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Doom is a computer game, released in 1993. Numerous sequels and spin-offs have been made since then.
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DOOM (Old Eng. dom, a word common to Teut. languages for that which is set up or ordered, from "do," in its original meaning of "place"; cf. Gr. O& us, from stem of TLOflp), originally a law or enactment, the legal decision of a judge, and particularly an adverse sentence on a criminal. The word is thus applicable to the adverse decrees of fate, and particularly to the day of judgment. The verb "deem," to deliver a judgment, and hence to give or hold an opinion, is a derivative, and appears also in various old Teutonic forms. It is seen in "deemster," the name of the two judges of the Isle of Man.
Categories: DOO-DRI
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Doom
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| Developer(s) | id Software |
| Publisher(s) | id Software, GT Interactive, Activision |
| Engine | id Tech 1 |
| Release date(s) | |
| Genre(s) | FPS |
| System(s) | MS-DOS, Atari Jaguar, Sega 32X, PlayStation, Sega Saturn, Super Nintendo, Game Boy Advance, 3DO Interactive Multiplayer, Xbox Live Arcade |
| Players | 1-4 |
| Rating(s) | (GBA) |
| Series | Doom |
Doom is a computer game created by id Software and published during 1993. The game is considered to be a cult classic among first person shooters. It was originally released as a free game, with only the first episode (Knee-Deep in the Dead) playable until players registered and purchased the rest of the game (episodes 2 and 3). A second version of the game, titled The Ultimate Doom, released the fourth and final episode (Thy Flesh Consumed).
Doom's plot takes place on moons of Mars during testing of an experimental teleport which fails and creates a time-space warp into Hell, allowing demons to invade the surface of Mars.
editDoom series
Doom · Doom II (Final Doom) · Doom 64 · Doom 3 (Resurrection of Evil) · Doom 4
| Portal: Shooters | |
Doom at Doom Wiki |
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| Doom | |
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| Developer(s) | id Software |
| Publisher(s) | id Software DOS Mac Atari Amiga Atari Jaguar Sega Sega 32X Williams Entertainment Super Nintendo PlayStation Logic Ware 3DO GT Interactive PC Sega Saturn Activision Game Boy Advance Xbox Live Arcade |
| Designer(s) | John Romero |
| Engine | Doom engine |
| Release date | DOS: December 10, 1993 (NA) Atari Jaguar: 1994 (NA) Sega 32X: 1994 (NA) PlayStation: March 16, 1995 (NA) Super Nintendo: February 29, 1996 (NA) 3DO: 1996 (NA) Sega Saturn: March 31, 1997 (NA) Amiga: 1998 (EU) Game Boy Advance: October 28, 2001 (NA) Xbox Live Arcade: September 27, 2006 (NA) |
| Genre | First person shooter |
| Mode(s) | Single player 2 player Online Cooperative 2-4 players Online Versus |
| Age rating(s) | N/A DOS Mac Amiga 3DO ESRB: T Game Boy Advance ESRB: M PC Super Nintendo Sega 32X Atari Jaguar Sega Saturn Playstation Xbox Live Arcade |
| Platform(s) | DOS Mac Amiga PC Super Nintendo Atari Jaguar Sega 32X 3DO Sega Saturn PlayStation Game Boy Advance Xbox Live Arcade As part of: Doom 3 Collector's Edition Doom 3: Resurrection of Evil |
| Media | 5 Floppy disks: DOS Mac Amiga Compact disc: PC 3DO Sega Saturn PlayStation 22 Megabyte Download Xbox Live Arcade |
| Input | Sega Genesis Controller Super Nintendo Controller Atari Jaguar Controller 3DO Controller Sega Saturn Controller PlayStation Controller Xbox Controller Xbox 360 Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Doom is the first in a series of first person shooters created by id Software. Doom was first released in 1993 on PC as shareware. It is considered to firmly establish the first person shooter genre, following in the footsteps of Wolfenstein 3D. Since its release, it has been ported to many platforms. The success of Doom prompted id Software to create a sequel, Doom II.
