Experience point: Wikis

  
  

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.An experience point (often abbreviated to Exp or XP) is a unit of measurement used in many role-playing games (RPGs) and role-playing video games to quantify a player character's progression through the game.^ The player characters will then receive 300 experience each, and the non-player characters 150 experience points each.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Each character was ranked “on value and role-playing”.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ How has character advancement in role-playing games changed over the years?
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Experience points are generally awarded for the completion of quests, overcoming obstacles and opponents, and for successful role-playing.^ Thereafter, as he or she completes adventures and returns to an established base of operations, the Dungeon Master will award experience points to the character for treasure gained and opponents captured or slain and for solving or overcoming problems through professional means.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Experience in thematic role-playing games (http://www.godsmonsters.com/?ART=136) Thematic games combine a love of rules with a love of setting.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ In this system, experience points were awarded per room or encounter, not per monster.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

In many RPGs, characters start as fairly weak and untrained. .When a sufficient amount of experience is obtained, the character "levels up", or gains a superior level.^ When a character gained a level, their capabilities all increased.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Whether significant or not, characters gained no experience when “attemtping to use his abilities at the expense of others” in the party.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Each player character begins the campaign at 1st level with no experience points accumulated.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Such an event usually increases the character's statistics, such as health points and strength, and may permit the character to acquire new abilities or improve existing ones.^ Such games are usually acutely aware that character advancement is a reward encouraging the actions that incur the reward and which move the game towards a specific conclusion.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ At such time as a 6th level character gains sufficient experience points to rank as 7th level he temporarily gains the appropriate attributes.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ In “Counting the Cost”, Carl Sargent noted that not only would training costs for a new level exceed the gold needed to acquire it, the problem is at its worst for lower-level characters.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.In some (usually Dungeons & Dragons-derived) games, experience points are used to improve characters in discrete experience levels; in other games, such as GURPS and the World of Darkness games, experience points are spent on specific abilities or attributes chosen by the player.^ I don’t have enough experience points to get to 6th level yet, but I did find a cloak of elvenkind on my last adventure.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

^ The term was particularly used by World War I poets, such as Wilfred Owen and Siegfried Sassoon.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ Photo from Experience.com *Experience has different pages that focus on specific job areas such as: accounting, sports, entertainment, education, energy and so forth.

.In most games, as the difficulty of the challenge increases, the experience rewarded for overcoming it also increases.^ All Articles Features rewards and experience gaming history rewards and experience gaming history For More Information: .
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.As players gain more experience points, the amount of experience needed to gain new abilities typically increases.^ They gained new points for each new level.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ If the monster had special abilities, the experience points for that monster also increased, according to the monster’s level.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ While praying and religious-oriented acts are more properly the activities for which a cleric would gain experience points, this is not the stuff of exciting swords & sorcery adventure.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Alternatively, games keep the amount of experience points per level constant, but progressively lower the experience gained for the same tasks as the character's level increases.^ When a character gained a level, their capabilities all increased.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Characters gained experience points by killing monsters and taking their treasure.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ They gained new points for each new level.
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.Thus, as the player character strengthens from gaining experience, they are encouraged to accept tasks that are commensurate with their improved abilities in order to advance.^ Bonds work like Flags, as well as changing the way in which players get XP, so it's completely possible to have a non-combatant character gain XP and advance as much as the combatative type.” http://towers.legendary.org/index.php/Character_Bonds Related rewards and experience articles: .
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ The player characters will then receive 300 experience each, and the non-player characters 150 experience points each.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Whether significant or not, characters gained no experience when “attemtping to use his abilities at the expense of others” in the party.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

Contents

Types

Level-based progression

.In games derived from Dungeons & Dragons (D&D), an accumulation of experience points increases a character's “level”, a number that represents a character's overall skill and experience.^ Each player character begins the campaign at 1st level with no experience points accumulated.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ They raised the character’s overall experience through succeeding “levels”.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Characters advanced to a new level when they acquired the right number of experience points.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.To level or level up means to gain enough XP to reach the next level.^ "I don't think this page or even Collins really sums up the crucial difference between level 4 and level 5 leadership clearly enough.
  • Level 5 Leadership (Jim Collins) 20 November 2009 8:25 UTC www.12manage.com [Source type: FILTERED WITH BAYES]

