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Terry
Pratchett The Discworld series 3rd novel – 1st Witches story ![]() |
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|---|---|
| Outline | |
| Characters | Eskarina Smith Granny Weatherwax |
| Locations | Ankh-Morpork, Lancre |
| Motifs | Fantasy clichés, Feminism |
| Publication details | |
| Year of release | 1987 |
| Original publisher | Victor Gollancz Ltd |
| Hardback ISBN | ISBN 0-575-03950-7 |
| Paperback ISBN | ISBN 0-552-13105-9 |
| Other details | |
Equal Rites is a comic fantasy novel by Terry Pratchett. Published in 1987[1], it is the third novel in the Discworld series and the first in which the main character is not Rincewind. It introduces the character of Granny Weatherwax, who reappears in several later Discworld novels.
The wizard Drum Billet knows that he will soon die and travels to a place where an eighth son of an eighth son is about to be born. This signifies that the child is destined to become a wizard (on the Discworld, the number eight has many of the magical properties that are ascribed to seven in the real world), Billet wants to pass his wizard's staff on to his successor.
However, the newborn child is actually a girl, Esk (full name Eskarina Smith). Since Billet notices his mistake too late, the staff passes on to her. As Esk grows up, it becomes apparent that she has uncontrollable powers, and the local witch Granny Weatherwax decides to travel with her to the Unseen University in Ankh-Morpork to help her gain the knowledge required to properly manage her powers.
But a female wizard is something completely unheard of on the Discworld. Esk is unsuccessful in her first, direct, attempt to gain entry to the University, but Granny Weatherwax finds another way in; as a servant. While there, Esk witnesses the progress of an apprentice wizard named Simon, whom she had met earlier, on her way to Ankh-Morpork. Simon is a natural talent who invents a whole new way of looking at the universe that reduces it to component numbers. His magic, however, is so powerful that it causes a hole to be opened into the Dungeon Dimensions.
Eskarina and Simon discover the weakness of the creatures from the Dungeon Dimensions - if you can use magic, but don't, they become scared and weakened. They both manage to transport themselves back into the Discworld. Together they develop a new kind of magic, based on the notion that the greatest power is the ability not to use all the others.
Sources: Colin Smythe Ltd, Babelfish translation.
| Reading order guide | ||
|---|---|---|
| Preceded by The Light Fantastic |
3rd Discworld Novel | Succeeded by Mort |
| Preceded by None |
1st
Witches Story Published in 1987 |
Succeeded by Wyrd Sisters |
| Author | Terry Pratchett |
|---|---|
| Country | United Kingdom |
| Language | English |
| Genre | Fantasy / comedy |
Discworld is a comedic fantasy book series by English[1] author Sir Terry Pratchett, set on the Discworld, a flat world balanced on the backs of four elephants which, in turn, stand on the back of a giant turtle,[2] Great A'Tuin. The books frequently parody, or at least take inspiration from, J. R. R. Tolkien, Robert E. Howard, H. P. Lovecraft and William Shakespeare, as well as mythology, folklore and fairy tales, often using them for satirical parallels with current cultural, political and scientific issues.
Since the first novel, The Colour of Magic (1983), 38 Discworld novels have been published as of September 2010[update], five of which are marketed as children's or "young-adult" (YA) books. The original British editions of the first 26 novels, up to Thief of Time (2001), had distinctive cover art by Josh Kirby; the American editions, published by Harper Collins, used their own cover art. Since Kirby's death in October 2001, the covers have been designed by Paul Kidby. Recent British editions of Pratchett's older novels no longer reuse Kirby's art. There have also been six short stories (some only loosely related to the Discworld), three popular science books, and a number of supplementary books and reference guides. In addition, the series has been adapted for the theatre, as computer games, and as music inspired by the series. The first live-action screen adaptation for television (Terry Pratchett's Hogfather) was broadcast over Christmas 2006 for Sky1. A second, two-part TV adaptation of The Colour of Magic was broadcast on 23 March 2008 in the UK. A third two-part TV adaptation, of Going Postal, was broadcast on 30 May and 31 May 2010.
Newly released Discworld books regularly top The Sunday Times best-sellers list, making Pratchett the UK's best-selling author in the 1990s, although he has since been overtaken by Harry Potter author J.K. Rowling. Discworld novels have also won awards such as the Prometheus Award and the Carnegie Medal. In the BBC's Big Read, five Discworld books were in the top 100, and a total of fifteen in the top 200.
