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Famicom Tantei Club Part II: Ushiro ni Tatsu
Shōjo (ファミコン探偵倶楽部PartII
うしろに立つ少女,
? "Famicom Detective Club
Part II: The Girl who Stands in the Back") is a text-based
adventure game released by Nintendo in 1989 for the Family Computer Disk
System. The original version was released in two discs in 1989,
and the game was ported to the Super Famicom and the Game Boy
Advance several years later. The Super Famicom version was released for the
Wii's Virtual Console in Japan on April 30,
2008 and the Famicom version for the Virtual Console on December
22, 2009. Neither version of the game was ever released outside of
Japan.
History
Ushiro ni Tatsu Shōjo is the successor of and prequel
to Famicom Tantei Club: Kieta Kōkeisha, and is the second
game of the Famicom Tantei
Club series. Like the previous game in the series, the
game was written, directed, and produced by Yoshio
Sakamoto. Kenji Yamamoto composed the game music. The
popularity of Part I: Kieta Kōkeisha prompted the release
of this sequel, which employed the similar graphic-adventure
gameplay. The game was re-released on the Nintendo Power cartridge
rewriting service in 1998 with improved graphics and sound, and the
Disk System version was released on the Game Boy Advance in 2004 as
part of the Famicom Mini series. The murder and smoking
scenes resulted in a CERO (ages
15+) rating for the GBA release, making it the first Nintendo title
to receive a parental advisory rating.
Gameplay
The player chose to "Ask About" the "Wall"; the man Tazaki is
giving his response. The art is notably more simplistic in the FDS
version than the SFC version, which uses more detail and
colors.
The objective is to solve two cases; the murder of a schoolgirl
investigating her school's ghost story, and an older murder nearing
legal expiration. Like the
previous game in the series, the game progresses as the player
chooses from a set of commands displayed on a menu. These commands
are used to interact with other characters and the game's
environment, examine clues, or review facts. The results of
choosing each command are displayed in the text.
Story
Setting
The game's narrative presumably takes place in modern day Japan.
Most of the story takes place in a suburban town, where Ushimitsu
High School is located.[3] Nearby
is a downtown galleria, housing a subway station[4],
a nightclub, and a bar; the player will also reach the "Sambora Bar
& Saloon" at a nearby town, contactable in the game by the
phone number "007-1234".[5][6] Ryoko's house is in this same town.[7] Yoko's
house and Tazaki's[4]
and Goro's apartments[8]
are also visited as well. The past Kaneda residence and snack bar were in this
same town as well.[9]
When the protagonist needs to search for Ayumi, he will need to visit Tazaki's mother's small fishing village of
Marufuku.[4]
Plot
Prologue
The prologue scene depicts an autumn night "3 years ago"[10] - a
15-year old boy (the protagonist of the game)[11] on
the run from two police officers. A man, respected by the
police[12],
decides to care of the situation by himself. The man takes the boy
to a coffeehouse; the boy ran away from his orphanage to find his
parents' whereabouts.[13] The
man, a private detective named Shunsuke Utsugi, convinces him to become
his assistant[14].
Main Plot
A cutscene tells that "a few months later", Utsugi and the
protagonist receive a phone call to check over a crime scene [15]; this
starts Chapter 1. The victim is a freshman schoolgirl named Yoko Kojima. Her time of death is estimated
to be around 9-10 PM on October 10th.[16]
Throughout Chapter 1, Chapter 2, and Chapter 3, the protagonist
will need to gather information from Ushimitsu High
School to solve the Yoko case, and connect it with the Genjiro
Kaneda case. Yoko was deep into an investigation of "The Tale of the Girl in
Back"; this rumor involves a ghost of a blood-soaked girl that
stands behind a student.[17]
The "Girl in Back" story originated 15 years ago, when a
schoolgirl of Ushimitsu, Shinobu Asakawa went missing. This was
around the same time of the murder of Genjiro Kaneda; that case's statute of
limitations was going to expire soon.[18]
In Chapter 4, the player will learn more background about the ghost
story. Ms. Hayama, a teacher at the school, admits
to the protagonist that she started the rumor. On the night of the
Kaneda murder, the then sophomore went to the school to get some
forgotten homework, but saw the "Girl in Back".[19][20]
In Chapter 5, Hayama confirms passing by the old school building
during the night she saw the "Girl in Back", but the wall was
unfinished.[21]
During the conversation, the protagonist catches Tazaki eavesdropping. He
tries to chase him down, but fails.[22] After
he returns to the detective agency, Ayumi gives him a cup of coffee
that makes him go unconscious.[23] As
this happens, the game flashes back to the previous events.[24]
When he gains his consciousness in Chapter 6, he realizes Ayumi
drugged his coffee; a letter from Ayumi says she went to track down
Tazaki herself.[25] The
game then depicts him searching through a town, and ending up in a
downtown galleria. Eventually, he ends up from Tazaki's apartment,
to his mother's village[4],
and finally down a cliff, where Ayumi is kept hostage by an
unstable Tazaki. He threatens to kill her, but gives up afterward.
