The Full Wiki

Donkey Kong Country: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.


From Wikipedia, the free encyclopedia

Donkey Kong Country
Dkc snes boxart.jpg
North American box art, SNES version
Developer(s) Rare
Publisher(s) Nintendo
Designer(s) Tim Stamper (producer)
Composer(s) David Wise
Eveline Fischer
Robin Beanland
Platform(s) Super NES
Game Boy Color
Game Boy Advance
Virtual Console
Release date(s)
Genre(s) Platform, side-scroller
Mode(s) Single-player, multiplayer
Rating(s) ESRB: K–A (SNES), E (GBA, VC)
Media 32-megabit SNES cartridge
GBC cartridge
GBA cartridge

Donkey Kong Country is a 2-D side scrolling platform video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System (SNES) in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies wordwide, making it the best-selling non-bundled SNES game of all time. It was the first Donkey Kong game not to be produced or directed by Shigeru Miyamoto. Instead, it was produced by Tim Stamper.

The game was rereleased on Nintendo's Virtual Console service on 7 December 2006 in Australia, 8 December 2006 in Europe, and 19 February 2007 in North America.



The object of Donkey Kong Country is to make it through 39 different side-scrolling levels and recover the Kongs' banana hoard, which has been stolen by the Kremlings.[1][2] Each level is uniquely themed and consists of varying tasks such as swimming, riding in mine carts, launching out of barrel cannons, or swinging from vine to vine.[2] Players lose a life if they get hit by any enemy or fall off the screen. To defeat an enemy, players can either execute a jump or groundslam (a move reserved only for Donkey Kong). However, some enemies cannot be taken down like this, so the player must throw a barrel or use the assistance of an animal. Enemies vary in difficulty, usually becoming tougher to take down as the game progresses. When the player has lost all their lives, the game is over. However, the player can gain additional lives by collecting items scattered throughout the levels, including bananas; golden letters that spell out K–O–N–G; extra life balloons; and golden animal tokens that lead to bonus levels.[3] There are also many secret passages that can lead to bonus games where the player can earn additional lives or other items.[4]

Players of Donkey Kong Country control one of two characters: Donkey Kong or his nephew Diddy. The player can switch between characters if they are both on the screen. Donkey Kong is the larger and stronger of the two, and can defeat enemies more easily. Diddy Kong is faster and more agile, but not as powerful.[5]

In several levels players can gain assistance from various animals, who are found by breaking open crates. These helpers include Rambi the Rhino, Expresso the Ostrich, Enguarde the Swordfish, Winky the Frog, and Squawks the Parrot. Each animal can be found in an appropriately themed level: for example, Enguarde can only be found underwater, and Squawks will be found in caves.[2][6] Some animals can also give players access to bonus games.[5]

Map of the first half of the first world: Kongo Jungle

The game can be played solo or by two players. In two–player mode there are two types of play: "Contest" and "Team". In Contest mode players take turns playing each level as quickly as possible; the object is to complete the most levels in the fastest time. In Team mode both players instead play together, with one player controlling Donkey Kong and the other controlling Diddy. According to the game's instruction manual, this is a good way for inexperienced players to play alongside more experienced players.[7]

Donkey Kong Country uses of a series of map screens to track the players' progress. Between each level, players control their character on the map screen, navigating to the next level they want to play. Each level on the map is marked with an icon: unfinished levels are marked by Kremlings (the game's main enemy), while friendly areas are marked by members of the Kong family.[7] Every individual world map screen has one boss enemy at the end of the course, which must be defeated to travel back to the main map screen of the whole island.

It is possible to acess previous world maps without defeating the boss by finding Funky Kong, who will let you borrow his barrel plane. Players use this ability to select the world from the main screen, then the level within it.

During play the game interface hides most game-related information, such as the number of bananas, letters, and animal tokens collected, as well as the number of lives remaining. When an item is collected, the relevant information briefly appears on the screen.[8]


In Donkey Kong Country, Donkey Kong, together with his nephew Diddy Kong, must recover his stolen hoard of bananas from King K. Rool and the Kremlings. Upon investigating the empty "Kong's Banana Hoard", located directly underneath his home in the Kongo Jungle, Donkey Kong embarks on an adventure throughout his native Donkey Kong Island. While collecting bananas on the island's vastly different regions, Kong must defeat many enemies, including the reptilian Kremlings, and other hazardous creatures native to the island. Aiding him in his quest are some of the other Kongs: Diddy accompanies Donkey Kong on his quest, Cranky provides hints (and comic relief), Candy operates the island's save points, and Funky offers a means of transportation around the island. Also assisting Donkey Kong at times are various 'animal buddies' (Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Winky the frog, and Squawks the parrot), each with their own unique abilities. After progressing through the island's different areas, Kong ultimately arrives at a pirate ship called Gangplank Galleon, where Kong's nemesis and the leader of the Kremlings, King K. Rool, awaits with Kong's Banana Hoard. Upon his defeat, the game ends with a final shot of Kong's Banana Hoard restored to its former glory, filled with bananas once again.


Before Donkey Kong Country's production, Rare's Chris and Tim Stamper programmed experiments with a Silicon Graphics workstation, with their initial focus centred on a boxing game. After impressing Nintendo with their progress, Genyo Takeda was dispatched to Japan to advise then-president of Nintendo Hiroshi Yamauchi. Following talks between Yamauchi and Rare, Nintendo acquired 25% of the company, which culminated in the production of a new title using the SGI technology. The Stampers expressed interest in making a game based on Donkey Kong and were given Nintendo's consent.

The Donkey Kong character was also redesigned with a distinct, three-dimensional physical appearance. While borrowing the red necktie introduced in 1994's Game Boy version of Donkey Kong, the character featured a new look that would become the standard still used over a decade later on the Nintendo GameCube, Wii, and other Nintendo consoles.


As a part of Nintendo's marketing campaign, a 15-minute VHS tape titled Donkey Kong Country: Exposed was sent to subscribers of Nintendo Power magazine.[9] The video shows a brief tour of Nintendo of America's headquarters in Redmond, Washington and footage from the game when it was in the final stages of development. Several game testers provide tips on how to access bonus levels and perform tricks throughout the game. Various interviews promote the level of graphical complexity as being revolutionary for game systems at that time. A segment at the end of the video reminds viewers that the game is available only on Nintendo's 16-bit Super Nintendo Entertainment System console and not on rival 32-bit and CD-ROM based consoles (e.g., Sega 32X and Sega CD) that boasted superior processing power. In a "hidden" section at the end of the cassette, the host of the video opens a door and discovers that Nintendo of America testers are playing an early development version of the Killer Instinct arcade. A character resembling Chief Thunder is shown with notable differences.


The first level of Donkey Kong Country

The game was revolutionary in that it was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics. It was a technique that was also used in Rare's Killer Instinct. Many later 3D video games also used pre-rendered 3D together with fully 3D objects. Rare took significant financial risks in purchasing the expensive SGI equipment used to render the graphics. A new compression technique they developed in house allowed them to incorporate more detail and animation for each sprite for a given memory footprint than previously achieved on the SNES, which better captured the pre-rendered graphics. Both Nintendo and Rare refer to the technique for the creating the game's graphics as "ACM" (Advanced Computer Modelling).

Nintendo producer Shigeru Miyamoto criticised Donkey Kong Country, stating that "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good."[10] Miyamoto later apologised, saying he had been harsh due to Nintendo pressuring him at the time to make Super Mario World 2: Yoshi's Island similar to Donkey Kong Country.[10]


Donkey Kong Country also had a popular soundtrack which was released on CD under the title DK Jamz. Composers Robin Beanland, Eveline Fischer and David Wise collaborated on this ensemble of jungle music. The diverse composition consists of over 20 tracks.

