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Final Fantasy IV
Final Fantasy IV.jpg
Japanese Super Famicom cover art; the North American version displayed a "II" instead of "IV".
Developer(s) Square
TOSE (PS, GBA)
Sting (WSC)
Matrix Software (DS)
Publisher(s)
Designer(s) Hironobu Sakaguchi
Takashi Tokita
Artist(s) Yoshitaka Amano
Writer(s) Takashi Tokita
Composer(s) Nobuo Uematsu
Series Final Fantasy
Platform(s) Super Nintendo Entertainment System, PlayStation, WonderSwan Color, Game Boy Advance, Nintendo DS, Virtual Console
Release date(s)
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s)
Media 8 megabit cartridge (SNES)
1 CD-ROM (PlayStation)
64 megabit cartridge (GBA)
1024 megabit cartridge (Nintendo DS)

Final Fantasy IV (ファイナルファンタジーIV?) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy series. The game was originally released for the Super Famicom in Japan, but has been ported by TOSE to the Sony PlayStation, Bandai's WonderSwan Color, and Nintendo's Game Boy Advance and Nintendo DS, with increasing changes. The game was re-titled "Final Fantasy II" during its initial release outside of Japan as the original Final Fantasy II and III had not been released outside of Japan at the time. However, later localizations used the original title.

The game's story follows Cecil, a dark knight, as he tries to prevent the sorcerer Golbez from seizing powerful crystals and destroying the world. He is joined on this quest by a frequently changing group of allies, several of whom die or appear to die throughout the game. Final Fantasy IV introduced innovations that became staples of the Final Fantasy series and role-playing games in general. Its "Active Time Battle" system was used in six subsequent Final Fantasy games, and unlike prior games in the series gave each character their own unchangeable character class.

With its character-driven plot, use of new technologies and critically acclaimed score by Nobuo Uematsu, Final Fantasy IV is regarded as a landmark of the series and of the role-playing genre. It is considered to be one of the first role-playing games to feature a complex, involving plot, and is thought to have pioneered the idea of dramatic storytelling in an RPG. The various incarnations of the game have sold more than four million copies worldwide. A sequel to the game, Final Fantasy IV: The After Years, was released for Japanese mobile phones in 2008, and worldwide via the Wii Shop Channel on June 1, 2009.

Contents

Gameplay

A battle scene from the Super Nintendo version of the game: the party engages a Blue Dragon on the Moon

In Final Fantasy IV, the player controls a large cast of characters and completes quests to advance the story. Characters move and interact with people and enemies on a field map, which may represent a variety of settings, such as towers, caves, and forests. Travel between areas occurs on a world map. The player can use towns to replenish strength, buy equipment, and discover clues about their next destination.[1] Conversely, the player fights monsters at random intervals on the world map and in dungeons. In battle, the player has the option to fight, use magic or an item, retreat, change character positions, parry, or pause. Certain characters have special options.[1] The game was the first in the series to allow the player to control up to five characters in your party; previous games had limited the party to four.[2]

Player characters and monsters have hit points (HP), with the characters' HP captioned below the main battle screen. Attacks reduce remaining HP until none are left, at which point the character faints or the monster dies. If all characters are defeated, the game must be restored from a saved game file.[1] The player can restore the characters' hit points by having them sleep in an inn or use items in the party's inventory, such as a potions, as well as healing magic spells. Equipment (such as swords and armor) bought in towns or found in dungeons can be used to increase damage inflicted on monsters or minimize received damage.[1] The player can choose whether characters appear on the front line of a battle or in the back. A character's placement impacts damage received and inflicted depending on the type of attack.[1] The game's story is linear—the player can usually advance the game through only one path, although limited side quests are available.[3]

Final Fantasy IV introduced Square's Active Time Battle (ATB) system designed by Hiroyuki Ito, who was one of the battle designers with Kazuhiko Aoki and Akihiko Matsui, which differed from the turn-based designs of previous RPGs. The ATB system centers on the player inputting orders for the characters in real time during battles.[4] The ATB system was used in many subsequent Square games.[2]

Each character always has certain strengths and weaknesses; for instance, a strong magic user may have low defense, while a physical fighter may have low agility. Like other Final Fantasy games, characters gain new, more powerful abilities with battle experience. Magic is classified as either "White" for healing and support; "Black" for offense; or "Summon" (or "call") for summoning monsters to attack or carry out specialized applications.[1] A fourth type—"Ninjutsu"—consists of support and offensive magic and is available to only one character. Magic users, who account for eight of twelve playable characters, gain magic spells at preprogrammed experience levels or fixed story events. The developers have balanced point gains, items, and rewards to eliminate long sessions of gaining levels.[5] Due to the Super Nintendo's greater processing power, Final Fantasy IV contains graphics improved over past Final Fantasy titles and concurrent Super Nintendo games. The game employs the Super Nintendo's Mode 7 technology to give enhanced magic spell visuals and to make airship travel more dramatic by scaling and tilting the ground for a bird's eye view.[6]

