Dreadmire is a
campaign setting
for the
Dungeons & Dragons
role-playing game, also known as the
Dreadmire Swamp.
Dreadmire, published in 2005 by Spellbinder
Games
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The back cover of Dreadmire.
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In the Dreadmire setting, the planet Silur has
four great
continents, Baltica, Gondwana, Nuberia, and
Laurentia; two continental fragments, Avalonia and Armorica; and
eight
microcontinents, Albiga, Cardiff, Esox,
Llanelli, Merovech, Rhyl, Sion and Tethys. Only one of these
continents, Laurentia, has been officially described in a D&D
publication, and in fact detailed information is available only for
its southwestern end, known as South Laurentia.
South Laurentia
is home to Dreadmire Swamp, a vast cypress swamp sandwiched between
two sovereign nations, the Arable Republic and Thalass Emirate; the
hub of a greater geographical region that includes the Agnathan
Mountains, Mangrove Saltmarsh, Merganser Estuary, Ophel Highlands,
Wildmarshes, Big Frog Lake, Lorgrave Mountains, Seamarsh, and the
Great Salt Swamp. Much of the flavor of the Dreadmire setting
arises from the interplay of the various factions of these
regions.
Various
fantasy races also populate Dreadmire, in the
same vein as
J.R.R. Tolkien's
Middle-earth. However, the typical races have
adapted to Dreadmire's amphibious setting. Alluvial
Elves, Mud
dwarves, Clockwork
gnomes and Bayou
Halflings.
Monsters
Evil plants, monstrous
fungi, undead mosquitoes, giant cockroaches, and weregators
interact with other macabre creatures such as slime
dragons, ooze
demons, caterpygmies (humanoid caterpillars), tree devils, giant
catfish, goliach pelicans, cribbet (intelligent toad wizards),
darkhoppers (intelligent black crickets), girthworms, and bile
golems.
Factions
According to Dreadmire's "Omnibus of
Regional Factions," the greater Dreadmire region is home to the
following factions.
Alligataur Colonies: A
carnivorous race of half gator/half humanoid creatures, often
worshipped as gods by lizard folk.
Anthroach
Tribes: A chaotic evil race of humanoid
cockroaches.
Arable Republic: A democratic
government of peace-loving farmers that lies to the north of the
swamp.
Arachane: A wise, peaceful race of giant
spiderlike creatures that study ancient tomes.
Bayou
Punters: Consisting of three communities - Amandla,
Dullbone, and Oarnin - the bayou punters are half-orcs that have
been shunned by "civilized" society.
Caterpygmy
Nests: A pygmy race of humanoid caterpillars that can one
day become Frittilaries.
Creeps: A ragtag, highly
dispersed group of gypsies, consisting of outlaws, cutthroats,
bandits, crazies, and miscellaneous refugees from various
wars.
Cribbets: This once noble race of toad
wizards was corrupted by a substance known as "dark pollen", and
are now insane and self-absorbed.
Darkhoppers:
The tiniest of all the races, measuring just 2-3 inches long, these
sentient black grasshoppers are often
ignored.
Derangers: A loose association of evil
rangers that skulk Dreadmire using their ability to transform their
skin to inky darkness.
Dravages: Druids that have
become eco-terrorists and harass swamp villages.
Mud
Dwarves: The descendents of a clan of mountain dwarves
chased into the swamp by an erupting volcano.
Alluvial
Elves: A extant race of aquatic elves that swim the rivers
and bayous of Dreadmire.
Wild Elves: The
intrusion of water after a great earthquake chased out these elves,
which now live at its perimeter.
Evile Cannibals:
A corrupted form of elf that preys on the wild elves for food and
sport.
Frittilary: A caterpygmy can metamorphosis
into a frittilary, a giant butterfly that becomes the leader of the
caterpygmies.
Giant Eagles & Owls: Giant
eagles rule by day, and giant owls by night, enjoying tasty snacks
known as anthroaches and caterpygmies.
Mire
Giants: This race of water-breathing giants dwell in
underwater caves, and sunken hollow tree trunks.
Bayou
Halflings: These halflings are culturally similar to
Cajuns, living in cypress
shacks within fishing villages at the swamp
perimeter.
Bushfolk Halflings: Another group of
halflings culturally akin to
hillbillies, living isolated lives in the deep
backswamp.
Heath Rangers: AMphibious swamp
rangers that patrol the outer heaths of the Dreadmire
perimeter.
External links
Spellbinder Games Dreadmire on the author's site.