Devil May Cry 3: Wikis


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Devil May Cry 3: Dante's Awakening
Dmc3box.jpg
North American PS2 boxart
Developer(s) Capcom Production Studio 1[1]
Publisher(s) Capcom
Ubisoft (PC)
Series Devil May Cry
Version 1.3
Platform(s) PlayStation 2, Microsoft Windows (Special Edition only)
Release date(s) Dante's Awakening
JP February 17, 2005
NA March 1, 2005
AUS March 22, 2005
EU March 24, 2005
Special Edition (PS2)
NA January 24, 2006
JP February 23, 2006
EU September 29, 2006
Special Edition (WIN)
EU June 28, 2006
JP June 30, 2006
NA October 16, 2006
Genre(s) Hack and slash, Action
Mode(s) Single-player, Multiplayer
Rating(s) ESRB: M
PEGI: 16+
Media CD-ROM, DVD, Steam download
System requirements 1.0 GHz CPU, 256 MB RAM, 128 MB video card RAM, 16X CD-ROM drive, DirectX 9.0c, 1.2 GB available hard disk space, Windows 2000/XP
Input methods Keyboard and mouse, Gamepad

Devil May Cry 3: Dante's Awakening, released in Japan as Devil May Cry 3, is an action game that was developed by Capcom Production Studio 1 and published by Capcom in 2005 for the PlayStation 2 (also ported to the PC in 2006). The game is a prequel to the original Devil May Cry, and is the first game in the series storyline's chronological order.

Set in modern times in an enchanted tower named Temen-ni-gru,[2] the story centers on the dysfunctional relationship between Dante and his brother Vergil.[3] The events of the game take place just as Dante has opened up the Devil May Cry agency,[4] and before Dante's demonic heritage has reached its full potential.[5] The story is told primarily through a mixture of cutscenes using the game's engine with several pre-rendered full motion videos.

Upon release, Devil May Cry 3 was widely criticized for its high level of difficulty,[6][7] but was praised for improvements over its predecessor, and a return to the challenging gameplay of Devil May Cry. A manga prequel to the game was first published in Japan in 2005.[8]

Contents

Gameplay

Gameplay in Devil May Cry 3 consists of levels called "missions", in which players must fight numerous enemies, perform platforming tasks, and occasionally solve puzzles to progress through the story. The player's performance in each mission is graded from D at the bottom, up through C, B, A, with top ranks of S and SS, which have the strictest requirements. Grades are based on the time taken to complete the mission, the amount of "red orbs" gathered (the in-game currency obtained from defeated enemies), "stylish" combat, item usage, and damage taken.[9]

"Stylish" combat is defined as performing an unbroken series of varied attacks while avoiding damage, and is tracked by an on-screen gauge. The longer the player attacks without repeating techniques and evades damage, the higher the gauge rises.[9] The gauge starts with no grade, becomes "Dope" after a minimum number of attacks, and peaks at "SSStylish"; if the character receives damage, the style rating resets. The game's battle system allows the player to chain attacks together, with each weapon having a number of unique attacks. Although the game mainly focuses on an aggressive approach to battle, the player must employ some strategy as the enemies have a wide variety of artificial intelligence tactics, and will respond to a number of events.[10]

The Devil Trigger ability enables the player's character to change into a demonic form. This alters the character's appearance, increases attack and defense, slowly restores health, and enables special attacks. The Devil Trigger state lasts as long as there is energy in the Devil Trigger gauge, which is refilled by attacking or taunting enemies in the normal state, and decreases when using the Devil Trigger transformation or other abilities which draw on Devil Trigger power (such as the Quicksilver and Doppelganger styles discussed below).[9] Devil Trigger mode is not available to Dante until one third of the way through the game, while Vergil (who is playable in the Special Edition) has the ability at the outset.

The major difference from previous Devil May Cry titles is the combat system, which allows the player to choose one of six different combat styles with different special techniques related to the style's focus. Style selection is available at the start of each level, as well as during gameplay at checkpoints. The styles available are: Trickster, for dodging and agility; Swordmaster, with extra abilities for swords and other melee weapons; Gunslinger, which has more techniques for firearms; Royal Guard, which allows the player to repel attacks with a properly-timed button press, and thereby charge energy for retaliation; Quicksilver, which slows down enemies while the character attacks at normal speed; and Doppelgänger, which creates a shadow double that fights alongside Dante. A second player can also control the shadow double by pressing "Start" on a second controller. A two-player mode, similar to Doppelgänger style, is accessible while fighting against Arkham.[11] In the special edition of Devil May Cry 3, the character Vergil has one style called Dark Slayer with techniques similar to Trickster.

Plot

Pinnacle of the Temen-ni-gru tower

Devil May Cry 3 opens in Dante's as-of-yet unnamed shop as a mysterious man named Arkham appears to offer an invitation from Dante's brother Vergil, in the form of a brutal demon attack.[12] After Dante defeats the enemies inside and outside his shop, an immense tower erupts from the ground a short distance away. Sensing Vergil atop the structure, Dante takes the situation as a challenge.[13]

At the tower's entrance Dante encounters Cerberus, defeats him and claims the monster's soul, which transforms into a new weapon.[14] In what becomes a recurring game mechanic, the souls of some defeated boss monsters are transformed into new weapons for Dante's arsenal. Dante is then attacked by a woman on a motorcycle, whose name later becomes Lady. It is revealed in subsequent cutscenes that Arkham is working for Vergil and they plan to take Dante's half of the amulet their mother gave them, and use its power to reactivate the tower's ability to connect the human and demon worlds.[15] It is also revealed that Arkham is Lady's father, that he murdered her mother, and that she is pursuing him to seek revenge.[16][17]

After numerous battles, an encounter with a being calling itself Jester,[18] and another run-in with Lady, Dante attains the tower's summit and battles Vergil. Vergil soundly defeats Dante, steals Dante's amulet, and departs. As a result of his defeat Dante's dormant devil powers emerge, and he sets off in pursuit. He eventually catches up in the control room located in the tower's basement, where Vergil is having no luck reactivating the tower. The brothers battle again and seem evenly matched, until they are interrupted first by Lady and then Jester. Jester reveals that he is in fact Arkham, and has been manipulating them all to reactivate the tower. Arkham's plan is to cross over to the demon world and steal the Force Edge, the dormant form of Sparda's original sword which contains the bulk of Sparda's old power, and use it to rule over a demon-infested Earth.[19][20] The tower then transforms as the spell is broken, carrying Arkham upwards to the summit, while Vergil vanishes in the confusion.

