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Final Fantasy V
Final Fantasy V Box JAP.jpg
Super Famicom cover art with the character Bartz and his Chocobo Boko
Developer(s) Square
TOSE (PlayStation, GBA)
Publisher(s) Super Famicom
JP Square
JP Square
NA Square Electronic Arts
PAL SCE Europe
Game Boy Advance
JP Square Enix
NA Nintendo of America
EU Nintendo of Europe
Designer(s) Hironobu Sakaguchi
Hiroyuki Itō
Artist(s) Yoshitaka Amano
Tetsuya Nomura
Writer(s) Yoshinori Kitase
Composer(s) Nobuo Uematsu
Series Final Fantasy
Platform(s) Super Famicom, PlayStation, Game Boy Advance
Release date(s)
Genre(s) Console role-playing game
Mode(s) Single-player, limited multiplayer
Rating(s) PlayStation
ELSPA: 11+
ESRB: T (Teen)
OFLC: M15+
USK: 12+
Game Boy Advance
CERO: A (All Ages)
ESRB: E (Everyone)
PEGI: 12+
Media Super Famicom
16 megabit cartridge
Game Boy Advance

Final Fantasy V (ファイナルファンタジーV?) is a medieval-fantasy console role-playing game developed and published by Square (now Square Enix) in 1992 as a part of the Final Fantasy series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Super Nintendo Entertainment System). It has been ported with minor differences to Sony's PlayStation and Nintendo's Game Boy Advance. An original video animation produced in 1994 called Final Fantasy: Legend of the Crystals serves as a sequel to the events depicted in the game.

The game begins as a wanderer named Bartz investigates a fallen meteor. There, he encounters several characters, one of whom reveals the danger facing the four Crystals that control the world's elements. These Crystals act as a seal on Exdeath, an evil sorcerer. Bartz and his party must keep the Crystals from being exploited by Exdeath's influence and prevent his resurgence.

Final Fantasy V has been praised for the freedom of customization that the player has over the characters, achieved through the greatly expanded Job System. Despite the lack of an early release in territories other than Japan, the Super Famicom version sold more than two million copies. The PlayStation version has earned "Greatest Hits" status, selling more than 350,000 copies.



Final Fantasy V includes many standard role-playing elements as well as renovated features introduced in earlier Final Fantasy games. Characters grow in strength by gaining experience points from random encounters with monsters on the overworld or in a dungeon. Experience culminates in a "level up" in which party members' attributes, such as hit points or magic power, increase. A menu-based management system allows the player to equip, heal, and change each character's selected job outside of battle as well as to save the game's progress. The player can traverse the overworld by foot, Chocobo, hydra-guided ship, wind drake, or airship depending on the situation. Most towns scattered across the world contain inns for resting, shops for purchasing equipment, and people from whom the player can gain information. The player may also embark on several side quests that become available as the story progresses.[1]

Final Fantasy V is the second Final Fantasy game to use the Active Time Battle (ATB) system, in which time flows continuously for both the player and enemies during combat.[2] This system was first established in Final Fantasy IV by battle planners Hiroyuki Itō and Akihiko Matsui[3], but in that game, there was no way to visibly anticipate which character's turn would come up next.[4] In Final Fantasy V, the player can see which playable character's turn is next in battle, in the form of a time gauge—or "ATB Bar"—which fills according to a character's speed. When the selected character's turn arrives, the player can execute one of several commands, such as attacking the enemy with an equipped weapon, using a special ability or item, or changing the character's row position.[5] The ATB mechanic with a gauge, as seen in Final Fantasy V, has been used in nearly every following title in the series.[6]


Job System

The Job System is a defining feature of Final Fantasy V

The main feature of the gameplay of Final Fantasy V is the Job System designed by Hiroyuki Itō.[6] Players can choose jobs for their character to learn. This system allows each character to gain special abilities and potentially master up to 22 unique jobs (26 in the Game Boy Advance version). Each character begins with a default "Freelancer" class, and as the player acquires crystal shards, new jobs become available.[2]