Plot

Setting

Most of Final Fantasy IV takes place on Earth, also known as the Blue Planet,[7] which consists of a surface world (or Overworld) and an underground world (or Underworld) inhabited by the Dwarves. A red, artificial moon orbits the planet, upon which the Lunarians live. The Lunarians are a race of beings from a world destroyed which became the asteroid belt, and are identified by a moon-shape crest on their foreheads. They created this artificial moon, resting until a time they believe their kind can co-exist with humans.[2] A second, natural moon orbits as well, though it is never visited in the game.

Characters

Development sketch by Yoshitaka Amano of the character Kain

Final Fantasy IV offers twelve playable characters, each with a unique, unchangeable character class. The main character, Cecil Harvey, is a dark knight and the captain of the Red Wings, an elite air force unit of the kingdom of Baron. He serves the king alongside his childhood friend Kain Highwind, the commander of the Dragoons. Rosa Farrell is a white mage/archer and Cecil's girlfriend. The Red Wings' airships were constructed by Cecil's friend, the engineer Cid Pollendina.[2]

During his quest, Cecil is joined by others, including Rydia, a young summoner from the village of Mist, Tellah, a legendary sage of Mysidia, Edward Chris von Muir, the prince of Damcyan and a bard, and Yang Fang Leiden, the head of the monks of Fabul. The other characters are the black mage Palom and white mage Porom, twin apprentices from the magical village of Mysidia, Edward "Edge" Geraldine, the ninja prince of Eblan, and lastly FuSoYa, the guardian of the Lunarians during their long sleep.[2]

Cecil and Golbez are the respective hero and villain representing Final Fantasy IV in Dissidia: Final Fantasy. Cecil is voiced by Shizuma Hodoshima in the Japanese version and by Yuri Lowenthal in the English version; Golbez is voiced by Takeshi Kaga in the Japanese version and by Peter Beckman in the English version.

Story

Final Fantasy IV begins as the Red Wings are attacking the city of Mysidia to steal the Water Crystal there. When Cecil, Captain of the Red Wings, afterwards questions the king's motives, he is stripped of his rank and sent with Kain to deliver a package to the Village of Mist.[8] There, Kain and Cecil watch in horror as monsters from inside the package destroy the village. A young girl, Rydia, is the only survivor and summons an earthquake in anger, separating Cecil and Kain.[9] Cecil awakens afterward and takes the wounded Rydia to a nearby town. Baron soldiers come for Rydia, and Cecil defends her.[10]

Soon after, they meet Tellah, who is going to Damcyan Castle to retrieve his eloping daughter.[11] Anna is killed when the Red Wings bomb the castle. Edward, Anna's lover and the prince of Damcyan, explains that the Red Wings' new commander, Golbez, did this to steal the Fire Crystal for Baron as they had stolen the Water Crystal from Mysidia.[12] Tellah leaves the party to seek vengeance on Golbez for Anna's death.[13] Cecil, Edward, and Rydia decide to go to Fabul to protect the Wind Crystal. There the Red Wings attack, and Kain reappears as one of Golbez's servants. He attacks and defeats Cecil; when Rosa intervenes, Golbez kidnaps her as Kain takes the crystal.[14] On the way back to Baron, the party is attacked by Leviathan and thus separated.

Cecil awakes in Mysidia. There, he learns that to defeat Golbez, he must climb Mt. Ordeals and become a Paladin.[15] On the mountain he encounters Tellah, who is searching for the forbidden spell Meteor to defeat Golbez.[16] Cecil becomes a Paladin, while Tellah learns the secret of Meteor. Upon reaching Baron the party confronts the King of Baron, only to discover that he had been replaced by one of Golbez's minions.[17] After defeating him, Cid arrives and takes them to one of his airships.

On the airship, Kain appears and demands Cecil retrieve the final crystal in exchange for Rosa's life.[18] After the crystal is retrieved, Kain leads the party to the Tower of Zot, where Rosa is imprisoned. At the tower's summit, Golbez takes the crystal and attempts to flee. Tellah sacrifices himself to stop Golbez with Meteor, but only weakens him, although it does end Golbez's mind control of Kain.[19] Kain helps Cecil rescue Rosa and Rosa teleports the party out of the collapsing tower to Baron.

