| Disciples III: Renaissance | |
|---|---|
| Developer(s) | Akella (.dat studio) |
| Publisher(s) | Strategy
First Akella (Russia) |
| Distributor(s) | Strategy First |
| Series | Disciples |
| Engine | Virtual Dream |
| Platform(s) | Microsoft Windows |
| Release date(s) | December 11, 2009 (Russia only) [1]
March 12, 2010 (Australia only) [2] |
| Genre(s) | Turn-based strategy |
| Mode(s) | Single-player, Multiplayer |
| Rating(s) | ESRB: T |
| Media | DVD |
| System requirements | Minimum: Windows XP / Vista, AMD 3000+ or Intel Pentium 2 GHz, 512
megabytes of RAM, ATI Radeon 9600 or NVidia (DirectX compatible), 4
gigabytes of free hard drive space |
| Input methods | Keyboard and mouse |
Disciples III: Renaissance is a turn-based strategy game. The publisher Strategy First changed the developer from Game Factory Interactive to Akella's studio .dat. It has been working on this project since the summer of 2005.
The player assumes the role of one of the lords of Nevendaar. This new episode contains three playable races, 'The Empire', 'The Legions of the Damned' and the 'Elven Alliance', with the remaining factions making an addition in planned expansions. The battle system will be completely different from that of previous Disciples games. Units will now be able to move around the battlefield and make use of terrain for fortifications.[1] The player's hero will be highly customizable. His abilities as well as his armor and weapons can be changed. All of the equipment changes will be noticeable on the actual character model.
Disciples III: Renaissance uses .dat’s in-house Virtual Dream engine.[2]
Contents |
The Thief leader type is now a full featured leader who is able to command squads of units and gain new abilities when leveled. In previous games they were lone agents of sabotage who could not lead their own units.
The Rod Bearer leader type, which was used to claim resources and "terraform" land, has been removed in Disciples III. They are replaced with Guardians who are placed on special "wells" on key points of the map. The Guardians' strength grows with time. Any leader can use these.
The Highfather has turned away from the land of Nevendaar and its inhabitants. His mind is occupied with the coming fate of his world. During this time, a star falls on the border of the Empire and is seen as a sign by the people. Wise men and prophets attempt to solve its mystery, while humans, elves, and demons send their own heroes to find it. Bethrezen above all others wishes to possess the heavenly messenger and use its power as his own.
Thus begins the journey of the mysterious messenger from the heavens named Inoelle. She will become a symbol of hope for many inhabitants of Nevendaar. While traveling the world with representatives of three ancient races, Inoelle begins to experience emotions previously unknown to her. Her soul begins to thaw, and in her heart grows love for the strange, turbulent, but also beautiful world of Nevendaar.
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