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Final Fantasy
Final Fantasy wordmark.svg
Genre(s) Console role-playing game
Developer(s) Square Enix (formerly Square)
Publisher(s) Square Enix (formerly Square)
Creator(s) Hironobu Sakaguchi
Platform(s) Cellular phone, Game Boy Advance, iPhone OS, MSX, Nintendo DS, Nintendo Entertainment System, Nintendo GameCube, Windows, PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable, Super Nintendo Entertainment System, Wii, Wonderswan Color, Xbox 360
Platform of origin Nintendo Entertainment System
First release Final Fantasy
December 18, 1987
Latest release Final Fantasy XIII
December 17, 2009
Spinoffs Kingdom Hearts series and Mana series
Official website Official Portal

Final Fantasy (ファイナルファンタジー?) is an AWESOME AMAZING FANTASTIC (AAF) media franchise created by Hironobu Sakaguchi, is developed and owned by Square Enix (formerly Squaresoft), and is well known for being the ultimate fantasy of fanboys worldwide. !!!The franchise centers on a series of fantasy and science-fantasy console role-playing games (RPGs), but includes mot...ion p.ictures, anime, printed media, and other merchandise. The series began in 1987 as an eponymous video game developed to save Square from bankruptcy; the game was a success and spawned sequels. The video game s!!!!!eri,es has since branched into other genres such as tactical role-playing, action role-playing, massively multiplayer online role-playing, and racing. . Although most Final Fantasy installments are independent stories with various different settings and main characters, they f.,eature common elements that define the franchise. Recurring elements include plot themes, character names, and game mechanics. Plots center on a group of heroes battling a great evil while exploring the characters' internal struggles and relatio,n,.ships. Character names are often derived from the history, languages, and mythologies of cultures worldwide./

T,he series has been commercially and critically successful; it is Square Enix's best selling video game franchise, with more tha,n. 96 million units shipped, and one of the best-selling video game franchises. It was awarded a star on the Walk of Game in 2006, and holds seven Guinness World Records in the Guinness World Records Gamer's Edition 2008. The series is well known for its innovation, visuals, and music, such as the inclusion of full motion videos, photo-realistic character models, and orchestrated music by Nobuo Uematsu. Final Fantasy has been a driving force in the video game industry. The video game series has affected Square's business practices and its relationships with other video game developers. It has also introduced many features now common in console RPGs and has been credited with helping to popularize RPGs in markets outside Japan.




The first installment of the series premiered in Japan on December 18, 1987. Subsequent titles are numbered and given a story unrelated to previous games; consequently, the numbers refer more to volumes than to sequels. Many Final Fantasy games have been localized for markets in North America, Europe, and Australia on numerous video game consoles, personal computers (PC), and mobile phones. Future installments will appear on seventh generation video game consoles; upcoming titles include Final Fantasy Versus XIII, Final Fantasy Agito XIII, and Final Fantasy XIV. As of March 2007, there are 28 games in the franchise;[1] this number includes the main installments from Final Fantasy to Final Fantasy XII, as well as direct sequels and spin-offs. Most of the older titles have been remade or re-released on multiple platforms.

Main series

Timeline of release years
1987 – Final Fantasy
1988 – Final Fantasy II
1989 –
1990 – Final Fantasy III
1991 – Final Fantasy IV
1992 – Final Fantasy V
1993 –
1994 – Final Fantasy VI
1995 –
1996 –
1997 – Final Fantasy VII
1998 –
1999 – Final Fantasy VIII
2000 – Final Fantasy IX
2001 – Final Fantasy X
2002 – Final Fantasy XI
2003 –
2004 –
2005 –
2006 – Final Fantasy XII
2007 –
2008 –
2009 – Final Fantasy XIII

Three Final Fantasy installments were released on the Nintendo Entertainment System (NES). Final Fantasy was released in Japan in 1987 and in North America in 1990.[2][3] It introduced many concepts to the console RPG genre, and has since been remade on several platforms.[3] Final Fantasy II, released in 1988 in Japan, has been bundled with Final Fantasy in several re-releases.[3][4][5] The last of the NES installments, Final Fantasy III, was released in Japan in 1990;[6] however, it was not released elsewhere until a Nintendo DS remake in 2006.[5]

The Super Nintendo Entertainment System (SNES) also featured three installments of the main series, all of which have been re-released on several platforms. Final Fantasy IV was released in 1991; in North America, it was released as Final Fantasy II.[7][8] It introduced the "Active Time Battle" system.[9] Final Fantasy V, released in 1992 in Japan, was first in the series to spawn a sequel: a short anime series titled Final Fantasy: Legend of the Crystals.[3][10][11] Final Fantasy VI was released in Japan in 1994, but it was titled Final Fantasy III in North America.[12]

The PlayStation console saw the release of three main Final Fantasy games. The 1997 title Final Fantasy VII moved away from the two-dimensional (2D) graphics used in the first six games to three-dimensional (3D) computer graphics; the game features polygonal characters on pre-rendered backgrounds. It also introduced a more modern setting, a style that was carried over to the next game.[3] It was also the first in the series to be released in Europe. The eighth installment was published in 1999, and was the first to consistently use realistically proportioned characters and feature a vocal piece as its theme music.[3][13] Final Fantasy IX, released in 2000, returned to the series' roots by revisiting a more traditional Final Fantasy setting rather than the more modern worlds of VII and VIII.[3][14]

Three main installments, including one online game, were published for the PlayStation 2 (PS2). The 2001 title Final Fantasy X introduced full 3D areas and voice acting to the series, and was the first to spawn a direct video game sequel (Final Fantasy X-2).[15][16] Final Fantasy XI was released on the PS2 and PC in 2002, and later on the Xbox 360.[17][18] The first massive multi-player online role-playing game (MMORPG) in the series, Final Fantasy XI also introduced real-time battles instead of random encounters.[18] The twelfth installment, published in 2006, also includes real-time battles in large, interconnected playfields.[19][20]

Final Fantasy XIII was released in December 2009 in Japan. It was released on March 9, 2010 in North America and Europe.[21][22] It is the flagship installment of the Fabula Nova Crystallis Final Fantasy XIII compilation.[23] Also in development is Final Fantasy XIV, an MMORPG due for release in 2010 for the PlayStation 3 and PC.[24]

Sequels and spin-offs

Final Fantasy has spawned numerous spin-offs and metaseries. Three Square games were released in North America with their titles changed to include "Final Fantasy": The Final Fantasy Legend and its two sequels. The games, however, are part of Square's Saga series and feature few similarities to Final Fantasy.[25] Final Fantasy Adventure is a spin-off that spawned the Mana series.[26] Final Fantasy Mystic Quest was developed for a United States audience, and Final Fantasy Tactics is a tactical RPG that features many references and themes found in the series.[26][27] The spin-off Chocobo series, Crystal Chronicles series, and Kingdom Hearts series also include multiple Final Fantasy elements.[25][28] In 2003, the video game series' first direct sequel, Final Fantasy X-2, was released.[29] Dissidia: Final Fantasy was released in 2009, and is a fighting game that features heroes and villains from the first ten games from the main series.[30] Other spin-offs have taken the form of compilations—Compilation of Final Fantasy VII, Ivalice Alliance, and Fabula Nova Crystallis Final Fantasy XIII.

Other media

Square Enix has expanded the Final Fantasy series into various media. Multiple anime and computer-generated imagery (CGI) films have been produced that are based either on individual Final Fantasy games or on the series as a whole. The first was an original video animation (OVA) titled Final Fantasy: Legend of the Crystals, a sequel to Final Fantasy V. The story was set on the same world as the game though 200 years in the future. It was released as four 30-minute episodes first in Japan in 1994 and later released in the United States by Urban Vision in 1998.[31] In 2001, Square Pictures released its first feature film, Final Fantasy: The Spirits Within. The film is set on a future-Earth invaded by alien life forms.[32] The Spirits Within was the first animated feature to seriously attempt to portray photorealistic CGI humans, but was considered a box office bomb.[32][33][34] 2001 also saw the release of Final Fantasy: Unlimited, a 25 episode anime series based on the common elements of the Final Fantasy series. It was broadcast in Japan by TV Tokyo and released in North America by ADV Films.[35] In 2005, Final Fantasy VII Advent Children and Last Order: Final Fantasy VII were released as part of the Compilation of Final Fantasy VII.

Several video games have either been adapted into or have had spin-offs in the form of manga and novels. The first was the novelization of Final Fantasy II in 1989, and was followed by a manga adaptation of Final Fantasy III in 1992.[36][37] The past decade has seen an increase in the number of non-video game adaptations and spin-offs. Final Fantasy: The Spirits Within has been adapted into a novel, the spin-off game Final Fantasy Crystal Chronicles has been adapted into a manga, and Final Fantasy XI has had a novel and manga set in its continuity.[38][39][40][41] Two novellas based on the Final Fantasy VII universe have also been released. The Final Fantasy: Unlimited story was partially continued in novels and a manga after the anime series ended.[42] Two titles, Final Fantasy Tactics Advance and Final Fantasy: Unlimited, have been adapted into radio dramas.

Common elements

Although most Final Fantasy installments are independent, many themes and elements of gameplay recur throughout the series.[43][44] Most titles feature recycled names often inspired from various cultures' history and languages including Japanese, Hebrew, and Latin.[45] Examples include weapon names like Excalibur and Masamune—derived from Arthurian legend and the Japanese swordsmith Masamune respectively—as well as the spell names Holy, Meteor, and Ultima.[44][45] Beginning with Final Fantasy IV, the main series adopted its current logo style that features the same typeface and an emblem designed by manga artist Yoshitaka Amano. The emblem relates to a title's respective plot and typically portrays a character or object in the story. Subsequent remakes of the first three games have replaced the previous logos with ones similar to the rest of the series.[44]

Plot and themes

Final Fantasy V is typical of the series in that the heroes must retrieve several crystals to save the world from an ancient evil.

The central conflict in many Final Fantasy games focuses on a group of characters battling an evil, and sometimes ancient, antagonist that dominates the game's world. Stories frequently involve a sovereign state in rebellion, with the protagonists taking part in the rebellion. The heroes are often destined to defeat the evil, and occasionally gather as a direct result of the antagonist's malicious actions.[3][45] Another staple of the series is the existence of two villains; the main villain is not always who it appears to be, as the primary antagonist may actually be subservient to another character or entity.[3] The main antagonist introduced at the beginning of the game is not always the final enemy, and the characters must continue their quest beyond what appears to be the final fight.[45]

Stories in the series frequently emphasize the internal struggles, passions, and tragedies of the characters, and the main plot often recedes into the background as the focus shifts to their personal lives.[20][46] Games also explore relationships between characters, ranging from love to rivalry.[3] Other recurring situations that drive the plot include amnesia, a hero corrupted by an evil force, mistaken identity, and altruistic suicide.[3][47][48] Magical orbs and crystals are recurring in-game items that are frequently connected to the themes of the games' plots.[45] Crystals often play a central role in the creation of the world, and a majority of the Final Fantasy games link crystals and orbs to the planet's life force. As such, control over these crystals drives the main conflict.[45][49] The classical elements are a recurring theme in the series related to the heroes, villains, and items.[45] Other common plot and setting themes include the Gaia hypothesis, an apocalypse, and conflicts between advanced technology and nature.[45][47][50]


In recent years, the series has featured several males with androgynous or effeminate characteristics.[51][52][53] Character names are another recurring theme. Since the release of Final Fantasy II, including subsequent remakes of the original Final Fantasy, a character named Cid has appeared in different capacities: a non-playable ally, party member, and villain. Though Cid's appearance and personality differ between titles, the character is normally related to the in-game airships. Biggs and Wedge, inspired by two Star Wars characters by the same name, appear in titles as minor characters, sometimes as comic relief.[20][44] Recurring creatures include Chocobos and Moogles.[20] Chocobos are large, often flightless birds that appear in several installments as a means of long-distance travel for characters. Moogles, on the other hand, are white, stout creatures resembling teddy bears with wings and a single antenna. They serve different capacities in games including mail delivery, weaponsmiths, party members, and saving the game. Chocobo and Moogle appearances are often accompanied by specific themes that have been arranged differently for separate titles.[3][20][44]


Example diagram of the Active Time Battle system used in several Final Fantasy games from its US patent application.[54]

In Final Fantasy games, players command a party of characters as they progress through the game's story by exploring the game world and defeating opponents.[3][45] Enemies are typically encountered randomly through exploring, a trend which changed in Final Fantasy XI and Final Fantasy XII. The player issues combat orders—like "Fight", "Magic", and "Item"—to individual characters via a menu-driven interface while engaging in battles. Throughout the series, the games have used different battle systems. Prior to Final Fantasy XI, battles were turn-based with the protagonists and antagonists on different sides of the battlefield. Final Fantasy IV introduced the "Active Time Battle System" that augmented the turn-based nature with a perpetual time-keeping system. Designed by Hiroyuki Itō, it injected urgency and excitement into combat by requiring the player to act before an enemy attacks, and was used until Final Fantasy X, which implemented the Conditional Turn-Based system.[3][20][55] The new system returned to the previous turn-based system, but added nuances to offer players more challenge.[16][56] Final Fantasy XI adopted a real-time battle system where characters continuously act depending on the issued command.[57] Final Fantasy XII continued this gameplay with the "Active Dimension Battle" system.[58]

Like most RPGs, the Final Fantasy installments use an experience level system for character advancement, in which experience points are accumulated by killing enemies.[59][60][61][62] Character classes, specific jobs that enable unique abilities for characters, are another recurring theme. Introduced in the first game, character classes have been used differently in each title. Some restrict a character to a single job to integrate it into the story, while other games feature dynamic job systems that allow the player to choose from multiple classes and switch throughout the game. Though used heavily in many games, such systems have become less prevalent in favor of characters that are more versatile; characters still match an archetype, but are able to learn skills outside their class.[20][44][45]

Magic is another common RPG element in the series. It is generally divided into classes, which are organized by color: "White magic", which focuses on spells that assist teammates; "Black magic", which focuses on harming enemies; "Red magic", which is a combination of white and black magic, "Blue magic", which mimics enemy attacks; and "green magic" which focuses on 'buffing' allies or 'debuffing' the enemy.[3][44][55] Other magic includes summoning legendary creatures to aid in battle, and has persisted since Final Fantasy III. These creatures, often referred to as "Summons", have been inspired by mythologies from Arabic, Hindu, Norse, and Greek cultures.[44][45] Different means of transportation have appeared through the series. The most common is the airship for long range travel, accompanied by chocobos for travelling short distances, but others include sea and land vessels. Following Final Fantasy VII, more modern and futuristic vehicle designs have been included.[45]

Development and history


A man sitting in a chair and speaking in a microphone
Hironobu Sakaguchi, creator of the Final Fantasy series

In the mid 1980s, Square entered the Japanese video game industry with simple RPGs, racing games, and platformers for Nintendo's Famicom Disk System. Though a couple games were successful in North America, most were not popular and the company faced bankruptcy. In 1987, Square designer Hironobu Sakaguchi headed development of a game to prevent the company's financial ruin. Sakaguchi chose to create a new fantasy role-playing game for the cartridge-based NES, and drew inspiration from popular fantasy games: Enix's Dragon Quest, Nintendo's The Legend of Zelda, and Origin Systems's Ultima series. As Sakaguchi planned to retire after completing the project, he named it Final Fantasy.[63][64][65] Despite his explanation, publications have also attributed the name to the company's hopes that the project would solve its financial troubles.[63][66]

The game indeed reversed Square's lagging fortunes, and it became the company's flagship franchise.[33][63] Following the success, Square immediately developed a second installment. Because Sakaguchi assumed Final Fantasy would be a stand-alone title, its story was not designed to be expanded by a sequel. The developers instead chose to carry over only thematic similarities to its predecessor, and some of the gameplay elements, such as the character advancement system, were overhauled. This approach has continued throughout the series; each major Final Fantasy game features a new setting, a new cast of characters, and an upgraded battle system.[5]


For the original Final Fantasy, Sakaguchi required a larger production team than Square's previous titles. He began crafting the game's story while experimenting with gameplay ideas. Once the gameplay system and game world size was established, Sakaguchi integrated his story ideas into the available resources. A different approach has been taken for subsequent titles; the story is completed first and the game built around it.[67] Designers have never been restricted by consistency, though most feel each title should have a minimum number of common elements. The development teams strive to create completely new worlds for each title, and avoid making new games too similar to previous ones. Game locations are conceptualized early in development and design details like building parts are fleshed out as a base for entire structures.[43]

The first five games were directed by Sakaguchi, who also provided the original concepts. He served as a producer for subsequent games until he left Square in 2001.[45][68] Yoshinori Kitase took over directing the games until Final Fantasy VIII,[69][70][71] and has been followed by a new director for each new title. Hiroyuki Itō designed several gameplay systems, including Final Fantasy V's Job System, Final Fantasy VIII's Junction System and the Active Time Battle concept, which was used from Final Fantasy IV until Final Fantasy IX. Itō also co-directed Final Fantasy VI with Kitase.[45][69] Kenji Terada was the scenario writer for the first four games; Kitase took over as scenario writer for Final Fantasy V through Final Fantasy VII. Kazushige Nojima became the series' primary scenario writer from Final Fantasy VII until his resignation in October 2003; he has since formed his own company, Stellavista. Nojima partially or completely wrote the stories for Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, and Final Fantasy X-2. He also worked as the scenario writer for the spin off series, Kingdom Hearts.[72]

Final Fantasy VI artwork by Yoshitaka Amano, who provided designs for much of the series.