Contents |
Very few of the Discworld novels have chapter divisions, instead featuring interweaving story-lines. Pratchett is quoted as saying that he "just never got into the habit of chapters",[3] later adding that "I have to shove them in the putative YA books because my editor screams until I do".[4] However, the first Discworld novel, The Colour of Magic, was divided into "books", as is Pyramids. Additionally, Going Postal and Making Money do indeed have chapters, prologue, epilogue, and brief teasers of what is to come in each chapter, in the style of A. A. Milne, Jules Verne and Jerome K. Jerome.
The Discworld novels contain common themes and motifs that run through the series. Fantasy clichés are parodied in many of the novels, as are various sub-genres of fantasy, such as fairy tales (notably Witches Abroad), witch and vampire stories (Carpe Jugulum) and so on. Analogies of real-world issues, such as religion (Small Gods), business and politics (Making Money), are recurring themes, as are music genres such as opera (Maskerade) or rock music (Soul Music). Parodies of non-Discworld fiction also occur frequently, including Shakespeare, Beatrix Potter and several movies. Major historical events, especially battles, are sometimes used as the basis for both trivial and key events in Discworld stories (Jingo, Pyramids), as are trends in science, technology, and pop culture (Moving Pictures, Men At Arms). There are also humanist themes in many of the Discworld novels, and a focus on critical thinking skills in the Witches and Tiffany Aching series. Disease is rarely mentioned, with the exception of Scrofula in The Colour of Magic and the fictional "Gnats" of Going Postal.
To a greater or lesser degree, Discworld stories stand alone as independent works set in the same fantasy universe. However, a number of novels and stories can be grouped together into grand story arcs dealing with a set number of characters and events, and some books refer to earlier (or in one case, later) events. The main threads within the Discworld series are:
Rincewind was the first protagonist of Discworld; a wizard with no skill, no wizardly qualifications and no interest in heroics. He is the archetypal coward, but is constantly thrust into extremely dangerous adventures. In The Last Hero, he flatly states that he does not wish to join an expedition to explore over the edge of the Disc—but, being fully geared for the expedition at the time, clarifies by saying that any amount of protesting on his part is futile, as something will eventually occur that will bring him into the expedition anyway. As such, he not only constantly succeeds to stay alive, but also saves Discworld on several occasions, and has an instrumental role in the emergence of life on Roundworld (Science of Discworld).
Other characters in the Rincewind story arc include: Cohen the Barbarian, an aging hero of the old fantasy tradition, out of touch with the modern world and still fighting despite his advanced age; Twoflower, a naive tourist from the Agatean Empire (inspired by cultures of the Far East, particularly Japan and China); and The Luggage, a magical, semi-sentient and exceptionally vicious multi-legged travelling accessory, made from Sapient Pearwood. Rincewind has appeared in six Discworld novels as well as the three Science of Discworld supplementary books.
Death appears in every novel except The Wee Free Men, although sometimes with only a few lines, if any. As dictated by tradition, he is a seven-foot-tall skeleton with a black robe and a scythe who sits astride a pale horse (called Binky). His dialogue is always depicted in small caps, a trait that other characters often remark upon.
As the anthropomorphic personification of death, his job is to guide souls onward from this world into the next. Over millennia in the role, Death has developed a fascination with humanity, even going so far as to create a house for himself in his personal dimension. Also, in Mort it was mentioned that he once attempted to play the banjo. Death also is noted for appreciating cats; in more than one book, there's a suggestion that cat-abusers are treated badly by him, though no details are given.
Characters that often appear with Death include his butler Albert; his "granddaughter" Susan Sto Helit; the Death of Rats, the part of Death in charge of gathering the souls of rodents; Quoth, a talking raven (a parody of Edgar Allan Poe's The Raven); and the Auditors of Reality, personifications of the orderly laws of nature. Death or Susan appear as the main characters in five Discworld novels. He also appears in the short stories Death and What Comes Next, Theatre of Cruelty and Turntables of the Night.
Witches in Pratchett's universe are largely stripped of their modern occultist, Wiccan associations (though Pratchett does frequently use his stories to lampoon such conceptions of witchcraft), and act as herbalists, adjudicators and wise women. That is not to say that witches on the Disc cannot use magic; they simply prefer not to, finding simple but cunningly applied psychology (often referred to as "headology", or sometimes "boffo") far more effective.
