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F1 2010
Developer(s) Codemasters Birmingham
Publisher(s) Codemasters
Engine EGO Engine
Platform(s) Microsoft Windows[1], PlayStation 3[1], Xbox 360[1]
Release date(s) September 2010[2]
Genre(s) Racing
Mode(s) Single Player, Online Multiplayer
Media BD-ROM, DVD-ROM

F1 2010 is an upcoming video game based on the 2010 season of the Formula One motor racing series.[1][3] It is the sequel to the 2009 video game based on the same series.[1] It will be released in September 2010[2] on the Xbox 360, PlayStation 3 and Microsoft Windows platforms.[1] The game was confirmed by Codemasters on 23 April 2009. The game engine is based on the Ego Engine that Codemasters used on both the Colin McRae: Dirt and Race Driver: GRID games.[4] Codemasters officially confirmed the launch date as September 2010.

Development and Features

Screenshot showing the 2009 Williams and Red Bull Racing cars in wet weather.

F1 2010 will feature "the most complicated weather system ever seen in a racing game" [5] which is integral to F1. When rain starts to fall, the track will gradually lose grip, with some areas losing grip faster than others. "Overhanging trees, for example, will shelter the track, while dips and indentations in the tarmac will hold more standing water and provide a greater risk." [6]

When the rain stops, a "drying line" will start to appear which will provide more grip. Evolving track will also be featured elsewhere in the game; at the start of a race weekend, the track will be "green" and therefore have less grip, but as the weekend progresses, rubber will be laid down onto the track increasing the grip.[6]

The game will feature a career mode, where players can driver for any team, each having their own objectives - "for example, race for Ferrari and anything other than winning the Driver's and Constructor's Championship would be a failure, while a mere points finish when driving for Lotus would be a huge success."[6] Media interest will also differ depending on whether you're racing for one of the top teams, or a team at the back of the grid. Impromptu interviews will take place alongside the official interviews following each race.

Research will also feature in F1 2010. Consistently out-race your teammate, and you'll receive the new parts first as they're developed. Your team will develop new parts for your car throughout the season, evolving the car as the season goes on.[6]

Other features that will be included in the game are optimum tyre temperatures, pitstops and car damage, aerodynamic modifications and individual driver characteristics.[5]

References

  1. ^ a b c d e f Simon Strang (23 April 2009). "Codemasters reveals F1 game details". Autosport (Haymarket Publications). http://www.autosport.com/news/grapevine.php/id/74706. Retrieved 2009-04-23. 
  2. ^ a b "F1 2010™ for September!". Codemasters (Codemasters Software Company Limited). 2010-03-10. http://www.codemasters.co.uk/news/?showarticle=12974. Retrieved 2010-03-10. 
  3. ^ Dustin Barton (15 June 2009). "The Unofficial CM/Developer FAQ". Codemasters. http://community.codemasters.com/forum/showthread.php?t=340638. Retrieved 2009-03-14. 
  4. ^ Jonathan Noble (9 May 2008). "New computer game deal for F1". Autosport (Haymarket Publications). http://www.autosport.com/news/report.php/id/67228. Retrieved 2008-07-03. 
  5. ^ a b Paul Jeal, Stephen Hood, Anthony Davidson. (17 March 2010). Developer Diary. IGN. 
  6. ^ a b c d Robinson, Martin (March 17 2010). "F1 2010 Hands On". IGN UK. pp. 2. http://uk.xbox360.ign.com/articles/107/1077840p1.html. Retrieved March 18 2010. 

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