| Dream Chronicles: The Book of Air | |
|---|---|
| File:Dream Chronicles 4 | |
| Developer(s) | KatGames |
| Publisher(s) | PlayFirst |
| Distributor(s) | Various |
| Director(s) | Miguel Tartaj |
| Producer(s) | Ryan Sindledecker |
| Designer(s) | Miguel Tartaj |
| Programmer(s) | David Gonzalez, Miguel Angel Linan |
| Artist(s) | Pablo Vietto, 3dBrigade |
| Writer(s) | Eleanor Burian-Mohr, Pete Clark |
| Composer(s) | Adam Gubman |
| Series | Dream Chronicles |
| Version | 1.0.1.265 (July 8, 2010) |
| Platform(s) | Windows, Mac OS X |
| Release date(s) | June 24, 2010[1] (see release history) |
| Genre(s) | Adventure, hidden object, puzzle |
| Mode(s) | Single player |
| Rating(s) |
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| Media | Digital download |
| System requirements
Windows: XP SP1 & SP2/Vista/7. Processor: Pentium IV 1.2 Ghz processor or faster. 256 MB RAM. 1024 × 768 minimum screen resolution. 166 MB available hard drive space. DirectX 9.0 or higher. A sound card is recommended. Adobe Flash Player 8 or higher. Mac OS X: 10.5 and 10.6. G4 800 MHz or faster processor. 256 MB RAM. 1024 × 768 minimum screen resolution. 166 MB available hard drive space. A sound card is recommended. Adobe Flash Player 8 or higher. | |
Dream Chronicles: The Book of Air, or Dream Chronicles 4 in some cases, is a casual adventure, hidden object and puzzle computer game developed by KatGames and published by PlayFirst. It's the fourth game of the Dream Chronicles series, the third sequel of the award-winning 2007 video game Dream Chronicles, and also the first game of the second Dream Chronicles trilogy called Lyra's Destiny. This is the first sequel in which players play the part of Lyra, daughter of the previous main heroine of the series, Faye. In the game, Lyra wakes up from a strange dream, and with the help of the Clockmaker, finding her way home through a series of puzzles and locations, such as fixing clocks at the Clockmaker's home and using an airship belonging to her father to fly home.
The Book of Air was first presented as a beta version in March 2010. It was officially released in late June 2010 by PlayFirst. Up to now, unlike 3 previous games, the game has received mixed reviews from game critics, describing it as "a beautiful point-and-click fantasy game that mixes puzzles and slight hidden-object hunting to create a beautiful adventure series"[2] and was somewhat criticized for not matching the highly-polished standards of 3 previous games. But The Book of Air still proved to be commercially successful, reaching the top of 7 major casual game charts.[1] The Book of Air was preceded by The Chosen Child and will be followed by The Book of Water.
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The Book of Air is the first game of the second Dream Chronicles trilogy called Lyra's Destiny, in which the player plays the part of Lyra, Faye's daughter. This game has a light connection with the first trilogy, in which events occur ten years after The Chosen Child.
The day before her 18th birthday, Lyra, a mortal girl, has a strange dream. All her friends and family are present and her grandfather Tangle says he has an amazing gift. But then Lyra hears a whisper and everyone disappears. Lyra stays alone in her beloved town of Wish, trapped in a parallel dimension which is very similar to her own. Guided by the messages left by Tangle and using her father's airship, Lyra is trying to find the Clockmaker, the only person who can help Lyra get back home and reunite with her family and friends. She finally finds the Clockmaker in his hideout, the Crater of Time and thankfully he agrees to help her. Lyra must find 3 keys in 3 separately hidden areas - the Treehouse Village, the Wind Music Island and the Water Collector - to re-activate the Clockmaker's Time Synchronization Machine. On arriving in the Wind Music Island, Lyra is notified that the music eons in this island was once created by fairies who used to live here. Lyra finds her grandfather's notified note confusing but she gradually understands what happens to her is touched by "fairies": the magical chalkboard, the hidden airship, the strange whisper...; not including those powerful powers that Lyra discovers by herself. After finding all 3 keys, Lyra backs to the Crater of Time to finish her mission here and can finally head back to her original dimension with so much questions are yet to be answered. But instead of welcoming Lyra with sunshine, the town of Wish becomes dark and full of thunders. Lyra wonders what will be waiting her next.
In the bonus chapter, Lyra has a new dream. She's in the town of Wish and the family is calling to her. But Lyra can't hear them over the sound of rushing water. Her body becomes light, as if she were floating. Lyra holds her breath and falls deeper into that strangely new dream. She suddenly wakes up in a small office of the Barge City, where she'll start her journey for the second time in the fifth 2011 game, The Book of Water.
Awem Studio described the gameplay: "Dream Chronicles: The Book of Air gameplay is more of a quest-like adventure than a traditional hidden object game. There are no lists of items to find but a huge amount of inventory based puzzles, logical riddles and quests to solve."[3]
Puzzles and quest are well-tricky and tightly blended with the story which is a typical feature of quest or click-and-point games, such as: put together parts of broken statues, reconstruct tricky mechanisms and unscramble messages using the power of Dream Jewels and many more.[3] Unlike previous games of the series, Dream Jewels come with 5 special powers. Now they can be used to make some fairy things visible, transmute gold into wood, illuminate dark rooms and more. In order to activate Dream Jewels, players need to fill them with Dream Pieces which are thrown throughout the locations. Another notable feature is a system of hints for locating difficult items. Now plays can use ‘hint power’ to locate items they can pick up. But if there aren’t any, the power of hints is not used.[3]
In this time, for the first time in the Dream Chronicles series, players can easily travel among 16 exquisite scenes and 5 areas of The Book of Air by using the Fidget's airship.