The principal witch in the series is Granny Weatherwax, who at first glance seems to be a taciturn, bitter old crone, from the small mountain country of Lancre. She largely despises people but takes on the role of their healer and protector because no one else can do the job as well as she can. Her closest friend is Nanny Ogg, a jolly, personable witch with the "common touch" who enjoys a smoke and a pint of beer. The two take on apprentice witches, initially Magrat Garlick, then Agnes Nitt, and then Tiffany Aching, who in turn grow on to become accomplished witches in their own right, or, in Magrat's case, Queen of Lancre.
Other characters in the Witches series include: King Verence II of Lancre, a onetime Fool; Jason Ogg, Nanny Ogg's eldest son and local blacksmith; Shawn Ogg, Nanny's youngest son who serves as his country's entire army; and Nanny's murderous cat Greebo. The witches have appeared in numerous Discworld books, but have featured as main protagonists in seven. They have also appeared in the short story The Sea and Little Fishes. Their stories frequently draw on ancient European folklore and fairy tales, and also parody famous works of literature, particularly by Shakespeare.
The stories featuring the Ankh-Morpork City Watch are urban-set, and frequently show the clashes that result when a traditional, magically run fantasy world such as the Disc comes into contact with modern technology and civilization. They center around the growth of the Ankh-Morpork City Watch from a hopeless gang of three to a fully equipped and efficient police force. The stories are largely police procedurals, featuring crimes that have heavy political or societal overtones.
The main character is Watch Captain Sam Vimes, a haggard, cynical street copper who finds himself swept up in history as his inept cadre of law enforcement officials (petty thief Nobby Nobbs and perennially lazy Sergeant Colon) grows and takes on new recruits, particularly from the Disc's "minority groups", such as dwarfs, trolls, and the undead. As his influence grows, Vimes' social standing also grows from Watch Captain to Commander and eventually to Duke.
Other main characters include Carrot Ironfoundersson, (possibly) the rightful heir to the throne of Ankh-Morpork; Angua, a werewolf; Detritus, a troll; Reg Shoe, a zombie and Dead Rights campaigner; Cuddy, a Dwarf who appears in Men at Arms; Golem Constable Dorfl; Cheery Littlebottom, the Watch's forensics expert, who is one of the first dwarfs to be openly female; Sam's wife, Lady Sybil Vimes (neé Ramkin); and Havelock Vetinari, the Patrician of Ankh-Morpork. The City Watch have starred in eight Discworld stories, and have cameoed in a number of others, including the children's book, Where's My Cow? and the short story Theatre of Cruelty.
Pratchett has stated on numerous occasions that the presence of the City Watch makes Ankh-Morpork stories 'problematic', as stories set in the city that don't directly involve Vimes and the Watch often require a Watch presence to maintain the story—at which point, it becomes a Watch story by default.
The Wizards of the Unseen University (UU) have represented a strong thread through many of the Discworld novels, although the only books that they star in exclusively are the Science of the Discworld series and the novel Unseen Academicals. In the early books, the faculty of UU changed frequently, as rising to the top usually involved assassination. However, with the ascension of the bombastic Mustrum Ridcully to the position of Archchancellor, the hierarchy has settled and characters have been given the chance to develop. The earlier books featuring the wizards also frequently dealt with the possible invasion of the Discworld by the creatures from the Dungeon Dimensions, Lovecraftian monsters that hunger for the magic and potential of the Discworld.
The wizards of UU employ the traditional "whizz-bang" type of magic seen in Dungeons & Dragons games, but also investigate the rules and structure of magic in terms highly reminiscent of particle physics. Prominent members include Ponder Stibbons, a geeky young wizard; Hex, the Disc's first computer; the Librarian, who was turned into an orangutan by magical accident; the Dean; and the Bursar. In later novels, Rincewind also joins their group.
The Wizards have featured prominently in nine Discworld books and have also starred in the Science of Discworld series and the short story A Collegiate Casting-Out of Devilish Devices.