Dante battles his way back up the tower, and eventually fights Lady for the right to pursue Arkham. Dante wins, and Lady lends him her most powerful weapon. Reaching the summit once again, Dante crosses over to the demon world and catches up with Arkham, who has assumed Sparda's demonic form. Overwhelmed by the power, Arkham transforms again into a blob-like creature and battles Dante. Halfway through the fight, as Arkham is gloating that Dante has no chance against his father's power, Vergil reappears and the brothers work together to bring down Arkham. Arkham is thrown out of the demon world in a weakened state and lands atop the tower, where Lady kills him. In the demon world, Dante and Vergil battle over ownership of the Force Edge and the amulet halves. Dante is victorious. As the portal closes, Vergil decides to stay behind and vanishes into the darkness with one half of the amulet.[21]

Returning to the human world, Dante meets Lady outside the tower where she coins the phrase "devil may cry" while trying to comfort Dante over the loss of his brother. They form a friendship and the beginnings of a partnership in demon-slaying, and he names his shop "Devil May Cry".[22][23] A scene after the credits reveals a weakened yet determined Vergil, still in the demon world, where he charges into battle against his father's old foe, Mundus.[24]

Development

Kazuma Kaneko's design of Dante's Devil Trigger for the game

Following the mixed reception that Devil May Cry 2 received, Capcom decided to develop Devil May Cry 3 in a manner closer to the successful first game. Gameplay elements such as the size of environments and the game’s battle engine were reconsidered. Other criticized aspects of Devil May Cry 2, such as Dante’s character and the game’s difficulty, were brought more in line with the first title.[25]

The game's production was handled by Capcom Production Studio 1, the same studio that developed Devil May Cry 2.[26] According to a pre-release interview with the game's producer Tsuyoshi Tanaka, the thrust of the game's design was the creation of a new battle system allowing the player to control weapons in new and "stylish" ways. This went along with the design of a new type of in-game camera designed to keep the character in focus to avoid disorienting the player in crowded battle scenes. According to Tanaka, the difficulty of Devil May Cry 2 was toned down to get wider acceptance in the Japanese market, but this move made the game lose support in other markets. To deal with this situation the Japanese release of Devil May Cry 3 had a lower difficulty than the North American and European releases. Dante’s attitude was emphasized to reflect a younger and more arrogant character than in previous installments.[27] Capcom also produced a second version called the "Special Edition", which was released on January 24, 2006 in North America. A personal computer version of Devil May Cry 3, with slight graphical changes, was developed by SourceNext and published by Ubisoft on June 28, 2006 in Europe and on October 16, 2006 in North America.

Capcom promoted Devil May Cry 3's release with a multi-million dollar television campaign, as well as with prominent ads in video game magazines. The marketing campaign focused on the game's plot and its multiple fighting styles.[25]

The Devil Trigger forms for Dante and Vergil were designed by Kazuma Kaneko, who previously worked on Zone of the Enders: The 2nd Runner, Shin Megami Tensei: Nocturne and Persona.[28][29]

Reception

Reviews
PlayStation 2 version
Eurogamer 8/10[30]
GamePro 4.5/5[31]
GameSpot 8.6/10[7]
GameSpy 4/5[6]
GameTrailers 9.0/10 [32]
IGN 9.6/10[33]

Devil May Cry 3 was highly successful commercially, becoming the eighth best-selling game in Japan during the first week after its release.[34] The game sold over 1,300,000 units worldwide, thereby earning Capcom's "Platinum Title" status.[35] Devil May Cry 3 scored 84/100 at Metacritic and 84.2% at GameRankings.[36][37] It was also included in Game Informer's "Top 50 Games of 2005" list and later received a "Game of the Month" award when the Special Edition was released.[38]

Reviews typically praised the game for avoiding the mistakes of the previous title, as well as for the storyline, options for customization, "over-the-top" gameplay and new combat engine. The style-based combat engine was thought to produce fighting sequences that made those in other games, such as Ninja Gaiden and Prince of Persia, appear unimpressive.[39] Other aspects, such as the camera and controls, were also reviewed positively.[7][31][40][41][42]

However, the first North American and European release was criticized for its difficulty even in reviews that gave it a high score. Reviewers took issue with Capcom's decision to turn the Japanese version's "Hard" mode into the North American and European "Normal" mode.[30][33]

The Special Edition release (see following section) was ranked 9th in GameSpy's Game of the Year selection for the PlayStation 2 in 2006, and was praised for re balancing the difficulty. Other aspects of the game, such as the inclusion of a survival mode called "Bloody Palace" and the addition of Vergil as a playable character, received positive reviews.[40]

The PC version was widely criticized for being inferior to the PlayStation 2 version. Issues included the game engine, which was considered rough and under worked, the controls, and the inability to save the game anywhere on a given level and restart from that point in subsequent "loadings", a convenience afforded by most personal computer games.[43][44]

Other releases

Following the release of Devil May Cry 3, Capcom released merchandise based on the game, including a manga written by Suguro Chayamachi and published by Tokyopop in North America, as well as a Dante action figure made by Revoltech. A source book entitled "Devil May Cry 3 Material Archive - Note of Naught" was released in 2006, containing previously unreleased production and CG artwork, storyboards, and a UMD video disc for the PSP with trailers and videos (region 2 only).[45] A three-disc Devil May Cry 3 soundtrack was released on March 31, 2005 shortly after the game's release, with Tetsuya Shibata and Kento Hasegawa credited as the producers.[46] The lyrics for the vocal songs from Devil May Cry 3 were written, and the rough vocals performed, by Shawn "Shootie HG" McPherson of heavy metal band Hostile Groove, with David Baker performing the more melodic vocals.[47]

Devil May Cry 3: Special Edition

At the 2005 Tokyo Game Show, Capcom announced there would be a special edition of Devil May Cry 3.[48] It included a number of gameplay changes and additional content. Most notably, players could now choose to play as Dante's twin brother, Vergil. Other changes included an added survival mode called "Bloody Palace" with a total of 9999 levels; a new boss fight early in the game, with optional fights later; a "Turbo Mode" for 20 percent faster gameplay; and a continue system which can revive the character instantly, or allow the player to restart the fight they just lost as many times as they like. The game also has rebalanced difficulty.

