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For the character of the same name, see Donkey Kong Junior.
Donkey Kong Junior
Donkey Kong Jr. (arcade game).png
Developer(s) Nintendo R&D1
Publisher(s) Nintendo
Designer(s) Shigeru Miyamoto
Platform(s) Arcade, various
Release date(s) 1982
Genre(s) Platform
Mode(s) Up to 2 players, alternating turns
Input methods Joystick, 1 button
Cabinet Standard

Donkey Kong Junior (ドンキーコングJR. Donkī Kongu Junia?) is a 1982 arcade-style platform video game by Nintendo. It first appeared in arcades, and was later released for a variety of platforms, most notably the Nintendo Entertainment System. Over the course of the 1980s, it was also released for various console systems, with the form of the title abbreviated as Donkey Kong Jr. in most versions.[citation needed] Its eponymous star, Donkey Kong Junior (DKJ), is trying to rescue his father Donkey Kong, who has been imprisoned. Donkey Kong's cage is guarded by Mario, in his only appearance as an antagonist in a video game. This game is the sequel to the video game Donkey Kong, which featured Mario as the protagonist and Junior's father as the antagonist.

Contents

Plot

Mario, known beforehand as Jumpman, has incarcerated Donkey Kong after re-capturing him in Donkey Kong[1]. Donkey Kong Jr. must save his father from Mario by putting the key or keys in the stage into all of the locks. Mario attempts to stop DK Jr. by releasing the many animals he controls to knock DK Jr. off the vines and platforms[2]. DK Jr. defeats Mario if the player completes the second stage by putting all six keys in their locks, making the floor disappear. DK Jr. catches Donkey Kong while Mario falls onto the ground. Mario makes an attempt to chase after DK, but DK punches Mario into the air. Mario then retreats.

Like in Donkey Kong, if the player completes the final stage, Donkey Kong Junior restarts at the first stage with a higher level of difficulty.

Gameplay

The player controls DKJ and has to rescue Donkey Kong from Mario, who had captured him. Like its predecessor, Donkey Kong, Jr. is an arcade-style platform game. There are a total of four levels, each with a somewhat different theme. DKJ can move and jump for the most part, but can also climb up vines. Enemies include "Snapjaws", which resemble bear traps with eyes, and bird-like creatures called "Nitpickers" that Mario releases to thwart DKJ. If the player touches one of these enemies or falls too far, a life is lost. Enemies can be defeated by dropping fruit onto them. At the top of every stage is Mario and Donkey Kong, and when DKJ reaches the top, he chases Mario to the next stage. If the player beats the fourth level, a cut scene is shown of the floor disappearing and the three fall to the ground. DKJ catches DK and Mario falls, hits the ground and dies. (This may be why he didn't appear in Donkey Kong 3.) Once the four levels are completed, the player restarts the game with increased difficulty and his or her points and lives retained. Up to two players can play the game alternately.

The game is split in to four levels.

  • The first level is simple. DKJ must climb up vines to get to the top while avoiding bear traps.
  • In the second level, DKJ must get to the top by jumping on platforms and climbing across chains. DKJ must avoid getting hit by birds.
  • The third level is much harder. DKJ must climb up an odd platform while avoiding sparks of electricity.
  • In the last level, DKJ must throw all the keys into the spaces at the top platform while avoiding birds.

You lose a life if

  • Donkey Kong Jr. runs into a bear trap, bird, a bird's egg, sparks of electricity, or Mario;
  • Donkey Kong Jr. falls off the stage;
  • The bonus timer reaches 0.

Legacy

Donkey Kong Junior is regarded as one of the Top 100 Video Games by the Killer List of Videogames. Donkey Kong Junior was selected to be among five arcade games chosen for history's first official video game world championship, which was filmed at Twin Galaxies in Ottumwa, Iowa by ABC-TV's That's Incredible! over the weekend of January 8-9, 1983.[citation needed] The game later spawned a cereal which featured fruit-flavored cereal pieces shaped like bananas and cherries. Donkey Kong, Jr. is shown on the box wearing a red shirt with a big yellow J printed on the front.[citation needed]

Competitive play

For more than twenty years, the Donkey Kong, Jr. world record had been held by noted gamer Billy Mitchell, who had achieved 957,300 points in 1983. On August 10, 2008, Mitchell's benchmark score was eclipsed by Icarus Hall of Port Angeles, Washington, who scored 1,033,000 points.[3] On April 24, 2009, Steve Wiebe eclipsed Hall's score, finishing with 1,139,800 points. [4] On September 3, 2009, at 1984 Arcade in Springfield MO, Mark L Kiehl of Enid, OK surpassed Wiebe's record with a score of 1,147,800.[5][6] Steve Weibe has since regained the record with a score of 1,190,400 on his home machine set on Tuesday, February 16th, 2010. [7]

Ports

Like most arcade games of this era, this game was ported to many home systems, including the video game consoles NES, Family Computer Disk System, Atari 2600, Atari 7800, Atari XE Game System, ColecoVision, and Intellivision. Two Game & Watch versions of the game were also made. One black and white version for the Widescreen handheld, and a color version for the Tabletop and Panorama series. The NES version was one of the three launch titles for the system in Japan.[citation needed] This game, along with the original Donkey Kong, was re–released in 1988 in an NES compilation titled Donkey Kong Classics. The NES version of the game was later released on the e-Reader and is now available on the Virtual Console for the Wii.[8] The NES version was also a playable game on Animal Crossing, but required a special password from the official website which is now no longer available.