Tiffany Aching is a young apprentice witch and star of a series of Discworld books aimed at young adults. Her stories often parallel mythic heroes' quests, but also deal with Tiffany's difficulties as a young girl maturing into a responsible woman. She is aided in her task by the Nac Mac Feegle, a gang of blue, 6-inch tall, hard-drinking, loudmouthed pictsie creatures also called "The Wee Free Men" who serve as her guardians. Both Granny Weatherwax and Nanny Ogg have also appeared in her stories. She has, to date, appeared in four novels (The Wee Free Men, A Hat Full of Sky, Wintersmith and I Shall Wear Midnight). Major characters in this series include Miss Tick who discovered Tiffany, Annagrama Hawkin, Petulia Gristle and Rob Anybody.
Moist von Lipwig is a professional criminal and con man to whom Havelock Vetinari gives a "second chance" after staging his execution, recognising the advantages his jack-of-all-trades abilities would have to the development of the city. After setting him in charge of the Ankh-Morpork Post Office in Going Postal, to good result, Vetinari ordered him to clear up the city's corrupt financial sector in Making Money. A third book, in which Lipwig is ordered to organise the city's taxation system, is planned. Other characters in this series include Adora Belle Dearheart, Lipwig's acerbic, chain-smoking fiancée; Gladys, a golem who develops a strange crush on Lipwig; and Stanley Howler, a mildly autistic young man who was raised by peas (Note not "on" peas, "by"), and becomes the Disc's first stamp collector.
The History Monks are a group of vaguely Buddhist-like monks who have taken on the job of ensuring that history passes smoothly. They perform their task in two ways: first, their monastery is home to the History Books; 20,000 ten-foot-long, lead-bound volumes that record every event of historical relevance as it occurs. Second, they manage and control the flow of time, pumping it from the places where it's wasted (the sea or the desert) to places like cities where there's never enough time. The principal History Monk in the novels is Lu-Tze, nominally the monastery's sweeper but in fact one of the highest ranking monks in the establishment. His name is a reference to the probably mythological founding Taoist sage Lao Tse.[original research?] The History Monks have appeared in three Discworld novels to date (Small Gods, Thief of Time, Night Watch).
| № | Name | Published | Groups | Notes |
|---|---|---|---|---|
| 1 | The Colour of Magic | 1983 | Rincewind | Came 93rd in the Big Read. |
| 2 | The Light Fantastic | 1986 | Rincewind | |
| 3 | Equal Rites | 1987 | The Witches, The Wizards | |
| 4 | Mort | 1987 | Death | Came 65th in the Big Read |
| 5 | Sourcery | 1988 | Rincewind, The Wizards | |
| 6 | Wyrd Sisters | 1988 | The Witches | Came 135th in the Big Read |
| 7 | Pyramids | 1989 | Miscellaneous (Djelibeybi) | British Science Fiction Award winner, 1989[5] |
| 8 | Guards! Guards! | 1989 | The City Watch | Came 69th in the Big Read |
| 9 | 1990 | Rincewind | ||
| 10 | Moving Pictures | 1990 | Miscellaneous (Holy Wood), The Wizards | |
| 11 | Reaper Man | 1991 | Death, The Wizards | Came 126th in the Big Read |
| 12 | Witches Abroad | 1991 | The Witches | Came 197th in the Big Read |
| 13 | Small Gods | 1992 | Miscellaneous (Omnia), The History Monks | Came 102nd in the Big Read |
| 14 | Lords and Ladies | 1992 | The Witches, The Wizards | |
| 15 | Men at Arms | 1993 | The City Watch | Came 148th in the Big Read |
| 16 | Soul Music | 1994 | Death, Susan Sto Helit, The Wizards | Came 151st in the Big Read |
| 17 | Interesting Times | 1994 | Rincewind, The Wizards | |
| 18 | Maskerade | 1995 | The Witches | |
| 19 | Feet of Clay | 1996 | The City Watch | |
| 20 | Hogfather | 1996 | Death, Susan Sto Helit, The Wizards | Came 137th in the Big Read; British Fantasy Award nominee, 1997[6] |
| 21 | Jingo | 1997 | The City Watch | |
| 22 | The Last Continent | 1998 | Rincewind, The Wizards | |
| 23 | Carpe Jugulum | 1998 | The Witches | |
| 24 | The Fifth Elephant | 1999 | The City Watch | Came 153rd in the Big Read; Locus Fantasy Award nominee, 2000[7] |
| 25 | The Truth | 2000 | The Ankh-Morpork Times, The City Watch | Came 193rd in the Big Read |
| 26 | Thief of Time | 2001 | Death, Susan Sto Helit, The History Monks | Came 152nd in the Big Read; Locus Award nominee, 2002[8] |
| 27 | The Last Hero | 2001 | Rincewind, The Wizards, The City Watch | Published in a larger format and fully illustrated by Paul Kidby |
| 28 | The Amazing Maurice and his Educated Rodents | 2001 | Miscellaneous (Überwald) | A YA (young adult or children's) Discworld book; winner of the 2001 Carnegie Medal |
