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Etrian Odyssey III: The Drowned City
File:Etrian Odyssey
North American boxart
Developer(s) Atlus
Publisher(s) Atlus
Director(s) Shigeo Komori
Designer(s) Yuji Himukai
Composer(s) Yuzo Koshiro
Platform(s) Nintendo DS
Release date(s)
  • JP April 1, 2010
  • NA September 21, 2010
Genre(s) Console role-playing
Mode(s) Single-player
Multi-player via wireless

Etrian Odyssey III: The Drowned City (世界樹の迷宮III 星海の来訪者Sekaiju no Meikyū Surī Seikai no Raihōsha,? lit. "Labyrinth of Yggdrasill III: Visitor from Star Ocean") is a 3D dungeon crawler role-playing video game by Atlus for the Nintendo DS. The title was released in Japan on April 1, 2010 and in North America on September 21, 2010. The Etrian Odyssey series is well known for its old-school style and difficult adventures. Players play the role of a guild leader, adventuring into the labyrinth to fulfill quests.



The game is set in a sea city known as Armoroad, which is surrounded by the beautiful ocean. Armoroad prospered in the ancient time with high-level civilization. However, because of the great earthquake that happened a hundred years ago, the central part of the city sank down into the bottom of the sea, along with its superior technology.[1]

After the "Great Disaster", a labyrinth appeared in the hole of the city created by the earthquake. People from all over the world gathered around Armoroad to find clues that will lead them to the vanished city. Adventurers ventured down into the enormous hole, which devoured most part of the city and the lost technology. Some sought for the truth behind the "Great Disaster", while the others sought the treasures buried the deepest under the sea.[2]


This game follows in the footsteps of its predecessors with one screen showing a 3D view of the Wizardry-style dungeon, while the other one shows an overhead display of the map that players must maintain.

Like its predecessors, the game only partially maps the terrain for you. Players make use of a mapping system which lets them freely place icons on a gridded map. These navigation icons can represent sea currents, landmarks, and footnotes of the terrain that players encountered.[3]

One important factor that completes a classic RPG is character classes. In Etrian Odyssey III, there are no pre-made characters. Players have to build their own guild by creating characters from a number of different character types (classes). Each class has its own skills and their skills complement each other, which makes it quite imaginative when forming a new guild. With no more than five characters in a party at a time, players sometimes might have to change characters to fulfill certain quests.

This third game in the series provides 12 all-new classes, as well as the ability to subclass (gaining most of the second class' skill set).


Shigeo Komori, the director of Etrian Odyssey II and III, told the reasons of adding the "sea" element to the new entry of the series during an interview. Komori said that the image of Etrian Odyssey was a green sea of trees and that of Etrian Odyssey II was the chill sky of North Europe. When he came to think about the theme for the third title, he felt really attracted by the warm southern sea.[4]


Etrian Odyssey III received high marks by most critics. Famitsu gave it 9/9/8/9 (35 points), saying that "the core charm of the series, with its Wizardry-style gameplay and player-built maps, is as strong as ever." Nintendo Power gave it 8.5. Gamespot gave it a 7, and complained about its difficulty. GamesRadar and Destructoid both gave it 8s, enjoying the new features and classes, while amateur reviews on Gamefaqs have praised it to high heaven.


  1. ^ Gifford, Kevin (2009-12-09). "Etrian Odyssey 3 Announced". 
  2. ^ Totu, Florian. "Atlus Announced Etrian Odyssey 3". Softpedia. 
  3. ^ Tanaka, John (2009-12-09). "Etrian Odyssey Sequel Heads to the Seas". IGN. 
  4. ^ [Expression error: Unexpected < operator 緊急速報 世界樹の迷宮III 星海の来訪者]. Famitsu. 2009-12-10. 

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