In other media

Donkey Kong Jr. was also a cartoon on Saturday Supercade, a cartoon series that aired on Saturday mornings from 1983-1985. The plot had Jr. looking for his dad Donkey Kong who is on the run from Mario and Pauline.

In an episode of Captain N: The Game Master, Simon Belmont got hit on the head and thought he was Donkey Kong Jr.

In the Game Boy Advance version of Super Mario Bros. 3 the king of World 4 was transformed into a monkey with a 'J' on his shirt resembling Donkey Kong Jr.'s shirt.

References

External links


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

This article is about the game Donkey Kong. For the character, see Donkey Kong Jr.
Donkey Kong Jr.

Developer(s) Nintendo
Publisher(s) Nintendo
Arcade
NES
Atari
Atari 2600
CBS Electronics
Intellivision
ColecoVision
Designer(s) Director:
Shigeru Miyamoto
Release date Arcade:
1982
Game and Watch:
1982 (NA)
Atari 2600:
1982 (NA)
Intellivision:
1983 (NA)
ColecoVision:
1983 (NA)
Famicom:
July 15, 1983 (JP)
NES:
June 15, 1986 (EU)
June 16, 1986 (NA)
Famicom Disk System
July 19, 1988 (JP)
Atari 7800:
1988 (NA)
e-Reader:
September 16, 2002 (NA)
Virtual Console:
December 2, 2006 (JP)
December 4, 2006 (NA)
December 22, 2006 (EU)
December 22, 2006 (AU)
Genre 2D platformer
Mode(s) Single player
1-2 players alternating
Age rating(s) N/A
Arcade
Atari 2600
Intellivision
ColecoVision
NES
ESRB: E
e-Reader
Virtual Console
Platform(s) Arcade
Atari 2600
Intellivision
Game & Watch
ColecoVision
Famicom
Nintendo Entertainment System
Famicom Disk System
Atari 7800
e-Reader
Virtual Console
Media Cartridge
NES
Input Arcade
Joystick, Button
Atari 2600 Joystick
Intellivision Controller
ColecoVision Controller
NES Controller
Atari 7800 Joystick
e-Reader
Credits | Soundtrack | Codes | Walkthrough


Donkey Kong Jr. is an arcade game released by Nintendo on 1982. The game is the sequel to the game, Donkey Kong.

Title Screen

Story

The "stupid monkey" is back. Only, this time, he's not throwing barrels at Mario. Nope, this time, he's in a cage, guarded by Mario and his bear traps.

In a role reversal of epic proportions, it's up to Donkey Kong Jr. to jump, climb, avoid the traps, navigate several obstacles, and rescue his dad from Mario's evil clutches.

Gameplay

Where Donkey Kong had ladders and platforms to climb and jump across, Donkey Kong Junior now has vines and chains to use in addition to platforms. Grabbing one vine or chain causes Junior to climb up slowly or descend very rapidly. Grabbing two vines or chains enables Junior to climb up faster.

Instead of hammers, there are fruits strewn around the structures. Grabbing a fruit gives Junior bonus points and causes it to fall, hitting whatever enemy happens to be in its path of descent and awarding points with each enemy hit.

In the first three screens of each level (which consists of four screens), Junior must reach the top of the screen where the key is. On the fourth screen, Junior must push six keys into six locks in order to free Papa Kong. Completion of these objectives before the bonus timer runs out awards the player with remaining bonus points in the timer.

Gallery


Donkey Kong series
Main series
Donkey Kong | Donkey Kong Jr. | Donkey Kong Jr. Math | Donkey Kong 3
Donkey Kong Country | Donkey Kong Country 2 | Donkey Kong Country 3 | Donkey Kong 64 | Donkey Kong Jungle Beat
Handheld series
Donkey Kong (1994) | Donkey Kong Land | Donkey Kong Land 2 | Donkey Kong Land III
Donkey Kong Racing Spin-off
Diddy Kong Racing | Donkey Kong Racing | Donkey Kong Barrel Blast | Diddy Kong Racing DS
Donkey Kong Music Spin-off
Donkey Konga | Donkey Konga 2 | Donkey Konga 3: All You Can Eat! Spring 50 Song Mix
Donkey Kong Puzzle Spin-off
Donkey Kong Coconut Crackers | DK King of Swing | DK King of Swing DS
Mario vs. DK | Mario vs. Donkey Kong 2: March of the Minis
Characters
Donkey Kong - Donkey Kong Jr. - Diddy Kong
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