^ At each level advancement, a character gained up to their new level in Hero Points, depending on how well they had role-played their class and alignment.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ People whose task is to keep a website’s content up-to-date can even get by at Level 1, provided that their CMS is good enough.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

.By gaining a level, a character's abilities or stats will increase, making the character stronger and able to accomplish more difficult tasks, including safely battling stronger enemies, gaining access to more powerful abilities (such as spells or combat techniques), fix or disable more complex mechanical devices, or resolve increasingly difficult social challenges.^ When a character gained a level, their capabilities all increased.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Each level brought with it greater abilities: combat for warriors (and, to a lesser extent, other characters), thieving for thieves, spells for mages, and increased ability to survive magic, poison, and other fantastic dangers, for everyone.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Whether significant or not, characters gained no experience when “attemtping to use his abilities at the expense of others” in the party.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Typically levels are associated with a character class, and many systems will allow combinations of classes, allowing a player to customize how their character develops.^ Each player character begins the campaign at 1st level with no experience points accumulated.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Sargent then described a lengthy system for training that took into account what bonuses the character was to receive at the new level.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ The Dungeon Master had to rate each character according to how well they performed “in the character of his or her class” and “in keeping with his or her professed alignment” (DMG, p.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Experience levels fell out of vogue during the late 1980s and most of the 1990s, but began to come back with the 2000 release of D&D 3rd Edition and the d20 System.^ These animals, imported from Turkey, were part of the US Camel Corps experiment and used as draft animals in mines, and escaped or were released after the project fell through.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ The most impressive thing about your program -- besides the easy, thorough, and systematic way it is laid out -- is the training that comes on the DVD's.

^ Paul mentioned to Mike that he had secured a ride around 5pm and Mike planned to come back out around then to finish his story.

.Some systems that use a level-based experience system also incorporate the ability to purchase specific traits with a set amount of experience; for example, D&D 3rd Edition bases the creation of magical items around a system of experience expenditure (known as burning xp) and also uses a system of feat selection which closely matches the advantages of systems such as GURPS or the Hero System.^ And again, so far, I haven't seen a single example where such a system was used.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]
  • Commons:Categories for discussion/Current requests - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

^ Not to mention a discount when purchasing a matched set.
  • _BRA EXPERIENCE - Small Cup Bras, Large Cup Bras, Plus Size Bras, Full Figure Bras 6 February 2010 11:14 UTC www.braexperience.com [Source type: Academic]

^ Since such a purchase essentially amounts to trading experience for material objects, you can imagine the procedure in the following way.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.The d20 system also introduced the concept of prestige classes which bundle sets of mechanics, character development and requirements into a package which can be "leveled" like an ordinary class.^ Sargent then described a lengthy system for training that took into account what bonuses the character was to receive at the new level.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ That, like all the rest, plays about the surface, and never introduces me into the reality, for contact with which, we would even pay the costly price of sons and lovers.

^ At each level advancement, a character gained up to their new level in Hero Points, depending on how well they had role-played their class and alignment.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Some games have a level cap, or a limit of levels available.^ I think I am at Level 5 but I never design within my limitations of CSS so some designs maybe too complex and I need to fall back to using a table for part of the frame design.
  • Levels of CSS knowledge – Friendly Bit 20 November 2009 8:25 UTC friendlybit.com [Source type: General]

^ In some cases, the actual level limits were increased.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.For example, no player can currently get higher than level 138 in the online game RuneScape.^ An average pace in an AD&D game campaign is considered to be three to six adventures per level, with more time per level as the characters reach higher levels.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Each player character begins the campaign at 1st level with no experience points accumulated.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ I feel that Category:Cycling routes in Germany has a higher level (of abstraction, hierarchy) than Category:Bikeways in Germany .
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]
  • Commons:Categories for discussion/Current requests - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

.Some games have a dynamic level cap, where the level cap is dependent upon the levels of the average player (so it gradually increases).^ An average pace in an AD&D game campaign is considered to be three to six adventures per level, with more time per level as the characters reach higher levels.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ How about some suggestions on how to get to increase your current level?
  • Levels of CSS knowledge – Friendly Bit 20 November 2009 8:25 UTC friendlybit.com [Source type: General]

^ Bridge has become so popular and fashionable that some players can hardly believe that any other card game is worth learning, but Bridge is a four-player game.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

Skill-based progression

.In some systems, such as classic Traveller or the Basic Role-Playing system, progression is based on increasing individual statistics (skills, rank and other features) of the character, and is not driven by the acquisition of (general) experience points.^ Cheaper systmes do this by means of a bar code printed on each card; more expensive systems use optical character recognition (OCR) to identify standard playing-cards.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

^ A comparison was made between the Barton System and the other Orton-Gillingham-based systems in terms of the cost and training involved, ease of use, and its effectiveness.