A separate form of experience—Ability Points (ABP)—is used to improve characters' job levels, while they continue to earn regular experience points.[2] As job levels increase, new skills become available for that character to use in a new form of customization: characters learn job-specific abilities that may be carried over to a new job. For example, a character with the job of Knight who has also earned job levels as a Black Mage may set Black Magic as a secondary command; allowing the use of both Black Mage and Knight abilities in battle. The nature of these abilities varies; while some may allow for selectable commands in battle, others may be innate to the class or automatically activated when conditions are met, such as the Thief's "Caution" skill, which prevents rear attacks from enemies.[7] This system allows for deeper customization of characters.[8] While many of the jobs have appeared previously in the series, Final Fantasy V introduces a number of new classes including the Blue Mage, Time Mage, and Mime, adding new elements to combat.[9]



The backstory of Final Fantasy V is revealed during the course of the game. One millennium before the events of the main story, a powerful mage named Enuo emperiled the world using the power of an evil entity known as the "Void". The people of the world retaliated, using twelve legendary weapons to vanquish Enuo. Because the Void could not be destroyed, the people split the world's four elemental Crystals into two sets, which sequentially caused the world itself to split. The Void then became sealed in a dimensional cleft between the two worlds.[10]

Nearly 1,000 years passed without incident and both worlds prospered due to the powers of their Crystals of Wind, Water, Fire, and Earth. Several kingdoms and towns developed, and travel by ship acted as a prominent means of commerce and communication. Evil spirits had been sealed inside a tree in the Great Forest of Moore, and the tree soon transformed. The being emerged as Exdeath, the game's primary antagonist. As he attempted to claim the world for himself, a group of heroes called the "Four Warriors of Dawn" (named Galuf, Xezat, Dorgann, and Kelger) defeated and sealed him within the parallel world using its Crystals, and peace returned for another 30 years.[11]


Final Fantasy V features five player characters, only four of which are playable at a given time. Bartz Klauser is a traveling adventurer who becomes involved in the game's events when he investigates the site of a meteorite strike. Reina Charlotte Tycoon is a princess of Tycoon who follows her father to investigate the Wind Shrine. She is knocked unconscious and saved from a group of goblins by Bartz. Galuf Doe is a mysterious old man discovered unconscious near the meteorite who suffers from amnesia. Faris Scherwiz is a pirate captain who captures Bartz, Reina, and Galuf when they try to steal her ship, and is later revealed to be Sarisa Scherwill Tycoon. Krile Mayer Baldesion is the granddaughter of Galuf who journeys with him to the planet and receives all of her grandfather's abilities after his death.[12]

Most of the main characters in the game were involved with or related to people who defeated Exdeath 30 years prior, such as Bartz's father Dorgann Klauser, Kelger Vlondett, and Xezat Matias Surgate—three of the original Four Warriors of Dawn. In addition, the game contains several supporting characters including the engineer Cid Previa, his grandson Mid Previa, and the turtle sage Ghido. One of Exdeath's henchmen, Gilgamesh, appears as a recurring mini-boss in the game. Gilgamesh has additional appeared in other titles in the series, such as Final Fantasy VIII and Final Fantasy XII.[13][14]


King Tycoon approaches the Wind Crystal seconds before it shatters

Final Fantasy V begins on a day when the world's wind currents begin to slow down. Concerned, the King of Tycoon travels to the Wind Shrine, which holds the Crystal of Wind, only to see it shatter into pieces upon his arrival. Meanwhile, a meteorite plunges to the planet's surface in the lands near Tycoon Castle. Resting in the woods, Bartz investigates the meteor, and comes across a young woman, Reina, under attack. After rescuing her, they discover an old man in the wreckage with partial amnesia named Galuf. Reina explains that she is on her way to the Wind Shrine after her father—causing Galuf to suddenly recall that he needs to go there as well—and accompanies her. Bartz continues on his way but returns and rescues them from more enemies. The three travel together, but the path by land is blocked by the meteor. With the help of the pirate captain Faris, the group makes its way to the Wind Shrine to discover the shattered Wind Crystal and no sign of Tycoon. The shards react to their presence, and an image of Tycoon appears, explaining to them that they must protect the Crystals.[15]

