Fable II: Wikis

  
  

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Fable II
Fable II.jpg
Developer(s) Lionhead Studios
Publisher(s) Microsoft Game Studios
Designer(s) Peter Molyneux
Composer(s) Danny Elfman, Russell Shaw
Engine Proprietary (graphics)[1]
Havok (physics)[1]
Kynapse (pathfinding)[1]
Alienbrain 8 (asset tracking)[1]
Platform(s) Xbox 360
Release date(s) NA October 21, 2008[2]

EU October 24, 2008[2]
AUS October 23, 2008[3]

Genre(s) Action RPG, Sandbox
Mode(s) Single player, Cooperative gameplay, Xbox Live
Rating(s) BBFC: 15
ESRB: M
OFLC: M
PEGI: 16+
Media DVD-DL
Input methods Gamepad

Fable II is an action role-playing game developed by Lionhead and published by Microsoft Game Studios for Xbox 360. The sequel to Fable and Fable: The Lost Chapters, it was originally announced in 2006 and released in October 2008. A compilation of the game, and its two downloadable content packs, was released on October 7, 2009, titled the "Game of the Year" edition.[4]

The game takes place in the fictional land of Albion, five hundred years after Fable's original setting, in a colonial era resembling the time of highwaymen or the Enlightenment; guns are still primitive, and large castles and cities have developed in the place of towns.[5] Unlike the original, the player may choose to be either male or female.

Creative Director Peter Molyneux played a major role in presenting this game to the public, as he did in the lead-up to the release of the original Fable.

Contents

Gameplay

There are both interactive and non-interactive cutscenes in the game.[6] According to Lionhead, the non-interactive cutscenes consume less than five minutes of game time.

In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterwards the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contained important information, the character will await the player's return.

The player's companion is a dog which the player befriends as a child. This dog follows the player a majority of the time during the game. The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required). It can also aid as best it can in combat situations. The appearance of their dog will also mirror the player's choices and changes color depending on the player's alignments; if the player is neutral it will remain grey, being good will turn the player's dog's coat to golden and bad will turn it to black. In the new downloadable content (DLC), "See the Future", it is possible to change the dog's breed with potions. The three choices are Dalmatian, Bloodhound and Husky.[7]

Family and relationships

In Fable II, it is possible for the player's character to get married (including same-sex marriage) and have children, and to engage in adultery, group sex, bigamy, and polygamy. Divorce with the player's spouse can occur, and can be initiated by either the spouse or the player themselves. As with a real family, time spent around and interacting with them will keep the bond between them strong and reduce the chance of them leaving. It is also possible to become widowed through the death of a partner.

The relationships, as in the original Fable, are initiated by flirting, gift-giving, and the common expression. By performing a potential mate's favourite expressions, or giving them their preferred gifts, they will become infatuated more easily. Beyond a certain level of interest (or payment, in the case of prostitute characters), a character may proposition the player for sex. Unprotected sex may lead to the birth of a child, but can also lead to sexually transmitted disease, though this does not affect the player in any way. If the player has purchased or found a condom, they will have the option of protected sex.

Character morphing

Fable II enhances the system of morphing one's character based on their actions as introduced in Fable. Character morphing revolves around two major alignment scales: Good and Evil and Purity and Corruption.

Good players will enable a pleasant-looking Hero, with tanned skin and light hair, while evil players will have a scarier look, with pale skin and black hair. Pure players will find that their hero will have a clear complexion and a halo, while corrupt players will find their hero with an ugly complexion with red veins running over their entire body and horns. These scales are independent of one another, meaning that it is possible to be both good and corrupt simultaneously or vice versa.

Also related to character morphing is the character's slimness or fatness, determined by what foods the player eats; fruits and vegetables (mainly celery), make the player thinner, while alcohol, meat and pies make the Hero fatter. In addition, fruits and vegetables give the player purity points (because no animals are harmed in their creation/consumption), whilst meats and alcohol give the player corruption points (because animals were harmed in their creation/consumption and they can cause drunkenness, respectively).

Leveling up stats also will alter the player's character's appearance. Increasing the Physique level will make the Hero more muscular. Increasing the Skill stat will make the Hero taller. A high level of will power and spells create glowing blue markings, called Will Lines, all over the body.

Jobs

Unlike Fable, the player does not acquire money through doing quests, but by doing jobs around Albion.[8] These are Blacksmith, Woodcutter, Bartender, Assassin, Civilian Displacement (Slaving) and Bounty Hunting. The first three involve correctly pressing the A button during certain times, and the last three are combat related. The jobs become available depending on how much renown the player has and how far into the story the Hero is and are single use, the player must wait for them to arise again. The trade skills can be leveled up to five stars via promotions, allowing for more money to be made.

Recreation

Exploration plays a primary role in the game. Like the original Fable, game play is non-linear; main story-advancing missions may be performed whenever the player chooses and there are additional missions that do not affect the storyline. The player may also choose to perform any of the many different jobs, gambling-based mini-games, participating in the arena-style minigame called the Crucible, explore dungeons, tombs, and caves, or roam the countryside. The player may even choose to kill innocents in town. All of these optional diversions can result in rewards for the player in the form of additional wealth, items, experience points, or character-altering attributes. Exploration is essential to discovering much of the game's hidden content, in the form of 50 silver keys, special treasure chests, Demon Doors, and 50 gargoyles that can be destroyed.

