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Double Dragon
Ddragon chirashi.jpg
American promotional flyer for the arcade release by Taito. In this flyer, the main characters have their original localized names as "Hammer" and "Spike".
Developer(s) Technos Japan
Publisher(s) Taito Corporation
Designer(s) Yoshihisa Kishimoto
Series Double Dragon
Platform(s) Arcade, Nintendo Entertainment System, Sega Master System, ZX Spectrum, Amstrad CPC, Commodore 64, IBM PC, Atari ST, Amiga, Atari 2600, Atari 7800, Game Boy, Genesis, Lynx, Mobile, Zeebo
Release date(s) 1987
Genre(s) Beat 'em up
Mode(s) Up to 2 players, simultaneous
Input methods 8-way Joystick; 3 buttons
Cabinet Upright

Double Dragon (ダブルドラゴン?)[1] is a 1987 beat 'em up developed by Technos Japan and distributed in North America and Europe by Taito Corporation. The game is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (released outside of Japan by Taito as Renegade), but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemy's weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat 'em ups.

Home versions of the game were released for the Nintendo Entertainment System, Sega Master System, Atari 2600, Atari 7800, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the series' height of popularity. A remake titled Double Dragon Advance was released for the Game Boy Advance in 2004. The NES version was re-released for the Wii's Virtual Console in North America on April 28, 2008 at a cost of 500 Wii Points.[2]

Contents

Arcade version

Billy and Jimmy face off against the boss of the first stage (arcade version).

The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Black Warriors gang in order to rescue their common love interest Marian. The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques ranges from basic punches and kicks, to more elaborate maneuvers like hair grabbing moves or elbow punches. When playing with another player, one can assist the other by grabbing their partner's opponent from behind. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits from enemies. If the life gauge runs out or the time limit reaches zero, the player will lose a life.

There is a small variety of enemy characters that the player will face thorough the course of the game. Certain enemies will carry a melee weapon which the player can use by disarming the enemy carrying it and then retrieving the item from the floor. The available weapons includes steel bats, whips, throwing knives, and dynamite sticks, as well as large objects such as cardboard boxes, oil drums, and logs, which the player can lift and throw at enemies or kick it towards incoming ones.

The game is divided into four different stages or "missions", which consist of a city slum, a factory, the woods, and the hideout of the boss. The game normally ends if a single player defeats the final boss alone. However, if two players manage to complete the game together then the two will be forced to fight each other in order to determine who will win Marian's affections.

Home versions

Nintendo Entertainment System

The first fight scene in the NES version of the game.

Double Dragon was ported to the Nintendo Entertainment System by Technos Japan in 1988. The game was published in North America by Tradewest (who was given the license to produce other home versions of the game as well) and by Nintendo in Europe. The NES version of Double Dragon was released for the Wii's Virtual Console service in Europe on April 25, 2008 and in North America on April 28, 2008.

The most notable difference the NES version has from the arcade game is the omission of the arcade's two players cooperative game mode. Instead, the two-players mode in the main game ("Mode A") is done by alternating, although both players take control of Billy. In this version, Jimmy Lee (the Player 2 character in the arcade version), serves as the main antagonist. After defeating Willy, the original final boss from the arcade game, Jimmy will appear before the player for the true final battle.

Due to the technical limitations of the NES, the game can only generate two enemies on-screen to confront the player and both enemies are the same character. Additionally, weapons cannot be brought to the next fight if the original enemy carrying it is defeated. A level-up system was also implemented. The player begins the game with only the basic punches and kicks available to their character, gaining the more powerful ones after acquiring the experience points needed to use them. The player has a total of seven skill levels that they can achieve thorough the game.

The level designs are very different, with some stages featuring new areas (notably the cavern section in Mission 3) that features greater emphasis on jumping over platforms or evading traps. All of the enemies from the arcade game also appear, with the exception of Jeff and the mohawk version of Abobo, the two head swap characters from the arcade game. A new enemy named Chin Taimei appears in this version as the second stage boss.