They learn the crystals are a seal binding the warlock Exdeath, and that each crystal is being exploited for its powers, which will eventually cause them to shatter and make the world itself uninhabitable.[16] The party attempts to save the crystals of Water, Fire, and Earth; but they ultimately fail, and Exdeath is freed. Galuf's granddaughter Krile arrives, and helps restore Galuf's memory completely, and he recalls he is actually from a distant world and departs with his granddaughter. With help, Bartz and the others resolve to travel to Galuf's world, where Exdeath is already wreaking havoc in pursuit of that world's crystals. The trio is captured, but Galuf rescues them and defeats Exdeath's lieutenant, Gilgamesh, in the process. They are blown to a distant continent when a barrier is activated during their escape, but make their way to Bal Castle, Galuf's kingdom.[17]

The party meets Kelger, one of Galuf's companions and one of the Four Warriors of Dawn, and learn that Bartz's father was part of their group. Joining forces with another Warrior of Dawn, they deactivate the barrier around Exdeath's castle, but at the cost of his life. They then learn of Exdeath's origins as the mage Enuo, and travel to the Guardian Tree to dispel the seals within, only to be trapped by Exdeath and immobolized. Krile arrives to help, but is trapped in a ring of fire. Galuf frees himself, saves his granddaughter, and fights Exdeath until the warlock collapses and retreats. After dying of his wounds, despite the party's efforts to save him, Galuf's spirit imparts upon Krile all of his abilities.[18] The party pursues Exdeath and defeats him, but the remaining crystals shatter and the worlds are reunited, in the process granting Exdeath the Void, a power sealed in the dimensional interval called the Rift by dividing the worlds. With it, he removes entire towns and kingdoms from existence. Gathering weapons and magic that had been used against Enuo, the party enters the Rift, where Exdeath reveals his true form, a massive tree. With help of their fallen allies, the party survives his use of the Void and attack, weakening him until the Void devours him. He then transforms into Neo Exdeath, intent on destroying all reality and then himself.[19] They defeat him, and, using the power of the Crystal shards, seal the Void once more and restore the crystals in full. The game's ending varies based on how many people are still alive at Neo Exdeath's defeat, detailing the events after his defeat. At the end, the remaining group visits the Guardian Tree, and find that the fallen party members have returned to life.[20]


Final Fantasy V was directed by Final Fantasy series creator Hironobu Sakaguchi who, previous to the release of Final Fantasy IX, called it his favorite Final Fantasy game.[21] The character, image, and title logo designs were created by series illustrator and image designer Yoshitaka Amano, while the monsters were designed by Tetsuya Nomura.[22] Amano has stated that he counts his depictions of both Faris from Final Fantasy V and Terra from Final Fantasy VI among his favorite Final Fantasy designs.[23]

Final Fantasy V was one of the first complete fan-translated games

The official English translation of Final Fantasy V began shortly after the Japanese version's release. The game was to be released and titled "Final Fantasy III" in North America, but the project fell through.[24] Translator Ted Woolsey explained in a 1994 interview, "it's just not accessible enough to the average gamer".[25] Rumors later circulated that a second attempt at localization would be made and that the game would be titled Final Fantasy Extreme, but this attempt likewise was canceled. A third attempt was made to port the game to Microsoft Windows-based personal computers for North American release by developer Top Dog Software, but this was cancelled.[24] Another attempt to port the game to Windows for North America was "handled by Eidos Interactive" circa 1998 (but it is unclear whether this is the same version Top Dog Software was working on or an actual fourth attempt).[26] The continual canceling of the localization angered fans and led to Final Fantasy V becoming one of the first games to receive a complete fan translation.[24]