Co-operative play

Players are able to drop in and out of other players' games at will. The host player can set certain rules; eg. how loot gained is split between the players and if friendly fire is active. The joining player cannot load their custom hero; they must select a premade male or female character. This "henchman" cannot buy property or gamble in their friend's world, nor can he/she accept quests. Co-op can be achieved through Xbox Live, System Link, and by playing on a single console.[9]

Fable II did not ship with online co-op, but a free Xbox Live downloadable patch has been available since the European/American release date which adds this functionality. Without the patch, players cannot play online due to being disconnected from Xbox Live.

On July 14, 2008 at E3 2008 lead designer Peter Molyneux demonstrated 'Albion Orbs'.[10] These orbs show where other players are in their worlds and allows bringing them into their world to co-op with.

While on the same console, a second player with their own account can drop in and out as a "henchman" to the first player. If the second player on the same console does not have an account of their own, the henchman is made in a brief character-creation screen that pauses the game. Henchmen created this way are not saved into the main player's game. The first player also decides how much bounty the henchman will obtain, e.g. gold and experience. The second player will also be able to port any experience, renown and gold to their own Fable II Hero via a memory card if they have imported their character and not created the henchman from scratch.[11] Also, it is possible to use a profile on the Xbox 360 itself to create a henchman, the earned gold and experience being transferred there.

Synopsis

Setting

Like the first game, Fable II takes place in the land of Albion, about 500 years later in a setting resembling the early modern period. The Heroes' Guild no longer exists; after the defeat of Jack of Blades, Albion entered a period of relative safety and stability during which the increasingly corrupt Heroes were no longer needed. Ultimately the people of Albion revolted against the Guild and destroyed it. Firearms of exotic design now dominate the art of war. Cities such as Bowerstone have now greatly expanded, and the old ideas and religions of medieval Albion have since been ousted by modern ideals of science and philosophy.

There are fewer locations than in the first game, however they have been expanded upon greatly. The islands of Witchwood and Hook Coast, as well as the Northern Waste have been rendered inaccessible. There are also many references to the land of Samarkand in the game, though the player never travels there. The locations where a character can travel are described below. At the beginning of the player's adulthood, they start out at an area called Bower Lake.

The world in Fable II is fully dynamic, interactive and mostly free roaming with no set quest path to take. Since the game takes place over a hero's lifetime, many things can change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them.

Additionally, every accessible property (properties that can be entered by the player) in the world is ownable, and ownership often unlocks further quests. In addition to purchasing and renting homes, businesses and stalls are now available for purchase. These businesses produce income for the player every 5 minutes, depending on the quality of the business, the economy level of the town, and the opinion of the shop owner for the player (A shopkeeper with a high opinion will work harder); this happens even while the Xbox 360 is turned off. Rent is also accumulated every 5 minutes. Also, if the player visits his own shops, the quality of their goods will improve, and improve the quality of the store. Players are able to furnish the houses with furniture and other items available for sale. In addition, titles will be awarded for buying property; if one were to buy every building and piece of land in a town he/she may become the mayor of that town; owning more land leads to higher titles such as king/queen, and eventually Emperor of the entire land of Albion.

The environment in Fable II features trees with branches and leaves that are individually animated according to their own physics, each tree having roughly 120,000 leaves. There are also around 15 million poppies in Albion.[12]

Characters

Fable II includes various characters both new and old to the series. These include;

  • The Hero of Bowerstone: The game's protagonist who is destined to bring together the Heroes of Strength, Will and Skill to stop Lucien from using the Spire. At the start of the game, the hero is known as Little Sparrow (Sparrow when the Hero reaches adulthood). Early in the adventure, the hero meets a dog, which will remain loyal for years. It is implied that The Hero is a descendant of the Hero of Oakvale, the protagonist from the original Fable and the younger sibling of Theresa.
  • Theresa (Zoë Wanamaker): A blind Seeress whom the player first meets in Old Town in his/her youth, she encourages Rose to buy the magic box. She is the same Theresa from the previous game due to her knowledge of the past of Albion, including the Old Kingdom, her abilities acquired through the Will, her blindness, her casual mention of Oakvale being "Different than when she'd last seen it" when it had been destroyed several hundred years prior to the beginning of the game, and her knowledge of the Oakvale hero. In the game guide, Art Director John McCormack reveals that it is the same Theresa in both games: "We used a few hooks and links to the original Fable in the sequel. One of the main ones was the use of Theresa, who was the Hero's blind sister in Fable 1. She is now a strange, ageless, wandering fortune teller in Albion who acts as the player's guide throughout the game... but there's more to her than a simple tutorial, quest giving device... she has secrets and her motives aren't particularly clear."[13]
  • Rose (Gemma Boyle): An orphan and older sister of the Hero. Barely surviving on the streets of Bowerstone, she holds little faith in anything, and vehemently believes there to be no such thing as magic. However, this changes when Theresa tells her that a musical box may indeed be magic. She is shot and killed by Lord Lucien at the end of the childhood section of the game, and though she had heroic blood, like the player's character, she is not one of the three, although the hero is the Fourth. If the player chooses the "needs of the few" ending, it is implied that Rose is also resurrected along with Sparrow's family and dog, and that she is with a mysterious man whose name she can't remember despite having been told it, and whose appearance is implied to be similar to that of Scythe.
  • Lord Lucien (Oliver Cotton): The main villain of the story and Lord of Bowerstone. Lucien's wife and daughter died some years prior to the beginning of the game, filling him with fear. His quest to control the Spire is believed by some to be motivated by the desire to resurrect his family. At the end he is killed by either Reaver or the Hero before he can activate the Spire. His madness seems to have been known about by others than the four heroes and Theresa, as there has been a controversial book written about his state of mind.
  • Sister "Hammer" Hannah (Julia Sawalha): The Hero of Strength, she is the daughter of the Abbot at the Temple of Light in Oakfield. Despite being known for her incredible strength, she starts the game as a pacifist, as per the beliefs of her religious order. However, she soon changes when she joins the Hero's quest to stop Lucien after one of his men assassinates her father. Although she is always ready to fight she eventually realizes that it is causing violence which makes her sick. At the end of the game she chooses to leave Albion to go study with the Warrior Monks in the north. She always has the best intentions, and wishes peace for the world.
  • Garth (Ron Glass): The Hero of Will, he was previously associated with Lucien, but after learning of Lucien's malicious intentions, violently leaves him to reside in Brightwood. An incredibly powerful will user, he is a scholar in the Old Kingdom, delving into the history and learning much of the will. At the end of the game he returns to Samarkand, an unseen land and his home country.
  • Reaver (Stephen Fry): The Hero of Skill and the mayor of Bloodstone; he is vain, selfish, and arrogant, and is only concerned with himself. He is also bisexual as evidenced by mentions of his former partner, Andrew. Having worked his way up the ranks of Bloodstone as a pirate, his excellent skill with a pistol has served him well. He often tricks or coerces others to do his bidding, and has very little patience. In his youth he sold the population of Oakvale to the Shadow Court for eternal youth, being over two-hundred years old by the time the story begins. At the end of the game he goes to Samarkand with Garth, though Garth warns him to keep his distance.

