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Dreadmire is a campaign setting for the Dungeons & Dragons role-playing game, also known as the Dreadmire Swamp.
Dreadmire, published in 2005 by Spellbinder Games
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The back cover of Dreadmire.
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In the Dreadmire setting, the planet Silur has four great continents, Baltica, Gondwana, Nuberia, and Laurentia; two continental fragments, Avalonia and Armorica; and eight microcontinents, Albiga, Cardiff, Esox, Llanelli, Merovech, Rhyl, Sion and Tethys. Only one of these continents, Laurentia, has been officially described in a D&D publication, and in fact detailed information is available only for its southwestern end, known as South Laurentia.

South Laurentia is home to Dreadmire Swamp, a vast cypress swamp sandwiched between two sovereign nations, the Arable Republic and Thalass Emirate; the hub of a greater geographical region that includes the Agnathan Mountains, Mangrove Saltmarsh, Merganser Estuary, Ophel Highlands, Wildmarshes, Big Frog Lake, Lorgrave Mountains, Seamarsh, and the Great Salt Swamp. Much of the flavor of the Dreadmire setting arises from the interplay of the various factions of these regions.

Various fantasy races also populate Dreadmire, in the same vein as J.R.R. Tolkien's Middle-earth. However, the typical races have adapted to Dreadmire's amphibious setting. Alluvial Elves, Mud dwarves, Clockwork gnomes and Bayou Halflings.

Monsters


Evil plants, monstrous fungi, undead mosquitoes, giant cockroaches, and weregators interact with other macabre creatures such as slime dragons, ooze demons, caterpygmies (humanoid caterpillars), tree devils, giant catfish, goliach pelicans, cribbet (intelligent toad wizards), darkhoppers (intelligent black crickets), girthworms, and bile golems.

Factions


According to Dreadmire's "Omnibus of Regional Factions," the greater Dreadmire region is home to the following factions.
Alligataur Colonies: A carnivorous race of half gator/half humanoid creatures, often worshipped as gods by lizard folk.
Anthroach Tribes: A chaotic evil race of humanoid cockroaches.
Arable Republic: A democratic government of peace-loving farmers that lies to the north of the swamp.
Arachane: A wise, peaceful race of giant spiderlike creatures that study ancient tomes.
Bayou Punters: Consisting of three communities - Amandla, Dullbone, and Oarnin - the bayou punters are half-orcs that have been shunned by "civilized" society.
Caterpygmy Nests: A pygmy race of humanoid caterpillars that can one day become Frittilaries.
Creeps: A ragtag, highly dispersed group of gypsies, consisting of outlaws, cutthroats, bandits, crazies, and miscellaneous refugees from various wars.
Cribbets: This once noble race of toad wizards was corrupted by a substance known as "dark pollen", and are now insane and self-absorbed.
Darkhoppers: The tiniest of all the races, measuring just 2-3 inches long, these sentient black grasshoppers are often ignored.
Derangers: A loose association of evil rangers that skulk Dreadmire using their ability to transform their skin to inky darkness.
Dravages: Druids that have become eco-terrorists and harass swamp villages.
Mud Dwarves: The descendents of a clan of mountain dwarves chased into the swamp by an erupting volcano.
Alluvial Elves: A extant race of aquatic elves that swim the rivers and bayous of Dreadmire.
Wild Elves: The intrusion of water after a great earthquake chased out these elves, which now live at its perimeter.
Evile Cannibals: A corrupted form of elf that preys on the wild elves for food and sport.
Frittilary: A caterpygmy can metamorphosis into a frittilary, a giant butterfly that becomes the leader of the caterpygmies.
Giant Eagles & Owls: Giant eagles rule by day, and giant owls by night, enjoying tasty snacks known as anthroaches and caterpygmies.
Mire Giants: This race of water-breathing giants dwell in underwater caves, and sunken hollow tree trunks.
Bayou Halflings: These halflings are culturally similar to Cajuns, living in cypress shacks within fishing villages at the swamp perimeter.
Bushfolk Halflings: Another group of halflings culturally akin to hillbillies, living isolated lives in the deep backswamp.
Heath Rangers: AMphibious swamp rangers that patrol the outer heaths of the Dreadmire perimeter.

External links

  • Spellbinder Games
  • Dreadmire on the author's site.











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