| Eternal Sonata | |
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| Developer(s) | Tri-Crescendo |
| Publisher(s) | Namco Bandai Games |
| Distributor(s) | Namco Bandai Partners (Europe, Australia) Microsoft (Asia Except Japan) |
| Designer(s) | Hiroya Hatsushiba, Sam Riegel |
| Writer(s) | Hiroya Hatsushiba |
| Composer(s) | Motoi Sakuraba |
| Native resolution | 720p (Xbox 360, PlayStation 3) |
| Platform(s) | Xbox 360, PlayStation 3 |
| Release date(s) | Xbox 360 JP June 14, 2007 NA September 17, 2007 EU October 19, 2007[1] AUS November 15, 2007[2] PlayStation 3 JP September 18, 2008 NA October 21, 2008 EU February 13, 2009 AUS February 19, 2009 |
| Genre(s) | Console role-playing game |
| Mode(s) | Single player, local co-op |
| Rating(s) | CERO:
A ESRB: T PEGI: 12+ OFLC (AU): M OFLC (NZ): PG |
| Media | DVD-DL, Blu-ray Disc |
| Input methods | Xbox 360 Controller, Sixaxis, Dual Shock 3 |
Eternal Sonata (トラスティベル ~ショパンの夢~ Torasuti Beru Shopan no Yume, Trusty Bell: Chopin's Dream) is an original role-playing video game created by Tri-Crescendo, one of the developers of Baten Kaitos and Baten Kaitos Origins. The Xbox 360 version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content as Trusty Bell: Chopin's Dream - Reprise (トラスティベル ~ショパンの夢~ ルプリーズ Torasuti Beru Shopan no Yume Rupurīzu) on September 18, 2008 [3] in Japan, and in North America on October 21, 2008 (release date announced as of 9-15-08),[4] and in Europe (with the original name 'Eternal Sonata') on February 13, 2009.[5]
The game is centered on the Polish romantic pianist and composer Frédéric Chopin, who died of tuberculosis at the age of 39. The story envisions a fictional world dreamed by Chopin during his last hours that is influenced by Chopin's life and music, and in which he himself is a playable character, among others. The game features a selection of Chopin's compositions played by pianist Stanislav Bunin, though most of the in-game music was composed by Motoi Sakuraba. The game's battle system centers on musical elements and character-unique special attacks. Light and darkness plays a part in the appearance and abilities of enemies on the battlefield, as well as the types of magic that can be cast.[6]
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Eternal Sonata follows many general conventions in a typical console role-playing game: the player controls a party of up to twelve characters to explore the world, talking with its inhabitants, buying and selling equipment at shops, and encountering monsters while in the field. These encounters are visible, and the player can opt to avoid the encounter, if possible, as well as gaining an edge on the monsters by approaching them from behind. Experience points are awarded to all members of the party, though at a reduced rate for those not involved in combat, and characters will improve in various statistics with each experience level as well as learning special combat skills. Weapons, armor, and accessories can be used to improve these statistics, which can be purchased through money earned in combat, found in chests, or by selling both equipment and photographs which can be taken by the character Beat during battle. The player may also find Score Pieces scattered about the world, which represent short musical phrases. Various NPCs in the game will offer to perform with the party, requiring the player to match a Score Piece to the phrase offered by the NPC, with the resulting composition being ranked. Discordant matches will result in no reward, but close or perfect matches will gain a bonus item from the NPC.
While the main combat system is turn-based using only 3 characters within the party, it incorporates elements of an action game. Each character's turn is preceded by "Tactical Time", a period of time which the player can use to decide the course of action to take with that character. Once the player initiates an action or "Tactical Time" expires (a function of the Party Class Level), the player then has a limited amount of time denoted by an Action Gauge to move the character, attack the enemy, and use recovery skills or items. Regular attacks are made at melee or ranged distances depending on the weapon choice of the character, and add a small quantity of time back to the Action Gauge, and additionally add to the party's "Echoes" meter. Special skills which can include both offensive attacks and recovery skills will consume whatever Echoes have been generated to that point, and will have a more powerful effect relative to that number. When a character defends against an attack, there is a short period before the attack strikes where the player can press a button to block some of the damage for the attack, or to possibly even counterattack the blow and interrupt the monster's turn. Recovery and other one-time-use items are kept in a common pouch with a limited capacity; the player must "set" items in the pouch so that they can be cycled through and triggered during battle.
Light and dark areas on the battle field generated by the time of day, environment, and shadows of the characters and monsters will affect combat. Each party character has one or more special skills that are active in lit areas, and a similar number but with very different effects in a dark area. Monsters themselves may have a dissimilar set of powers in the area of the battlefield they are in, while other monsters will actually change form when they move between lit and dark areas. The player can manipulate the nature of areas using special items, but this can also be affected by the monsters themselves, or through dynamic changes on the battlefield such as the shadow of a cloud moving across the ground.
As the player progresses through the game, they will increase their Party Class Level. Each improvement in level grants some bonuses while also imposing additional limits on combat. For example, one Party Class improvement increases the number of slots for special skills for each character, but at the same time, cuts down the amount of Tactical Time and time available in the Action Gauge.