Plot

The game begins in the city of Bowerstone, where a young child known as Sparrow and his or her older sister, Rose, dream about living in Castle Fairfax, the home of Lord Lucien. Their fantasies are cut short when they hear a commotion down at the market. A man who goes by the name of Mystical Murgo is selling 'magical' wares, such as a mirror that makes one beautiful (though only in complete darkness) and a magic box that grants a wish. Rose scoffs at the idea of magic, but an old woman named Theresa tells her otherwise, suggesting it may in fact be magic.

Interested and curious, Rose and her sibling, Sparrow, decide to collect the five coins required for the box, doing odd jobs such as collecting warrants and posing for a photograph. During this time, they discover a dog getting abused by a bully. When they finally collect the money needed, they buy the box and wish that they could live in Castle Fairfax. The box then disappears in a flash of light, apparently not working. Dismayed, the two go to their hovel and discover the dog waiting for them.

In the middle of the night, they are awakened by a guard, who escorts them to Castle Fairfax on Lord Lucien's order. Overjoyed that their wish came true, the two follow eagerly. After meeting Lord Lucien and telling him of the box, he asks them to step in a circle on the floor. A blue light emits from the edge of the circle, and to Lucien's anger turns red upon his touch. Proclaiming that they are not any of the three, and one of them is the fourth, he shoots Rose, and afterwards shoots Sparrow, who falls out of the window.

Upon waking up, Sparrow learns that they had survived the fall due to their heroic line, and was rescued by Theresa and the dog. Ten years later, Lucien has been rebuilding the Tattered Spire, which grants the user enormous power. Sparrow is told by the elderly woman that they are the descendant of a great hero, and destined to bring Lucien's downfall. However, Sparrow must first find three heroes in order to defeat Lucien with their combined powers. Given the quest to stop Lucien's plans, the Hero begins their great journey. He or she travels to Oakfield and finds Hammer, a priest who is upset at the fact she is not allowed to fight. When she turns out to be the Hero of Strength, she accompanies the Hero on his or her journey.

Then they set out to find the Hero of Will, Garth. When the Hero goes to his tower, they witnesses Garth's capture. He or she then becomes a guard in the Spire for ten years before they can rescue Garth. When they do, he kills the prison's warden then proceeds to the Hero of Skill, Reaver.

Reaver, who is a former pirate living in Bloodstone, tells the Hero to take a Dark Seal to his 'friends' in Wraithmarsh (the region surrounding the long-destroyed Oakvale). The Seal turns out to be a item in which the user must sacrifice to the Court of Shadows so that Reaver can be young forever. The Hero has a choice of sacrificing his or her youth, or the youth of a young woman who is trapped in the Court.

The Hero returns to Reaver at his mansion when Lucien and his army attack, brought by Reaver who wished to collect the bounty on the Hero. When Reaver learns that Lucien will also kill him, however, they escape together through a tunnel and Theresa convinces Reaver to join them until Lucien is defeated.

The Heroes perform a ritual on the hill above the old Guild of Heroes, but Lucien attacks them in the middle of the ritual, killing the Hero's dog and the Hero themselves before capturing the others.

The Hero is taken to a dream-like paradise where he or she, transformed back into a child, spends a day playing with their sister, Rose. Once night falls, however, otherworldly music begins to play and, forcing through his or her nightmares with their sister pleading for them to stay, the Hero acquires the music box from the beginning of the game. They are taken to the Spire where the Heroes are having their power absorbed by Lucien. The Hero defeats Lucien with the music box and then either shoots him or waits for Reaver to shoot him, Reaver irritated by Lucien's rambling speech.

When Lucien dies, Theresa appears and grants the Hero one of three wishes: to resurrect the thousands of workers who died building the Spire; to resurrect their dog, Rose and, if the Hero married, their family, killed by Lucien while the Hero recruited Reaver; or simply a wish for a massive amount of gold. After that the Heroes part ways and Theresa tells the Hero that Albion is his or hers to enjoy, but warns them that the Spire is hers.