The NES version features a bonus game mode (dubbed "Mode B") where the player can choose between Billy or one of five enemy characters from the main game and compete against a double of their character controlled by the computer or a second player in a one-on-one match. Matches against the computer are handicapped in favor of the computer-controlled character, while certain characters will get a chance to wield a weapon in the 2-Players matches.

Master System

Shortly after the release of the NES version, Sega acquired the rights to develop its own port of the game for the Mark III in Japan and the Master System in North America and Europe. The game supports the optional FM Sound Unit sold separately for the Japanese Mark III, which is already integrated into the Master System models.

Due to the Master System's technical superiority, this version featured graphics slightly improved over the NES version, with brighter colors and the fact that the game could display up to three different enemies on-screen. The game retains the two-player co-op mode and has level designs that were closer to the arcade game than the NES version's were. This version features the character of Jeff, the second stage boss from the arcade version (who was replaced by Chin in the NES version). However, the mohawk version of Abobo is missing in this version as well, being replaced by black and green palette swaps of the bald Abobo as stage bosses.

Like many early Sega games (such as Shinobi), the Master System version allows for unlimited continues until the final stage. However, if a player performs a certain number of backward jump kicks at the start of the final stage, they would retain their unlimited continues.

Game Boy

In 1990, Technos Japan produced a Game Boy version of Double Dragon, which was also released in North America and Europe by Tradewest. This version features gameplay similar to the NES version, but with completely different level designs and all the of main character's moves available from the start. The enemies are the same as the NES version, but some of the characters such as Abobo and Chin were given new techniques. The main game mode is still single player, although the game ends after the fight with Willy, with Jimmy not appearing in the main game. A two-player Versus Mode is also included like in the NES version, but the only characters available to play as are the Lee brothers.

Other platforms

Versions of Double Dragon has been produced for various other platforms as well. In 1988, Activision released versions of Double Dragon for the Atari 2600 and Atari 7800. During the same year, ports of Double Dragon were released by Melbourne House for the following computer platforms: Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and IBM PC, all ported by Binary Designs. Two different Amstrad CPC versions were produced: one was released for the CPC6128 (128kB RAM) based on the Amiga version, while the other was released for the CPC464 (tape and 64kB RAM) and was ported from the Sinclair version. In 1991, a second Commodore 64 version was released by Ocean Software unrelated to the earlier Melbourne House port.

In 1992, Accolade released a Genesis port of the game in North America and Europe under the Ballistic Software label. This version was released as an unlicensed third-party cartridge. An Atari Lynx version was released in 1993, developed by Knight Technologies and published by Telegames.

In 2003, a remake of the original arcade game titled Double Dragon Advance was released for the Game Boy Advance. The game features all of the stages and almost all of the characters of both Double Dragon and Double Dragon II, but with new stages, fighting techniques and cut-scenes added to the mix (most of them based on the later installments). It was developed by Million Corp. and published by Atlus. In 2006, a mobile phone game based on Double Dragon Advance was released titled Double Dragon EX. It was developed by Korean-based Eolith

An Xbox Live Arcade version of the Double Dragon for the Xbox 360 was released on May 9, 2007. This version features an emulation of the original arcade game, as well as an optional game mode featuring redrawn high definition graphics and a remixed soundtrack. It also features support for online multiplayer. It was delisted on July 1, 2009 due to the closure of its publisher, Empire Interactive.

In 2009, a version of Double Dragon was released as a launch title for the Zeebo game console in Brazil.[3] Developed by Brizo Interactive under license from Million, Zeebo version of Double Dragon is not a port of the original arcade game or any previous version, but a new game made for the system.