The initial party wants to find out why the mineral powder is so cheap compared to the floral powder and to stop the mining of Mt. Rock to acquire it. This is because the mining damages Agogo Forest. As they progress, the party learns that the mineral powder has fatal side effects that would aid Forte's insurrection against its enemy, Baroque. Realising this, the party heads for Forte, but are stopped and taken into the Forte dungeon because Forte was alerted to the planned arrival of the rebellion group, Andantino. Shortly after escaping, the party unites with Andantino and are spotted by the same Forte personnel south of Fort Fermata (which is a short walk from Forte), and fall off a bridge into a river. Half of the party, along with Andantino, go through poisonous swamps to Andante, the hideout of Andantino. The other half of the party were saved by Prince Crescendo of Baroque, with his ship. They encounter pirates and defeat them shortly thereafter. After getting safely into Baroque, the party discuss the situation. Forte is threatening a war, but Baroque wants peace. Crescendo thinks of the plan to assassinate Count Waltz of Forte, but the plan is quickly discarded.
In the PlayStation 3 version, that half of the party, along with Prince Crescendo and Princess Serenade, are then warped into Lament Mirror. The party discovers the history of Baroque and Forte. They find out that they were also once at a similar situation of threat to an all-scale war.
That half of the party returns to Ritardando to reunite with the rest of the party. As they do, Allegretto leaves the reunion to retrieve Polka from her village. The full party then heads for Baroque and decide to explore Aria Temple, where they uncover a part of the mystery. When the party returns to Baroque, they find Crescendo and Serenade missing. It is discovered that they left for Forte to turn themselves in to prevent war. The party heads for Forte, and on the way (at Mt. Rock), they encounter Crescendo, Serenade and subsequently, Count Waltz. They battle, but Count Waltz completes a potion which turns his partner, Legato into a giant monster. Legato then rips a portal in the air and disappears with Waltz. Realising that the entire world, not just Baroque is in danger, the party follows them to the city of the dead, Elegy Of The Moon, where souls lost to the mineral powder dwell. The party advances past Xylophone Tower and the Noise Dunes to Double Reed Tower, where Legato made another portal. There, the party defeats them and have to face Chopin as well, for him to complete his destiny. Realising the end to the journey, Polka jumps off a cliff and is reborn younger and embraces Allegretto. Finally, back in the real world, Chopin’s spirit rises out of his body and he plays his piano one last time, in a blooming sea of nocturnal flowers 'Heaven's Mirror', composing a song that was inspired by Polka.
All of the characters in Eternal Sonata, with the exception of real-world people such as Chopin, are named after musical terms.
Says director Hiroya Hatsushiba:[7]
People who play games and people who love classical music are not necessarily sharing [the] same type of interests. Most people in Japan know the name of Chopin; however, most of the people who know of Chopin think he is just some kind of a great music composer without knowing any more about him. Most of them have heard Chopin's music but not a lot could put his name to it immediately. By creating a colorful fantasy world in Chopin's dream, I was hoping that people would get into this game easily and also come to know how great Chopin's music is.
For the localization, the game's text was proofread by the Frederick Chopin Society in Warsaw. The localization team wanted to be as historically accurate as possible, without losing the original message of the script.[8]
On April 23, 2007, the ESRB posted their rating for Eternal Sonata[9] listing the game as being intended for release on Xbox 360 and PlayStation 3. However, when news of this quickly spread, the ESRB removed the listing entirely.[10] On September 11, 2007, Bandai Namco's official site listed Eternal Sonata as coming soon to PlayStation 3, yet also listed the Xbox 360 version as being "available now." Again, as news quickly spread, the information was removed.[11] The following day, scans from Famitsu were released, confirming the game as being released for the PlayStation 3.[12] On September 14, 2007 Bandai Namco officially announced Eternal Sonata was coming to the PS3, during Spring 2008 in Japan.[3]
As Namco Bandai had stated, there are features exclusive for the PlayStation 3 version. This includes new playable characters, Crescendo and Serenade, who played a major role in the plot of the game, but were not playable in the Xbox 360 version. It will also include a new clothing system, in which the player can freely change a few characters' costumes.[13] The other extras are the two dungeons, Lament Mirror and Church of EZI. The former of which is compulsory.
Eternal Sonata features a large soundtrack, mostly composed by Motoi Sakuraba, with seven of Chopin's compositions performed by Stanislav Bunin and presented in 5.1 surround sound. Featured music of Chopin's include Étude Op. 10, No. 12, Étude Op. 10, No. 3 and Polonaise Op. 53. A Japanese aria composed by Sakuraba titled "Heaven's Mirror" (鏡天花 Kyōtenka) is also performed by Akiko Shinada for the soundtrack. The game's background music was released in Japan as the four-disc album Trusty Bell: Chopin's Dream Original Score (トラスティベル ~ショパンの夢~ オリジナルスコア Torasuti Beru ~Shopan no Yume~ Orijinaru Sukoa) on July 25, 2007 under the King Records label.