Artistic design, including character and monster creations, was handled by Japanese artist Yoshitaka Amano from Final Fantasy through Final Fantasy VI. Amano also handled title logo designs for all of the main series and the image illustrations from Final Fantasy VII onward.[68] Tetsuya Nomura was chosen to replace Amano because Nomura's designs were more adaptable to 3D graphics. He worked with the series from Final Fantasy VII through Final Fantasy X;[45][68] for Final Fantasy IX, however, character designs were handled by Shukou Murase, Toshiyuki Itahana, and Shin Nagasawa.[73] Nomura is also the character designer of the Kingdom Hearts series, Compilation of Final Fantasy VII, and the upcoming Fabula Nova Crystallis: Final Fantasy XIII.[74] Other designers include Nobuyoshi Mihara and Akihiko Yoshida. Mihara was the character designer for Final Fantasy XI, and Yoshida served as character designer for Final Fantasy Tactics, the Square-produced Vagrant Story, and Final Fantasy XII.[27][75]

Graphics and technology

The first titles on the NES feature small sprite representations of the leading party members on the main world screen because of graphical limitations. Battle screens use more detailed, full versions of characters in a side-view perspective. This practice was used until Final Fantasy VI, which uses detailed versions for both screens. The NES sprites are 26 pixels high and use a color palette of 4 colors. 6 frames of animation are used to depict different character statuses like "healthy" and "fatigued". The SNES installments use updated graphics and effects, as well as higher quality audio than in previous games, but are otherwise similar to their predecessors in basic design. The SNES sprites are 2 pixels shorter, but have larger palettes and feature more animation frames: 11 colors and 40 frames respectively. The upgrade allowed designers to have characters be more detailed in appearance and express more emotions. The first title includes non-player characters (NPCs) the player could interact with, but are mostly static in-game objects. Beginning with the second title, Square used predetermined pathways for NPCs to create more dynamic scenes that include comedy and drama.[76]

In 1995, Square showed an interactive SGI technical demonstration of Final Fantasy for the then next generation of consoles. The demonstration used Silicon Graphics's prototype Nintendo 64 workstations to create 3D graphics.[76][77] Fans believed the demo was of a new Final Fantasy title for the Nintendo 64 console; however, 1997 saw the release of Final Fantasy VII for the Sony PlayStation.[77][78] The switch was due to a dispute with Nintendo over its use of faster and more expensive cartridges, as opposed to the slower, cheaper, and much higher capacity compact discs used on rival systems.[79][80] Final Fantasy VII introduced 3D graphics with fully pre-rendered backgrounds.[79][81] It was because of this switch to 3D that a CD-ROM format was chosen over a cartridge format.[79][82] The switch also led to increased production costs and a greater subdivision of the creative staff for Final Fantasy VII and subsequent 3D titles in the series.[43]

Final Fantasy VIII, along with VII and IX, used pre-rendered backgrounds.

Starting with Final Fantasy VIII, the series adopted a more photo-realistic look.[83][84] Like Final Fantasy VII, full motion video (FMV) sequences would have video playing in the background, with the polygonal characters composited on top. Final Fantasy IX returned briefly to the more stylized design of earlier games in the series. It still maintained, and in many cases slightly upgraded, most of the graphical techniques used in the previous two games in the series.[84] Final Fantasy X was released on the PlayStation 2, and used the more powerful hardware to render graphics in real-time instead of using pre-rendered material to obtain a more dynamic look; the game features full 3D environments, rather than have 3D character models move about pre-rendered backgrounds. It is also the first Final Fantasy game to introduce voice acting, occurring throughout the majority of the game, even with many minor characters.[16] This aspect added a whole new dimension of depth to the character's reactions, emotions, and development.[16][85]

Taking a temporary divergence, Final Fantasy XI used the PlayStation 2's online capabilities as an MMORPG.[86] Initially released for the PlayStation 2 with a PC port arriving 6 months later, Final Fantasy XI was also released on the Xbox 360 nearly four years after its original release in Japan.[87] This was the first Final Fantasy game to use a free rotating camera. Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X in exchange for more advanced textures and lighting.[88][89] It also retains the freely rotating camera from Final Fantasy XI. Final Fantasy XIII was shown at E3 2006 and will make use of Crystal Tools, a middleware engine developed by Square Enix.[90][91]


The titles in the series feature a variety of music, but frequently reuse themes. Most of the games open with a piece called "Prelude", which has evolved from a simple, 2-voice arpeggio in the early games to a complex, melodic arrangement in recent installments.[20][44][64] Victories in combat are often accompanied by a victory fanfare, a theme that has become one of the most recognized pieces of music in the series. The basic theme that accompanies Chocobo appearances has been rearranged in a different musical style for each installment. A piece called "Prologue" (and sometimes "Final Fantasy"), originally featured in the first game, is often played during the ending credits.[44] Although leitmotifs are common in the more character-driven installments, theme music is typically reserved for main characters and recurring plot elements.[33]

Nobuo Uematsu, composer of most of the Final Fantasy soundtracks

Nobuo Uematsu was the chief music composer of the Final Fantasy series until his resignation from Square Enix in November 2004.[33] Other composers include Masashi Hamauzu and Hitoshi Sakimoto.[92][93] Uematsu was allowed to create much of the music with little direction from the production staff. Sakaguchi, however, would request pieces to fit specific game scenes including battles and exploring different areas of the game world.[94] Once a game's major scenarios were completed, Uematsu would begin writing the music based on the story, characters, and accompanying artwork. He started with a game's main theme, and developed other pieces to match its style. In creating character themes, Uematsu read the game's scenario to determine the characters' personality. He would also ask the scenario writer for more details to scenes he was unsure about.[95] Technical limitations were prevalent in earlier titles; Sakaguchi would sometimes instruct Uematsu to only use specific notes.[94] It wasn't until Final Fantasy IV on the SNES that Uematsu was able to add more subtlety to the music.[76]


Overall, the Final Fantasy series has been critically acclaimed and commercially successful, though each installment has seen different levels of success. The series has seen a steady increase in total sales; it sold 45 million units worldwide by August 2003, 63 million by December 2005, and 85 million by July 2008.[96][97][98] In March 2010, Square Enix announced that the series has shipped over 96 million units.[99] Its high sales numbers have ranked it as one of the best-selling video game franchises in the industry; in January 2007, the series was listed as number three, and later in July as number four.[33][100] Several games within the series have become best-selling titles. At the end of 2007, the seventh, eighth, and ninth best-selling RPGs were Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X respectively.[101] Final Fantasy VII has sold more than 9.5 million copies worldwide, earning it the position of the best-selling Final Fantasy title.[102] Within two days of Final Fantasy VIII's North American release on September 9, 1999, it became the top-selling video game in the United States, a position it held for more than three weeks.[103] Final Fantasy X sold over 1.4 million Japanese units in pre-orders alone, which set a record for the fastest-selling console RPG.[101][104] Final Fantasy XII sold more than 1.7 million copies in its first week in Japan.[105] By November 6, 2006—one week after its release—Final Fantasy XII had shipped approximately 1.5 million copies in North America.[106]

Critical response

The series has been praised for the quality of its visuals and soundtracks.[33] It was awarded a star on the Walk of Game in 2006, making it the first franchise to win a star on the event (other winners were individual games, not franchises). commented that the series has sought perfection as well as been a risk taker in innovation.[107] In a 2008 public poll held by The Game Group plc, Final Fantasy was voted the best game series, with five titles appearing in their "Greatest Games of All Time" list.[108] IGN has commented the menu system used by the series is a major detractor for many and is a "significant reason why they haven't touched the series."[20] The site has also heavily criticized the use of random encounters in the series' battle systems.[109][110] IGN further stated the various attempts to bring the series into film and animation have either been unsuccessful, unremarkable, or did not live up to the standards of the games.[11] In July 2007, UK-based Edge magazine criticized the series for a number of related titles that include the phrase "Final Fantasy" in their titles, which are considered to be not of the same quality as previous titles. It also commented that with the departure of Hironobu Sakaguchi, the series might be in danger of growing stale.[33]

Many Final Fantasy games have been included in various lists of top games. Several games have been listed on multiple IGN "Top Games" lists.[111][112][113][114] Eleven games were listed on Famitsu's 2006 "Top 100 Favorite Games of All Time", four of which were in the top ten, with Final Fantasy X and Final Fantasy VII being first and second, respectively.[115] The series holds seven Guinness World Records in the Guinness World Records Gamer's Edition 2008, which include the "Most Games in an RPG Series" (13 main titles, 7 enhanced titles, and 32 spin-off titles), the "Longest Development Period" (the production of Final Fantasy XII took five years), and the "Fastest-Selling Console RPG in a Single Day" (Final Fantasy X).[101][116] The 2009 edition listed two titles from the series among the top 50 consoles games: Final Fantasy XII at number 8 and Final Fantasy VII at number 20.[117]

Several individual Final Fantasy titles have garnered extra attention; some for their positive reception and others for their negative reception. Despite the success of Final Fantasy VII, it is sometimes criticized as being overrated. In 2003, GameSpy listed it as the 7th most overrated game of all time, a comment echoed by IGN.[118][119] Dirge of Cerberus: Final Fantasy VII shipped 392,000 units in its first week of release, but received review scores that were much lower than that of other Final Fantasy games.[120][121][122] A delayed, negative review after the Japanese release of Dirge of Cerberus from Japanese gaming magazine Famitsu hinted at a controversy between the magazine and Square Enix.[123] The MMORPG, Final Fantasy XI, reached over 200,000 active daily players in March 2006[124] and had reached over half a million subscribers by July 2007.[33] Though Final Fantasy: The Spirits Within was praised for its visuals, the plot was criticized and was considered a box office bomb.[32][33][34][125] Final Fantasy Crystal Chronicles for the GameCube received overall positive review scores, but reviews stated that the use of Game Boy Advances as controllers was a big detractor.[78][126]

Impact and legacy

The Final Fantasy series and several specific games within it have been credited for introducing and popularizing many concepts that are today widely used in console RPGs.[3][78] The original title is often cited as one of the most influential early console RPGs, and played a major role in legitimizing and popularizing the genre. Prior to the series, RPGs featured one-on-one battles against monsters from a first person perspective. Final Fantasy introduced a side view perspective with groups of monsters against a group of characters that has been frequently imitated.[3][64][78] Final Fantasy II was the first sequel in the industry to omit characters and locations from the previous title.[5] Final Fantasy VII is credited with allowing console role-playing games to find a place in markets outside Japan.[79][127]

The series' success affected Square's business on several levels. The financial success of the first game saved Square from bankruptcy, while the commercial failure of Final Fantasy: The Spirits Within resulted in hesitation and delays from Enix during merger discussions.[34][64] Square's decision to produce games exclusively for the Sony PlayStation—a move followed by Enix's decision with the Dragon Quest series—severed their relationship with Nintendo.[3][78] Final Fantasy games were absent from Nintendo consoles, specifically the Nintendo 64, for seven years.[67][79] Critics attribute the switch of strong third-party titles, like Final Fantasy and Dragon Quest games, from the Nintendo 64 to the PlayStation as one of the reasons behind the systems' decline and success, respectively.[3][78][82] The release of the Nintendo GameCube, which used optical disc media, in 2001 caught the attention of Square. To produce games for the system, Square created the shell company The Game Designers Studio and released Final Fantasy Crystal Chronicles, which spawned its own metaseries within the main franchise.[25] Final Fantasy XI's lack of an online method of subscription cancellation prompted the creation of legislation in Illinois that requires internet gaming services to provide such a method to the state's residents.[128]

The series' popularity has resulted in its appearance and reference in numerous facets of popular culture like anime, TV series, and webcomics.[129][130][131] Music from the series has permeated into different areas of culture. Final Fantasy IV's "Theme of Love" was integrated into the curriculum of Japanese school children and has been performed live by orchestras and metal bands.[132] In 2003, Uematsu became involved with the The Black Mages, a rock group independent of Square that has released albums of arranged Final Fantasy tunes.[133][134] Bronze medalists Alison Bartosik and Anna Kozlova performed their synchronized swimming routine at the 2004 Summer Olympics to music from Final Fantasy VIII.[101] Many of the titles' official soundtracks have been released for sale as well. Numerous companion books, which normally provide in-depth game information, have been published. In Japan, they are published by Square and are called Ultimania books.[135][136] In North America, they take the form of standard strategy guides.

See also


  1. ^ Lee, Garnett (2007-03-08). "GDC 2007: The Long Development of Final Fantasy XII". Retrieved 2007-09-28. 
  2. ^ "Final Fantasy - Release Summary". GameSpot. Retrieved 2007-10-03. 
  3. ^ a b c d e f g h i j k l m n o p q r s Vestal, Andrew. "The Main Final Fantasies". The History of Final Fantasy. GameSpot. Retrieved 2009-03-30. 
  4. ^ "Final Fantasy II - Release Summary". GameSpot. Retrieved 2007-10-03. 
  5. ^ a b c d "Final Fantasy Retrospective Part II". GameTrailers. 2007-07-23. Retrieved 2009-03-31. 
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External links


Up to date as of January 14, 2010

From Wikiquote

Wikipedia has an article about:


General Quotes

  • Old-school Chocobo: Wark!
  • New-school Chocobo: Kweh!
  • Any Moogle: Kupo!
  • Any Cactuar: Geka *runs away*
  • Any Tonberry: Doink!
  • Any Malboro: *Bad Breath*

Final Fantasy

  • The world is veiled in darkness. The wind stops, the sea is wild, and the earth begins to rot.
    The people wait, their only hope, a prophecy....
    'When the world is in darkness Four Warriors will come....'
    After a long journey, four young warriors arrive, each holding an ORB.
    • The introduction.
  • WARRIORS! Revive the power of the ORBS!
  • This is a well. You might think that there is something to it... But in fact it is just an ordinary well.
  • Here lies Erdrick.
    • On a headstone; reference to a character from Dragon Warrior. Quote appears in the original NES release of the game
  • Here lies Link.
    • On a headstone; reference to the main character from the Zelda series of video games. Quote appears on the GBA remake of the game.
  • Garland: No one touches my princess!! LIGHT WARRIORS?? You impertinent fools. I, Garland, will knock you all down!!
  • Farmer: I'm a farmer.