| 29 | Night Watch | 2002 | The City Watch, The History Monks | Received the Prometheus Award in 2003; came 73rd in the Big Read; Locus Award nominee, 2003[9] |
| 30 | The Wee Free Men | 2003 | Tiffany Aching | The second YA Discworld book |
| 31 | Monstrous Regiment | 2003 | Miscellaneous (Borogravia), The City Watch, The Ankh-Morpork Times | The title is a reference to The First Blast of the Trumpet Against the Monstrous Regiment of Women[10] |
| 32 | A Hat Full of Sky | 2004 | Tiffany Aching, The Witches | The third YA Discworld book |
| 33 | Going Postal | 2004 | Moist von Lipwig | Locus and Nebula Awards nominee, 2005[11] |
| 34 | Thud! | 2005 | The City Watch | Locus Award nominee, 2006[12] |
| 35 | Wintersmith | 2006 | Tiffany Aching, The Witches | The fourth YA book. |
| 36 | Making Money | 2007 | Moist von Lipwig | Locus Award winner, Nebula nominee, 2008[13] |
| 37 | Unseen Academicals | 2009[14] | The Wizards, Miscellaneous (Nutt) | Locus Award Nominee, 2010 |
| 38 | I Shall Wear Midnight[15] | 2010 | Tiffany Aching | Fifth YA book |
Pratchett has occasionally hinted at other possible future Discworld novels. These include:
There are six short stories by Pratchett based in the Discworld, and an additional short story "Turntables of the Night", that is based in the United Kingdom and Death has a featured role:
Four of the short stories along with Discworld miscellany (e.g. the history of Thud and the Ankh-Morpork national anthem) have been collected in a compilation of the majority of Pratchett's known short work named Once More* With Footnotes.
Furthermore, there are four "Mapps":
The first two were drawn by Stephen Player, based on plans by Pratchett and Stephen Briggs, the third is a collaboration between Briggs and Kidby, and the last is by Paul Kidby. All also contain booklets written by Pratchett and Briggs.
Terry Pratchett also admitted: "There are no maps. You can't map a sense of humour."
Several Discworld locations have been twinned with real world towns and cities. Wincanton, in Somerset, UK, for example is twinned with Ankh-Morpork, and the town is the first to even name streets after their fictional equivalents.[23][24]
Pratchett has also collaborated with Ian Stewart and Jack Cohen on three books using the Discworld to illuminate popular science topics. Each book alternates chapters of a Discworld story and notes on real science related to it. The books are:
Two Discworld Quiz books have been compiled by David Langford:
Most years see the release of a Discworld Diary and Calendar, both usually following a particular theme.
The diaries feature background information about their themes. Some topics are later used in the series; the concept of female assassins and the character of Miss Alice Band were two notable ideas that first appeared in the Assassins' Guild Yearbook.
The Discworld Almanak - The Year of The Prawn has a similar format and general contents to the diaries.
Other Discworld publications include:
Reading order is not restricted to publication order; however, each arc may be best read chronologically.[25] Some main characters may make cameo appearances in other books where they are not the primary focus; for example, Carrot Ironfoundersson and Angua von Überwald appear briefly in Going Postal and Making Money. The books take place roughly in real-time and the characters' ages change to reflect the passing of years. No distinction will ever be clear-cut. Many stories (such as The Truth and Monstrous Regiment) nominally stand alone but, nonetheless, tie in heavily with main story-lines, and the meeting of various characters from different narrative threads (e.g. Ridcully and Granny Weatherwax in Lords and Ladies, Rincewind and Carrot in The Last Hero) indicates that all the main threads take place around the same period of time (end of the Century of the Fruitbat, beginning of the Century of the Anchovy); the only exception is Small Gods, which appears to be set several hundred years before any of the other stories. A number of characters, such as members of staff of Unseen University and Lord Vetinari, appear prominently in many different story-lines without having titles of their own. As it is, many of these "standalone" stories deal with the development of the city of Ankh-Morpork into a technologically and magically advanced metropolis that readers will find analogous to real-world cities: for example, The Truth catalogues the rise of a newspaper service for the city, the Ankh-Morpork Times; and Going Postal similarly deals with the development of a postal service and the rise of the Discworld's telecommunications system, called "the clacks". However, Going Postal has since gone to become the first part of the Moist von Lipwig storyline.
