| Donkey Kong Country | |
|---|---|
![]() North American box art, SNES version |
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| Developer(s) | Rare |
| Publisher(s) | Nintendo |
| Designer(s) | Tim Stamper (producer) |
| Composer(s) | David Wise Eveline Fischer Robin Beanland |
| Platform(s) | Super NES Game Boy Color Game Boy Advance Virtual Console |
| Release date(s) | |
| Genre(s) | Platform, side-scroller |
| Mode(s) | Single-player, multiplayer |
| Rating(s) | ESRB: K–A (SNES), E (GBA, VC) OFLC: G (VC) |
| Media | 32-megabit SNES cartridge GBC cartridge GBA cartridge |
Donkey Kong Country is a 2-D side scrolling platform video game developed by Rare, featuring the character Donkey Kong. It was released for the Super Nintendo Entertainment System (SNES) in 1994. Following an intense marketing campaign, the original SNES version sold over 8 million copies wordwide, making it the best-selling non-bundled SNES game of all time. It was the first Donkey Kong game not to be produced or directed by Shigeru Miyamoto. Instead, it was produced by Tim Stamper.
The game was rereleased on Nintendo's Virtual Console service on 7 December 2006 in Australia, 8 December 2006 in Europe, and 19 February 2007 in North America.
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The object of Donkey Kong Country is to make it through 39 different side-scrolling levels and recover the Kongs' banana hoard, which has been stolen by the Kremlings.[1][2] Each level is uniquely themed and consists of varying tasks such as swimming, riding in mine carts, launching out of barrel cannons, or swinging from vine to vine.[2] Players lose a life if they get hit by any enemy or fall off the screen. To defeat an enemy, players can either execute a jump or groundslam (a move reserved only for Donkey Kong). However, some enemies cannot be taken down like this, so the player must throw a barrel or use the assistance of an animal. Enemies vary in difficulty, usually becoming tougher to take down as the game progresses. When the player has lost all their lives, the game is over. However, the player can gain additional lives by collecting items scattered throughout the levels, including bananas; golden letters that spell out K–O–N–G; extra life balloons; and golden animal tokens that lead to bonus levels.[3] There are also many secret passages that can lead to bonus games where the player can earn additional lives or other items.[4]
Players of Donkey Kong Country control one of two characters: Donkey Kong or his nephew Diddy. The player can switch between characters if they are both on the screen. Donkey Kong is the larger and stronger of the two, and can defeat enemies more easily. Diddy Kong is faster and more agile, but not as powerful.[5]
In several levels players can gain assistance from various animals, who are found by breaking open crates. These helpers include Rambi the Rhino, Expresso the Ostrich, Enguarde the Swordfish, Winky the Frog, and Squawks the Parrot. Each animal can be found in an appropriately themed level: for example, Enguarde can only be found underwater, and Squawks will be found in caves.[2][6] Some animals can also give players access to bonus games.[5]
The game can be played solo or by two players. In two–player mode there are two types of play: "Contest" and "Team". In Contest mode players take turns playing each level as quickly as possible; the object is to complete the most levels in the fastest time. In Team mode both players instead play together, with one player controlling Donkey Kong and the other controlling Diddy. According to the game's instruction manual, this is a good way for inexperienced players to play alongside more experienced players.[7]
Donkey Kong Country uses of a series of map screens to track the players' progress. Between each level, players control their character on the map screen, navigating to the next level they want to play. Each level on the map is marked with an icon: unfinished levels are marked by Kremlings (the game's main enemy), while friendly areas are marked by members of the Kong family.[7] Every individual world map screen has one boss enemy at the end of the course, which must be defeated to travel back to the main map screen of the whole island.
It is possible to acess previous world maps without defeating the boss by finding Funky Kong, who will let you borrow his barrel plane. Players use this ability to select the world from the main screen, then the level within it.