He confesses about his false alibi and talks of his past.[26]
In Chapter 7, the protagonist has the altruistic Urabe admit he lied about Tazaki's alibi,
but he showed no regrets.[27]
The protagonist will find that many students and teachers -
particularly Mr. Hibino - respect Urabe as a fine educator.[28][29][30]
Chapter 8 and Chapter 9 provide background information for
Shinobu, Urabe, and Goro. The the protagonist notices a
portrait of Shinobu in the school[31];
the painter, Ryoko Katsuragi, tells the protagonist
about Shinobu's personality. Yoko and Shinobu were also cousins.
When the protagonist arrives at Goro's apartment, the game presents
a scene of Goro getting murdered. The protagonist realizes that
Goro was the man Urabe hanged out with at the galleria. He was
holding a pen with the initials "T.U."[8];
these match the initials of Teruhiko
Uchida and Tadashi
Urabe[32].
Chapter 10 elaborates more on Shinobu's friend, whose last name
was Uchida. Sayaka Ishibashi tells the protagonist that
the Uchida boy was indeed Teruhiko's son, Tatsuya. This boy later turns out to be
Tatsuya Hibino. Hibino tells the protagonist about how he developed
his father-son relationship with Urabe.[33]
He also shows his extreme resentment towards the Kanedas.[34][35][36][37]
He has no alibi for the Goro murder, but throws a temper tantrum when the protagonist
considers Urabe a suspect.[36][37][38][39]
Chapter 11 makes up the final chapter of the game's narrative.
Conversing with Hayama, the protagonist realizes Urabe was never on
any business trip, as he claimed before. When she went to school on
the night of the Kaneda murder, through the window of the old
school building did she see the bloody girl - this was likely
Shinobu. Tazaki reveals that on that night he was indeed plastering
the wall of the old school building, but he took a break. The next
morning, it looked like someone had used his tools.[40]
Back at the detective agency, a resentful tipster calls to tell
that the "lowlife" was at the school.[41]
Ayumi was taking a make-up test for Hibino before they went outside
to meet the protagonist.[42] The
three break through the door into Urabe's office, and the player is
shown a visual of the suicided Urabe. Urabe had left a suicide letter; on it, he shamefully[43]
confesses as the serial killer.
The next scene reveals the shattered Hibino as the serial
killer. During flashback cutscenes, Hibino makes detailed
confessions of his murders. After confessing about Genjiro,
Shinobu, Goro, and Yoko, he tries to slash the cornered[44]
protagonist and Ayumi in the hallway with the giant mirror.
Instead, he ends up shattering it into pieces. It reveals the
corpse of Shinobu[45]; as
police, Maruyama, and Utsugi arrive, Ayumi faints.
After the climactic revelations, the game cuts back to the
agency; Utsugi and the protagonist discuss their findings.
Afterwards, Utsugi introduces Ayumi as an official assistant of
his.[46] When
the protagonist asks Utsugi about the "T.U." pen, he does not
answer why it didn't read "T.H." instead - but he and Ayumi go out
to eat, leaving the protagonist behind.[47] The
screen cuts to black, as he is left thinking about Urabe's covering
up his friends' mistakes[48] and
the true meaning behind "T.U."; he thinks it could be Tatsuya
Urabe, Tadashi's hypothetical son.[49]
Epilogue
As the game cuts to a sepia-toned sketched screen, it lends itself
as the prequel to the first installment, "The Missing Heir".
After the credits roll, the game goes into its epilogue, "two
years later."[50]
Zenzou Tanabe calls the Utsugi Detective Agency over to his Myojin
Village.[51] The
protagonist goes out to the village, while leaving behind Ayumi.
[52]
The game's plot would continue into Famicom Tantei Club: The
Missing Heir; this game is chronologically a prequel to the first
game in the series.[52]
"The Tale of the Girl in
Back"
This ghost story circulates in Ushimitsu High School; it serves
as the primary plot device in the game (along with the two cases
investigated), and the game's subtitle derives from this. It
originates "15 years ago", when the then schoolgirl Hayama saw a
bloody girl - Shinobu Asakawa - through a window of the old
schoolhouse. The Girl in Back haunts a student by calling him/her
from behind, presenting herself to the haunting victim as a girl
completely covered in blood.[53]
A variation of this story tells that she first calls a student
behind; after the victim searches, he/she will find the Girl in
Back in front of him/her.[53]
One version of the story says she appears in hallways; another
version says she appears in bathrooms. [54]
Characters
The protagoinst is a 15-year old boy, whom Private Detective
Shunsuke Utsugi takes in as his apprentice. The protagonist ends up
handling a case of the murder of a 16-year old freshman, Yoko
Kojima. This connects to the murder of Genjiro Kaneda, a swindler,
and the disappareance of a schoolgirl Shinobu Asakawa at the same
time. This girl's disappareance is the root of a rumor in Ushimitsu
High School, the ghost story of the "Girl in Back"; it started by a
then-sophomore Hisako Hayama, in-game a biology teacher in the
school. Later on in the game, the son of Genjiro, Goro Kaneda, is
murdered. With the help of local freshmen Ayumi Tachibana and
Hitomi Kawai, the protagonist eventually discovers English teacher
Tatsuya Hibino as the true serial killer. However, the school's
janitor Toshio Tazaki, and principal Tadashi Urabe, are considered
suspects of these killings beforehand.
- The protagonist
- The main character of the game is a 15-year old assistant
detective for the Utsugi detective agency. The player controls him
to solve the case.
