== Desert Combat Extended ==
Desert Combat Extended (DCX) was
originally created by "Zeuser", a
programmer. The original intent was to add extra
features, including extra
vehicles and
weapons to
Desert Combat without affecting
the game itself. As the mod grew more popular, so did DCX and new
features were added progressively. At its peak, DCX counted as much
as 300,000 downloads worldwide. Although it's unclear how many
people were actually playing the mod, it must be noted that because
of the high single player abilities of DCX many players opted not
to play online and thus the real number of DCX players was hard to
mesure.
Some of the many innovations brought forth by DCX were
subtle yet really improved gameplay. Such things like:
Counter
rotating turrets on tanks. Because machine gunners on tanks like
the M1A1 and T-72 in DC were mounted on top of the main turrent,
and because the main turrent was controlled by the driver, one
problem was that when the driver would turn his turret it would
throw off the top gunner's aim. DCX resolved this by adding a
counter rotating system in between the main turrent and the top
gunner position. So when the main turret was turned one way, the
counter rotating system would turn the top gunner the other way in
equal increments. The end effect was that the top gunner remained
facing in the right direction. Rolling wheels on helicopters.
Certain helicopters in DC have wheels. Like the UH-60 Blackhawk,
Mi-24D hind, AH-64 Apache and others. Trouble is, DC had locked
their wheels and prevented them from rolling. This lead to many
crashes when landing. Especially the Mi-24D Hind. After having
watched a video called "Helo Thunder", Zeuser saw that both the
Apache and Blackhawk were rolling on the ground and they could also
turn. So with some simply coding changes Zeuser unlocked the wheels
on all the helicopters. The benefit was a big reduction in crashes
upon landing. At the same time this unlocked a whole new set of
features that turned out to be quite useful. Such as being able to
hide helicopters in Hangars so you could roll them out of the
hangar. You could also doing rolling take-offs as well as landings
and even touch-and-go landings on certain maps where parachutes
were disabled. DCX was also the first to introduce player guided
missiles. Although the original idea was not Zeuser's, he was the
first one to implement it into actual gameplay. At first it was
nothing more that an AMRAAM missile that could be guided be the
player and detonated in mid-air. The launcher was simply a Tomahawk
4 tube launcher mounted on top of a bunker. Then came a 6 rail
system on top of a bunker, followed by a central bunker with 3
launchers (the first SAM site complex) and then followed by the
simply 6 rail launcher on its own. The player guided missile code
was also used to guide the SCUD-B rocket, the Tomahawk missile and
later the SA-3 missile. A deriviative of this system was used in a
player guided Hellfire missile launched from an Apache and a plyer
guided torpedoe dropped from a Seahawk or launched from a
submarine. DCX was the first mod to introduce a protected
armoury. It was nothing more than a barack with many different kits
on a series of tables where a player could go an pick them up. But
to prevent enemy players from "camping" in a building full of
weapons and ammunition, Zeuser introduced an anti-camper system
that would kill any enemy trying to enter the building. DCX is
also known for having introduced the first fully functional homing
missile system in any BF1942 mod. The original code was tested
online with many players and proved to work pretty well. But the
original code was then lost and the final version didn't work
exactly as intended. There is video proof and a dozen or so
witnesses that played with the original code before it was lost.
There is rumor that this code might be ressurected. DCX also
partially fixed the issue of mobilty artillery. A know issue was
while the gunner was aiming his shots another player would jump
into the driver's seat and drive away. This lead to many arguments
in the in-game chat. DCX resolved this by preventing a driver from
entering the vehicle while the gunner's seat was occupied. DCX
was also the first mod to introduce the Nitro buggy. The idea
originated from a childhood experience where Zeuser went for a ride
in a real offroad buggy equipped with a NOS bottle. This turned out
to be a fan favorite. Many copies were made in serval mods
afterwards including the "Vanilla" version of Battlefield 2. DCX
was the first mod to introduce the concept of "sub modes" for
gameplay. Through a setting on the server all sub-mode enabled maps
would switch gameplay. The idea was inspired by DC's "Day 2" and
"Day 3" map copies where the weapons and vehicles were changed but
the map itself was pretty much identical. Sub-modes including such
things as a tank only battle, aircraft only battle, infantry only
battle, sniper rifles only, pistols only and even a knife only
battle. Using only one map and one change in a server side variable
the gameplay could be completly changed.The ideas and
innovations brought to DCX appealed to a large group of Desert
Combat
player and, people started to offer Zeuser
help. The modification eventually grew to include several dedicated
artists and modelers, as
well as dedicated coding talent.
Desert Combat Extended
eventually was hosted on its own
servers, and
website, which was lost after a
hosting
problem.
Desert Combat Extended eventually led to the
creation of SaltyDogs Productions(SDP).