Marketing

Tales of Albion

Lionhead Studios released a section on their website entitled "Tales of Albion",[14] which provides a back-story to Fable, Fable: The Lost Chapters, and Fable II. In "Fragments of the Old Kingdom", it details how the Archon came to power in Albion, and how the Heroes' Guild was founded. "Tales" also chronicles the end of the Heroes and ruin of their Guild in "Fall of the Heroes", and "Travels in Today's Albion" (which has been completed since its release) describes where some places are and has a little description of each notable area/artifact.

Online competitions

Just as Lionhead has done with The Movies, online competitions were made available through Lionhead's forums. One such competition was naming a title to be used in the game, similar to the first game wherein a character was addressed by various titles that the character purchased from a "Title Vendor" Lionhead has stated these titles will be bought but they have to be earned first. They are bought from a town crier in Fable II; the winning title was Lionheart. An "insult the hero" competition is also taking place and the winner is yet to be announced.[citation needed] On May 30, Lionhead held a competition for artwork that would be used in the game; there has been no winner announced to date.

Video diaries

  • On May 24, 2007, episode one of The Lionhead Diaries, examining the love and emotion aspect of Fable II was released.[15]
  • On July 30, 2007, episode two was released, highlighting the one-button combat system, and featured the Lionhead staff playing a game of football against fellow Microsoft satellite Rare and winning. It also included a professional combat specialist instructing the animation staff.[15]
  • On October 8, 2007, episode three was released, going in depth about the Central Technology Group, and featured Lionhead's 10 year Anniversary.[15]
  • On January 11, 2008, episode four was released, focusing on how the graphics department made the world of Albion.[15]
  • On March 19, 2008, episode five was released, looking at magic, GDC 2008 and co-op.[15]
  • On June 24, 2008, episode six "Art and the Hero" was released, looking at the artwork of the Hero, Albion, and many different characters in Fable II.[15]
  • On October 2, 2008, episode seven "Music and Audio" was released, showing how and where the main scores were made, where the voice overs were recorded [1] and taking a brief glimpse at the various voice talents for the game.[15]
  • On January 8, 2009, episode eight "Finishing Fable II & Creating Knothole Island" was released, detailing the Lionhead Team's euphoria over having finally completed Fable II, and giving a brief look at how Knothole Island was made, and why it didn't ship out in December 2008.[15]
  • On May 2009 episode nine "See the Future"[15]

Fable II Pub Games

In August 2008 Lionhead Studios released Fable II Pub Games. This includes three of the games that can be played in pubs through out Albion; Fortune's Tower, Keystone and Spinner Box. For 800 Microsoft Points all three games can be downloaded on the Xbox Live Marketplace.

Alternatively, some video game retailers offered a product code when a pre-order for Fable II was made.

Launch trailer

On October 17, 2008 Microsoft Game Studios and Lionhead Studios released the launch trailer for Fable II on the Xbox Live Marketplace, Xbox.com, and Lionhead.com. The trailer asks 'Who will you become?', while showing the double nature of the world of Albion.

Downloadable content

Knothole Pack Includes ability to ressurect dog by sacrifice.

  • Release Date: January 13, 2009[16]
  • Premium Content Package: 800 Microsoft Points
  • Features: New map, new quests, new items
  • Achievements: The DLC includes 3 new achievements worth 100 points.[17]
  • Free Update: Allows users to play with those who have downloaded the new content. Additionally, extra items, leaderboards, and clothing are available.
  • Review: The DLC has received average reviews by critics, who praised the overall quality of the new items, and the production values of the Island itself, but have criticized the shortness of the quest.

See the Future Includes ability to change dog's breed.

  • Release Date: May 12, 2009[18]
  • Premium Content Package: 560 Points[19][20]
  • Achievements: The DLC includes 13 new achievements worth 250 points.[17]
  • Features: The DLC includes a quest based around three cursed items from Murgo the Trader. In addition to these new quests and items, one new area is included and players have the ability to change the breed of their dog as well as the ability to get their dog back if players chose for their dog to live or die at the end of the storyline.
  • Review: "Fable 2: See The Future should be an essential purchase for Fable fans. It doesn't change things enough to win over anyone who didn't enjoy the main game, but as an expansion it extends the game in ways that are certainly worth experiencing."[21]

As of September 2009, The entire Fable II game is available for download through Microsoft's Xbox Live Game Marketplace. The downloadable version of the game is broken up into 5 Game Episodes that play identical to the disc version of the game. The first episode of the game is free to download, while Episodes 2,3,4, and 5 can be purchased within the game. The downloadable version features all the Achievements, challenges and excitement of the disc-based game, as well as full compatibility with the previously released Game Add-ons, “Knothole Island” and “See the Future.” Plus, If you choose to purchase the disc game, your saved progress, character profile, and items from the first episode will be transferred over.

On the 7th of September 2009, a compilation of the Fable II disc with all the downloadable content was made available, sold as "Fable II - Game of the Year Edition"[4]

Limited Edition

Before the game was released, there was a production problem resulting in the Hobbe figurine, special box, and fate cards being removed from the collectors edition package. Due the loss of these items, the suggested retail price was decreased to the normal game price in some stores. As an apology, Lionhead Studios created a free music album available for download over the Internet (not Xbox Live) that contains several songs from Fable 1 and three songs from Fable 2, as well as printable pdf versions of the fate cards to be released.[22] There was another supply chain issue that occurred in North America that caused some Limited Edition games not to have the token card for in-game content.[23]

A Limited Edition was available on release date with the following extra features:

  • 1 token card for in-game content (downloadable over Xbox Live)
  • Bonus disc containing the "Making of Fable II"

Technical issues

A number of users, writing on the Fable II message board, have experienced technical issues with the game. The most notable were the freezing,[24] progression bugs,[25] and savegame corruption. Many users also experience spouses disappearing, rendering a final quest in the game uncompletable. A complete list of game-breaking problems and other bugs can be found on the Lionhead message board. According to digitalbattle.com, Lionhead is reported to have issued a statement about the bugs, "Some things slip through the net during development, especially when a game is the size and scope of Fable II. Again, we can only apologize for this issue, but we are doing our best."[26] These issues have not been explicitly mentioned in the Title Update 2 patch notes.

