| Diablo II | |
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![]() Diablo II cover art |
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| Developer(s) | Blizzard North |
| Publisher(s) | NA Blizzard Entertainment EU Sierra Entertainment HanbitSoft |
| Designer(s) | David Brevik Stieg Hedlund Erich Schaefer Chase Clements Max Schaefer Eric Sexton |
| Composer(s) | Matt Uelmen |
| License | Proprietary |
| Series | Diablo |
| Version | 1.13b (March 18, 2010) |
| Platform(s) | Microsoft Windows, Mac OS, Mac OS X |
| Release date(s) | NA / PAL June 29, 2000 |
| Genre(s) | action role-playing game |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ELSPA: 15+ ESRB: M OFLC: MA15+ OFLC: M and R16+ PEGI: 16+ |
| Media | 3 CD-ROMs (Play, Install, and Cinematics discs) |
| System requirements | Mac OS G3 processor or equivalent, System 8.1 or later, 64 MB RAM plus Virtual Memory, 650MB drive space, 4X CD-ROM drive, 256 color display at 640x480 resolution (800x600 with expansion) Windows 233 MHz Pentium or better, 32 MB RAM, 650 MB drive space, 4X CD-ROM drive, DirectX compatible video card |
| Input methods | Keyboard, mouse |
Diablo II is a dark fantasy-themed action role-playing game, with elements of the hack and slash and "dungeon roaming" genres. It was released for Windows and Mac OS in 2000 by Blizzard Entertainment, and was developed by Blizzard North. It is the sequel to the 1996 hit PC game, Diablo.
Diablo II was one of the most popular games of 2000.[1] Major factors that contributed to Diablo II's success include its addictive gameplay and access to the free online play service, Battle.net. [2]
The game was conceptualized and designed by David Brevik and Erich Schaefer, whom with Max Schaefer acted as Project Leads on the game. The main production roles were handled by Matthew Householder and Bill Roper.
An expansion to Diablo II, Diablo II: Lord of Destruction, was released in 2001, and is currently at version 1.13b. A sequel, Diablo III, was announced on June 28, 2008.[3]
Contents |
The storyline of Diablo II progresses through four acts, with each act following a predetermined path and list of quests. Some quests are optional. The player assumes the role of a hero from one of five different character classes. Players fight monsters through wilderness areas and dungeons in order to level-up their character and gain better items. Combat is in real-time, and shown from an isometric viewpoint. Players also have the option of hiring one of several computer-controlled mercenaries, or hirelings, that follow the player and attack nearby enemies. A powerful boss monster awaits the player at the end of each act. Item drops, monster attributes, and most dungeon layouts are randomly-generated by Diablo II.
In addition to the four acts, there are three sequential difficulty levels: Normal, Nightmare, and Hell. On higher difficulties, monsters are stronger, experience is penalized on dying, and the player's resistances are handicapped. A character retains all abilities and items between difficulties, and may return to a lower difficulty at any time.
Players can also create a hardcore character. In softcore, the player can resurrect their character if killed and resume playing, while a hardcore character has only one life. If killed, the character is permanently dead and unplayable, and all items and equipment on that character will be lost unless another friendly character has the "loot" icon checked.
Diablo II allows the player to choose between five different character classes: Amazon, Necromancer, Barbarian, Sorceress, and Paladin. Each character has different strengths and weaknesses and sets of skills to choose from, as well as varying beginning attributes.
Diablo II can be played multiplayer on a LAN or Battle.net. Unlike the original Diablo, Diablo II was made specifically with online gaming in mind.[10] Several spells (such as auras or war cries) multiply their effectiveness if they are cast within a party, and dungeons, although they still exist, were largely replaced by open spaces.
Multiplayer is achieved through Blizzard's Battle.net free online service, or via a LAN. Battle.net is divided into "Open" and "Closed" realms.[11] Players may play their single-player characters on open realms; characters in closed realms are stored on Blizzard's servers, as a measure against cheating, where they must be played every 90 days to avoid expiration. Online play is otherwise nearly identical to single-player play. The most notable difference is that online maps are generated randomly, with a new map for every game a player enters, while offline, single player maps are retained in computer memory, though only for a single difficulty setting at a time.
