| Wonder Boy III: The Dragon's Trap | |
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![]() North American boxart, Master System version |
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| Developer(s) | Sega/Westone |
| Publisher(s) | Sega |
| Platform(s) | Sega
Master System Sega Game Gear TurboGrafx-16 (as Dragon's Curse due to licensing issues) Virtual Console |
| Release date(s) | Sega Master System NA 1989 EU 1989 PCE/TG-16 (Dragon's Curse) JP April 19, 1991 NA 1991 Sega Game Gear JP March 27, 1992 NA 1992 EU 1992 Virtual Console TurboGrafx-16 NA April 2, 2007 EU March 30, 2007 AUS July 20, 2007 Sega Master System NA November 9, 2009[1] PAL October 9, 2009 |
| Genre(s) | Platform |
| Mode(s) | Single player |
| Rating(s) | ESRB: E PEGI: 7+ |
Wonder Boy III: The Dragon's Trap is a 1989 platform game by Sega and the fourth installment of the Wonder Boy series originally developed by Westone. This game is a direct sequel to Wonder Boy in Monster Land and starts in the final lair of the previous game. It is widely considered among the best games produced for the Sega Master System[2].
Contents |
The game begins at the end of the previous Wonder Boy game with the character all armored up. He will be able to traverse through the castle with the enemies hardly doing any damage to him. After he faces the Mecha dragon, he has been cursed and changed into a Dragon himself. His goal is to find the Salamander Cross so he can return to human form.
This game keeps features from the previous Monster World game, like buying equipment and using items. Unlike its predecessor it is not divided into a sequence of levels, but the character is allowed to go anywhere, as long as he has the right form or equipment. Upon defeating various dragon bosses, a blue flame spouting forth coins will appear. Once touched, the character would be cursed and turned into another (were-)animal. He will go through the shapes of lizard, mouse, piranha, lion, hawk and finally his original human form. Each animal has different abilities, and switching between them is required to progress.
Hu-Man: Has the highest attack and defense points out of any form. Can also crouch to dodge or attack low.
Lizard-Man: Shoots flame with a reach longer than the ordinary sword. Does not use a shield to block attacks like the other forms, but can crouch to dodge. Can deflect shooting attacks by shooting flame, which destroys most projectiles. He is also impervious to lava.
Mouse-Man: Because his body is small, he can enter places other creatures cannot. He can also walk on walls and ceilings made of "mouse blocks". Has a very short reach with his sword.
Piranha-Man: Can swim freely in water. Has a long reach with his sword.
Lion-Man: Attacks by swinging a sword in a downward slash. This will allow him to reach blocks that are too high or low for the other forms. Aside from Hu-Man, the strongest form the player can take, and the one with the highest CP (charm points). (Note: was a Tiger-Man in the TurboGrafx-16 version)
Hawk-Man: Has the capability to fly. However, he takes damage if he touches water.
To aid the player, there are several items that can be retrieved from enemies. There are limited weapons, such as fireballs, lightning and tornados, that can accessed from the menu. Another important item is the potion. If Wonder Boy holds at least one potion if his life reaches zero, the potion will restore a random amount of health. If the players loses all their health without holding a potion, they are sent back to the village, but are given the chance to earn another potion. More health can be earned by locating treasure chests hidden around the world. There are also shops where weapon and armor can be purchased, inns where health can be restored, and huts where player can receive a password/save their game.
Ten weapons can be found. Depending on your current form, their attack bonus may be better or worse. Some have an extra power.
Legendary Sword This has the highest attack points
Ivory Sword
Mithril Sword
Shogun Blade
Crystal Sword
Thunder Saber: allows you to destroy gray blocks, even if unequipped.
Magical Saber: allows you to create blocks by swinging over symbol-stamped background blocks.
Lucky Sword: increases the Gold earned from monsters and chests when equipped.
Muramasa/Shogun Blade: has a high attack bonus in Lion/Tiger-man form but causes enemies' attacks to hit much harder.
Tasmanian/Kashmir Sword: allows you to change form. To activate this power, you need two controllers. With controller one you press jump, then hold button 1 on controller one, and button 2 on controller 2, simultaneously. In the TurboGrafx version, the player simply has to hold Select, jump, and press the attack button in the air.