Reception

 Reception
Review scores
Publication Score
Edge 9/10
Electronic Gaming Monthly A A- A-[27]
Eurogamer 10/10[28]
Game Informer 9.25/10[29]
GamePro 4.5/5[30]
GameSpot 8.5/10[31]
GameTrailers 8.6/10[32]
IGN 8.8/10[33]
Official Xbox Magazine 9.5/10[34]
Official Xbox Magazine (UK) 8/10[35]
VideoGamer.com 9/10[36]
X-Play 5/5[37]

Critics generally gave the game positive reviews. Critics cited its adherence to the original's recipe, while praising the changes that redefined the game system. As of Thursday November 6, 2008, Fable II displays an overall score of 89% on review aggregate website Metacritic,[38] and 88.7% on Game Rankings.[39]

Gamepositive gave the game 2.5 stars out of 5, citing "show-stopping bugs" in the game and that "the prevalence of online access is not an excuse to release broken content and fix it later." They commented on the "ingenuity and artistry" in Fable II but stated that "the carelessness of Fable II's execution is an insult to what it could have been."[40]

Eurogamer welcomed the "bread crumb" trail feature in the game, "as leads you ever onwards to your next objective, but even though you can't get lost it still allows for deep exploration."[41] OXM lauded the game as "probably the most consistent sequel ever made" and suggested combat is "great when you're winning and nothing but irritating when you're losing."[35] The game won X-play's Game of the Year award but received some criticism from viewers and G4's Kevin Pereira, who said either Fallout 3, LittleBigPlanet, or Left 4 Dead deserved the award more.

PETA praised Fable II for its animal friendly nature, giving it the Proggy Award for the most animal-friendly game of 2008, saying they enjoyed the game's pro-vegetarianism, giving the player purity points for eating non-meat products and corruption points for eating meat. However, there are also achievements encouraging players to hurt particular animals.[17][42]

Awards

Sales

According to NPD, the game attained the status of best-selling title in the United States across all platforms for its debut month of October 2008 with 790,000 copies sold.[43] Such sales volume occurred despite the game's release on October 21, consequently allowing only nine days of sales before the end of the month. The game was a success, and, with approximately 3.5 million copies sold as of March 11, 2010, it is a best-selling RPG title for Xbox 360.[44]

Sequels

Fable III was officially announced at Gamescom on August 19, 2009.[45][46]

References

  1. ^ a b c d "Technology – Loinhead - the No.1 Lionhead news source : Fable 2 Technology". Loinhead.net. 2007-06-01. http://www.loinhead.net/fable-2/technology/. Retrieved 2009-05-27. 
  2. ^ a b Anderson, Luke (2008-07-29). "Molyneux: Three more Fables on the way". Uk.gamespot.com. http://uk.gamespot.com/news/6195116.html. Retrieved 2009-05-27. 
  3. ^ Fable II. "Game Australia". Game.com.au. http://www.game.com.au/viewtitle?code=FABLE2360. Retrieved 2009-05-27. 
  4. ^ a b "Fable II Game of the Year Edition release information". Gamefaqs.com. http://www.gamefaqs.com/console/xbox360/data/974091.html. Retrieved 2009-12-11. 
  5. ^ "IGN: Fable II Trailer, Videos and Movies". Media.xbox360.ign.com. http://media.xbox360.ign.com/media/741/741361/vids_1.html. Retrieved 2008-10-17. 
  6. ^ "Xbox.com | E3 2007 - Welcome to the Xbox.com E3 Blog". Xbox.com. http://www.xbox.com/en-US/community/events/e32007/blog.htm. Retrieved 2008-10-17. 
  7. ^ "More dog breeds with "see the future" dlc". joystiq.com. 2009-04-29. http://xbox.joystiq.com/2009/04/29/more-dog-breeds-with-fable-2s-see-the-future-dlc/. Retrieved 2009-05-25. 
  8. ^ "Learn how to get rich from a video game". Monevator. 2008-11-28. http://monevator.com/2008/11/28/learn-how-to-get-rich-from-a-video-game/. Retrieved 2009-02-01. 
  9. ^ "Fable II co-op preview". IGN.com. February 2008. http://uk.xbox360.ign.com/articles/853/853367p1.html. Retrieved 2009-05-25. 
  10. ^ "E3 2008 Live Wire Demo". http://xbox360.ign.com/dor/objects/741361/fable-2/videos/fable2livewire_072308.html. 
  11. ^ Mitchell, Richard (2008-07-09). "Create-a-Henchman in Fable 2". Xbox360fanboy.com. http://www.xbox360fanboy.com/2008/07/09/create-a-henchman-in-fable-2/. Retrieved 2009-05-27. 
  12. ^ "Fable II Feature List". Community.lionhead.com. http://community.lionhead.com/forums/thread/2859601.aspx. Retrieved 2008-10-17. 
  13. ^ Fable II Limited Edition Guide (1st ed.). Brady Games. 2008-10-14. p. 10. ISBN 0744010500. http://www.bradygames.com/bookstore/product.asp?isbn=9780744010503. Retrieved 2008-12-19. 
  14. ^ "Lionhead Studios "Tales of Albion"". Lionhead.com. http://www.lionhead.com/fable2/TalesofAlbion/Default.aspx. Retrieved 2009-05-27. 
  15. ^ a b c d e f g h i "Lionhead Studios Video Diaries". Lionhead.com. http://www.lionhead.com/diaries/Default.aspx. Retrieved 2009-05-27. 
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  20. ^ "Official Press Release for Second Game Add-on". Fable II Dev Blog. 2009-04-06. http://community.lionhead.com/blogs/fable_2_development/archive/2009/04/06/3322251.aspx. Retrieved 2009-04-08. 
  21. ^ "Crystal Ballin': Fable 2 DLC Review". Pixel Hunt. 2009-05-12. http://www.pixelhunt.com.au/index.php?action=fullnews&showcomments=1&id=162. Retrieved 2009-05-12. 
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  27. ^ "Electronic Gaming Monthly, December 2008, Issue 235, pp. 80-81."
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External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Fable II is an action role-playing game for Xbox 360, the sequel to Fable and Fable: The Lost Chapters. It was released in October 2008.