  • Garland: Do you remember me? I was once known as a knight of Cornelia. Two thousand years from killed me. I am Garland. Oh, you did defeat me. But the four great forces saved me by sending me back through time! Once here, I sent the four Fiends into the future...where they shall once again use the force great forces to send me into the past! In two thousand years, I will remember none of this.But I will be reborn again here. So even as you die again and again, I shall return! Born again into this endless circle I have created!


  • ending text:

The time loop was severed at last... The endless struggle that raged over two thousand years had ended, and peace prevailed once more.

The light of the four Crystals restored the forces of wind, water, earth and fire.

It was a mere trick of fate that had given rise to the chain of Garland's wrath.

But magnified by the four forces meant to guide our world, that trick of fate also gave birth to the Fiends.

Monsters ran rampant and the world sank into darkness...

But all that is now past.

With the four forces flowing as they were meant, the Warriors prepare to cross time and return to the world they knew- a world where Princess Sarah, Queen Jayne and even Garland himself await.

When was it that time fell into its spiralling loop?

When was that fatefal day?

None can say.

It seemed the cycle into which time had fallen would last forever.

But the bravery of the four young travellers prevailed. They grasped the forces that filled the world with darkness, and used them to restore it to the light.

No one will ever recall the struggles the four endured, for the breaking of the chain means that it never existed.

But in the tales of fantasy that people tell one another, the memory of their deed will live on...

Tales of dwarves and elves, of dragons and shining civilizations that reached for the very heavens even as they fell.

Now the return to us.

With the memory of their struggle buried deep in their hearts, they will quietly watch over the world.

Remember always that the forces of the world must be used as they were intended- that the power of light must never be used for dark, and that the true Crystals reside in your heart.

For you are the warrior who crossed time.

You are the bringer of light...

Final Fantasy II

For the North American SNES release of Final Fantasy II, see Final Fantasy IV.
The following are taken from Final Fantasy Origins.
  • Guy: Guy speak Beaver.
  • Imperial soldier: You've come a long way from Fynn, but your escape ends here.
  • Imperial soldier: By imperial order, all who defy us shall be put to death.
  • Imperial soldier: You've brought this upon yourselves. You peasants never learn, do you?
  • Imperial soldier: Haha, of course you do not learn, you are a fool to challenge me, may your head count as a victory to our nation!
  • Sergeant: Heh, Rebels. Never thought I'd have to deal with your kind down here. Well, if you think you're getting Mythril, you're right. My Mythril blade through your heart!
  • Maria: The imperials attacked, and our parents... our parents...
  • Minwu: All those who live must some day die. It is our fate.
  • Dark Emperor: (before the final battle) You have braved the depths of Hell to reach me. But the hand of man, which deals in false justice and forsaken love, can never hope to defeat the lord master of Hell!
  • Emperor Palamecia: Reluctance to forgive has long been a human failing. It is man's nature to sin, yet you answer sin with violence upon violence. Is that not itself a sin?"

Final Fantasy III

For the North American SNES release of Final Fantasy III, see Final Fantasy VI.
The following are taken from the fan translation by Neill Corlett and Alex W. Jackson.
  • Woman in Ur: Hey, where are you four brats off to now? What...? You're going to go save the world...? Did you get hit on the head or something!?
  • Bard in Dastar: The shadow of the lake... Leviathan. He awaits the time he can be freed from the bonds of darkness...
  • Bard in Dastar: Odin feared the use of his own power. And so he sealed himself...
  • Bard in Dastar: The Dragon King Bahamut. When one who can defeat him appears, his heart will grant the ultimate power...
  • Cloud of darkness: I am the Dark Cloud! I will turn this world and your world of Light into utter Void...!
  • Cloud of darkness: Hahaha... This is the Dark World. I cannot be defeated here with the power of Light!
  • Zande: You've come far. But the darkness is three steps ahead of you. You're too late! Perish!!
  • Cloud of darkness: I, the Dark Cloud, have come to return all to the Void... To turn both Light and Dark into nothingness... And first I will erase you with the power of Light from this world!

Final Fantasy IV

See: Final Fantasy IV.

Final Fantasy V

  • Galuf: Whose idea was it to steal that pirate ship, anyway?

Bartz: Yours, you old coot!

Galuf: ... Oh, my head! I can't seem to remember anything!

Bartz: And his amnesia oh-so-conveniently returns.

  • Bartz: Oh crap.
    • Upon Exdeath's awakening.
  • Bartz: Kids. Who needs 'em.
  • Galuf: Bull, you know you just have the hots for her.
    • Exposing Bartz' real reason for joining him and Reina.
  • Galuf: That lobster just got served!

Bartz: With cheese biscuits and mashed potatoes!

  • Gilgamesh: Starkle, starkle little twink... Now it's time that you guys SINK!!
  • Gilgamesh: I was wrong, I cannot fight four people... [casts Haste, Shell and Safe on himself, then jumps] ... HA! Did you really believe me?
  • Gilgamesh: Enough expository banter. It's time we fight like men. And ladies. And ladies who dress like men. For Gilgamesh...IT IS MORPHING TIME!
  • Exdeath: I cannot be defeated by anger or hatred!

Galuf: This is not anger...nor is it hatred!
Exdeath: Then what is it...?

  • Neo Exdeath: I am Neo Exdeath... All memory, existence, and dimensions...All that is shall be returned to nothing. Then I, too, can disappear...Forever!
  • In the beginning there was Void. Then four spirits came together in this Void...
    The crystals were born and the world was created.
    Thus, Hope gives the earth blessings, Courage lights the flames,
    Kindness makes water the source of life, Pursuit lets wisdom ride the wind.
    When the time comes that Void shall again envelope the world
    if within people live the four spirits, Light shall again be born.
    Four spirits, Wandering through Void Shall once again give birth to light.
--Beginning of the epilogue.
  • Random Drunk Guy: Knights do it two-handed
  • Exdeath: Turtle!

Final Fantasy VI

See: Final Fantasy VI.

Locke : "I'm not a thief, I'm a treasure hunter...."

Kefka : "Life...Dreams...Hope...Where'd they come from? And where are they headed...? These things...I'm going to destroy!!"

Sabin : "That's Shadow! He'd gut his mama's throat for a nickel!"

Kefka : "This is sickening! You sound like chapters from a self-help booklet! Prepare yourselves!"

Locke : "Hey! Call me a TREASURE HUNTER, or I'll rip your lungs out!"

Edgar : "If something were to happen to me, all the world's women would grieve!"

Final Fantasy VII

See: Final Fantasy VII.

Final Fantasy VII: Advent Children

See: Final Fantasy VII: Advent Children.

Reno: Hey partner (looks over at Rude) This thing uh.. it got any bite to it? (talking about the bomb)
Rude: ShinRa technology at its finest.
Reno: Oh! So you made this.
Rude: If nothing else its... flashy
Reno: Ohh, good.
Rude: You love it. I know.
Reno: Looks like today we're clocking out early.

Cloud: [Talking to Zack] I said I'd live out both our lives... easy to make that promise.

Cloud: But... I let you die.

Zack: Hang in there. Hey, you okay? Well, what are you going to do once we get to Midgar? We're friends... Right? Cloud! Run!!

Cloud: See. I knew I'd be no help. Vincent, what do you know about this?
Vincent: I come here often. I've seen what Kadaj's group is doing. [Grabs Cloud's arm] The stigma... its a symptom of alien matter infesting the body. The body tries to eliminate it and over compensates. Inside our bodies is a current. Much like the Lifestream. That current fights off any malvent-intruders.
Cloud: What do you mean by 'intruder'?

Cloud: Are sins... ever forgiven?
Vincent: I wouldn't know. I never tried.
Cloud: Never.. tryed... Well I'm gonna to try.

Rufus Shinra: The Lifestream courses through our Planet back and forth across the borders of life and death. If that cycle is the very truth of life then history, too, will inevitably repeat itself. So go on - bring your Jenovas and your Sephiroths. It won't matter. We'll do as life dictates and stop you every single time.

Rufus Shinra: A good son would have known.

Kadaj: Look at what brother was hiding from us. [Picks up a Materia] Powers forged in the Lifestream. Heheh. With this Materia... Those powers will be ours.

Aerith: You came. Even though your about to break. [Touch's Cloud's arm] Hm? That's a good sign. So, why did you come?
Cloud: I think... I wanna be forgiven. Mmm, more than anything.
Aerith: By who?

Final Fantasy VII: Dirge of Cerberus

  • "And so the hound weaves the final chapter in this tale of life..."
  • Vincent: The sewers... How appropriate
    • After being told about the secret way into Shinra Manor.
  • Lucrecia: Soul wrought of terra corrupt, quelling impurity, purging the stream to beckon forth an ultimate fate. Behold mighty Chaos, Omega's squire to the lofty heavens. I came across this passage while studying the scriptures of the Ancients. The Chronicles of Yore. Omega: The end.
  • Lucrecia: Just as all other sentient beings, he too, is born of the Lifestream. However, his only purpose is to cleanse the planet of all things living and lead their immortal souls through the abyssal aether to a new beginning far, far beyond the never ending sea of stars.
  • Lucrecia: Just as life circulates through our planet, so too, does our planet through the universe. Or at least in theory. However, what I can be certain of is, if Omega awakens, then all life as we know it will end. And when Omega has embarked on his journey to the cosmos, our planet will wither and die.

Reeve: We'll discuss this later. WRO troops have arrived and commenced rescue operations. We could use your help, Vincent.
[Reeve begins to walk away.]
Vincent: Reeve.
[Reeve stops and partially turns around.]
Vincent: I don't know what you are up to, but I want absolutely no part of it.
Reeve: But... You fought alongside us three years ago! We need your help once mor—
[Reeve gets shot from behind by an enemy soldier; Vincent shoots down the enemy soldier before running to Reeve's side.]
Vincent: Reeve!
[He goes to pick up Reeve, who falls apart into several pieces. Out pops Cait Sith.]
  • Cait Sith: That was a close one! Never was good at fighting. Luckily, I came out wearing "Reeve."

Past Vincent: Talk! Why did you let this happen!?
Hojo: Silence.
Vincent: You!
Hojo: Silence!!!
[Hojo shoots him; Past Vincent falls down, staring at Hojo's boots as his vision blurs.]
Hojo: Why can't these people just keep quiet?

Weiss: Vincent Valentine. And so we meet again.
Vincent: What?
Weiss: Still in the dark? Three years ago, while I was still running about looking for Sephiroth, I took it upon myself to distribute my data-- my mind, my knowledge, my inner being, across the worldwide network. And even though my body had died, and the world had been left in ruin, I survived in a virtual reality. When the network was restored, the scattered data regrouped and I was reborn. A neo-Reunion, you could say.
Vincent: You...
[Weiss laughs, but his voice begins to morph to someone from Vincent's past.]
Weiss: That's right, boy. It's me...Hojo!

Vincent': Hojo. I said I've heard enough.
Hojo': What!?
Vincent': It's time to end this. Right here. Right now.
Hojo': You insignificant fool!

Final Fantasy VII: Crisis Core

  • Zack: I'm sorry if your sword got any wear, tear or rust on it.
Angeal: You are a little more important than my sword... just a little.
  • Angeal: No story is not worth hearing
  • Cloud: I wont forget- good night, Zack
  • Angeal: I've nominated you for 1st.
Zack: [laughs] Angeal! Oh, I love you man! Angeal! Ang-
Angeal: ...Don't make me regret this.
Zack: [stops] Sir!
  • Sephiroth: Whether your words are lies, created to deceive me, or the truth I've searched for my whole life, it makes no difference. You will rot.
  • Zack: No, way! He just ate my hair!
  • Zack: Boy, oh boy. The price of freedom is steep.
  • Zack: Yo! Don't fall too far behind!
Zack: At least someone's keeping up!
Cloud: Well, I'm a country boy too.
Zack: From where?
Cloud: Nibelheim.
Zack: [laughs loud]
Cloud: How about you?
Zack: Me? Gongaga.
Cloud: [chuckles]
Zack: Hey, what's so funny about that? You know Gongaga?
Cloud: No, but it's such a backwater name.
Zack: Ditto Nibelheim!
Cloud: Like you've been there.
Zack: I haven't, but there's a reactor there, right? A Mako reactor outside Midgar usually means...
Cloud and Zack together: ..nothing else out there. [They start laughing out loud]
Zack: Good news Tseng! Me and...
Cloud: Cloud.
Zack: Me and Cloud here are both backwater experts. Oh yeah!
Tseng: Good. Carry on, then.
  • Aerith and Zack
Woman's voice: Tell me what happened.
Zack: Mom? I.. I want to help out a friend, but I don't know how to do it...
Aerith: Hell-llooo!
Zack: Mom?
Aerith: Hell-llooo!..... Hooray!
Zack: [wakes up] ... Heaven?
Aerith: Not quite. Church in the slums.
Zack: An angel...?
Aerith: No. I'm Aerith! You fell from the sky.
Zack: Huh?
Aerith: Scared me.
Zack: So you saved me, huh?
Aerith: Not really... "Hell-llooo!" That's all I did.
Zack: [laughs] Thank you so much, Aerith. I'm Zack. I have to repay you somehow.
Aerith: Don't worry about it.
Zack: No, no... Hmm... Aha. Hey, how about one date?
Aerith: Wh-what is that? Don't be silly.
Zack: But...! [sighs]
Aerith: Stop! Don't step on the flowers!
Zack: Excuse me?
Aerith: Normally, people are more careful with flowers.
Zack: Well, I guess I'm not normal... Oh? You don't see a lot of flowers in Midgar. They're like luxury items around here.
Aerith: They only grow here. Although, I planted some outside my house too. [laughs]
Zack: If I were you, I'd sell them.
Aerith: Hm?
Zack: Midgar's full of flowers, your wallet's full of money!
Aerith: Midgar, full of flowers... wallet, full of money.. Never thought of it that way.
  • Aerith: Okay... this one.
Zack: All right. I'll go buy it. I'll be right back.
  • Zack: How's that?
Aerith': Did you put it on right? Will it stay on?
Zack: It should be fine. Yeah, it looks great!
Aerith: Thank you, Zack. I'll always wear it from now on.
  • Aerith: So... ever meet any SOLDIER members?
Zack: Maybe.
Aerith: Do you think that they're happy?
Zack: What do you mean?
Aerith: Heroes to children, protectors of the peace. But, they're not normal. They get some kind of special surgery, don't they?
Zack: So they say.
Aerith: Normal is best. I think so, at least. Those SOLDIER people are kind of... weird.
Zack: They're... weird, huh?
Aerith: And they're.. scary. They fight, and they love it.
Zack: ..... Actually, I'm with SOLDIER.
Aerith: [gasp] I'm sorry....... So pretty...
Zack: The face?
Aerith: The eyes!
Zack: You like them? Then take a closer look! Eyes infused with mako energy. A SOLDIER trademark.
Aerith: Oh, you!
Zack: [laughs] Color of the sky, right?
Aerith: Uh-huh. But, not scary at all...
Zack: I'll admit it. Things haven't been normal at all lately... What about you, Aerith? How's your life going?
Aerith: [laughs] I was thinking it would be a normal day, but then suddenly... some guy fell out of the sky.
Zack: That's not all that bad.
Aerith: Hm-mm...

