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EyePet
EyePet Box.jpg
Box art for EyePet
Developer(s) SCE London Studio
Publisher(s) SCEE
Platform(s) PlayStation 3
Release date(s) EU 23 October 2009[1]

NA Fall 2010[2]
[3]

Media Blu-ray Disc
Input methods PlayStation Eye, Gamepad, PlayStation Move, Magic Card

EyePet is a game for the PlayStation 3, that Sony briefly teased at during the 2008 Games Convention in Leipzig, and officially announced at E3 in June 2009. EyePet was developed by London Studio[4] and was released in Europe on 23 October 2009. It was originally scheduled to be released in the US on November 17, 2009[1] but this was later pushed back fall 2010.[5] Eyepet was released in Australia on 27 October 2009.[2]

The game uses the PlayStation Eye camera to allow a virtual pet to interact with people and objects in the real world. Using augmented reality, the simian, gremlin-like creature appears to be aware of its environment and surroundings and reacts to them accordingly. The player can place objects in front of the animal and the game will interpret what the object is and respond to it.[6] For example, if the player rolls a ball towards it, it will jump out of the way to avoid being hurt. It will also react to the player's actions and sound allowing the user to, for example, tickle the animal or clap their hands to startle it. The latest trailer shown at E3 2009 shows the pet being customised with outfits and coloured fur and interacting with virtual objects including a trampoline and bubble machine. The trailers also demonstrate users drawing custom objects (first trailer shows a car, E3 2009 trailer shows an airplane) which are scanned by the camera and converted to virtual objects which the pet can then interact with.[7]

In a presentation[8] at the Gamescom in Cologne the developers showed some new aspects of the game. If the pet gets ill, the player can scan his animal, holding the card which will be coming out with the game itself.

Reception

Eurogamer scored the game 6 out of 10. Reviewer, Dan Whitehead, praised EyePet as "a showcase of what console cameras and motion-sensing is capable of" initially commending how convincing the illusion of seeing the CG creature in the real world. However, this illusion is often spoiled by "clumsy" gameplay mechanics. Whitehead also criticised the sometimes vague instructions and a lack of feedback provided when the player fails to carry out an instruction properly.

References

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