Reception

The game was listed at #41 in Electronic Gaming Monthly magazines "200 Greatest Games of their time".[citation needed] Toys "R" Us reported that the NES Double Dragon sold out in its first two weeks on sale in the US.[4] Computer Gaming World noted the limitations of a joystick caused the IBM and C64 ports to use fewer moves than the arcade, the C64 port in particular being "a pale shadow of the original."[5]

Legacy

Sequels

Double Dragon was followed by two arcade sequels: Double Dragon II: The Revenge in 1988 and Double Dragon 3: The Rosetta Stone in 1990. Both games were also followed by various home versions. Technos produced a fourth game in the series titled Super Double Dragon, released for the SNES in 1992. A crossover game with the characters from Battletoads was released in 1993 by Tradewest titled Battletoads & Double Dragon, which was released in North America and Europe for various platforms. Also in 1993, a Game Gear game by Virgin Games was released titled Double Dragon: The Revenge of Billy Lee. Billy and Jimmy also appeared in the 1990 NES game Super Spike V'Ball. The characters of Randy and Andy in the 1989 NES game River City Ransom are based on Billy and Jimmy; in Japan, they are known as Ryūichi and Ryūji and they appear in later Kunio-kun games as well.

Related media

Double Dragon also spawned a series of related media in the United States, which includes a six-issue comic published by Marvel in 1991, an animated TV series which ran for two seasons from 1993 to 1995, which influenced a live-action film in 1994. In turn, the animated series and movie inspired their respective video game spinoffs as well, both which were fighting games. The cartoon inspired the Tradewest-developed Double Dragon V: The Shadow Falls, released in 1994 for the SNES and Genesis (also ported to the Atari Jaguar); while characters and plot elements from the movie were adapted into the 1995 Technos-developed Neo-Geo version of Double Dragon.

  Double Dragon was a major influence on the ‘Simpson’ and ‘Ninja Turtle’ arcade games.

Soundtrack

A soundtrack titled Original Sound of Double Dragon (オリジナル・サウンド・オブ・ダブルドラゴン Orijinaru Saundo obu Daburu Doragon?) was released in Japan by Apollon on February 21, 1988. The soundtrack features arranged versions of the music from the original arcade version. Its catalog number is BY12-5028.

  1. Opening (Double Dragon) (オープニング(双截龍) Ōpuningu (Daburu Doragon)?)
  2. The City Slums (The Black Warriors Arrive) (スラム街(ブラックウォリアーズ出現) Suramu Machi (Burakku Uoriāzu Shutsugen)?)
  3. The Industrial Area (The Great Fray) (工場地帯(大乱闘) Kōjōchitai (Dairantō)?)
  4. After the Battle (闘いのあとで Tatakai no Atode?)
  5. Setting Off (A New Battle) (旅立ち(新たなる闘い) Tabidachi (Atanaru Tatakai?)
  6. The Woods (森林編 Shinrin Hen?)
  7. The Giant Abobo Appears (大男アボボ登場 Ō Otoko Abobo Tōjō?)
  8. The Hideout (Willy the Nemesis) (大要塞(宿敵ウィリー) Daiyōsai (Shukuteki Uirii)?)
  9. Ending (Reunion with Marian) (エンディング(マリアンとの再会) Endingu (Marian to no Saikai)?)

References

  1. ^ The kanji characters shown on the title screen are 双截龍, literally "Twin Intercepting Dragons". This is an example of gikun, in which characters are used to represent a meaning or ideal and not for phonetic value.
  2. ^ "Double Dragon Now Available on Wii Shop Channel!". Nintendo of America. 2008-04-28. http://www.nintendo.com/whatsnew/detail/L9y02rqdU9RwqNZ2FeZ2xsmO53OpLc4B. Retrieved 2008-05-01. 
  3. ^ "Double Dragon for Zeebo - Zeebo official site" (in Portuguese). http://www.zeebo.com.br/gamedetails.aspx?id=14&iframe=true&width=874&height=384. 
  4. ^ Worley, Joyce (Oct 1988), "Video Gaming World's Newswire", Computer Gaming World: 48 
  5. ^ Wilson, David M. (May 1989), "Street Lethal", Computer Gaming World: 21 