[Zack's phone rings]

Tseng: Zack, return to the Shinra Building now. Genesis has attacked us.
Zack: On my way... I'm sorry, but duty calls.
Aerith: Well, I guess I should get going then... Will I.. see you again?
Zack: Of course!
Aerith: I hope that your friend's okay, Zack.
Zack: Huh?
Aerith: You talk in your sleep.
Zack: Yeah, it'll be fine. I know that now.
  • Zack: What is it you're after?
Angeal: World domination.
Zack: That's not even funny, man.
Angeal: How about... revenge?
Zack: For what?! Angeal!
[One white wing emerges from Angeal's back]
Angeal: I've become... a monster. [Turns to face Zack] A monster's objective is usually world domination or revenge.
Zack: You're wrong. Those aren't the wings of a monster.
Angeal: Well then, what are they?
Zack: [Catches a loose feather] Angel's wings.
Angeal: I see. Then what should an angel fight for, Zack? What do angels dream of?!
[Angeal thrusts his sword into the ground and walks towards Zack]
Zack: Angeal... [backing away from Angeal]
Angeal: Angels dream of one thing.
Zack: Please, tell me.
[Angeal stops]
Angeal: To be human.
  • Zack: Those wings... I want them too.
  • Zack: Embrace your dreams! If you wanna be a hero you need to have dreams.
  • Zack: That girl... She said that the sky frightened her. (Gazing up at the sky) That looks so... liberating. Those wings... I want them too. (Angeal lifts Zack into the air) It feels... Good.
  • Zack: {Being lifted into the sky by Angeal} If you see Aerith, say 'hi' for me...
  • Yuffie: Ugly dudes from Shin-Ra should be punished!
  • Angeal's Mother: [To Zack] Zero attention span, restless as a little puppy.
  • Genesis: [To Sephiroth] When will you...stop acting so relaxed?

[Zack last battle.]
Zack: Boy oh boy.
Zack: The price of freedom is steep.
Zack: Embrace your dreams, and, whatever happens protect your honor... as SOLDIER!
Zack: Come and get it!

[Cloud and Zack. end of the game]
Zack: For the.. both of us...
Cloud: Both.. of us?
Zack: That's're gonna...
Cloud: "you're gonna...?"
Zack: Live. You'll be my living legacy. My honor, my dreams...They're yours now....
Cloud: I'm.. your living.. legacy...
Zack: Embrace your dreams. If you wanna be a hero, you need to have dreams.
Cloud: Thank you. I won't forget. Good night, Zack.
Zack: That girl.. she said that the sky frightened her. That sounds so... liberating. Those wings, I want them too. It feels.. good. If you see Aerith, say hi for me.
  • Yuffie and Zack
Yuffie: Whap! Pow! Bam! Take that, bad guy!
Zack:...Arrgh! Nooo! You got me!
Yuffie: There! That'll teach you to mess with me! Once again I've brought peace to Wutai!
[Final Lines.]
Zack: "Hey....Would you say I became a hero?"
  • These are all the quotes from 'Loveless', by Genesis:
    Prologue: "When the war of the beasts brings about the world's end
                    The goddess descends from the sky
                    Wings of light and dark spread afar
                    She guides us to bliss, her gift everlasting."
    Act I: "Infinite in mystery is the gift of the goddess
                 We seek it thus, and take to the sky
                 Ripples form on the water's surface
                 The wandering soul knows no rest."
    Act II: "There is no hate, only joy
                  For you are beloved by the goddess
                  Hero of the dawn, Healer of worlds.
                  Dreams of the morrow hath the shattered soul
                  Pride is lost
                  Wings stripped away, the end is nigh."
    Act III: "My friend, do you fly away now?
                   To a world that abhors you and I?
                   All that awaits you is a somber morrow
                   No matter where the winds may blow.
                   My friend, your desire
                   Is the bringer of life, the gift of the goddess.
                   Even if the morrow is barren of promises
                   Nothing shall forestall my return."
     Act IV: "My friend, the fates are cruel
                   There are no dreams, no honor remains
                   The arrow has left the bow of the goddess.
                   My soul, corrupted by vengeance
                   Hath endured torment, to find the end of the journey
                   In my own salvation
                   And your eternal slumber.

                   Legend shall speak
                   Of sacrifice at world's end
                   The wind sails over the water's surface
                   Quietly, but surely."
     Act V: "Even if the morrow is barren of promises
                  Nothing shall forestall my return.
                  To become the dew that quenches the land
                  To spare the seas, the skies
                  I offer thee this silent sacrifice."
  • Zack: [to Sephiroth] Damn! You're not the only hero!
  • Reno: Sector 8 is Turk jurisdiction, Slick.
  • Cissnei: The truth lies within each person. But even truth seems suspect once it leaves their mouths.
  • Cissnei: When I was a kid, I always wanted to have wings.
  • Cissnei: Wings symbolize freedom for those who have none. They don't symbolize monsters.

It hurts to not be known. It also hurts to be known as a monster.

Final Fantasy VIII

See: Final Fantasy VIII.

Squall: I dreamt I was a moron...

Seifer: Great, I have one chicken-wuss and one kid who just entered puberty in my team!

Squall: ...Whatever.

Laguna: I feel a draft on my butt...

Squall: I'm more complex than you think.

Final Fantasy IX

See: Final Fantasy IX.

Final Fantasy X

See: Final Fantasy X.

Small boy from Kilika: I wanna be a blitzball when I grow up.

Auron: This is it. This... is your story. It all begins here.

Auron: Outside the dream world, life can be harsh, even cruel, but it is life.

Auron: Every story must have an ending.

Auron: Don't look to others for knowledge, this is your story.

Auron: Now! This is it! Now is the time to choose! Die and be free of pain or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!

Auron: The red carpet has teeth.

Kimahri: Only those who try will become.

Lulu: No matter how dark the night, morning always comes, and our journey begins anew.

Rikku: Memories are nice, but that's all they are.

Seymour: Pitiful mortals...your hope ends here. ...And your meaningless existence with it!

Seymour: Life is but a passing dream, but the death that follows is eternal.

Seymour: But there is no salvation for the damned! Rest in peace in eternal darkness.

Seymour: I have saved him. He was a man who craved power. And great power he had, but he feared losing it. Trembling at unseen enemies, he spent his days scheming petty schemes... chased by his fears, never knowing rest. You see... now he has no worries; he has been granted sleep eternal. Death is a sweet slumber. All the pain of life is gently swept away... Ah, yes. Don't you see...if all life were to end in Spira, all suffering would end. Don't you see? Do you not agree?

Tidus: Listen to my story... This may be our last chance.

Tidus: People die, and Yuna dances. When will she stop dancing? When will it stop? Yuna won't stop dancing, not until Sin is gone.

Tidus: This is my story and it will go the way I want it to or I'll end it here!

Yuna: The people and the friends that we have lost, or the dreams that have faded... Never forget them.

Yuna: It would be so let my fate just carry me away...following this same path my whole life through. But I know...I can't. What I do, I do...with no regrets.

Yuna: I will live with my sorrow, I will live my own life! I will defeat sorrow, in his place. I will stand my ground and be strong. I don't know when it will be, but someday... I will conquer it. And I will do it without... false hope.

Yuna: Everyone...everyone has lost something precious. Everyone here has lost homes, dreams, and friends. Everybody... Now, Sin is finally dead. Now, Spira is ours again. Working together... Now we can make new homes for ourselves, and new dreams. Although I know the journey will be hard, we have lots of time. Together, we will rebuild Spira. The road is ahead of us, so let's start out today. Just, one more thing... The people and the friends that we have lost, or the dreams that have faded... Never forget them.

Yojimbo: You are a fading dream, but one that has been touched by reality. Run, dream. Run on into the daylight. And walk into reality.

Yunalesca: It is better to die in hope than live in despair.

Tidus: Dad?
Jecht: Yeah...
Tidus: [voice faltering] I hate you.
Jecht: [chuckles] I know, I know...

Tidus: Guys. This is the last time we fight together, okay?
Wakka: Huh?
Tidus: After we defeat Yu Yevon... I'll disappear.
Lulu: What are you talking about?
Tidus: I'm saying goodbye!
Rikku: Not now!
Tidus: I know it's selfish... but this is my story!

Fayth: Hello.
Tidus: Where are we?
Fayth: Silly. Don't you recognize your own home?
Tidus: Wait, this is a dream?
Fayth: Precisely.
Tidus: Are you crazy? This is no time for dreaming!
Fayth: It's not that you are dreaming. You are a dream.
Tidus: What?
Fayth: Long ago, there was a great machina war between Bevelle and Zanarkand. The summoners of Zanarkand knew they didn't stand a chance against Bevelle's machina. They wanted to preserve Zanarkand, if only in a memory. They summoned the buildings, the people...
Tidus: Me... too?
Fayth: Yes.
Tidus: I don't care if I'm a dream. I like my life now.
Fayth: We've been dreaming for so long, we're tired. Will you and your father... will you let us rest?

[Tidus begins disappearing, Yuna shakes her head 'no']
Yuna: No.
Tidus: Yuna, I have to go.
[Yuna shakes her head 'no']
Tidus: I'm sorry I couldn't show you Zanarkand.
[walks away]
Tidus: Goodbye.
Rikku: We're gonna see you again?!
[Yuna runs after Tidus, but goes right through him and falls to ground]
Yuna: [stands up] I love you.
[Tidus turns and hugs Yuna, walks through her and runs and jumps into air and disappears, joining Jecht and Auron, already gone. He gives his father a quick low five before the fade to black.]

[Random battle dialogue-only heard by having Yuna, Lulu and Wakka in your immediate fighting team]
Yuna: A lotta fiends here, ya?
Lulu: [Plainly] Don't talk like that.

[The party prepares to face a giant monster trying to destroy the airship they're riding in.]
Auron: Open the hatch. We fight.
Rin: Evrae is truly mighty. Be well prepared.
[The merchant proceeds to sell the party supplies.]
Wakka: We gotta pay?
Wakka: If we lose, you die too, buddy!
Rin: I have faith in your victory.
Wakka: Gee, thanks.

[Before the fight with Yunalesca]
Auron: Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
Kimahri: Yuna needs Kimahri. Kimahri protect Yuna.
Rikku: Well I'm fighting!
Wakka: I can't believe we're gonna fight Lady Yunalesca. Gimme a break!
Lulu: You could always run.
Wakka: Ha! I could never forgive myself. No way! Not if I ran away now! Even in... death, ya?
Lulu: My thoughts exactly.
Tidus: Yuna! This is our story. Now let's see this thing through together.
[Yuna nods]

Yuna: I thought this would be easier some how... with all my friends together beside me. I've been trying so hard.

Final Fantasy X-2

See: Final Fantasy X-2.
  • Yuna: I don't like your plan. It sucks.
  • Brother: Who is the leader? I AM! I give the orders around here!
  • Paine: We're listening.
  • Brother: Let's go! Party! Party!
  • Brother: Gullwings, report to the bridge!
  • Shinra: I know everything.
  • Shinra: I'm just a kid.
  • Shinra: My last mission with the Gullwings.
  • Yuna: "Better to leave things lost." He said.
  • Paine: The hardest person to know is one's self.
  • Yuna: "We had no choice." Always "We had no choice." Those were our magic words. We repeat them to ourselves again and again but you know... The magic never worked! The only thing we're left with is regret.
  • Baralai: The world is changing and there are many who are finding it difficult to keep up.
  • Brother: Rikku! What's your status?
  • Rikku: (pulling up Yuna) Disasterific!
  • Brother: Disasterific is not a word! Say disasterous like the rest of Spira!
  • (YuRiPa falls down elevator)
  • Brother: Status Report!? Yuna!
  • Yuna: Uh.. everythings'... OW! ...disasterific.
  • Brother: Disasterific?! I am on my way!
  • Rikku:...What about me?
  • Yuna: I don't like your plan. It sucks.

(Rikku, Paine and Nooj turn to look at Yuna)

  • Yuna: Your plan is awful. Think about it. Its no different then what we did two years ago. We destroyed our own allies, we destroyed the Aeons who fought together with us at our side. We didn't have a choice than. We believed that was the only way we could save Spira. Do you know what it felt like to watch them die, right before my eyes? It was the only thing we could do, it was the only choice we had. I gave in. I accepted. I believed. I allowed it to be true. I thought I'd be able to go through with it without ever doubting myself. But I... It hurt so much.
  • Fayth: Forgive us.
  • Yuna: Everyone was so happy. "Great job Yuna. You did it. You saved us... all." There were to many smiles to count. And I know, that I was smiling too. But now... When I look back... The people who should be here aren't. The ones who should be smiling with me aren't here.
  • Auron: We had no choice.
  • Yuna: "We had no choice." Always "We had no choice." Those were our magic words. We repeat them to ourselves again and again but you know... The magic never worked! The only thing we're left with is... regret.
  • Jecht: Yuna, I'm sorry.
  • Yuna: No... I don't want this anymore. I don't want friends to die or fade away. I don't want battles where we have to lose in order to win. Nooj, I know that what you say is what you mean to do. Give me your resolve. Believe in Yuna.

Final Fantasy XI

  • Honoi-Gomoi: Here's a linkshell, tell somebody who cares!
  • Naja Salaheem: Forever! Always! Until death! You mercenaries are my pawns.
  • Raogrimm: People are capable of kindness beyond angels, yet we also commit sins that would put a demon to shame...
  • Lonely Chocobo: Warkkkkk!!! Gweh!!!! Warkkkk
  • Shantotto: Ohohohohoho!
  • Prishe: If you guys don't get your act together, I am ganna kick you into next watersday!
  • Prishe: Ah! It's the dead lady/man!
    • Referring to the player, whom was presumably dead earlier.
  • A Young Mithra in Kazham That tall guy in weird clothes says hes from some place called sandy-oreos
  • Naja Salaheem: (After Abquhbah faints when he realizes that he's speaking to the empress) Nothing to be concerned about, Your Magnificence. Mercenaries are trained to sleep anywhere, anytime if the opportunity presents itself.
  • One-eyed Gwajboj: (During the signing of Jeuno's surrender in the Crystal War) You press seal here. Then all your Jeuno are belong to us!
    • A reference to the opening cutscene of Zerowing. (All your base are belong to us.)

Final Fantasy XII

See: Final Fantasy XII.

[As Balthier picks Vaan up and leaps off palace and jumps on to Balthiers hover craft of which Fran is driving. Balthier holds Vaan’s arm trying to get the godess's magicite from Vaan's hand.]

  • Vaan: Let go of me!
  • Balthier: Keep this up and I will!
  • Ashe: You're sky pirates, aren't you? Then steal me!

[As the group prepares to leave from the Eruyt village]

  • Vaan: Fran!
  • Fran: Yes?
  • Vaan: I was wondering—what Jote said, you know? About how you said the same

thing 50 years ago?

  • Fran: Your point?
  • Vaan: Uh, how old were you again?

[As the others move on.]

  • Balthier: (sighs and sarcastically says) Nice, Vaan.
  • Ashe: (makes a kinda hmph sound)
  • Larsa: Surprisingly rude.
  • Penelo: Try to grow up, please.

FF XII: Revenant Wings

  • Balthier(Tossing Auracite to Vaan): A little something to welcome you to our humble profession.
  • Llyud: We Aegyl are not complete. We lack the heart that makes you Humes whole.
  • Balthier: Yes, Feolthanos. I'm beginning to dislike our gods.
  • Mydia: To live without one's anima is not truly to live.
  • Fran: Don't worry. I know who to trust and who not to trust.
  • Vaan: Which side am I on?
  • Filo: No...No...NO!