Vergil has only one style, "Dark Slayer" (similar to Dante's "Trickster" style), which includes evasive maneuvers, and can be leveled up twice, just like Dante's initial four styles. He has three weapons: his sword called Yamato, the Beowulf gauntlets and greaves, and the Force Edge broadsword. He has only one ranged attack, "Summoned Swords", which creates magical swords that can be used for a variety of effects.[49]

The new boss is a character from the first version, Jester. In the first edition of Devil May Cry 3, Jester was a plot-important character who was encountered several times during cutscenes, but never actually fought. In Devil May Cry 3: Special Edition, Jester is a semi-optional boss (insofar as the first fight with him is mandatory but the later encounters can be skipped) who can be fought three times.

Devil May Cry 3: Special Edition was released on January 24, 2006 for $19.99 as part of the PlayStation 2 Greatest Hits Collection. It was later confirmed that the PlayStation 2 version of the game would also be released in Europe.[50]

On February 1, 2006, Ubisoft announced that they would be publishing a PC version of the game developed by SourceNext.[51] The European PC version was the first to come out, even before the Special Edition was released for the PlayStation 2 in that region, being released on June 28, 2006. The North American version was released on October 16, 2006. The game was published in Japan on June 30, 2006.

In Europe, the PlayStation 2 version came out on September 29, 2006, for £14.99 and was slightly different from the North American version. Vergil and Bloody Palace mode were unlocked from the start, but the Turbo mode was taken out of the game.

Devil May Cry 3: Special Edition was also included in a 5th Anniversary Collection of Devil May Cry games, a collection of the first three games.[52]

