| Earthworm Jim 3D | |
|---|---|
![]() European N64 boxart |
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| Developer(s) | VIS Entertainment |
| Publisher(s) | Interplay (PC/PAL N64), Rockstar Games (US N64) |
| Series | Earthworm Jim |
| Platform(s) | PC, Nintendo 64 |
| Release date(s) | October 31, 1999 |
| Genre(s) | Platformer |
| Mode(s) | Single player |
| Rating(s) | ESRB: E (Everyone) |
| Media | CD-ROM, Cartridge |
Earthworm Jim 3D is to date the last console game in the Earthworm Jim series. Created by Interplay and based more on the Television series than the canon of the previous games, Earthworm Jim 3D was released for Nintendo 64 and PC. While the game featured classic villains such as Psy-Crow and Professor Monkey-For-A-Head, it was criticized for falsely advertising on the game box that Evil the Cat was included. This omission was due to a rushed development cycle, leading to the removal of a number of game locations (some also appearing on the game box) in an attempt to meet the game's release date. And as such, a planned PlayStation version of the game was cancelled.
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Earthworm Jim 3D borrows much of its gameplay from other platformers of the era, notably Banjo-Kazooie and Super Mario 64. New locations in Jim's brain are opened up by collecting Golden Udders, and new levels in each location are opened by collecting Jim's marbles. Like previous Earthworm Jim games, despite many platforming elements, Jim's primary method of combat comes from shooting his Blaster.
Earthworm Jim is hit by a flying cow that sends him into a coma. Jim awakens within his own mind and discovers he has gone insane. His past villains have entered his mind and if something doesn't happen soon, Jim will be in the coma forever. His super ego has been unleashed within his mind to stop the madness. To restore his sanity he must find the golden udders of lucidity.[1]
When Jim enters his mind, he finds out that his four mind chambers have been taken over by his worst fears. He must collect Golden Udders to unlock the other three chambers and Green Marbles to unlock the levels within the chamber.
During its drawn-out three year development cycle, Earthworm Jim 3D changed publishers several times. This caused some problems as the game was based on the Earthworm Jim TV series which by the time of release, had been off the air for over 3 years. Also many locations displayed in early versions of the game are nowhere to be found in the released copy (such as a level set in a house, where Jim is ant-sized), and locations that were kept from early screenshots changed drastically before release. In some cases, entire characters were changed - originally, Evil the Cat was to be the boss of Fear, but was changed to Professor Monkey-For-A-Head at the last moment, although his face can be seen on the records and record needles in the level "Boogie Nights of the Living Dead". Additionally, Evil Jim, Earthworm Jim's evil twin from the TV series, was reportedly a part of the game. Early screenshots also display Jim riding his Pocket Rocket.
The characters of Earthworm Jim had to be redesigned for the shift to 3D.[2] When the game was almost three quarters done, it suffered from framerate problems and poor animation.[3]
| Reception | |
|---|---|
| Aggregate scores | |
| Aggregator | Score |
| GameRankings | 59% of 100[4] |
| Review scores | |
| Publication | Score |
| IGN | 7.3 of 10 (N64)
6.0 of 10 (PC) |
Earthworm Jim 3D was thought to be a solid platforming
game with a good selection of levels and weapons, but with a
terrible camera system and a lack of any big
innovations.[1]
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| Earthworm Jim 3D | |
|---|---|
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| Developer(s) | VIS Entertainment |
| Publisher(s) |
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| Release date(s) | |
| Genre(s) | Platformer |
| System(s) | Windows, Nintendo 64 |
| Mode(s) | Single Player |
| Rating(s) | |
| Series | Earthworm Jim |
Earthworm Jim 3D is the third game in the Earthworm Jim series.
In this game you control Earthworm Jim who is trapped in his own brain, you need to collect all of his marbles and find the golden udders of lucidity to restore his sanity.
| Earthworm Jim 3D | |
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| Developer(s) | VIS Entertainment |
| Publisher(s) | Rockstar Games |
| Release date | NIntedno 64: October 31, 1999 (NA) |
| Genre | 3D platformer |
| Mode(s) | Single player |
| Age rating(s) | ESRB: E Nintendo 64 |
| Platform(s) | Nintendo 64 PC |
| Media | 64 Megabit Cartridge Nintendo 64 Compact disc PC |
| Credits | Soundtrack | Codes | Walkthrough | |
Earthworm Jim 3D is the characters first foray into the third dimension. As Earthworm Jim is sent into a coma by a flying a cow, he must somehow infiltrate his own mind to set things right...? I dont know how that makes sense.
Regardless, you're Earthworm Jim, you're in your head, you've gone nuts, and you've got to fix it. Using 15 weapons and basic abilities like jumping, shooting, and whipping your head around to defeat whatever enemies lurk in your brain. The point is to gather all your marbles (You see, you lost your marbles) and golden udders. The udders part doesn't make sense either, but that's how the game is - it's wacky and unpredictable.
If you're wondering how the 2D to 3D transition went, by all accounts, it plays just like the 2D classics in 3D. Except for some camera problems and, like most 3D platformers, significant fetch quests and item collection.
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