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From Wikipedia, the free encyclopedia

E-reader may refer to:

Strategy wiki

Up to date as of January 23, 2010
(Redirected to Category:e-Reader article)

From StrategyWiki, the free strategy guide and walkthrough wiki

The console image for e-Reader.
Manufacturer Nintendo
Active 20022004
Total Games 28 (13 present)
← (none) (none) →

The e-Reader was an extension for the Game Boy Advance, developed by Nintendo. The e-Reader itself was capable of scanning cards that could hold games or add-ons for other games.

Notably the e-Reader had a series of cards for the GameCube game Animal Crossing that could upload patterns from e-Reader card, to Game Boy Advance, to GameCube. Due to the expense required to do this (users needed to purchase the e-Reader, e-Reader cards, and GBA-GCN cord to be able to connect) the e-Reader didn't become very popular.

Pages in category "E-Reader"

The following 13 pages are in this category, out of 13 total.




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Up to date as of February 01, 2010
(Redirected to e-Reader article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Manufacturer Nintendo
Type Console Add On
Release Date September 16, 2002 (NA)
Media e-Reader Card
Save Format Built in Memory
Input Options Game Boy Advance Cartridge Input
Game Boy Advance Expansion Input
Special Features
Units Sold
Top Selling Game N/A
Variants None
Competitor(s) None
Predecessor None
Successor None

The e-Reader is a console add-on for the Game Boy Advance. This add on allows data to be input by scanning e-Reader cards. It could also be used to send data to a Nintendo Gamecube game by connecting the Gamecube and the e-Reader/Game Boy Advance with a Game Boy Advance - Gamecube Link Cable.

The e-Reader also had a stand alone function, that lets it play and save minigames without connecting it to anything. However, this required you leave the e-Reader attached to the Game Boy Advance. The way the e-Reader actually worked was pretty simple. Nintendo prints the 'Dot Code' with a printer that could print very tiny, fine and distinct dots in a matrix. The dots were printed on the sides of e-Reader cards and represented binary data (a black dot meant a 1, and no dot meant a 0). The user would then swipe the card through the e-Reader and the Dot Code would be read. Larger programs were often split up onto several different cards, each card having Dot Code printed on multiple sides, and required up to ten swipes to get the full program loaded. Though, most of the time, the cards that the programs were split up onto were packaged together.

The e-Reader had a wide variety of cards, grouped into series. Each series had several packs that you could buy.

Nintendo no longer prints e-cards.

Related Articles


  • Pixelboy's e-Reader Zone (A great site with pictures and data on every card)
  • Nintendo's official website
  • The official e-Reader website

This article uses material from the "e-Reader" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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