Stage adaptations of 15 Discworld novels have been published. The adaptations are by Stephen Briggs (apart from Lords and Ladies by Irana Brown), and were first produced by the Studio Theatre Club in Abingdon, Oxfordshire. They include adaptations of The Truth, Maskerade, Mort, Wyrd Sisters and Guards! Guards! Stage adaptations of Discworld novels have been performed on every continent in the world, including Antarctica.
A Stage version of "Eric" adapted for the stage by Scott Harrison and Lee Harris was produced and performed by The Dreaming Theatre Company in June/July 2003 inside Clifford's Tower, the 700 year old castle keep in York. It was revived in 2004 in a tour of England along with Robert Rankin's The Antipope.
Due in part to the complexity of the novels, Discworld has been difficult to adapt to film – Pratchett is fond of an anecdote of a producer attempting to pitch an adaptation of Mort in early 1990s but told to "lose the Death angle" by US backers.[26]
A list of completed adaptations include:
A list of adaptations in pre-production include:
There have been several BBC radio adaptations of Discworld stories, including Wyrd Sisters, Guards! Guards! (narrated by Martin Jarvis), The Amazing Maurice and his Educated Rodents, Mort and Small Gods. On 27 February 2008, BBC Radio 4 aired the first of a five-part, weekly adaptation of Night Watch. These were also repeated in January 2010.
Most of Pratchett's novels have been released as audio books. For the unabridged recordings, books 1-23 in the above list, except for books 3, 6 and 9, are read by Nigel Planer. Books 3 and 6 are read by Celia Imrie. Book 9 and most of the books from 24 onward are read by Stephen Briggs. Abridged versions are read by Tony Robinson. Fantastic audio also recorded 2 Discworld novels: Thief of Time & Night Watch.
The Colour of Magic, The Light Fantastic, Mort and Guards! Guards! have been adapted into graphic novels.
Various other types of related merchandise have been produced by cottage industries with an interest in the books, including Stephen Briggs, Bernard Pearson, Bonsai Trading, Paul Kidby and Clarecraft.
Musical releases include:
Pratchett co-authored with Phil Masters two role-playing game supplements for Discworld, utilising the GURPS system:
Video games:
The board game, Thud was created by puzzle compiler Trevor Truran. The card game Cripple Mr Onion is adapted from the novels.
| Wikiquote has a collection of quotations related to: Discworld |
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Discworld is a comedic fantasy book series by British author Terry Pratchett set on the Discworld, a flat world balanced on the backs of four elephants which are in turn standing on the back of a giant turtle, the Great A'Tuin. The stories are arranged in several different story arcs that are further explained in the Wikipedia article on the Discworld reading order. This article also shows quotes of the video game adaptations of the series.
Contents
|
This book is dedicated to those fine men.
"But the point is... the point is... the point is we've not been experienced for a lot longer than you."
"Yes?"
"Know what that means?"
"No."
"The Old (Masculine) River," said Nanny.
"Yes?"
"Words have sex in foreign parts," said Nanny hopefully.
I'm mean and turf and I'm mean and turf.
Me and my friends will walk towards you
With our hats on backwards in a menacing way.
Yo!
They say:
May you live in interesting times.
"Oh, my vord, vake up and smell zer garlic! Oh, zer stories I could tell you." Otto paused. "But I von't because I don't do zat sort of thing any more, now that I have seen the daylight." He nudged William, who was red with embarrassment. "Let us just say, zey don't alvays scream." "That's a bit tasteless, isn't it?" "Oh, that vas in zer bad old days," said Otto hurriedly. "Now I like nothing better than a nice mug of cocoa and a good sing-song around zer harmonium, I assure you. Oh yes. My vord."