^ The BridgeHands site provides an indexed encyclopedia of Bridge terms, summaries of popular bidding systems, a copy of the laws, some book reviewsd and other resources.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

Free-form advancement

.Free-form advancement is a method employed by many modern role-playing systems, such as GURPS.^ When Cecil Adams compared role-playing to double-entry bookkeeping , he was talking about AD&D’s experience point system.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Now it is well understood that in many positions this system is the simplest and most economical method of bridging.

^ Employing both alchemy and modern science, he creates the monster many refer to as Frankenstein's monster.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.It allows the player to select which skills to advance by allocating a predetermined number of "points". Players may devote every point to one skill, boosting it relative to others, or may spread points over a wider range of skills to produce a balanced character.^ A HIGH point for one player, well a player and his agent, and a LOW point for the rest of us.

^ The player characters will then receive 300 experience each, and the non-player characters 150 experience points each.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ When one partnership has doubled and there have been no intervening calls other than passes, a player from the other partnership may redouble.
  • The Bridge World 10 February 2010 12:39 UTC www.bridgeworld.com [Source type: FILTERED WITH BAYES]

.While free-form advancement usually is much more powerful, it is also more complex.^ A more complex form of the beam is the truss, a rigid self- supporting system of triangles transferring both dead and live loads to the abutments or piers.
  • Context for World Heritage Bridges 10 February 2010 12:39 UTC www.icomos.org [Source type: FILTERED WITH BAYES]

^ Missiles and aircraft generally have much more complex ogives, such as the von K??rm??n ogive.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ Minarets are generally tall, graceful spires, with onion-shaped crowns, usually either free standing or much taller than any surrounding support structure.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.Some games therefore simplify character creation and advancement by suggesting packages or templates of pre-selected ability sets.^ Such games are usually acutely aware that character advancement is a reward encouraging the actions that incur the reward and which move the game towards a specific conclusion.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Acquisition of initial skills was turned into a game vaguely reminiscent of Traveller’s character creation: characters had a set number of skill points and 208 weeks, leading them from age 12 to age 16.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Starting with original D&D and on up through a handful of modern games, I’ll be surveying methods of experience and character advancement over the years.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

Cash-In Advancement

.A Cash-in Experience advancement system uses experience points to "purchase" such character advancements as Class Levels, Skill Points, new skills, feats or increasing saving throw bonuses or base attribute points each of which has a set cost in experience points with set limits on the maximum bonuses that can be purchased at a given time usually once per game session.^ At such time as a 6th level character gains sufficient experience points to rank as 7th level he temporarily gains the appropriate attributes.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ In this system, experience points were awarded per room or encounter, not per monster.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ In the metric system usually 2 numbers are given.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.Once experience points are used thus they are "spent" and are erased from the character record or marked as spent and cannot be used again.^ If they failed to play their character’s bond, they lost experience points.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ The player characters will then receive 300 experience each, and the non-player characters 150 experience points each.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Whether significant or not, characters gained no experience when “attemtping to use his abilities at the expense of others” in the party.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Dice & Glory and Warhammer Fantasy Roleplay are examples of games that use a cash-in advancement system.^ And again, so far, I haven't seen a single example where such a system was used.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]
  • Commons:Categories for discussion/Current requests - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

^ For example, my first gaming group used a “killing blow” interpretation: the character who got in the killing blow on a creature earned the full experience for killing the creature.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

Video games

.Since many early computer role-playing games (CRPGs) are derived from Dungeons & Dragons,[1] most use a level-based experience system (also called Perks).^ The experience system is central to the Dungeons & Dragons games, and the answers to those questions reverberates throughout play.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ A comparison was made between the Barton System and the other Orton-Gillingham-based systems in terms of the cost and training involved, ease of use, and its effectiveness.