The soundtrack was also the focus of an OverClocked ReMix collaboration titled Kong in Concert, later praised by Wise.[11]


Aggregate scores
Aggregator Score
GameRankings 93%[12]
GameStats 9.1 of 10[13]
Review scores
Publication Score
Electronic Gaming Monthly 9.25 of 10[12]
Game Informer 9.5 of 10[12]
IGN 8.5 of 10[14]
Nintendo Power 4.5 of 5[12]

Donkey Kong Country was very successful on release, eventually selling 8 million copies.[15] Later, the game was released as a pack-in game in the Super Nintendo "Donkey Kong Set" (which contained the console, controller, connections and the game). This facilitated sales of over a million copies, making it a Player's Choice re-release title around 1998. The SNES version received a 90% score, while the Game Boy Color and the Game Boy Advance received a 78% score at GameRankings.[16]

It won several awards from Electronic Gaming Monthly in their 1994 video game awards, including Best Super NES Game, Best Animation, Best Game Duo, and Game of the Year.[17] However, it was also considered by the magazine to be one of the Top 10 Most Overrated Games of All Time before their 200th issue anniversary in 2005.[18] The game also made the #9 spot in GameSpy's 2003 list of the 25 most overrated games of all time.[19] However, it was also rated the 90th best game made on a Nintendo system in Nintendo Power's Top 200 Games list in 2006.[20]


In 2000, a version of Donkey Kong Country was released for the Game Boy Color. In 2003, another version of the game was released for the Game Boy Advance. This version had increased brightness, at the cost of contrast and colour saturation, to make the game easier to see on an unlit LCD. Both games had some new features, including new minigames, hidden pictures, and a Time Trial mode; additionally, the GBC version had a new stage in Chimp Caverns, "Necky Nutmare", as well as a revamped and longer Winky's Walkway, while the GBA version had multiplayer games. Both versions also had lower sound fidelity and a number of minor changes. Candy Kong no longer runs a save point, so players can save the game in any area. The GBC version had some of the music scrapped and replaced, often with music that originated in Donkey Kong Land.[21]

The Super Nintendo version 1.1[22] was released on the Virtual Console for the Wii in Oceania on 7 December 2006, Europe on 8 December 2006, and North America on 19 February 2007.


  1. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, pp. 4–7, SNS-8X-USA 
  2. ^ a b c Provo, Frank (2007-02-23), Donkey Kong Country (Wii), CNET Networks,, retrieved 2009-04-14 
  3. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, pp. 18–19, SNS-8X-USA 
  4. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, pp. 22–23, SNS-8X-USA 
  5. ^ a b Thomas, Lucas M. (2007-02-20), Donkey Kong Country Review, IGN,, retrieved 2009-04-14 
  6. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, pp. 24–25, SNS-8X-USA 
  7. ^ a b Donkey Kong Country Instruction Booklet, Nintendo, 1994, p. 8, SNS-8X-USA 
  8. ^ Donkey Kong Country Instruction Booklet, Nintendo, 1994, pp. 9, SNS-8X-USA 
  9. ^ Donkey Kong Country: Exposed. [VHS]. Nintendo. 
  10. ^ a b The Ultimate History of Video Games: From Pong to Pokémon--The Story Behind the Craze That Touched Our Lives and Changed the World by Steven L. Kent
  11. ^ OverClocked ReMix. "Industry Recognition - OCRWiki". OverClocked ReMix. Retrieved 2008-09-26. 
  12. ^ a b c d "Donkey Kong Country Reviews". Game Rankings. Archived from the original on 2008-01-30. Retrieved 2008-06-03. 
  13. ^ "GameStats: Donkey Kong Country Articles". GameStats. Retrieved 2008-06-03. 
  14. ^ Schneider, Peer (2007-02-20). "IGN: Donkey Kong Country Review". Retrieved 2008-06-03. 
  15. ^ Frank Provo (2003-06-11). "Donkey Kong Country Review". GameSpot. Retrieved 2006-11-26. 
  16. ^ "Donkey Kong Country for Game Boy Advance". Gamerankings. Retrieved 2009-07-31. 
  17. ^ Electronic Gaming Monthly's Buyer's Guide. 1995. 
  18. ^ "1UP's 2005 list of the 10 most overrated games". 1UP. 2005-04-04. Retrieved 2007-10-14. 
  19. ^ "GameSpy's 2003 list of the 25 most overrated games of all time". GameSpy. 2003-09-20. Retrieved 2007-10-14. 
  20. ^ "NP Top 200", Nintendo Power 200: 58–66, February 2006 .
  21. ^
  22. ^

External links


Up to date as of January 14, 2010

From Wikiquote

This page is for quotes from the Donkey Kong Country series of electronic games by Nintendo as well as the animated series based on it.

Wikipedia has an article about:


Donkey Kong

  • "Banana-slamma!!!!!"
  • "I was gonna call [Cranky] something else, but... you were present."
  • "Aye aye, nose nose, throat throat, ablast me hardlies, and shiver me tree trunks!"
  • "Hmmm, to know everything, I must give up everything... HEY! Little buddy, I'm giving you my tie collection!"
  • "Ohh... feels like I got the stuffing knocked out of me... Oh no! I did get the stuffing knocked out of me! Where's my stuffing?!"
  • "Arr, you got me confused with someone else. I'm Donkey Kroc the pirate, arr, and I'm looking for Donkey Kong the (mimics monkey) ape."
  • "That's not mine! Look, there's still a piece of banana inside! I never leave a banana bit! Can I have it?"
  • "I've never known any problem that couldn't be solved with a little nap."
  • "Help, Diddy! I've fallen, and I can't get up! Can you pass me a banana, little buddy?"
  • "It's hard to believe anybody this cute could have everybody so mad at him."
  • "It's the company's fault for making you want it so much."
  • "Back off or I'll have to slam you."
  • "It's more fun bein' in one of these biplanes than on top of some skyscraper!"

Diddy Kong

  • "Ah, never fear, Diddy's here. Just show a hors d'ouvres plate in front of me and I can find a crab with my eyes closed. HERE, CRAPPY! CRAPPY! Here, Crappy, Crappy..."
  • "You just lost my lucky ball!"
  • "Only one thing worse than a bruised banana... a bruised butt."
  • "Why couldn't you have disappeared forever instead of my ball?"
  • "Not unless you got a weedwacker and a couple of hours."
  • "That sounded like a zebra having his stripes removed."
  • "Pay no attention to the monkey behind the monkey!"
  • "Aliens are taking over Kongo Bongo and all anyone's doing about it is getting their hair done!"
  • "Jeepin' jungleberries! How can I be an evil ruler if I can't attack the enemy in a helicopter? Oh, that's SO unfair, I HATE that..."
  • [throws cap on the ground and starts jumping on it] "Oh! Those no-good dirty rotten low-down yellow-bellied thievin' slime-sucking salamanders!!"

