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Final Fantasy Agito XIII
Final Fantasy Agito XIII Logo
Developer(s) Square Enix
Publisher(s) Square Enix
Designer(s) Hajime Tabata (director)
Kousei Itou (producer)
Artist(s) Tetsuya Nomura (character design)
Yusuke Naora (art director)
Composer(s) Takeharu Ishimoto
Series Final Fantasy series
Fabula Nova Crystallis Final Fantasy XIII
Platform(s) PlayStation Portable
Release date(s) TBA
Genre(s) Console role-playing game
Mode(s) Single-player, multiplayer
Media UMD, Download

Final Fantasy Agito XIII (ファイナルファンタジー アギトXIII Fainaru Fantajī Agito Sātīn?) is a video game for the PlayStation Portable [1] which, alongside Final Fantasy XIII and Final Fantasy Versus XIII, makes up the compilation Fabula Nova Crystallis: Final Fantasy XIII so far. The game is not a sidestory to Final Fantasy XIII; it is part of one story which will have shared themes and myths around which all the Final Fantasy XIII games will be centered.[2] Agito is Latin for "to put in motion"[3] (more accurately, "I put in motion"). While a release outside of Japan has not been announced, Hajime Tabata is trying to appeal to the North American players in his direction of the game.[4]

Contents

Gameplay

The battle system will be similar to that of Crisis Core: Final Fantasy VII, but will make use of the ATB system and allow control of multiple characters.

A compass has also been revealed in recent screenshots. Characters have been shown traversing dungeons of mechanical foes and soldiers. Playable characters alongside the nameless lead (nicknamed "Card-Kun") are shown in the screenshots with rather high HP and low MP costs to their magic spells in their command list. Like in Crisis Core: Final Fantasy VII, names of foes are stated under "Target" on the upper-left-hand side of the screen. A recent article by Weekly Famitsu[5] stated that each of the twelve students will have their own summon that can be swapped out and controlled by the player. The summons can also level up; so far, the only confirmed summon is Odin, used by the de facto main character.

Plot

The game's plot is thought to be "massive" and is still being finalized as of June 2009.[6][7] The game is set in a magic school named Peristerium School of Magic, and will gradually expand to the larger world outside of the school. It is described as an online RPG, but not "massively multiplayer".[8] It's been recently revealed that Orience is the name of the world, and the antagonizing military country is called Milites. A peace treaty is supposed to be in effect with the four countries, but Cid of Milites has sent his l'Cie soldiers to war with the neighboring countries. Other areas have been revealed recently called Rubrum, Anaze, and Kogai.[9]

From the IGN Impressions of the trailer that was debuted at Square Enix's closed door party, DKΣ3713, it was revealed that there is a militaristic nation that, due to the machination and rallies of their leader, began conquering all of its neighboring nations. The nation went unimpeded until they came across a lone island kingdom isolated from the rest of the continent that was apparently being protected by a giant crystal and is also said to worship a god named Suzaku. However, for reasons unknown, the crystal shatters, seemingly leaving the nation vulnerable to be attacked. The kingdom's fear is realized when a cloaked woman, wielding a "whip sword" along with other blades, appears with a massive army in formation behind her. The trailer continues with random bits of fighting in CG along with gameplay, and ends with the main character sticking a flag in the ground, which is most likely that of the kingdom nation, rallying his allies. It is also confirmed that the nation's military has been destroyed.[10]

Characters

The twelve characters and a Moogle; artwork made by Tetsuya Nomura.

Twelve characters have been revealed so far, all appearing to be students. Their weapons include a longsword, a katana, handguns, a shotgun, a mace, a bow and arrow, a spear, a scythe, an extending flail, martial arts, a flute which commands a moogle, and a deck of tarot cards.

