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From Wikipedia, the free encyclopedia


Doom may refer to:

  • dōm, the Anglo-Saxon word meaning "judgment", "law"
    • Doom book the Laws of King Aelfred, Legal Code of Alfred the Great, Code of Alfred 893
  • Doom (painting), a painting that depicts the Last Judgment

In gaming:

  • Doom (series), a series of first-person shooter video games developed by id Software
    • Doom (video game), the first installment, released in 1993
    • Ultimate Doom, a special edition of Doom that contains an additional episode
    • Doom II: Hell on Earth
    • Final Doom, a 64-level continuation of the Doom II story released in 1996
    • Doom 64, first-person shooter for the Nintendo 64 released in 1997
    • Doom 3, a re-imagining of the first game released in 2004
    • Doom 4, an upcoming installment in the Doom series
    • DoomRL, a roguelike adaption based on the first-person shooter video game
    • Doom RPG, a role-playing game for mobile phones, based on the first-person shooter video game
    • Doom Resurrection, a railgun game for Iphone and Ipod Touch, based on the first-person shooter video game
    • Doom: The Boardgame, a board game adaptation of the video game
    • Doom (film), a movie based on the computer game series
    • Doom engine, the game engine used for early Doom games
  • Doom Trilogy, a series of text adventure games for home computers (beginning with Countdown to Doom)
  • Doom, a Final Fantasy dark magic spell that causes the target to die in three turns

In music:

Other uses:

  • Black Doom, leader of the Black Arms in the Sonic the Hedgehog fictional universe
  • Doctor Doom, a supervillain and ruler of a small country within the Marvel Comics universe
  • Doom 2099, a futuristic version of Doctor Doom
  • Doom (professional wrestling)
  • Judge Doom, the antagonist of the movie Who Framed Roger Rabbit
  • Mount Doom, a volcano in J.R.R. Tolkien's Lord of the Rings
  • Thulsa Doom, the snake-like villain played by James Earl Jones in the motion picture Conan the Barbarian

See also


Up to date as of January 14, 2010

From Wikiquote

It has been suggested that Doom 3 be merged into this article or section. (Discuss)

Doom is a computer game, released in 1993. Numerous sequels and spin-offs have been made since then.


Text Screens

Doom and Ultimate Doom

  • "Once you beat the big badasses and clean out the moon base you're supposed to win, aren't you? Aren't you? Where's your fat reward and ticket home? What the hell is this? It's not supposed to end this way! It stinks like rotten meat, but looks like the lost Deimos base. Looks like you’re stuck on the shores of Hell. The only way out is through."
    • Knee-Deep in the Dead ending
  • "Besides, someone was gonna pay for what happened to Daisy, your pet bunny."
    • Thy Flesh Consumed ending

Doom II

  • "You’ve done it. The invasion is over. Earth is saved. Hell is a wreck. You wonder where bad folks will go when they die, now. Wiping the sweat from your forehead you begin the long trek back home. Rebuilding Earth ought to be a lot more fun than ruining it was."
    • Doom II ending

Final Doom

  • "Remember to tell your grandkids to put a rocket launcher in your coffin. If you go to Hell when you die, you’ll need it for some final cleaning-up..."
    • Plutonia ending

