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Far Cry
Far Cry Coverart.png
Developer(s) Crytek
Publisher(s) Ubisoft
Engine CryENGINE
Version 1.4 (6-21-2005)
Platform(s) Microsoft Windows, Xbox
Release date(s) NA March 23, 2004
PAL March 26, 2004
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: M
OFLC: M
PEGI: 16+
Media CD-ROM(5), DVD, Digital Distribution
System requirements Windows 98 SE, ME, 2000, XP, Vista

Far Cry is a first-person shooter video game developed by Crytek Studios from Germany and published by Ubisoft on March 23, 2004 for Microsoft Windows. Far Cry sold 730,000 units within four months of release[1] and has sold, as of Jan 2009, 2.9 million copies worldwide.[2] It received positive reviews upon release, and critics labelled it as one of the best first-person shooters for PC. The original game has since spawned several console ports and a movie.

Contents

Synopsis

Setting

The game's story follows an ex-U.S. Special Forces operative Jack Carver, who is stranded on a mysterious archipelago. He is searching for a female journalist he was escorting after she went missing when their boat was destroyed by mercenaries. The game includes thematic elements relating to the dangers of weaponizing genetic engineering and the genocide of local islanders as can be seen by the deformed creatures created by a mad scientist named Krieger.

The terrain in Far Cry varies greatly. Set on a South Pacific archipelago, the landscape includes beaches, dense rain forests, towering canyons, mines, swamps, and even volcanic forests. Many of the interiors range from simple beach huts and army camps to elaborate complexes, an underground temple, and ultra-modern research labs. Several of these mazes use the remains of Japanese WWII-era fortifications and bunkers.

Plot

Jack Carver has left his mysterious and bitter past behind him and dropped out of society to run a boat-charter business in the South Pacific. He is hired by Valerie Constantine to take her secretly to an uncharted island in Micronesia. After Valerie takes off on her own with a jet-ski, Jack's boat is blown apart by a mercenary rocket. Jack manages to escape but is stranded thousands of miles away from home. With his employer lost somewhere in the depths of the jungle, he must now find his way back to civilization.

Gameplay

The tropical rain forest provides cover and concealment, of which the player and enemies can take advantage. Enemies react dynamically to the player's tactics and actions. If a lone mercenary spots a player, they occasionally run for help, signaling reinforcements through use of flareguns. They will work together to outmaneuver, outflank, surround, and provide suppressive fire, providing them a tactical advantage over the player, who, in turn, is able to spot and mark enemies on their minimap through use of special binoculars, which also grant the player the ability to listen to enemy conversations from afar, merely by pointing the binoculars in the direction of the enemies.

Multiplayer

Multiplayer features three different modes: Deathmatch, team deathmatch, and 'Assault' - An attack/defend mode where one team must guard three bases and the other must capture these.

Reception

Graphics

A screenshot from Far Cry

Crytek developed a new game engine called "CryENGINE" for Far Cry. Reportedly, the game was born out of a technology demo called X-Isle: Dinosaur Island made by Crytek to showcase the capabilities of the NVIDIA GeForce 3. The game features relatively long view or draw distance, similar to Operation Flashpoint, but has a more advanced rendering system for vegetation. All of the level territory is accessible to the player without loading pauses. The game engine features seamless transitions between indoor and outdoor areas.

The release of the 1.3 patch saw the introduction of HDR in the CryENGINE.

Other versions and console ports

On September 1, 2007, Ubisoft released a single player-only version of the game as ad-supported freeware on FilePlanet[3]. According to Ubisoft, the offer is no longer available.

On April 8, 2004, Ubisoft announced Far Cry Instincts for the Xbox, GameCube and PlayStation 2 systems. Far Cry Instincts is not a direct port of the original, being designed specifically for consoles. The game uses a similar premise as the original PC version and same game engine, but by comparison, Instincts is less open-ended and more linear, due to the console's reduced processing power which prevents the full rendering of the PC version's vast islands and landscape. However, Instincts added new multiplayer modes, weapons, dual wielding and feral abilities, which is also added to the storyline. The PS2 and GC ports were later canceled because the systems were not powerful enough to support the game. Far Cry Instincts is now exclusive to Xbox and was released to wide acclaim on September 27, 2005, in North America.

On March 28, 2006, Ubisoft released a sequel, Far Cry Instincts: Evolution for the Xbox, which was met with less enthusiasm than the first versions of Far Cry. On the same day, for the Xbox 360, Far Cry Instincts: Predator was released, which essentially contains both Instincts and Evolution, running in 720p high-definition. Evolution includes a new single-player campaign, although it is considerably shorter than the campaign found in the original Far Cry Instincts. The storyline focuses on Jack Carver's work for a woman named Kade, which results in him being hunted by local governments due to a frame-up during a botched arms deal. Jack again meets up with Doyle, who is practicing damage control, and eventually must battle a native warrior named Semeru who possesses the same "feral abilities" as Jack.

