| 15th | Top Game Boy Advance games |
| 40th | Top level editors |
| Excitebike | |
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![]() North American boxart |
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| Developer(s) | Nintendo R&D1 |
| Publisher(s) | Nintendo |
| Designer(s) | Shigeru Miyamoto |
| Platform(s) | NES/Famicom, NEC PC-8801, Arcade, Game Boy Advance, Virtual Console |
| Release date(s) | NES JP November 30, 1984 NA October 18, 1985 EU September 1, 1986 Famicom Disk System JP December 9, 1988 Virtual Console EU February 16, 2007 NA March 19, 2007 JP March 13, 2007 |
| Genre(s) | Racing game |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: E (Everyone) (GBA, Wii) |
| Media | 192-kilobit cartridge |
Excitebike (エキサイトバイク Ekisaitobaiku) is a motocross racing video game franchise made by Nintendo. It first debuted as a game for the Famicom in Japan in 1984 for a price of 5000 yen. It is the first game of the Excite series, succeeded by its sequel Excitebike 64, the spiritual successors Excite Truck and Excitebots: Trick Racing and the WiiWare title Excitebike: World Rally.
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Whether the player chooses to race solo or against computer-assisted riders, he/she races against a certain time limit. The goal is to qualify for the Excitebike (the championship) race by coming in at third place or above in the challenge race (preliminary race). The times to beat are located on the stadium walls (for first place) and in the lower left corner (for third place). In any race, the best time is 8 seconds ahead of third place. When the player places first, then they get a message: "It's a new record!" Additional points are earned by beating the previously-set record time.
The player controls the position of the red motorcycle with the Y-axis of the directional pad, and controls acceleration with the A and B buttons. Using B causes greater acceleration, but also increases the motorcycle's temperature shown as a bar at the bottom of the screen. If the temperature exceeds safe limits (the bar becomes full), the player will be immobilized for several seconds while the bike cools down. Driving over an arrow will immediately reduce the bike's temperature.
The pitch of the motorcycle can be modified with the X-axis of the directional pad, left raises the front, while right lowers the front. In the air, this rotates the bike, but can also be used to create wheelies on the ground. The up and down arrows on turn the hand bar left and right, respectively when the bike is on the ground.
At the start of the game, the player can choose one of five tracks he/she wants to race in.
ExciteBike has three modes of gameplay. In Selection A, the player races solo. In Selection B, CPU players join the player. They act as another obstacle; hitting one from the back will cause the player to fall off the bike, while any CPU riders hitting the player's rear wheel will cause them to fall off.
In Design Mode, the player has the ability to build his or her own racing tracks. The player can choose hills and obstacles of various sizes and place them. The player can also choose where to finish the lap, and how many laps there are (up to nine). After it is finished, the player can race the track in either Selection A or Selection B.
The game allowed saving the custom-designed track to cassette tape, requiring the Famicom Data Recorder peripheral (basically the Famicom equivalent of the C-64's Datassette). Since this peripheral was only available in Japan (intended for use with Nintendo's Family Basic), track saving was effectively unavailable to American and European players (the game's English manual states that "Save and Load menu selections are not operable in this game; they have been programmed in for potential product developments."). Unlike Wrecking Crew, Excitebike was never re-released for the Famicom Disk System in its original form. Courses created using the Virtual Console release can actually be saved to the Wii's internal memory.
Excitebike was enhanced in two different versions, both titled Vs. Excitebike.
The first version was released for arcades in 1984, some time after the Famicom release. The game was based around the VS. Unisystem unit. It is similar to its NES counterpart, though this version has the Design option gone and in the main game there are three difficulty levels (Beginner, Intermediate and Advanced), and the levels are arranged in a different setup: there are seven tracks that must be played twice, the first time as a challenge race, and the second time as an Excitebike race. Whereas the challenge race has no CPU bikers as obstacles, in the Excitebike race mode they appear. If the player fails to clear the track in 3rd place or more, the game is over.
The second was released for the Famicom Disk System peripheral in 1988. While the graphics and core gameplay are still the same, there are several differences between this version, and both the original and its arcade namesake:
Excitebike: Bun Bun Mario Battle Stadium (エキサイトバイク ぶんぶんマリオバトルスタジアム, also known as Mario Excite Bike, BX Mario Excite Bike, and Excite Bike 2) is a video game for the Satellaview (available only in Japan), and a remake of this game. Unlike the original Excitebike, the human racers have been replaced by Mario, Luigi, Princess Peach, Wario, Toad, Yoshi, and some of Bowser's Koopa Troopas. The concept of the game was unchanged except for a "SUPER" mode where the player has unlimited turbo, as well as the addition of coins. The coins are spread out on the courses and increase top speed.