The game's soundtrack was composed by Nobuo Uematsu and consists of 56 tracks.[27] A two-disc album was released alongside the game totaling 67 tracks.[28] Uematsu had originally calculated that the game would require more than 100 pieces of music, but he managed to reduce the number to 56.[29] The song "Dear Friends" would become the title piece in the 2004 concert tour Dear Friends -Music from Final Fantasy-, chosen to reflect Uematsu's appreciation for his music's worldwide fan support.[30] The song "Clash on the Big Bridge" would later be arranged by Hitoshi Sakimoto for the Final Fantasy XII Original Soundtrack in 2006.[31]

The album Final Fantasy V: 5+1 was released in 1992 and contained five songs from the original score as well as a previously unreleased Super Famicom version of "Matoya's Cave" from the original 1987 Final Fantasy for the Nintendo Entertainment System.[32] A collection of arranged tracks, Final Fantasy V Dear Friends; a 13-track disc, Piano Collections Final Fantasy V; and a short series of remixes, Final Fantasy V: Mambo de Chocobo, were all released in 1993.[33] Finally, many of the original songs were included on the North American Final Fantasy Anthology Soundtrack, together with the two-game compilation.[34]


Final Fantasy V was ported by TOSE to the Sony PlayStation and re-released in Japan on March 19, 1998; it was included in the 1999 release of Final Fantasy Collection, alongside Final Fantasy IV and Final Fantasy VI.[35][36] The PlayStation version boasted two new full motion video opening and ending sequences and a "memo-save" feature, but the game otherwise remained unchanged.[2][37] Square Enix released 50,000 limited edition copies of the collection which included a Final Fantasy-themed alarm clock.[36] In the same year, Square Enix released the PlayStation compilation Final Fantasy Anthology in North America, which included Final Fantasy V, as well as the PlayStation version of Final Fantasy VI. This would mark the first time the game was published outside Japan, nearly seven years after its initial release.[38] In 2002, Square Enix released this version of the game in Europe and Australia, this time alongside Final Fantasy IV.[39] The English version of the game received changes from its original format, including a different interpretation of character names, such as the names "Bartz" as opposed to "Butz" and "Gill" as opposed to "Guido", the official romanizations in Japan.[40]

Following the release of the PlayStation 2, Sony reported that the new system had compatibility issues with the Final Fantasy V half of Final Fantasy Anthology.[41] The game experienced a bug where if players attempted to save their games, a graphical error would occur.[41] Squaresoft then released a statement that only the look of the save screen was corrupted, and saving was still possible, and if players wished, repeatedly going into and out of the save screen would make a normal screen eventually appear.[41]

Final Fantasy V was ported a second time by TOSE to the Nintendo Game Boy Advance as Final Fantasy V Advance, which was released on October 12, 2006, in Japan, November 6, 2006, in North America, and April 20, 2007, in Europe.[42] Similar to the Game Boy Advance re-releases of its predecessors, this version features updated graphics, though the changes are very subtle.[43] Additional features include four new jobs (Gladiator, Cannoneer, Necromancer, and Oracle), a new dungeon called "The Sealed Temple", and a new optional boss from the back story of Final Fantasy V, Enuo, which was designed by Tetsuya Nomura instead of the game's original character designer Yoshitaka Amano.[43][44] In addition, the game included a bestiary, a quick save function, music player, and additional equipment in the style of previous Game Boy Advance re-releases.[45] Like the remakes of its predecessors, Final Fantasy V Advance featured a new English translation,[43] which included some unusual references to US pop-culture, such as dialogue referring to PBS's Reading Rainbow.[46]

