Fat Princess: Wikis

  

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Fat Princess
PS3 Fat Princess logo.png
Fat Princess logo.
Developer(s) Titan Studios
Publisher(s) Sony Computer Entertainment
Engine Unreal Engine 3
Version 1.04 [1]
Platform(s) PlayStation Network
Release date(s) NA July 30, 2009
EU July 30, 2009
AUS July 30, 2009
JP December 25, 2009
Genre(s) Action
Mode(s) Single-player, multi-player
Rating(s) ESRB: T
Media Download
Input methods Gamepad

Fat Princess is a downloadable program for the PlayStation Network made by Titan Studios and sold by Sony Computer Entertainment. It was released in North America, Europe, and Brazil on July 30, 2009[2], and in Japan on December 25, 2009.

Fat Princess is primarily a zero to thirty-two multiplayer game with the basic goal of rescuing the Princess and bringing her back to the team's base. The players collect and carry cakes to feed the enemy's princess which makes her heavier and therefore harder for the enemy to carry back to their own castle. The game contains six character classes (The Villager, The Worker, The Priest, The Ranger, The Mage, and The Warrior) each of which helps to make the team's task of capturing the princess much harder.

Contents

Gameplay

Feeding the enemy princess pieces of cake makes her harder to carry.

In Fat Princess, the player joins one of two opposing groups consisting of up to 16 cartoon characters each, with the goal of rescuing their team's princess from the other team's outhouse. In order to make their opponents' task more difficult, players can feed the captive princess more and more cake slices so that she will become heavier and harder to carry back to her respective castle.[3]

Players can change their character classes and abilities on the fly by picking up hats that are generated at their team's castle. Hats can also be found on the warzone where enemies have fallen. The game's six classes include the villager, mage, warrior, and worker. On their blog, Titan Studios has teased three additional classes: pirate, guitarist, and the king. Each class has its own unique set of abilities and skills. Each class can be upgraded by having the worker class collect resources from the map and then upgrading the hat producing machines by using a prefixed amount of resources. Upgrades provide alternative weapons or attacks to each class.

On each map there are several trees and ore nodes which worker classes can use to obtain resources.

Other interactive objects are bombs produced by an upgraded worker hut and a magic potion which turns players into chickens when thrown.

There are also torches that most classes can use to ignite their weapons to do additional damage, this was originally thought to only be the case with the ranger, but it is also available for use by other classes.

Classes:

The worker: Starts with an axe which upgrades to bombs, can carry items faster than any other class and can upgrade hat machines as well as build siege devices.

The warrior: Melee class, starts with a shield and sword with the shield being able to block arrows, upgrades to a glaive. The warrior can charge up strong melee attacks and has a higher amount of health than any other class.

The mage: Starts with fire magic which does damage over time which upgrades to ice magic which can freeze enemies on the spot. The mage can cast bolts of magic at enemies from a distance but can also charge up an area-of-effect spell which damage all surrounding enemies.

The priest: The priest can heal friendly units with healing beam (players must first be targeted). Like the mage, the priest can also charge up a healing spell which heals all allies within range of the priest, the longer time spent charging the more healing is done. The priest upgrades to the dark priest, with the primary ability to drain health from enemies and do a damaging AOE.

The ranger: The ranger begins with a bow which can damage enemies at a high range, this upgrades to a blunderbuss which fires a more wide spread shot if no player is targeted. The blunderbuss is more powerful than the bow, but with a lower rate of fire.

The villager: The default class. The villager carries no weapons but can slap enemies, causing them to drop any item they are carrying, which can be useful if that item is the princess. Villagers also have very low health.

Several game modes are available, including: Capture the princess, a mode where the princess must be captured 3 times, soccer, invasion, which involves capturing outposts located across the map, and a team-deathmatch mode.

Also available is the Gladiate mode, where players can select a class and fight off as many waves of enemies as possible until death.

[4]

Development

A private beta for the game was held in June 2009.[5]

There were several supporting reports dealing with the game's release date before it was confirmed for release on July 30, 2009. While some sources presently indicate the game should be ready by "late August",[6] it was later revealed by the SCEE PlayStation Store team that, while the game will have a simultaneous local release, its release window could only be told as "[at] some point this century".

Fat Princess: Fistful of Cake (PSP)

On June 2, 2009, it was announced at the E3 2009 Sony Media Briefing that a PSP version of the game was in development.[7]It was slated to be released in Fall of 2009, but wasn't released until March of 2010.

PlayStation Home

In PlayStation Home from 30 July 2009 to 10 September 2009, Sony launched a new event in PlayStation Home which involved the player embarking on a "very special confectionery quest."[8] The event was called "Fat Princess: Quest for Cake". In this quest the users had to hunt down eight pieces of cake locked in cages and when they managed to do this successfully they were rewarded with a "Fat Princess: Throne" for their personal apartment. This event was being held in the European and North American versions of PlayStation Home in a specially decorated PlayStation Events Space. The spaces used were Events Landing and The Gallery. The event was also held in the Asian version of Home but began on 27 August 2009 and ended on 10 September 2009. An interesting note about this event is that the redesigning of the Events Landing and The Gallery spaces and the event were done by nDreams, the company behind the world's first console-based alternate reality game, Xi, which was also based in Home.[9]

Reception

Fat Princess currently has an aggregate Metacritic score of 79 out of 100 based on 54 reviews. IGN gave the game a 9/10 score, praising the game's versatility and charm.[10] Some feminist groups criticized the game's premise, accusing it of promoting prejudice against obese women.[11]

See also

List of downloadable PlayStation 3 games

References

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Fat Princess
Box artwork for Fat Princess.
Developer(s) Titan Studios
Publisher(s) Sony Computer Entertainment
Release date(s)
Genre(s) Action
System(s) PlayStation Network
Mode(s) Single player, Multiplayer
Rating(s)
ESRB: Teen

Fat Princess is a downloadable game for the PlayStation Network developed by Titan Studios and published by Sony Computer Entertainment. It was released in North America, Europe, and Australia on July 30, 2009.

Fat Princess is primarily a one to thirty-two player game with the basic goal of collecting the Princess, bringing her back to the team's base, and then protecting her. The players collect food for the enemy's princess which makes her heavier and therefore harder to carry. The game contains six character classes (The Villager, The Worker, The Mage, The Ranger, The Priest, and The Warrior) each of which helps to make the team's task of capturing the princess easier.

Table of Contents

Getting Started
  • Controls
Walkthrough
Appendices







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