In Baron, Kain reveals that Golbez must also obtain four subterranean "Dark Crystals" to achieve his goal of reaching the moon. [20] The party travels to the underworld and encounter the Dwarves who are currently fighting the Red Wings. They stop Golbez from stealing the Dwarves' crystal, and are rejoined by Rydia in the fight. They flee the underworld in the airship, and Cid sacrifices himself to reseal the passage to underworld.[21] The party travels to the Tower of Babil where the crystals are being kept. When they reach the crystal room, the party falls through a trap door to the underworld. The heroes go to retrieve the eighth crystal before Golbez. Upon retrieving it, Golbez reveals he still has control over Kain, and takes the crystal.[22] After learning of the Lunar Whale, a ship designed to take travelers to and from the moon, the party is rejoined by Cid, and travels to the surface and boards the ship.[23]

On the moon, the party meets the sage Fusoya, who explains that Cecil's father was a Lunarian.[24] Fusoya also explains that a Lunarian named Zemus plans to destroy life on the Blue Planet so that the Lunarians can take it over, using Golbez to summon the Giant of Babil, a colossal robot.[25] They return to Earth and the forces of the two worlds attack the Giant. After the party breaks the robot, Golbez and Kain confront them, only to have Fusoya break Zemus' control over Golbez, in turn releasing Kain. Cecil learns that Golbez is his older brother.[26] Golbez and Fusoya head to the core of the moon to defeat Zemus, and Cecil's party follows. In the moon's core, the party witnesses Golbez and Fusoya kill Zemus, but then quickly fall to his resurrected form, the spirit Zeromus.[27] Cecil and his allies defeat Zeromus. Following the battle, Fusoya and Golbez opt to leave Earth with the moon.[28] In an epilogue we see Kain atop Mt. Ordeals while everyone else reunites to celebrate Cecil and Rosa's wedding and their coronation as Baron's new king and queen.

Development

After completing Final Fantasy III in 1990, Square planned to develop two Final Fantasy games—one for the Nintendo Famicom and the other for the forthcoming Super Famicom, to be known as Final Fantasy IV and Final Fantasy V respectively.[29] Due to financial and scheduling constraints, Square dropped plans for the Famicom game and continued development of the Super Famicom version, retitled Final Fantasy IV. A mock-up screenshot of the cancelled title was produced for a Japanese magazine, but little other information exists about it.[29]

Final Fantasy IV was lead designer Takashi Tokita's first project at Square as a full time employee. Before this, Tokita wanted to make a career as a theater actor, but working on the game made him decide to become a "great creator" of video games.[30] Initially Hiromichi Tanaka, the main designer of Final Fantasy III, was also involved in the development of the game. However, Tanaka wanted to create a seamless battle system that had no separate battle screen and was not menu-driven, and since Final Fantasy IV was not going in that direction, he changed development teams to work on the action RPG Secret of Mana instead.[31] The development team of Final Fantasy IV was composed of 14 people in total, and the game was completed in roughly one year.[32]

Initial ideas were contributed to by the game's director, Hironobu Sakaguchi, including the name of Baron's royal air force, the "Red Wings".[33] As the game's lead designer, Tokita worked on all the game's events and contributed pixel art. He stated that there was a lot of pressure and that the project would not have been completed if he did not work directly on it. According to Tokita, Final Fantasy IV was designed with the best parts of the previous three installments in mind: the job system of Final Fantasy III, the focus on story of Final Fantasy II, and the four elemental bosses acting as "symbols for the game" as in the first installment.[32] Other influences include Dragon Quest II.[34] The themes of Final Fantasy IV were to go "from darkness to light" with Cecil, a focus on family and friendship bonds with the large and diverse cast,[35] and the idea that "brute strength alone isn't power".[33] Tokita feels that Final Fantasy IV is the first game in the series to really pick up on drama,[32] and the first Japanese RPG to feature "such deep characters and plot".[36]

The game's script had to be reduced to one fourth of its original length due to cartridge storage limits, but Tokita made sure only "unnecessary dialogue" was cut rather than actual story elements. As the graphical capacities of the Super Famicom allowed Yoshitaka Amano to make more elaborate character designs than in the previous installments, with the characters' personalities already evident from the images, Tokita felt the reduced script length improved the pacing of the game.[32][37] Still, he acknowledges that some parts of the story were "unclear" or were not "looked at in depth" until later ports and remakes of the game. One of the ideas not included, due to time and space constraints, was a dungeon near the end of the game where each character would have to progress on their own—this dungeon would only be included in the Game Boy Advance version of the game, as the Lunar Ruins.[32]

Music

The score of Final Fantasy IV was written by longtime series composer Nobuo Uematsu. Uematsu has noted that the process of composing was excruciating, involving trial and error and requiring the sound staff to spend several nights in sleeping bags at Square Co. headquarters. His liner notes were humorously signed as being written at 1:30 AM "in the office, naturally."[38] The score was well received; reviewers have praised the quality of the composition despite the limited medium.[3][39] The track "Theme of Love" has even been taught to Japanese school children as part of the music curriculum.[40] Uematsu continues to perform certain pieces in his Final Fantasy concert series.[41]