- Shunsuke Utsugi
- The director of the private detective agency, who is highly
regarded by the police force. He is working on the Genjiro Kaneda
murder case, and leaves the protagonist in charge of investigating
Yoko Kojima's murder. 36 years old.
- Ayumi Tachibana
- A first-year student at Ushimitsu high school, and a member of
the school's detective club. She cooperates with the protagonist to
solve the murder of her closest friend, Yoko Kojima. 15 years
old.
- Yoko Kojima
- A first-year student at Ushimitsu high school, and also a
member of the school's detective club, along with her best friend,
Ayumi. She was investigating the school's horror mystery of the
"Girl in the Rear" when she was murdered.
- Tatsuya Hibino
- An English teacher at Ushimitsu high school. He was Yoko
Kojima's homeroom teacher, and seems greatly disturbed by her
death. 31 years old.
- Akie Kojima
- Yoko's mother. She fell into a shock state after the death of
her daughter, but gradually begins to cooperate with the player's
investigation. 42 years old.
- Tetsuharu Komada
- An art teacher at Ushimitsu high school. He has worked at the
school for 35 years; the longest of any of the teachers, and holds
some information on the "Girl in the Rear" mystery. He is old
friends with principal Urabe. 59 years old.
- Tadashi Urabe
- The principal of Ushimitsu high school. He is greatly respected
by both teachers and students as a fair and committed educator. He
remains calm in the wake of the murder, but feels guilty that he
was unable to protect his students. 57 years old.
- Hisako Hayama
- A biology teacher at Ushimitsu high school. She is also a
graduate of the school. 32 years old.
- Toshio Tazaki
- A janitor working at Ushimitsu high school. He is usually quite
calm and normal, but is regarded as an oddball because of his quick
temper. He has been working at the school for about 20 years, and
used to work as a mortar mason. 58 years old.
- Maruyama
- A detective working for the police force who is a close friend
of Utsugi. He is currently working on the final investigation of
the Genjiro Kaneda murder, which occurred 15 years ago.
- Shinobu Asakawa
- A high school student of Ushimitsu high school who went missing
15 years ago. She was 15 years old at the time, and her whereabouts
are still unknown.
- Genjiro Kaneda
- A local pub owner and swindler who lived near Ushimitsu high
school. He tricked many locals out of their money, and was murdered
15 years ago just as the police began an investigation on his
fraudulent activities.
- Goro Kaneda
- The adopted son of Genjiro Kaneda. He inherited his father's
fortune after his death, and lives off the money instead of finding
a job. 31 years old.
- Hitomi Kawai
- A first-year student at Ushimitsu high school, and was a close
friend of Yoko Kojima. He is suspicious of the protagonist at
first, but later cooperates with the investigation. 15 years
old.
- Mizuno
- A local pub owner, and a friend of Goro Kaneda at the time of
Genjiro Kaneda's death. 33 years old.
- Fumi Tazaki
- Toshio Tazaki's mother. She lives in a small fishing village in
Northeastern Japan. 81 years old.
- Kato
- The bartender of the "Sanbola" pub. He appears cold and
heartless, but was helped by Hitomi Kawai when he was a teenager.
25 years old.
- Ryoko Katsuragi
- An alumni of Ushimitsu high school, who was friends with
Shinobu Asakawa. 31 years old.
- Sayaka Ishibashi
- Katsuragi's friend. She was in the same class as Shinobu
Asakawa in junior-high school. 31 years old.
- Teruhiko Uchida
- A local factor owner who was tricked into losing his factory to
Genjiro Kaneda. He was originally the primary suspect in Kaneda's
murder, but was found dead several days later after committing
suicide.
Version
differences
The original Disk System version was released in two separate
disk cards, released separately from each other. Its music was
composed by Kenji Yamamoto, who composed sound and
music for Super
Metroid[55]
and for Metroid Prime 3: Corruption[56]. It
utilizes the FDS's extra sound channel for the music.
The SFC remake had improved graphics - directed by Tomoyoshi
Yamane, object and Samus designer for Super Metroid[55]
and designer for Wario
Land 4[57] and
Metroid II: Return of Samus[58]; the
remake's music was yet again composed by Kenji Yamamoto. Since the
SFC version is on a cartridge instead of a disk card, it avoids the
load times when saving games and switching between scenes. The SFC
version utilized the SFC's 8-channel Sony SPC700, which had more channels than the
Famicom's 5-channel Ricoh
2A03 and the FDS's channel together. The SFC version generally
had extended remixes all of the original version's songs, and a few
extra songs. The game uses either waveforms or white noise to
"voice" the characters. The FDS version's voice waveforms are all
the same frequency square waves, but in the SFC version, each
character is designated to one of a number of different voice
waveforms. In the original FDS version, for the protagonist's
search for Ayumi, the game required the player to manually go
through the town as a pseudo-3D maze; the SFC version had this
trimmed down to just text and visual descriptions.[59]
The player brought up the memo in-game. Here, "Yoko Kojima"'s entry
on the memo is selected.
The SFC version adds a "memo" interface that the player can
access throughout most of the game. It can be used to look up
information on most of the characters (except the protagonist
himself, Utsugi, Maruyama, Fumi Tazaki, and all unnamed
characters). At some points, the memo's interface is used to fill
in question blanks with the names of the correct characters. The
memo is also utilized during most "Review" sessions, where the
protagonist reviews on what new information he discovered so far.