^ I did not play in any games where one player tried to ensure that the rest of the characters died just before leaving the dungeon, but there were stories.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.In many games, characters must obtain a minimum level to perform certain actions, such as wielding a particular weapon, entering a restricted area, or earning the respect of a non-player character.^ The player characters will then receive 300 experience each, and the non-player characters 150 experience points each.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ I did not play in any games where one player tried to ensure that the rest of the characters died just before leaving the dungeon, but there were stories.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ An average pace in an AD&D game campaign is considered to be three to six adventures per level, with more time per level as the characters reach higher levels.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Some games use a system of "character levels", where higher-level characters hold an absolute advantage over those of lower level.^ This is an attempt to use the advantages of the two top-scoring systems in the CoNLL-X shared task.
  • Program - The 2007 Joint Conference on Empirical Methods in Natural Language Processing and Computational Natural Language Learning (EMNLP-CoNLL) 11 September 2009 10:34 UTC cs.jhu.edu [Source type: Reference]

^ I think I am at Level 5 but I never design within my limitations of CSS so some designs maybe too complex and I need to fall back to using a table for part of the frame design.
  • Levels of CSS knowledge – Friendly Bit 20 November 2009 8:25 UTC friendlybit.com [Source type: General]

^ An average pace in an AD&D game campaign is considered to be three to six adventures per level, with more time per level as the characters reach higher levels.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.In these games, statistical character management is usually kept to a minimum.^ Such games are usually acutely aware that character advancement is a reward encouraging the actions that incur the reward and which move the game towards a specific conclusion.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ From Tunnels & Trolls through GURPS, how did these games deal with experience and character advancement?
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Other games use a system of "skill levels" to measure advantages in terms of specific aptitudes, such as weapon handling, spell-casting proficiency, and stealthiness.^ This is an attempt to use the advantages of the two top-scoring systems in the CoNLL-X shared task.
  • Program - The 2007 Joint Conference on Empirical Methods in Natural Language Processing and Computational Natural Language Learning (EMNLP-CoNLL) 11 September 2009 10:34 UTC cs.jhu.edu [Source type: Reference]

^ The pitch bend arm found on many electric guitars has also had slang terms applied to it, such as "tremolo bar", "sissy bar", "whammy handle", and "whammy bar".
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ A comparison was made between the Barton System and the other Orton-Gillingham-based systems in terms of the cost and training involved, ease of use, and its effectiveness.

.These games allow the players to customize their characters to a greater extent.^ I did not play in any games where one player tried to ensure that the rest of the characters died just before leaving the dungeon, but there were stories.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Electronics On guitars that have them, these components and the wires that connect them allow the player to control some aspects of the sound like volume or tone.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ From Tunnels & Trolls through GURPS, how did these games deal with experience and character advancement?
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Some games, notably multi-user dungeons (MUDs) and massively multi-player online RPGs (MMORPGs), place a limit on the experience a character gains from a single encounter or challenge, to reduce the effectiveness of power-leveling.^ In some cases I applied Oulipian treatments, most notably, the "n+7" method, in which you replace words with whatever comes seven places from it in the dictionary.

^ In the third edition, which dropped “Advanced” from the name (and dropped the “basic” line completely), Dungeon Masters cross-referenced the challenge rating of an encounter with the character’s level to determine experience point awards.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ If the monster was less powerful than the character, the experience points gained from that encounter were reduced by a straight fraction: a fifth-level magic-user who killed a fourth-level monster and took 3,000 gold pieces of treasure from the monster’s lair gained 3,400 times 4/5, or 2,720 experience points.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Remorting is another technique that, while encouraging power-leveling, alleviates its ill effects by giving the player a sense of achievement as it maintains balance with other characters of lower level within the game.^ An average pace in an AD&D game campaign is considered to be three to six adventures per level, with more time per level as the characters reach higher levels.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Each player character begins the campaign at 1st level with no experience points accumulated.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ This meant that levels were a real thing within the game world.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

History

.Perks are special bonuses that video game players can equip to their characters to give special abilities[2].^ I did not play in any games where one player tried to ensure that the rest of the characters died just before leaving the dungeon, but there were stories.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Exceptional accomplishment points could immediately raise an attribute, add to the character’s ability to affect die rolls (Joss Factor), or give the character a special connection (an individual that could be “especially helpful during the course of an adventure”).
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ See: Universal panacea * In the Final Fantasy series of video games, the Elixir is an item that restores both HP (Hit points) and MP (Magic points) completely to the player character it is used by or on.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.The first video game which used Perks may have been the 1997 RPG game Fallout[2].^ Arms used to hunt big game may be as large as .800 caliber.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ References in popular culture Azoth is also used in the video game Haunting Ground.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ Presumably, our game master—or the game master he’d first played under—did not use Greyhawk.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Since then, Perks had been used in various video games, even for FPS like COD: Modern Warfare 2 or Killing Floor, or action games like Metal Gear Online[2].^ In the modern metal bridge every member has a definite function and is subjected to a calculated straining action.