Cranky Kong

  • "You're only reading this because you're bored!"
  • "Donkey, I've had enough! That tie - turn it down!"
  • "Get out of my tent now, you cheeky ape!! Wait till I tell your parents."
  • "They can't keep this level of graphics up for much longer! We used to be lucky if we only got three shades of grey, let alone any real colors!"
  • "What am I doing here? I could ask you what you're doing here, all of you! But I know - wrecking my vacation, that's what! First bees, then ants, now you and those overstuffed alligators are the icing on the cake!"
  • "Troff's a pig, Scoff's a hippo, and both are big, slow, and useless."
  • "Ah, the rare flora-dora orchid. And today's the one day a year you bloom for five seconds, when the sun is in exactly... that position. Say cheese! I've only got five seconds. Work with me here. Hey, how come you're still here? The sun should've shifted. Great jumpin' bananas! The sun's not moving! That can't be good..."
  • "It sounds crazy, but so is everything else that's happened today!"
  • "I can't believe you're still reading this! What you need is a good trashing!"
  • "Does anyone ever actually use these memo pages? Waste of paper if you ask me!"
  • "Tired of me? You're lucky I'm here to brighten up this boring manual!"
  • "Err... Nope! None of these baddies are in! They must have slipped in the wrong instruction manual or something!"
  • "Copy?! Who'd want to copy this game?"
  • "Someone sure has a vivid imagination! I've been everywhere and I can tell you that none of these places actually exist!"
  • "What's going on here? [Dixie] should be the damsel in distress, not one of the stars!"
  • "Look!...look at this! I rock, my beard swings! Waste of frames in my opinion!"
  • "I wouldn't believe a word of this! I've been everywhere and I found only two locations, bad ones at that!"
  • "Look at the fancy box. Look at the size of this instruction manual. You don't think they would have gone to all this trouble if the game was any good, do you?!"
  • "Arrrrgh! This story's even worse than DKC! They're really scraping the bottom of the barrel this time!"
  • "Bah! The lad had a couple of frames in DKC and now he thinks he's a big star!"
  • "So let's see what nonsense they've made up for this game, shall we? Hmm... well, I have to hand it to them. This time they've managed to come up with a decent storyline that doesn't involve the usual golden bananas. Only joking kids! This one's worse than all the previous efforts put together! I know you probably aren't expecting a best seller, but wait till you hear this load of rubbish..."
  • "[Diddy is] quick, nimble and courageous but still a bit of a lightweight when compared to my fine physique. He's also got this new-fangled thing he calls a Jetbarrel, but it sounds like nothing more than a lot of hot air to me."
  • "Tiny can also shrink in size--although I reckon that one's nothing more than a marketing gimmick and won't even be in the game!"
  • "Those silly stretchy arms give [Lanky] plenty of potential, but I'm sure he'll be too busy clowning around to be of much use."
  • "Just remember that we rightfully expect our expertise to be rewarded, so do collect a good haul of Banana Bunch Coins before you even think about disturbing me, won't you?"
  • "My powerful potions will give you abilities you've never dreamed of and certainly don't deserve, assuming of course you can afford my modest asking fee. Now don't you go asking me for a potion of gameplay, as even my genius can't rescue this game from its rightful destiny in the bargain bin."
  • "I could defeat [K. Rool] single-handedly of course, but then you wouldn't have a game to play would you?"
  • "I knew they'd have to have something like this. The Kongs will be so weighed down with all the garbage they have to collect, I can't see them getting past the second level. You can view all this silly nonsense and some other stuff I don't understand by pressing START during your game."
  • "Now where did they put the level I designed? Hmm... I can't seem to find it. It was called the 'Great Girder Grapple' as I remember. Oooh, I must have spent at least 3 minutes working on it. I even drew them a fancy little picture. Bah! It must have been too good for them. The kids would have refused to play their fancy 3-D levels once they'd gotten a taste of my 2-D girder action! Don't give up hope though; they might have hidden it somewhere like a priceless gem, hoping that no one will ever find it..."
  • "Elsewhere [in Gloomy Galleon], you'll find a hulking structure that's a bit dim and doesn't work. Yes, I know you already know about Chunky, but this is also true of a eerie lighthouse. Let's see if you can get them both working and be of some use."
  • "Tough luck kid. I've been told to keep my mouth shut, as they want to keep all the good stuff for a money-making strategy guide. I'm sure some of it will appear on the newfangled 'internet' thing as well, so I suggest you take a look-see there. You could also ask your friends, assuming of course you've got any. If all else fails, you'll just have to play better."
  • "The best switch is the one on top of your N64, as you can turn off your silly 3-D adventure and let me get some sleep."
  • "Do you think you two apes can break up your party long enough to fix up my roof?"
  • "So you've reached the bonus game then, have you? It's not a simple game of questions and answers this time though! Now you've got to beat yours truly if you want to win any prizes!"
  • "You fraudster! I'm off to consult my lawyers about this!"
  • "I can't be bothered to tell you any more [about Snide], so you'll have to ask him what he's doing in this game when you meet him."
  • "[DK is] the leader of this mangy bunch and tells me that he has learned a whole new bunch of 'mean, reptile-stomping' moves. I doubt whether they will be any better than his old ones, but we shall see, shan't we?"
  • "Funky stocks the following shooters, all of which can hopefully be upgraded, if you can get that far into the game without falling asleep."
  • "[Golden Bananas are] The most precious item in the game, apart from me, of course. You'll need plenty of these to progress through the levels. If you find more than ten, I'll be surprised."
  • "Special? Hah! I'd sure like to know what makes these [items] any better than the others; they look just as useless to me. Probably because they're slightly larger and a little shinier, I suppose."
  • "Also found in the level lobbies, the information concealed behind these [Wrinkly doors] should be used as a last resort only. (Or as a first resort if you are a really poor player.)"
  • "Let me know if you find a bananaport that can take me out of this sorry game, and I'll be there in a flash."
  • "Jump in these to be transformed into an animal buddy. I just hope they've included poor old Winky and Expresso this time istead of that bone-brained rhino that always seems to get in the games."
  • "All right. If you somehow get back safely from this and bring back that good-for-nothing Donkey with you, I'll admit that maybe you have what it takes after all. But if you don't there will never be more than cheap cameo roles for you in the future, my boy."
  • "I've never seen so much worthless rubbish! I'm surprised they don't give you a special 'trash barrel' to haul it all around in!"
  • "Visit me first and give me all your coins! I'm far more useful than these other sad-looking bums!"

Other Kongs

  • "Why is there not an election to determine the future ruler of Kongo Bongo?" ~Bluster
  • "When ya wanna be there like now, Funky's Flights is the way to go!" ~Funky
  • "I'm just one sneaky, peeping, two-bit step away from becoming an even richer richest ape on Kongo Bongo Island - and that's rich." ~Bluster
  • "Hey DK! I made your favorite! It's a 3-layer cake! Bananas, bananas, and bananas!" ~Candy
  • "Marry me, Candy, and everything that's mine is yours, except for what's in this prenuptial agreement." ~Bluster
  • "Too late, lizard lips! The babes went cruisin' with what you're losin' from the second you made the scene!" ~Funky
  • "Wait a minute, not so fast! I want to go over that 'richer-poorer' part again with my lawyer!" ~Bluster
  • "Can't we get this show on the road? I'm losing a fortune standing around here!" ~Bluster
  • "Whoa! Check it out, dudes! Never saw green clouds before... well, maybe once. Hey! Where'd all that water come from?!" ~Funky, while flying upside-down
  • "There, how could Candy possibly resist me now? (looks at his comb) What's this? Hair? My hair?? AAH! My hair's falling out!!" ~Bluster
  • "I can't use this. So what if I've lost a bit of hair? ...AAH! MORE HAIR!! I'm shedding!" ~Bluster
  • "I'd rather go on the picnic with your stupid robot than with you!" ~Candy
  • "That unimaginative Donkey Kong would be more than happy to trade whatever treasure he finds for a... station wagon to cargo his bananas around." ~Bluster
  • "Finally, somebody who speaks my language! Welcome, bro!" ~Funky
  • "You want to see the Lost World? What channel is that on, Dixie?" ~Wrinkly
  • "Writing? Correct me if I'm wrong, but doesn't that involve knowing something like, say, the alphabet?" ~Bluster
  • "Like the terminal dude said... I'll be back!" ~Funky
  • "Hey, I think you've played this game before, haven't you?!" ~Swanky
  • "I'm glad Cranky doesn't know about this new console. If he did, I'd never be able to get him off it!" ~Wrinkly
  • "Ssshhhh, Kongs! I'm on my last life and you're breaking my concentration!" ~Wrinkly

King K. Rool

  • "I'm surrounded by fools!"
  • "No way! You chose the last contest, so I get to choose this one, and I choose the one where Donkey Kong gets beaten to a pulp!"
  • "Klump! Krusha! Back to the mine. By the time we get there I'll have thought of some way that I can blame all of this on you two home-spun idiots!"
  • "Cheater, cheater, banana bread eater!"
  • "Behold! My Doomsday... paper?! Hmm... must be the instructions. 'Keep your paws off my treasure. Signed--' DONKEY KONG?!"
  • "Krusha! The cart! After them!... Not without me, you stupid, thickheaded tadpole!!"
  • "Just give me your Monkey Business field report, you slimy-skinned bottomfeeder!!!!"
  • "Those clueless chimps may know their way around the island up there, but no one knows the underground like King K. Rool! Left, Krusha! (The mine cart crashes.) I meant, right!"
  • "The only enemies at a wedding, Klump, are the in-laws."
  • "Very well, then. Da-da-da-da-da. There, I danced, I win, now GIMMIE GIMMIE GIMMIE!"
  • "They didn't invite me?! That's so unfair! What's wrong with me?! Haven't I always tried to be a good enemy to Donkey Kong??"
  • "NO, NO, NO! Now they've insulted me! I wouldn't go to that wedding if they begged me to go!"
  • "This had better be good, Klump. I was a toe away from getting into the de-scaling tub for a soak!"
  • "It's at times like this I find that I must ask myself again and again: 'Do I really want the Crystal Coconut this badly?'"
  • "WAKEY-WAKEY! I can see I have my work cut out for me..."
  • "'Fatso', is it? I'd choose my last words more carefully if I were you."
  • "The only moron present is you! Now shut your pie-hole and get your low IQ back to HQ ASAP, you M-O-R-O-N!"
  • "Oh, Krusha, you lunkhead. If you had two heads you'd be lonesome."


