| Fear Effect 2: Retro Helix | |
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![]() Cover for Retro Helix |
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| Developer(s) | Kronos Digital Entertainment |
| Publisher(s) | Eidos Interactive |
| Designer(s) | Stan Liu |
| Platform(s) | PlayStation |
| Release date(s) | NA February 20, 2001 |
| Genre(s) | Action-adventure Survival horror |
| Mode(s) | Single player |
| Rating(s) | ESRB: Mature (M) |
| Media | 4 × CD-ROM |
Fear Effect 2: Retro Helix is a 2001 video game for the PlayStation. It was developed by Kronos Digital Entertainment and published by Eidos Interactive. Fear Effect 2 is a prequel chronicling the events that lead up to the original Fear Effect.
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Retro Helix begins in Hong Kong in the year 2048. The player delves into the colorful histories of the original cast of three mercenaries - and newcomer Rain Qin - as well as the extraordinary circumstances that brought them together. In the wake of a degenerative global pandemic called EINDS (Environmentally Induced Nucleotides Degeneration Syndrome – pronounced "ends"), theft, murder, and terrorism have become big business.
Hana Tsu Vachel and Rain Qin are freelance operatives, Royce Glas is a washed-up former soldier, and Jacob "Deke" Decourt is a cutthroat assassin. Much of the game's intrigue lies in how these unlikely allies even manage to come together for one cause. From the start, each of them have their own motives, but they soon all become entangled in a sinister plot extending far beyond politics, espionage, or personal survival. The adventure takes players through a futuristic Hong Kong, the formidable walled city of Xi'an, the lost tomb of the first emperor of China, and, finally, into the mountain island of the immortals, Penglai Shan.
Fear Effect: 2 Retro Helix features cel-shaded character models in pre-rendered pseudo-3D environments. Players take control of each of the four main characters at different times throughout the game, which enables multilateral perspective on the storyline.
Retro Helix mostly plays like survival horror games, relying on a third-person perspective. Similar to the initial entries in the Resident Evil series, the controls are mapped without regard to the character's current position or direction faced. Unlike the original Fear Effect, however, Retro Helix offers players the option of a more traditional control scheme. At the player's disposal is a small arsenal of weapons, including a variety of firearms – including pistols, shotguns, and assault rifles, specialty equipment such as a hand-held EMPs and a taser, and one unique melee weapon for each character.
In spite of the heavy ordnance available, enemies are few and far between, with static – as opposed to dynamic – placement. The gameplay is intended to evoke tension and suspense, rather than relying on the nonstop action formula of standard shooters. This format has the consequence of making the gameplay more arguably less difficult, although it is offset by the relative ease at which characters can die from enemy attacks and a number of instant-death scenarios. The fear gauge present in the original game returns for Retro Helix, a variation on the health meter common to most action games.
Retro Helix gained some notoriety for a suggestive ad campaign hinting at a lesbian relationship between the two female protagonists. Director Stan Liu would go on to state in various interviews that Hana and Rain were not lesbians, but simply two women who in this particular instance chose to become lovers. The suggestion here is that human relationships are not so black and white as to be reduced to categories, but often fall into a gray area. In his words:
| “ | Once and for all, let me set the record straight. Hana is not a lesbian! She likes men...and she likes women. Who she chooses to go to bed with at the end of the day is not a big deal![...]The only reason I wanted Hana to have a female companion this time around is because it gives me the ability to create an extremely interesting love triangle further down the road. | ” |
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—Stan Liu, Game Critics Interview, April 4, 2001[1] |
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| Reception | |
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| Review scores | |
| Publication | Score |
| Electronic Gaming Monthly | 8.5 out of 10 |
| Game Informer | 9.0 of 10 |
| GameSpot | 8.9 out of 10 |
| IGN | 6.9 out of 10 |
| Official PlayStation Magazine (US) | 4.5 out of 5 |
Fear Effect 2 was praised for its visual style, story, and character development. GameSpot said that it represented the best aspects of the survival horror genre, while also introducing new features that make it more appealing to a broad audience.[2] Gaming Age called it "blast from start to finish".[3] IGN, on the other hand, was critical of the Resident Evil style controls and the puzzle design.[4] With an average ratio of 82% on the ratings aggregate site Game Rankings, it stands as the 55th highest rated game on the PlayStation, and second highest of all PlayStation games released in 2001.[5] Sales were strong enough that work began on a third installment, titled Fear Effect Inferno, which was to be a PlayStation 2 title. However, financial difficulties at Eidos forced the publisher to cut back on projects, and Inferno was one of the casualties.
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