| 59th | Top fighting games |
| Exteel | |
|---|---|
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| Developer(s) | NCsoft |
| Publisher(s) | NCsoft |
| Designer(s) | Shin, Young Taek |
| Engine | Unreal Engine 2.0 |
| Version | 2.2.3.3 |
| Platform(s) | Microsoft Windows |
| Release date(s) | KOR December 4, 2007 NA December 4, 2007 |
| Genre(s) | Third-person Shooter, Online game, Multi-player Online Game |
| Mode(s) | Multi-player |
| Rating(s) | ESRB: Teen (T) |
| Media | digital download |
| System requirements | 800 MHz CPU 256 MB RAM 1 GB available hard disk space Windows 2000 or XP. |
| Input methods | Keyboard, Mouse |
Exteel is a third-person shooter game published by the Korean game company NCsoft, and developed by NCsoft's E & G Studios. In the chinese version, the game is known as G7 online and is delivered by a branch of NCSoft called Plaync.
In Exteel, players control giant customized mechs called Mechanaughts into combat against other online players or against computer controlled enemies (as in Last Stand battle mode), though the game does not have a PvE part. The game features fully customizable mechs, as well as a variety of gameplay modes.
The game was released on December 4, 2007.[1] The game is free to download and play has a micropayment system through the acquisition of NCcoins, the virtual currency of NCsoft which allows players to purchase exclusive in-game weapons, skills, and parts.
As of December 22, 2009, NCSoft has terminated license to Exteel SEA. In addition IAM-Interactive has removed it's forum and website contents replaced with an advisory to consume all coins within 30 days despite the game servers being offline.[2]
Contents |
On June 27, 2008, the first part of Exteel's official back-story was posted to GameZone.com[3]
As posted to GameZone, the back-story seems to be told as a narrative in the first-person, with this unnamed individual asking when the fighting will end, and who will win the war.
When a player first begins to play "Exteel", they are given a basic, low-level mechanaught free of charge to begin their career.
Through the on-going game, the player will acquire credits which can be used to purchase upgrades, repairs, weapons, and skills. [4] The player is given the choice to equip various weapons such as swords, spears, shields, Submachine guns, shotguns, rifles, and hand-held/portable rocket launchers (solid slug projectiles) & cannons (self-guided explosive or energy round)[5] to fully customize their mechanaught. Similarly, all mechanaughts can be customized for different levels of armor, speed, and heat reduction according to the player's preferences by swapping out the head, core (torso), booster (backpack jump/thruster unit), arms, and legs. Paint colors can also be purchased for limited time (usually 30 days before expiration). Complete pre-arranged mechanaught "sets" (minus customized boosters and weapon arrangements) can be purchased with different playing values.
There are three classes of mechanaught to choose from in the game- Light (little armor but greater speed), Standard (better armor but slower speeds), and Heavy (thick armor but poor speed). All parts of a mechanaught are based around these classes, with some being better balanced for one type than another.
There are also four classes, or ranks of weapons. Weapons of each higher rank are more expensive and possess better statistics, but also overheat faster. The rank designation is displayed after the weapon name (eg. Tommy Striker-C would be rank C). The lowest weapon rank is C, followed by B, then A. The highest rank is S, or Ultimate.
Using specific types of weapon pairings, players can then purchase skills, powerful attacks which can confuse and overwhelm opponents with their speed and fury. Usage of skill attacks is restricted by the number of Skill Points (SP) a player has left, and can be used an unlimited number of times in a single match. Skills will expire after a set number of days of play (not calendar days), but can then be purchased again. When using a skill, a player's mechanaught will be momentarily invulnerable until the attack is finished. Also, when a skill attack is used, the victim's mechanaught cannot be controlled by the player until the attack has ended, with a few exceptions, such as all booster skills, and all Area of Effect (AoE) skills.