A manga adaptation of Eternal Sonata was drawn by Mimei Kuroi and published by ASCII Media Works under their Dengeki Comics comic imprint, and the chapters were collected into a single tankōbon on September 27, 2008.[14] While it deviates from the game's story drastically, it does reach the same conclusion; in addition, Viola, Falsetto and Claves do not appear at any point in the manga due to the condensation of the altered story.
Anticipation for the game seemed high prior to release, with the game having reached number four in Amazon Japan video game pre-orders[15] not long after a demo was made available on the Japanese Marketplace, and even number one on Amazon Japan's video game charts not long before the game's release.[16] Famitsu rated the game 9/9/9/8, for a total score of 35/40.[17] During its release week, the Xbox 360 version the game reached second place on the Japanese sales charts at 49,334 copies.[18][19] The following week, it had dropped to 35th.[20][21] The PlayStation 3 version debuted on Japanese sales charts at number four with around 34,000 copies sold.[22] Famitsu reported that year-end Japanese sales of the game reached about 70,435 copies on the Xbox 360 in 2007 and 53,314 copies on the PlayStation 3 in 2008.[23][24]
At E3 2007, it won GameTrailers.com's award for Best Role-Playing Game[25] and IGN's award for Best Original Score on Xbox 360, and was a runner-up in Best RPG, Best Artistic Design on Xbox 360 and Best Use Of Sound on Xbox 360.[26]
In Europe and the U.S., it received many high reviews. Metacritic has a score of 79% based on 53 reviews.[27] GameSpot gave it an 8.5 out of 10, praising its magnificent visual design, stunning musical score, inventive battle system and great cast; though it admitted that the story is completely linear.[26] IGN gave the Xbox 360 version an 8.3 out of 10, claiming that it had some of the best visuals on the 360 and had great combat. They also stated that "the soundtrack is astounding" and claimed the story did a great job of educating the player about Frédéric Chopin. However, the game was criticized for being too short for a JRPG and for the lack of exploration.[28] IGN gave the PS3 version a higher 8.7 out of 10 and the Editor's Choice Award, with praise for its extension of the storyline, the inclusion of new playable characters, and the inclusion of other extras, such as new dungeons and customizable characters.[29] X-Play gave the game a 3 out of 5 praising the combat, soundtrack and visuals but complained that there were too many mini games, a poor story and too many RPG clichés.[30]
Eternal Sonata (トラスティベル ~ショパンの夢~, Torasuti Beru Shopan no Yume). An original Xbox 360 RPG, based on the life of Fredric Chopin, told through a fictional/fantasy perspective world. Developed by tri-Crescendo in 2007. With a PlayStation 3 release sometime in 2008.
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Frederic
Allegretto
Polka
Beat
Viola
Salsa
March
Falsetto
Claves
Crescendo (PS3 only)
Serenade (PS3 only)
Tuba
Fugue
Captain Dolce
Rondo
Waltz
Frederic(Boss)
| Eternal Sonata | |
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| Developer(s) | Tri-Crescendo |
| Publisher(s) | Bandai Namco |
| Release date(s) |
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| Genre(s) | RPG |
| System(s) | Xbox 360, PlayStation 3 |
| Rating(s) | |
Released in Japan under the name Trusty Bell: Chopin no Yume, Eternal Sonata is an RPG developed by Tri-Crescendo for Bandai Namco and released summer 2007 for the Xbox 360.
In September 2007, Bandai Namco announced that the game would also be released for the PlayStation 3, aiming for a Japanese release in Spring 2008. The PS3 release will have two additional playable characters, more dungeons and a clothing system.
In the final few hours of Polish pianist and composer Frédéric Chopin's life, he experiences a vivid dream on his deathbed that transports him to another world. There he meets Polka, a young girl whose terminal illness allows her to use magic, and the street urchins Allegretto and Beat.
| Eternal Sonata | |
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| Developer(s) | Tri-Crescendo |
| Publisher(s) | Bandai Namco Games |
| Release date | September 18, 2008 (JP) October 21, 2008 (NA) |
| Genre | RPG |
| Mode(s) | 1-3 players |
| Age rating(s) | ESRB: T PEGI: 12+ |
| Platform(s) | PS3, Xbox 360 |
| Media | DVD Xbox 360 |
| System requirements | Save 6MB 360 |
| Credits | Soundtrack | Codes | Walkthrough | |
Frederic Chopin is on his deathbed. He is having a dream where he meets a girl named Polka. She is going to die soon. Chopin, Polka and Polka's friend are going to find out if there is someway to save Polka's life.
The game's battle system uses a timer. Every character has some time to do actions. Later timer will count down while doing nothing. In battle shadows and light affect characters and enemies. Co-op features drop in/drop out.
The 360 version has downloadable content. PlayStation 3 version has added content including playable characters, dungeons, outfit changing, new scenes and music.
| PlayStation 3 | Xbox 360 | |
| GameRankings | 82.67% | 79.80% |
| MobyRank | 82 | 71 |
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