From Wikipedia, the free encyclopedia
Electronic literature is a literary genre
consisting of works of literature that originate within digital
environments.
Definitions
N.
Katherine Hayles discusses the topic in the online article Electronic Literature: What Is It. She argues in
her 2008 text Electronic Literature that, "electronic
literature, generally considered to exclude print literature that
has been digitized, is by contrast 'digital born,' and (usually)
meant to be read on a computer."[1]
Hayles also cites the definition offered by the Electronic Literature
Organization (ELO) as, "work with an important literary aspect
that takes advantage of the capabilities and contexts provided by
the stand-alone or networked computer." [1]
On its official website, the ELO offers this additional
definition of electronic literature as consisting of works which
are:
- Hypertext fiction and poetry, on and
off the Web
- Kinetic poetry presented in Flash and using other platforms
- Computer art installations which ask viewers to read them or
otherwise have literary aspects
- Conversational characters, also known as chatterbots
- Interactive fiction
- Novels that take the form of emails, SMS
messages, or blogs
- Poems and stories that are generated by computers, either
interactively or based on parameters given at the beginning
- Collaborative writing projects that allow readers to contribute
to the text of a work
- Literary performances online that develop new ways of writing.
[2]
Preserving and
Archiving Electronic Literature
Electronic literature, according to Hayles, becomes unplayable after a decade or
less due to the "fluid nature of media." Therefore, electronic
literature risks losing the opportunity to build the "traditions
associated with print literature."[3] On the
other hand, classics such as Michael Joyce's afternoon, a
story (1987) are still read and have been republished on CD,
while simple HTML hypertext fictions from the 1990s are still
accessible online and can be read in modern browsers.
Several organizations are dedicated to preserving works of
electronic literature. The UK-based Digital Preservation
Coalition aims to preserve digital resources in general, while
the Electronic Literature Organization's PAD (Preservation /
Archiving / Dissemination) initiative gave recommendations on how
to think ahead when writing and publishing electronic literature,
as well as how to migrate works running on defunct platforms to
current technologies [4][5].
The Electronic Literature Collection is a series of anthologies
of electronic literature published by the Electronic Literature
Organization, both on CD/DVD and online, and this is another
strategy in working to make sure that electronic literature is
available to future generations.
Notable
people and works
There are a number of notable authors, critics, and works
associated with electronic literature.
References
- Bolter,
Jay David. Writing Space: Computers, Hypertext, and the
Remediation of Print, Second Edition. Mahwah: Lawrence Erlbaum
Associates, 2001.
- ---. Remediation: Understanding New Media. Cambridge:
MIT Press, 1999.
- Ciccoricco, David. Reading Network Fiction.
Tuscaloosa: University of Alabama Press, 2007.
- Hansen, Mark B. N. Bodies in Code: Interfaces With Digital
Media. Routledge, 2006.
- ---. New Philosophy For New Media. Cambridge:MIT
Press, 2004.
- Hayles, N. Katherine.
Electronic Literature: New Horizons for the Literary.
Notre Dame: University of Notre Dame Press, 2008. [6]
- ---. My Mother Was a Computer: Digital Subjects and
Literary Texts. Chicago: University of Chicago Press,
2005.
- ---. Writing Machines. Cambridge: MIT Press,
2002.
- Landow, George.Hypertext
3.0 : Critical Theory and New Media in an Era of Globalization
(Parallax: Re-visions of Culture and Society), 2005
- ---.Hypertext 2.0 : The Convergence of Contemporary
Critical Theory and Technology (Parallax: Re-visions of Culture and
Society), 1997
- ---.Hypertext : The Convergence of Contemporary
Critical Theory and Technology (Parallax: Re-visions of Culture and
Society), 1991
- ---.Hyper/Text/Theory, 1994
- Manovich,
Lev.The Language of New Media, MIT Press, Cambridge Mass, USA, 2001.
- Pressman, Jessica. "The Strategy of Digital Modernism:
Young-hae Chang Heavy Industries' Dakota," Modern Fiction
Studies 54(2); 302-26.
- Moulthrop,
Stuart. You Say You Want a
Revolution: Hypertext and the Laws of Media.
Postmodern Culture, v.1 n.3 (May, 1991).
- Hispanic Electronic
Literature Institutional web of the Biblioteca Virtual Miguel de Cervantes about
hypertext and multimedia fiction.
- Wikipedia Literatura
Electronica Hispanica in Wikipedia.es
See also
Notes
- ^ a
b
Hayles, N. Katherine (2008). "Electronic Literature: New
Horizons for the Literary". University of Notre Dame. http://newhorizons.eliterature.org/index.php. Retrieved
2008-05-21.
- ^ {{cite web There is some
speculation that performance based variations of Flashmobs that originate online, such as Improv
Everywhere, also qualify as electronic literature. |url=http://eliterature.org/about/ |title=About the
ELO: What is Electronic Literature? |accessdate= 2008-05-22
|author= |last= |first= |authorlink= |coauthors= |date=2008 |work=
|publisher=ELO }}
- ^
http://eliterature.org/pad/elp.html#sec4
- ^
Montfort, Nick and Noah Wardrip-Fruin "Acid-Free Bits:
Recommendations for Long-Lasting Electronic Literature". The
Electronic Literature Organization, 2004.
- ^
Alan Liu, David Durand, Nick Montfort, Merrilee Proffitt, Liam R.
E. Quin, Jean-Hugues Réty, and Noah Wardrip-Fruin. [http://www.eliterature.org/pad/bab.html "2005
“Born-Again Bits: A Framework for Migrating Electronic
Literature”]. Electronic Literature Organization, 2005.
- ^
Official website for
Electronic Literature: New Horizons for the
Literary