This version also has a "logbook" feature, which summarizes all
story and information gathered so far in a save file.
The SFC remake adds an extra, final part to the ending - a
personality assessment for the entertainment of the player, based
on the player's actions and patterns.[60] For
example, analyzing or touching Yoko's skirt[61][62] could
have the game assume a flirtatious personality.[63] In
addition, based on how the character treats Ayumi, the game will
determine the protagonist's "compatibility" with Ayumi[64], out
of 20 hearts. Actions with Ayumi and other schoolgirl characters
would be used to select who to match with the protagonist - this
includes the art club member[65], a flirtatious schoolgirl[66], and
Ayumi herself. [67]
Graphics
For the SFC version, all of the scenes were redrawn, and some
were extended into multiple drawings. Unlike the FDS version's art,
directed by Tetsuji Tanaka, the remake uses the SFC's graphical
capabilities to execute cinematic techniques, including scrolling,
transparency, stylistic, and fading effects. In addition, the SFC
versions adds close-ups of characters during specific scenes;
examples of this enhancement include Tazaki's holding Ayumi hostage
and Hibino's temper tantrum. Flashback sequences are given more
detail - for example, the cutscene of Hayama's account of the Girl
in Back shows a younger Hayama and the background of the school
behind her. Other stylistic changes in the artwork include a blue
silhouette of the Girl in Back during a cutscene about the ghost
and the sketched style of one of the ending screens. In the
original FDS version, some of the anonymous characters cannot be
seen; however, the SFC version provides visuals of nearly all
anonymous characters the protagonist encounters.
Easter
eggs
- If the protagonist calls specific numbers on the phone - in the
detective agency or in Ryoko's house - the player can receive
special messages. Calling 110 would lead to a prank
call to a police emergency operator[68], and
calling 119 would lead to a
prank call to a medical/fire emergency operator.[69]
Dialing 104 contacts a directory inquiry operator[70],
dialing *16 contacts a lunch delivery service[71], and
dialing 177 provides weather forecast information. If before the
10th day of the investigation, it will tell that "today" was mild,
but started with "light" rain;[72]otherwise
(if not in Ryoko's house), it will tell of a prediction that
"tomorrow" will have rainy thunderstorms.[73]
Additionally, the player can call the Sambora bar (007-1234) when
it's not needed[74] or
even if the protagonist doesn't have Hitomi's matches, which the
player normally needs to know the Sambora's phone number.[75]
- There is a false game over easter egg in the game. The protagonist
needs to overanalyze a police officer's breasts, irritating
her.[76][77] If
they are analzyed for a third time, the police officer jokingly
unleashes a (false) game over onto the player, breaking the fourth wall[78];
after that, the police officer will degrade the protagonist when he
introduces himself.[79]
Alternately, the protagonist can explicitly sexually
harass the police officer by attempting to grab her breasts;
this will almost immediately lead to the fake game over.[80]
- Even after complimenting her painting to convince the art club
member to talk with him, the protagonist can still irritate her. If
the player analyzes her torso, she will assume that the protagonist
is a pedophile.[81][82][83] If
the protagonist discusses all topics and questions her about the
Girl in Back again, the schoolgirl will be irritated and return to
her painting.[84]
- When Mr. Komada uncovers his prank to the protagonist, he
usually leaves the art room right after.[85][86]
However, occasionally he will just reveal his prank and not leave
the room. Mr. Komada will not respond to anything the protagonist
asks him; to proceed, the player needs to select "Quit".
Subsequently, the protagonist jokingly pretends to be depressed
about his prank to convince him to talk; then does Mr.
Komada leave the room.[87]
- On his search for Ayumi, when the protagonist asks a pimp about
Ayumi, references are made to two of Neon Genesis Evangelion's
characters, Rei and
Asuka; he offers two girls of these
names to the protagonist.[88] This
is only on the SFC remake; it is not on the original FDS version,
which was released on 1989, before the Neon Genesis Evangelion
franchise began on 1995.
Legacy
- "Ayumi Tachibana" appears as a collectible trophy in the Nintendo
GameCube title, Super Smash
Brothers Melee. The game includes a short paragraph
explaining that she first appeared in Famicom Tantei Club Part II,
which her first appearance was actually in Famicom Tantei Club:
Kieta Kōkeisha. It also claims that she solved the murder of
"one of her friends" (Yoko) in the first installment, but that was
in the second installment, not the first. Contrary to what
the description says, Ayumi never opened her own detective agency;
at the most, her backstory tells that she opened a school detective
club with Yoko, and she becomes an assistant of Utsugi's agency.
[89]
- A fan
translation of the SFC version was released on October 10, 2004
by a fan translation group named "Neo Demiforce", and "Tomato" of
Starmen.Net.[90]
Besides text changes, some aspects of the game are also somewhat
Americanized, including the accents and slang in Tazaki's and
Hitomi's speech[40][91],
a reference to the American Law & Order[92] the
change of a Japanese character on the Ushimitsu High School sign to
a "U", and the removal of the Japanese characters on the detective
agency window blinds. The schoolgirl ghost's name can be literally
translatable as the "Girl who Stands in the Back"; the fan
translation trims this down to the "Girl in Back".[18]
An easter egg is integrated onto the old schoolhouse's wall; the
graffiti there says "Demiforce forever!".[93]
References
- ^ a
b
c
d
e
f
"N-Sider.com:
N-Sider.com: Famicom Detective Club II: The Girl Who Fights
Back (Zenpen)". N-Sider.
http://www.n-sider.com/gameview.php?gameid=359&view=credits. Retrieved
2008-04-21.