See also


References

  1. ^ "Devil May Cry 3: Dante's Awakening". IGN. http://ps2.ign.com/objects/640/640426.html. Retrieved 2008-02-28.  
  2. ^ Arkham: Well? Doesn't it excite you? The Temen-ni-gru has revived. The Great One who once ruled this earth as the medium between the Human world, and the Demon world. Isn't it a magnificent view? The greatest minds of their time, those who revered Evil, constructed this glorious edifice. Now after two millenniums of confinement it can at last fulfill the purpose for which it was intended - Vergil: That's... none of my concern. Did he have it? (Devil May Cry 3) Capcom, 2005
  3. ^ Lady: I met the sons of Sparda - Both of them. Though the same blood of their father flow through their veins, the two battled each other fiercely like arch enemies. (Devil May Cry 3) Capcom, 2005
  4. ^ Dante: Damn it! you guys totally wrecked my shop and I haven't even named it yet! (Devil May Cry 3) Capcom, 2005
  5. ^ Vergil: Why do you refuse to gain power? The power of our father Sparda? Dante: Father? I don't have a father. I just don't like you, that's all. Vergil: Foolishness, Dante, foolishness. Might controls everything. And without strength, you can't protect anything. Let alone yourself. (Devil May Cry 3) Capcom, 2005
  6. ^ a b Lopez, Miguel. "Devil May Cry 3: Dante's Awakening Review". GameSpy. http://ps2.gamespy.com/playstation-2/devil-may-cry-3/592530p1.html. Retrieved 2008-07-20.  
  7. ^ a b c Kasavin, Greg. "Devil May Cry 3: Dante's Awakening for PlayStation 2 Review". GameSpot. http://www.gamespot.com/ps2/action/devilmaycry3/review.html. Retrieved 2008-07-20.  
  8. ^ "Devil May Cry 3 Manga". Anime New Network. http://www.animenewsnetwork.com/encyclopedia/manga.php?id=5225. Retrieved 2008-07-20.  
  9. ^ a b c Devil May Cry 3 Instruction Booklet. Capcom. 2005.  
  10. ^ Palisano, Michael. "Devil May Cry 3 review". the-laser.com. http://www.the-laser.com/devilmaycry3se.htm. Retrieved 2008-07-20.  
  11. ^ "List of styles in Devil May Cry 3". devilmaycry.org. http://www.devilmaycry.org/devil-may-cry-3/styles/. Retrieved 2008-07-20.  
  12. ^ Arkham: Is your name Dante? Son of Sparda? Dante: Where did you hear that? Arkham: From your brother. He sent this invitation to you. Please, accept it.. Dante: Invitation huh? (Devil May Cry 3) Capcom, 2005
  13. ^ Dante: It's been nearly a year since we last met. Where does the time go? No doubt you've got some fun planned for me. Right Vergil? (Devil May Cry) Capcom, 2005
  14. ^ Cerberus: You are not a human, are you? Dante: Who knows? I'm not even sure myself. Cerberus: Regardless, you have proved your strength. I acknowledge your ability. Take my soul and go forth. You have my blessing. Dante: Too easy! (Devil May Cry 3) Capcom, 2005
  15. ^ Vergil: Why isn't this working?! is there something missing? Must more blood be shed? Dante : You seem to be in a bad mood. Vergil: Dante. Dante: So my mother's amulet is the key that unlocks the door to the Demon World. Good Plan, Pop. Vergil: Just the opposite actually... Originally it was the key to the Demon World but was given to humans as a gift. Dante: It doesn't matter to me one way or the other. More importantly I've came all this way. I'm sure you have time for one more game, right? Vergil: Why not? After all we share the same blood. I'll just use more of yours to undo daddy's little spell. Dante: So you want a piece of me. literally. Okay, bro. come and get it, if you can! (Devil May Cry 3) Capcom, 2005
  16. ^ Vergil: Why didn't you kill her? Perhaps, because she is your daughter? Did some pesky fatherly love get in your way? Arkham: That is none of your - Vergil: To further your study of the black arts, you sacrificed your loving wife, to become a devil as well. Knowing this I thought you'd be more useful to me, but I was wrong. No wonder your attainment of power is incomplete. (Devil May Cry 3) Capcom, 2005
  17. ^ Lady: Shut up! He was obsessed with becoming a devil, so much he killed his own wife. For that he butchered innocent people too. He's the most vile kind of creature. To top it off, that filthy scum... is my father. Dante: Well, we have something in common. I have a dysfunctional family too.Lady: And what would you know about family? You're a demon! This is my father. My family! This was all supposed to end by my hand! (Devil May Cry 3) Capcom, 2005
  18. ^ Jester: That could be a problem. Just hear me out. You got nothing to lose, right? My name is Jester, and I know a thing or two about this place. That thing there, is a power generator for this entire sector. In order to open the door, you need to apply a little something to it first. Do you know what that is, kid? Or is that too difficult for you? Ahahahahahaha - (Devil May Cry 3) Capcom, 2005
  19. ^ Jester: It was quite a ride, you know! If any of you had died before getting here, our little plan would have gone to waste! Therefore, my job was to get you to battle each other in order to weaken you. But at the same time, I needed to guide you here and make sure you were kept alive. I even went so far as dressing like a complete idiot! (Devil May Cry 3) Capcom, 2005
  20. ^ Arkham: He plucks the threads that make us dance, finger and toe! We surrender in joy to the lowest of the foul and rank; we submerge through darkness, rancid filth. Hour by hour, we move downward, ever closer to Hell, in a slow, steady gait. Now, let the world resonate! Sloth! Gluttony! Greed! Envy! Lust! Wrath! And pride! A bell of chaos that tolls human desires! After two thousand long years, the once sealed gate to the demonic world will open! Destruction! Carnage and Despair! Let your instincts drive you! Entrap this world in fear! As its very name Temen-ni-gru strikes terror into the heart of mankind. Then I will become the ultimate ruler of this wasteland engulfed with pandemonium. The demonic power that Sparda once imprisoned... will be mine! (Devil May Cry 3) Capcom, 2005
  21. ^ Vergil: No one can have this Dante. It's mine. It belongs to a son of Sparda. Leave me and go, if you don't want to be trapped in the demon world. I'm staying. This place, was our father's home. (Devil May Cry 3) Capcom, 2005
  22. ^ Lady: Are you crying? Dante: It's only the rain. Lady: The rain already stopped. Dante: Devils never cry. Lady: I see. Maybe somewhere out there even a devil may cry when he loses a loved one. Don't you think? Dante: Maybe. (Devil May Cry 3) Capcom, 2005
  23. ^ Lady: Oh, speaking of a kind devil, he finally decided on a name for his shop. It took him quite a while to pick one. Want to know the name? Devil May Cry. (Devil May Cry 3) Capcom, 2005
  24. ^ Vergil: It would be fun to fight with the Prince of Darkness. If my father did it, then I should be able to do it too! (Devil May Cry 3) Capcom, 2005
  25. ^ a b Brightman, James (2005-04-06). "Devil May Cry 3 Poised for Success". GameDaily. http://biz.gamedaily.com/industry/toppers/?id=9336. Retrieved 2007-04-12.  
  26. ^ "Capcom Production Studio 1". IGN. http://games.ign.com/objects/568/568093.html. Retrieved 2008-07-20.  
  27. ^ "Interview with Tsuyoshi Tanaka". GameSpot. http://www.gamespot.com/pages/video_player/popup.php?sid=6117480&pid=920607. Retrieved 2007-04-18.  
  28. ^ "Devil May Cry 3 PS2 Preview, Devil May Cry 3 PlayStation 2 Preview". 1Up. http://www.1up.com/do/previewPage?cId=3134856&did=1. Retrieved 2008-07-20.  
  29. ^ "Atlus designer Kazuma Kaneko working on Devil May Cry 3 - News at GameSpot". GameSpot. http://www.gamespot.com/news/6107931.html. Retrieved 2008-07-20.  
  30. ^ a b Reed, Kristan (2005-04-29). "Devil May Cry review". Eurogamer. http://www.eurogamer.net/article.php?article_id=58841. Retrieved 2008-07-20.  
  31. ^ a b Clockwork Crow (2005-03-01). "Devil May Cry 3 review". GamePro. http://www.gamepro.com/sony/ps2/games/reviews/42648.shtml. Retrieved 2008-07-20.  
  32. ^ "GT DMC3: Dante's Awakening Video Review". GameTrailers.com. 2005-05-06. http://www.gametrailers.com/player/6658.html.  
  33. ^ a b Dunham, Jeremy (2005-02-25). "Devil May Cry 3: Dante's Awakening review". IGN. http://ps2.ign.com/articles/590/590779p1.html. Retrieved 2008-07-20.  
  34. ^ "Japanese Sales Charts, Week Ending March 6th". Gamasutra. 2005-03-11. http://www.gamasutra.com/php-bin/news_index.php?story=5106. Retrieved 2008-07-20.  
  35. ^ "Platinum Titles". Capcom. 2007-01-17. http://ir.capcom.co.jp/english/data/million.html. Retrieved 2008-07-20.  
  36. ^ "Metacritic Devil May Cry 3 Reviews". Metacritic. http://www.metacritic.com/games/platforms/ps2/devilmaycry3. Retrieved 2008-07-20.  
  37. ^ "Game Rankings Devil May Cry 3 Reviews". GameRankings. http://www.gamerankings.com/htmlpages2/920607.asp. Retrieved 2008-07-20.  
  38. ^ Game Informer (Issue #153) - January. 2006. p. 84.  
  39. ^ Games TM (Issue #30) - March. 2005. pp. 120–123.  
  40. ^ a b "GameSpy's Game of the Year 2006". GameSpy. http://goty.gamespy.com/2006/ps2/index3.html. Retrieved 2008-07-20.  
  41. ^ Jones, Scott (2005-05-25). "Devil May Cry 3 review". Gamecritics.com. http://www.gamecritics.com/review/dmc3/main.php. Retrieved 2008-07-20.  
  42. ^ "Devil May Cry 3 review". G4. Archived from the original on 2006-04-27. http://web.archive.org/web/20060427040931/http://www.g4tv.com/xplay/features/51350/Devil_May_Cry_3_Review.html. Retrieved 2008-07-20.  
  43. ^ Kasavin, Greg (2006-10-21). "Devil May Cry 3: Special Edition for Personal computer review". GameSpot. http://www.gamespot.com/pc/action/devilmaycry3specialedition/review.html. Retrieved 2008-07-20.  
  44. ^ Dunham, Jeremy (2006-10-22). "Devil May Cry 3 for PC review". IGN. http://pc.ign.com/articles/747/747615p1.html. Retrieved 2008-07-20.  
  45. ^ "Devil May Cry 3: Note of Naught artbook". Devil's Chapel. Crystal. http://www.devilschapel.com/storyboard.php?mission2. Retrieved 2008-07-20.  
  46. ^ "Listing for DMC3 OST". Amazon. http://www.amazon.com/Devil-May-Cry-Original-Soundtrack/dp/B000CBXDRO. Retrieved 2008-07-20.  
  47. ^ McPherson, Shawn. "Shawn McPherson's Web site". Shootie HG. Archived from the original on 2007-06-03. http://web.archive.org/web/20070603222357/http://www.shootiehg.com/DMC3.htm. Retrieved 2008-07-20.  
  48. ^ "TGS 2005: Devil May Cry 3: Special Edition Confirmed". GameSpot. 2005-09-14. http://www.gamespot.com/ps2/action/devilmaycry3/news_6133197.html. Retrieved 2008-07-20.  
  49. ^ "Devil May Cry 3: Special Edition Review". Gameslave. http://www.gameslave.co.uk/content/devil-may-cry-3-special-edition-review/. Retrieved 2008-07-20.  
  50. ^ "Release dates and production teams of Devil May Cry 3". IGN. http://ps2.ign.com/objects/771/771533.html#reviews. Retrieved 2008-07-20.  
  51. ^ "Ubisoft To Publish Capcom Titles On PC". Gamasutra. 2006-02-01. http://www.gamasutra.com/php-bin/news_index.php?story=7998. Retrieved 2008-07-20.  
  52. ^ "Capcom Issues Anniversary Treats". IGN. 2006-10-24. http://ps2.ign.com/articles/741/741424p1.html. Retrieved 2008-07-20.  