^ References in popular culture Azoth is also used in the video game Haunting Ground.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ Since any trump (even the deuce) outranks any card in a different suit, trumps are like money in the bank; everybody wants some.
  • The Bridge World 10 February 2010 12:39 UTC www.bridgeworld.com [Source type: FILTERED WITH BAYES]

Remorting

.Remorting (also known as rebirth, ascending or reincarnating) is a technique within some role-playing games, notably MUDs, whereby once the player character reaches a specified level limit the player can elect to start over with a weaker version of his or her character.^ Each character was ranked “on value and role-playing”.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ How has character advancement in role-playing games changed over the years?
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Character improvement continued to focus on encounters with strange creatures throughout all versions of the game.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.A perfect example of this occurs in the Disgaea games.^ This might occur, for example, if A was married to B and C was married to D. Games in which the partnerships are fixed, rather than chosen by lot, are called set games.
  • The Bridge World 10 February 2010 12:39 UTC www.bridgeworld.com [Source type: FILTERED WITH BAYES]

.However, the bonuses that are given are dependent on several factors, which generally involve the stats of the character before the reincarnation occurs.^ However the number given may be the barrel diameter (as described above), the bullet diameter (which is several thousandths larger than the barrel), or the cartridge diameter.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ Road bridges vary so much in the character of the flooring that no general rule can be given.

^ These organizations were fluid, however, reflecting their popular character, and ghāzī warriors would jump between them depending upon the prestige and success of a particular emir.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.The character in exchange gains an advantage that was previously unavailable, usually access to different races, avatars, classes, skills, or otherwise inaccessible play areas within the game.^ I did not play in any games where one player tried to ensure that the rest of the characters died just before leaving the dungeon, but there were stories.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ However there is considerable scope for partners to exchange information within the rules of the game by their choice of bids or cards played.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

^ At each level advancement, a character gained up to their new level in Hero Points, depending on how well they had role-played their class and alignment.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.In City of Heroes when a character hits the level cap, a new archetype (analogous to a character class) becomes available; the player retains the high-level character but can assume this previously restricted role.^ Each player character begins the campaign at 1st level with no experience points accumulated.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Sargent then described a lengthy system for training that took into account what bonuses the character was to receive at the new level.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ In “Counting the Cost”, Carl Sargent noted that not only would training costs for a new level exceed the gold needed to acquire it, the problem is at its worst for lower-level characters.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

A symbol often identifies a remorted character.
.The term's origins are unclear but are thought to distinguish re-mortals (reborn characters) from mortals (normal characters) and immortals (game administrators).^ Starting with original D&D and on up through a handful of modern games, I’ll be surveying methods of experience and character advancement over the years.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Then, during the Renaissance, it was thought the name was originally written as Bait al-Jauza or "armpit" in Arabic.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.An alternate explanation comes from MUDs, in which players may apply to become immortal characters who tend to a game's administrative issues, development, or design.^ If there are people out there who aren’t using relative positioning properly it’s just poor design, not an issue with CSS. Table-based designs have been around longer and any idiot can use tables to layout content but that apparent simplicity comes at a cost.
  • Levels of CSS knowledge – Friendly Bit 20 November 2009 8:25 UTC friendlybit.com [Source type: General]

^ I did not play in any games where one player tried to ensure that the rest of the characters died just before leaving the dungeon, but there were stories.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Indeed for international services, tickets issued in country 1 may be valid for travel in country 2 and may be very different in design to tickets issued in country 2.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]
  • Commons:Categories for discussion/Current requests - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

.Administrators are generally expected to distance themselves from gameplay; interaction with other players may be severely limited.^ Within these severe limitations, players must choose ways to exchange information in order to get the most out of the combined partnership assets.
  • The Bridge World 10 February 2010 12:39 UTC www.bridgeworld.com [Source type: FILTERED WITH BAYES]

^ Still more generally if H is the stress on any bar, h the perpendicular distance from the join of the other two bars cut by the section, and M is the moment of the forces on one side of that join, Hh = M. .