When the player clicks on Rincewind
"Hands off my pixels!"
"Who do you think you're poking? I'm a great wizard, I am! I'll turn you into a mindless ugly toad (second passes) gosh! it worked!"
"Please, don't stare, I'm rather shy."
"Of course it's me! Who were you expecting? Death?
"That's it! Poke a man in the ribs! let's see what you can do without it! (cursor disappears for a few seconds) oh, all right! you can have it back if you promise to use it wisely.
"If only I had another dimension, I'd teach you a thing or two."
When examining the Luggage
"Where'd you put all that stuff?"
"Luggage! *whistles* here! Luggage!"
"Oy! heel! heel! down! I'm sorry, he normally never does this"
"Why can't I just have an Inventory Window like everybody else?"
When examining certain items
(when examining the pond) "actually it's been a while since I had a bath."
(when examining the sleeping luggage) a snoring chest? that's novel! well, I'll soon fix that.
(when examining the Unseen University gate) "now where's the doorknob then? how can you have a door this big without a knob?
(when examining the Apprentice) good grief! and I thought the apprentices were all kept tied to stakes.
(when examining the Unseen University from outside) ah ha! good old Unseen U! I wonder if the walls are this high to keep what's outside from getting in, and what's inside from getting out?
(when examining a doorway) Ah. Portallus Exitus. Or, the common doorway. You see? I'm not a wizard for nothing!
(when examining the 'shape' out his window) yes, a mysterious shape, a sinister shape, a shape forted with, with, shapeness. it must be a plot element, otherwise there would be a better label
(when examining the Archchancellor) as far as leaders go, the only reason I'd follow him into battle is out of curiousity.
(when examining the frozen book) hmm.. 'sex magic' no wonder it's on ice.
(when examining the floating book acting like a guard dog) ahh, let's not press this curiousity thing too far then shall we?
(when examining the Librarian) Actually, on close examination, this would seem to be some sub-tropical boborial ape.
(when examining a staue) Actually, this one is not a statue, it used to be a frog outside in the pond. Oh, well, he should never have asked to be turned into a hansome plinth.
Rincewind: hi! you don't mind if I monkey about in the Library
for while? (gets hit in the head by the Librarian) did you get the
number off that donkey cart?
Rincewind: may I take a book from the Library please?
Librarian: ook! ook!
Rincewind: excuse me?
Librarian: ook! ook ee!
Rincewind: I see, um, I need something in order to take out a
book.
Librarian: ook ook
Rincewind: toothpaste? fingers? gloves? something in your
hand?
Librarian: ook ook
Rincewind: A dentest? Hypitosis? you want some mouthwash, that's
it, you want some mouthwash, I'm sorry, but I'm already spoken
for.
Libarian: oooooook!
Rincewind: oh! a library card! well why didn't you say so in the
first place? well why didn't you say so in the first place? what
happens if just barge in without giving you a Library card? yes,
well look, unfortunately, I don't have one, ape.
Librarian: ook
Rincewind: ape, on ya, upon my person, yes, upon my person, whew! I
didn't say monkey! (gets hit in the head by the Librarian) did you
get the number off that donkey cart?
Rincewind (Referring to the bag of prunes): Can I have one
before I go?
Apprentice: Having one before you go is the whole point of prunes!
And no, you can't.
When the player clicks on Rincewind
"Rincewind: Homo-Sapien Sorcerus Iritablus. In reality I'm a
full foot taller, bronzed and rippling with muscles but it's been a
hard night for the artist."
"Rincewind: Honestly, some people. You give someone a tool and they spend the next 10 years of their life just playing with it. Doesn't anyone around here have a sense of purpose? A sensible grip on life?!"
When examining certain items or people
(when examining Granny Weatherwax)
"Granny Weatherwax: A tough lady this one. Best to let her get the
beauty sleep she so obviously needs."
(when examining the Imp's steel-toed boots)
"Hmm. Those boots have steel caps on the end. Very...large, metal
toecaps. Look, what do you want me to do? Shout out the word
"hint"?!"
(when examining a Bunsen Burner)
"What's a "Bunsen" anyway? And why would you want to burn one?"
(when examining a mouse)
"I shall love him and squeeze him and name him George! Or something
like that."
(when examining a pint of beer)
"A beer, with some amoeba's on a stick. Ooh, look! Some of them are
waving!"