There are two difficulty modes to play, Casual and Challenge. Each mode has the same puzzles but their complexities are different. At the beginning, the game offers players the option to play in either Casual or Challenge Mode, and if they want the game to offer the slightest bit of resistance they'd pick the former. While Casual Mode offers simpler puzzles and the ability to skip them if players get stuck long enough, Challenge Mode offers slightly harder puzzles, but won't let players skip any. Players can't change the difficulty once they've chosen it.[2]
One of the biggest improvements The Book of Air has over its predecessors is its hint system. Although it's still possible to get hung up on some of the game's more taxing brainteasers, players will no longer find themselves stuck trying to find items thanks to a recharging magnifying glass that can be used to reveal an object's location. Players can also use it to find Dream Jewels.[4]
As usual, at the end, players earn a score. How quick players can solve the puzzles and complete the game, the quantities of Dream Pieces that players can find, times players skip the puzzles will all determine their final score.
The Book of Air was first presented as a beta version in March 2010 for limited beta players. On March 24, Awem Studio posted the very first preview of game on their website.[3]
It was officially first released as a collector's edition on June 24, 2010 by PlayFirst[1][7] and promoted: "The Dream Chronicles series has earned a reputation for its stunning art, extraordinary puzzles, and intricate, evolving storylines [...] With Dream Chronicles: The Book of Air, these hallmarks of the series are taken to new heights, with the addition of features that will delight both the casual and expert player. Fans will not believe where the story of this new trilogy takes them."[13] The game was another commercially successful Dream Chronicles game, peaking at number one on many casual game charts, like PlayFirst, Big Fish Games, iWin.com, SpinTop Games, GameHouse; reaching number four at Amazon.com... and more.[14][15] But unlike three previous Dream Chronicles games, up to now, The Book of Air has earned some lukewarm reviews from game critics and casual gamers. Positive reviews praised its Dream Chronicles-trademarked high-quality production values and well-tricky gameplay[2][3] while negative reviews criticized its very short length (only 16 scenes to explore, which is even shorter than the original Dream Chronicles) and some repetitious puzzles like collapse-style fuel puzzles, jigsaw puzzles, placing gears...[4] The Book of Air standard edition was finally released on July 8, 2010.[16]
| Reception | |
|---|---|
| Review scores | |
| Publication | Score |
| Gamezebo | [4] |
| Jay Is Games | [2] |
| Awem Studio | Positive[3] |
Awem Studio soon had their own thoughts in The Book of Air game preview: "Dream Chronicles: The Book of Air game surrounds you by mysteries and enigmas of the dreamy world. It has its unique and exceptional atmosphere which is typical only to Dream Chronicles games, polished graphics and enchanting music. Dream Chronicles: The Book of Air fantastic locations and fairy tale scenery carry you away to the magical world of Dreams!"[3]
Gamezebo's Erin Bell praised the production value of The Book of Air: "Animated sequences and highly detailed environments make the game easy on the eye, and the character voice-overs and pleasant soundtrack round out the high production values that we've come to expect from a Dream Chronicles game." But mostly in her review, she cited many weak spots of this installment: "The Book of Air lacks some of the "wow" factor of previous games in the series. Most of the mini-games are variations on things we've seen dozens of times before [...] The story ultimately falls a bit flat as well, perhaps because instead of dealing with meddling fairies and their interfering magic, you're simply searching for a bunch of keys. The Book of Air is still an enjoyable casual adventure/HOG, but compared to the high standards set by previous games in the series, it comes up a little short. Let's hope that Lyra's next adventure is a more memorable one." and gave it 3.5/5.0 stars.[4]
Meanwhile, DoraDoraBoBora, a Jay Is Games editor described: "Dream Chronicles: The Book of Air is the first installment in a planned trilogy, and a beautiful point-and-click fantasy game that mixes puzzles and slight hidden-object hunting to create a beautiful adventure series that might not pose too great of a challenge to some players, but is still a captivating experience while it lasts. [...] Visually the game is striking, and wandering through it feels appropriately dreamlike." But like Gamezebo's Erin Bell, Dora noted some weak spots of The Book of Air: "It seems like the whole point of this installment is to set the stage for the next; there are a lot of hints and whispers that point out something big on the horizon, but The Book of Air mostly just sends you from place to place solving puzzles. After a while, it starts to feel more like a virtual tour of the world as you fly from place to place, some stranger and more interesting than others. [...] If you've been champing at the bit for another foray into the Dream Chronicles world, you might be disappointed by how quickly the game is over."[2]
Before the game was to be released, there's an official announcement that The Book of Air will have 2 direct sequels, The Book of Water and The Book of Fire, which will be both released in 2011 separately.[8] A sneak peek of The Book of Water, actually some artworks, can be shown in the bonus chapter of The Book of Air.
The Book of Air collector's and standard edition can be bought at 19.95$ and 6.99$ respectively.
Release history
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Charts
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