^ When one partnership has doubled and there have been no intervening calls other than passes, a player from the other partnership may redouble.
  • The Bridge World 10 February 2010 12:39 UTC www.bridgeworld.com [Source type: FILTERED WITH BAYES]

.When an administrator chooses to vacate his or her position to resume playing the game—usually from level one just as with any new character—he or she is said to have remorted.^ May 31, 2006 by Spectorbrain Staying at a certain level can be just as much effort as moving to the next one.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

^ I did not play in any games where one player tried to ensure that the rest of the characters died just before leaving the dungeon, but there were stories.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ An average pace in an AD&D game campaign is considered to be three to six adventures per level, with more time per level as the characters reach higher levels.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

Power-leveling

Power-leveling is the process of sustained, fast leveling in CRPGs. .Many role-players disdain the practice, believing that this attempt to "beat" a game misses the point of role-playing.^ When Cecil Adams compared role-playing to double-entry bookkeeping , he was talking about AD&D’s experience point system.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Gods & Monsters Fantasy Role-Playing Beyond here lie dragons Player Handbook and Lorebooks Adventure Guide Handbook and Guidebooks all articles .
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ This is the popular Milton Work point count used by many Bridge players to evaluate the approximate strength of a hand for bidding purposes.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

Also, by power-leveling high over the game developers' intended level, the challenge of the game decreases tremendously.
.Power-leveling can mean different things depending on whether or not other people are playing the game.^ We would like to gather more people to play our favorite game and we found a great place to do it.
  • Bridge Meetup Groups - Bridge Meetups 10 February 2010 12:39 UTC bridge.meetup.com [Source type: General]

^ That's not at all unique to railway stations, and doesn't mean that we should treat railway stations differently than other buildings.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]
  • Commons:Categories for discussion/Current requests - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

^ This meant that levels were a real thing within the game world.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Sometimes in single-player games it refers to a player strategically playing with the sole intent of gaining experience points as quickly as possible.^ It was in this manufacture that his necessary experience was gained, in regard to the nature and qualities of wire that was to be brought into play in the construction of the first suspension aqueduct in the United States.

^ While praying and religious-oriented acts are more properly the activities for which a cleric would gain experience points, this is not the stuff of exciting swords & sorcery adventure.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ The player characters will then receive 300 experience each, and the non-player characters 150 experience points each.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.This is frequently done by finding opponents that give a lot of experience points for very little challenge or by going to an area with very powerful monsters and making great use of the game's healing system.^ In this system, experience points were awarded per room or encounter, not per monster.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ The loser will be automatically dropped to exactly the number of experience points necessary to have attained the level immediately below that which is in question.… Members of the Order always know where to find the next higher member, although that person may be at great distance from the location of the challenger.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ I don’t have enough experience points to get to 6th level yet, but I did find a cloak of elvenkind on my last adventure.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

.This definition can also be used in multi-player games, but it is typically displaced by a much more charged meaning.^ Cheaper systmes do this by means of a bar code printed on each card; more expensive systems use optical character recognition (OCR) to identify standard playing-cards.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

^ More importantly, by using natural language their meaning becomes apparent instantly.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

^ Some specific cycle route can involve (use) one or more cycle paths, but all used roads and trails and paths are "bikeways" in broader meaning.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

.Power-leveling is most frequently employed in multi-player games, where it usually refers to a player that is of much greater power assisting a player of much lower power in defeating enemies that are far too powerful for the low-level player, but are easily and quickly killed by the more powerful player.^ The overshot wheel is a far more powerful and efficient design, but because it requires constructing a dam and a pond it is far more capital intensive.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ The word alkali or the adjective alkaline are frequently used to refer to all bases, since most common bases are alkalis, although such use is really a synecdoche.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ A divide and conquer algorithm repeatedly reduces an instance of a problem to one or more smaller instances of the same problem (usually recursively), until the instances are small enough to solve easily.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.This practice is also referred to as "tanking", where a high level character or "tank" will act similarly to the real world counterpart by acting as a shield for the low level character, thus allowing him to defeat the high level challenge without fear of penalties associated with such challenges.^ With the Barton System, my son has come to realize that he is gaining skills that will allow him to succeed, and although he is dyslexic, it does not need to define him, impede him, or limit him.