(when examining a Pot of ancient glue)
"Hey, this stuff's guaranteed to last 1000 years, so if it fails
then you can take it back and complain."
(when examining a pillar)
"It's a pillar not a pillow!"
(when examining the man selling camels)
"*Sigh* It's the heat you know, it really does thing to a man's
uh...a man's.....*Squeak*?"
When leaving a conversation
"Sorry, but I think it's about time for me to take my
medicine."
(Acting in his own Moving Picture) "Now is the winter of our discontent, made all the more dreary for the lack of death. Oooh! To be, or not to be, that is the question. Whether to be extremely cool, reach the height of fashion and snuff it or to keep drawing breath and lose all fashion sense forever more."
(Acting in his own Moving Picture after being hit on the
head a few times) "Now is the winter of the tents, er, the
discontent, made all the more dreary for the lack of, of, uh,
death. Oooh! To be, or not to be, that's the question! Whether to
be extremely cold, reach the heights of fashion and, and sniffing
or to keep drawing breath and lose all fashion sense forever
more."
Ponder Stibbons
It's not true that thaumic radiation damages the *Bark* brain! I've
been exposed for months and every day and in every way, I am
getting better and better and better! They laughed at me and said I
was mad you know. Have a nice day! Have a nice day! Have real,
real, real nice night, no day *woof* haha!
Dead Collector: Bring out yer dead, bring out yer living
dead!
Dibbler: Banged grains, lovingly swept off the warehouse
floor.
St. Ungalant (Who appears to be talking to an invisible person
called "Angus")
Angus! Don't put those in there, you know they breed like
flies!
Oh, they are flies! Well, bring the popcorn and we'll
watch them!
Death: I'm about to have a chunder in a minute.
Rincewind: A chunder? What's a chunder?
Death: I don't know, but it sounds interesting.
Rincewind: HEX, please can you tell me the answer to the
question "why"?
HEX rattles for a bit and then goes silent.
Rincewind: Well?
Skazz: It make take some time for HEX to come up with the
answer.
Rincewind: How long will this take?
(Skazz pulls out a small stone circle and uses it like a
calculator)
Skazz: Lets see...I think it'll take a few aeons.
Rincewind: Ians?
Skazz: Nope. Aeons or age of the world, probably about 2 million
years. would you like a cup of something while you wait?
Rincewind: Hemshock?
Skazz: Ah, I don't think we have any of that in stock.
Skazz: (reading out the answer to the question "why")
It says "because" and then it says: blip blip blip Out Of Cheese
Error blip blip blip Unrecoverable Application Error blip blip blip
Cannot Find Drive Z blip blip blip Please Reboot Universe blip blip
blip Redo From Start blip blip blip.
Rincewind: Oh blip!
Mrs.Cake: Is it? ooh, I havn't been outside.
Rincewind: Hello there, nice day! Eh?
Mrs.Cake: What? How dare you!
Rincewind: I believe you're fouling up this whole
conversation!
Mrs.Cake: What do you mean "how do I do it"?
Rincewind: You really are messing up this whole conversation. How
are you managing to do it?
Mrs.Cake: Why, yes I am actually. Why, does it show?
Rincewind: She's telling me the answers before I even know what I'm
gonna say! Is she a clairvoyant?
Mrs.Cake: Well, I'm glad we can put that whole messy business
behind us. I'm sorry, sometimes I forget I've left it on you
see.
Rincewind: Hello there, nice day! Oh, dammit! We're back here
again!
Mrs.Cake: What? Hang on, I'll just turn my precognition off.
(Turns it off) That's much better.
Mrs.Cake: Quite well, thank you. Well go on, ask it. I get a
migraine if people don't ask the right questions once the answers
have come.
Rincewind: Hello Mrs.Cake, how are you?
Mrs.Cake: That's better.
(Rincewind climbs out of the ship's cargo bay, where all the
corpes are held)
Rincewind(To Pirate): Um, Hello there, I say!
Pirate: Aaaahhhh!!! It be the dreaded pirate orange beard, back
from Davie Jones's bathroom!
(Jumps off the ship and into the sea)
Rincewind: Why is it that everyone I meet seems to be either mad or
want to kill me? Anyway, it seems I'm in control now.
Lewton: I've had some bad days since I started work as a private investigater. But I've never woken up dead before.
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