Reception and legacy

Reception[n 1]
Aggregate scores
Aggregator Score
GameRankings 82% (based on 25 reviews)[47]
Metacritic 83% (based on 25 reviews)[48]
Review scores
Publication Score B- (SFC)[21]
A (GBA)[49]
Electronic Gaming Monthly 8.8 out of 10[50]
GameSpot 8.5 out of 10[51]
IGN 8.5 out of 10[43]
Allgame 3.5 out of 5 (SFC)[52]
GameDaily 7 out of 10[53]
Entity Award
Famitsu 15th All Time Best Game[54]

Final Fantasy V has sold 2.45 million units on the Super Famicom, while the Japanese Game Boy Advance version has sold nearly 260,000 copies as of December 2007.[55][56] Final Fantasy Collection sold over 400,000 copies in 1999, making it the 31st best selling release of that year in Japan.[57] The North American release of Final Fantasy Anthology sold 364,000 copies as of 2004.[58] In March 2006, Final Fantasy V was ranked as number 15 on Japanese magazine Famitsu's reader list of top 100 video games of all time.[54]

While not initially released in North America, the game received mixed reception from import reviews.'s staff stated that while the game's story was very weak, the gameplay was "another story", heavily praising the job system and the feature to combine abilities from different job classes, and gave it a score of B-.[21] Allgame's review shared similar sentiments regarding the storyline and job system, adding praise for the addition of hidden events and items for players to search for, giving the game a score of 3.5 out of 5.[52] RPGamer found that the game improved on the visual presentation, menu system, and overall field navigation of Final Fantasy IV, but the "maddeningly high encounter rate", "average sound selection", and "washed out" color palette hurt the game's presentation, giving it a score of 5/10.[59]

Critics likewise gave mixed reviews of the Anthologies version of the game. GameSpot criticized the game for having "paper-thin characters" and a cliche plot, augmented by a lack of character development during the game's fetch quests. They went further to say that the translation was terrible and overshadowed by the two previous fan efforts.[8] IGN called Final Fantasy V's graphics "dated" but cited "incredibly engrossing" job system as the game's highlight and praised its music.[60] Electronic Gaming Monthly repeated the sentiments towards the job system, adding that while the game suffered from long load times periodically, Final Fantasy V was the main reason to buy the collection.[61]

In comparison, reviews of the Game Boy Advance re-release of the game were mostly positive. GameSpot's review regarded the game more favorably than it's PlayStation counterpart, calling it "better than ever" and citing the strong localization of the script and extensive special features. They further stated that while the game's characters seemed unlikable and that the plot felt "predictable or trite", they felt both aspects were superior to many of today's games, giving the game a score of 8.5.[51] Nintendo Power stated that "while playing Final Fantasy V is a chore on the PlayStation, it's good fun on the GBA because of the vastly improved translation and new features", further calling it the "definitive" version of one of the series' best titles.[62] IGN gave the game a score of 8.5, calling it a "must-own" for the portable system and describing it further as always an "entertaining and surprisingly deep role-playing game."[63] stated the port of the game from the Super Famicom to the Game Boy Advance was "rock solid", and added that while the game's story started off at a slow pace, it gradually improved. The review further praised the addition of features and removal of questionable ones that had been added to the Anthologies version of the game.[49] GameDaily gave the game a score of 7/10, noting that while enjoyable, the high encounter rate, the necessity to constantly engage in battle to gain abilities through the job system, and other aspects made the game feel repetitive at times.[53]


In 1994, Square released an original video animation sequel to Final Fantasy V titled Final Fantasy. Produced by animation studio Madhouse, the anime was released in four 30-minute VHS tapes in Japan and was set two hundred years after the events of the first game.[64][65] The story focuses on four warriors, one of them the descendant of Bartz,[66] protecting the Wind Crystal from the villain Deathgyunos, who pursues it to achieve godhood.[67] It was localized by Urban Vision in 1998 and released in two VHS volumes for North America under the title Final Fantasy: Legend of the Crystals.[68]

See also


  1. ^ Unless otherwise noted, review scores are for the Game Boy Advance version.