^ At such time as a 6th level character gains sufficient experience points to rank as 7th level he temporarily gains the appropriate attributes.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ This meant that levels were a real thing within the game world.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Defeating high level challenges rewards the lower level player with experience points more rapidly than normal.^ A HIGH point for one player, well a player and his agent, and a LOW point for the rest of us.

^ The team which held more high card points finds its target score, which depends on whether they were vulnerable or not, from the following table: High Card Target Points Not Vul.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

^ He also says that judgment, more than direct experience, is important for a president.

.In general this is considered a form of cheating, or manipulation of the game system for unintended results.^ The result is that American bridges are generally of well-settled types and their members of uniform design, carefully considered with reference to convenient and accurate manufacture.

^ A fourth star in the system is sometimes proposed, but it is generally considered that this is a misinterpretation of the main star's variability, which may be caused by physical pulsation of the surface.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.However, some view it as a strategic means of gaining levels, especially on single-player RPGs and among friends on MMORPGs.^ A 7th-level player character who needs one more experience point to advance in level can’t just gather his friends together and hunt down a single orc.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ However, albacores have been observed to accumulate higher levels of mercury than other types of tuna, and some groups have urged testing and recall of canned albacore with high mercury levels.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.Another way players may gain levels is "grinding" or constantly staying in one area of the game and killing monsters over and over.^ This criterion may be stated in another way.

^ May 31, 2006 by Spectorbrain Staying at a certain level can be just as much effort as moving to the next one.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

^ I did not play in any games where one player tried to ensure that the rest of the characters died just before leaving the dungeon, but there were stories.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.If kept up long enough it can make for very fast leveling.^ If one breaks the fast through consensual sexual intercourse, the trangressor must make up for the day by fasting for sixty consecutive days.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ Gerbils are typically between six and twelve inches (150 to 300 mm) long, and their tail makes up approximately one half of their total length.
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

^ May 30, 2006 by Nate K Level 5, and very happy to stay here for a long time.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

.It is not considered cheating, but can become very tedious, and can make for there not being enough monsters left for other players to fight.^ What makes them controversial is that some want them removed whilst others don't, so the categories being controversial certainly cannot justify removing them.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]
  • Commons:Categories for discussion/Current requests - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

^ At the Grand Slam bridge site you can order cards and various other equipment, and there is a discussion forum for Bridge players.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

^ If a player wanted their character to advance, they either needed to defeat monsters and take their stuff, or assist other characters in doing so.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.To combat power-leveling, game designers have devised better means of rewarding a player based on their actual contribution to the completion of the task.^ I do agree that the degree of concern for your HTML level does not make you better at designing sites.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

^ It is common to speak of "measuring the alkalinity of soil" when you actually mean measuring the pH (base property).
  • Arabic words in English: live usage examples 11 September 2009 10:34 UTC www.1001inventions.com [Source type: FILTERED WITH BAYES]

.Another method used is to cap how much experience a character can gain at any single moment.^ Whether significant or not, characters gained no experience when “attemtping to use his abilities at the expense of others” in the party.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Players continued to offer alternative uses for and methods of gaining experience points in D&D 3.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ At such time as a 6th level character gains sufficient experience points to rank as 7th level he temporarily gains the appropriate attributes.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.For example, the game might not allow a character to gain more than 20% of the experience they need to level up by defeating an enemy.^ They raised the character’s overall experience through succeeding “levels”.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ They gained new points for each new level.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ At least I they might be on the way to level 5.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

.This is controversial in that it also punishes players who are skilled enough to face challenges more difficult than regular players or that band together with other players to face more difficult challenges.^ Although I am not always completely satisfied with some of his naming conventions, at least he managed to bring a consistent naming in Italy, which is now more consistent than in most other countries.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]
  • Commons:Categories for discussion/Current requests - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

^ According to the National Society for the Preservation of Covered Bridges Inc, some 800 wooden covered bridges survive in the USA, more than in any other country (Figure 6).
  • Context for World Heritage Bridges 10 February 2010 12:39 UTC www.icomos.org [Source type: FILTERED WITH BAYES]

^ Each trick is gathered together and turned face down when complete, but you may ask to see the cards and ask who played which card until you or your partner has played to the next trick.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