- ^ a
b
c
d
e
f
g
h
"N-Sider.com:
N-Sider.com: Famicom Detective Club II: The Girl Who Fights
Back". N-Sider. http://www.n-sider.com/gameview.php?gameid=358&view=credits. Retrieved
2008-04-21.
- ^
Protagonist's thoughts: "This is Ushimitsu
Highschool[sic], where Ayumi attends. It's situated in a
quiet suburb. Yoko Kojima was a student here as well." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^ a
b
c
d
Logbook (on Chapter 6): "[The protagonist] then
decided to head for Mr. Tazaki's apartment. Upon learning Ayumi had
followed Mr. Tazaki to his hometown, [the protagonist] immediately
caught the next train to the small village." (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Protagonist's thoughts: "It's Hitomi's pack of
matches. There's some writing on the front, in gold ink...'The
Sambora Bar & Saloon - 007-1234'". Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Hitomi: "The Sambora is this bar over in the next
town." (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Protagonist's thoughts: "This house [Ryoko's] is
in the neighboring town as well...we must be just up the road from
the Sambora." Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^ a
b
Logbook (on Chapter 9): "Goro seems to have fallen
upon hard times, drinking himself into a stupor on a regular basis.
He would often rant at the Sambora. From time to time he would even
claim to know who murdered his father. Upon learning this, I
decided to pay a visit to Goro. However, upon reaching his
apartment, nothing but the body of the strange man was found. It
then dawned upon me that the man Principal Urabe had been hanging
out with was none other than Goro himself. Held tightly in Goro's
lifeless hand was a fountain pen, with the initials "T U" engraved
on its side." (Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^ Memo (on Genjiro
Kaneda): "The victim of a murder, 15 years ago. He came to
this town in February of that year, opening a snack bar." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Protagonist's thoughts: "It all started on that
one night, three years ago..." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Man [Utsugi:] "So...you're [the protagonist]
fifteen years old, just out of junior high, and you're on your
own...interesting..." (Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Protagonist's thoughts: "The police seem to
respect him [Utsugi]...he doesn't seem like a bad guy, either. I
guess it wouldn't hurt, for the time being..." (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Man [Utsugi]: "So, you've [the protagonist] set
out on a mission to find your long-lost parents. Very commendable
of you." (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Protagonist's narration: "Before long, he took me
in and I started to train as his prostege." (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Narration: "[Protagonist's name] has been staying
with detective Utsugi for a few months now. During this time, he
has faithfully worked by Utsugi's side, an ever-watchful trainee.
However, one day, a phone call is taken at the Utsugi Detective
Agency. Something dreadful has happened..." (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^ Memo (on Yoko
Kojima): "[Yoko] was found at a local riverbank,
strangled. The time of death is estimated to be between 9 and 10 PM
on Oct. 10th." (Neo Demiforce and Tomato, Famicom Detective
Club Part II Translation, 10 Oct 2004.)
- ^
Memo (on the "Girl in Back"): "She haunts students
by standing behind them, covered from head to toe in blood." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^ a
b
Memo (on Shinobu Asakawa): "The disappearance of
this schoolgirl long ago seems to be the origin of what is now the
Tale of the Girl in Back. The Kaneda murder is somehow connected to
her disappearance, but its statute of limitations is set to expire
very soon." (Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^
Hayama: "It was November 10th, 15 years ago...I
was just a sophomore back then. / "At around 10pm that evening, I
suddenly remembered I left some homework in my locker. I snuck out
of my house and quietly made my way to the highschool. When I got
to there, it was as silent as the grave. Just as I was about to
sneak in...Someone [the Girl in Back] called out in a soft,
trembling voice, from far behind me." / "Scared out of my wits, I
forgot all about my homework and ran straight home. My heart raced
all night long..." (Neo Demiforce and Tomato, Famicom Detective
Club Part II Translation, 10 Oct 2004.)
- ^ Memo (on Hisako
Hayama): "She started the age-old ghost story known as the
Tale of the Girl in Back. She's a teacher at Ushimitsu High School.
15 years ago on Nov. 10th, the same day as the Kaneda murder, she
came to the school at around 10PM to get some homework. There, she
saw a girl covered in blood, standing inside one of the rooms...she
seemed mortally afraid of it." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Logbook (on Chapter 5): "It was learned that Ms.
Hayama did indeed pass by the building that night. When she did,
she remembered seeing the wall still unrepaired." (Neo Demiforce
and Tomato, Famicom Detective Club Part II Translation, 10
Oct 2004.)