Ten armors can be found. Depending on your current form, their defense bonus may be better or worse. Some have an extra power.
Legendary Armor This has the highest defence points
Ivory Armor
Mithril Armor
Shogun Lamellar
Crystal Armor
Goblin Mail: activates the 'create block' option (see below).
Samurai Armor
Dragon Mail: provides immunity to lava.
Prince Armor
Hades Armor: brings the hero back at full health upon his death (at the cost of the armor itself).
Ten shields can be found. Depending on your current form, their defense bonus may be better or worse. None have 'special' attributes.
Legendary Shield This has the highest defence points.
Ivory Shield
Mithril Shield
Shogun Shield
Crystal Shield
Knight Shield
Dancing Shield
Aqua Shield
Master Shield
Heavenly Shield
While only meant to be playable in Mecha Dragon's castle at the start of the game, it is possible to play in Human form outside of the castle. In the original US instruction manual, under the password section there is a screenshot of the password interface with a code entered into it.The code is: 3YGU PYZ ZY7K NRR. Entering this code in the game starts the player in town in Human form. The player is then free to roam a large portion of the adventure area, though he cannot progress past certain sections of the animal specific stages as many of these require abilities specific to the animal forms. He can, however, fight each of the animal-stage bosses via secret invisible doors scattered throughout the main area ( which are only available if you have 99 charms ) which provide as shortcuts right to the boss fights. Defeating a boss in human form will, however, result in the unavoidable transformation into lizard form. If the player transforms into another form (by using a transformation platform) he can only switch back to the Hu-Man form using the Tasmanian/Kashmir sword. While in Human form any magic used does not get depleted. This ability makes the Human form nearly invincible as the player can repeatedly cast the lightning spell and damage all enemies on screen.
Another code which will enable the player to play in Human form is WE5T 0NE (leaving the rest of the code as the default zeros), being the name of the game's co-developer - Westone. The numbers "5" and "0" are used in place of "S" and "O," due to the possibility of confusion.
The code YOUR GOT FOUR EYE will inexplicably take you to a new level, but it is not known why.
Aside from the original Sega Master System version, the game has been ported to the Sega Game Gear and TurboGrafx-16. In Japan, Master System and Game Gear versions were called Monster World II. Although the game was never actually released in Japan for the Master System, when played the cartridge in a Japanese region, it displayed the Monster World II title. The Game Gear port in Europe names the title simply as Wonder Boy: The Dragon's Trap (without the numeral, due to the European release of Wonder Boy III: Monster Lair for Sega Mega Drive). In all instances, the Game Gear version is essentially identical to the Master System game except that the titlescreen and townspeople were edited.
Tec Toy, Sega's distributor in Brazil, altered the Master System game and released it as Turma da Mônica em o Resgate. Tec Toy replaced the boy with a young girl named Mônica, a character from Monica's Gang, known as Turma da Mônica in the original Portuguese version. This version uses Mônica's friends (also from the comics) as her other "forms".
Although Wonder Boy III: The Dragon's Trap was the first Wonder Boy game to be primarily created by Sega, Westone had an involment as well on the development of this game. This allowed Hudson Soft to create their own adaptation of the game, as they've had previously done with the other titles from the series. A graphically enhanced version was released as Dragon's Curse on the TurboGrafx-16 with no reference to the Wonder Boy franchise. In Japan, it was known as Adventure Island and released for the PC Engine.
Dragon's Curse was released on Europe's Virtual Console service on March 30, 2007, in North America on April 2, 2007, and in Australia on July 20, 2007. The original Master System version of the game was later released on Europe's Virtual Console service on October 9, 2009 and in North America on November 9, 2009.[1]
UK magazine C&VG gave the Master System version a score of 86 %, praising the animation in particular and calling it the best game of its type on that platform, using phrases such as "familiar air of polish and ingenuity" and "piles of addiction guaranteed".[3]
Mean Machines gave that version 95 %, praising all aspects except sound and calling it "one of the greatest Master System games ever".[4]
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| Wonder Boy III: The Dragon's Trap | |
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| Developer(s) | Westone, Sega |
| Publisher(s) | Sega |
| Release date(s) |
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| Genre(s) | Platform, action-adventure |
| System(s) | Sega Master System, TurboGrafx-16, Sega Game Gear, Wii Virtual Console |
| Mode(s) | Single player |
| Rating(s) | |
| Preceded by | Wonder Boy in Monster Land |
| Followed by | Wonder Boy in Monster World |
| Series | Wonder Boy |
Wonder Boy III: The Dragon's Trap (Monster World II: Dragon no Wana in Japan) is a 1989 game for the Sega Master System. It is a direct sequel to Wonder Boy in Monster Land (Wonder Boy III: Monster Lair is ignored), and it is the first in the series to be made solely for consoles. The game opens with the player, Hu-Man, repeating the final boss battle of the previous game. When defeated, however, the dragon curses Hu-Man to become a dragon himself. Now Lizard-Man, the player must search for a cure. During this quest they will encounter other dragons and in turn be cursed with other forms. Near the end of the game the player earns the ability to change between forms at will.
