| DigiPen Institute of Technology | |
|---|---|
| Motto | "A serious education for a serious career." |
| Established | 1988 |
| Type | Career college |
| Faculty | Claude Comair |
| Undergraduates | 800 |
| Postgraduates | 40 |
| Location | Redmond, Washington, USA |
| Campus | Suburban |
| Website | www.digipen.edu |
DigiPen Institute of Technology is a college located in Redmond, Washington which has a focus on art, computer science, and computer engineering with emphasis in creating video games.
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DigiPen was founded in 1988 by Claude Comair in Vancouver, B.C., Canada. The school relocated to Redmond, Washington, U.S. in January 1998.
In May 1996 the Washington State Higher Education Coordinating Board granted DigiPen the ability to award an Associate and Bachelor of Science Degrees in Real-Time Interactive Simulation and an Associate of Applied Arts Degree in 3D Computer Animation. This made DigiPen the first university in the world dedicated to teaching how to create video games.
A sister campus in Singapore started in 2008.
DigiPen consists of two campuses, the Main Campus and the Art Campus.
The Main Campus is part of a rented building from Nintendo of America. The bottom floor is Nintendo of America's warehouse where games and game systems are shipped out. The top floor is mostly DigiPen, with Nintendo Software Technology on the north-east quarter. In 2002, DigiPen expanded its hold on the second floor by acquiring approximately another quarter, adding four new classrooms and a new place for the library. Two-thirds of the rooms are filled with computers for student use — only one-third are lecture halls without computers.
The newest addition to DigiPen is the Art Campus, located about two miles away from the Main Campus near Redmond Town Center. DigiPen opened this new campus at the beginning of the Fall 2007 semester to provide classrooms for all the BFA students, and to accommodate the growing student body. However, it is uncertain how this division will impact cooperation between the RTIS and BFA students during future student projects.
In the summer of 2010, DigiPen will be moving both computer science and art students to a new, integrated campus in North Redmond.[1] This new campus will be over 100,000 square feet, allowing the school to increase the size of the student body by up to 300 students. It features many amenities, such as art and computer labs, a cafeteria with a professional kitchen, and a general store.
DigiPen has three primary educational paths: Applied/Fine Arts, Computer Engineering, and Real Time Interactive Simulation (RTIS - video game development/programming). Compared to a standard computer science curriculum, students start a very rigorous course with C, advance to object oriented programming with C++, and all take 2D Windows GUI, 3D graphics and sockets networking. Many students build robotic vehicles as projects. The art programs are taught from a computer-oriented perspective, though many art students do not intend to work in the game industry and attend DigiPen for its unique curriculum and businesslike atmosphere. RTIS students are taught aspects of development including programming, design, and marketing. Though there are liberal arts classes also in the curriculum, all required courses are pertinent to game development. Starting in the fall of 2008, DigiPen is offering a Bachelor of Science and a Bachelor of Arts in Game Design. DigiPen also offers a master's degree in computer science, and Comair plans to add a Ph.D. program as well.
DigiPen is the only educational institution whose students have been nominated in the professional category at the Independent Games Festival. Additionally, DigiPen students have placed the largest number of student projects in the Independent Games Festival student showcase every year since it began, with a seven-year total of 24 awards given to 23 winning game projects. The next three closest institutions have placed five, four and three games in the showcase over six years.[2]
Other student run commissions include SAPR, DigiPen's student-run Public Relations committee and the CEC, the Campus Entertainment Committee. The CEC handles tournaments, movies, and other activities.
Each year RTIS students are formed into teams ranging from 4-8 developers. Art students are not required to work on the game projects but are awarded credit for participating in Junior level or higher projects. Starting in 2004, Freshman year DigiPen students work with an in-house integrated development environment (IDE) called the FUNEditor to develop a 2D graphical game. Second semester developing a text-based game over the course of the semester. Sophomore year, students game teams develop graphical games. Junior year requires that games feature 3D Rendering, and often serve as the first real experimentation with physics, artificial intelligence, and networking. Senior year students are significantly less restricted to allow for more artistic control, essentially allowing the students to focus on their specialization or the game's design.
The games are owned and copyrighted by DigiPen and are available for download.