Contents

Demon Doors

  • Fairfax: I am the original Demon Door. All the others are merely pale imitations.

Rose

  • (first lines, after the hero is hit with bird droppings) What was that? Oh yuck! (beat) Well, I hear that's lucky, like finding a four-leaf clover. Although I think I'd prefer the clover.

Dialogue

Arfur: Hello there, young Rose. You look hungry. Have you reconsidered my offer?
Rose: We'll never be that hungry. The answer is "no!"
Arfur: You'll be back. And I'll be waiting for ya.

Rose: There's no such thing as magic.
Theresa: We live in grim times indeed, if the young are too world-weary to believe in magic. Most children your age believe eargerly.
Rose: Look, I can see your eyes are bad, but I'm telling you, that music box is rubbish.

(Barnam has invited Rose and Sparrow to pose for him so that he can test out his camera)
Barnam: You'll be positively betwazzled by the results!
Rose: Be-what?

Down By The Reeds

Down by the reeds,
Down by the reeds
Swim the sirens of Oakvale
Out to the sea.

Down by the reeds,
Down by the reeds
Float the souls left unbroken
By white balverines.

Down by the reeds,
Night blooming weeds
Embrace those who go dancing
In sad moonlit dreams.

Down by the reeds,
A twisted path leads
To Banshees who breathe out
A cold winter breeze.

Nobody knows,
Nobody sees
The sirens of Oakvale
Down by the reeds


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Fable II
Box artwork for Fable II.
Developer(s) Lionhead Studios
Publisher(s) Microsoft Game Studios
Release date(s)
Genre(s) Action, RPG
System(s) Xbox 360
Rating(s)
BBFC: 15
ESRB: Mature
OFLC: Mature
PEGI: Ages 16+
Preceded by Fable
Followed by Fable III
Series Fable

Fable II is an action role-playing game developed by Lionhead Studios and published by Microsoft Game Studios. The sequel to Fable, it was originally announced in 2006 and released in October 2008.

The game takes place in the fictional world of Albion, five hundred years after Fable's setting, in a colonial era resembling the time of highwaymen or the Age of Enlightenment; guns are still primitive, and large castles and cities have developed in the place of towns. Unlike the original, the player may choose to be either male or female.

Story

The game begins in the city of Bowerstone, where a young child known as Sparrow (referred to as a boy for simplicity's sake, though the player can choose to be a girl) and his older sister, Rose, dream about living in Castle Fairfax, the home of Lord Lucien. Their fantasies are cut short when they hear a commotion down at the market. A man who goes by the name of Mystical Murgo is selling "magical" wares, such as a mirror that makes you beautiful (though only in complete darkness) and a magic box that grants you a wish. Rose scoffs at the idea of magic, but an old woman named Theresa tells her otherwise, suggesting it may in fact be magic.

Interested and curious, Rose and her brother decide to collect the five coins required for the box, doing odd jobs such as collecting warrants and posing for a photograph. In this time, they discover a dog getting abused by a bully, which they save. When they finally collect the money needed, they buy the box and wish that they could live in Castle Fairfax. The box then disappears in a flash of light, apparently not working. Dismayed, the two go to their hovel and discover the dog waiting for them.

In the middle of the night, they are awakened by a guard, who escorts them to Castle Fairfax on Lord Lucien's order. Overjoyed that their wish came true, the two follow eagerly. After meeting Lord Lucien and telling him of the box, he asks them to step in a circle on the floor. A blue light emits from the edge of the circle, and to Lucien's anger turns red upon his touch. Proclaiming that they are not any of the three, and one of them is the fourth, he shoots Rose, and afterwards shoots the player out of the window.

Upon waking up, the boy finds that he is alive, having been saved by the old lady he met earlier, along with the dog. Ten years later, Lucien has been rebuilding the Tattered Spire, which grants the user enormous power. The boy is told by the elderly woman that he is of the bloodline of heroes. Given the quest to stop Lucien's plans, the hero begins his great journey.