The original Excitebike has appeared on a number of gaming platforms since its debut in 1984.
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| Excitebike | |
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| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Japanese title | エキサイトバイク |
| Release date(s) |
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| Genre(s) | Action |
| System(s) | NES, Game Boy Advance, e-Reader, Wii Virtual Console |
| Players | 1 |
| Rating(s) | |
| Followed by | Excitebike 64 |
| Series | Excite |
Excitebike was one of the more popular launch titles for the NES, but its popularity was due in large part to the games presence in arcades. Among all of Nintendo's Vs. arcade titles, Excitebike was one of the most common, appearing more frequently than even Vs. Super Mario Bros. This is largely due to the fact that when arcade owners were given the choice between an easy to understand motorcross racing game or a strange adventure about a plumber who eats mushrooms to grow in size, they went with the concept that made the most sense to them.
Excitebike, though primitive by today's standards, builds its gameplay, and subsequently its popularity, on a pure game design concept. There is no backstory or integral characters to know. The player merely assumes the role of a motorbike racing contestant whose aim is to become the champion. The controls are simple and intuitive, and the experience is fun, as you guide your bike over ramps and jumps, and trip up the competition.
When Excitebike was programmed for the Famicom, it including a track edit mode where players could design and play on their own tracks. These tracks were saved on the Famicom cassette recorder that was also used with Famicom BASIC. It was the fifth best selling Famicom game released during 1983 and 1984, selling approximately 1,570,000 copies in its lifetime. When the game was released outside of Japan, the edit mode remained, but there was no way to physically save the tracks. Vs. Excitebike was released in the arcade shortly after the Famicom release, partially in an attempt to create a demand for the home version in the United States. The Vs. version was later released on the Famicom Disk System with some improved features, including a simultaneous two player mode that the original game lacked, and an improved track save system (the tracks were saved to the writable portion of the disk). The original game was published for the Game Boy Advance e-Reader card system (without the track save feature) as Excitebike-e, and then again as part of the Classic NES/Famicom Mini series of NES games on the Game Boy Advance with the ability to save one track.
The game's lasting legacy led to Nintendo 64 sequel called Excitebike 64 (which included the original game as a minigame), as well as Excite Truck for the Wii.
![]() Nintendo Entertainment System |
![]() Game Boy Advance Classic NES |
![]() Game Boy Advance Famicom Mini |
![]() e-Reader cards wrapper |
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editExcite series
Excitebike (Vs. Excitebike) · Excitebike 64 · Excite Truck · Excitebots: Trick Racing
| Portal: Sports and Racing | |
Excitebike at Nintendopedia |
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| Excitebike | |
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| Developer(s) | Nintendo |
| Publisher(s) | Nintendo |
| Release date | Famicom: November 30, 1984 (JP) NES: October 18, 1985 (NA) September 6, 1986 (EU) |
| Genre | Racing |
| Mode(s) | Single player |
| Age rating(s) | N/A NES |
| Platform(s) | Famicom Nintendo Entertainment System |
| Media | 192 Kilobit Cartridge NES |
| Input | NES Controller |
| Credits | Soundtrack | Codes | Walkthrough | |
Excitebike is game released for the Famicom and Nintendo Entertainment System. The game was a launch title for the North American Nintendo Entertainment System.
The game resembles motorcross, with players competing against several computer controlled racers through various hills, jumps and puddles. A Turbo can be used while racing, but using it for too long will cause the player's engine to overheat, costing the player valuable seconds. Oddly enough, the player doesn't win by passing a set amount of opponents, but by completing a course in a set amount of time.
A rarely seen feature, at the time, was included in Excitebike, which was the ability to edit and save one's own custom courses. Although loading often took quite a while, the save system was effective for what it was. There has been recent talk that the save system stored information through sound frequencies. Adding to this theory; if one listens closely to a speaker while a course is loading, they can hear small "blips" and other sounds.
The Excitebikers appear as an Assist Trophy in the game, Super Smash Bros. Brawl, in their 8-bit forms.
![]() Famicom Boxart |
![]() NES Boxart |
![]() NES European Boxart |
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Excitebike (エキサイトバイク, Ekisaitobaiku?) is a motocross racing video game series made by Nintendo. It first appeared as a game for the Famicom in Japan in 1984 for a price of 5000 yen. It is the first game in the Excite series. The second game in the series is Excitebike 64 and the third is Excite Truck.
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