| Electroplankton | |
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![]() North American box art |
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| Developer(s) | Indies Zero |
| Publisher(s) | Nintendo |
| Designer(s) | Toshio Iwai |
| Platform(s) | Nintendo DS |
| Release date(s) | JPN April 7, 2005 NA January 9, 2006 EUR July 7, 2006 |
| Genre(s) | Music game |
| Mode(s) | Single player |
| Rating(s) | ESRB: E
(Everyone) CERO: A (All ages) PEGI: 3+ |
| Media | 16MB |
Electroplankton is an interactive music video game developed by Toshio Iwai and published by Nintendo for the Nintendo DS handheld video game console. It was first released in Japan, and was later released in North America and Europe. This game allows the player to interact with animated plankton and create music through one of ten different plankton themed interfaces. The first-run edition of Electroplankton in Japan came bundled with a set of blue colored ear bud headphones.
Contents |
The game offers two game modes — Performance and Audience. The Performance mode is considered to be the more significant portion of Electroplankton, allowing the user to interact with the plankton through use of the stylus, touchscreen, and microphone. Audience mode simply allows the user to put down the system and enjoy a continuous musical show put on by all of the plankton, although the user can interact with the plankton just like in Performance mode. Audience mode is like a demo mode in some other games.
The developers considered including a save function, but opted not to because they wanted for the players to enjoy the game both extemporarily and viscerally. They felt that if a save function were included then the game would be used more as a tool, where the player had to open several additional menus and windows or have to input file names to save. Another reason was that it would require large volume of flash ROM and would take a long time to save and read the data in order to save the voice files for Volvoice and Rec-Rec.[1]
One of the most common complaints concerning Electroplankton is that the game offers no true way to save the audio created by the player.[1] Absolutely no data is recorded onto the game cartridge at any time, which can be frustrating to the player if who manages to compose a particularly elaborate or quality piece. Although this problem can be overcome by connecting an audio recording device, such as a cassette recorder or a personal computer, to the headphone jack of the Nintendo DS, this solution isn't practical for the average player.
Another commonly addressed issue is the fact that Electroplankton does not offer enough options to suit the tastes of many players. The game allows players to create music with only one type of "plankton" at a time, in effect limiting the user to using only a small amount of similar sound effects to create whose work. This prevents a player from enjoying the same amount of versatility that one might find in a traditional music creation program.
Electroplankton has developed a niche following around the entire globe. The title made its first public appearance at the 2005 Game Developer's Conference, and later, an appearance at the 2005 E3 show, but from then until October 19, 2005, details about the game's release outside of Japan remained somewhat vague. However, on October 19, 2005, Nintendo revealed Electroplankton's release date in North America: January 9, 2006, with sales of the game limited to online retailers and the Nintendo World store in New York City, though some retailers may carry the game if they choose to. It was released in Europe on July 7, 2006. Nonetheless, Electroplankton is an import friendly game for most people, mainly because of both its simple menu and its light use of the English language.
This trend for import was heightened in Europe, due to the release date (April 21, 2006) having been chaotically postponed to July 7, 2006. As a consequence, certain European gamers preferred importing the game rather than waiting any longer, or risking deception if the game, already in a bad shape for European release, was not released at all. A release was planned by Nintendo Australia in late 2006 but never eventuated due to, according to NoAus representatives, not enough space in the release schedule.
On July 6, 2009, Nintendo announced that Electroplankton would be re-released in Japan, as part of the DSiWare service exclusive to the Nintendo DSi system.[2] Each "instrument" is available to buy separately for 200 Nintendo Points each.[3]
Tracy (renamed Trapy), Hanenbon, Nanocarp, and Beatnes were released on July 11, while Rec Rec and Lumiloop were released on July 22.[2] Luminaria and Sun Animalcule were released August 5, and Marine Snow and Volvoice were released August 26, 2009.
In North America, all 10 Elektroplankton were released in November 2009. Trapy, Hanenbow, Rec-Rec, Nanocarp, and Beatnes were released on November 9,[3] while Luminaria (renamed Luminarrow), Sun-Animalcule, Lumiloop, Marine-Snow (renamed Marine-Crystals), and Volvoice (renamed Varvoice) were released November 23.[4]
In the PAL region, the first two Electroplankton were released on January 15, 2010 which were Beatnes and Hanenbow.
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| Electroplankton | |
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| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Release date(s) | |
| Genre(s) | Music |
| System(s) | Nintendo DS |
| Players | 1 |
| Rating(s) | |
Electroplankton is a unique piece of software for the Nintendo DS. It's hard to describe, as it is not a game. If you could define it, you'd probably call it 'touchable media art'. It's an amazing display of creativity, created by the renowned Toshio Iwai. It's something that you have to experience to fully grasp.
Electroplankton has been available in Japan for quite some time, and has finally been released in North America via online retailers and the Nintendo World store in New York.
Note: Most of the information contained within this article is derived from the Japanese version of Electroplankton.
| Electroplankton | |
![]() |
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| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Designer(s) | Toshio Iwai |
| Release date | April 7, 2005 (JP) |
| Genre | Music game |
| Mode(s) | Single player |
| Age rating(s) | |
| Platform(s) | Nintendo DS |
| Input | d-pad or touch screen |
| Credits | Soundtrack | Codes | Walkthrough | |
Electroplankton is a media art "video game" developed by the famous Japanese multimedia artist Toshio Iwai and published by Nintendo for the Nintendo DS portable gaming system. This unique software allows one to interact with animated "plankton" and create music through one of ten different "plankton themed" interfaces. This title is commonly not regarded as a video game in the fullest sense because there is no objective, timer, or top score. Everything that the game has to offer is available from the beginning. The first-run edition of Electroplankton in Japan came bundled with a set of blue colored ear bud headphones.
Contents |
There are ten different plankton to chose from, each with different attributes, sounds, and personalities. The Plankton are as follows:
The game only offers two game modes -- Performance and Audience. Audience mode simply allows the user to put down the system and enjoy a continuous musical show put on by all of the plankton. The Performance mode is considered to be the beef of Electroplankton, allowing the user to interact with the plankton with the use of the stylus, touchscreen, and microphone.
L & R: Change plankton in Audience Mode.
X & Y: Zoom In/Out of current action.
Start: Pause
Select: Different action depending on plankton.
A: Different action depending on plankton.
B: Return to previous screen.
D Pad: Different action depending on plankton.
After long delays, the game was released in November 2005 on Nintendo's website and Nintendo's New York store as a limited release game. By January 2006, the game was officially released to retailers.
In May 2006, Nintendo created the Touch Generation label in North America, denoting games that are for casual game players. Electroplankton became one of the first games re-released under that banner.
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This page uses content from Wikipedia. The original article was at Electroplankton. The list of authors can be seen in the page history. As with Wikia Gaming, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike 3.0 (unported) license. The content might also be available under the terms of the GNU Free Documentation License. |
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