  • "You call this a body?! I eat pretzels fatter than this!"
  • "Not you, I meant my twit!"
  • "Permission to close both eyes while I'm listenin', sir?"
  • "What the private means is that we were out of maneuvers. We got a little hungry for coconut cake... and I guess we got our coordinates missed!"
  • "Hey, robot-monkey! Bring me somethin' to eat! I'm waitin', soldier! Now step on it! HEY!"
  • "I know, I'll tell 'im a story. Oh, I got a good one. I'll tell 'im about my boot-camp days before bein' a General. My platoon was stationed in the swamps - it was the middle of July. I remember because the mosquitoes was bitin' somethin' fierce, and it was hotter than a pig on a spit. You could sauté seaweed on my tail, it was so hot. I remember my boot-stump like Mama's cookin'."
  • "Who goes there? A furball? What're you doing in King K. Rool's kitchen? What's this jungle doing in King K. Rool's kitchen?"
  • "Try this: special miltary-issue night-vision goggles, so he can't hippo-natize you."
  • "Uh, permission to invite you as my date, your party-pooperness?"
  • "Well, I'll save ya a piece of weddin' cake, sir."
  • "Aw, do we have to go just yet? I was hopin' to catch the bouquet!"
  • "Oh, I just love dreams! I had one the other night where a big pickle monster was dukin' it out with Mr. T. It was scrumdiddlyupmptious!"
  • (stares at Dixie) "Hey! Quit Spyin' on Me!"
  • (Begins to March) "Company! Forward! March! *snare drums play* Hip! Hup! Hip! Hup! Hip! Hup! Hip! Hup!"
  • "Yes Sir! Hip! Hup! Hip! Hup! Hip! Hup! Hip! Hup!"
  • "I said "Company Halt!" That's You! Krusha!"
  • "Kritters! Ready.....Aim.....FIRE!!!"
  • "Hip! Hup! hip! hup! Hip! hup! Company HALT!!!! Krusha? KRUSHA!!!"
  • "You said Blast Off and I didn't get to say anything!"
  • "Mail-Call!!!!"
  • "Uh, A Letter you're paied pied Numbleness It appears to be in Some sort of milarty code sir! (King K. Rool Flips the letter over) uh me, You desicred it Sir! *clears throat* Dear, Kind K. Rool, It's been a Long time, since our days whacked wolapolo, and tsunami reddling, But I think back our lone times, Berfact... (King K. Rool Grabs the letter) ...and like to get Together again, for old times sake, what do you say, You're old buddy....Cranky?!"
  • "A4 will go to the left, and A5 will..."
  • In triplicate, varmint! (The pair salute each other, turn around, and walk away)"
  • "King K. Rool!! Your Royal Roughness, Prince Sacpener!"

"Oh We'll cheer him up El Pretno! Sir! General Klump Reporting! I have some News, and it's in my A1 rank of importance, Sir!"

  • "Oh, Huh But sir...I think this news will really cheer you up!*


  • "Duhhh... is it Tuesday today?"
  • "Duh, I was in Dreamyland..."
  • "He's in a Baaad Mood."