  1. ^ Square Enix staff. "Optional Side Quests". Square Enix. Retrieved 2006-08-29. 
  2. ^ a b c d Square Enix staff, ed (1999). Final Fantasy Anthology instruction manual. Square Enix. pp. 17, 18, 14, 5, 58, 59. SLUS-00879GH. 
  3. ^ Square Co. staff, ed (1991) (in Japanese). Final Fantasy IV (SFC Version) instruction manual. Square Co.. pp. 18. 
  4. ^ Falcon, Jade (2006-01-01). "Final Fantasy IV—Review". RPGamer. Retrieved 2006-08-10. 
  5. ^ Meyers, Andy (2006). Final Fantasy V Advance: The Official Nintendo Player's Guide. Nintendo. pp. 14–15. ISBN 1-59812-017-4. 
  6. ^ a b Boulette, Bryan. "Square Enix's Finest". RPGamer. CraveOnline. Retrieved 2009-07-02. 
  7. ^ Meyers, Andy (2006). Final Fantasy V Advance: The Official Nintendo Player's Guide. Nintendo. pp. 17, 20. ISBN 1-59812-017-4. 
  8. ^ a b Vestal, Andrew (1999-09-30). "GameSpot Review". GameSpot. Retrieved 2006-06-27. 
  9. ^ Meyers, Andy (2006). Final Fantasy V Advance: The Official Nintendo Player's Guide. Nintendo. pp. 102–107. ISBN 1-59812-017-4. 
  10. ^ Gill: A thousand years ago the evil presence Enuo held the power of the Void. A long battle ensued, and finally the people defeated Enuo with the twelve legendary weapons… but the Void could not be destroyed. As a last resort they split the crystals, which in turn split the two worlds. They then sealed the Void in the N-zone between the two worlds. Square Co. Final Fantasy V. (Square Electronic Arts). PlayStation. (1999-09-30)
  11. ^ Galuf: I am not from this earth! I came by meteorite from another planet… To stop the evil spirit we’d sealed up 30 years earlier… From reviving itself… Square Co. Final Fantasy V. (Square Electronic Arts). PlayStation. (1999-09-30)
  12. ^ Meyers, Andy (2006). Final Fantasy V Advance: The Official Nintendo Player's Guide. Nintendo. pp. 6–10. ISBN 1-59812-017-4. 
  13. ^ Cassady, David (1999). Final Fantasy VIII Official Strategy Guide. Brady Publishing. pp. 108. ISBN 1-56686-903-X. 
  14. ^ Barba, Rick; David Cassady, Joe Epstein, Wes Ehrlichman (2006). Final Fantasy XII. Brady Publishing. p. 229. ISBN 0-7440-0837-9. 
  15. ^ King Tycoon: The wind crystal is shattered, and the other three are at great risk. Go and protect them. The very essence of evil is trying to return… If it does, it will turn all to darkness… Square Co. Final Fantasy V. (Square Electronic Arts). PlayStation. (1999-09-30)
  16. ^ Reina: For a while nothing would change… But gradually, the earth would decay and the waters would stagnate. Fire would grow cold, and the earth would become uninhabitable. Square Co. Final Fantasy V. (Square Electronic Arts). PlayStation. (1999-09-30)
  17. ^ Bartz: Thought you were just some old geezer… but a king?! / Galuf: Yeah, well… / Bartz: What a surprise! Square Co. Final Fantasy V. (Square Electronic Arts). PlayStation. (1999-09-30)
  18. ^ Galuf: I’ve borrowed the power of Elder's Tree, which protected the crystals for 1000 years. Now I give that power to you… Square Co. Final Fantasy V. (Square Electronic Arts). PlayStation. (1999-09-30)