Final Fantasy XIII


  • The fal'Cie cursed us! It made us in l'Cie!
  • (to Hope, prior to the Odin boss fight) The whole world's out to get us. I can barely keep myself alive, let alone some kid!
  • (to Hope) My parents died. I have to be strong for Serah, so I thought I needed to forget my past. And I became Lightning. I thought by changing my name, I could change who I was. I was younger then. You can't run away from yourself. Serah tried to tell me, but I wouldn't listen.
  • (to Hope) To them, we are just pets. I've been so blind! I was born into a Fal'Cie world, raised on a Fal'Cie leash, without a master to follow - my life had no purpose.
  • Fight
    • Now! (Paradigm Shift)

Snow Villiers

  • Serah! What is your focus? l'Cie have a focus, right? I'll go with you, help you do it. Just let me.
  • Can you here me? Where are you? Hang on, Serah. Your hero's on his way.
  • Are you serious?
  • Here comes the Hero!
  • Fight
    • Let's do this! (Paradigm Shift)
    • Take this!

Sazh Katzroy

  • The only way of completing the Focus to take out the Pulse l'Cie, that ends with us dead.
  • (to Vanille) You think you die and everything thing will be sugar and rainbows!?
  • (to Fang): Yeah, Lady Bad Luck!
  • Fight
    • Coming Through!
    • Watch out!


  • Vanille (Narrator): The whole world was against us. With us dead, everyone was sure that things would go back. Back to the way they were before.
  • Vanille (Narrator): When I couldn't see a future and I was afraid. When the future was clear and it hurt to see, I just close my eyes and lose myself in happier tastes.
  • Fight
    • Here we go!


  • Fight
    • Why you-

Oerba Yun Fang

  • (to Snow) You want to keep breathing? Shut up and come quiet.
  • (to Lightning) If you look well, you can tell how close you are to being a corpse. The arrows grow in numbers before an eye appears. If it opens up, you'll be a corpse.
  • (to Lightning) Let Cocoon get what's coming! Better than watch a friend go Cie.

Yaag Rosch

  • Cocoon is caught in the grip of a Pulse-born Terror. These Pulse l'Cie threaten our very way of life. They must be eliminated. Over and out.

Jihl Nabaat

  • Do be careful with those. For every task there's a perfect tool.

Galenth Dysley

  • You saw the fools. A mindless mob drunk on fear of a few l'Cie.
  • Me, a l'Cie? Is that so? I see then, you are only l'Cie after all. Behold me for what I truely am! (Assumes his true form) I am a fal'Cie. My name is Baldanders.
  • Fight
    • Behold, the power of a fal'Cie!
  • Awakened--It has Awaked. (Final Words)


  • Fang: You go alone. I'll hold these guys off
  • Vanille: ...But why?


  • Serah: Look, branded by Pulse. I'm a l'Cie, enemy of Cocoon, danger to us all.


Eleven Days Prior
  • Snow: What you're wishing for?
  • Serah: For you to make a good first impression on my sister tomorow. She'll not be happy because I kept it from her for so long.
  • Snow: She can chew me out about it. But we can make a better wish that. Just think about it. We're at the legendary fireworks after all.
  • Serah: Legendary...l'Cie who fulfill teir Focus are crystalized and made immortal.
  • Snow: I you don't know your Focus, then what are you suppose to do? Once we know it, I'll help you. I won't let become a monster.
  • Serah: But even if I fulfill my focus, I'll still become a crystal.
[She starts crying until Snow takes out a necklace]
  • Snow: I got you something the other day. This really isn't my kind of thing, so it's fine if you hate it.
[He puts it on her.]
  • Snow: No matter what, I'll stay by your side. So...huh..Will you...will you marry me?
  • Serah:Yes
  • Snow: Alright!
[Later, the two get a bird's eye view of the fireworks.]
  • Snow: It's like the legends said...My wish got granted. I made a wish on these fireworks sometime ago. That you'll say yes.
  • Serah: I wonder if I get my wish granted too? I wish I have the courage to tell Lightning...that I've become a l'Cie..
  • Snow: Hey, our engagement is way bigger news. (laughs) Oh man, I can't wait to see her face. Hey, she'll be my new sister?
  • Serah: Yeah.
[Serah nods as they watch the fireworks]
  • Serah: Gorgeous...
  • Snow: Only me, just you and me...
[They kiss before taking their leave]
  • Serah:(crying) Thank you, Snow...


  • Serah:(to Vanille) The point is, I have people I can count on. I'll make it through.
  • (Vanille touches her arm and fall to her knees)
  • Vanille:(crying) I'm sorry! I'm so sorry!

Chapter 1

  • Vanille (Narrator): The 13 Days after we awoke were the begining of the end.
  • (We open to a train heading to Pulse for purging. Inside, PSICOM soldiers patrol the cars.)
  • Sazh: Seriously!?
  • Lightning: Quiet.
  • (When the train make a unexpected entry into the Restructed Zone, Lightning makes her move and attacks the PSICOM soldiers while Sazh helps the purgees.)
  • Sazh: You alright? I'm not a l'Cie.
  • (As Lightning finishes off the last of the soldiers in the front car, Sazh arrives with reinforcments.)
  • Sazh: Seriously!?
  • Lightning: Quiet.
  • (PSICOM jets attack the train as Lightning grabs a nearby bazooka.)
  • Lightning: Move it!
  • (While she takes down the jets, PSICOM begins in move in full force as one of their summoned creatures stops the train with the engine going over the edge.)
  • Sazh: Let's get outta here! Not that way!
  • (Lightning goes up to face the creature as Sazh comes up, nearly getting himself killed in the proces.)
  • Sazh: Give me a break! So what now?
  • Lightning: Just stand back and watch.
  • (Lightning fights the creature with Sazh providing back up.)
  • Lightning: Quiet.
  • (After a long fight, the monster is sent falling into the abyss below.)
  • Sazh: You...did it. If you're a soldier, then protect the citizens right? Aren't you with the army? Why don't you tell me anything? Like why you're going up against the Purge...
  • Lightning: I left the army.
  • (Lightning runs off with Sazh picking up the pace.)


  • (After fighting their way with PSICOM soldiers and Panterons, Lightning and Sazh reach a dead end when the bridge collapses.)
  • Sazh: Let's go back!
  • Lightning: There's no time.
  • Sazh: What are we gonna do?
  • Lightning: Quiet.

(Lightning activates her anti-G device to jump over the bridge but Sazh latches unto her to her dismay.)

  • Lightning: Let me go.
  • Sazh: You know I gotta stick by you!
  • (She decks him off her. But finds her device is damaged in the scuffle as Sazh notices a nearby airship.)
  • Sazh: We...can ride that.
  • Lightning: Guess so.
  • (They arrive to the Airship as they encounter a PSICOM officer and his group.)
  • PSICOM officer: You who are of the Purge? Surrender now and you'll be welcomely eagerly.
  • Sazh: Come again?
  • Lightning: I think he's implying a quick death
  • PSICOM officer (charging): Too late!
  • (After the fight, Sazh attempts to start up the ship while talking to Lighnting.)
  • Sazh: Just what are you looking for? Military secrets? Come on...It's all cool now right. It's not like you'll can get in trouble if you blab about-
  • Lightning: Pulse's fal'Cie. Our objective is a fal'Cie from Pulse.
  • (With Sazh speechless, Lightning succeeds in starting up the airship.)
  • Lightning: This is why you should regret following me?
  • Sazh: Not really...

  • Voice: Migrants to Pulse. On behalf of all in Cocoon, allow me to extend our most sincere gratitude. Your journey ensures the preservation of peace within our society. For it not for your relocation to Pulse, the entire populance of Cocoon, all ten million living, would become vulnerable to the threats of the world beneath-
  • (A radio projecting this message is crushed by Snow.)
  • Yuge: Relocation? More like slaughtering all those-
  • Snow: Yuge, stay here with the others.
  • Yuge: I'm sorry... I wish I could be more help...
  • Snow: Stay here and protect them. Stay sharp so they'll be calm, right?
  • Yuge: Right.
  • Snow: Remember, Nora is.
  • Yuge: Stronger than the military!
  • Snow: That's the spirit!
  • (Snow checks up on those fighting at the front.)


  • Marqui: This is so hard!
  • Gadot: You can take a break if you want.
  • Marqui: You mean it?
  • Gadot: But once we're done for, you'll be protecting everyone yourself.
  • Marqui: That's even harder!
  • Snow: Then let's be heros togther! Our enemy is the Cocoon Sanctum. Their dreaded PSICOM, no less, is their finest.
  • Lebreau: What's to dread, other than the looks department?
  • Gadot: We're heroes after all.
  • Snow: Charge!


  • Marqui: This is so hard!
  • Lebreau: Just great. More bad guys.
  • Gadot: So boss, what's the plan?
  • Snow: We charge in, guns blazing.
  • Marqui: That's not even a plan!
  • Lebreau: We're heroes. We don't need one.
  • (After taking down the soldiers, they make their way to the Purgees.)
  • Snow: Don't worry, no one's leaving for Pulse today. We'll figure something out
  • man: We can help
  • Prisoner: You can't expect us to just sit here!
  • Snow: Fine. Anyone able to fight and support is welcomed.
  • (Those wanting to fight get up and pick up the guns Maqui placed before them.)
  • Hope: Mom?
  • Hope's Mother: It's alright.
  • Snow: You're sure?
  • Hope's Mother: Mothers are strong.
  • Snow:: Alright, then. (holds up a gun) I'll leave this baby here. Someone care to take it.
  • (Hope shudders away as Vanille voluniteers.)
  • Vanille: Over here
  • (Snow hands it to her)
  • Snow: When push comes to shove, you know what to do.
  • (She shows how good with it she is as Snow approves)
  • Snow: You'll all be safe as long as you stay hidden We'll come back for you once this is over. We're all going home together!


  • (Snow's group fights off PSICOM Soldiers as a Sanctum ship arrives and starts mowing down the resistance)
  • Gadot: This is bad!
  • (Snow attempts to get a gun, but misses as the he is close range to the airship's gun. But Hope's Mother grabs the weapon and saves Snow to his shock.)
  • Hope's Mother: I told you, mothers are strong.
  • (An explosion occurs that destroys the bridge with Vanille and Hope seeing it from a distence. On the collasping bridge, Snow is horrified to see the people he vowed to help falling to their deaths as he and Hope's Mother slide now as well. Snow grabs onto a latch and gets a firm grip on Hope's mother a she regains consciousness.)
  • Hope's Mother: Look...after me son.
  • Snow: Hold on!
  • (She looks her grip and falls to her death with Snow following as the rest of bridge falls down. Though Snow survives, he sees Santum's reinforcements arriving on the scene)
  • Voice: Attention migrants to Pulse, attention migrants to Pulse! Cease and decease this meaningless conflict and surrender immediately. Our society only desirs justice abode Pulse. Even should you evade this area, Sanctum will track every last one of you down. There is no place in Cocoon to hide. Surrender imediately.
  • Snow: Serah...

(Scene changes to Lightning and Sazh)

  • Sazh: Look at that. Just what we're looking for.
  • Lightning: Yeah, right in there.
  • Sazh: Pulse's fal'Cie, huh?
  • (Scene changes to Vanille with Hope)


  • Gadot: How's everyone?
[Snow is silent]
  • Gadot: They can't be ALL dead!
  • Gadot: So, what are you afraid of, huh? You're supposed to be the hero.
  • Snow: That kid...Which one was it?

[Sees airship land, Snow tosses Gadot a gun, only to find him aiming it at him]

  • Snow: What're you doing?!
  • Gadot: I really don't like...looking at a cowardly hero.(lowers the gun.) Your future wife's likely waiting you out at the ruins. Hurry up and see her already.


  • Snow: Hey, Gadot. If I don't know which it was, then I can just protect them all.
  • Gadot: You worried or something? If you got the time to worry, then you should hurry it up, hero.


  • Hope:It's him.
  • Vanille: You need to say something to him?
  • Hope: Yeah.
  • Vanille: We're off then.
  • Hope: But...
  • Vanille: Need help?


  • Snow: I'm heading to the ruins, care to look after the rugrats?
  • Gadot: Leave it to me. Give my regards to your fiance. You're going to see her and I'm stuck baby sitting. Just not right!
  • Snow: Quit your whining.
  • Gadot: I will when I get some of your wife's cooking.
  • Yuge: So when's the wedding?
  • Snow: I don't remember inviting you guys to it.
  • guys: No way, no fair!
  • Lebreau: Not even me?

  • Vanille: What is it?
  • Hope: I wanna tell him, but...
  • Vanille: Hey, can you fly this?
  • Hope: Maybe.
  • Vanille: It's settled!
[She pushes him in as she takes the backseat]
  • Vanille: That way!
  • Hope: If we go to the ruins...we might end up as Pulse l'Cie...I don't...
  • Vanille: It'll be fine.

  • Vanille (Narrator): Pulse's fal'Cie. It's where we meet OUR destinies.

Chapter 2

  • Vanille:(Coming to within Lowerworld Vertigo) He's not here, afterall...
  • Hope: Would've been bad if he was...He might be a fighter, but that's not a good enough reason of getting too close to a fal'Cie. It'll be over for him if he becomes a Pulse l'Cie.
  • Vanille: And what is that exactly?
  • Hope: I don't really know, but you-
  • Vanille: Vanile. My name's Vannile. And you are?
  • Hope:(As he gets up and Vanille brushes the dirt off him) ...Hope. Thanks. Why I am even here?
  • Vanille: How about we go and find him first?
  • Hope: Huh?
  • Vanille: Here, this way!
  • Hope: Vanille, where are you going?

[Vanille picks up a Blind Rod]

  • Vanille: Whacha think?
  • Hope: What I think?

[A monster wakes and sees the two, attacking them as fight it]

  • Vanille: All right! Shall we move on?


  • Hope: Aren't you afraid?
  • Vanille: Not really.
  • Hope: She really doesn't know...
  • Vanille: Both the fal'Cie and the l'Cie of Pulse are enemies, hence why they're driven from Cocoon. Citizens living near a fal'Cie are being tossed out too. That's what the purge is about, right?
  • Hope: If I'm here, then I might get deported in the purge too and-
  • Vanille: And what?
  • Hope: And what? Pulse is a nightmare...
  • Vanille:(hugs Hope) It's gonna be okay, Hope.
  • Hope: ...Please, don't tell me lies.

  • Sazh: Still not opening? Maybe there's nothing more we can do.
  • Lightning: Are you shutting me out? Or is that I'm...hesitating. Cover your ears.
  • Sazh: You're blowing it to pieces? (Runs away to a safe distence) Ready
  • Lightning: I was wrong. Please let me in. Please
[Door opens]
  • Sazh: How'd you do that? And she ignores me again...
[Door closes beind them]

[Hearing Snow as he activates the system.]
  • Hope: So it is him... How's he a hero?
  • Vanille: Come with me.
  • Hope: What you going to do?
  • Vanille: You need tell what you what to say...
  • Hope: But what I want to mom...
  • Vanille: It's alright to run away.
[The two arrive to a location, seeing Cie Corpses lumber into view]
  • Hope: What's going on?
  • Vanille: They're Cie Corpses, the ruined remants of l'Cie. Because they failed to fulfill the Focus they recieved from the fal'Cie...
[The Corpses surround the two as Snow comes to their aid]
  • Snow: It's gonna be alright now!
  • Snow: What are you doing in a place like this? You need to leave, now.
[Vanille chuckled nervously as Hope mopes.]
  • Snow: I see...If can't leave than hide somewhere and wait for me. I'll get you two home.
  • Hope: You-
  • Vanille: Wait! Who's Serah?
  • Snow: My wife. Technically, my future wife. She's a Pulse l'Cie. She's been captured by th fal'Cie and is somewhere in these ruins. Wait for me. Just leave the rescue to me.
  • Hope: What's wrong with you!? You want to help a l'Cie?! They're the enemy! If you help enemines, then why...It's not right!
  • Snow: Hmm...Yeah. Sorry for being stupid. See ya
[He runs off as Vanille worries about Hope]
  • Vanille: Should we wait for him to come back and save us?
  • Hope: Rescued by him!? I'm way over my head! The day before yesterday when I saw a fal'Cie...I was only visiting Bodam. We were captured by the military and forced into the Purge...And it's because him that my mom is...Just who is this Serah.
[Vanille sees Snow returning]
  • Vanille: Let's go together. You gotta tell him face to face. If you don't say what's in you heart, it'll keep hurting that much.