  • Klump: Hip hop Hip hop, Company, Halt! Krusha? KRUUUUUUUUUUUSHA?
    Krusha: (From a Distance) KLUUUUUUUUMP?
    K. Rool: Klump? Where's the Magic Amulet? Haven't you found Donkey Kong yet?
    Klump: Uh, almost, sir!
    Klump: Uh, no.... Somewhere as in, somewhere between Not really, and sorta Kinda
    K.Rool: Don't tell me you're lost!
    Klump: Oh Negative sir, my Keen sense of sight, smell and direction have yet to fail me.... Hip Hop Hip Hop (Marches off, than comes back) Hip hop...... Hip Hop Whatcha got?
    K. Rool: A General whose brain can't hold a thought!
  • Cranky: DK, Back to the Cabin PRONTO!
    Donkey Kong: But we haven't found the Well of Woe yet....
    Cranky: There is no Well of Woe you Knuckle head, I made it up to teach you two goons a lesson!
    DK and Diddy: A Practical Joke?
    Donkey Kong: You mean, the Amulet isn't even evil?
    Cranky: IT'S JUNK!!!!
  • Cranky: To the forbidden Forest Hurry!
    Donkey Kong: Nokay Dude!
    Diddy Kong: Oh no, not again...
    Cranky: What are you talking about?
    Diddy: When DK was a Kid, he Thinks he saw a Bog Monster....
    Donkey Kong: I DIDN'T THINK! I SAW!
    Cranky: Theres no such thing as Bog Monsters....
    Donkey Kong: Oh yeah? Tell that to the one I saw!
  • K. Rool: (after firing Klump) Well now, general, what do you think of your new position?
    Krusha: But, uh, I ain't moved.
  • Bluster: Hey, Candy. Surprise!
    Candy: A birthday cake. How original, Bluster.
    Bluster: Yes, I am a thoughtful son-of-a-gun. Happy birthday! Banana cream, your favorite!
    Candy: Rejected; I'm watching my figure.
    Bluster: Don't bother, I'm watching it for you.
  • K. Rool: [Krusha is] a natural... disaster, that is!
    Klump: Deploy the tranquilizer dart, sir?
    K. Rool: No! Kill it!
    Klump: Uh, does he get any last words?
    K. Rool: The music, you militant mushhead!!
  • K. Rool: Once again, I, King K. Rool, have done the impossible. What do you think, Klump?
    Klump: (does jumping jacks) Doododododododododododooooo!
    K. Rool: I wish you wouldn't do that!
  • K. Rool: (after winning the dance contest) Now let me see, what do I want? To be ruler of all of Kongo Bongo Island? That sounds good...
    Cranky: It's not your fault, Donkey Kong.
    Klump: (celebrates with his jumping jacks) Doododododododododododooooo!
    Cranky: Hahahahaha! Looks like you got your one wish, K. Rool!
  • (DK and Dixie are sitting in the woods when Krusha comes up behind them.) Krusha: (in DK's voice) Hey, what about you, Dixie? Little Dixie doodle, you are mine!
    Dixie: Huh? What is up with you, DK?
    DK: What? I didn't say anything!
    Krusha: C'mon! Put a lip lock on me, Dixie! That chump chimp Diddy will never know!
    Dixie: "Why you lousy double crossin' two timin'... wait till Diddy gets a load of this!!!
  • Bluster: Do I get any last requests?
    K. Rool: OK, but it can't be too expensive!
    Bluster: Nonono! I simply wish to sing a song! (starts singing "100 Banana Bunches on the Wall" with Krusha and some Kritters)
  • K. Rool: Left turn, Krusha! We're heading back to the base for a brainstorming session!
    Krusha: Left?
    K. Rool: Right!
    Krusha: Right.
    K. Rool: No! I mean-- (Krusha turns right and the minecart crashes around the corner) Lunkhead!
  • K. Rool: Tell them the plan, Klump!
    Klump: A4 will go to the left, and A5 will...
    K. Rool: Keep it simple, Klump!
    Klump: We're going to Cranky's house to steal the Crystal Coconut! Any questions!?
  • K. Rool: I'll go on national television!
    Klump: ...On the 'Sing Along with Uncle Swampy' show?
  • Klump: Good. I won't have to say 'fire'. (The Kritters fire their Klap-Blasters.) What the-? Stop, you moronic, robotic lizards!! STOOOOOOOPPPPPP!!!!!!!!"
    Kritter 1: "Stop"? Did he say "stop"?
    Kritter 2: I thought he said "fire"!
    Klump: When I said "fire", I didn't mean fire! (The Kritters fire again.) Oh, I give up. What's the use? Soon King K. Rool will have his barrel supersonic sattellite, and I'll be nothin' but a rest-home reptile.
  • (K. Rool is playing a video game on his computer.) Krusha: Only 500 more points to beat your record, your croc-ship.
    K. Rool: Come on, come on, come on!!!
    (Klump appears on the computer, erasing the game.) Klump: General Klump, King K. Rool sir! Y'read me, your high 'n mightyness? ...Looking a little pale there, chief!
    K. Rool: NOOOOOOOOOO!!!!!!!!!!!!!!!!!!!
    (K. Rool smashes the computer and takes deep breaths. Klump calls on the cell phone.) Klump: Chief? You there, chief?
    Krusha: For you, your highness.
    Klump: Seems we had some sort of interference.
  • Green Kroc: If we dig any deeper, we'll sink the island!
    Kutlass: Aye! Are you sure we buried that treasure here, Captain-a-Skurvy, sir?
    Skurvy: Aye! X marks the spot! It be buried here, positively! Why, I'd even stake my reputation as the scurviest sea dog on it. I'd--ah, but even so, y'might wants to take a look over thar.
  • Green Kroc: Why does we bury the treasure, Captain?
    Skurvy: Why does we bury the treasure? WHY DOES WE BURY THE TREASURE?! Kutlass! Tell Mr. Green Kroc here why we be buryin' treasure!
    Kutlass: Ahem. According to Section D, Paragraph 4 of The Pirate-a Handbook-a, any and all-a treasure acquired by ill-gotten means shall and will be systematically buried... sir.
    Skurvy: So there be your answer, Mr. Green Kroc-Smarty Boots! Now, not another word.
    Green Kroc: But, if we just gonna be digging it up again...
  • DK: Y'see, I got bumped on the head, and now, um, who am I?
    Kutlass: You're Donkey... (Skurvy interrupts him with an elbow blow to the gut)
    Skurvy: ...KROC!
    DK: Huh?
    Skurvy: Aye! Donkey Kroc! Me old first mate!
    Green Kroc: But, I'm-a-your first-- (Skurvy elbows him in the gut, too)
    Skurvy: Surely you must remember Mr. Green Kroc, and me second mate, Kutlass.
  • Skurvy: And now that I have retrieved the Crystal Coconut, I shall rule the Six Seas!
    Polly Roger: "Bhawk! Last I counted there was seven.
    Skurvy: Even better!
  • Skurvy: Now what be we doin', lads?
    Kutlass: Section D, Paragraph 4, Captain-a-Skurvy, sir!
    Green Kroc: Gift-wrap it?
  • Green Kroc: Maybe we should get [DK] to dig up the holes before we get rid of him?
    Skurvy: Aye, but I can't stands having any more of that monkey stuff on my ship.
    Kutlass: Easy for you to say! You just hold the map; you don't have to dig!
    Skurvy: "What be that, third mate?!"
  • K. Rool: So that's the reason Donkey Kong took my throne!
    Klump: He, uh, wanted a seat?
  • K. Rool: Krusha! Abort the mission and come back to headquarters immediatly!
    Krusha: I can't.....
    K. Rool: WHY NOT??!!
    Krusha: Something bad happened...
    K. Rool:(Groans angrily) Then find Klump and tell him to get his leathery hide back here immediatly!
    Krusha: Kluuuuuuuuuuuuuuuuuuump!!!
    (The camera reveals that Klump is right next to Krusha)
    Klump: Ya don't have to shout!
    K. Rool: Klump?
    Klump: HAHAA! Heh. Oh, hello there, sir. Everything um... under control here.
    (K. Rool shuts off his monitor)
    K. Rool: One more of my villain tutorials lesson 109 states: "If all else fails, implement and execute famous diabolical plan... Yourself!"
  • Skurvy: OK, you lard-backed landlubber, hand over the amulet!
    K. Rool: Oh no, it's a nasty old pirate! OK, you win. (hands Skurvy the amulet in exchange for the Coconut)
    Skurvy: Arr, I be wantin' all the booty - the Crystal Coconut, too! Give it over!
    K. Rool: I would, but your hands are full. Allow me to relieve you of the hand cannon.
    Skurvy: "Oh, why, thank ye, mate.
    (K. Rool takes the cannon and points it at Skurvy.) K. Rool: All right, you uneducated piece of vermin!
    Skurvy: Arrrr! That be a dirty trick!
  • Skurvy: So, you hand over the cannon, and I give you the amulet?
    K. Rool: NO! Keep the cannon; I only want the Crystal Coconut!
    Skurvy: But who gets the amulet?
  • DK: Boy, it sure is nice having the Crystal Coconut back.
    Cranky: You can say that again!
    DK: Boy, it sure is nice having...
  • DK: Maybe you should find a safer place for the Coconut.
    Cranky: Nah, as long as I carry a big stick, no one will mess with me!
    (Eddie the Mean Old Yeti barges in.) Diddy: Unless it's someone with an even bigger stick!
  • Klump: Thunderin' artillery! Did you hear that?
    Krusha: Uh, hear what?
    Klump: "Will you marry me?"!
    Krusha: Me?
    Klump: No, ya noncommissioned nincompoop! Donkey Kong!
    Krusha: You want to marry Donkey Kong?
    Klump: No! Donkey Kong's gettin' married! We gotta tell King K. Rool immediately!
    (Soon, at the hideout...) K. Rool: Who did you say was getting married?
    Krusha: Me and Klump.
    Klump: Never mind him, sir.
  • Klump: Shall I requisition an exploding wedding cake, sir? Or booby-trap the bouquets? Or obliterate the hors d'evoures?
    K. Rool: You're not exactly a romantic, are you, Klump?
    Klump: Nugatory on that, sir.
  • Klump: Permission to ask why you care about the enemy's forthcoming marriage, your sentimental slobbiness?
    K. Rool: Because who's more important than the king?
    Krusha: Uh, you are?
  • K. Rool: Now that I have the Crystal Coconut in my possession, maybe it's time I thought about settling down with a wife!
    Klump: Sorry, sir, but I can't volunteer for that mission! Thank you for askin', though.
  • Diddy: Gee, DK, you're the bravest ape in Kongo Bongo. You're not afraid of getting married, are you?
    DK: Don't be silly. It's just that the future ruler of Kongo Bongo isn't allowed to get married. Yep, that's it - the Crystal Coconut forbids it!
    Diddy: Really? I never knew that.
    DK: Neither did I until just now. How's it sound?
  • DK: Hey, Bluster? This is devastating! We're done for, doomed! Yet you look...
    Bluster: Curious? Yes, as to what that crab is doing on King K. Rool's back.
    K. Rool: You think someone with my educational background is going to fall for such a desperate, infantile trick as the old 'crab-on-the-back' routine? (Crabby bites him.) Huh? YEEEEOOOOOWWW!!!!!!!!!!!
  • K. Rool: Think of the possibilities, Klump. Do you realize the things I could do with the Crystal Coconut in one hand and the Golden Banana in the other?
    Klump: Um... eh, juggle?
  • K. Rool: So any further along with your "clever plan", Klump?
    Klump: Makin' headway, King K. Rool, sir. So far, we've managed to decode "assault", "like lightning", "night raid", "no prisoners", and "running shoe".
    K. Rool: Running shoe?!
    Klump: "Well, it might be "rooster", but it would change everything we've got so far.
  • K. Rool: Even brain-challenged bozos like you must have noticed that time has stopped.
    Klump: Well, that's a relief, sir. I thought my watch was broken.
    Krusha: Ooh, does this mean I can stay up late?
  • K. Rool: Where is my Coconut?!
    Klump: The big monkey wouldn't release it, sir.
    Krusha: And we said "please"!
  • Diddy: It's a 'Dear John' letter!
    DK: Ah, thank you. For a second there I thought this was meant for me.
    K. Rool: What an odd thing to say when somebody's chasing you.
  • K. Rool: HOLD IT!
    Klump: Yessir! (stops cart and K. Rool falls out)
    K. Rool: Ow ow ow! AAAHHH!!! What just happened?! WHY DID WE GIVE UP THE COCONUT??!!
    Krusha: Uh, we had a coconut?
  • K. Rool: Klump! Get back there and find out everything you can about, eh, whatsisname!
    Klump: Yes sir! Right away, sir! Uh, what is his name?
  • Cranky: Business? You've got no business to go into business! You'll lose your shirt!
    DK: That's OK. I don't wear a shirt.
    Cranky: Then you'll lose your tie.
  • K. Rool: Behold! The plans for my latest Donkey Kong Doomsday machine! I call it: the KCCBM!
    Klump: Kccbm? I think you need to recruit more vowels.
  • K. Rool: (slurps a Coconut Chill) Mmm, delicious.
    Klump: They say it's nice to share.
    K. Rool: I'll be sharing my foot with your tail if you don't get me more of these delicious treats!
    Klump: Affirmative, ya ol' greedy guts.
  • Bluster: The bigger you think, the bigger big shot you are, and the more you impress Candy!
    DK: Candy? Why didn't you say so? I'm all ears!
    Diddy: And I'm in for 50%.
  • Cranky: You're supposed to be at my place keeping an eye on the Crystal Coconut!
    DK: Don't worry, Cranky, I took it for safe keeping. It's right over... Uh oh! It was right here a minute ago!
    Cranky: Safe keeping, eh?