External links


Quotes

Up to date as of January 14, 2010
(Redirected to Devil May Cry 3: Dante's Awakening article)

From Wikiquote

The following are quotes from the videogame Devil May Cry 3

Contents

Prologue

Lady: (narrating) You've heard of it, haven't you? The Legend of Sparda? When I was young, my father would tell me stories about it. Long ago, in ancient times, a demon rebelled against his own kind for the sake of the human race. With his sword, he shut the portal to the demon world, sealed the evil entities off of our human world. But since he was a demon himself, his power was also trapped on the other side. I never believed it. I thought it was just a child's fairy tale. But I discovered that this so-called legend wasn't a myth at all. Sparda existed. How do I know? Well... I met the sons of Sparda. Both of them. Although the same blood of their father flowed through their veins, the two fought each other fiercely, like arch-enemies. It seemed as if they derived some sort of twisted pleasure from this brotherly fighting. But in the end... only one was left standing.

Mission 1

(Phone rings as Dante opens the door after taking a bath. Then kicks his chair to upright position and as he sits, taps his heel on the table to toss the phone into his hand and answer it.)

Dante: Sorry. Not open for business yet. (hangs up the phone) I haven't even picked a name for this joint and I'm already getting calls.
(Arkham enters)
Dante: What? You a customer, too? Well, if you need to use the bathroom, help yourself. The toilet's in the back.
Arkham: Is your name Dante? Son of Sparda?
Dante: Where did you hear that?
Arkham: From your brother. He sent this invitation for you. Please, accept it.

Dante: Invitation, huh?

Dante: This party's gettin' crazy! Let's rock!

Dante: The end? Don't bet on it!

Dante: I can already tell... Looks like this is gonna be one hell of a party!

Mission 2

Dante: Damn it! You guys totally wrecked my shop! And I haven't even named it yet! You're gonna pay for that!
(Throwing Rebellion to the air and stylishly wearing his red long coat. After that, he sneezes and the shop collapses)
Dante: I hope you all have enough to cover all of this!

(After that Dante fights with several demons, ends with he defeats a Wraith. Soon after, a huge tower jutting out of the ground. There's someone holds a long katana wears blue coat standing on top)


Dante: It's been nearly a year since we last met. Where does the time go?

(Dante looks up at the person on top of the tower, whom looks back at him with calm expression. The mysterious white-haired person holds the katana in his hands)


Dante: No doubt you've got some fun planned for me. Right Vergil?

(Dante shouts at the person)


(Without turning around, Vergil speaks to Arkham, who quietly appears behind him)

Vergil: Arkham!
Arkham: Well, doesn't it excite you? The Temin-Ni-Gru has revived! The great one, who once ruled this earth as the medium between the human world and the demon world. Isn't it a magnificent view? The greatest minds of their time, those who revered evil, constructed this glorious edifice. Now, after two millennium of confinement, it can at last fulfill the purpose for which it was intended...
Vergil: That's none of my concern. Did he have it?
Arkham: Of course, he's taking good care of it. After all, it is the only memento left from the mother you both lost.

(Vergil silently lifts the amulet he wears around his neck.)

Vergil: But he has no idea of its true power.

(The Wraith whom Dante defeat before, suddenly arrives and makes pleading gestures at Vergil. On the other hand, Vergil seems don't care at all with the demon, and just slowly turns his back and leaving. But all of a sudden, he draws his katana, Yamato, and slices the Wraith, and the creature fell silent. As Vergil put his katana back to its sheath, the demon is cut into pieces. Not even looking at the demon, Vergil continues walking into the tower while Arkham stares down at direction where the Wraith fell off. Way on the ground, there's a woman riding a motorbike, looks up with her telescope.)

Lady: I found it!

(Out of nowhere, there are three demons behind her, but without saying anything, she just steps on the gas paddle and fries the demons as she departs.)

Mission 3

Cerberus: Leave now, mortal! The likes of you are forbidden in this land. You who are powerless are not worthy to set foot here.
Dante: Wow, I've never seen a talking mutt before. You know in a dog show, you'd definitely take first place.
Cerberus: You, a mere human, make a mockery of me?
Dante: Easy, Fido! How about I take you out for a walk? Come on puppy. Let's go!
Cerberus: You'll regret this, you worm!
Dante: It's showtime. Come on!

Mission 4

(Vergil stands in silence on the edge of the balcony at the tower, while Arkham's sitting and reading a book not far from him.)

Vergil: We have an uninvited guest. A human, a woman.
Arkham: Then I should ask the uninvited one to leave. That is what you want.

(Arkham leaves Vergil.)

Arkham: Storm is coming...

(Vergil averts his gaze at Arkham, and sees scars on Arkham's face moving as he walks away.)

Jester: Yoo-Hoo! There is no need to use violence, devil boy... oh, wait wait wait, better listen to what others say, lad. This tower here, is very sturdy, you see! Your tricks, will do no good, no good!
Dante: Zip it, or I'll pierce that big nose.
Jester: That could be a problem, just hear me out, you've got nothing to lose, right? My name is Jester, and I know a thing or two about this place. That thing there is the power generator for this entire sector. In order to open the door, you'll need to apply a little something to it first! You know what that is, kid? Or is that too difficult for you? Ha-ha-ha-ha!
Dante: Get to the point! Or do you want to keep on dancing?
Jester: La-la-la-la-la-la... Actually, I prefer a sword to be my partner. May I have this dance, m'lady?
(Dante swings his sword at Jester, hitting the power generator, and the door opens)
Jester: Bingo! That is what the something is. Remember that, kid! Write it down on your hand if you don't trust your head!
Dante: I see... thanks! You still piss me off, though.