During play the game interface hides most game-related information, such as the number of bananas, letters, and animal tokens collected, as well as the number of lives remaining. When an item is collected, the relevant information briefly appears on the screen.[8]
In Donkey Kong Country, Donkey Kong, together with his nephew Diddy Kong, must recover his stolen hoard of bananas from King K. Rool and the Kremlings. Upon investigating the empty "Kong's Banana Hoard", located directly underneath his home in the Kongo Jungle, Donkey Kong embarks on an adventure throughout his native Donkey Kong Island. While collecting bananas on the island's vastly different regions, Kong must defeat many enemies, including the reptilian Kremlings, and other hazardous creatures native to the island. Aiding him in his quest are some of the other Kongs: Diddy accompanies Donkey Kong on his quest, Cranky provides hints (and comic relief), Candy operates the island's save points, and Funky offers a means of transportation around the island. Also assisting Donkey Kong at times are various 'animal buddies' (Rambi the rhino, Expresso the ostrich, Enguarde the swordfish, Winky the frog, and Squawks the parrot), each with their own unique abilities. After progressing through the island's different areas, Kong ultimately arrives at a pirate ship called Gangplank Galleon, where Kong's nemesis and the leader of the Kremlings, King K. Rool, awaits with Kong's Banana Hoard. Upon his defeat, the game ends with a final shot of Kong's Banana Hoard restored to its former glory, filled with bananas once again.
Before Donkey Kong Country's production, Rare's Chris and Tim Stamper programmed experiments with a Silicon Graphics workstation, with their initial focus centred on a boxing game. After impressing Nintendo with their progress, Genyo Takeda was dispatched to Japan to advise then-president of Nintendo Hiroshi Yamauchi. Following talks between Yamauchi and Rare, Nintendo acquired 25% of the company, which culminated in the production of a new title using the SGI technology. The Stampers expressed interest in making a game based on Donkey Kong and were given Nintendo's consent.
The Donkey Kong character was also redesigned with a distinct, three-dimensional physical appearance. While borrowing the red necktie introduced in 1994's Game Boy version of Donkey Kong, the character featured a new look that would become the standard still used over a decade later on the Nintendo GameCube, Wii, and other Nintendo consoles.
As a part of Nintendo's marketing campaign, a 15-minute VHS tape titled Donkey Kong Country: Exposed was sent to subscribers of Nintendo Power magazine.[9] The video shows a brief tour of Nintendo of America's headquarters in Redmond, Washington and footage from the game when it was in the final stages of development. Several game testers provide tips on how to access bonus levels and perform tricks throughout the game. Various interviews promote the level of graphical complexity as being revolutionary for game systems at that time. A segment at the end of the video reminds viewers that the game is available only on Nintendo's 16-bit Super Nintendo Entertainment System console and not on rival 32-bit and CD-ROM based consoles (e.g., Sega 32X and Sega CD) that boasted superior processing power. In a "hidden" section at the end of the cassette, the host of the video opens a door and discovers that Nintendo of America testers are playing an early development version of the Killer Instinct arcade. A character resembling Chief Thunder is shown with notable differences.
The game was revolutionary in that it was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics. It was a technique that was also used in Rare's Killer Instinct. Many later 3D video games also used pre-rendered 3D together with fully 3D objects. Rare took significant financial risks in purchasing the expensive SGI equipment used to render the graphics. A new compression technique they developed in house allowed them to incorporate more detail and animation for each sprite for a given memory footprint than previously achieved on the SNES, which better captured the pre-rendered graphics. Both Nintendo and Rare refer to the technique for the creating the game's graphics as "ACM" (Advanced Computer Modelling).
Nintendo producer Shigeru Miyamoto criticised Donkey Kong Country, stating that "Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good."[10] Miyamoto later apologised, saying he had been harsh due to Nintendo pressuring him at the time to make Super Mario World 2: Yoshi's Island similar to Donkey Kong Country.[10]
Donkey Kong Country also had a popular soundtrack which was released on CD under the title DK Jamz. Composers Robin Beanland, Eveline Fischer and David Wise collaborated on this ensemble of jungle music. The diverse composition consists of over 20 tracks.