  • K. Rool: With my KCCBM, we'll be up to our tails in Coconut Chills before you can say "Blast off"!
    (Klump pushes a big red button that launches the KCCBM.) Kritters: HOORAY!!
    K. Rool: I wanted to push the big red button!
    Klump: But you said 'blast off', and I didn't get to say anything!
  • Diddy: That's no ordinary map. Look! Footprints leading to an "X"!
    DK: So who would want to go clear across the island for an "X"?
    Funky: Especially when all you can spell with is like, uh, "xylophone"!
    DK: Or "exit"!
    Funky: Or "ox"!
    Diddy: Or TREASURE!
    DK: There's no "X" in "treasure", Diddy.
    Diddy: D'OH, I KNOW THAT! I'm saying this is a treasure map! "X" marks the spot!
  • Candy: Hey, where's DK going?
    Bluster: Candy, uh... forget that. You didn't see them. You're hallucinating! You just think DK's going on a treasure hunt... uh, can I rephrase that?
    Candy: HE'S STANDING ME UP TO GO ON A TREASURE HUNT?! Why of all the...
    Dixie: Candy! Trea-sure hunt. As in treasure. Huh?
    Candy: Treasure? He's going on a treasure hunt?
    Bluster: Now Candy. As foreman of the...
    Candy: Are you flying this thing or am I learning to fly it without you!?
  • Klump: Seems the apes are performing some search-and-rescue operation in the mountain mines, sir!
    K. Rool: What could they possibly be looking for in the mountain mines?
    Krusha: Duh, rocks?
    K. Rool: Rocks? Of course! LIKE THE KIND IN YOUR HEAD! What's the target, Klump?
    Klump: Buried treasure, sir!
    K. Rool: Any idea what kind of treasure?
    Klump: Rocks?
  • K. Rool: It's so obvious that the treasure they're looking for is some kind of Doomsday Device capable of destroying an entire island! Do you know what that means?
    Krusha: Duh, the apes will have supreme domination over Kongo Bongo Island and probably turn us into matching luggage.
    K. Rool: He does have his moments.
  • Funky: Whoa! Maybe the kids have doom-swooped the island!
    Bluster: What will we do?
    Funky: Only thing we can do. Chill here and wait for the others to give us the 'All Clear' sign.
    Bluster: But that could take a long time!
    Funky: So, we get to know each other. I'll tell you my middle name if you, like, tell me yours.
    Bluster: LET ME OUT OF HERE!!!
  • Cranky: Now zip your lip and listen! I've got something that'll snap Eddie the Mean Old Yeti out of his mean old mood!
    DK: Eddie's not the only one who could use some of that.
    Cranky: I heard that!
  • Cranky: I think I just spotted Eddie!
    Funky: I am ready, dude!
    Cranky: Not ready! Eddie!
    Funky: Not ready yet? Just say when!
    Cranky: Isn't there something you can do so we can communicate?
    (Funky does something on the control panel and the noise stops.) Funky: All right. So, let's communicate.
    Cranky: What did you do?
    Funky: Turn the engine off.
    Cranky: Then what's holding us up?
    Funky: Like... (the plane starts to fall) ...nothing.
  • Eddie: Me cranky!
    Cranky: No, I'm Cranky!
    Funky: Welcome to the club, cranky dudes! I'm cranky too!
    Eddie: Me crankiest!
    Cranky + Funky: AND HE'S GOT THE CLUB!!
  • Cranky: Stop moving ya moron! I'm taking an X-ray of the inside of your head.
    Funky: Cool! I'll take an 8x7 and 3 wallet size!
    Cranky: The brain's already wallet size.
  • Bluster: I am a remarkable specimen! Sound mind with the body of a Greek god!
    Diddy: Yeah - Blimpo, god of the fatheads.
  • Cranky: [Bluster] thought we were talking about him and not the X-Ray machine, and now he's trying to weasel his way into the history book by killing all of us with his good deeds. Fat chance.
    Diddy: How do we make him stop?
    Cranky: With the cherry soda! Right there on the shelf, next to the Super-Sonic Vitapunch pack.
    DK: Cherry soda?
    Cranky: He thinks he has a fatal disease?
    DK: Yeah.
    Cranky: All we have to do is convince him that this cherry soda is some new miracle drug that will cure him.
    Diddy: Cherry soda's a miracle drug?
    Cranky: Of course not! But he'll think so and stop trying to destroy Kongo Bongo by being a hero. Besides, I've been trying to unload that stuff for ages.
  • Bluster: The BarrelCopter! Mummy'll be livid!
    Cranky: Tell her to take a number - I was livid first!
    Candy: What about me?
    Bluster: What about you?
    Candy: I'm livid!
    Cranky: "You can be livid later; now get this thing out of my house!
  • Klump: Ooh ooh, I could use my secret emergency code. Like: "The fog was thick and dense."
    K. Rool: Like your brain.
  • K. Rool: I know exactly how to keep Donkey Kong running in circles until the proverbial cows come home. Krusha!
    Krusha: (enters behind K. Rool) When did the cows leave?
    K. Rool: How many times have I told you not to sneak up behind me like that?!
  • Inka Dinka Doo: Donkey... share... everyone.
    Diddy: No kidding! Tell DK and it'll be all over Kongo Bongo before you can say "Spill the Beans"!
    DK: What do you mean? I can keep a secret!
    Diddy: Yeah, right. Like the time I told you about my rash? And the time Cranky told you about his rash? And the time Candy told you about her...
    DK: Allrightallrightallright! I get the picture!
  • Cranky: "Who built the ancient and mysterious temple of Inka-Dinka Doo?" Now why do you knuckleheads suppose it's called mysterious?
    DK: We don't know?
    Cranky: Exactly! It's a mystery! No one knows who built it! The end!
  • DK: It's an invasion!
    DK + Diddy: They're gonna zomibify us!
    Cranky: I'll smackify the both of ya unless you knock off the Science-Fictional nonsense.
  • Diddy: This is weird!
    DK: Yeah! I didn't know Funky was opening a hair salon.
  • DK: Do your zombie worst! No interplanetary visitor dude mind vibe can control my mind!
    Cranky: No kidding! They'll never be able to find it!
  • Funky: I got that zombie stuff from a movie I saw on the late, late, late, late show!
    Candy: You see? There's no such thing as interplanetary visitor dudes!
    Funky: Not ones that turn people into zombies, anyway. The ones I've met have always been real mellow... in an alternate life-form kind of way.
  • Diddy: Then we'll kick some interplanetary butt! That is if they have butts.
    Klump: They might have two. Or three.
  • K. Rool: You lost the Crystal Coconut?!
    Polly Roger: Yeah, so sue me! If I had a little more ground support I might have kept it!
    K. Rool: KLUMP! You had orders to provide ground support! What's your excuse?
    Klump: Tactical error. I lost 'em.
    Polly Roger: The tactical error was giving you the job!
  • K. Rool: That's it! Cut Donkey Kong's hair, and before it grows back, I'll have the coconut!
    Klump: But uh... who will, uh... cut his hair?
    K. Rool: It's so obvious- the only person he'll let get close enough to him. You wouldn't know a good plan if it hit you in the head!
    Klump: I would too. If it hit me in the head.
  • Bluster: I'm tired, my feet are sore, I have sand in my shoes and I'm thirsty! Give me that bottle!
    Candy: No, this will save Donkey Kong!
    Bluster: So what if K. Rool wins? Who cares? Donkey Kong will be out of my hair; I can't stand that guy! Now gimme that stuff!
  • Candy: Leonardo Di-Ape-rio is the most adorable, talented, dreamy movie star I've ever drilled over!
    DK: What's he got that I don't have?
    Diddy: Well, movie-star good looks, movie-star fame, movie star money...
    DK: I've been in lots of movies.
    Candy: Huh?
    DK: Every Saturday afternoon I sit right in the front row.
  • DK: Hey Bluster, what are ya doing?
    Diddy: Lemme guess; Funky glued your fingers together?
  • K. Rool: That meddlesome monkey should be burnt to a crisp by now. Whare's that armadillo?! (Army Dillo appears without his shell.)
    Army Dillo: I-I'm sorry master. He was too quick for me. (K. Rool roars and Army Dillo starts shaking) B-But I'll get him next time...
    K. Rool: Imbicile! I don't like failure - Do you know what happens to failures?
    Army Dillo: (shakes faster) G-Gulp... (K. Rool gives him an angry look. Army Dillo hiccups and falls backwards.)
    K. Rool: I've waited too long for this! I won't let those flea-bitten monkeys ruin my plans this time...
  • DK: Maybe we could fool K. Rool into thinking you could still hypnotize them!
    Bluster: I could do that. Or I could just use the last of the serum and really hypnotize them!
    DK: That would work too! (pats Bluster, causing him to drop the beaker) Oop!
    Bluster: At least it would have, if you weren't such a clumsy clutz!
  • Diddy: Jumpin' jungleants! What did you say?
    DK: It's the anniversary of the first time I broke a date with Candy. So I'm gonna write her a love letter using Funky's plane!
    Diddy: Yoohoo! Anybody home? Who celebrates that anniversary? It's like celebrating your first toothache!
  • Klump: Sir, there's an intruder on the island; some fella who's conspirin' with the enemy, AKA the apes.
    K. Rool: How so, Klump, AKA Twit?
  • K. Rool: Those stubborn apes don't know when they're beat. But even they will have to admit defeat after they've tangled with my fiery little pet. Nothing can stop me now. Their island is doomed! (Dogadon starts sadly approaching K. Rool) Ah, there you are. I trust the kongs have been dealt with?
    Dogadon: Oh, it was awful master! Those horrible kongs threw nasty barrels at me that went bang! Knocked me into the lava, they did, and I've singed both my wings! Then one of them got really big and punched me in the face! Look at my poor, old nose! I want to go and lie down now. I'm not feeling at all well... (leaves)
  • K. Rool: I underestimated those kongs. Their progress is unexpected. Chief technician! I trust the Blast-O-Matic will soon be ready to be activated?
    Chief: W-we've had a few technical problems, your m-majesty, and my men are all lazy.
    Men: He's lying, sire. He's always asleep!
    Chief: P-please forgive me, o great one! We've worked really hard...
    K. Rool: Guards! Make sure no one leaves until my machine is reasy! (lots of Klaptraps head for the Blast-O-Matic)
    Chief: G-got to make a run for it... (runs for the exit, but is stopped by a Klaptrap)
    Kritter: (hanging from a wire) Help! Help! (looks at Klaptraps on the wire) HELP!! (falls off)
  • (K. Rool is asleep. An alarm blares)
    K. Rool: (awakes with great shock) AHH!! IT THE KONGS! WAKE UP, YOU FOOLS, AND ACTIVATE THE MACHINE!
    Chief: B-but it's not fully tested. It might explode and destroy us all!
    K. Rool: Don't tell me what I can't do!
    Chief: P-please, master, just give us a few more hours...
  • K. Rool: Well Krusha, let's hear it!
    Krusha: Uh-huh, what?
    K. Rool: Your imitation!
    Krusha: Uh, all right. Here goes. (imitates K. Rool's voice) Lunkhead! Once I have the Coconut...
    K. Rool: Not me, you ninny! Donkey Kong's!
    Krusha: Ooh, sorry. I thought you meant you, your mightiness.
  • Klump: When the coast is clear, we'll jump out of the barrels, steal the Crystal Coconut back, and then swim back to shore.
    Krusha: Duh, I can't swim...
    Klump: Well, why didn't ya say so before we snuck on board!?
    Krusha: Well, you never asked.
  • Krusha: I've devised a new plan to let me do the following: One, take over the world; Two, get rid of those babbling baboons; Three, get the Coconut.
    Klump: And rescue K. Rool from being blown to tiny bits?
    Krusha: Hhhhhhhh. And rescue K. Rool from being blown to tiny bits!
  • Klump: Hey, Fred Astairicle! I'm leadin'!
    Krusha: Why you?
    Klump: Because I outrank ya.
  • Klump: With Donkey Kong incommissioned, grabbin' the Coconut will be a piece of cake.
    Krusha: Ooh ooh ooh, we get cake too?
    Klump: Aw, nevermind...
  • Bluster: [after voting for himself] May I have another?
    Cranky: Sorry, Bluster, one vote each! That's how it works.
    Bluster: You mean, I get the same number of votes as him!? (points to Eddie the Yeti) And you call this a democracy!
  • Klump: Hip hop Hip hop, Comany, Halt! Krusha? KRUUUUUUUUUUUSHA?
    Krusha: (From a Distance) KLUUUUUUUUMP?
    K. Rool: Klump? Wheres the Magic Amulet? Haven't you found Donkey Kong yet?
    Klump: Uh, Almost Sir
    Klump: Uh, no.... Somewhere as in, somewhere between Not really, and sorta Kinda
    K.Rool: Don't tell me you're lost!
    Klump: Oh Negative sir, my Keen sense of Sight Spelling Direction, have yet to fail me.... Hip Hop Hip Hop (Walks off, than comes back) Hip hop...... Hip Hop Whatcha got?
    K. Rool: The Generals Brain Can't hold a thought!