- ^
Narration: "With that, Mr. Tazaki fled, right out
from under [the protagonist]'s nose. Despite hours of relentless
searching, he was nowhere to be found. Exhausted, [the protagonist]
finally headed back to the office with his headhung low. There, he
found Ayumi waiting for him." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Logbook (on Chapter 5): "As [the protagonist]
sipped the coffee served to him by his fellow detective [Ayumi], he
suddenly started to feel very, very sleepy..." (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Ayumi: "...I'm sorry, [protagonist]...please
forgive me!" / Protagonist: "Wh, why...!" /
Narration: "And so, detective [protagonist's full
name], of The Utsugi Detective Agency...had come to open up an
investigation of a murder case involving one of Ushimitsu
Highschool's students...During the course of events, [the
protagonist] stumbled onto an old ghost story, known as 'The Tale
of the Girl in Back'. While investigating its origin, [the
protagonist] raced against time to uncover the assailant's motive
and identity...Before long, it was concluded that Yoko was the
unfortunate victim of foul play. The trail seemed to lead to
Ushimitsu Highschool's janitor, Mr. Tazaki. He was by far the most
suspicious character encountered. But, before any conclusive
evidence could be found...He fled, right out from under [the
protagonist]'s nose. Pursuing after Mr. Tazaki, [the protagonist]
soon discovered the situation was far more volatile than he'd ever
imagined..." / Ayumi: "...I'm sorry,
[protagonist]...please forgive me!" / Protagonist's
thoughts: "Ayumi...No...!" (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Ayumi's letter: "[Protagonist]...I'm sorry,
but...I can't let him get away. I need to find out for myself who
did it...Whether it was really Tazaki, or not......[protagonist],
there's a chance that I'll never see you again...But in any
case...I want you to know that I'm sorry...goodbye. - Ayumi -" (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^ Logbook (on
Chapter 6): "Having lost all hope, Mr. Tazaki had been
driven to the brink of suicide. He soon gave up, confessing
everything in blind desperation. As it turned out, Mr. Tazaki had
no explanation for his whereabouts during the Kaneda murder.
Fearing suspicion, he fabricated the alibi of having plastered the
wall...The next morning, he went to the principal, who told Tazaki
he would vouch for the false alibi." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^ Urabe:
"Yes, to aid in his standing, I did indeed supply false testimony.
Technically I suppose it was wrong, but I did it only to protect
the innocent. I do not regret my decision." (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Teacher: "Principal Urabe has my utmost respect.
However, Mr. Hibino is widely known to stand behind him more than
anyone else at Ushimitsu. Of all the teachers, I have to say
Hibino's the one who talks the most highly about Principal Urabe.
Hibino seems wholly dedicated to the principal. It amazes me how
much support the principal has been able to garner around this
school." (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Memo (on Tadashi Urabe): "He seems to have a great
amount of respect from the faculty as well as the students." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Logbook (on Chapter 7): "Seeming to respect Urabe
from the bottom of his heart, Hibino showed no sign of doubt in the
principal's competency, either." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^ Logbook (on
Chapter 8): "Upon going to the art room once more, [the
protagonist] learned that Shinobu Asakawa modeled for one of the
portraits hanging in the room." / "The portrait had been painted by
a former student named Ryoko Katsuragi. [The protagonist] later
learned that Yoko had already met and interviewed her. Ryoko
mentioned Yoko's mannerisms and way of speaking seemed exactly like
Shinobu's...'Shinobu is without a doubt still somewhere within
Ushimitsu Highschool[sic]." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Logbook (on Chapter 11): "After all, who else
could the initials on the pen belong to, if not Principal Urabe?"
(Neo Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Hibino: "Principal Urabe was friends with my
father, back in their childhood days. He stepped in after we lost
dad, acting like a father would for a son. He was the only one
there for me...I'm so thankful..." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Hibino: "The Kanedas...they're a disgrace to this
school and to this town!" (Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Protagonist's thoughts: "Hibino's hatred of the
Kanedas is certainly understandable, considering all that's
happened to him and his family..." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^ a
b
Hibino: "...I realize the situation looks,
detective. To make matters worse, I don't really have any alibi.
However...I don't care! They got what they deserved!" (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^ a
b
Logbook (on Chapter 10): "As Sayaka showed [the
protagonist] a yearbook containing a picture of the Uchida boy,
[the protagonist] realized he was actually none other than Mr.
Hibino...Mr. Hibino and the Uchida boy were one and the same all
along. Stricken with grief, he had nowhere to turn without a
father. Luckily, Principal Urabe stepped in, and treated the boy as
though he were his own. Hibino eventually graduated from college
and landed a teaching career at Ushimitsu, all thanks to the
principal." / "Confronted with the fact of how the Kanedas were
essentially responsible for all that had happened, Mr. Hibino's
hate seemed unfathomable." /" Upon hearing this [Urabe as a
suspect], Mr. Hibino turned more violent than ever, insistent on
proving his mentor's integrity..." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Hibino: "...Well let me tell you something. You
may question me and even doubt me, if you choose to...However!...I
won't tolerate you insulting the principal like that! Not now, not
ever!!"(Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Memo (on Tatsuya Hibino): "He's shown remarkable
hatred towards Goro. He has no alibi for when Goro was killed. He
throws tantrums if anyone doubts Urabe." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^ a
b
Tazaki: "It was me who plastered that wall.
But...After I laid the plaster, I decided to take a walk and clear
my head while it dried...I accidentally left my bucket of plaster
there, so it's possible somebody coulda stuck her in there and
resealed it while I was away..." / "Hey, there's somethin' else!
