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Dust 514
Developer(s) CCP Games
Publisher(s) CCP Games
Release date(s) Between 9/11/10 and 5/01/11
Genre(s) MMOFPS, Real-time strategy
Mode(s) Multiplayer
Rating(s) TBA

Dust 514 (officially capitalized DUST 514) is an upcoming console-based MMOFPS set within the Eve universe, developed by CCP Games. It was announced on August 18, 2009 at the Game Developers Conference in Cologne, Germany and was introduced with a short trailer featuring unrendered footage of the game.[1][2] This game will be the first game developed by CCP since Eve Online, and it is currently being developed by CCP's Shanghai studio. According to Hilmar Veigar Petursson, the CEO of CCP Games, the game is being developed for the seventh generation of video game consoles (Xbox 360 and Playstation 3).[2]

The game features users fighting ground battles in wars on planets in the Eve Online universe.[3] According to a preview by Edge, the events that happen in this game will affect the EVE Online universe. Battles in this game can also determine who controls various planets in the EVE universe, and users in Dust 514 can interact with users from the EVE universe such as providing mercenary assistance.[4] In an interview conducted by Simon Carless of Gamasutra, Petursson said that he hopes "these [Eve Online and Dust 514] communities will meld over time", bridging the two environments. He also wanted to establish a relationship between the flying-oriented nature of Eve Online and the infantry-oriented nature of Dust 514, saying "while the fleet does the flying, the infantry does the dying". [3] According to Game Informer, this gives fans and players of Eve Online a new challenge in testing their FPS skills.[5]

A preview in PC World states that the plot behind the game will deal with cloned soldiers, and that some of these plot elements will be explained in an upcoming Eve Online novel.[6]

Fanfest 2009

At Eve Online's Fanfest 2009, more information was released about Dust 514 during the keynote speech. In the speech it was revealed that Dust 514 will be linked with Eve Online using phased implementation strategy at specific stages during the life-cycle of both games, but neither will require the other to work. Players will not have classes, instead players will decide on their specialisation through the choices they make. Customisable vehicles will be available to all players, using a high-medium-low slot system similar to Eve Online. During matches there will be a commander who will have an RTS-style perspective. A form of player housing will also be available.[7]

Dust 514 will not require a subscription fee to play, instead using a micro-transaction model.[8]


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