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Donkey Kong Country
Box artwork for Donkey Kong Country.
Developer(s) Rare, Nintendo
Publisher(s) Nintendo
Release date(s)
Game Boy Color
Game Boy Advance
Wii Virtual Console
Genre(s) Platformer, Side-Scroller
System(s) SNES, Nintendo Power (SNES), Game Boy Color, Game Boy Advance, Wii Virtual Console
Mode(s) Single player, Two player
ESRB: Everyone
Media 32Mb cartridge
Followed by Donkey Kong Country 2: Diddy's Kong Quest
Series Donkey Kong Country
This is the first game in the Donkey Kong Country series. For other games in the series see the Donkey Kong Country category.

Donkey Kong Country is a video game developed by Rare and Nintendo, featuring the popular arcade character, Donkey Kong. It was released for the SNES and Super Famicom in 1994, 11 years after the last Donkey Kong game, Donkey Kong 3. It was ported to the Wii Virtual Console on the Nintendo Wii on December 8, 2006 in Europe and Australia, December 12, 2006 in Japan, and February 19, 2007 in North America. It was produced by Tim Stamper. This was the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto.

This game can be credited as the original Donkey Kong game, as it was the first that allowed players to control Donkey Kong. In addition, it helped to define the characters of the Kong family and create the back story that we know of now.