The soundtrack was also the focus of an OverClocked ReMix collaboration titled Kong in Concert, later praised by Wise.[11]
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 93%[12] |
| GameStats | 9.1 of 10[13] |
| Review scores | |
| Publication | Score |
| Electronic Gaming Monthly | 9.25 of 10[12] |
| Game Informer | 9.5 of 10[12] |
| IGN | 8.5 of 10[14] |
| Nintendo Power | 4.5 of 5[12] |
Donkey Kong Country was very successful on release, eventually selling 8 million copies.[15] Later, the game was released as a pack-in game in the Super Nintendo "Donkey Kong Set" (which contained the console, controller, connections and the game). This facilitated sales of over a million copies, making it a Player's Choice re-release title around 1998. The SNES version received a 90% score, while the Game Boy Color and the Game Boy Advance received a 78% score at GameRankings.[16]
It won several awards from Electronic Gaming Monthly in their 1994 video game awards, including Best Super NES Game, Best Animation, Best Game Duo, and Game of the Year.[17] However, it was also considered by the magazine to be one of the Top 10 Most Overrated Games of All Time before their 200th issue anniversary in 2005.[18] The game also made the #9 spot in GameSpy's 2003 list of the 25 most overrated games of all time.[19] However, it was also rated the 90th best game made on a Nintendo system in Nintendo Power's Top 200 Games list in 2006.[20]
In 2000, a version of Donkey Kong Country was released for the Game Boy Color. In 2003, another version of the game was released for the Game Boy Advance. This version had increased brightness, at the cost of contrast and colour saturation, to make the game easier to see on an unlit LCD. Both games had some new features, including new minigames, hidden pictures, and a Time Trial mode; additionally, the GBC version had a new stage in Chimp Caverns, "Necky Nutmare", as well as a revamped and longer Winky's Walkway, while the GBA version had multiplayer games. Both versions also had lower sound fidelity and a number of minor changes. Candy Kong no longer runs a save point, so players can save the game in any area. The GBC version had some of the music scrapped and replaced, often with music that originated in Donkey Kong Land.[21]
The Super Nintendo version 1.1[22] was released on the Virtual Console for the Wii in Oceania on 7 December 2006, Europe on 8 December 2006, and North America on 19 February 2007.
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This page is for quotes from the Donkey Kong Country series of electronic games by Nintendo as well as the animated series based on it.
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"Oh We'll cheer him up El Pretno! Sir! General Klump Reporting! I have some News, and it's in my A1 rank of importance, Sir!"
| Donkey Kong Country | |
|---|---|
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| Developer(s) | Rare, Nintendo |
| Publisher(s) | Nintendo |
| Release date(s) |
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| Genre(s) | Platformer, Side-Scroller |
| System(s) | SNES, Nintendo Power (SNES), Game Boy Color, Game Boy Advance, Wii Virtual Console |
| Mode(s) | Single player, Two player |
| Rating(s) | |
| Media | 32Mb cartridge |
| Followed by | Donkey Kong Country 2: Diddy's Kong Quest |
| Series | Donkey Kong Country |
Donkey Kong Country is a video game developed by Rare and Nintendo, featuring the popular arcade character, Donkey Kong. It was released for the SNES and Super Famicom in 1994, 11 years after the last Donkey Kong game, Donkey Kong 3. It was ported to the Wii Virtual Console on the Nintendo Wii on December 8, 2006 in Europe and Australia, December 12, 2006 in Japan, and February 19, 2007 in North America. It was produced by Tim Stamper. This was the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto.
This game can be credited as the original Donkey Kong game, as it was the first that allowed players to control Donkey Kong. In addition, it helped to define the characters of the Kong family and create the back story that we know of now.
King K. Rool and the Kremlings have stolen Donkey Kong's hoard of bananas; now he must recover the stash. His banana hoard was located just in a cave underneath his house, somehow nobody noticed giant bananas being transported. Donkey Kong has the special help of his nephew and best buddy, Diddy Kong, who idolizes DK. Cranky Kong and the other Kongs (Funky Kong and Candy Kong) lend a hand along the way.