Table of Contents

Getting Started
Downloadable Content
  • Knothole Island
  • See the Future
Walkthrough
Appendices
Collectibles
Pub Games
  • Fortune's Tower
  • Keystone
  • Spinnerbox

editFable series

Fable (The Lost Chapters) · Fable II (Pub Games) · Fable III


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Fable II

Developer(s) Lionhead Studios
Publisher(s) Microsoft Game Studios
Designer(s) Peter Molyneux
Release date October 21st, 2008
Genre Action RPG
Mode(s) Single player
Age rating(s) ESRB: M
Platform(s) Xbox 360
Input Controller
Credits | Soundtrack | Codes | Walkthrough


Fable II is a role playing game exclusively for the Xbox 360, which was developed by Lionhead Studios and was published by Microsoft Game Studios. It is a sequel to Fable and Fable: The Lost Chapters. Announced in 2006, the game will takes place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen or the Enlightenment. Guns are still primitive, and the entire area is broken into 20 large regions and more developed (large castles and cities in the place of towns). Unlike in the original, the player may choose to be either male or female.

Contents

Features

Character morphing

Fable II enhances the innovative system of morphing one's character based on their actions. Character morphing revolves around two main alignments: Good and Evil. New aspects of the character alignment system include corruption, purity, kindness, and cruelty which will enhance a character's features. Purity and Corruption are more representative of what your character is like socially. You can be good but a loner, or unpopular socially, or you can be evil but really charming, etc.

Combat

Announced at E3 2007, all melee combat takes place on the X button. All ranged combat runs on the Y button and magic on the B button. Flourishes will be shown in a different perspective and time will slow down to show finishing moves. Moves done in melee combat are also dependent on where the player is located. For example, if a player is on top of a tower, pressing the X button may cause the player to throw a certain enemy off of the tower rather than attack with a weapon. If an enemy is above the player, such as on stairs, they have a tactical advantage [1]. Also, the X06 edition with a currently incomplete combat engine shows that the player can use the environment which leads to different combat reaches. The character can get into a bar fight shown in the combat demo (the first tested engine). A player's combat style will change according to the kind of weapon they're using. The player can also unlock more skills and combos with particular weapons as they become better at fighting. While using a gun, the player can aim more accurately by using a crosshair.

There are multiple different weapon types: guns, axes, swords, hammers, staves and maces. It has been confirmed on the Lionhead blogs that the longbows will not be in Fable II due to the appearance of guns in Albion. However, crossbows will still be available.

Dog

The player will encounter a pet dog that will stay with him or her for the rest of the game. Molyneux has stated that the dog is an entity that will get the player to care, to experience love or hatred, when he announced this feature at the GDC 2007. Every dog will be unique in some way and morph depending on a variety of factors, such as the player's alignment. The dog will assist the player by performing a variety of tasks. The dog can alert the player to threats without alerting enemies of the player's presence. In performing this task, the dog has replaced the mini-map which was present in Fable. The dog can also attack whichever enemy the player is most vulnerable to. The enemy chosen will depend on various factors, for instance, which weapon the player has drawn. For example, there are two enemies ahead, one has a gun and one has a sword. If the player decides to attack with a sword they would be vulnerable to the enemy with the gun, so the dog would attack the gunman, and vice versa. In a recent interview and game demonstration Molyneux showed some of the interactions players can have with their dog, including buying toys, playing fetch and rewarding or punishing their dogs for their actions. The dog will morph according to the player's alignment; A pleasant character's dog will appear pleasant while an evil character's dog will appear scary.

Obeying three main laws (do not irritate the player, unconditionally love the player and self-preservation), the dog features advanced AI. Although the dog is not directly controllable, it will respond to the player's actions; moving to attack will bring it to attack, running somewhere will have the dog run. Behavior is context-specific, and the dog will stay much closer in towns or when the player is hurt in battle. If the player goes to a shop the dog will wait outside until the player leaves the shop. He is, to a degree, trainable using expressions.

Molyneux also revealed that if the player does not want a dog, they have to run away from it; preferably when it is injured, although the dog will track down the player, causing him or her to run away again. One example given is of the dog being injured and the player leaves and goes to the pub, later there will be a scratching at the door. Someone will open the door for it and observers will react negatively upon seeing the abused dog faithfully return to its undeserving owner.

Death

The initial design was for the player character to die for good when he or she was defeated, and have the character's children take over as being playable (if they had any). This did not work, however, as playtesters harvested children as dozens of extra lives, prompting Lionhead developers to create another new "death" system.

The second design was that the player's character would not die upon defeat. Rather, he or she would fall unconscious once he or she loses all of his or her health. The enemies would then injure the character while they were unconscious by beating, kicking or stabbing them, which would have left permanent and humiliating scars. Falling unconscious could be avoided with one of three sacrifices: gold, reputation or experience gained.

At GDC 08, Peter Molyneux indicated in interviews that the design for death had changed due to player feedback during play testing. It was found that players would rather turn off their console than subject their character to permanent disfigurement.

Though no replacement design was known, on the 24th of June 2008, Dene Carter, creative director of Fable II, revealed the new design. Upon losing all health, the hero falls and loses an unspecified amount of experience. This experience is exchanged for a 'burst' of energy, allowing one last 'heroic struggle' in which the player rises to their feet and knocks all enemies away, leaving the player momentarily safe from harm. The area is not reset and the player does not replay the scene upon death, they simply carry on from the moment of death.

Family

The family aspect of the Fable series will be further built upon, around the love and emotion themes touted by Molyneux. This was demonstrated in the GDC '08 demo, where Peter's female character returned to her home, greeted by a small child and her husband.

The sex aspect, relatively unimportant in the first game, has also been built upon significantly. Players will be able to choose to have protected or unprotected sex, and by extension choose whether or not to have a child. Female player characters also by extension will become pregnant, and they will also undergo the relevant physical changes. Sex will, however, fade-to-black as in Fable.