Three albums of music from Final Fantasy IV have been released in Japan. The first album, Final Fantasy IV: Original Sound Version, was released on June 14, 1991 and contains 44 tracks from the game. The second album was Final Fantasy IV: Celtic Moon, released on October 24, 1991, contains a selection of tracks from the game, arranged and performed by Celtic musician Máire Breatnach. Lastly, Final Fantasy IV Piano Collections, an arrangement of tracks for solo piano performed by Toshiyuki Mori, was released on April 21, 1992 and began the Piano Collections trend for each successive Final Fantasy game. Several tracks have appeared on Final Fantasy compilation albums produced by Square, including The Black Mages and Final Fantasy: Pray. Independent but officially licensed releases of Final Fantasy IV music have been orchestrated by such groups as Project Majestic Mix, which focused on arranging video game music.[42] Selections also appear on Japanese remix albums, called dojin music, and on English remixing websites such as OverClocked ReMix.[43]

North American localization

Because the previous two installments of the Final Fantasy series had not been localized and released in North America at the time, Final Fantasy IV was distributed as Final Fantasy II to maintain naming continuity. Later remakes of the game have been released in North America under the original title. While the game retains the storyline, graphics, and sound of the original, developers significantly reduced the difficulty for beginning gamers.[44] Certain character descriptions and elements of backstory have been cut due to space limitations. For instance, Kain's background and relationship with his father and the motivations for Zemus's plans to colonize Earth are not in the game.[45] Other changes include the removal of overt Judeo-Christian religious references and certain potentially objectionable graphics. The magic spell Holy was renamed White. All references to prayer were eliminated; the Tower of Prayers in Mysidia was renamed the Tower of Wishes, though the White Mage in the tower still calls it "Tower of Prayers," and Rosa's Pray command is absent. Direct references to death were omitted, although several characters clearly die over the course of the game.[46] The translation was changed in accordance with Nintendo of America's censorship policies (at the time before the formation of the ESRB and its rating system).[47]

Re-releases

In addition to its original release, Final Fantasy IV has been remade into many different versions. The first of these was Final Fantasy IV Easytype, a modified version of the game was released for the Super Famicom in Japan. The Easytype was modified to be even easier than its North American counterpart. In this version, the attack powers of weapons have been enhanced, while the protective abilities of certain accessories and armor are amplified.[44]

A PlayStation re-release debuted in Japan on March 21, 1997. Ported by TOSE and published by Square Co., it was designed and directed by Kazuhiko Aoki, supervised by Fumiaki Fukaya, and produced by Akihiro Imai.[48] This version is identical to the original game, although minor tweaks introduced in the Easytype are present. The most notable changes in the PlayStation release are the inclusion of full motion video opening & ending sequences, the ability to move quickly in dungeons and towns by holding the Cancel button, and the option of performing a "memo" save anywhere on the world map.[48] On March 11, 1999, this version was released a second time in Japan as part of the Final Fantasy Collection package, which also included the PlayStation versions of Final Fantasy V and Final Fantasy VI.[49] Fifty-thousand limited edition copies of the collection were also released and included a Final Fantasy-themed alarm clock.[50]

This version was later released with Chrono Trigger in North America as part of Final Fantasy Chronicles in 2001 and with Final Fantasy V in Europe and Australia as part of Final Fantasy Anthology in 2002. The English localizations feature a new translation, although certain lines from the previous localization by Kaoru Moriyama - such as "You spoony bard!" - were kept, as they had become fan favorites.[51] A remake for the WonderSwan Color, with few changes from the PlayStation version, was released in Japan on March 28, 2002. Character sprites and backgrounds were graphically enhanced through heightened details and color shading.[52]

Final Fantasy IV was ported again by TOSE for the Game Boy Advance and published as Final Fantasy IV Advance (ファイナルファンタジーIVアドバンス Fainaru Fantajī Fō Adobansu?). It was released in North America by Nintendo of America on December 12, 2005; in Japan by Square Enix on December 15, 2005; in Australia on February 23, 2006; and in Europe on June 2, 2006. In Japan, a special version was available which included a limited edition Game Boy Micro with a themed face plate featuring artwork of Cecil and Kain.[53] The enhanced graphics from the WonderSwan Color port were even further improved, and minor changes were made to the music. The localization team revised the English translation, improving the flow of the story, and restoring plot details absent from the original.[44] The abilities that were removed from the original North American release were re-added, while spells were renamed to follow the naming conventions of the Japanese version, changing "Bolt2" to "Thundara" for example.[46] A new cave at Mt. Ordeals was added featuring powerful armor and stronger weapons for five additional characters, as was the Lunar Ruins, a dungeon accessible only at the end of the game.[44]

The game was remade again for the Nintendo DS for the Final Fantasy series' 20th anniversary, and was released as Final Fantasy IV in Japan on December 20, 2007, in North America on July 22, 2008, and in Europe on September 5, 2008.[54] The remake adds a number of features not present in the original, such as voice acting, minigames, and some changes to the basic gameplay. The game was developed by Matrix Software, the same team responsible for the Final Fantasy III DS remake, and was supervised by members of the original development team: Takashi Tokita served as executive producer and director, Tomoya Asano as producer and Hiroyuki Itō as battle designer. Animator Yoshinori Kanada storyboarded the new cut scenes.

