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Fatal Labyrinth
Fatal Labyrinth Cover.jpg
Developer(s) Sega
Publisher(s) Sega
Designer(s) Hirokazu Yasuhara (Game Planner)
Naoto Ohshima (Designer)
Platform(s) Sega Mega Drive
Release date(s) 1991
Genre(s) Roguelike
Mode(s) Single player
Media Cartridge
Input methods Sega Genesis game controller

Fatal Labyrinth is a role-playing video game produced by Sega. Originally available exclusively on the Sega Meganet multiplayer gaming service in 1990, it was later remade for the Sega Mega Drive in 1991. The game appears in Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3.

Gameplay

The hero of Fatal Labyrinth engaged in combat.

The player controls a nondescript hero that has agreed to enter a forbidden labyrinth, battle various monsters, and make way up to the 30th floor where an evil dragon guards a stolen Holy Goblet. The hero may walk about town talking with the villagers for advice prior to entering the labyrinth. Upon defeating the dragon and reclaiming the Goblet, the player flies back to the village to speak to villagers, who offer praises and congratulations for the hero's efforts.

Although Fatal Labyrinth does have a very basic experience points system, it is not exactly a typical turn-based OR action RPG. It is a graphically enhanced "roguelike", with a much simpler storyline and gameplay. Each level and its contents are randomly generated, similarly to Chunsoft's Mysterious Dungeon series.

On each level of the labyrinth weapons, armor, magic rings, and other items are found, which can be equipped or thrown. Melee weapons includes axes, swords and polearms {although the length of the weapon determines its characteristics}. Short weapons (axes, short swords) are more powerful but hit less while longer weapons (broad swords, polearms) usually hit for less damage. Bows and shurikens are included for projectile combat. Armors include helmets, torso and shields. Magic rings vary from powering up the hero to using them as magical throwing projectiles.

Fatal Labyrinth also has a wide variety of other items including scrolls, canes and potions. A key part of the game revolves around identifying which of these items benefit the character and which ones have curses. Sometimes throwing these items can cause projectile damage. After defeating monsters the hero levels and gains health points, added attack power and receives a better title.

Enemies only move and attack in response to the player's actions; i.e., when the player takes a step, the enemies take a step. Checkpoints exist on every fifth floor; upon dying, the player is returns to those floors if they were reached. If the hero wanders around a level for too long the screen will flash and the monsters will respawn. Some floors have pits in which the character falls down one level and has to fight monsters on that level again. The hero may also step on an alarm and may become trapped by monsters. Sometimes the hero respawns in a room with no visible doors, so he might need to search for a hidden door.

Food is an important part of the game. When fed, the hero slowly regenerates health. If unfed for extended periods of time, the hero becomes hungry and loses health. Conversely, if too much food is eaten, the character dies of overeating. Some items can help or hinder the digestion in the hero.

Like many role-playing games, gold is present, though the only role it serves is to provide the player with a better funeral service upon death.

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Production Credits

Director (Game Planner): Hirokazu Yasuhara (Carol)
Programmer: Mr. Lee, Papa
Designer: Naoto Ohshima (Big Island), Azarashi, Sato
Music & Sound Composer: E. Fugu
Special Thanks To: Large Torrent, Hou‑Ou
Produced & Published by: Sega Enterprises Ltd.

External links


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Fatal Labyrinth
Box artwork for Fatal Labyrinth.
Developer(s) Sega
Publisher(s) Sega
Release date(s)
Sega Genesis
Genre(s) RPG
System(s) Sega Genesis, Sega Meganet, Sega Channel

Fatal Labyrinth is an early Sega Genesis game. The plot is simple: you must venture into Castle Dragonia, proceed through 30 floors of treasures and enemies, slay the dragon, and retrieve the Holy Goblet.

The gameplay is that of a typical Roguelike: all floors and items are randomised, and you attack enemies by bumping into them. Your food supply constantly decreases (like Gauntlet). When you run out, you die of starvation, but if you eat too much you will die of gluttony.

Unusually for an RPG, while there is gold to collect the game has no shops; the gold you pick up only serves to buy yourself a better tombstone when you die, upgrading it from a simple rock to an engraved tombstone and increasing the number of mourners.

On March 18, 1994 the game was re-released on the Japan-only Sega CD compilation Sega Games Can Vol. 2. It also features on Sonic's Ultimate Genesis Collection for the PlayStation 3.

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