  19. ^ Neo Exdeath: I am Neo Exdeath! All memories…dimensions…existence…All that is shall be returned to nothing! Then I, too can disappear…Forever!!! Square Enix. Final Fantasy V Advance. (Square Electronic Arts). Gameboy Advance. (2006-11-06)
  20. ^ Narrator: In the beginning, there was only the Void... But from the Void came four essences. They formed the crystals, and the world was born. Hope blessed the earth. Courage blazed into flame. Care and devotion turned water into the seeds of life. The passion for knowledge spread intelligence and wisdom on the winds. If ever the Void threatens to engulf the world, so long as the four essences still exist in man, light will be born anew. The four essences shall rise from the Void and weave light once again. Square Enix. Final Fantasy V Advance. (Square Electronic Arts). Gameboy Advance. (2006-11-06)
  21. ^ a b c Staff (2000-01-01). "Final Fantasy V". UGO Networks. Retrieved 2008-08-02. 
  22. ^ "Tetsuya Nomura". IGN. Retrieved 2009-07-02. 
  23. ^ Mielke, James (2006-07-20). "A day in the Life of Final Fantasy's Yoshitaka Amano". UGO Networks. Retrieved 2006-08-20. 
  24. ^ a b c GameTrailers Staff (2007-07-30). "Final Fantasy Retrospective: Part III". GameTrailers. Retrieved 2008-07-29. 
  25. ^ West, Neil (September 1994). "Interview with Ted Woolsey". Super Play (23). Retrieved 2009-07-02. 
  26. ^ Davison, John (July 1998). It's Hip to be Square. Electronic Gaming Monthly. p. 128. 
  27. ^ "Square Enix Music". Square Enix. 2005-01-01. Retrieved 2007-08-18. 
  28. ^ Gann, Patrick; Schweitzer, Ben. "Final Fantasy V Original Sound Version". RPGFan. Retrieved 2008-03-24. 
  29. ^ (1992) Release notes for Final Fantasy V: Original Sound Version by Nobuo Uematsu (CD liner). Japan: Square/NTT Publishing (N33D-013~4).
  30. ^ Square Enix U.S.A., Inc. Public Relations Team. "Dear Friends -Music from Final Fantasy- Concert Synopsis". Retrieved 2007-08-17. 
  31. ^ Cunningham, Michael. "Final Fantasy XII OST—Soundtrack Review". RPGamer. Retrieved 2007-08-18. 
  32. ^ "Final Fantasy 5+1". Retrieved 2008-03-25. 
  33. ^ "Final Fantasy Manbo de Chocobo". Retrieved 2008-04-05. 
  34. ^ Gann, Patrick. "Music From FFV and FFVI Video Games". RPGFan. Retrieved 2008-07-29. 
  35. ^ "Final Fantasy V". GameSpot. Retrieved 2007-06-26. 
  36. ^ a b IGN staff (1999-01-07). "Final Fantasy Collection Coming". IGN. Retrieved 2006-08-17. 
  37. ^ Square Enix staff. "CG movies". Square Enix. Retrieved 2006-08-29. 
  38. ^ Kennedy, Sam; Gary Steinman (August 2001). "Final Fantasy". Official U.S. PlayStation Magazine (47): 99. 
  39. ^ Bramwell, Tom (2002-04-03). "Final Fantasy Anthology confirmed". Eurogamer. Retrieved 2006-08-17. 
  40. ^ Simpson, Julia (1999-01-01). "RPGamer Editorials—Final Fantasy Anthology—The TRUTH!". RPGamer. Retrieved 2007-08-18. 
  41. ^ a b c Wanlin, Matthew. "Square Responds to PlayStation 2 Incompatibilities". RPGamer. Retrieved 2007-08-17. 
  42. ^ Alfonso, Andrew (2006-10-16). "Final Fantasy V Advance Hands-On". IGN. Retrieved 2008-07-29. 