The original version of the game was released on the Wii Virtual Console in Japan on August 4, 2009 and in North America on March 8, 2010.[55] The latest version of the game is an enhanced port released in Japan on October 5, 2009, for iMode compatible phones. It retains features introduced in the Wonderswan Color and Gameboy Advance ports, while incorporating enhanced character graphics on par with those found in The After Years, as well as an exclusive "extra dungeon" available after completing the game.[56]

Reception and legacy

In Japan, 1.44 million copies of Final Fantasy IV's Super Famicom version were sold.[57] By March 31, 2003, the game, including the PlayStation and WonderSwan Color remakes, had shipped 2.16 million copies worldwide, with 1.82 million of those copies being shipped in Japan and 340,000 abroad.[58] As of 2007 just before the release of the Nintendo DS version, nearly 3 million copies of the game had been sold around the world.[2] By May 2009, the DS version of the game had sold 1.1 million copies worldwide.[59]

Major reviewers have called Final Fantasy IV one of the greatest video games of all time, noting that it pioneered many now common console role-playing game features, including "the whole concept of dramatic storytelling in an RPG."[60][61] Reviewers have praised the game for its graphics, gameplay and score.[44][60] Reviewers have noted that Final Fantasy IV was one of the first role-playing games to feature a complex, involving plot.[5][39] Nintendo Power proclaimed it set a "new standard of excellence" for role-playing games.[62] It would later place ninth and twenty-eighth in the "100 Greatest Nintendo Games" lists of issues 100 and 200, respectively.[63][64] In addition, the magazine GamePro rated it a perfect 5 out of 5 score in its March 1992 issue.[65] In 2005 IGN ranked it as twenty-sixth on its list of greatest games of all time; it is the highest rated Final Fantasy title on the list, but in 2007, the game was ranked #55, behind Final Fantasy VI and Final Fantasy Tactics.[66][67] Famitsu released a reader poll in 2006 ranking it as the sixth best game ever made.[68] However, the game's original release was heavily criticized for the poor quality of its English-language translation.[39][44]

Final Fantasy Collection sold over 400,000 copies in 1999, making it the 31st best selling release of that year in Japan.[69] Weekly Famitsu gave it a 54 out of 60 points, scored by a panel of six reviewers.[50] The Game Boy Advance version, Final Fantasy IV Advance, was met with praise from reviewers,[70] although a few noted the game's graphics do not hold up well to current games, especially when compared to Final Fantasy VI.[44][71] Reviewers noted that some fans may still nitpick certain errors in the new translation.[60] The Nintendo DS version of the game was praised for its visuals as well, along with the gameplay changes and new cutscenes.[72][73][74] It was a nominee for Best RPG on the Nintendo DS in IGN's 2008 video game awards.[75]

Final Fantasy IV: The After Years, also known in Japan as Final Fantasy IV the After: Tsuki no Kikan (ファイナルファンタジーIV ジ・アフター -月の帰還-?) is the sequel to Final Fantasy IV, set seventeen years after the events detailed in the original. The first two chapters of the game were released in Japan in February 2008 for NTT DoCoMo FOMA 903i series phones, with a release for au WIN BREW series phones slated for Spring 2008. The game revolves around Ceodore, the son of Cecil and Rosa, and many of the original cast members will return, with some being featured in more prominent roles than before, among other new characters.[76][77] After the mobile release, it was hinted that The After would be released outside of Japan.[78] On March 25, 2009, an announcement was made by Satoru Iwata during Nintendo's GDC 2009 Keynote speech that the U.S. will see the Final Fantasy IV sequel released later this year on the Wii's WiiWare service.[79]. Final Fantasy IV: The After Years first two chapters ("Main Story" which compiles Prologue, Ceodore's and Kain's Tales from original Japanese game and "Rydia's Tale") were released on June 1, 2009 in North America and June 5, 2009 on PAL territories. The additional chapters were released in the following months.[80][81]

A two-volume novelization of Final Fantasy IV was released in Japan on Dec 25, 2008.[82][83]

