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Destiny of an Emperor
Destiny of an Emperor Cover.jpg
Developer(s) Capcom
Publisher(s) Capcom
Designer(s) Game Design
Yoshinori Takenaka
Yoshiki Okamoto
Producer
Tokuro Fujiwara
Composer(s) Hiroshige Tonomura
Platform(s) Nintendo Entertainment System
Release date(s) NA September 1990
Genre(s) Role-playing game
Mode(s) Single-player
Media Cartridge

Destiny of an Emperor (天地を喰らう Tenchi o Kurau?, literally "The Devouring of Heaven and Earth") is a traditional console role-playing game by Capcom for the Nintendo Entertainment System. It was originally released in Japan in 1989, with an English language localization released for the North American market in 1990.

Destiny of an Emperor is based on Hiroshi Motomiya's manga, Tenchi o Kurau, which follows the story of popular Chinese historical figure Liu Bei and his sworn brothers, Zhang Fei and Guan Yu. This story is loosely based upon the events of Luo Guanzhong's dramatic novel Romance of the Three Kingdoms, itself based on historical events and battles which occurred during the Three Kingdoms period of ancient China.

A sequel to Destiny of an Emperor, Tenchi wo Kurau II, was released exclusively for the Japanese Family Computer.

Story

Liu Bei, Zhang Fei, and Guan Yu form a small militia to defend their village from Yellow Turban rebels, followers of the sorcerer Zhang Jiao. Liu Bei gathers peasants and farmers from nearby villages and camps, eventually defeating Zhang Jiao and his people. Tao Qian, the governor of the region, falls ill and requests that Liu Bei assume his position. Liu Bei hesitantly agrees, thus beginning the events depicted in the novel, albeit with significant alterations. Upon successfully completing the game, the player successfully unites China under the Shu Han banner.

Although the game loosely follows the events portrayed in Romance of the Three Kingdoms, in many cases, the outcome is altered in Liu Bei's favour against the various other warlords of the period. Most of the deviations occur later in the game, particularly involving the invasions of the other ruling powers, the Kingdom of Sun Wu and the Kingdom of Cao Wei.

The branching storyline allows the player the option of choosing alternate paths, which generally do not affect the plot in any significant manner.

Gameplay

Unlike virtually every other RPG released at the time or since, the non-boss battles of Destiny of an Emperor do not consist solely of encounters with generic units. While generic enemy units do appear in the game, most random battles are fought against one or more generals randomly selected from those roaming the lands the player's party is traveling through at the time. Additionally, most of these unique units can be recruited. After being defeated in battle, there is a random chance that the general will offer to join the party, usually under the condition that the player character pays him a bribe of either money or horses (which can be purchased at item shops). Once recruited, the general will no longer be encountered in random battles.

Because of this system, the game has an exceptionally large number of playable characters, 150 in all. However, many of these characters do not increase in power even when they accumulate experience points, making them useful only for a limited time. Also, the player may only have up to 70 characters in his party. After reaching this limit, the player can only recruit new characters if he ejects characters from his party to free up the slots. After being removed from the party, generals are again the player's enemies and can once more be encountered in random battles.

Destiny of an emperor game.png

The player's active party consists of up to seven members, five of which can actively participate in combat at any single time, one who serves as a replacement for characters killed in combat, and one to serve as both a reinforcement member and party tactician. The tactician provides magic-like effects, which all members involved in combat are able to use.

In addition to standard attack and tactics options available in most games of the type, there is an option called "All-Out". When chosen, the computer AI takes control of the battle, which proceeds at an extremely fast rate. This is solely a way of speeding up the easier battles and has no tactical advantage, as the player is unable to coordinate attacks or employ tactics, while the AI-controlled enemy can.

External links

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Destiny of an Emperor
File:Destiny of an Emperor
Destiny of an Emperor cover art (North American version)
Developer(s) Capcom
Publisher(s) Capcom
Distributor(s) Nintendo
Designer(s) Game Design
Yoshinori Takenaka
Yoshiki Okamoto
Producer
Tokuro Fujiwara
Composer(s) Hiroshige Tonomura
Platform(s) Nintendo Entertainment System
Release date(s)
  • JP May 15, 1989
  • NA September 1990
Genre(s) Role-playing game
Mode(s) Single-player
Media Cartridge

Destiny of an Emperor (天地を喰らう Tenchi o Kurau?, literally "The Devouring of Heaven and Earth") is a traditional console role-playing game by Capcom for the Nintendo Entertainment System. It was originally released in Japan in 1989, with an English language localization released for the North American market in 1990.