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Double Dragon
Box artwork for Double Dragon.
Developer(s) Technos Japan
Publisher(s) Taito Corporation
Game Boy Advance
Japanese title 双截龍
Release date(s)
Genre(s) Beat 'em up
System(s) Arcade, Amiga, Amstrad CPC, Atari 2600, Atari 7800, Atari Lynx, Commodore 64, Game Boy, Game Boy Advance, Sega Game Gear, NES, MS-DOS, Sega Genesis, Sega Master System, Sinclair ZX Spectrum, MSX, Atari ST, Mobile, Xbox Live Arcade, Wii Virtual Console
Mode(s) Up to 2 players simultaneously
Followed by Double Dragon II: The Revenge
Series Double Dragon
This is the first game in the Double Dragon series. For other games in the series see the Double Dragon category.
Double Dragon marquee

Double Dragon (双截龍) is a beat 'em up released in the arcades in 1987. It was an instant success, spawning several sequels, a fighting game spinoff, and even a movie. An enhanced remake titled Double Dragon Advance was released for the Game Boy Advance in 2004. The game was also enhanced with high definition graphics and achievements for Xbox Live Arcade in 2007.

Story

The game follows the story of Billy and Jimmy Lee, twin brothers who learned to fight on the cold, tough streets of their city. Their expert knowledge of the martial art Sou-Setsu-Ken, combined with their streetwise outlook, means that they're two of the most formidable combatants ever to walk the streets.

But now Billy and Jimmy are faced with the greatest challenge they're encountered. Billy's girlfriend, Marian, has been kidnapped by the Black Warriors, a barbaric street gang headed up by Big Boss Willy.

Use whatever weapons come to hand - knives, whips, bats, rocks, oil drums, even dynamite! Take control of Billy and Jimmy as they pursue the gang through the slums, factories, and outskirts of the city to reach the gangs hideout for their final confrontation with Willy.

Table of Contents

Getting Started
Walkthrough

External links


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Double Dragon

Developer(s) Technos
Publisher(s) Taito
Arcade
Game Boy
Tradewest
Famicom
NES
Sega
Sega Master System
Activision
Atari 2600
Atari 7800
Melbourne House
Amiga
Amstrad CPC
Atari ST
Commodore 64
ZX Spectrum
Telegames
Atari Lynx
Technos
PlayStation
Virgin Interactive
Game Gear
Designer(s) Yoshihisa Kishimoto
Release date Arcade:
1987 (NA)
Famicom:
April 8, 1988 (JP)
NES:
June 1988 (NA)
November 24, 1994 (NA)
Atari 2600:
July 23, 1989 (NA)
Atari 7800:
1989 (NA)
Atari Lynx:
1993 (NA)
PlayStation
April 26, 1996 (JP)
Xbox Live Arcade:
May 9, 2007 (NA)
Virtual Console:
April 28, 2008 (NA)
Genre Beat 'em up
Mode(s) Single player
2 player Cooperative
Age rating(s) N/A
Arcade
Atari 2600
Amiga
Commodore 64
ZX Spectrum
Famicom
Amstrad CPC
Atari ST
NES
Sega Master System
Atari 7800
Game Boy
Atari Lynx
Sega Mega Drive
Sega Genesis
Game Gear
PlayStation
ESRB: E10+
Virtual Console
Platform(s) Arcade
Atari 2600
Amiga
Commodore 64
ZX Spectrum
Famicom
Amstrad CPC
Atari ST
Nintendo Entertainment System
Sega Master System
Atari 7800
Game Boy
Atari Lynx
Sega Mega Drive
Sega Genesis
Game Gear
PlayStation
Xbox Live Arcade
Virtual Console
Media Cartridge
NES
Compact disc
PlayStation
24 Megabyte Download
Xbox Live Arcade
Input Arcade:
8-Way Joystick, 3 Buttons
Atari 2600 Joystick
NES Controller
Sega Master System Controller
Atari 7800 Joystick
Sega Genesis Controller
PlayStation Controller
Gamecube Controller
Xbox 360 Controller
Wii Remote
Classic Controller
Credits | Soundtrack | Codes | Walkthrough


Double Dragon is an arcade game released by Technos. The game was later ported to many home computers and consoles. The Nintendo Entertainment System version of the game was ported to the Virtual Console. The arcade version was ported to the Xbox Live Arcade, and added online Cooperative Play over Xbox Live and online leaderboards.

The game was updated as Double Dragon Advance.

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