See also


References

  1. ^ a b c d e f Square Co., ed (1991). Final Fantasy II instruction manual. Square Co.. p. 74. SFS-F4-USA-1. 
  2. ^ a b c d e f "Final Fantasy Retrospective: Part III". GameTrailers. 2007-07-30. http://www.gametrailers.com/player/22905.html. Retrieved 2008-04-16. 
  3. ^ a b "Review of Final Fantasy IV". AllRPG. 2003-06-14. Archived from the original on 2007-07-06. http://web.archive.org/web/20070706224046/http://www.allrpg.com/games/ff4/index.php3?page=review&num=1. Retrieved 2006-09-12. 
  4. ^ Final Fantasy Advance instruction manual. Square Enix. 2005. p. 22. AGB-BZ4E-USA. 
  5. ^ a b Alley, Jake (2001-10-29). "Birth of the plot-driven RPG". RPGamer. http://www.rpgamer.com/games/ff/ff4/reviews/ff4strev2.html. Retrieved 2006-09-10. 
  6. ^ Palley, Steve (2005-09-09). "Sail to the Moon: Final Fantasy II". GameSpot. http://www.gamespot.com/features/6132899/index.html. Retrieved 2006-03-07. 
  7. ^ Fusoya: Long ago, the world that lay between the Red Planet and the Great Behemoth stood at the verge of destruction, both terrible and complete. The last survivors of that devastation boarded a ship and escaped to the Blue Planet. / Cecil: Blue Planet? / Fusoya: The one that you call home. But your planet was still in the midst of its evolution, you see. And so those travelers created a second moon for the planet, and there they settled into a long and quiet slumber. Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  8. ^ King of Baron: This is most unfortunate, but I can place no trust on one who offers none in return. I hereby relieve you of command of the Red Wings. / Cecil: My liege! / King: You will go now to the Valley of Mist instead. There is a task I would have you do. A phantom creature haunts the borders of that land-the Eidolon of Mist. You will slay it and deliver this ring to the village that lies beyond — they will know its meaning. Be gone by first light in the morning! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  9. ^ Rydia: Mother, you can't die! Just because your dragon did... Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  10. ^ Officer of Baron: Our orders come directly from His Majesty's own mouth. Surrender the girl, and he will pardon all you've done. The inhabitants of Mist represent a threat to us all. They must not be allowed to live! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  11. ^ Tellah: My daughter Anna was tricked by a silver-tongued bard. He's taken her to Damcyan Castle. I fear I've little time. I sense something sinister. Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  12. ^ Edward: The Red Wings laid siege to us, led by a man named Golbez. Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  13. ^ Tellah: Tears do not bring back the dead, boy! Anna's death must be avenged. I'll find this Golbez! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  14. ^ Kain: It's been some time, Cecil. / Cecil: Kain! You're alive! / Kain: I am. / Cecil: You'll fight, then? / Kain: Of course. That's the very reason I've come. But, Cecil...The one I'll fight is you! / Cecil: Kain!? / Kain: A duel, Cecil! / Cecil: What do you mean? / Kain: Draw your blade! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  15. ^ Elder: First you must ascend the mountain and trade your dark sword for one of light. Should the hallowed light deem you worthy, you will be made a paladin--a warrior of virtue. But know it will be no easy trail. Many are the man who have scaled the mountain, but not one has returned. Will you try where all others have failed? / Cecil: I will! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  16. ^ Cecil: Weren't you planning to go after Golbez?. /Tellah: Yes, but my magic is no match for a man of his strength. I've been searching for the legendary magic of Meteor. It has been long sealed aswat, and I know not where. But I feel a powerful aura radiating from this place. I believe the spell I seek may well rest within this mountain. Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  17. ^ Cecil: What have you done with the king!? / "King of Baron": Would you like to go and see him, that king of yours? You best not mistake me for another Scarmiglione. How one as weak as he came to be crowned an archfiend is something I will never know. Mwa ha ha! / Cecil: Then you're one of them! / "King of Baron": Behold! I am the Drowned King, Cagnazzo--archfiend of water and sworn servant of Golbez! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  18. ^ Cecil: Where's Rosa? She's safe, I trust. / Kain: Heh. Worried about her, are you? If you wish to see Rosa alive, fetch me the Earth Crystal from the land of Troia.Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  19. ^ Golbez: So, the old man's interference severed my hold over you. No matter. Your purpose is served. Do not think this affront will be forgiven. / Cecil: Why...why now stay your hand?/Golbez: You're--You..But--how?...? We will finish this another time. Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  20. ^ Cecil: Kain, we've lost the Earth Crystal. Golbez holds all them now. / Kain: No. he holds four. / Rosa: You mean to say there are more? / Cid: Come to think it, I've heard tales of others! You speak of the Dark Crystals? / Kain: I do. / Kain: There is more. He said when all of the Crystals were gathered, the way to the moon would be opened. Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  21. ^ Cid: Once you breach surface, I'll seal off that hold for good--with this! / Rosa: No! Not you too! / Cid: I was hoping I'd get to see your kids someday, but, well--someone's got to keep Yang company! You get yourselves back to Baron. Talk to my boys there! / Rydia: But Cid! You'll die! / Cid: And so young, too! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  22. ^ Golbez: Kain...Return to me, my pawn...Deliver to me the Crystal... / Cecil: Golbez! / Cecil: Kain! / Rosa: Don't listen! Resist him! / Kain: It's alright. I...I'm back in control of myself. / Edge: You filthy double-crosser! / Rosa: Kain. What are you doing!? /Golbez: You underestimate the strength of my abilities. I had but slackened your friend's leash, waiting for the proper moment to pull it taut. With this final Crystal, the Tower of Babil will be made complete. Come, Kain. / Cecil: Kain! Don't listen to him! Kain! / Kain: The Crystals are all assembled. We can open the way to the moon at last! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  23. ^ Elder: She is risen! The promised Ship of Light... The Lunar Whale! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  24. ^ 'Cecil: And the Lunar Whale, where did it come from? / Fusoya: Ah, the ship...My younger brother KluYa built that vessel long ago, and flew it to the Blue Planet. He took with him several of our secrets, such as the ones employed in your Devil's Road and in airships--a gift to your people. Kluya was fascinated by your planet and wished to know more about it. And while he was there, he fell in love with a woman of your planet. Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  25. ^ Fusoya: He thought it fit that we should simply raze all existing life on the Blue Planet and claim it as our own. / Rydia: That's horrible... / Fusoya: Yes. And so I used my powers to force him into hibernation with the others. But as he slept, his will grew stronger and took on a consciousness all its own. It reached out to men with tainted hearts on your planet, twisting them into beings yet darker still. And through them, he began to gather the Crystals. / Cecil: So he was manipulating Golbez! / Edge: Does this guy have a name? / Fusoya: His name is Zemus. The Crystals function as a source of energy you see. I fear he has gathered them in order to activate the interdimenional elevator within the Tower of Babil. With it, he will be able to transport the Giant of Babil to your planet and use it to extinguish all life there.Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  26. ^ Golbez: My father... His name was Kluya. / Rosa: That you're Cecil's own... / Edge: Brother!? Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  27. ^ Zeromus: I am the wellspring of darkness, fed by Zemus's unbridled hate. I am He who is called Zeromus... I am He who know naught but hate! Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
  28. ^ Golbez: I cannot return. Not after I have done. And I would very much like to meet my father's people. At least one time. Square Enix. Final Fantasy IV DS. (Square Enix). Nintendo DS. (2008-07-22)
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External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Final Fantasy IV is a role-playing game developed and published by Squaresoft in 1991. Since its original release, it has been ported to PlayStation, Wonderswan, Game Boy Advance, and most recently, Nintendo DS.

