|Evolution: The Game of Intelligent Life|
|Publisher(s)|| NA Interplay Entertainment|
DE Egmont Interactive
|Release date(s)||NA December 1st, 1997|
|Mode(s)|| Single player|
|Rating(s)|| ESRB: Kids-Adults|
|System requirements||60 MHz Intel Pentium Processor, 16 MB RAM, 8-bit color SVGA|
|Input methods||Mouse, Keyboard|
Evolution: The Game of Intelligent Life, also known as Genetic Evolution: The Race for Intelligent Life in Germany and Evolução: O Jogo da Vida in Brazil, is a life simulation & real-time strategy computer game that allows players to experience, guide, and control evolution from an isometric view on either historical earth or on randomly generated worlds while racing against computer opponents to reach the top of the evolution chain, and gradually evolving the player's animals to reach the grand goal of intelligent life.
Players select different ages to play through, including the Age of Mammals through to the evolution of the first amphibians. Each species has points that players can spend on adapting or evolving your creature populations, which are represented by animated icons of that creature. The more points a player spends on a field for a species, the quicker it evolves, becomes better at feeding (and grows its number faster), or better at fighting off predators. When a player evolves a creature, he or she can select a population to be upgraded to the evolution he or she chooses. Each creature has a different number of evolution paths, and some can evolve into 6 or more different creatures. The world changes as the game advances, with land masses drifting and terrain changing. As the player evolves the selected creatures, the player slowly advances in the complexity of the animals, eventually reaching intelligent life. Usually, The first player to do this is the victor (standard rules).
The game starts from basal tetrapods, the very first land dwellers, amphibians.
At the beginning of the game, Each player starts with one population of a species of prehistoric amphibian (e.g. Ichthyostega, Tulerpeton and Acanthostega ). Gradually, if the player monitors the species progress, moves them to more appropriate habitats and climate zones, the selected species will feed, breed and prosper. From that secure population, the player can then evolve more advanced and more adaptable creatures, which will, in time, along with continental drift and climate change, render the other, older and more primitive species obsolete, and those creatures will die out.
As the player advances his or her creatures, extinctions may wipe out populations of some species, while others may not be affected at all. Each species has a drop down menu, which displays all the more advanced creatures that this particular species can evolve into. Eventually, when the player reaches intelligent and advanced animals, the drop down menu will display certain creatures that can then evolve into Intelligent life (that is, human standards of civilization building).
The line of intelligent species doesn't have to be humans (e.g. Australopithecus, Homo habilis, Homo sapiens). The player can also evolve other intelligent species, which in real life are in fact fictional or highly speculative. For example, if a player evolves one of his or her creatures into an elephant, that player can access the elephant line, and gradually evolve that elephant into Elephantosapiens which is a species of intelligent life, thus winning the game. Elephantosapiens of course, is fictional and speculative. Other species of intelligent life within the game are Parrot men, Koala men and Dino men.
Once a player evolves intelligent life, the game ends and scores are added up and displayed, although the player who evolved intelligent life is guaranteed victory. Score points are given to players who make evolutionary breakthroughs. For example, evolving the first reptile, mammal or dinosaur is worth bonus points.
The game can either be played against computer players or just alone. With opponents, the game has another side to it. Each animal has the ability to evolve defence, and other animals (predatory creatures) controlled by the players, can fight one another creature, thus wiping out an enemy population, reducing competition and weakening the opponent. To fend off these attacks, the other player can, as said earlier, evolve defences against the opponent's predators.