Mission 5

(before fighting the blood-goyles)

Jester: Thanks for destroying the lock there, devil-boy! And welcome to Hell! Please accept my gift. Don't be rashy. Just take it. After all, we're are both buddies, aren't we!?
Agni: My name is Agni.
Rudra: And my name is Rudra. You shall take us with you.
A&R: We could be a great help to you!
Dante: Okay, but on one condition.
Agni: What is it?
Rudra: Name it!
Dante: No talking!
Agni: Fair enough!
Rudra: As you wish.
(Dante picks up twin swords and practices)
Rudra: Impressive.
Dante: (bashes heads together) No-talking. (silence) Good.

Mission 6

Mission 7

(Dante walks to the top of the Temen-Ni-Gru to confront his brother, in the middle of a enormous thunderstorm)
Dante: You sure know how to throw a party. No food, no drinks, and the only babe just left.
Vergil: My sincerest apology, brother. I was so eager to see you, I couldn't concentrate on the preparations for the bash.
Dante: Whatever. At any rate, it has been a whole year since we last met. How about a kiss from your little brother? Or better yet... (draws pistol) How about a kiss from this?
(Rain and thunder crash ominously)
Dante: So, this is what they call a heart-warming family reunion eh?
Vergil: You got that right. (flicks Yamato from sheath)

Vergil: Why do you refuse to gain power? The power of our father, Sparda.
Dante: Father? I don't have a father. I just don't like you, that's all.
Vergil: Foolishness, Dante, foolishness. Might controls everything, and without strength, you cannot protect anything. Let alone yourself.
Arkham: Do you finally have it?
Vergil: Yes. Now the spell Sparda cast will be broken.
Dante: Argh!
Vergil: I see a devil inside you has awakened as well.
Arkham: Wait! We should leave. For the moment, we have all that we need.

Mission 8

Mission 9

Dante: Hey! What's your name?
Lady: I don't have a name!
Dante: Really? Then what should I call you?
Lady: I don't care. Whatever you want.
Dante: Whatever, Lady. (leap to the castle enterance) I'll leave this to you. Cuz' I don't wanna miss the party. (enters castle)
Lady: Who counted on you anyway?

Nevan: Hmmm! Welcome, sir! Is this your first time here?
Dante: Yeah... it is. You'll be nice to me, won't you?
Nevan: Of course I will! I'll treat you so nicely, You'll never want to leave!
Dante: (drawing Rebellion) Now, that's what I'm talking about!
Nevan: (seductive laugh) Well then, come on, sugar.

(after the battle)
Nevan: Aaangh..! (falls into Dante's arms) My, you're SWEET!
(she leans up to bite him, he shoots her in the stomach)
Dante You'd think so, wouldn't you?
Nevan: (sighs) All right, I'll help you. (stroking and caressing Dante's chin) Your father was a handsome devil... but you're no slouch yourself.

Mission 10

Lady: That man... did you kill him?
Dante: So what if I did?
(she opens fire, he dodges, and a huge acrobatic gunfight begins)
Dante: Ooh, I love a fast woman!
Lady: Shut up! (keeps shooting) He was obsessed with becoming a devil, so much he killed his own wife! For that he butchered innocent people too! He's the most vile kind of creature! To top it off, that filthy scum... is my father.
Dante: Well, we have something in common. I have a dysfunctional family too.

Arkham: (groans) Where am I? It's dark, I can't see anything.
Lady: You're still alive, I see.
Arkham: Mary? Is that you? Where am I? I can't see anything. Where's your mother?
Lady: My mother?! You killed her, remember?!
Arkham: Yes... I killed her, with my own hands. What terrible thing have I done? I was too weak, I succumbed to his influence...
Lady: You mean... you were possessed?
Arkham: Mar--!! (coughs) Yes. I was manipulated, by a devil, named Vergil.

Mission 11

(Beowulf breaks through the room's roof)
Beowulf: SPARDA!
Dante: Aw, you poor thing. Didn't your mother teach you how to use a door?

Beowulf: That odor, I know it.
Dante: Give me a break. I'll tell you what, I'll try and wear some cologne next time okay?
Beowulf: It's the stench of betrayal. The stench of the accursed Sparda! I shall annihilate every last blood relation of Sparda!
Dante: Ho-ho-ho, a son cleaning up his dad's mess. Where have I heard this story before?

Beowulf: The odious one whose heart pumps the blood of Sparda! Though my sight is gone, I remember your scent. I shall hunt you down to eternity if I must, until I rid this earth of your foul smell!!
Dante: Why do I have to take the heat for my father? Come on man, cut me some slack.

Mission 12

Jester: Ha-ha-ha-ha-ha, it's amazing! Even the devil boy is no match for it, ha-ha-ha...
Jester: Wo..wo-wo-wo-wo-wo, you're not going to shoot me, are you? If you do, I'll die, you know?
Dante: If that's what it takes to shut you up. It bugs the crap out of me when someone talks more than I do.
Jester: Don't act so rashly, my boy... wo-wo-wo, I have a doozy of a story to tell you. But if you snuff out my voice like that, I won't be able to tell it, now will I? Thought I was a goner for sure. You saw it too, didn't you? The huge tower jutting out of the ground? That thick shaft that causes women to shudder... is actually a tunnel, linking the demonic domain to the human world. And your brother Vergil the one that controlls it by using your mommy's amulet!
Dante: Amulet?
Jester: He's heading to the control room in the basement... So, if you don't hop down there quick like a bunny, he'll open the gate to Hell! Isn't that a scary thought?
Dante: And you're telling me this because...?
Jester: Oops, I forgot to mention one tiny wittle item. That gizmo here is in fact the key to move forward. However, it sucks the souls of those who hold it, but in return, it'll give you power. Marvelous, isn't it? Ha-ha-ha-ha! Let your young spirit drive you and GO FOR IT! Ha-ha-ha-ha-ha-ha-ha!
Dante: Wish you would have told me in the first place, ya bigmouthed moron!