As the game can be played cooperatively (Players vs. Monsters, PvM), groups of players with specific sets of complementary skills can finish some of the game's climactic battles in a matter of seconds, providing strong incentives for party-oriented character builds. Up to eight players can be in one game; they can either unite as a single party, play as individuals, or form multiple opposing parties. Experience gained, monsters' hit points and damage, and the number of items dropped are all increased as more players join a game, though not in a strictly proportional manner. Players are allowed to duel each other with all damage being reduced in player vs player (PvP). The bounty for a successful kill in PvP is a portion of the gold and the "ear" of the defeated player (with the previous owner's name and level at the time of the kill).
Patch 1.10 included the option of playing with a ladder character. The ladder system can be reset at various intervals to allow for all players to start fresh with new characters on an equal footing. Ladder seasons have lasted from as short as nine months to over a year. When a ladder season ends all ladder characters are transferred to the non-ladder population. Certain rare items are available only within ladder games, although they can be traded for and exchanged on non-ladder after the season has ended.[12]
The game has been patched extensively; the precise number of patches is impossible to determine as Battle.net has the capability of making minor server-side patches to address immediate issues. The game is currently in version 1.12.[13] The latest major patch was released on June 17, 2008. Through the patch history, several exploits and issues have been addressed (such as illegal item duplication, though it still exists), as well as major revamps to the game's balance. Not all patches have affected Diablo II directly, as several were designed to address issues in the expansion to the game and had minimal effects on Diablo II.
On March 3, 2009, Blizzard announced a new Diablo 2 content patch, 9 years after the game's release. From the forums: "We’re in the process of working on Diablo II content patch 1.13, and we want to try to include the Diablo community’s most important changes in our production schedule. To achieve this we’re asking for your input on what you’d like to see in this patch." The community can leave their input on the Battle.net forums.[14]
Diablo 2 content patch 1.13 has been released on a public test server named "classic beta".
The story of Diablo II takes place after the end of the previous game, Diablo, in the lands of Sanctuary where Diablo, the Lord of Terror, was defeated by an unnamed warrior. The hero who slew Diablo drove the demon's soulstone into his forehead in an attempt to contain him, but this is what Diablo wanted and just made him stronger, and the adventurer is in turn corrupted. The player is an adventurer who appears in the wake of the destruction caused by Diablo and attempts to find out the cause of the destruction, starting with the corrupted warrior (from the first game). As the player continues through each of the four acts, he faces off against the Prime Evils, superpowers of Hell, and the two lesser evils who once overthrew the three prime evils, and learns of the truth behind the corruption. Diablo released Mephisto (Lord of Hatred) and Baal (Lord of Destruction) from their soulstones, as they were taught long ago how to corrupt them by the fallen angel Izual. In the end, the player eventually reaches and slays Mephisto and Diablo. The story continues in the expansion to the game, where the player chases the last of the Prime Evils; Baal (Lord of Destruction) who is going after the mythical Worldstone in an attempt to corrupt it.
The score has been composed by Matt Uelmen and integrates creepy ambience with melodic pieces. The style of the score is ambient industrial and experimental.[15]
Some tracks were created by reusing the tracks from the original game, while others by rearranging tracks that were out-takes. Other scores are combinations of parts that were created more than a year after the first game's release.
While the player visits a town, the game has to create a much more peaceful atmosphere, so for that the town theme from Act I called Wilderness gives a pastoral feel of the wilderness (with the cows, farm fences, cabins and trees).
For Act II Mustafa Waiz, a percussionist, and Scott Petersen, the game's sound designer, worked on the drum samples. Mustafa played on the dumbek, djembe, and finger cymbals which gave Matt Uelmen a base upon which to build tracks around.
The town theme from Act II, called Toru makes strong statement of departure from the world of Act I while also maintaining a thematic connection to what had come before. It is the first time in the series to be used some radically different elements than the guitars and choral sounds that dominate both the original Diablo and the opening quarter of Diablo II.
The foundation of the Toru piece is found in exciting dynamics of a Chinese wind gong. The instrument radically changes color from a steady mysterious drone to a harsh, fearsome noise, that gives exotic feeling and at the same time the pacing of the second town.
In all sequences of Act II with deserts and valleys, Arabic percussion sounds dominate.
The composer was impressed by two of the Spectrasonics music libraries, Symphony of Voices and Heart of Asia. He uses samples from Heart of Asia in the Harem piece from Act II, and tries to put the sampled female voice out front and center, getting a nice alto in it. The Crypt track uses a sample from Symphony of Voices; the choral phrase Miserere. deep in the mix of the track, alongside the excessive rainsticks and cymbal scrapes, combined with metal guitar solos.
