| Dungeon Lords | |
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| Developer(s) | Heuristic Park |
| Publisher(s) | DreamCatcher Interactive, FX Interactive, Crimson Cow, 1C, Typhoon Games[1] |
| Designer(s) | D.W. Bradley |
| Platform(s) | PC |
| Release date(s) | NA May 5, 2005 PAL April 7, 2006 |
| Genre(s) | RPG |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | ESRB: Teen PEGI: 12+ |
| Media | CD |
| System requirements | Pentium 4 2.0 GHz or AMD Athlon XP 2000+ processor ***Websites and Box say P3 & 1GHz*** |
Dungeon Lords is a real time fantasy Computer role-playing game developed by Heuristic Park, published by DreamCatcher Games and Typhoon Games, and released in 2005. It includes quests, personal missions, skills and special abilities for customizing the character hero from a small set of races and class specializations. Dungeon Lords can be played either single-player stand alone, or in multi-player group sessions.
Many have criticized the game's initial release as a rushed project, released before it was truly finished. Some have gone so far as to say the game is still in the beta Development stage. One reviewer claimed that "Dungeon Lords marks a new low for how incomplete a game can be and still get released"[2]. These criticisms stem from the numerous bugs contained in the 1.0 release, most notably buttons on screen and in the tutorials which do not work. According to the creators, the bug issues are being addressed and are planned to be resolved in a series of patches. Even with the release of the final patch for Dungeon Lords, version 1.4, many features remain missing and gameplay still suffers from numerous bugs. With the virtual demise of developer Heuristic Park and the publisher DreamCatcher Games being acquired and refocused by JoWood Productions any and all further support and development for Dungeon Lords has been terminated.
Dungeon Lords: The Orb and the Oracle, the sequel to Dungeon Lords, is currently in development and is expected to be released Q4, 2009.[3]
Many gamers experienced extensive problems while playing the original release of the game, including quest items disappearing from inventories, NPCs getting stuck, key quests failing, doors that don't work, etc. [4]
Dungeon Lords gameplay features a combat system where weapon combos are controllable by mouse movements, comparable to the combat systems found in Die by the Sword and Mount&Blade.
This page is a stub. Help us expand it, and you get a cookie.
| Dungeon Lords | |
|---|---|
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| Developer(s) | Heuristic Park |
| Publisher(s) | DreamCatcher Interactive, FX Interactive, Crimson Cow, 1C Company, Typhoon Games |
| Release date(s) | |
| Genre(s) | RPG |
| System(s) | Windows |
| Players | Single player, Multiplayer |
| Rating(s) | |
| System requirements (help) | 2GHz CPU |
| Followed by | Dungeon Lords: The Orb and the Oracle |
| Dungeon Lords | |
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| Developer(s) | Heuristic Park |
| Publisher(s) | DreamCather Interactive |
| Release date | May 5, 2005 (NA) |
| Genre | Action RPG |
| Mode(s) | 1-8 players |
| Age rating(s) | ESRB: T PEGI: 12+ |
| Platform(s) | Windows |
| Media | CD, DVD |
| System requirements | OS Windows 98 CPU Pentium III |
| Credits | Soundtrack | Codes | Walkthrough | |
Dungeon Lords 2 is being developed.
Evil wizard is looking for strong artifacts and the player's character tries to get them before the wizard.
The player chooses Character's class and race. There are four types of magic. They are celestial, nether, arcane and rune. Celestial uses star crystals which must be recharged after used up. Arcane uses scrolls and books. Nether and rune require different ingredients to use. All abilities can be used but it takes longer to learn other classes abilities.
| GameRanking | MobyRank |
| 47.95 | 54 |
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