A game based on the franchise was released as part of Ubisoft's launch lineup for the Wii (Far Cry Vengeance). In the Wii version, the Wii Remote is used for many of the tasks assigned to buttons in previous iterations of the game, including driving vehicles, shooting, and running.[1] Far Cry 2 has been officially released by Ubisoft, although it was not developed by Crytek, but by Ubisoft's Montreal studio.[4]

On the 25th of November a third part of the Far Cry game was announced. The game is being developed by Ubisoft Montreal. Hints are given that the setting of the game will be Africa or Antarctica [5]

References

External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Far Cry is a first person shooter developed by Crytek in 2004. Published by Ubisoft for the PC.

Contents

Jack Carver

  • Come on Doyle, any time you're ready!
  • Stand by he says, that's rich.
  • What the hell is that thing?!
  • Right now I'm so pissed off it doesn't matter if they know I'm coming or not!
  • So you want me to blow something up to take their attention away from the other thing I blew up. Brilliant.
  • Hey Doyle, I bet you've got a really good reason why you didn't tell me about the ape shit circus freak with the giant fucking arm.

Doyle

  • Mercenaries are trained to work together, if you alert one, they will bring others.
  • I didn't realise Dr. Krieger had begun testing on humans.

Dialogue

Doyle: You do know how to fly a glider, right?
Jack: No, but I learn real fast when people are shootin' at me.

Doyle: You'll need to use a demo charge.
Jack: Oh, good thing I remembered to pack a few of those.
Doyle: Don't be difficult.

Doyle: What did you do?
Jack: I could tell you, but it's more fun to let you wonder.

External links

Wikipedia
Wikipedia has an article about:

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Far Cry
Box artwork for Far Cry.
Developer(s) Crytek Studios
Publisher(s) Ubisoft
Engine CryEngine
Release date(s)
Genre(s) Action-adventure
System(s) Windows
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: Mature
OFLC: Mature
PEGI: Ages 16+
System requirements (help)
CPU clock speed

1GHz

System RAM

256MiB

Disk space

4GiB

Video RAM

64MiB

Network connection speed

64Kibps

DVD drive speed

16xDVD

DirectX version
Version 9.0c
Followed by Far Cry 2
Series Far Cry
This is the first game in the Far Cry series. For other games in the series see the Far Cry category.

Far Cry is a first-person shooter video game developed by Crytek Studios from Germany and published by Ubisoft on March 23, 2004 for Microsoft Windows. Far Cry sold 730,000 units within four months of release and has sold, as of January 2009, 2.9 million copies worldwide. It received positive reviews upon release, and critics labeled it as one of the best first-person shooters for PC. The original game has since spawned several console ports and a movie.

The game's story follows an ex-U.S. Special Forces operative Jack Carver, who is stranded on a mysterious archipelago. He is searching for a female journalist he was escorting after she went missing when their boat was destroyed by mercenaries. The game includes thematic elements relating to the dangers of weaponizing genetic engineering and the genocide of local islanders as can be seen by the deformed creatures created by a mad scientist named Krieger.

The terrain in Far Cry varies greatly. Set on a South Pacific archipelago, the landscape includes beaches, dense rain forests, towering canyons, mines, swamps, and even volcanic forests. Many of the interiors range from simple beach huts and army camps to elaborate complexes, an underground temple, and ultra-modern research labs. Several of these mazes use the remains of Japanese WWII-era fortifications and bunkers.

Table of Contents

Getting Started
  • Controls
Walkthrough
  • Training
  • Carrier
  • Fort
  • Pier
  • Research
  • Treehouse
  • Bunker
  • Steam
  • Regulator
  • Control
  • Rebellion
  • Archives
  • Cooler
  • Boat
  • Catacombs
  • River
  • Swamp
  • Factory
  • Dam
  • Volcano
Appendices
  • Cheats

editFar Cry series

Far Cry · Far Cry 2 · Far Cry 3

Ports: Instincts · Evolution · Vengeance · Paradise Lost


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Far Cry

Developer(s) Crytek
Publisher(s) Ubisoft Entertainment
Engine CryENGINE
Release date March 23, 2004
Genre First-person shooter
Mode(s) Single player, LAN / Internet multiplayer
Age rating(s) ESRB: M
Platform(s) PC (Windows)
Media CD or DVD
System requirements 1 GHz processor, 256 MB RAM, DirectX 9.0b or higher
Credits | Soundtrack | Codes | Walkthrough


Far Cry is a first-person shooter computer game developed by Crytek Studios and published by Ubisoft on March 23, 2004. The game received attention for comparatively striking graphics and environments, but less so for gameplay and other aspects. The game's story follows an ex-Special Forces man named Jack Carver, who is stranded on a mysterious Pacific archipelago. He is searching for a female journalist he was escorting after she went missing when their sailboat was destroyed by mercenaries.