Awards won by student games include: [3]
| Year | Award | Game |
|---|---|---|
| 2010 | IGF Student Showcase | Dreamside Maroon |
| 2010 | Indie Game Challenge Finalist | Dreamside Maroon |
| 2010 | IGF Student Showcase | Igneous |
| 2010 | Indie Game Challenge Non-Professional Grand Prize | Gear |
| 2010 | IGF Student Showcase Honorable Mention | Gear |
| 2009 | IGF Student Showcase | The Power of Paint |
| 2009 | IGF Best Student Game | The Power of Paint |
| 2008 | IGF Student Showcase | Synaesthete |
| 2008 | IGF Best Student Game | Synaesthete |
| 2008 | Finalist, Excellence in Visual Art Award, professional category, IGF | Synaesthete |
| 2008 | IGF Student Showcase | Empyreal Nocturne |
| 2007 | IGF Best Student Game | Toblo |
| 2007 | IGF Student Showcase | Toblo |
| 2007 | Finalist, Design Innovation Award, professional category, IGF | Toblo |
| 2007 | Slamdance Finalist | Toblo |
| 2007 | Slamdance Finalist | Base Invaders |
| 2007 | IGF Student Showcase | Base Invaders |
| 2007 | IGF Student Showcase | Gelatin Joe |
| 2006 | Intel's Best Game on the Go | Toblo |
| 2006 | Northwest Games Festival Audience Award | Toblo |
| 2006 | Finalist, innovation in game design, professional category, IGF | RumbleBox |
| 2006 | Slamdance Physics Award | RumbleBox |
| 2006 | IGF Student Showcase Winner | Narbacular Drop |
| 2006 | Slamdance Guerilla Gamemaker Competition Finalist | Narbacular Drop |
| 2006 | GameShadow Innovation In Games Festival & Awards Nomination | Narbacular Drop |
| 2006 | Game Informer The Top 10 Games You've Never Heard Of | Narbacular Drop |
| 2006 | Edge Internet Game of The Month | Narbacular Drop |
| 2006 | Gamasutra Quantum Leap Awards: Most Important Games "Honorable Mention" | Narbacular Drop |
| 2006 | IGF Student Showcase | Orblitz |
| 2006 | IGF Student Showcase | Sea of Chaos |
| 2005 | IGF Student Showcase | Scavenger Hunt |
| 2005 | Slamdance Audience Award | Scavenger Hunt |
| 2005 | IGF Student Showcase | Rock Station |
| 2005 | Finalist, professional category, IGF | Kisses |
| 2004 | Winner, innovation in game design, professional category, IGF | Bontãgo |
| 2004 | IGF Student Showcase | Ice Wars |
| 2004 | IGF Student Showcase | Scrapped |
| 2003 | IGF Student Showcase | Vektor Space |
| 2003 | IGF Student Showcase | Crazy Cross |
| 2003 | IGF Student Showcase | Valence |
| 2003 | IGF Student Showcase | Mall Monster |
| 2002 | IGF Student Showcase | Commando Attack Sub |
| 2002 | IGF Student Showcase | T.H.U.G.S. |
| 2001 | IGF Student Showcase | MatrixAttack |
| 2001 | IGF Student Showcase | GenJox |
There are several facilities which host DigiPen Advanced Computer Science classes for high school students to take during their regular school day. These same courses are available to everyone to take during the summer for a fee.
These courses, intended for grades 8 and up, include Game Programming, 3D Animation, and Robotics. These classes focus on hands-on teaching philosophies. Each student is always working via a personal computer during class, and there is a “low student to teacher ratio.” Additionally, the summer courses provide students with the tools and environment to experience the gaming industry for themselves; there are frequent tours of portions of Nintendo of America and Microsoft’s Visitor Center.
Additionally, DigiPen hosts a “Junior Workshop” for students attending grades 5 through 7 located in Redmond, Washington. The junior level covers two tiers of game design and one tier of animation, which are designed to prepare students for the major classes intended for grades 8 and above by introducing children to less of the technical studies and more of the concepts and ideas behind these courses.
Coordinates: 47°39′14″N 122°08′32″W / 47.653912°N 122.14222°W
The DigiPen Institute of Technology is a school based in Redmond, Washington (home to both Nintendo of America and Microsoft corporate headquarters) which offers degrees catering toward the video game industry.
In 1988 Claude Comair founded the DigiPen Applied Computer Graphics School in Vancouver, British Columbia (Canada). As years passed the school evolved into not only computer graphics education, but also computer programming. The school was relocated in 1998 to Redmond, and by this time they had attained the legal right to grant degrees in both 3D Computer Animation and in Real-Time Interactive Simulation (RTIS is a fancy phrase for video games). In 2005 they also began offering a degree in Computer Engineering.
DigiPen is a small school of only a few hundred students. It pays rent to Nintendo Software Technology, as the physical school is half of an NST building, students being only feet away from on-the-clock developers and NOA's shipping and receiving dock at any given time.
For more information see DigiPen's online history page.
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