There are 5 gameplay modes available, with a maximum of 16 players (eight per side) on one map at any time, though lower numbers can be set beforehand. If a player's mechanaught is defeated, it can come back ("spawn") at no expense of game credits within a few seconds. However, the number of defeats will appear on the player's record. All games are limited by a timer, with a maximum of 12 minutes, and can be adjusted for shorter times. Each time a player leaves a game in progress, he is penalised 200 credits and 1 Desertion is added to the record. To prevent this, many players have CAD-Cltr+Alt+Del which doesn't result the credit loss, 1 loss or desertion on their record. This abuse however is looked down by most players.
Most matches center around specified markers in the battlefield map called "aerogates". These are points of occupation that must be defended against for a positive outcome. An invading player merely steps onto one to begin a capture process which will take several seconds. (Multiple allied players standing on an aerogate will raise the rate of capture.)
Around most aerogates will also be a small number (usually 1 - 2) of healing pads which will restore the health points (HP) of a player's mechanaught. However, healing pads have both a limited time of use for the allied side, and need time to restore themselves before they can be used again. Enemy players cannot utilize allied healing pads unless they capture the associated aerogate first.
A free-for-all, no holds barred fight to the end where players go solo against everyone else in the match. Aerogates and healing pads are not involved here.
Called "TDM", it is the same as above, but you are paired up with teammates for group battles. Aerogates and healing pads are not involved here. But if a teammate has a Rectifier unit, they can restore your Health Points (HP) in-battle.
Players are split into two teams. Similar to Territory Control, but with the added objective of making it to the enemy team's home aerogate and stealing their flag. The winning team is decided by which side captures the opponents flag the most within the 10 minutes of game play. If both teams capture the same amount of flags the match ends in a draw. If a player holding a flag is destroyed, the flag is restored when an opponent runs or touches the flag that is standing on the ground; the exception is, an allied player can grab the stranded flag before this happens. It currently has the best credit pay, after last stand lvl.5.
Also called "LS", players are lumped into one team (which can go up to 8), and they fight together to destroy large numbers of computer-controlled drone mechanaughts. The drones appear in 2 large groups at one location near the allied aerogates. The allies' objective is to defend the aerogates against these assaults. If one aerogate is captured by the drones, the game will end early in a defeat. The resistance of the drones can be increased only according to the difficulty level set by the master of the room before a game is started. The higher the difficulty level is set (ranging from 1 to 5), the higher score there is with each drone kill for the player(s). The number of drones that spawn per wave is dependent upon the number of players in the match before the wave starts. Competitions take place throughout every week. These "weeklies" award credits to players who manage to accumulate the highest number of points. The credits are awarded at every regular server maintenance on Wednesdays at 10 A.M. CDT.
For both Territory Control and Capture the Flag, stationary drone mechanaughts with powerful long-range siege cannons or rockets will appear to automatically defend allied aerogates. If an aerogate is captured, the drones will need to be distroyed for allied drones to appear. Unlike the drones in Last Stand, however, these have better armor, requiring more hits for a single drone. If destroyed, a drone will automatically re-spawn after 30 seconds. If an aerogate is neutral (i.e. has not been fully captured), no guarding drones will appear.
| Exteel | |
|---|---|
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| Developer(s) | NCsoft |
| Publisher(s) | NCsoft |
| Designer(s) | Shin, Young Taek |
| Engine | Unreal Engine 2 |
| Latest version | 2.2.2.15 (as of October 10th, 2008) |
| Release date(s) | |
| Genre(s) | Third-person shooter |
| System(s) | Windows |
| Mode(s) | Multiplayer |
| Rating(s) | |
| Media | Free download |
| System requirements (help) | |
| Website | http://exteel.com/us/ |
Exteel is a third-person shooter game published by Korean game company NCsoft, and developed by NCsoft's E & G Studios.
Exteel is a third person shooter where players control giant customized mechs (similar to Virtual On and Armored Core) into combat against other online players, or more rarely, against computer controlled enemies. The game features fully customizable characters, as well as a variety of gameplay modes.
The game was released on December 4, 2007. The game is free to download and play, but NCcoins, an in-game micropayment system, allows players to purchase more powerful weapons, skills, and parts. The game's maps contain advertisements for other NCsoft titles, most likely to justify for free play of the game.
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