About Doom

  • This ultimately wonderful classic is truly the most inspirational first-person shooter ever created, and if you had to choose between Doom and another game, I don't care what it is, Doom would always be the winner.
    • David Keyes
  • In 1993, we fully expect to be the number one cause of decreased productivity in businesses around the world.
    • Doom press release by id Software (1993)
  • I remember playing Doom 'til 3 o'clock in the morning. It was the first time I had ever been frightened while I was using a computer. And it really opened my eyes - experiences like that are why we play computer games.
  • Those seeking the ultimate in home demon protection can now protect their plane of existence with a double-barreled, pump-action combat shotgun that blasts more holes than Mobil Oil.
  • Doom is to id Software what Revolver was to the Beatles
  • Thematically, Doom was viewed as 'Aliens' meets 'Evil Dead 2'.
    • John Carmack
  • There is a scene in 'The Color of Money' where Tom Cruise shows up at a pool hall with a custom pool cue in a case. 'What do you have in there?' asks someone. 'Doom.' replied Cruise with a cocky grin. That, and the resulting carnage, was how I viewed us springing the game on the industry.
    • John Carmack on why the game was named "Doom"
  • Bobby Prince was a lawyer before he was a musician. He knew the legal amount of sampling that he could do without getting into trouble.
  • I jumped out of my seat the first time I saw one of those pink bruisers, and I cringed when I heard the imps the first time - but when I walked out into that big arena with that rocket spewing giant chasing me down I literally broke out in a cold sweat. Nothing before or since has induced that same mix of adrenaline fueled terror.
    • Mark Terrano on the Cyberdemon
  • His sound would cause great fear during my gaming sessions. Upon discovery of this character I felt frozen watching him methodically reanimating his brethrens one by one. Carefully he walked to each of the fallen corpses summoning his endless energy into the once lifeless body calling upon it to walk again. The feeling of helplessness combined with a shear state of panic had set in. If left unattended he would resurrect all of the characters I had painstaking silenced one by one. If I was to confront him, I was surely to become engulfed in flames and loose all sense of direction looking for the nearest corner to block his line of sight. If unsuccessful in my search for shelter, I would be dealt with swiftly and forcibly by a power so great I would surely be catapulted high in the air and my lifeless body left to fall to the floor. I'm talking about no other then the Arch-Vile of Doom II.
    • Paul Butterfield
  • Give a man a fish, and you'll feed him for a day; teach a man to play Doom, and you'll never get another day's work out of him.
  • An old Doom map was the inspiration for 2forts, as well as TF itself
  • Along with Doom II, we also saw the first traces of multiplayer gaming. Playing it against your friend was something so different, and that is also why we continued to play today.
    • X9
  • It has to be well timed. It needs to have the right components that maybe contain emerging technologies or something like, say, when Doom came out -- the Network play -- there weren't many games like that. There was a really great 3D world that a lot of people hadn't seen. It was light-years ahead of Wolfenstein. It was shareware, so it had Internet distribution. We used the Internet to get it all over the place. So it used a lot of stuff that was just becoming popular at that time. id just capitalized on it.
  • It's gonna be like fucking Doom man - after the bombs explode. Tick, tick, tick, tick... Haa! That fucking shotgun [he kisses his gun] straight out of Doom.
    • Eric Harris [2]
  • Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...
  • Playing this game for one hour may be acceptable. Playing for many hours could be cause for anxiety and/or depression. Playing for hundreds of hours is getting you ready to take action against anyone who gets in your way.
    • John Gocke, in a review of Doom published at Christian Spotlight's Guide to Games in 2000 [3]
  • These games are getting really realistic. Next year I might even play in the big Doom tournament. You might wonder what I'm doing here. Well, I'm getting kind of an inside look at some of these new games.
    • Bill Gates at a 1995 developer event, giving a presentation to promote Windows 95 as a gaming platform while digitally superimposed into Doom. [4]
  • Don't interrupt me.
    • Bill Gates, in the same presentation, shooting a zombie.


Wikipedia has an article about:

1911 encyclopedia

Up to date as of January 14, 2010

From LoveToKnow 1911

DOOM (Old Eng. dom, a word common to Teut. languages for that which is set up or ordered, from "do," in its original meaning of "place"; cf. Gr. O& us, from stem of TLOflp), originally a law or enactment, the legal decision of a judge, and particularly an adverse sentence on a criminal. The word is thus applicable to the adverse decrees of fate, and particularly to the day of judgment. The verb "deem," to deliver a judgment, and hence to give or hold an opinion, is a derivative, and appears also in various old Teutonic forms. It is seen in "deemster," the name of the two judges of the Isle of Man.