Beowulf: (to Vergil) I found you, seed of Sparda. I told you I remembered your rancid scent. No matter where you run to, you can never hide from me...
(Beowulf lunges, Vergil jumps over his head, his sword flashing)
Beowulf: Y-you... you are not the one I faced before! But this smell... there are two of them! That excrement Sparda had two sons-! (his head falls into three pieces)

Mission 13

Vergil: Why isn't this working?! Is there something missing? Must more blood be shed?
Dante: (grinning) You seem to be in a bad mood.
Vergil: Dante.
Dante: So my mother's amulet is the key that unlocks the door to the Demon World. Heh, good plan, Pop.
Vergil: Just the opposite, actually. Originally it was the key to the Demon World but was given to the humans as a gift.
Dante: It doesn't matter to me one way or the other. (draws Rebellion) More importantly, I've come all this way. I'm sure you've got time for one more game, right?
Vergil: (sheathes Yamato and activates the Beowulf gauntlets) Why not? After all, we share the same blood. I'll just use more of yours to undo Daddy's little spell.
Dante: (balancing his sword on the tip of the hilt) So, you want a piece of me. Literally. Okay, bro. Come and get it, if you can!

Jester: Bravo, Bravo! I never dreamed things would go so smoothly, well done everyone, well done! Don't be a bad girl, Mary. Or you can expect a spanking from daddy later! Jester's gonna spank your butt, spank you on your buuuutt!
Vergil: Insane buffoon! I don't know where you came from but you don't belong here. Now leave!"
(charges at Jester, who grabs his sword)
Jester: Zowie, that was close! But you have taken quite a bit of troucing today, haven't you, Vergil? You could have chopped me into confetti by now if you were in tip-top condition!"
Vergil: Damn you!
Jester: (Arkham's voice) You have lost. Because you underestimated Humans.
Lady: What's going on?!
Arkham: Good girl, pure and innocent. Just like your mother.
Lady: You bastard!
Jester: Its time for your spanking my dear... HA! You want to know why the spell didn't break, hmmm Vergil? You had the amulets, you had Sparda's blood, you had everything you needed to unleash the evil...
Dante: I told you before, I don't like anyone who has a bigger mouth than mine!
(opens fire, Jester evades)
Jester: You are wounded and weak. Even I can do... THIS to you! Ha-ha-ha-ha-ha-ha!
Arkham: Two amulets, a set of Sparda's blood, now I need one more key. He sacrificed two things to suppress the tremendous force of this tower: his own devil's blood, and a mortal priestess. (stabs Lady in the leg, releasing her blood) I needed you, in whose body flows the same blood as the sacrificed woman. The spell cannot be undone without your blood!
Jester: It was quite a ride, you know. If any of you would had died before getting here, our little plan would have gone to waste! Therefore my job was to make you battle each other in order to weaken you. But at the same time, I needed to guide you here to make sure you were kept alive. I even went so far as dressing like a complete idiot! Ha-ha-ha-ha-ha! It's time for bed, Mary. You can visit your dear mother!
(Lady, Dante and Vergil fight back)
Lady: Try me.
Vergil: It's time for the clown to bow out, Arkham.
Dante: Dude, the show's over.
Arkham: Impressive, I expected nothing less from the devil's descendents. But aren't you forgetting something, Vergil? The spell is broken. What do you think will happen next? Let's welcome CHAOS!
(Arkham knocks them all away)
Arkham: Just sit and wait. Wait for the birth of a new god! I shall take over the power of Sparda!

Mission 14

Mission 15

Arkham: He plucks the threads that make us dance, finger and toe. We surrender, in joy, to the lowest of the foul and rank. We submerge through darkness, rancid filth. Hour by hour we move downward, ever closer to hell. In a slow, steady, gait. Now, let the world resonate. Sloth, Gluttony, Greed, Envy, Lust, Wrath, and Pride. A bell of chaos that tolls human desires. After two thousand long years, the once-sealed gate to the demonic world will open. Destruction! Carnage and Despair! Let your instincts drive you. Entrap this world in fear! As its very name, Temen-Ni-Gru, strikes terror into the hearts of mankind. And I, will become the ultimate ruler of this wasteland, engulfed with pandemonium. The demonic power that Sparda once imprisoned... will be mine!

Mission 16

Mission 17

Dante: You tired? Then stand back. I'll take care of this.
Lady: No, you stand back! (points her gun at him)
Dante: (pulls her gun closer and takes a bullet in his stomach) Don't you see you can't do it! This is not a human's job!
Lady: This has nothing to do with me being a human or you being a demon! I'm driven by my inability to forgive him! I feel responsible for what he's become!
Dante: Okay Lady, I get it now. ((kicks her gun across the floor to her) Now get out of my way or there will be some consequences.
Lady: Fair enough. I didn't plan to let any demons live anyway, not even one.

Dante: I'll take care of him. (moves closer as if to kiss her, but sighs in amusement and backs off on seeing her reaction)
Lady: Why do you care so much?
Dante: This whole mess started when my father sealed the gate between both worlds. And now, my brother wants to break the spell and turn this place into demonville. This is my family matter too. Quite frankly, at first, I didn't give a damn. But now, because of you, I know what's important now. I know what I have to do.
Lady: Here, use this. (hands him her rocket launcher)
Dante: How much is it gonna cost me?
Lady: You can give me your name.
Dante: Dante.
Lady: (As Dante starts to walk away) Dante...
Dante: Trust me! I promise, I will make things right for you. It's what my soul is telling me to do.
Lady: Please, free my father.
Dante: I will, Lady.

Mission 18

Mission 19

Arkham: Welcome! How does it feel to look at your father's image?
Dante: It's like staring into a backed-up toilet! You really shouldn't go around poking your nose in other families' business. Come on, dude, don't you have any hobbies?

Arkham: You can still talk big after seeing THIS? I feel it... the power... I feel the devil's power overflowing in my body, the power of SPARDA!
Dante: Dude, my father wasn't so hideous. (Admiring his own reflection in his sword's blade) Can't you tell by looking at me? Anyway, that shape suits you better. It's time for the main event!

Arkham: Ha-ha-ha, no matter how strong you are, you are nothing but a half-breed.

Arkham: What's this!? Damn you!
Vergil: I have come to retrieve my power... You can't handle it.
Dante: Look at you, making a big dramatic entrance and stealing my spotlight!
Vergil: Well.. you don't possibly believe that he deserves to be our main event, now do you?
Dante: Now that you mention it, you're right.
Arkham: Do you feel you can defeat me? A pure Demon, the Real Sparda!
Vergil: You should come to realize you cannot control the power of Sparda...
Dante: You're wasting your time, buddy! I think he needs to learn the hard way.