Voice samples from Heart of Asia, Heart of Africa, and Symphony of Voices by Spectrasonics. The Harem track samples from 'Heart of Asia' the Sanskrit Female 1 samples.[17]
Recorded in Redwood City, Oakland, and San Mateo, California, April 1997 - March 2000.
The "Secret Cow Level" is the result of a running joke from the original Diablo that spawned from an Internet rumor about a cow that appears in the game, seemingly without purpose. Supposedly, if the cow was clicked on a certain number of times, a portal to a secret level would open. The rumor was a hoax, but the legend was born, and player after player asked Blizzard about how to access the level.
In Diablo: Hellfire, an add-on for Diablo created by third-party developer Synergistic Software, it was possible to change a parameter in a specific text file, so that the farmer was dressed in a cow suit, with appropriate new dialogue ("Moo." "I said Moo!"). To stop the rumors, Blizzard included a cheat in StarCraft that read "There is no cow level", officially confirming that there was, in fact, no cow level.[18]
On April 1, 1999, a Diablo II Screenshot of the Week featured cows fighting. People wondered if the screenshot was an April Fool's joke or if there really was a Secret Cow Level planned for Diablo II. It turned out that there was a cow level in Diablo II.[18]
Diablo II had a positive reception. The game has achieved an overall score of 88 on Metacritic.[19] Gamespy awarded the game an 86 out of 100,[1] IGN awarded the game an 8.3 out of 10,[20] and Gamespot awarded the game an 8.5 out of 10[21] along with earning the 2000 runner-up Reader's Choice Award for role-playing game of the year.[22] It was awarded a spot in the Guinness Book of World Records 2000 edition for being the fastest selling computer game ever sold, with more than 1 million units sold in the first two weeks of availability.[23] Warcraft III: Reign of Chaos, World of Warcraft: The Burning Crusade, and World of Warcraft: Wrath of the Lich King have since surpassed Diablo II's record to become fastest-selling computer games ever at their times of release, according to Blizzard.[24][25] As of August 29, 2001, Diablo II has sold 4 million copies worldwide.[26] The game has received the "Computer Game of the Year", "Computer Role Playing Game of the Year", and "Game of the Year" awards from the Academy of Interactive Arts and Sciences at the 2001 Interactive Achievement Awards.[26]
The game was also released in Collector's Edition format, containing bonus collector's material, a copy of the Diablo Dungeons & Dragons pen-and-paper campaign setting, and promotional movies for other Blizzard games. The Diablo II: Exclusive Gift Set (2000) similarly contained exclusive collector's material and promotional videos, as well as a copy of the official strategy guide. The Diablo Gift Pack (2000) contained copies of Diablo and Diablo II, but no expansions. The Diablo: Battle Chest (2001) contained copies of Diablo II, Diablo II: Lord of Destruction, the official strategy guide, and the original Diablo. Recently however the Battle Chest no longer contains the original "Diablo".
The announcement of Diablo III has renewed the interest in its predecessor and brought more attention to the many mods available for the game.[27]
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| Diablo II | |
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| Developer(s) | Blizzard North |
| Publisher(s) | Blizzard Entertainment, Havas Interactive |
| Release date(s) | |
| Genre(s) | RPG |
| System(s) | Windows, Mac OS |
| Players | 1-8 (1 per PC) |
| Rating(s) | |
| Expansion pack(s) | Diablo II: Lord of Destruction |
| Preceded by | Diablo |
| Followed by | Diablo III |
| Series | Diablo |
Diablo II is a game that was released by Blizzard Entertainment in 2001 for the Windows and Mac OS.
The game takes place after the first game — with the defeat of Diablo and the Hero taking of Diablo's soul stone. The Hero, influenced by the soul stone, wanders the land under Diablo's corruption until Diablo takes over, at which point he settles within a hell-like region where he commands his minions from. The need for new heroes has arisen; only the destruction of the soul stones of Diablo and his brother Mephisto will bring peace to the land.