The next morning, when I went to get my power drill, I noticed
somethin'...It looked like someone had been usin' my tools...I was
sure of it!" (Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^ Anonymous
Tipster: "Detective...I'm going to share with you
something not many people know. Principal Urabe is far from what
you think...a long time ago, this so-called good samaritan had a
hand in Mr. Kaneda's shady affairs..." /
Protagonist: "Wh, what? Who is this!?" /
Anonymous Tipster: "Someone who hates that lowlife
from the bottom of his heart. Let me tell you, he's at the school
right now..." (Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^
Ayumi: "I was in a classroom the whole time
though, taking [Mr. Hibino's makeup] test, so I really couldn't be
sure if anybody else was in there [the school] or not..." "Mr.
Hibino was supervising me taking the test the whole time...I don't
think he'd know either." (Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Urabe's suicide letter: "And so, I die in
shame...please believe me, for I am but a shell of a man." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Narration: "Suddenly, [the protagonist] realizes
they've [he and Ayumi] taken a wrong turn, as they come face to
face with the huge mirror. There's nowhere left to run - they're
trapped!" (Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^
Narration: "From behind the mirror, a skeleton
dressed in a schoolgirl uniform falls onto Hibino!" /
Hibino: "Sh, Shinobu!?" (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Utsugi: "...Due to recent events, I've decided to
take on another staff member." / Protagonist: "!
Ayumi..." / Utsugi: "From this day foward, she
will be a full-fledged employee of the Utsugi Detective Agency,
same as you." (Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^
Protagonist: "Shouldn't the pen's engraving have
read 'T H'?" / Utsugi: "That's a good question,
[protagonist]. Having said that...Ayumi, what do you say we go grab
something to eat?" / Ayumi: "Sure, let's go!" /
Protagonist: "! Hey, what about me...!?" (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Protagonist's narration: "Principal Urabe turned
out to be a decent man after all...His only fault was feeling pity
for others, and helping to cover up their mistakes."(Neo Demiforce
and Tomato, Famicom Detective Club Part II Translation, 10
Oct 2004.)
- ^
Protagonist's narration: "And about that pen...I
realize the 'T U' engraving must have stood for Mr. Hibino's
original name, Tatsuya Uchida. However...I can't help but think
when the principal had it made, he really meant for it to be
'Tatsuya Urabe'...His son..."(Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Narration: "Two years later, on one particular
day..." (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Zenzou: "Hello detective [the protagonist], my
name is Zenzou Tanabe. I'm calling from Myojin Village. There is a
matter I wish to speak with you about, in person..." (Neo Demiforce
and Tomato, Famicom Detective Club Part II Translation, 10
Oct 2004.)
- ^ a
b
Protagonist: "Ayumi, I'm going out!" /
Ayumi: "[Protagonist]! Where are you going!?" /
Narration: "...To be continued in Famicom
Detective Club: 'The Missing Heir'!" (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^ a
b
Protagonist: "Do you think you could tell me what
you heard [about the Girl in Back]?" / Student A:
"...Yeah, I suppose. They say that sometimes, when you're all alone
in school here, you'll hear someone calling to you from
behind......And when you turn around, this girl will be
there...she'll be just staring at you, covered with blood..." /
Student B: "Whoa..." / Student A:
"At other times you might be walking through the hallway, and
you'll suddenly hear a faint voice behind you......but when you
turn around, no one will be there. The voice seems to come from all
directions...no one's been able to figure out where it comes from.
You'll look all around, trying to find the voice...and then
suddenly, she'll be right there, standing in front of you." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Student B: "I heard it another way...I heard she
[the Girl in Back] only appears in restrooms." (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^ a
b
Game Credits for Super
Metroid at MobyGames
- ^
Game Credits for Metroid
Prime 3: Corruption at MobyGames
- ^
Game Credits for Wario Land
4 at MobyGames
- ^
Game Credits for Metroid II:
Return of Samus at MobyGames
- ^
Narration: "With the note in hand, [the
protagonist] rushes out of the office! Frantically searching high
and lo, [the protagonist] eventually finds himself deep in the
heart of the city. After asking dozens upon dozens of people, no
one seems to have noticed anyone matching Ayumi's description.
Nevertheless, [the protagonist] continues to search, determined to
catch Ayumi!" (Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^
Narration: "And so, having been promoted to the
rank of detective, it's now time for your personality assessment."
(Neo Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Coroner: "I know you're [the protagonist] a
teenager, but please, try to keep those kinds of thoughts to
yourself when you're on the job." / "You're being obstinate..." /
"I want no part in this!" (Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Coroner: "What are you [the protagonist]
thinking!? This is a corpse [of Yoko]!" (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Narration: "Your [the protagonist's] sense of
humor can get a bit lewd sometimes. But we bet the girls think of
you as a flirt more than anything else." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Narration: "And finally, it's time to find how
compatible you are with Ayumi..." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Art Club Member: "You [the protagonist]! How dare
you be afraid of me! You shouldn't say bad things, or my French
father will get very angry! We should get together and study some
time!" (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Student: "Hey, [protagonist], how are you and
Ayumi doing?...I kinda dig you myself...I wonder if you
noticed...?" / Protagonist: "?......" /
Student: If Ayumi ever treats you bad, you know
where to come." / Protagonist: "!?......" /
Student: "I was just kidding! I'm sure Ayumi's
very sweet." (Neo Demiforce and Tomato, Famicom Detective Club
Part II Translation, 10 Oct 2004.)