  • Sazh: So what are you intending to do? Are you here to fight it?
  • Lightning: My sister...
  • Sazh: Sister?
  • Lightning: She was turned into a l'Cie.
  • Sazh: A Pulse l'Cie!?
  • Lightning: It seems that the fal'Cie captured her. I'm going to save her.
  • Sazh: Is that even safe? What's her Focus? When she was turned into a l'Cie, what Focus did the fal'Cie give her? Obviously, it's "Destroy Cocoon" right?
  • Lightning: I never got to ask her...
[Corpses lumber into view]
  • Sazh: Right. fal'Cie curse humans and turn them into l'Cie l'Cie are given Focuses. And if they don' complete that Focus...They become monsters, like those things over there. If you were your sister...uhh, I mean...There's no way to save a human who became a l'Cie. Even if they fulfill their Focus, they can't return to normal. They'll be slaves to the fal'Cie for all eternity. You should just...
  • Lightning: Just say it! "Any l'Cie, anyone who might even become one, they all ought to be wiped off Cocoon!" It's because of people like you that the Purge began.


  • Lighting: Serah!
  • Lighting: Let's hurry before the soldiers advance. What's wrong?
  • Sazh: It's the sign of Pulse. That girl's a l'Cie.
  • Lighting: I told you that already.
  • Sazh: The Pulse l'Cie are enemies of Cocoon.
  • Lighting: Are you saying that l'Cie should be exterminated!?
  • Sazh: If she can't complete her Focus, she'll be like those monsters...
  • Lighting: Are you saying I should kill her out of compassion?
  • Serah: Sis...
  • Lighting: Serah.
[Snow's group arrives]
  • Snow: Serah.
  • Serah: My hero has arrived...?
  • Snow: Let's go home, all of us.
  • Lighting: Let her go, she's coming with me.
  • Snow: But Sis-
  • Lighting: Why are you even calling me "Sis"?! You couldn't save anyone. It's your fault she-
  • Serah: Save us...
  • Lighting: Serah?
  • Serah: You can save us...protect us Cocoon.
  • Lighting: A Focus? Is that you Focus?
  • Snow: Got it, you can count on me. I'll protect Cocoon! You, Cocoon, I'll protect everything.
  • Lighting: It's alright. We'll think of something, somehow.
  • Snow: Feeling a little better now?
  • Serah: I'm sorry. (crystalizes before Snow and Lightning's eyes)
  • Snow: Serah? Serah!
  • Vanille: But why...?
  • Hope: If a l'Cie completes their focus, they become crystallized. They become eternal. Is this like the legends said?
  • Snow: You did you best...
  • Lighting: Did her best? Don't talk about her like that! Serah...Serah is...
  • Snow: She's still alive. The legend, the l'Cie legend. The l'Cie who complete their focus become crystalized immortals, like Sera has been. That means she'll never die! Serah and I were to be married. I promised to take my her side forever. I waited so long for someone like her, my future wife.
[Lightning slugs him]
  • Lighting: What future!? You refuse to accept everything around you, running from reality like a coward!


  • Vanille: What's going on!?
  • Sazh: The military's starting it's final assault. This whole place and the Pulse fal'Cie are gonna blow skyhigh!
  • Vanille: Can't they just sent it back to Pulse!? That's what the Purge is right?
  • Sazh: The military's aim is exterminating anything and anything influence by Pulse from Cocoon, no matter if it's by deportation or just plain slaughter.
  • Hope: We gotta get out of here now or we're all gonna die!
[the door to Anima opens up]
  • Snow: (to Serah before he walks towards the door) I'll be right back, hand in there.
  • Sazh: Hey! Where are you going?
  • Snow: Date with the fal'Cie. I intend to get Serah back.
  • Sazh: What?! You're asking for help? Is that even possible? They just see us as tools.
  • Snow: I'm not just going to stay here and wait around!
  • Snow: (seeing Lightning going ahead of him) Lighting...


  • Hope: So the fal'Cie...?
  • Snow:Serah was crystalized, she completed your focus. I asking you to restore Serah to her original state.
[No answer as Snow gets on his knees]
  • Snow: Please, turn her back! I'll take her place in exchange!
  • Lightning: [Attacking the fal'Cie] You go on begging! Like this thing gives a damn what we want!
  • Snow: Lightning!
  • Lightning: It's this thing's fault the Purge started and--and it's people who are dying. Serah told us to save Cocoon, that means this thing needs to die!
[She provokes the fal'Cie Anima. Hope attempts to run, but the fal'Cie blocked the only exit.]
  • Sazh: Hey! Do really think we stay a chance against that thing?
  • Lightning: This is what Serah would have wanted.
  • Sazh: Dajh...Let's do this then! I may be some amateur, but I'll keep outta your way. I have a score to settle with the fal'Cie as well.
  • Lightning: I didn't know.


  • Lightning: This is?
  • Snow: Hey! What's going on?
[Anima emerges and makes them l'Cie before releasing them.]

Chapter 3

  • Lightning: The fal'Cie don't spell your Focus out for you! You don't get crystal clear instructions. How do we complete a Focus we don't even understand.
  • Vanille: I think I saw it.
  • Lightning: Saw it?
  • Snow: Our Focus is to protect this world. We'll be fine. I'm ready for anything they throw at us. I won't let anyone die. I'll protect the world...and Serah as well.
[Lightning angrily walks over and slugs him]
  • Lightning: Like before?
  • Snow: I'll put things right again!
[Lightning knocks him to the ground]
  • Lightning: What more can you do!?
  • Snow: Whatever it takes!


  • Snow: You too. Why are you helping them?
  • Fang: If I were you, I'd worry about myself.

Chapter 8

  • Vanille: Shoot me!
  • Sazh:(pointing a gun at her) Don't you even! Think you die and that's that?! You think die and everything will be sugar and rainbows?!
  • Vanille: (pleading) What do you want me to do? What do you want from me?
  • Sazh: Don't ask me!
  • (Eidolon Bryhilde emerges)

Chapter 11

  • Lightning: You're not going go through this ordeal alone, you know.
  • Hope: That what scares me. I don't...want see you get hurt because of me.

Later Chapters

  • Cid: You must be Snow. Cid Raines, Brigader General of the fleet


  • Lightning: As far as fal'Cie are concerned, humans are tools. I'm not going to die for one of them.
  • Sazh: So, what are we going to do?
  • Lightning: Destroy it.


  • Hope: What happens whent your actions ruins someone's life. How do you pay for what you've done?
  • Snow: All I can do is go forward until I find the answers I need.
  • Hope: There are no answers! You're just running away from what you deserve!
  • Snow: Why don't you tell me what I deserve!?
  • Hope: The same fate!
  • (Hope unleashed his powers, causing Snow to fall of the building.)


  • Hope: We're gonna rest up, then we'll leave If they find out you're sheltering l'Cie, they'll-
  • Barotomy: (pounds his fist on a table) You're my son! This is your home...


  • Snow: Me! I'm a l'Cie! Surprised? Expected some kind of monster!? I'm flesh and blood - just like you! Don't you get it!? This has been our home our whole lives. We want to protect this place just as much as you!
  • Yaag Rosch: I understand your plight. However, the very existence of you l'Cie puts every last one of us in danger. Tell me, do you really think your life is worth more than the lives of millions of Coccon citizens?


  • Jihl Nabaat: Your son's a hero. We'll erect a memorial in Eden and put his crystal on display.
  • Sazh : A memorial?! He's a little boy!
  • Jihl Nabaat: Isn't it better he be treated with reverence as a monument to sacrifice?


  • Rygdea: This the Cocoon you dreamed of?
  • Cid: My dream is but a fal'Cie's fancy now.


  • Fang: Believe in Lady Luck now?
  • Sazh: Yeah, Lady Bad Luck!


  • Hope: Put me in front.
  • Lightning: Can you do it?
  • Hope: It's not about what I want or not.
  • Lightning: Just keep looking forward, I got you back.


  • Yaag Rosch: These are l'Cie, show them no mercy. They aren't people, they're targets.
  • 'Lightning: Start running. I'll keep them busy.
  • Hope: (turns to her, suprised) But...
  • Lightning: You survive.


  • Lightning: Who are you?
  • Fang: I got a few screws loose. But I'm a I'Cie, same as you.


  • Snow: You will see she, right?
  • Lightning: We'll see her again and soon. You convinced me of that. So stay strong.
  • Snow: Don't worry. We'll finished this, and go see her together.

Final Fantasy Tactics

See: Final Fantasy Tactics.
See: Final Fantasy Tactics: The War of the Lions.

Final Fantasy Tactics Advance

See: Final Fantasy Tactics Advance.

Final Fantasy Crystal Chronicles: The Crystal Bearers

  • Keiss: Layle, report in.
  • Layle: There's nothing here to report. All quiet out out here, Keiss. What a dull gig..
  • Keiss: Well good. the smoother my road to success is, the better. Take good care of the Alexis, you hear? And don't go starting any trouble. You cause enough just by existing.
  • Layle: (closes pipe) Stop using me that? huh?
[A Zu appears]
  • Kiess: What was that? Another airship? what is this? What's going on?
[More Zus appear and attack]
  • Kiess: Monsters here? I've never seen so many at once!
  • [The ship is outmanuvering the monsters]
  • Kiess: We can't take this many? Layle, we're pulling back! Hey Layle? Layle!
[Another Zu appears, but Layle blasts it]
  • Layle: Leave it to me!
  • Kiess: Layle! Hey, Layle! Repond, Layle!
(jumps out)
  • Kiess: Crystal Bearer!
  • Layle(to Zus as he decends to the Alexis III): How's that! Alright! Yes! Why you!


  • Jegran: Where's the escort craft?
  • Belle: Ka-chin! There it is!
  • Jegran: Someone saw... You there! What are you doing?
  • Belle: Huh? I'm taking pictures. I'm a photographer.
  • Jegran: No photographers were invited on this flight.
[Layle lands on the deck]
  • Jegran: A problem after another...Who are you then?!
  • Layle: I'm the escort. You called for me.
[A portal appears]
  • Belle: Whoa! What's gonna pop out now?
  • Layle: I'll just have to drag it out!
[Layle uses his power to drag the hand out]
  • Jegran: Crystal bearer...
[Amidatelion emerges from the portal]
  • Jegran Yuke Tribe? Impossible!
[Amidatelion takes out a crystal]
  • Jegran: The crytal idol?
[Amidatelion causes the shard to fly out of the ship and instad his crystal as Layle fights the Yuke.]
  • Layle:: You saw that? Phase through?
  • Layle: Alright...Well then, Let's get serious!
[fight gets intense]
  • Amidatelion: I do not have time to play with you.
  • Layle: Ahh, don't say that, golden rod. I still have some energy to burn!
  • Amidatelion: Good day to you. (jumps on a roc and escapes)
  • Jegran You call yourself an escort?!
  • Layle It wasn't a complete lost, at least.
[Ship shakes]
  • Jergan We're decending!
[Jegran and Belle run to the navigation room as Layle eventually joins them]
  • Layle Going away present? This is getting interesting.
  • Keiss: Alexis respond, You're losing altitude
  • Layle: Sorry for the wait, Kiess.
  • Keiss: Layle, learn to be a team player. So what's our status?
  • Jegran: The crystal reactor's been hit.
  • Keiss: High commander Jegran. I 'm relieve that you're safe.
  • Jegran: The ship is going down. Retrieve me at once!
  • Keiss: The other passangers?
  • Jegran: Never mine them, your pay won't be affected.
  • Belle: Wait. What are you saying?
  • Jegran: The shards have been taken from the reactor. You saw the hostile, did you not?
  • Belle: That's not what I'm asking about!
  • Layle: Just came down. Leave this to me. I can fly this ship
  • Keiss: Huh? That's a little heavy, even for you.
  • Jegran: You fools, have you not been listening? The ship has no power. It can no longer fly.
  • Layle: Oh no, I got power...RIGHT HERE!
  • [Layle uses his power to keep the Airship afloat as he steers it towards the capital.]
  • Layle: Don't worry. I'm about to apply the breaks. Everyone hold on?
  • Belle: What are you doing now?
  • [Layle uses a building to slow down the Alexis' speed to no avail.]
  • Belle: Breaks, huh? It's all your fault, Crystal Bearer!
  • [It stops in time as it touches the capital.]
  • Keiss:: Nice landing


  • Keiss: Yo, flying ace. Had you even flown an airship before?
  • Layle: First time. But it was eaiser than riding a Chocobo.
  • Keiss: Crystal bearer...Hey what is that thing?
  • Layle: This thing aborbed all the shards in the Alexis
  • Keiss: Seriously? I bet we can get a good price
  • Layle: Can't do that. This thing is my only lead on Golden rod
  • Keiss: Golden rod?
  • Layle: The werid looking hostile who attacked us. We have unfinished business
  • Keiss: You really are addicted to trouble. It's High Commander Jegran
  • Jegran:(sees Belle) Trouble should be nipped in the bud.
  • Keiss: Wouldn't you say I came in pretty hand again, Sir? You were saying something about hostiles? Another job for me maybe? Oh sir, if you don't mind could we get the money for the last job?
  • Jegran: 30 million gil. If you get the hostile that attacked us, you get 30 million gil.
  • Keiss: Oh, 30 million gil? That's alot of coin. But sir, there are things I want more than money...You see...
  • Jegran: Very well..
  • Keiss: Right. Layle. I'm getting our money and a new gig so wait over by the fountian. Oh and Layle, just try to behave yourself around town.


  • Althea: Heey! Come back here! Ugh. Where did she go?
  • Layle: What is up wth this girl?...
[ferret jumps on his face]
  • Layle: Little pest! Why you!
  • [notices the naughty ferret stole his crystal]
  • Layle: Very clever...
[chases after ferret, causing damages in the process.]
  • Layle: Gotcha! Now what to do with you...?
  • Althea: Erm...Her name is Mia, she's my pet ferret.Thanks for catching her for me.
  • Layle: It needs to be trained...
  • Althea: You're right. I'm sorry. I'll be more careful.
  • Lility guy: Hey look, that giy's a bearer!
  • woman: A crystal bearer?! How horrid!
  • Lilty kid: Magic! That man just used magic, mommy!
  • Lility mom: Shh! You shouldn't point! Come on, let' go!
  • Layle: Are crystal bearers that rare in the city?
  • Althea: Oh. how rude of me! Hey, can I buy you some tea?
  • Layle: Nah. I'm not a tea drinker.
  • Althea: Come on, one cup. Let's go.


  • Althea: You were very bad! You have to behave yourself inside town! Same for you, Mister Crystal Bearer...It's not as strict as it was before, but the law is the law. You can't use your crystal bearer powers inside town. Crystal Bearers are abombination. That's what everyone believes
  • Layle: And is that what you thin, little miss?
  • Althea: Me? I'm not afriad of you
  • guard1: Arrest that woman!
  • Belle: What did I do?
  • guard2: Out of the way!
[Layle knocks them down with his power]
  • guard3: This guy's a Bearer!
  • Layle: So what if I am?
  • guard2: Use of arcane arts! Obstruction of justice! Arrest this one too!
  • Althea: Run!
[break through the window]


  • guard1: Quickly! After them!
  • Belle: Enough already!
[She notices a Chocobo carrage and jumps on it for a getaway while ditching Layle]
  • Belle: Ah. Perfect! Well it's been fun, but-uggh!
[Layle uses his power to drag her back so he can hop on.]
  • Belle: Huh? What's going on here?!
  • Layle: Misery loves company, right?
  • Belle: Huh! Can't you even be a decoy?
  • Blaze: Heey!!