Players traverse four world areas (Acts), each with its own town. Each area is found to be full of dungeons, hostile creatures and troubled citizens in need of support against Diablo's forces.
editDiablo series
Diablo (Hellfire) · Diablo II (Lord of Destruction) · Diablo III
| Diablo II | |
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| Developer(s) | Blizzard North |
| Publisher(s) | Blizzard Entertainment |
| Release date | PC: June 29, 2000 (NA) June 30, 2000 (EU) Macintosh: 2000 (EU) July 26, 2000 (NA) |
| Genre | Action / RPG |
| Mode(s) | Single player / Multiplayer |
| Age rating(s) | ESRB: M |
| Platform(s) | PC/Mac |
| Input | Keyboard / Mouse |
| Credits | Soundtrack | Codes | Walkthrough | |
Diablo II is an action-RPG by Blizzard Entertainment. It continues the story of the original Diablo while greatly expanding upon and changing features of its predecessor. Blizzard also released an expansion pack for the game, Diablo II: Lord of Destruction, which added 2 new playable classes and support for a resolution of 800x600.
Contents |
This powerful woman warrior belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the bow rivals that of the Rogues, the Amazon is also adept in the use of Spears,Bows and Javelins, as well as in hand to hand combat. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served. But on the other side she is not very strong because she isn't powerful enough to defend you against other players, boss' or monsters that are unique.
The barbarian is a hand to hand combat master. This class is susceptible to high calorie foods such as the necromancer curse iron maiden. The barbarian is the only class able to wield two weapons at a time, specializing in melee range combat; Their damage output is high and so is their endurance which means they are able to last a long time in efforts with the amazon and sorceress at the same time. Once they have defeated an enemy, they stand atop the corpse and release a torrent of vicious efforts otherwise known as the popper. Their most devious skill is Whirlwind where they are able to engage in efforts with more than one character at a time, be it male or female the barbarian does not discriminate as both genders will fulfill his large pleasures of engagement. This fierce spinning technique is a highly advanced form of interjection.
Otherwise know as the Necropheliac, the Necromancer specializes in curses and summoning. This class is especially adaptable as a secondary support class, where they are able to summon creatures for their pleasures as well as casting curses to help with the situation. Curses cast by this class include life tap which allows their party to steal life/take advantage of the enemy. The Necromancer also has powerful offensive capabilities where they summon spirits which they have pleasured enough to come back and fight for them as they have already done a favor for them, this spell is called the Boner Spirit.
Diablo is the Lord of Terror, responsible for the seeding of humanity with violent images of bloodlust and terror, his primary weapon being the victim's fear. Diablo's appearance is that of a massive, red-skinned humanoid with sharp fangs and claws and curving horns, as well as long, bony blades sticking out of him (some have suggested that he is similar to a carnivorous dinosaur). In Diablo II, he additionally has a lizard-like tail and uses all four limbs to run, though not to walk.
He was the last of the three brothers to be captured into the soulstone by the Horadrim. Several tomes that may be found beneath the cathedral of Tristram speak of Diablo being the leader and the strongest of "The Three", though he is the youngest of the three brothers.
He is the youngest of the three brothers and was the last to be captured because he was kept in a stash by the two older brothers, ironically this form of stashing unintentionally protect their younger sibling from the Horadrim who was a demon kid-napper.
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| Blizzard Entertainment Games |
|---|
| StarCraft universe |
| StarCraft | StarCraft: Brood War | StarCraft II | StarCraft: Ghost |
| Warcraft universe |
| Warcraft | Warcraft II | Beyond the Dark Portal | Warcraft III: Reign of Chaos | The Frozen Throne Warcraft Adventures: Lord of the Clans | World of Warcraft | The Burning Crusade | Wrath of the Lich King |
| Diablo universe |
| Diablo | Hellfire | Diablo II | Diablo II: Lord of Destruction | Diablo III |
Diablo II is a fantasy action Role-playing computer game. The game was created by Blizzard Entertainment. It sold more than 1 million copies in the first two weeks after its release. It has sold over 15 million copies worldwide.
Contents |
The game is divided into 4 acts. Each act is one part of the story. There are up to six quests in each act that must be completed before the player can go to the next act. The last quest is always the one where the player has to beat a boss. The bosses for each act are:
Quests are parts of the story where the player has to complete certain tasks in order to continue on with the game.
The game has five different types (or classes) of characters to chose from. Each character has a set skill tree, which is listed below.
To increase a characters level in Diablo II, the player must run the character around killing the monsters that appear in the different areas. Once a monster is defeated, it sometimes drops items or coins. When a monster is killed, it will not come back until the game is saved and started again. Each character has a certain amount of experience that they needs to gain before they can become the next level. This number depends upon what level the character is. The higher the level, the more experience is needed to level.
Characters gain bonuses when they level:
Diablo II: Lord of Destruction Expansion
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