Westone licensed their portion of the game to Hudson Soft, who released a TurboGrafx-16 version called Dragon's Curse on April 19, 1991. In Japan this version was called Adventure Island, despite it sharing no gameplay similarities with Hudson's usual Adventure Island games. This version's graphics were upgraded to 16-bit. The main changes were Lion-Man being replaced with Tiger-Man (who plays identically) and Hu-Man being changed to resemble a baby-like figure; contrary to popular belief this iteration was not intended to be a girl, as he is still called Hu-Man and the ending uses "his". It also featured disk saving in addition to password saves (TurboGrafx passwords are incompatible with Master System/Game Gear passwords) and a slightly extended ending.
A Sega Game Gear version was released in 1992. Because the Sega Mark III (Japanese Sega Master System) was cancelled in Japan before this game's release this was the first time Japanese players got to enjoy this game. Because by this point Wonder Boy III: Monster Lair had been released in Europe, the European version omitted the "III" to avoid confusion. The Game Gear version has some changes from the other two versions; the game world was altered to fit on the smaller screen, and Charmstones (normally required to make shopkeepers sell better items) are instead used to teleport the player back to the village at will.
Like other games in the series, Sega's Brazilian distributor Tec Toy replaced many game sprites with characters from Monica's Gang (Turma da Mônica in Brazil) and released it as Turma da Mônica em o Resgate. Rather than transforming into monsters the player instead turned into different characters from the gang, and the bosses were replaced with villains from the comic. This version was only available for the Sega Master System and only in Brazil.
The game is also due to appear on the PlayStation 2 in Japan as part of SEGA AGES 2500 Vol. 29: Monster World Complete Collection. It is unknown whether this will be the Game Gear version or a Japanese translation of the Master System version.
The TurboGrafx-16 version was re-released for the Wii Virtual Console on March 30, 2007 in Europe and on April 2, 2007 in North America.
editWonder Boy series
Wonder Boy · Wonder Boy in Monster Land · The Dragon's Trap · Monster Lair · Wonder Boy in Monster World · Monster World IV
| Wonder Boy III: The Dragon's Trap | |
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| Developer(s) | Sega Sega Master System Hudson Soft PC-Engine TurboGrafx 16 |
| Publisher(s) | Sega Sega Master System NEC PC-Engine TurboGrafx 16 |
| Release date | Sega Master System: 1989 (NA) PC-Engine: April 19, 1991 (JP) TurboGrafx 16: 1991 (NA) Virtual Console: March 30, 2007 (EU) April 2, 2007 (NA) August 7, 2007 (JP) |
| Genre | Platformer Adventure |
| Mode(s) | Single player |
| Age rating(s) | N/A Sega Master System PC-Engine TurboGrafx 16 ESRB: E Virtual Console |
| Platform(s) | Sega Master System PC-Engine TurboGrafx 16 Virtual Console |
| Media | HuCard PC-Engine TurboGrafx 16 |
| Input | Sega Master System Controller Turbo Pad Gamecube Controller Wii Remote Classic Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Wonder Boy III: The Dragon's Trap (Monster World II: Dragon no Wana in Japan) is a game, originally released by Sega. released for the Sega Master System and was later ported to the Game Gear.
The game was released as Dragon's Curse (Adventure Island in Japan), developed by Hudson Soft, for the PC-Engine, TurboGrafx 16,and was later ported to the Virtual Console.
![]() Sega Master System Boxart |
![]() PC-Engine Boxart |
![]() TurboGrafx 16 Boxart |
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