On April 7, 2004, CryTek announced Far Cry: Instincts for video game console systems.

Contents

Graphics

Crytek developed a new game engine called "CryENGINE" for Far Cry. Reportedly, the game was born out of a technology demo made by Crytek to showcase the capabilities of the nVidia GeForce 3. The game featured relatively long view or "draw" distances, similar to Operation Flashpoint, but had a better rendering system for vegetation. Also, most of the level territory was accessible to the player without loading pauses. The game engine featured seamless transitions between indoor and outdoor areas (that utilised slightly different lighting and rendering models).

Graphically, the game made extensive use of pixel shaders. For example, water shaders were frequently used throughout the levels and had a significant effect on visual quality. Character detail was also improved thanks to Cryteks Polybump normal mapping technology. These effects were used extensively in both indoor and outdoor levels.

Artificial intelligence

Human enemies in the game had advanced artificial intelligence (AI), which favourably compared with other 2004 shooters (though its capabilities made minor glitches more apparent). The enemies were capable of navigating the large levels, using vehicles to travel, when necessary. They were frequently visible patrolling, chatting with each other (CryTek wrote a lot of funny dialog for mercenaries that provided a backstory, showing how player's actions affected the archipelago population, although some people complained about the quality of the voice acting), idling, fishing, fixing equipment, etc. They could call for reinforcements and execute coordinated attacks, outflanking and surrounding the player.

The tropical jungle provided a lot of cover and the game allowed the player to use it to hide from the enemies. These enemies didn't know the position of the player unless they saw or heard him, but notably, they could remember his last known position and go there to investigate. The enemy's actions were generally not scripted, although scripts were to time sequences, spawning enemies to populate a base when the player entered the area, for instance. After the start of a sequence, every enemy would be driven by its AI.

Gameplay

The game was notable for its open ended structure, providing a multitude of ways to complete a given objective. It incorporated a good mix of arcade-like and realistic gameplay, forcing to the player to effectively use cover while still allowing an upfront approach. For instance, there were no forced stealth segments and setting off an alarm would not result in mission failure.

However, many found Far Cry to be poorly balanced. The difficulty increased sharply in the later levels, causing much frustration when combined with the game's "checkpoint" saving system, which eliminated manual saving. An update patch released for Far Cry later added a quicksave feature found in most single player FPS games.

Storyline

Jack Carver has left his mysterious and bitter past behind him and dropped out of society to run a boat-charter business in the South Pacific. He is hired by Valerie Constantine to take her secretly to an uncharted island in Micronesia. After Val is safely delivered to the island, Jack's boat is suddenly attacked by mercenaries. Jack manages to escape but is stranded thousands of miles away from home. With his only friend lost somewhere in the depths of the jungle, he must now find his way back to civilization.

With the help of a man named Doyle, Jack travels across the various islands, battling mercenaries in search for Val. Through encounters with the Trigens (genetically altered beasts) and information from Doyle, Jack soon discovers that the island is part of an experiment involving genetic modification.

As the game progresses it becomes clear that the Trigens are becoming too large a problem for the mercenaries to handle, and that the experiments are not limited to just primate mutations, but moved on to mutating mercenaries. When Jack finally catches up with Val, she is being taken to another area by a helicopter. Jack attempts to stop the helicopter and Val manages to escape. After swimming to shore, Val reveals that she is an undercover CIA agent and is investigating Krieger's operations. Val then suggests that the two of them split up in order to better investigate the islands.

After further exploration, Jack must again search for and rescue Val. This is made increasingly difficult as more Trigens have escaped, and have begun a revolt against the mercenaries on the island. As a result Krieger has called in elite mercenaries, and Jack must battle them to reach Val. After that they split up again, and reunite when Jack has killed the mercenary commander, Crowe. Information Crowe had with him indicates Krieger has a tactical nuclear weapon on the island.

After the Department of Defense has supposedly analyzed the situation, Jack and Val steal the tactical nuclear weapon Krieger had intended to use as a last resort in covering his tracks, should his projects be investigated. Jack seems uncomfortable about setting off a nuclear weapon, but Val assures him "its only a tactical nuke, just enough to take out the factory and the base. By the time it goes off we'll be upwind and out of range." Before entering the factory Doyle warns that the mutagen might infect them when the blast goes off, and advises them to take some antidote before arming the nuke. Inside the factory, he directs them to inject themselves with serum from a red box with a biohazard symbol on it. They do so and arm the nuke, which detonates directly behind Jack and Val as they exit the factory, leaving them unconscious.