- ^
Ayumi: "[Protagonist], thanks for all your help
with everything. You were great! We've been through so much
together, I was so worried at times...I'm sorry for putting you
through all of it! However, if it wasn't for what happened, we
never would have met." / "I'm sure you'll do fine, tackling many
more cases in the upcoming years...but that doesn't mean I won't
worry about you!" / "I had fun...see you around!" (Neo Demiforce
and Tomato, Famicom Detective Club Part II Translation, 10
Oct 2004.)
- ^
Police Emergency Operator (Dial 110): "Police
Headquarters. What? A prank call? Don't you know that's
puishable[sic] by death!?" (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Medical/Fire Emergency Operator: "Yes, this is
119. You know, if you make too many prank calls, no one may be
there to help when you're really in trouble!" (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Directory Inquiry Operator (Dial 104): "Yes, this
is directory inquiries. What's that? Mr. Murder Case? One moment
please, sir...sorry, I'm afraid we don't have anyone by that name
listed." (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Dial *16: "Here's some lunch. I wonder how many
people have delivered it?" (Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Weather Forecast (Dial 177): "And now for your
local weather. Today was a mild day, starting off with some light
rain." (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Weather Forecast (Dial 177): "Tomorrow will
continue with our rainy spell, with light thunderstorms predicted
with some thunder and lightning." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Dialing the Sambora: "The Sambora bar and saloon.
What? A murder? No, we haven't had any murders here." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Dialing the Sambora: "Hello. What? A Murder!? Oh
no!" (Neo Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Police Officer: "Hey! What do you think you're
doing, eyeing me up like that!?" / Protagonist's
thoughts: "Wow...she's something all right..." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Police Officer: "...Creep!" (Neo Demiforce and
Tomato, Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
"GAME OVER" / Police Officer:
"Just kidding, sugar pie." (Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Police Officer: "Yes? What exactly do you need,
stud?" / Protagonist: "......That's Mr. Stud to
you. I'm from the Utsugi Detective Agency." / Police
Officer: "Oh! Please excuse my behavior. I didn't know you
were here on official business." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Police Officer: "! What the...!? Come here, you!"
/ "GAME OVER" / Police Officer:
"Just kidding, sugar pie." (Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Student [Art Club Member]: "You like little
girls?" (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Student [Art Club Member]: "You're a total
pedophile..." / Protagonist: "!!" (Neo Demiforce
and Tomato, Famicom Detective Club Part II Translation, 10
Oct 2004.)
- ^
Student [Art Club Member]: "Snap out of it!" (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Student [Art Club Member]: "Quit talking to me! I
can't stand you anymore!" (Neo Demiforce and Tomato, Famicom
Detective Club Part II Translation, 10 Oct 2004.)
- ^
Komada: "...So, [protagonist]...you're convinced
Urabe is the murderer..." / Protagonist: "?......"
/ Komada: "How little you know of what really goes
on here at Ushimitsu...how every teacher here has a secret......" /
Protagonist: "Mr. Komada...!?" /
Komada: "I locked the door as I came in...You're
trapped! Speaking of secrets, anything could happen to you right
now, and no one would ever know..." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Komada: "Ahahaha! Just kidding! I had you going
there, didn't I? But please, I really do not appreciate all this
ridiculous gossip about Principal Urabe. I don't know where you
came up with such a silly idea, but...I do not wish to badmouth by
colleagues, detective. Please, you'll have to excuse me." (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Protagonist: "...I've relied on the teacher." /
Komada: "?......" / Protagonist:
"Making fun......diving into the investigation, self-confidence has
become nothing, it's deplorable..." / Komada:
"Wait! Maybe, on second thought...! you[sic] think so?
it[sic] seems to have been hung by that hand, still ever
more generous...I do not wish to badmouth by colleagues, detective.
Please, you'll have to excuse me." (Neo Demiforce and Tomato,
Famicom Detective Club Part II Translation, 10 Oct
2004.)
- ^
Pimp: "I don't believe I have a girl by the name
of Ayumi...but perhaps I could offer you a fully-capable Rei, or
Asuka?" (Neo Demiforce and Tomato, Famicom Detective Club Part
II Translation, 10 Oct 2004.)
- ^
Trophy Description (Ayumi Tachibana, Famicom Detective Club
Part II [Japan Only] ): "Ayumi's the heroine of the
Detective Club games, which were made for the Disk System. In the
first installment of the series, Ayumi solved the murder of one of
her friends, and shortly thereafter, she opened her own
investigative agency. Since those early days, she's proven to be a
daring and peerless crime solver." (Nintendo, Super Smash Bros.
Melee [NA version], 3 Dec 2001.)
- ^
"Romhacking.net: Famicom Detective Club Part
II". 2008-05-02. http://www.romhacking.net/trans/850/. Retrieved
2008-05-08.
- ^ Weird Kid
[Hitomi]: "You [the protagonist]! You're him, ain'tcha!
You're that weirdo who been hangin' round the school lately!" (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
- ^
Weird Kid [Hitomi]: "Oh, please! You'se [the
protagonist] just one of those wannabe babies who watched too much
Law and Order!" (Neo Demiforce and Tomato, Famicom Detective
Club Part II Translation, 10 Oct 2004.)
- ^
Protagonist: "What's this...! There's some
graffiti on the wall here. Let's see...'Demiforce forever!'" (Neo
Demiforce and Tomato, Famicom Detective Club Part II
Translation, 10 Oct 2004.)
External
links