Destiny of an Emperor is based on Hiroshi Motomiya's manga, Tenchi o Kurau, which follows the story of popular Chinese historical figure Liu Bei and his sworn brothers, Zhang Fei and Guan Yu. This story is loosely based upon the events of Luo Guanzhong's dramatic novel Romance of the Three Kingdoms, itself based on historical events and battles which occurred during the Three Kingdoms period of ancient China.

A sequel to Destiny of an Emperor, Tenchi wo Kurau II, was released exclusively for the Japanese Family Computer.

Story

Liu Bei, Zhang Fei, and Guan Yu form a small militia to defend their village from Yellow Turban rebels, followers of the sorcerer Zhang Jiao. Liu Bei gathers peasants and farmers from nearby villages and camps, eventually defeating Zhang Jiao and his people. Tao Qian, the governor of the region, falls ill and requests that Liu Bei assume his position. Liu Bei hesitantly agrees, thus beginning the events depicted in the novel, albeit with significant alterations. Upon successfully completing the game, the player successfully unites China under the Shu Han banner.

Although the game loosely follows the events portrayed in Romance of the Three Kingdoms, in many cases, the outcome is altered in Liu Bei's favour against the various other warlords of the period. Most of the deviations occur later in the game, particularly involving the invasions of the other ruling powers, the Kingdom of Sun Wu and the Kingdom of Cao Wei.

The branching storyline allows the player the option of choosing alternate paths, which generally do not affect the plot in any significant manner.

Gameplay

Unlike virtually every other RPG released at the time or since, the non-boss battles of Destiny of an Emperor do not consist solely of encounters with generic units. While generic enemy units do appear in the game, most random battles are fought against one or more generals randomly selected from those roaming the lands the player's party is traveling through at the time. Additionally, most of these unique units can be recruited. After being defeated in battle, there is a random chance that the general will offer to join the party, usually under the condition that the player character pays him a bribe of either money or horses (which can be purchased at item shops). Once recruited, the general will no longer be encountered in random battles.

Because of this system, the game has an exceptionally large number of playable characters, 150 in all. However, many of these characters do not increase in power even when they accumulate experience points, making them useful only for a limited time. Also, the player may only have up to 70 characters in his party. After reaching this limit, the player can only recruit new characters if he ejects characters from his party to free up the slots. After being removed from the party, generals are again the player's enemies and can once more be encountered in random battles.


The player's active party consists of up to seven members, five of which can actively participate in combat at any single time, one who serves as a replacement for characters killed in combat, and one to serve as both a reinforcement member and party tactician. The tactician provides magic-like effects, which all members involved in combat are able to use.

In addition to standard attack and tactics options available in most games of the type, there is an option called "All-Out". When chosen, the computer AI takes control of the battle, which proceeds at an extremely fast rate. This is solely a way of speeding up the easier battles and has no tactical advantage, as the player is unable to coordinate attacks or employ tactics, while the AI-controlled enemy can.

External links


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Destiny of an Emperor

Developer(s) Capcom
Publisher(s) Capcom
Release date Famicom:
May 19, 1989 (JP)
NES:
September 1990 (NA)
Genre Console role-playing game
Mode(s) Single player
Age rating(s) N/A
NES
Platform(s) Nintendo Entertainment System
Media Cartridge
NES
Input NES Controller
Credits | Soundtrack | Codes | Walkthrough


Destiny of an Emperor (Tenchi o Kurau in Japan) is a game released for the Nintendo Entertainment System.

The game is based on Hiroshi Motomiya's manga Tenchi o Kurau, which story follows the story of Liu Bei and is loosely based around the events recorded in Romance of the Three Kingdoms, a historically-based novel set at the end of the Han Dynasty in China.

Gameplay

The game utilizes a number of features that made it stand above and beyond other traditional RPGs of its time. The party consisted of up to 7 members, 5 of which actively participated in combat, 1 who served as back-up to replace any dead generals following combat, and 1 to both serve as back-up as well as party tactician. The tactician provided spell-like effects that anyone in the party could utilize. Additionally, the player could capture or recruit somewhere around 120 different generals to add to his party over the course of the game.

At one point, the storyline splits, and the player is free to choose which path to pursue. Both paths rejoin shortly, but at the time it presented a unique experience that other RPGs of the time did not offer.

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This article uses material from the "Destiny of an Emperor" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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