<< Edward Donovan

Doon de Mayence >>


Up to date as of January 15, 2010

Definition from Wiktionary, a free dictionary

See also doom


Proper noun




  1. (video games) A popular first-person shooter video game, often regarded as the father of the genre.
    • 1996, Jeffrey Adam Young, “CyberMage: Darklight Awakening Review”[1],, May 1: 
      Origin (...) have used the canvas of a Doom-like first-person 3-D engine to paint a master work of their own in this comic-book action game.
Wikipedia has an article on:



  • Anagrams of dmoo
  • mood


Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Box artwork for Doom.
Developer(s) id Software
Publisher(s) id Software, GT Interactive, Activision
Engine id Tech 1
Release date(s)
Genre(s) FPS
System(s) MS-DOS, Atari Jaguar, Sega 32X, PlayStation, Sega Saturn, Super Nintendo, Game Boy Advance, 3DO Interactive Multiplayer, Xbox Live Arcade
Players 1-4
ESRB: Mature
ESRB: Teen
BBFC: 15
OFLC: Mature Accompanied & Restricted
Series Doom
This is the first game in the Doom series. For other games in the series see the Doom category.

Doom is a computer game created by id Software and published during 1993. The game is considered to be a cult classic among first person shooters. It was originally released as a free game, with only the first episode (Knee-Deep in the Dead) playable until players registered and purchased the rest of the game (episodes 2 and 3). A second version of the game, titled The Ultimate Doom, released the fourth and final episode (Thy Flesh Consumed).


Doom's plot takes place on moons of Mars during testing of an experimental teleport which fails and creates a time-space warp into Hell, allowing demons to invade the surface of Mars.

Table of Contents

editDoom series

Doom · Doom II (Final Doom) · Doom 64 · Doom 3 (Resurrection of Evil) · Doom 4


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!


Developer(s) id Software
Publisher(s) id Software
Atari Jaguar
Sega 32X
Williams Entertainment
Super Nintendo
Logic Ware
GT Interactive
Sega Saturn
Game Boy Advance
Xbox Live Arcade
Designer(s) John Romero
Engine Doom engine
Release date DOS:
December 10, 1993 (NA)
Atari Jaguar:
1994 (NA)
Sega 32X:
1994 (NA)
March 16, 1995 (NA)
Super Nintendo:
February 29, 1996 (NA)
1996 (NA)
Sega Saturn:
March 31, 1997 (NA)
1998 (EU)
Game Boy Advance:
October 28, 2001 (NA)
Xbox Live Arcade:
September 27, 2006 (NA)
Genre First person shooter
Mode(s) Single player
2 player Online Cooperative
2-4 players Online Versus
Age rating(s) N/A
Game Boy Advance
Super Nintendo
Sega 32X
Atari Jaguar
Sega Saturn
Xbox Live Arcade
Platform(s) DOS
Super Nintendo
Atari Jaguar
Sega 32X
Sega Saturn
Game Boy Advance
Xbox Live Arcade
As part of:
Doom 3 Collector's Edition
Doom 3: Resurrection of Evil
Media 5 Floppy disks:
Compact disc:
Sega Saturn
22 Megabyte Download
Xbox Live Arcade
Input Sega Genesis Controller
Super Nintendo Controller
Atari Jaguar Controller
3DO Controller
Sega Saturn Controller
PlayStation Controller
Xbox Controller
Xbox 360 Controller
Credits | Soundtrack | Codes | Walkthrough

Doom is the first in a series of first person shooters created by id Software. Doom was first released in 1993 on PC as shareware. It is considered to firmly establish the first person shooter genre, following in the footsteps of Wolfenstein 3D. Since its release, it has been ported to many platforms. The success of Doom prompted id Software to create a sequel, Doom II.



The company United Aerospace Corporation (a.k.a. UAC) is the sole source of funding and supplies and oversees to all Mars base dealings. In addition to UAC occupying the bases on Deimos and Phobos, Marines are kept there, making it more of a military base. However, some believe that while UAC has been making technology to help us, they have also been dealing in illegal portal research. You, a new marine, pick up something on your radar coming from the Phobos base, an anomaly of sorts. However, when you arrive there, you find that the whole crew has been turned into zombies. Armed with your lonely pistol, you fight through the base to see just 'what the hell is going on'.