The player's child or children will look upon the player as an example and will also follow their alignment, looks, etc. A player's family can also be killed by a henchman co-op player, only if friendly fire is made active by the host player.

Same-sex marriages, as in the first game, will be possible.

Content

Albion is 10 times the size from the original game with 20 fully free-roaming regions and roughly 30 dungeons to explore. There are around 100 augmentable weapons, 70 augmentable clothes, and 20 different tattoos and haircuts. There are only eight basic spell types, but they are upgradeable to varying degrees, allowing for around 80 spells. There is more than 160,000 lines of "AI-driven dialogue", over 150 unique quests and more than 6 minigames. While Molyneux has stated that the player can complete the main story in 12 hours if they rush through it, it would take much longer to complete everything in the game.

Cutscenes

There are limited cutscenes in the game, one in the beginning which lasts approximately 1 minute. There are 'points of interest' that a character may focus on by the press of a button, similar to the feature in Gears of War. There are also interactive cutscenes in which a player can use their expressions during the dialogue (such as laugh when a character reveals a sad story) or even run away from the scene, thus skipping it.

Multiplayer

A co-op mode was announced and shown at the 2008 GDC. The mode of co-op is somewhat similar to that of LEGO Star Wars; in that players will be able to drop in and out of other player's games at will. The host player can set certain rules; eg. how loot gained is split between the players and if friendly fire is active or not. Guest players will get an hourly rate of pay for helping the host out. Guest players can keep all the gold and experience they earn to take back with them into their own game world. Molyneux demonstrated the possible consequences of active friendly fire in the GDC demo; the "henchman" player killed his character's husband, leaving his (female) character's son an orphan. Molyneux mentioned that the player will be able to visit his/her son/daughter in the town orphanage, however to also expect the child's disposition to possibly go to the extreme of resentment. Molyneux demonstrated this as a degree of the freedom available in the game. The actions of the henchman player are permanent in the host player's game, so killed NPCs will not be revived. Also, the henchman player's dog will not be able to join the host player's game. Molyneux also mentioned that the host player will be able to give items to any visitors that enter their world during co-op.

It has been hinted at repeatedly for some time after the show casing of "couch co-op" at the GDC that there may be a multiplayer element. After months of hinting and speculation on the Fable 2 forums at Lionhead's website an interview was posted where Peter Molyneux said that Fable 2 did indeed have some sort of online interaction and that it would be something that has never been done before as far as he knows.

Dynamic world

The world in Fable II is fully dynamic. For instance, the player is able to jump over fences and climb certain objects. The player is not assigned a set path or quest to follow. Since the game takes place over a hero's lifetime, many things will change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them, while stealing from the camp or massacring the camp will result in the abandonment of the area. Additionally, every accessible property (properties that can be entered by the player) in the world is ownable by the player, often unlocking further content such as quests. Molyneux also announced that players will be able to purchase furniture and fully customize their houses and property. Titles will be awarded for buying property; if one were to buy every building and piece of land in a town, they may become known as the mayor, king, and eventually emperor of the entire land of Albion.

The environment in Fable II features trees with branches and leaves that are individually animated according to their own unique physics, each tree having roughly 120,000 leaves. There are also around 15 million poppies, a common flower, in Albion.

Fable II Pub Games

Fable II Pub Games is an Xbox Live Arcade game with three minigames included called Keystone, Spinnerbox and Fortune's Tower to be released in August, a few weeks before the release of Fable II. They are unique in that they share functionality with Fable II and all three games will allow players to potentially become rich before even owning the main game. The games are being developed by Carbonated Games and will also be featured in Fable II as pub games. Fable II Pub Games will be free for those who pre-order Fable II.

Pre-release marketing

Online competitions

Just as Lionhead has done with The Movies, online competitions were made available through Lionhead's forums. One such competition was naming a title to be used in the game, similar to the first game wherein a character was addressed by various titles that the character purchased from a "Title Vendor" Lionhead has stated these titles will be bought but they have to be earned first. They are bought from a town crier in Fable II; the winning title was Lionheart. An "insult the hero" competition is also taking place and the winner is yet to be announced. On May 30th, Lionhead held a competition for artwork that would be used in the game. October 1st is the rumored date for the game to be released because Peter Molyneux puts a rectangle around the word october in video diary 6.

Video diaries

On May 24, 2007, episode one of The Lionhead Diaries, examining the love and emotion aspect of Fable II.

On July 30, 2007, episode two was released, highlighting the one-button combat system, and featured the Lionhead staff playing a game of soccer against fellow Microsoft satellite games:Rare and winning. It also included a professional combat specialist instructing the animation staff.

On October 8, 2007, episode three was released, going in depth about the Central Technology Group, and featured Lionhead's 10 year Anniversary.

On January 11, 2008, episode four was released, focusing on how the graphics department made the world of Albion.

On March 19, 2008, episode five was released, looking at magic, GDC 2008 and co-op.

On June 24, 2008, episode six "Art and the Hero" was released.

Technology

The graphics engine is written in-house, but middleware is integrated for several other parts of the game: Havok is used for a physics engine and Kynapse is used for some AI. AlienBrain 8 is used to track assets such as 3D Models, files, and art.

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This article uses material from the "Fable II" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Fable II is a fantasy role-playing videogame released for Microsoft's Xbox 360 console in 2008. It is the sequel to the original Xbox game, Fable. In Fable II you begin as a poor orphan child who has a sister. You are invited into the King's palace where he kills your sister. The rest of the game you go through various quests where your ultimate goal is to gain revenge on the King.








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