King K. Rool and the Kremlings have stolen Donkey Kong's hoard of bananas; now he must recover the stash. His banana hoard was located just in a cave underneath his house, somehow nobody noticed giant bananas being transported. Donkey Kong has the special help of his nephew and best buddy, Diddy Kong, who idolizes DK. Cranky Kong and the other Kongs (Funky Kong and Candy Kong) lend a hand along the way.

Table of Contents

Getting Started


Kongo Jungle
Vine Valley
  • Vulture Culture
  • Tree Top Town
  • Forest Frenzy
  • Temple Tempest
  • Orang-Utan Gang
  • Clam City
  • Bumble B Rumble
Gorilla Glacier
  • Snow Barrel Blast
  • Slipslide Ride
  • Ice Age Alley
  • Croctopus Chase
  • Torchlight Trouble
  • Rope Bridge Rumble
  • Really Gnawty Rampage
Kremkroc Industries Inc.
  • Oil Drum Alley
  • Trick Track Trek
  • Elevator Antics
  • Poison Pond
  • Mine Cart Madness
  • Blackout Basement
  • Boss Dumb Drum
Chimp Caverns
  • Tanked Up Trouble
  • Manic Mincers
  • Misty Mine
  • Loopy Lights
  • Platform Perils
  • Necky's Revenge

editDonkey Kong Country seriesDonkey Kong

Donkey Kong Country · Donkey Kong Country 2: Diddy's Kong-Quest · Donkey Kong Country 3: Dixie Kong's Double Trouble · Donkey Kong 64

Game Boy: Donkey Kong Land · Donkey Kong Land 2 · Donkey Kong Land 3


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Donkey Kong Country

Developer(s) Rare Ltd.
Publisher(s) Nintendo
Release date November 25, 1994 (NA)
Genre 2D platformer
Mode(s) Single player
Age rating(s) ESRB: K-A
Platform(s) SNES
Game Boy Color
Media 32 Megabit Cartridge
Input SNES Controller
Credits | Soundtrack | Codes | Walkthrough

Donkey Kong Country is a 2D platformer utilizing pre-rendered sprites, giving an unprecedented next-generation look to an SNES game. It is also historically significant for being the first blockbuster Rare and Nintendo collaboration that would later lead to many Nintendo 64 hits.

The DKC related games that followed were Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble and Donkey Kong 64.



The gameplay in Donkey Kong Country is very similar to other Super Nintendo video games. Unlike most of them, however, this game features two protagonists simultaneously moving on the screen. Their names are Donkey Kong and Diddy Kong. Both Kongs can only take one hit before a life is lost. Each character has their own weaknesses and strengths. For instance, Diddy Kong is shorter than Donkey Kong, but can jump higher and farther than him. Donkey Kong is stronger than Diddy and has a special slap attack, which can reveal hidden secrets and can destroy tough enemies. Players can switch between Donkey and Diddy by a 'tag' touch (unless one of the Kongs has been hit and isn't available). Donkey Kong is best for taking down tough enemies while Diddy is best for jumping high and far, as well as going faster than Donkey Kong.

A total of six worlds are located in the game:Kong Jungle, Monkey Mines, Vine Valley, Gorilla Glacier, Kremkroc Industries Inc., and Chimp Caverns. The last world (Gangplank Galleon) is only one level, not a complete world. Several of the levels look nothing alike because of the graphics, with one being a heavy rainstorm in the jungle, another being an undersea adventure, and another being at a temple. The goal of the game is to reach the end of the level, gaining bananas (100 gives you another life), balloons (which also give you one, two, or three lives) and collecting animal-buddy tokens (which lead to a bonus level for animal buddies). The Kongs can defeat many of the enemies by a single jump on the head. They can also throw barrels and somersault or cartwheel into enemies. The types of barrels are, 'DK' barrels (which release a captured partner), regular barrels, steel kegs, (which can be ridden and don't break after hitting one enemy), blast barrels, which act like cannons, and TNT barrels, which break open secret walls and kill certain enemies. Several of the levels are frequent in launching the Kongs out barrel cannons (which usually cost a life if they launch out at the wrong time).


Bad Guys

  • Gnawty- A green beaver. All they do is walk.
    • Pink Gnawty- Encountered in Vine Valley temples, these cannot be defeated and are protected by a lethal rolling wheel.
  • Necky- A very large brown bird. Some throw pellets at the Kongs.
  • Army- A tough armadillo. Donkey Kong can defeat them with one jump.
  • Zinger- An annoying yellow bee with a big stinger.
    • Orange Zinger- Encountered in caves.
    • Green Zinger- Encountered in caves and Gorilla Glacier.
    • Red Zinger- Encountered in caves
  • Slippa- A red banded snake. All they do is slither.
  • Manky Kong- Similar to Donkey Kong, Manky Kong throws barrels over and over at the Kongs.
  • Mini-Necky- A tiny, gray version of Necky. They spit out pellets.

Aquatic Bad Guys

  • Bitesize- A small green and red fish. They simply swim.
  • Croctopus- A dangerous purple octopus. They are invincible and can only be dodged by swimming around them.
    • Blue Croctopus- This type of Croctopus chases the Kongs until they reach a certain waypoint. They are only seen in Gorilla Glacier waters.
  • Chomps Jr.- A blue, smaller version of chomps.
  • Chomps- A large, green shark.
  • Clambo- An oversized clam that spits out pearls. Like the croctopus, they are invincible.
  • Squidge- A jellyfish only seen in Kremkroc Industries Inc. waters.


  • Kritter- A green reptilian creature displaying humanoid characteristics, Kritters simply walk and are the main faction of K. Rool's army.
    • Brown Kritter- These Kritters jump from side to side and are tough to jump on. Encountered in caves.
    • Blue Kritter- Blue Kritters walk AND jump at the same time, making them the toughest Kritters.
    • Gray Kritter- Gray Kritters also jump high, but only stay in one spot. Some only walk. Encountered in Vine Valley.
  • Klump- K. Rool's main general. Diddy can't jump on his head because of his helmet. Their weak spot is the torso.
  • Krash- A Kritter in a mine cart. Only encountered in mine cart related levels.
  • Klaptrap- A tiny reptilian creature with a giant mouth and sharp teeth. They're blue and more deadly than Kritters.
    • Purple Klaptrap- Purple Klaptraps are only encountered once in a cave level. They jump very high in the air as soon as the Kongs jump, making them very hard to defeat.
  • Rockkroc- Reptilian creatures made of rock. They sleep when the light is off and can't be defeated. They also run very fast and are hard to jump over. Besides Croctopuses, Rockkrocs are the toughest enemies in the game.
  • Krusha- A bulky, yet idiotic blue Kremling. Diddy Kong can't defeat them.
    • Red Krusha- A red and gray Krusha that can only be defeated by barrels. Only encountered in a mine level.


  • Very Gnawty
  • Master Necky
  • Queen B.
  • Really Gnawty
  • Dumb Drum
  • Master Necky Snr.
  • King K. Rool

Donkey Kong series
Main series
Donkey Kong | Donkey Kong Jr. | Donkey Kong Jr. Math | Donkey Kong 3
Donkey Kong Country | Donkey Kong Country 2 | Donkey Kong Country 3 | Donkey Kong 64 | Donkey Kong Jungle Beat
Handheld series
Donkey Kong (1994) | Donkey Kong Land | Donkey Kong Land 2 | Donkey Kong Land III
Donkey Kong Racing Spin-off
Diddy Kong Racing | Donkey Kong Racing | Donkey Kong Barrel Blast | Diddy Kong Racing DS
Donkey Kong Music Spin-off
Donkey Konga | Donkey Konga 2 | Donkey Konga 3: All You Can Eat! Spring 50 Song Mix
Donkey Kong Puzzle Spin-off
Donkey Kong Coconut Crackers | DK King of Swing | DK King of Swing DS
Mario vs. DK | Mario vs. Donkey Kong 2: March of the Minis
Donkey Kong - Donkey Kong Jr. - Diddy Kong

This article uses material from the "Donkey Kong Country" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address