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From Wikipedia, the free encyclopedia

EGL (Embedded-System Graphics Library) "is an interface between Khronos rendering APIs such as OpenGL ES or OpenVG and the underlying native platform window system. It handles graphics context management, surface/buffer binding, and rendering synchronization and enables high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."[1]


Known Implemetations

See also

External links


  1. ^ EGL Overview
  2. ^ Wayland display server - Home Page


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