Contents

Cecil Harvey

  • I'm a coward... A coward who cannot even defy orders he knows he ought not follow ...
  • I guess it's my fate as a dark knight. Soon, I won't even feel any remorse for my actions.
  • I thought I heard my brother's voice... he said farewell.
  • Zeromus...this is the end for you, not us!
  • Damnation!
  • You're not the only one who's grieving! Anna would not want to see you fawning like a fool!
    • to Edward

Kain Highwind

  • I'm sure his Majesty has his reasons...
  • Confident bastard, aren't you?
  • I've betrayed no one, Barbariccia. I've simply come to my senses.
  • Allow me the honor of slaying Cecil instead of Milon.
  • He may be a Prince though his mouth betrays his nature.
    • on Edge
  • Makes me laugh.
    • on Dr. Lugae

Tellah

  • You spoony bard! (As silly as this may sound to the modern ear, "spoony" is an archaic word meaning "foolish" or "sentimental".)
  • I don't need anyone's help in my own affairs!
  • I shall avenge Anna with Meteor!
  • [to Cecil after he pleads with Tellah not to avenge Anna's death alone] She was not your daughter! Her killer will die by my hand!
  • You must have been used by the Baron while you were amnesiac.
  • I brought this... on myself... letting hate consume me so... please... avenge... Anna...

Rosa Farrell

  • The Cecil I know would never whimper like this! The Cecil I love...
  • Cecil of the Red Wings is many things... but he is no coward. Not the Cecil that I love...

Yang Fang Leiden

  • Lure the enemies here, then... Smash 'em!
  • Ooh, time for training!
  • That was a battle of extraordinary magnitude!
  • Achoooooooooooooo!

Palom

  • Grown-ups. They like trouble!
  • Geez. Why are adults so pigheaded?
  • Be thankful that the Mysidian genius Palom is going to help you!
  • Your goody-two-shoes attitude is gettin' old.