editDonkey Kong Country series↑ Donkey Kong
Donkey Kong Country · Donkey Kong Country 2: Diddy's Kong-Quest · Donkey Kong Country 3: Dixie Kong's Double Trouble · Donkey Kong 64
Game Boy: Donkey Kong Land · Donkey Kong Land 2 · Donkey Kong Land 3
| Portal: Action/Adventure | |
Donkey Kong Country at Nintendopedia |
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| Donkey Kong Country | |
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| Developer(s) | Rare Ltd. |
| Publisher(s) | Nintendo |
| Release date | November 25, 1994 (NA) |
| Genre | 2D platformer |
| Mode(s) | Single player |
| Age rating(s) | ESRB: K-A |
| Platform(s) | SNES Game Boy Color |
| Media | 32 Megabit Cartridge |
| Input | SNES Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Donkey Kong Country is a 2D platformer utilizing pre-rendered sprites, giving an unprecedented next-generation look to an SNES game. It is also historically significant for being the first blockbuster Rare and Nintendo collaboration that would later lead to many Nintendo 64 hits.
The DKC related games that followed were Donkey Kong Country 2: Diddy's Kong Quest, Donkey Kong Country 3: Dixie Kong's Double Trouble and Donkey Kong 64.
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The gameplay in Donkey Kong Country is very similar to other Super Nintendo video games. Unlike most of them, however, this game features two protagonists simultaneously moving on the screen. Their names are Donkey Kong and Diddy Kong. Both Kongs can only take one hit before a life is lost. Each character has their own weaknesses and strengths. For instance, Diddy Kong is shorter than Donkey Kong, but can jump higher and farther than him. Donkey Kong is stronger than Diddy and has a special slap attack, which can reveal hidden secrets and can destroy tough enemies. Players can switch between Donkey and Diddy by a 'tag' touch (unless one of the Kongs has been hit and isn't available). Donkey Kong is best for taking down tough enemies while Diddy is best for jumping high and far, as well as going faster than Donkey Kong.
A total of six worlds are located in the game:Kong Jungle, Monkey Mines, Vine Valley, Gorilla Glacier, Kremkroc Industries Inc., and Chimp Caverns. The last world (Gangplank Galleon) is only one level, not a complete world. Several of the levels look nothing alike because of the graphics, with one being a heavy rainstorm in the jungle, another being an undersea adventure, and another being at a temple. The goal of the game is to reach the end of the level, gaining bananas (100 gives you another life), balloons (which also give you one, two, or three lives) and collecting animal-buddy tokens (which lead to a bonus level for animal buddies). The Kongs can defeat many of the enemies by a single jump on the head. They can also throw barrels and somersault or cartwheel into enemies. The types of barrels are, 'DK' barrels (which release a captured partner), regular barrels, steel kegs, (which can be ridden and don't break after hitting one enemy), blast barrels, which act like cannons, and TNT barrels, which break open secret walls and kill certain enemies. Several of the levels are frequent in launching the Kongs out barrel cannons (which usually cost a life if they launch out at the wrong time).
| Donkey Kong series |
|---|
| Main series |
| Donkey Kong | Donkey Kong Jr. | Donkey Kong Jr. Math | Donkey Kong 3 Donkey Kong Country | Donkey Kong Country 2 | Donkey Kong Country 3 | Donkey Kong 64 | Donkey Kong Jungle Beat |
| Handheld series |
| Donkey Kong (1994) | Donkey Kong Land | Donkey Kong Land 2 | Donkey Kong Land III |
| Donkey Kong Racing Spin-off |
| Diddy Kong Racing | Donkey Kong Racing | Donkey Kong Barrel Blast | Diddy Kong Racing DS |
| Donkey Kong Music Spin-off |
| Donkey Konga | Donkey Konga 2 | Donkey Konga 3: All You Can Eat! Spring 50 Song Mix |
| Donkey Kong Puzzle Spin-off |
| Donkey Kong Coconut Crackers | DK King of Swing | DK King of Swing DS Mario vs. DK | Mario vs. Donkey Kong 2: March of the Minis |
| Characters |
| Donkey Kong - Donkey Kong Jr. - Diddy Kong |
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