Development

The decision to create Final Fantasy Agito XIII was made after the other two Final Fantasy XIII had already been decided upon, and was made in response to the popularity of the mobile phone game Before Crisis: Final Fantasy VII.[11] It was then decided to make it exclusive to mobile phones.[11] Unveiled at E³ '06, the game "[offered] players easy on-the-go access to the Final Fantasy XIII universe.[12] Utilizing gameplay functions only available through mobile phones, it was supposed to provide players with a unique take on a story accessible anywhere their real-life adventures may take them."[13] Developers had been planning a release on the next generation of cell phones as phones available at the time could not offer all the capabilities they would need.[6] An issue developers had grappled with was whether or not to make the command buttons used in the game visible.[11] The game was in development with the idea of making it a "full-fledged" numbered game".[6] However, on August 2, 2008, Square Enix announced Final Fantasy Agito XIII will be released on the Sony PlayStation Portable platform,[14] with development of the mobile phone version discontinued.[1]

See also


References

  1. ^ a b "『ファイナルファンタジー アギトXIII』のPSP版発売が決定". Famitsu. 2008-06-02. http://www.famitsu.com/game/news/1217142_1124.html. Retrieved 2008-06-01. 
  2. ^ Gifford, Kevin (2008-06-18). "Square Talks Dissidia, Summer Event Plans". 1UP.com. http://www.1up.com/do/newsStory?cId=3168304. Retrieved 2008-06-21. 
  3. ^ Mueller,Greg (2006-05-09). "E3 06: Final Fantasy Agito XIII First Impressions". GameSpot. http://www.gamespot.com/mobile/rpg/finalfantasyagitoxiii/news.html?sid=6149692&om_act=convert&om_clk=newsfeatures&tag=newsfeatures;title;2. Retrieved 2007-06-21. 
  4. ^ "Crisis Core -Final Fantasy Vii- | Square Enix Members". Member.square-enix.com. http://member.square-enix.com/na/features/crisiscore/01/cc_qa3.php. Retrieved 2008-10-13. 
  5. ^ "Becoming Agito, More Info On Final Fantasy Agito XIII". http://www.psphyper.com/psp/becoming-agito-more-info-on-final-fantasy-agito-xiii/#more-1571. Retrieved 2008-11-24. 
  6. ^ a b c Gantayat, Anoop (2007-03-02). "Final Fantasy Agito XIII Goes Next Gen". IGN. http://wireless.ign.com/articles/770/770022p1.html. Retrieved 2008-04-01. 
  7. ^ Kohler, Chris (2008-06-18). "Final Fantasy Versus XIII On Hold as Square Enix Struggles". Wired. http://blog.wired.com/games/2008/06/final-fantasy-v.html. Retrieved 2008-06-21. 
  8. ^ Gantayat, Anoop (2006-05-17). "Famitsu with More on Fabula Nova". IGN. http://ps3.ign.com/articles/708/708994p1.html. Retrieved 2007-08-26. 
  9. ^ "New Chinese Famitsu Final Fantasy XIII, Versus and Agito Scans". Finalfantasy-xiii.net. 2008-10-23. http://finalfantasy-xiii.net/2008/10/23/new-chinese-famitsu-final-fantasy-xiii-versus-and-agito-scans.html. Retrieved 2009-01-06. 
  10. ^ "Becoming Agito, More Info On Final Fantasy Agito XIII". PSPHyper. 2008-10-24. http://www.psphyper.com/psp/becoming-agito-more-info-on-final-fantasy-agito-xiii/. Retrieved 2009-01-06. 
  11. ^ a b c Kristine S. (2006-06-02). "An Interview with the People behind Final Fantasy XIII". Qj.net. http://ps3.qj.net/An-Interview-with-the-People-behind-Final-Fantasy-XIII/pg/49/aid/50304. Retrieved 2006-06-02. 
  12. ^ Buchanan, Levi (2006-05-09). "E3 2006: Square Seriously Mobile". IGN. http://wireless.ign.com/articles/706/706077p1.html. Retrieved 2008-06-21. 
  13. ^ Square Enix staff (2006). "FINAL FANTASY Agito XIII for Mobile Phones". Square Enix. http://na.square-enix.com/e306/titles/fabula/agito/. Retrieved 2007-08-26. 
  14. ^ Kitmitsu (2008-06-02). "Final Fantasy Agito XIII Coming to PSP". finalfantasy-xiii.net. http://finalfantasy-xiii.net/2008/08/02/final-fantasy-agito-xiii-coming-to-psp.html. Retrieved 2008-06-01. 

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