Vergil: (holding Dante's Ebony gun) I'll try it your way for once.
Dante: Remember what we used to say?
Arkham: DON'T DO IT!
V&D: JACKPOT!

Arkham: I have the true power of Sparda!
Vergil: Not very classy for someone's dying words.

Mission 20

Arkham: Ugh... how could I...? I shall become a God! No one here can stop me!
(Lady appears)
Lady: What a surprise... here I was, looking for you, and lo and behold, you come to me.
Arkham: Mary....
Lady: Don't ever call me that again. Only my mother could ever say my name!
Arkham: Mary... please... Wait, do you really want to shoot me? Can you shoot me? Your own father?
(Silence)
Arkham: What have I done wrong!? Even the heroic Sparda sacrificed a woman so that he could become a legend! I wished to be a GOD! And I sacrificed one miserable human being for that reason, that is all... Is that really so awful? I have some unfinished business to take care of... Help me, Mary.
Lady: Mary died a long time ago. My name is Lady. Goodbye, father.
Arkham: NO-!
(blam blam blam blam)
Lady: (laughs, then cries) Here I thought I wasn't gonna cry...

Vergil: Give that to me.
Dante: No way, you got your own.
Vergil: Well I want yours too.
Dante: What are you gonna do with all that power, huh? No matter how hard you try, you're never gonna be like father!
Vergil: You're wasting time!
Dante: We are the sons of Sparda, and within each of us flows his blood, but more importantly, his SOUL! And now, my soul is saying that it wants to stop you!
Vergil: (evil laugh) Unfortunately, our souls are at odds, brother. I need more power!
Dante: And we're supposed to be twins...
Vergil: Twins, right...

Vergil: Am I... being defeated?
Dante: Is that all you got? Come on! Get up! You can do better than that.
Vergil: The portal to the human world is closing, Dante, because the amulets have been separated.
Dante: Lets finish this, Vergil. I have to stop you, even if it means killing you.
(They charge at each other with their swords for the final showdown, but Dante wins.)

Vergil: No one can have this, Dante... it's mine, it belongs to a son of Sparda. Leave me and go, if you don't want to be trapped into the demon world... I'm staying. This place was our father's home.

Dante: What an ordeal.
Lady: I need that back.
Dante: No late charges, I hope.
Lady: Hmm, I'll think about it.
Dante: We should be fine for now, but I'm sure they will be back soon... Very soon.
Lady: Are you crying?
Dante: It's only the rain.
Lady: But the rain already stopped.
Dante: Devils never cry.
Lady: I see. Maybe somewhere out there even a devil may cry when he loses a loved one. Don't you think?
Dante: Maybe.
Lady: By the way... (Lady shoots a demon behind Dante's back) Looks like we're gonna be busy for a while.
Dante: Well, bring it on! I love this! This is what I live for! I'm absolutely crazy about it!!

Epilogue

Lady: (narrating) And what happened after that? Nothing much really. We took care of all the remaining devils and that was it. My work is far from over, though. I'm not going to rest till my quest is complete. But I know now that there are humans as evil as any demon, as well as kind and compassionate devils in this universe.
Dante: (stands outside his repaired shop, satisfied) Now I can finally start my business.
Lady: I for one know one kind devil who is able to shed tears for those he cares about. That's enough for me to believe in him. And he's promised to help me hunt down every single demon. Even though he's part demon himself. Oh, and speaking of a kind and compassionate devil, he finally picked a name for his shop. Sure took him a while, though. Want to know the name?
L & D: "Devil may Cry."

Vergil: It would be fun to fight with the Prince of Darkness. If my father did it, I should be able to do it too!

External links

Wikipedia
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Devil May Cry 3: Dante's Awakening

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(Redirected to Devil May Cry 3: Dante's Awakening article)

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Devil May Cry 3: Dante's Awakening
Box artwork for Devil May Cry 3: Dante's Awakening.
Developer(s) Capcom
Publisher(s) Capcom, Ubisoft Entertainment
Release date(s) Original: Special edition (PS2): Special edition (Windows):
Genre(s) Action
System(s) PlayStation 2, Windows
Mode(s) Single player, multiplayer
Rating(s)
ESRB: Mature
PEGI: Ages 16+
System requirements (help)
CPU clock speed

1GHz

System RAM

256MiB

Disk space

1.2GiB

Video RAM

128MiB

DirectX version
Version 9.0
Preceded by Devil May Cry 2
Followed by Devil May Cry 4
Series Devil May Cry

Table of Contents

Getting Started
  • Controls
  • Weapons and Upgrades
Walkthrough
  1. A Crazy Party
  2. The Blood Link
  3. The Devil's Tower
  4. The Uninvited One
  5. Of Devils and Swords
  6. Family Ties
  7. A Chance Meeting
  8. A Renewed Fear
  9. Faded Memories
  10. The Job
  1. Revenge
  2. Hunter and Hunted
  3. Chaos' Warm Welcome
  4. Drive!
  5. The Gatecrasher
  6. Win or Lose
  7. Inner-Demons
  8. Invading Hell
  9. Forces Collide
  10. Screaming Souls
Appendices

Gaming

Up to date as of January 31, 2010
(Redirected to Devil May Cry 3: Dante's Awakening article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Devil May Cry 3: Dante's Awakening

Developer(s) Capcom
Publisher(s) Capcom, Ubisoft
Release date March 1, 2005 (NA)

February 17, 2005 (JP)

March 24, 2003 (EU)

Special Edition (PS2):

January 24, 2006 (NA)

February 23, 2006 (JP)

September 29, 2006 (EU)

Special Edition (PC):

October 16, 2006 (NA)

June 30, 2006 (JP)

June 28, 2006 (EU)

Genre Action
Mode(s) Single player, Multiplayer
Age rating(s) ESRB: M
Platform(s) PlayStation 2, PC
Credits | Soundtrack | Codes | Walkthrough

Devil May Cry 3: Special Edition

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Devil May Cry series
Devil May Cry | Devil May Cry 2 | Devil May Cry 3 | Devil May Cry 4
Characters
Dante Sparda | Vergil Sparda | Sparda | Nero | Trish | Mary | Other Characters
Misc:
Weapons | Manga | Anime

This article uses material from the "Devil May Cry 3: Dante's Awakening" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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