| Fez | |
|---|---|
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| Developer(s) | Polytron |
| Designer(s) | Phil Fish (lead designer and artist) Jason DeGroot (producer, musician) Renaud Bédard (lead programmer) |
| Platform(s) | Xbox 360 (XBLA) |
| Release date(s) | Early 2010 [1] |
| Genre(s) | Platform game |
| Mode(s) | Single-player |
| Rating(s) | ESRB: Rating
Pending |
| Media | Download |
Fez is a forthcoming platforming game developed by independent software developers Polytron. Fez won the "Excellence in Visual Art" award at the Independent Games Festival in 2008. The game was also nominated for the "Design Innovation" award.[1] It has been announced that the game will come to Xbox Live Arcade in early 2010.[2] More platforms are being considered. [3]
Fez features 2D/3D perspective shifts in a manner similar to Super Paper Mario and Crush. The use of Escher-like optical illusions also predominates gameplay in a manner similar to Echochrome.
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