  • Belle: Ohh..I smell treasure.
  • Layle: Ruins of a city. Doesn't look like Lilty culture. What is this feeling?
  • Layle: In the begining, there were the four crystals. And together, they form one principle. Thus the world was created. A creation myth...The four crystals next created humanity in their own image, and presided over their destinies.
  • Belle: Bingo!
  • Layle: Thus the Four tribes were born: Lility, Clavat, Selkie, and we...
  • Layle: Belle! Belle, look out!
[Saves her from falling]
  • Layle: Come on! Grab on to something!
[She moves herself to a ledge]
  • Layle: I think we both benefit if you went on a diet. No offense.
  • Belle: How dare you say that about my slender figure?!


  • Belle: Hey!
  • Layle: Well hello there. Fancy meeting you here...
  • Amidatelion: Those that should be together are drawn. Those that should be apart, repelled. The world is governed by the Crystal principle. You have that which you need to be in this place
  • Layle: You talking about this?
  • Amidatelion: We are the rightful owners of that. Please return it.
  • Layle: Sure. I'll return it After all, I do owe you one!
[Sucker punches Amidatelion with a pillar]
  • Layle: This one in the bag!
[The two battle and it ends in a stalemate]
  • Layle: Not too shabby...
  • Keiss: Layle get'em now!
[Keiss drives Amidatelion and Layle takes adventage to get the Yuke in close range of his attack.]
  • Layle: This is the end for you.
  • Amidatelion: No...It is the begining.
[the crystal idol reacts to the crystal shard]
  • Belle: The shard, it gonna get sucked in!
[Instead of asborbing, the crystal augments the shard with the pieces it absorbed.]
  • Belle: There's more?
  • Keiss: what happened just now?
  • Layle: First taking shards, now creating shards. So, what is it you're after?
  • Amidatelion: The resurrection, Layle.
[The area starts to break up.]
  • Amidatelion: There are two left.
  • Layle: Well then...Fun times ahead.


  • Belle: I guess it's good bye, then.
  • Layle: Hey, Belle, aren't you on the run from the law?
  • Belle: Oh, am I? Well Don't worry about me. I'm used to being chased around. I'm a Selkie, I can handle it solo.Well, see you later Layle.


  • Cid: This is a crystal Idol


  • Layle: So Lilties shoot first and ask questions later?
  • Cid: If I was up against you, I would so the same thing.
  • Layle: The steam engine, it's pretty impressive. Cid the genuis can stilll get it done.
[walks out to pulverise the Lilty soldiers waiting outside to arrest him.]
  • Cid: To think the Crystal Idol fell into his hands...Perhaps crystals really do attract one another. So what did you think of him, Princess Althea?
  • Althea: I know now that he is very powerful. However, the survival of the Kingdom is at stake here. Cid, can he be trusted?
  • Cid: I trust him, certainly. But he is a crystal bearer after all...He attracts danger.


  • Keiss: Hey, Layle, I'm counting on you!
  • Layle: All right, Leave it to me.
  • Amidatelion: Don't get too overconfident.
  • Layle: Same to you!
  • Layle: Directly, then! How about this?
  • Layle: Slipped through again. Thought so...
  • Amidatelion: Young man, you didn't happen to find the Crystal Idol? Well, this isn't it...Then perhaps, your female companion has it?
  • Layle: Give it back!
  • Keiss: The rat's getting away
[Layle pursues with Kiess trying to keep up with him.]
  • Keiss: Crystal Bearer, come on, seriously?
  • Keiss: What..? What's this?
  • Amidatelion: It is said this was the cradle of our civilization...Legend spoke of a beautiful forest. Sunlight streaming through the trees, gentle winds, the sound of water...It was my hope that I could get one glimpse of it...The Crystal Principle has been disrupted, and the world is changing. Take a look at this.
  • Layle: A crystal shard? The color's strange...
  • Amidatelion: How can you, a crystal bearer, not feel the wave? The wave that harms the Principle. Layle, your role has been fulfilled. Please stop pursuing me.
  • Layle: You don't expect me to back down now, do you?
  • Amidatelion: If you insist on interfering, I will be forced to use the full extent of my power/
  • Layle: Go ahead.
  • Amidatelion: Then I will show you, Layle. I shall show you the Crystal's will, and its power. Yes, for your future reference, my power is...Summoning!
(After Bahamut fight)
  • Layle: That was pretty entertaining I say.


  • Keiss: Hey, Layle...The Lilty say their proseperity was promised to them by their Tribal Crystal. What do you think? Do you believe it?
  • Layle: The Clavat will always be poor. Crystal or no Crystal. Makes no difference.
  • Keiss: Okay, byt then what are those Crystals?
  • Layle: They sat they preside over the destiny of each tribe, and form the principle of the world but it's just a myth.
  • Keiss: Well, then what do you think crystal bearers are?
  • Layle: Agents of Light or Children of the Dark? In reality, we're neither, nothing special.
  • Keiss: It's unlike you to talk about yourself that way, Layle.
  • Layle: You made me say it, Colonel! Pondering your own existrence is a waste of time.


  • Althea: It's about by father. He is very ill, and it is no ordinary illness. Where medicine fails, magic may suceed...Perhaps there are those with healing powers. Do you know of any bearers like that?
  • Layle: Althea, all bears have some degree of power. But because of that, they're distrusted by the public. Do you really think that such outcasts would use their powers righteously, for the benefit of humanity? To this day, I've never seen a bearer with healing powers.
  • Althea: They may not be righteous, but do you think bearers with healing powers may exist?
  • Layle: It's better if they did'nt exist. You have to be willing to sacrfrice an entire city to get the cooperation of a crystal bearer like that.
  • Althea: A kingdom. That's what I'm ready to sacrifice.
  • Layle: Hahaha! That's some big, little miss. I'm hungry. Let's grab a bite. What do you want?
  • Althea:I am being completely serious, Layle.
  • Layle: Yeah. I'll be right back o hear more. An entire kingdom? Interesting.
[After he leaves, Jegran arrives.]
  • Jegran: His Majesty the King has fallen ill, but you sit here drinking afternood tea?
  • Althea: I am trying to find a cure...
  • Jegran: Please tell me what his symptoms are. I can be of assistance.
  • Althea: This is a Royal Family matter. You need not get involved.
  • Jegran: Well then, I implore to fulfill your duties as his proxy, Princess. We must go before the Elder Council. where you will give me full authority to deal with the Yuke threat.
  • Althea: That goes against my father's policies. He wants military authority to be decreased.
  • Jegran: Why then, does His Majesty not say say so himself in front of the Elder Council?
  • Althea: Very well.. Let us the Council
[Jegran smiles evilly as Althea takes her leave.]


  • Blaze: You better stop getting my way. Layle!
  • Layle: Uh, sorry. I'm drawing a blank. Who are you again?
  • Blaze: What, you forgot your oartner...I mean, your mentor's face? I taught you everything you know about the business!
  • Layle: Taught me? More like you made me clean up after the messes you left behind. I remember you noew, Blaze. You were the worst partner ever.
  • Blaze: That's some big talk there, boy. But come on, let's work togther on this one. With you around it'll be a breeze. We just have to keep an eye on the Selkie woman.
  • Layle: I don't need your mentoring. My days of working with you are over.
  • Blaze: Is that right? Well then, you'd better stay out of my way!


  • Jergan: You'll serve in place of the Yuke Crystal shards. It will be a fitting end. You're all lowly Selkie scum. There will be none to mourn your loss.
(he crystalizes a Selkie as Layle watched)
  • Layle: So he's a crystal bearer, too! I get it, it all makes sense now.
  • Belle: Layle! You have to help them!


  • Layle: Jegran! The King's state is your doing, isn't it?
  • Jergan: A man who fears the power of crystals has no business being a king. He trembled before its might, then sought to shut all the reactors down.
  • Layle: He's right. It was the right decision. Fueling battleships with human lives? You must be out of your mind, Jegran!


  • Layle: Are you trying to take over the kingdom?
  • Jergan: Take over? I am High Commander. I always serve the Kingdom's best interests. But of course, a traitorous criminal like you would not understand that.
  • Layle: Don't make me laugh, Jegran. You serve only youself!

  • Jergan: Keiss, the hostile, eliminate him.
  • Keiss: Hostile? Ah, that's the fugitive crystal bearer we were looking for. Very well, sir. However, I have a more pressing errand at hand.
  • Jergan: An errand?
  • Keiss: High Commander, I have orders from Princess Althea. She decrees that you release the Selkies that you have unlawfilly detained at once.
  • Jergan: What?!
  • Keiss: Oh, and one more thing. All crystal shards in the Aerial Prison are to be collected and returned to the captial immediately.This is a joint order from the Princess and the Elder Council. You have offically been notified, High Commander Jegran.
  • Jergan: Such petty trickery...oy know that I could have you terminated easily.
  • Keiss: Maybe you should worry more about yourself. The High Commander a crystal bearer? I don't think that's gonna go over well back home.
  • Jergan: Humph, you have no proof. All witnesses will be erased. I don't intend for any of you to escape alive!

[Jegran attempts to cut Keiss down, but Layle knocks him down.]

  • Layle: It's too late. Your time is up, High Commander!
[Amidatelion suddently opens her portal.]
  • Layle: Amidatelion! Not now! Keiss, deal with Jegran.
  • Keiss: What? Seriously?
[As Keiss battle Jegran, Layle brings Amidatelion back to this side]
  • Amidatelion: Did I come at a bad time?
  • Keiss: Man, did you ever!
  • Jergan: My thanks, Yuke
  • Layle: Hurry, Amidatelion!
(Amidatelion uses his Crystal Idol to absorb the prison's crystal shards, causing the prison to decend as Belle jumps off the ledge)
  • Belle: It's falling again! Layle, do something!
  • Layle: I'm trying! It's too damn big.
  • Jergan:(Turn his attention towards Belle) You, Selkie. You must be eliminated at once!
  • Belle: That's a negatory.
[She attempts to run, but floor collapses under her as Jegran jumps after her.]
  • Keiss: What's going on here!?
[Keiss pursues Jegran]
  • Layle: Summon some monsters and get the Selkies out!
[Amidatelion summons a Zu that he uses to get Vaigali and the other surviving Selkie prisoners.]
  • Amidatelion: Not everyone is out yet. Please slow down the rate of descent.
  • Layle: Easier said than done!
  • Amidatelion: Don't worry. I know you can do it.
  • Layle: Keiss. Belle, it's about time we left!
[Layle sees Keiss fighting Jegran on his own]
  • Layle: Keiss! Damn, Not enough. You're a Selkie, handle it solo.
  • Vagali: That stupid kid!
[He chucks Belle over for Layle to catch]
  • Layle: Belle!
  • Belle: Layle!

[Vagali then knocks Keiss out of the way.]

  • Keiss: Vagali, what are you doing!? Run!
  • Jergan: A noble sacriifce, I must say.
  • Layle: Vagali!
[Dispite his attempts, Vagali is crystalized.]
  • Vagali: Keiss. See your ambition through, you hear? Drag this joker down!
  • Jergan: But alas, mone of you will leave this place alive!

  • Layle: I though you'd be waiting.
  • Amidatelion: I wanted us to see the resurrection together. The second resurrection, that is.
  • Layle: I told you before. The spell targeting the Lilty Crystal. If that promblem isn't resolved, you can cound me out.
  • Amidatelion: That issue again? I thought I had your understanding on the matter. It is true, that final spell cast by the Yukes was meant to destroy the Lilty Crystal. However, we cannot be certain how that spell will react to the resurrection.
  • Layle: That's pretty irresponsible.
  • Amidatelion: The ressurection is warranted by the Crystal Princple. The Principle is what made me a crystal bearer. The ressurection is inexorable. Therefore, the fate of the Lilty Crystal, the fate of the Lilty Tribe, will be determined by the Crystal Principle. It is possible that nothing will happen, or perhaps the Lilty will be erased from this world.
  • Layle: I don't like it. You're just using the Crystal Principle to justify your actions. Are you saying bearers are born of the Principle, so they can do whatyever they like?
  • Amidatelion: That is just semantics, Layle. All I am trying to do is save my people, save my family. That is all I

want. I hope you are not so cruel as to call me melodramatic.

  • Layle: I can appreciate your stance, but Althea's concerns are just as legitimate.
  • Amidatelion: Do not worry. I have taken some measures to... (sees Jegran behind Layle)
  • Layle: What?
[Amidatelion uses his powers to take the hit meant for Layle]
  • Amidatelion: Just in time...
[Jegran is driven off]
  • Layle: : Amidatelion!
[Adds the Crystal Idol's contains to the Yuke Crystal.]
  • Amidatelion: There's one more.
  • Layle: : Yeah, I know...
  • Amidatelion: Layle, you owe me one...
  • Layle: : I know.
  • Amidatelion: (Crystalizing) Layle, I fell gravity within you. I am so glad it was you. I am glad I chose you.


  • Jegran: I would have preferred to eliminate you, but no matter. A paroah like you can be easily disposed of.
[summons soldiers that block all escape routes]
  • Jegran: I knew that you would here. Did you really think I would leave this site unguarded? Begin administrative punishment!
  • Jegran: What are you doing!? Punish the criminal!
  • Althea: It is you must be punished, Jegran.
  • Jegran: Surely you jest.
  • Althea: High Commander Jegran, you are a crystal bearer, are you not?
  • Jegran: Supposing that I am, would that be a crime?
  • Althea: No, but you must apear before an inquiry held by the Elder Council in regards to incidents at the Aerial Prison, aboard the Alexis...and various other incidents we believed to be involved with. You have much to answer to. You do you understand what I am saying, don't you, Jegran?
  • Keiss: If it was up to me, I would carry our your punishment myself. In any case, do as the Princess orders. You'll pay for your crimes.
  • Jegran: You would call me a criminal...? I, who have devoted my life to serving the Kingdom, a criminal? It was I, it was my power, that made this Kingdom...and its king more prosperous than ever! While you fools are just idling about your daily lives...I am devoting my life to serving the Kingdom! How dare you! How dare you call me a criminal!
[Discarding his gauntlet, grabs Keiss by the neck with his right arm.]
  • Jegran: Die!
[Before he could crystalize Keiss, Jegran is forced down by Layle who uses his crystal bearer powers to kill Jegran.
  • Althea: Wait, Layle! There are questions that I still need him to answer! Layle! Stop it!
[Seeing her words can't reach him, Althea fires a warning to stop Layle.]


  • Keiss: This is the big finale. Are you all set?
  • Layle: The finale could just be the begining.
  • Keiss: Now you're starting to sound like a Yuke.


  • Jegran: That day, the King was removing all the crystal shards from the Alexis.
  • Althea: "Why use the shards for a battleship, when they can be used for the people?"...that is whay father had said.
  • Jegran: With my powers, we had an unlimited suppy of shards. The King knew that as well.
  • Althea: That can't be...
  • Jegran: It was the King who wanted to weaponize crystal power in the first place. Many lives were lost in the effort, and I myself lost an arm. But in return, I gained the power of crystallization. If that is not destiny, what is? But then he said...The ship named after his late wife should not be powered by tainted shards. He trembled before this awesome power, and hid in his wife's shadow, this useless coward! Did you know? Crystal reactors enhance the abilities of bearers. I did not realized at the time, but it was the Alexis who granted be this power
[Alexis starts up]
  • Jegran: The power to vanish this fool!
[In spite of Althea's attempts to stop him, Jegran smashes the king before her eyes]
  • Althea: Father!
  • Jegran: Will you accept the power? The power to rule the wotld?
[The Crystal idol reacts, taking the Yuke shards surrounding the reactor in the kingdom.]
  • Keiss: What the..? What's just happened?
  • Layle: The reactor shut down.. Was that the Crystal Idol activating. Altha's in trouble
[The train starts to decend]
  • Keiss: Hey, we're the ones in trouble! We're falling!
[While Layle safely lands the train, Jegran crystallizes the guards outside the battleship.]
  • Jegran: Take in my power. Let us rule the world togther.
  • Althea: Your twisted powers have no place in the Lilty Kingdom or this world, for that matter. I am one with the Crystal Principle.
  • Jegran: The Principle made me what I am. If you will not accept the truth, then you too shall be punished!