  43. ^ a b c d Dunham, Jeremy (2007-01-08). "Final Fantasy V Advance Review". IGN. Retrieved 2008-07-29. 
  44. ^ Parish, Jeremy (2006-10-18). "Previews: Final Fantasy V". UGO Networks. Retrieved 2007-08-17. 
  45. ^ Nintendo Power staff (2006-11-06). "One of the “forgotten” FINAL FANTASY games is finally being brought back to life for Game Boy Advance.". Nintendo Power, Issue 208. Archived from the original on 2006-11-16. Retrieved 2007-07-27. 
  46. ^ Kohler, Chris (2006-11-01). "Final Fantasy V: US Version Impressions". Wired (magazine). Retrieved 2009-07-02. 
  47. ^ "Final Fantasy V Advance - GBA". Game Rankings. Retrieved 2008-07-29. 
  48. ^ "Final Fantasy V Advance". Metacritic. Retrieved 2007-06-17. 
  49. ^ a b Parish, Jeremy (2006-11-07). "Final Fantasy V Advance". UGO Networks. Retrieved 2009-07-03. 
  50. ^ "Final Fantasy V Advance Review". Electronic Gaming Monthly (Ziff Davis) (January 2007): p. 111. 
  51. ^ a b Kasavin, Greg (2006-11-15). "Final Fantasy V Advance". GameSpot. Retrieved 2008-07-29. 
  52. ^ a b Borowski, David. "Final Fantasy V". Allgame. All Media Group. Retrieved 2009-07-03. 
  53. ^ a b Faylor, Chris (2006-11-08). "Final Fantasy V Advance". GameDaily. AOL. Retrieved 2009-07-03. 
  54. ^ a b IGN staff (2000-11-20). "Famitsu Weekly PlayStation Top 100". IGN. Retrieved 2008-07-11. 
  55. ^ "Japan Platinum Game Chart". The Magic Box. Retrieved 2009-07-02. 
  56. ^ "Nintendo GBA Japanese Ranking". Japan Game Charts. 2008-07-08. Retrieved 2008-07-11. 
  57. ^ "1999 Top 100 Best Selling Japanese Console Games". The Magic Box. Retrieved 16 August 2007. 
  58. ^ "US Platinum Videogame Chart". The Magic Box. 2007-12-27. Retrieved 2006-08-11. 
  59. ^ Long, Andrew. "Final Fantasy V—Import Retroview". RPGamer. Retrieved 2006-08-11. 
  60. ^ Reyes, Francesca (1999-10-07). "Final Fantasy Anthology". IGN. Retrieved 2006-07-27. 
  61. ^ Hsu, Dan; Che Chou, Crispin Boyer, Chris Kohler (November 1999). Electronic Gaming Monthly (124): 248. 
  62. ^ "Quote from Chris Hoffman". Nintendo Power (Future US) (212): p. 99. 
  63. ^ Dunham, Jeremy (2007-01-08). "Final Fantasy V Advance". IGN. Retrieved 2009-07-03. 
  64. ^ Isler, Ramsey (2007-12-17). "Gaming to Anime: Final Fantasy VI". IGN. Retrieved 2009-07-03. 
  65. ^ Director: Naoto Kanda. (24 November 1998) (VHS). Legend of the Crystals (Based on Final Fantasy). [Videotape]. Urban Vision. ISBN 189060335X. "Narrator: Two hundred years after the story of Final Fantasy V" 
  66. ^ Director: Naoto Kanda. (24 November 1998) (VHS). Legend of the Crystals (Based on Final Fantasy). [Videotape]. Urban Vision. ISBN 189060335X. "Linaly: You should stay home Grandpa, right? / Grandfather: We are descendants of the courageous Bartz, who defeated Ex-Death, incarnation of nothingness." 
  67. ^ Ross, Carlos, Raphael See, Sam Yu. "Final Fantasy: Legend of the Crystals". T.H.E.M. Anime Reviews. Retrieved 2009-07-02. 
  68. ^ "Legend of the Crystals (Based on Final Fantasy) Complete Box Set: Volumes 1 & 2". Retrieved 2009-07-02. 

External links


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