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Duke Nukem
Dukenukem1.png
Developer(s) Apogee Software
Publisher(s) Apogee Software
Designer(s) Todd Replogle, Scott Miller
Artist(s) George Broussard, Jim Norwood, Allen H. Blum III
Composer(s) Scott Miller
Series Duke Nukem
Platform(s) PC Compatible/DOS
Release date(s) July 1, 1991
Genre(s) side-scrolling platform game
Mode(s) single player
Rating(s) ESRB: T
Media 3½-inch floppy disks
Input methods keyboard, joystick

Duke Nukem (initially known as Duke Nukum) is a platform video game developed and published by Apogee Software (now 3D Realms), featuring the adventures of the fictional character Duke Nukem. The game was released on July 1, 1991.

Contents

Story

The game is set in the year 1997 (which was the "near future" at the time of game release). Dr. Proton is a madman, determined to take over the world with his army of Techbots. Duke Nukem, the eponymous hero, is hired by the CIA to stop him. The first episode takes place in the devastated city of Los Angeles. In the second episode, Duke follows Dr. Proton to his secret moonbase. In the third episode, Dr. Proton escapes into the future, and Duke pursues him through time, to put a permanent end to his mad schemes.

Gameplay

The main objective of the game is to get to the exit of each level, while destroying enemies and collecting points. The game was notable in its time because of its smart level design which allows very fast gameplay. Additionally, it allows many objects onscreen to be shot: obstacles, as well as enemies, can be destroyed by gunfire. Besides points, some collectibles include health powerups, gun powerups, and some inventory items with special abilities.

At the end of every level (with the exception of the last level in each episode), the player can receive up to seven 10,000 point bonuses, earned by making certain achievements in the level, such as destroying all cameras. At least two other Apogee titles, the game's sequel Duke Nukem II and Rise of the Triad, have similar end-of-level bonuses.

Technical implementation

The game's play control suffers from all objects only moving in 8x8 "blocks" rather than individual pixels like most other shooters. This limitation also appears in Cosmo's Cosmic Adventure and Duke Nukem II.

The graphics borrowed heavily from other games, such as Turrican[1] and the PC version of Mega Man[2] .

Name controversy

After the game's release, Apogee became aware of a Captain Planet villain called Duke Nukem[3], and to avoid a lawsuit Apogee's game was renamed Duke Nukum in its version 2.0. It later turned out that Duke Nukem was not a registered name, so Apogee registered it and used the original Duke Nukem name in the sequels.[4]

Sequels

Duke Nukem was followed by Duke Nukem II in 1993, also featuring the same hero still without the dark shades, and later Duke Nukem 3D in 1996. Duke Nukem 3D was an outstanding success, and a strong competitor to Quake. A third sequel, Duke Nukem Forever, was announced in 1997 and was in development until May 2009 when development was halted by the shutdown of 3D Realms. Several other sequels were developed for consoles only, such as the PlayStation titles Duke Nukem: Time to Kill and Duke Nukem: Land of the Babes.

In 2002, a new special title was released to commemorate the 10th anniversary since the first Duke Nukem. This title was Duke Nukem: Manhattan Project, done with a 3D engine and elements from Duke Nukem 3D, but with the side scrolling style of the first two titles.

References

External links








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