A digital lesson is a useful nugget of wisdom acquired by a learner
through experience or study, delivered via internet communication
protocols and packaged for maximum content transfer through
instructional media design. In the case of learners unable to
attend educational institutions because of distance or income
disparity, or because the learners' local educational institution
is unable to afford instructional staff enabling completion of
important curricula supporting matriculation into higher education
colleges or universities, a digital lesson can bridge the
disparities and disrupt current inequities.
Teaching learners
how to weave on a
Jacquard loom is considered to be an early
prototype of the digital lesson. The mental process of simplifying
a perceived complex process into individual yes or no steps is a
foundational thinking process for instructional design of a digital
lesson, nurturing learners toward the achievement of maximum
content transfer. In addition, the punch cards could be carried
from one loom to another, an early prototype of an internet
communication protocol. Content retention is a topic not covered in
this wiki entry.
<blockquote>
The Jacquard loom was the
first machine to use punch cards to control a sequence of
operations. Although it did no computation based on them, it is
considered an important step in the history of computing hardware.
The ability to change the pattern of the loom's weave by simply
changing cards was an important conceptual precursor to the
development of computer programming. Specifically, Charles Babbage
planned to use cards to store programs in his Analytical engine. At
first sight this may seem unremarkable but it was a clear turning
point in the ability to store and re-use machine instructions.
Whilst Babbage did not live to see that his ideas were viable, they
have since been proved to work
reliably.
</blockquote>
The sequential pace of learning
nugget delivery can be easily controlled using a digital lesson.
Because the pace with which each learner completes the transfer of
content is unique, a digital lesson can overcome disparities in at
least two ways:
-Via delivery at flexible speeds by controlling
the flow of content through the internet;
-By controlling the
number of repetitions the learner can self-schedule for the entire
learning nugget until transfer is complete
19:09, 15 August
2007 (UTC)