The objective of each level is simply to locate the exit room that leads to the next area (usually labeled with an inviting red EXIT sign), while surviving all hazards on the way. Among the obstacles are monsters, pits of radioactive slime, ceilings that come down and crush the player, and locked doors for which a keycard, Skeleton key, or remote switch need to be located. The levels are sometimes labyrinthine (the automap is a crucial aid in navigating them), and feature plenty of hidden secret areas that hold power-ups as a reward for players who explore.

Doom is notable for the weapons arsenal available to the player, which became prototypical for first-person shooters. The player starts armed only with a pistol, and brass-knuckled fists in case the ammunition runs out, but larger weapons can be picked up: these are a chainsaw, a shotgun, chain gun, a rocket launcher, a plasma rifle, and finally the immensely powerful BFG 9000. There are a wide array of power-ups, such as a backpack that increases the player's ammunition-carrying capacity, armor, first aid kits to restore health, the berserk pack (a black first aid box that puts the character into berserk mode, allowing them to deal out rocket launcher-level damage with their fists and potentially splattering former humans and imps), and supernatural blue orbs (called Soul Spheres) that boost the player's health percentage beyond 100%, up to a maximum of 200%.

The enemy monsters in Doom make up the central gameplay element. The player faces them in large numbers, on the higher of the game's five difficulty levels often encountering a dozen or more in the same room. There are ten types of monsters (Doom II doubles this figure), including possessed humans as well as demons of different strength, ranging from weak but ubiquitous imps and red, floating cacodemons, to the bosses which survive multiple strikes even from the player's strongest weapons. The monsters have very simple behavior, consisting of either walking toward the player or attacking by throwing fireballs, biting, and scratching (though they can also monster fight each other).

Many versions of Doom (and its sequels) include secret levels which are accessed by the player discovering alternate exits, often hidden behind secret doors or in difficult-to-reach areas. In some versions of Doom II, two of these secret levels incorporate level design and characters from Doom's precursor, Wolfenstein 3D.

Aside from the single-player game mode, Doom features two-player multiplayer modes playable over a network: "co-operative", in which two to four players team up against the legions of Hell, and "deathmatch", in which two to four players fight each other.


  1. Fist
  2. Pistol
  3. Shotgun
  4. Chain gun
  5. Rocket launcher
  6. Plasma rifle
  7. BFG 9000
  8. Chainsaw


Differences Between Original and and Game Boy Advance Port

  • The blood is green and enemies don't gib when blown up
  • The face in the status bar doesn't really bleed
  • Status bar percent sign is missing
  • Some level details are missing (eg. pillars in E1M1 by the first body armor)
  • Cyberdemons and Spidermasterminds were taken out
  • Lighting effects are lower
  • Spectres are replaced with demons
  • E2M7, E2M8 and E3M1 are different
  • E3M2 was removed
  • Crushing ceilings were removed
  • Invisibility was removed
  • Light amplifiers were removed
  • In-level save was removed
  • Ultra-violence difficulty level was removed
  • Enemy corpses disappear after awhile
  • Music is shifted


Doom Series
Doom - Doom II - Final Doom - Doom 64 - Doom 3 - Resurrection of Evil - Board game - Doom RPG - Doom Resurrection - Doom Classic - Doom II RPG
Doom engine | Doom 3 engine | Doom WAD
Doom comic - Doom Music - Reaper Miniatures - Masters of Doom - Doom film
Novels: Knee-Deep in the Dead - Hell On Earth - Infernal Sky - Endgame - Worlds on Fire - Maelstrom
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Simple English

Doom is a violent first-person shooter computer game made by id Software in 1993. It is one of the first games to use 3 dimensional levels. The game is about killing demons and zombies. Doom has traps that will hurt you and sometimes make you die and fall to the ground. Doom was also the first game with multiplayer deathmatch. This means you can fight with other players instead of the demons and zombies. The game was made with a computer language called C using some new techniques John Carmack created.

It has two sequels: Doom 2 that came out in 1994, and Doom 3 that came out in 2004.

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