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The company United Aerospace Corporation (a.k.a. UAC) is the sole source of funding and supplies and oversees to all Mars base dealings. In addition to UAC occupying the bases on Deimos and Phobos, Marines are kept there, making it more of a military base. However, some believe that while UAC has been making technology to help us, they have also been dealing in illegal portal research. You, a new marine, pick up something on your radar coming from the Phobos base, an anomaly of sorts. However, when you arrive there, you find that the whole crew has been turned into zombies. Armed with your lonely pistol, you fight through the base to see just 'what the hell is going on'.
The objective of each level is simply to locate the exit room that leads to the next area (usually labeled with an inviting red EXIT sign), while surviving all hazards on the way. Among the obstacles are monsters, pits of radioactive slime, ceilings that come down and crush the player, and locked doors for which a keycard, Skeleton key, or remote switch need to be located. The levels are sometimes labyrinthine (the automap is a crucial aid in navigating them), and feature plenty of hidden secret areas that hold power-ups as a reward for players who explore.
Doom is notable for the weapons arsenal available to the player, which became prototypical for first-person shooters. The player starts armed only with a pistol, and brass-knuckled fists in case the ammunition runs out, but larger weapons can be picked up: these are a chainsaw, a shotgun, chain gun, a rocket launcher, a plasma rifle, and finally the immensely powerful BFG 9000. There are a wide array of power-ups, such as a backpack that increases the player's ammunition-carrying capacity, armor, first aid kits to restore health, the berserk pack (a black first aid box that puts the character into berserk mode, allowing them to deal out rocket launcher-level damage with their fists and potentially splattering former humans and imps), and supernatural blue orbs (called Soul Spheres) that boost the player's health percentage beyond 100%, up to a maximum of 200%.
The enemy monsters in Doom make up the central gameplay element. The player faces them in large numbers, on the higher of the game's five difficulty levels often encountering a dozen or more in the same room. There are ten types of monsters (Doom II doubles this figure), including possessed humans as well as demons of different strength, ranging from weak but ubiquitous imps and red, floating cacodemons, to the bosses which survive multiple strikes even from the player's strongest weapons. The monsters have very simple behavior, consisting of either walking toward the player or attacking by throwing fireballs, biting, and scratching (though they can also monster fight each other).
Many versions of Doom (and its sequels) include secret levels which are accessed by the player discovering alternate exits, often hidden behind secret doors or in difficult-to-reach areas. In some versions of Doom II, two of these secret levels incorporate level design and characters from Doom's precursor, Wolfenstein 3D.
Aside from the single-player game mode, Doom features two-player multiplayer modes playable over a network: "co-operative", in which two to four players team up against the legions of Hell, and "deathmatch", in which two to four players fight each other.
![]() Former human |
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![]() Game Boy Advance Doom |
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| Doom - Doom II - Final Doom - Doom 64 - Doom 3 - Resurrection of Evil - Board game - Doom RPG - Doom Resurrection - Doom Classic - Doom II RPG |
| Software |
| Doom engine | Doom 3 engine | Doom WAD |
| Literature |
| Doom comic - Doom Music - Reaper Miniatures - Masters of Doom - Doom film Novels: Knee-Deep in the Dead - Hell On Earth - Infernal Sky - Endgame - Worlds on Fire - Maelstrom |
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Doom is a violent first-person shooter computer game made by id Software in 1993. It is one of the first games to use 3 dimensional levels. The game is about killing demons and zombies. Doom has traps that will hurt you and sometimes make you die and fall to the ground. Doom was also the first game with multiplayer deathmatch. This means you can fight with other players instead of the demons and zombies. The game was made with a computer language called C using some new techniques John Carmack created.
It has two sequels: Doom 2 that came out in 1994, and Doom 3 that came out in 2004.
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