.Another anti-power-leveling method is to base the experience given out on the highest level within the party that killed the enemy—power-levelers get around this by what could be called "passive power-leveling", where a high level character who has access to healing abilities heals the lower level character as he or she fights the enemy, or places beneficial spells on the low-level character while placing curses on the enemy.^ If there are people out there who aren’t using relative positioning properly it’s just poor design, not an issue with CSS. Table-based designs have been around longer and any idiot can use tables to layout content but that apparent simplicity comes at a cost.
  • Levels of CSS knowledge – Friendly Bit 20 November 2009 8:25 UTC friendlybit.com [Source type: General]

^ Each player character begins the campaign at 1st level with no experience points accumulated.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ This level contains people who know enough about HTML to be able to find their way around an HTML document as long as they stick to the few tags (everything is called a tag at this level) they recognise.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

.Power-leveling increased in EverQuest as it became more common to sell characters through the Internet.^ When a character gained a level, their capabilities all increased.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ An average pace in an AD&D game campaign is considered to be three to six adventures per level, with more time per level as the characters reach higher levels.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Thus, a multi-classed character was rarely more than one level lower than they would have been had they not multi-classed.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Techniques of kill stealing and power-gaming would make this pursuit considerably more attractive.^ What would influence you to watch more games?

^ A game is scored by bidding and making contracts with a trick score of 100 or more.
  • The Bridge World 10 February 2010 12:39 UTC www.bridgeworld.com [Source type: FILTERED WITH BAYES]

^ To me, it would make more sense to say a level 2 uses only the most basic CSS tags.
  • Levels of CSS knowledge – Friendly Bit 20 November 2009 8:25 UTC friendlybit.com [Source type: General]

.Some online companies offer power-leveling services, whereby a customer pays a fixed amount for the company to level up their character.^ People keeping a website’s content up to date can often be found at this skill level, and some argue that there should be no need for them to move to a higher level.
  • Levels of HTML knowledge | 456 Berea Street 20 November 2009 8:25 UTC www.456bereastreet.com [Source type: General]

^ At each level advancement, a character gained up to their new level in Hero Points, depending on how well they had role-played their class and alignment.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.Essentially, the customer provides the company with the username and password for their account, and the company assigns an employee to play the character for the customer until a desired level is reached.^ An average pace in an AD&D game campaign is considered to be three to six adventures per level, with more time per level as the characters reach higher levels.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ At each level advancement, a character gained up to their new level in Hero Points, depending on how well they had role-played their class and alignment.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ Player character and non-player character druids and monks knew whenever another druid or monk reached their level.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

.However, this is usually against a game's rules and will often result in the character being banned and/or legal action being taken against those involved.^ However there is considerable scope for partners to exchange information within the rules of the game by their choice of bids or cards played.
  • Bridge: rules and variations of the card game 10 February 2010 12:39 UTC www.pagat.com [Source type: FILTERED WITH BAYES]

^ Such games are usually acutely aware that character advancement is a reward encouraging the actions that incur the reward and which move the game towards a specific conclusion.
  • Biblyon: D&D Experience 17 September 2009 5:31 UTC www.godsmonsters.com [Source type: FILTERED WITH BAYES]

^ However, these rules are often either imprecise or underspecified in directionality.
  • Program - The 2007 Joint Conference on Empirical Methods in Natural Language Processing and Computational Natural Language Learning (EMNLP-CoNLL) 11 September 2009 10:34 UTC cs.jhu.edu [Source type: Reference]

.Some of the said services have been also known for marketing their services through spamming, which adds to the dubious legality of power-leveling services.^ There are some categories in Category:Rolling stock which might bear some investigation: [:Category:Motive power] adds no value.
  • Commons:Categories for discussion/Current requests/2009 - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]
  • Commons:Categories for discussion/Current requests - Wikimedia Commons 11 September 2009 10:34 UTC commons.wikimedia.org [Source type: Original source]

^ You don’t have to have written a book about css to be at level 6, really ;); at least that’s what I think, and perhaps some people above have said so, too.
  • Levels of CSS knowledge – Friendly Bit 20 November 2009 8:25 UTC friendlybit.com [Source type: General]

[citation needed]

References

See also


Citable sentences

Up to date as of December 21, 2010

Here are sentences from other pages on Bridge, which are similar to those in the above article.








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