[He tries to crystallize her, but no effect. Knocking her down, he uncovers her mark as a Crystal Bearer.]

  • Jegran: This..? Then you too are...?
[He starts laughing manically as he begins to rise the Alexis.]


  • Jegran: So you are here. Well, take a look! The Princess has been hiding the fact that she too is a crystal bearer! You and I, as well as Keiss and the Elder Council, we have all been manipulated by this fraud, but all for naught!
  • Layle: And I care why? I'm not here to rescue the Princess. My only objective is to beat you down, and that's all.
  • Jegran: Tell me, haven't you ever thought about the reason behind your powers? My power, the power of crystallization, can provide unlimited energy when used with a crystal reactor. Neither the King nor the Princess understood this. There was a time when I sought to destroy the Royal Family, and rule in their place. But when I saw the crystal on the Princess, it became clear to me. There is a greater power seeking to change the world. The Crystal Principle gives birth to bearers. That Yuke, thus, you, and I. We are bearers, but I stand above all of you! The Principle gave birth to me, and I give birth to crystals. Thus, it is in my power to create a new Principle. This is the power of gods!
  • Layle: Give it a rest. You and I are just human beings, with a little bit of power. Get over yourself.
  • Jegran: You fool! The Crystal truly made the right choice. I am the chosen one, not you. And now, you will witness the power of gods!


(As Althea protects the crystal, Layle confront Jegran as the final battle begins)
  • Layle: If the Lilty Crystal is destroyed, you'll vanish from this world, too.
  • Jegran: Humph, then all I need to do is create a new Crystal annd a new Principle. The fair Princess is kindly buring me some time...
  • Layle: So it's all according to your master plan, huh? But will you suceed?
  • Jegran: Of course I will succeed. This is the last touch!
[Jegran fuses unto the Alexis, turning into a monsterous vessel]
  • Jegran: Do you think can stop it? Do you think you can stop this power? What?
  • Layle: Bad news, Jergan. It looks like you're not the only one whose powers been enhanced.
  • Jegran: You have been an eyesore from the begining!
  • Layle: You're the one who hired me.

Final Fantasy Unlimited

See: Final Fantasy Unlimited.

Dissidia: Final Fantasy

See: Dissidia: Final Fantasy


Up to date as of January 23, 2010
(Redirected to Final Fantasy I article)

From Wikibooks, the open-content textbooks collection

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Final Fantasy
Box artwork for Final Fantasy.
Developer(s) Square
Publisher(s) Square, Square Enix
Release date(s)
WonderSwan Color
Wii Virtual Console
Genre(s) RPG
System(s) NES, MSX, WonderSwan Color, Virtual Console
Mode(s) Single player
Followed by Final Fantasy II
Series Final Fantasy
This is the first game in the Final Fantasy series. For other games in the series see the Final Fantasy category.

Final Fantasy (ファイナルファンタジー ?) is the first game in Square's now long line of Final Fantasy games. It was originally released for the Famicom in December of 1987. Nearly three years would pass before the game was finally translated into English and released on the NES. It was created as the last ditch effort of Squaresoft in the hopes of making money. If it had flopped, they would have been forced to declare bankruptcy and leave the gaming market, but it managed to be a hit both in Japan and the US. The original Famicom version managed to sell 520,000 copies, better than any previous effort by Squaresoft.


Years later the game would be re-released with improved graphics and audio for the WonderSwan Color. Squaresoft bundled the game with Final Fantasy II when they re-released the game Final Fantasy I-II for the Famicom, Final Fantasy Origins for the PlayStation, Final Fantasy I & II: Dawn of Souls for the Game Boy Advance. The most recent update, Final Fantasy Anniversary Edition was for the PSP. Final Fantasy Origins on the PS1 has a long list of improvements over the original. Besides the obvious graphical improvements, they re-translated the game and fixed a lot of the bugs and various other odds and ends that were overlooked the first time around. Dawn of Souls and the Anniversary Edition made major changes to the gameplay and added new dungeons.

Table of Contents

Dawn of Souls
  • Classes
  • Parties
  • Enemies
Soul of Chaos
  • Earthgift Shrine
  • Hellfire Chasm
  • Lifespring Grotto
  • Whisperwind Cove
Soul of Rebirth

editFinal Fantasy series

Main: I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV

Other: Before Crisis · Crisis Core · Dirge of Cerberus · Dissidia · Mystic Quest · Revenant Wings · X-2 · The After Years

Sub-series: Crystal Chronicles · Tactics


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Final Fantasy

Developer(s) Square
Micro Cabin
WonderSwan Color
PlayStation Portable
Publisher(s) Square/Squaresoft
WonderSwan Color
PlayStation Portable
Micro Cabin
Release date Famicom:
December 18, 1987 (JP)
July 12, 1990 (NA)
WonderSwan Color:
December 9, 2000 (JP)
October 31, 2002 (JP)
PlayStation Portable:
April 19, 2007 (JP)
July 27, 2007 (NA)
February 8, 2008 (EU)
Genre Console role-playing game
Mode(s) Single player
Age rating(s) N/A
WonderSwan Color
ESRB: E10+
PlayStation Portable
Platform(s) Famicom
Nintendo Entertainment System
WonderSwan Color
PlayStation Portable
As Part of:
Final Fantasy I & II
Final Fantasy Origins
Final Fantasy I & II: Dawn of Souls
Media 2 Megabit Cartridge
32 Megabit Cartridge
WonderSwan Color
Compact disc
Universal Media Disc
PlayStation Portable
Input Famicom Controller
NES Controller
PlayStation Controller
Credits | Soundtrack | Codes | Walkthrough

Final Fantasy is the first game in the long line of Final Fantasy games. At first the game was not expected to be the huge hit it really was. The game was Square's first big success and establish them as a company that could do well in the gaming market.

Originally released on the Famicom in Japan, the game would later be ported to the MSX2 home computer, translated to English on the Nintendo Entertainment System, and remade several times on such consoles as the PlayStation, WonderSwan Color, PlayStation Portable, Mobile phones, and soon, the Virtual Console. The game has also been compiled with its sequel, Final Fantasy II, as Final Fantasy I & II for the Famicom, Final Fantasy Origins for the PlayStation, and Final Fantasy I & II: Dawn of Souls for the Game Boy Advance.



Four hundred years prior to the start of the game, a people known as the Lefeinish (Lufenian), who used the Power of Wind to craft a giant space station (called the Floating Castle (Sky Castle) in the game) and airships, watched their country decline as the Wind Orb went dark. Two hundred years later, violent storms sunk a massive shrine that served as the center of an ocean-based civilization, and the Water Orb went dark. The Earth Orb and the Fire Orb followed, plaguing the earth with raging wildfires, and devastating the agricultural town of Melmond as the plains and vegetation decayed. Some time later, a sage called Lukahn tells of a prophecy that four Light Warriors will come to save the world in a time of darkness.

The game begins with the appearance of the four youthful Light Warriors, the heroes of the story, who each carry one of the darkened Orbs (Crystals). They arrive at Coneria (Cornelia), a powerful kingdom which has just witnessed the kidnapping of its princess, Sara, by a knight named Garland. The Light Warriors travel to the ruined Temple of Fiends in the northwest corner of Coneria, defeat Garland, and return Princess Sara home. The grateful King of Coneria builds a bridge that enables the Light Warriors' passage east to the town of Pravoka. At Pravoka, the Light Warriors liberate the town from Bikke and his band of pirates, and acquire the pirates' ship for their own use. Though having the ability to travel across the water, the Light Warriors remain trapped within the Aldi Sea, in the center of the southern continent. On the south side of the sea is the kingdom of the elves, where the prince has been put into a cursed sleep by Astos. To the west is a ruined castle, where a king tells you that Astos stole his crown and hid it in the Marsh Cave to the south, though when the Light Warriors retrieve his crown, he reveals himself to be Astos. He has also stolen the witch Matoya's (Matouya) Crystal. With her Crystal back, Matoya provides an herb to awaken the Elf Prince. The Elf Prince gives the Light Warriors a key capable of unlocking any door. The key unlocks a storage room in Coneria Castle which holds TNT (Nitro Powder). Nerrick, one of the Dwarves of the Cave of Dwarf/Dwarf Village (Mount Deurgar), destroys a small isthmus using the TNT, connecting the sea to the outside world.

After visiting the near-ruined town of Melmond, the Light Warriors go to the Earth Cave (Cavern of Earth) to defeat a vampire and retrieve the Ruby, which gains passage to Sage Sarda's (Sadda) cave. With Sarda's Rod, the Warriors venture deeper into the Earth Cave and destroy the Earth Fiend, Lich, who is responsible for the earth's decay. The Light Warriors then obtain a canoe and enter Gurgu Volcano (Mt. Gulg) and defeat the Fire Fiend, Kary (Marilith). They recover the Floater (Levistone) from the Ice Cave, which allows them to obtain an airship. After proving their courage by retrieving the Rat's Tail from the Castle of Ordeal (Citadel of Trials), the King of the Dragons, Bahamut, promotes each Light Warrior. Using an air-producing fairy artifact known as Oxyale, the Warriors go to the Sunken Shrine to defeat the Water Fiend, Kraken. They also recover a slab with fragments of the Lefeinish language. A linguist named Dr. Unne uses the slab to decode the Lefeinish language, which he teaches to the Light Warriors. Following this, the Light Warriors travel to a small and distant town — the last remaining outpost of the Lefeinish civilization. The Lefeinish give the Light Warriors access to the Floating Castle (Sky Castle) that Tiamat, the Wind Fiend, has taken over. With the four Fiends defeated and the Orbs restored, the Warriors find that their quest is not yet over: the true enemy waits two thousand years in the past. Traveling to the past, the Warriors discover that the four Fiends sent Garland (now the archdemon Chaos) back in time and he sent the Fiends to the future to do so, creating a time loop by which he could live forever. The Light Warriors defeat Chaos, thus ending the paradox. By ending the paradox, however, the Light Warriors have changed the future, to one in which their heroic deeds from their own time remain unknown outside of legend.


Character Classes

Final Fantasy (unlike many later titles in the series) does not have any pre-defined characters. Instead, at the beginning of the game, the player has the option to choose classes for each of the four characters in the party. The classes available to the party are as follows:

Fighter (Warrior)
The strongest of the classes, Fighter is able to equip the strongest weapons and armor, and after class change can use low levels of white magic.
Thief is the fastest of all classes, usually having to be the one who lets the party flee. He is able to use decent weapons, and after class change can use low levels of black magic.
Black Mage
Black mage is usually considered 'evil', for his uses of magic as dark and destructive. He can eventually use any black magic spell, and is usually low on HP.
Red Mage
Red mage is probably the most well-balanced, considering that he can use decent weapons and armor, use both white AND black magic, and has the most average stats.
White Mage
White mage is the 'healer', and can eventually use any white magic spell. White mage can only use blunt objects such as hammers.
Black Belt (Monk)
Black belt is the bare-handed fighting machine. Eventually he can surpass the fighter class in strength, but he can only equip weak armor, such as cloth and cap.

Note: Some of the class names have changed in later revisions of the game text. The "newer" names are in parentheses.

Class Change

When the party brings a rat tail to Bahamut as proof of their courage, their character classes are upgraded, allowing more equipment and skill choices. The list is as follows:

Fighter -> Knight
Allows low-level white magic.
Thief -> Ninja
Allows low-level black magic.
Black Mage -> Black Wizard
Allows all black magic.
White Mage -> White Wizard
Allows all white magic.
Red Mage -> Red Wizard
Allows more advanced white and black magic (still not all, though).
Black Belt -> Master
Nothing special.



Final Fantasy series
Final Fantasy Tactics | Final Fantasy Tactics Advance | Final Fantasy Tactics A2: Grimoire of the Rift
Crystal Chronicles
Final Fantasy: Crystal Chronicles | Ring of Fates | My Life as a King | Echoes of Time | My Life as a Darklord | The Crystal Bearers
Collections, Compilations and Updates
Final Fantasy Compilations - Final Fantasy Updates
Sequels and Spin Offs
Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy XII: Revenant Wings | Dissidia: Final Fantasy | Final Fantasy IV: The After Years | Final Fantasy Versus XIII | Final Fantasy Agito XIII
Related Games/Series
Final Fantasy Mystic Quest |

SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)

Movies and Animation
Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals

Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

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Simple English

This article is about the Final Fantasy series. For the first Final Fantasy game, please see Final Fantasy (video game)

Final Fantasy is a fantasy role-playing video game series made by Square Enix since 1987.



There are two main types of Final Fantasy game: the main series, where the games are just numbered with Roman numbers, and several related games and spinoffs. Each game in the main series except Final Fantasy X and X-2 have very little to do with each other, with its own setting, story, and characters. But the games are connected through the gameplay, themes, and 'style'. Newer sequels and prequels are Final Fantasy X-2 and the Compilation of Final Fantasy VII games and films.


Since 1987, more than seventeen games have been released. The series started on Nintendo Entertainment System, but today most Final Fantasy games are made for the Sony PlayStation or PlayStation 2. Games have also been released for the Nintendo Game Boy and GameCube. Final Fantasy VII is generally regarded as one of the pinnacle achievements of gaming. A must-play for any gamer.

In 2001, Columbia Pictures made a CGI movie called Final Fantasy: The Spirits Within.


While it is not actually a Final Fantasy game, one game called Final Fantasy Adventure was released in America for the Nintendo Game Boy. The game was actually a prequel to the SNES game Secret of Mana, but was released in the United States with the name "Final Fantasy" to boost sales. In 2003 it was remade for the Game Boy Advance with the title Sword of Mana. In Japan, the Mana series is called Seiken Densetsu, which means "Legend of the Sword." There are three games in the series, but only the first two, Secret of Mana and Sword of Mana, have been released in the United States.


Most Final Fantasy games are based around leading a team of characters which each have special skills, and fighting lots of monsters to beat the game. Most Final Fantasy games also have interesting storylines.

Released Final Fantasy games

For Nintendo Entertainment System:

For Super Nintendo Entertainment System (SNES):

For Sony Playstation:

For Sony Playstation 2:

For Playstation 3:

  • Final Fantasy XIII
  • Final Fantasy XIV

For Xbox 360:

For Nintendo Gameboy:

  • Final Fantasy Adventure
  • Final Fantasy Legends
  • Final Fantasy Legends 2
  • Final Fantasy Legends 3

For Nintendo Gameboy Advance

For Nintendo GameCube:

  • Final Fantasy Crystal Chronicles

For Nintendo Wii:

  • Final Fantasy Crystal Chronicles: My Life as a King
  • Final Fantasy Crystal Chronicles: Echoes of Time
  • Final Fantasy Crystal Chronicles: Crystal Bearers

For Nintendo DS:

For Playstation Portable:

  • Final Fantasy VII Crisis Core
  • Final Fantasy I and II remade
  • Final Fantasy Tactics: The War of the Lions
  • Final Fantasy Dissidia

For PC:

Released Final Fantasy films

Future Games

A list of Future Final Fantasy games.

  • Final Fantasy Versus XIII (Playstation 3)
  • Final Fantasy Agito XIII (Playstation Portable)
  • Final Fantasy XIII-2

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