While Jack and Val are unconscious, Krieger has visited the site, and abducted them. Jack wakes up on a helicopter with Krieger and Val, and is kicked off by an elite mercenary as Krieger says "survival of the fittest, good luck!" On the ground, he finds a rifle has been tossed out as well, with 10 bullets. The player, as Jack, now has to fight through the trigen infested area to rescue Val - for the third time - and escape the islands with his life. Upon reaching a mercenary weapons cache, Jack notices his arm is turning green. Doyle responds "The antidote should have been able to handle it, but the explosion could have saturated the air with mutagen. That's what happened to Dr. Krieger. He developed a serum to keep it from spreading, and he's still on the treatment." Jack is thus directed to find Krieger.

However, once Jack reaches and defeats Krieger the plot twists. Jack asks a dying Krieger where the antidote is, and Krieger responds "Who infected you? The mutagen can only be administered through sub-dermal injection. I wish I could take credit, but I had no time to prepare the serum. You should turn out to be a beautiful specimen. Give it another hour... much less for her [Val]." Doyle comes up on the nearby volumetric display and says "The old man was always one for melodrama. Too bad he had no head for business," and reveals the 'antidote' they took earlier was the very mutagen they were trying to protect themselves from. He also remarks that "Working for the government taught me that where there's a weapon, there's money to be made." Jack threatens Doyle, who refuses to give them the real antidote, and then leaves Val at a dock with a Falcon .357 (high-power handgun) to find Doyle.

After battling through a horde of Trigens angry at him for killing their "father" (Krieger - this is why Doyle needed Jack to kill Krieger), Jack catches up with Doyle and corners him. Doyle's last words were, "You don't understand. They sent me. They're all watching. They're always watching. You can't change this. You can't change the future," to which Jack replies, "Probably not, but I can make sure you're not a part of it!" and shoots Doyle, killing him. "Stupid bastard," Jack remarks.

Jack then escapes just before the volcano in which Krieger's main offices were located erupts, and both he and Val are cured of the mutagen. The offices were completely destroyed by the explosion and he and Val sail off on the boat. The ending cutscene shows Val looking at a thick folder of papers and two CDs tied together labeled "Project Far Cry" (in French, it is labeled "Project Mutant").

Level Editor

The game engine had a built-in real-time editor that made creating large outdoor levels easier, circumventing the need to load the game to test a custom level, or to see the in-game effects of any changes. This enabled CryTek designers to add much detail to levels, creating many different paths while reducing the time spent on level design. This allowed the player to chose more approaches to solving goals, providing a more open and non-linear experience.

Crytek offices raided

A month before its release, a former CryTek employee told the German criminal police (Kripo) that the studio was using unlicensed copies of Maya and 3D Studio Max for developing Far Cry. CryTek denied that anyone had been arrested, but admitted that the police had raided their offices. If CryTek did perform such actions, UbiSoft were not legally responsible for CryTek's actions. A senior staffer at Ubisoft's Paris, headquarters was quoted as saying, "What we've read in published reports is that Crytek had not paid for the sufficient number of licenses."

System Requirements

Minimum:

  • Operating system: Windows 98 SE/ME/2000/XP
  • 1 GHz CPU
  • 256 MB RAM
  • DirectX 9.0b (included)
  • Video Card: 64 MB DirectX 9.0b-compatible graphics card
  • Sound Card: DirectX 9.0b-compatible PCI expansion card
  • 4x DVD-ROM; CD-ROM
  • 4 GB hard drive space
  • Multiplayer: Broadband with 64 kbit/s upstream to play (512 kbit/s upstream to host 8 players)

Recommended:

  • AMD Athlon 2400-3000+ or Intel Pentium 4 2-3 GHz
  • 512-1024 MB RAM
  • Video Card: 128 MB GeForce 4 to GeForce FX 5950; ATI Radeon 9500-9800 XT
  • Sound Card: Sound Blaster Audigy series
  • 8x-16x DVD-ROM

Weapons

  • Machete
  • Wrench — fixes things
  • Jungle Falcon — a fictional Desert Eagle clone
  • Jackhammer Shotgun — semi-auto/auto shotgun
  • P90
  • MP5
  • M4 Carbine
  • G36
  • XM-29 OICW can fire grenades as well as bullets
  • AW50 Sniper Rifle
  • M249 machine gun
  • Rocket Launcher
  • Mortar
  • M134 Minigun|Vulcan Minigun
  • Grenade
  • Flashbang non-lethal
  • Smoke Grenade

External links

  • Sourced from Far Cry on Wikipedia
  • Official Far Cry Site
  • Official Far Cry Community Site
  • FarCryHQ.com
  • Far Cry Modding Community
  • Tweakguides.com "Far Cry Tweak Guide"
  • GameSpy Review of Far Cry

This article uses material from the "Far Cry" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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