Porom

  • That repulsive brat is my twin brother, Palom.

Edward (Edge) Geraldine

  • Don't speak of shame!
    • to Rubicante
  • Don't forget handsome, and really skilled!
    • after Kain calls him "slick"
  • Sweet! Not one, but two babes in the party.
  • You think our rage... a weakness? Then let me show you how wrong you are!
    • to Rubicante

Cid Pollendina

  • He ordered me to make an airship, but I don't want it used as a weapon!
  • Ahh, go shave your ears! Doggone...
  • Never fear! Me and my Enterprise will fill your share!
  • I'll fire up the Enterprise. We'll 'venge em both!
    • to Tellah, after Palom and Porom's death

Rydia

  • You're not the only one who's lost loved ones!
  • Crybaby!
  • [to Edward after she calls him a "coward"] You're a man, aren't you? A grown man! Stop crying! I have...
  • Weird guy!
    • on Dr. Lugae
  • This battle is ours as much as anyone's. Cecil said so himself. And having some Eidolons along can't hurt, can it?

Golbez

  • Golbez: Befuddled by a woman? You pitiful wretch.
    • referring to Kain's attraction to Rosa
  • Golbez: Ignorant dotard. Have you any idea with whom you are dealing?
  • Golbez: Ha Ha Ha! That is all the power you possess? A pity. Your eyes should still be free. Open them, and gaze upon true terror!
  • Golbez: Mice are wont to play when the cat is away.

Others

  • Zeromus: I will never die...as long as there is darkness in the hearts of men!.
  • Zeromus: You tread the path of darkness. That crystal will shed no light for you. Your hands will only stain it darker still! Die!
  • Bahamut: I see you have defeated Leviathan, but that could have been done without the power of light. I, Bahamut, shall test you.
  • Calcobrena: We're cute! We're scary! We love to kill! Let's take their heads! Yeah! A present for Golbez!
  • Rubicante: I respect men like you. Men with courage. But you are a slave to your emotions, and so, will never know true strength. Such is the curse of men.
  • Rubicante: Allow me to show you real flame!
  • Dr. Lugae: What does this button do?
  • Female Troian guard: Women make far more civilized rulers than men.
  • Female Troian guard: This isn't a leotard, it's our combat uniform!
  • Girl in Troia: Wow! Like, you're kinda cute, y'know? Like, you kinda look like royalty.
    • to Cecil
  • Dwarf: Lali-ho!
    • the Dwarves' rallying cry (in the Dwarven Castle)
  • Dwarf: Hi-ho!
    • the Dwarves' rallying cry (in Tomra village)
  • Dwarf: He who fights and runs away lives to see another day!
  • Dwarf: We dwarves have a saying: "Be bold. But if things look grim, run away and be bold another day instead."
    • The above phrase as it appears in the DS version
  • Dwarf: Fat Chocobo? You're rude! Here it's the bird of the gods!
  • Dwarf: Fat Chocobo!? Blasphemer! He is known here as the Godsbird.
    • The above phrase as it appears in the DS version
  • Dwarf: He really put on the drills! He's great, Lali!
  • Shopkeep: I've not seen you before. Are you...local?
  • White Mage: Hi. I was just wondering if you knew how much we've suffered because of you. Good day.
  • Young Villager: I can't stop thinking about dark knights! They're cool, and by cool, I mean totally sweet!
  • One to be born from a dragon hoisting the light and the dark arises high up in the sky to the still land.
    Veiling the moon with the light of eternity, it brings another promise to Mother Earth with a bounty and mercy.
    • The Mysidian Legend (SNES version).
    • In the Playstation version:
      One born of a dragon,
      bearing darkness and light,
      shall rise up to the heavens
      over the still land.
      Bathing the moon in eternal
      light, he brings a promise
      to Mother Earth with bounty
      and grace.
    • In the Nintendo DS version:
      Birthed from womb of Dragon's maw
      And borne unto the stars
      By light and darkness cast aloft
      Are dreamtide oaths resworn
      Moon is swathed in ever-light
      Ne'er again to know eclipse
      Earth, with hallow'd bounty reconciled
  • KluYa: (Speaking to Cecil after he has seen he cannot fight his past) Some fight for law...some fight for justice...Cecil, what will you fight for? (A major translation error exists in the original US FF2 release; here he says the awkward "Justice is not the only right in this world...some day, you will see.")

Dialogue


[both Tellah and Cid are over 50 years in age]
Tellah: Who's this old fart?
Cid: Look who's talking!
Tellah: You bug-eyed stinker!
Cid: Ahh, go get your walker, y'fossil!

[as Edge joins the party]
Edge: [to Rosa] Thanks, girl, you are cute, too! [to Cecil and Kain] Right, men, let's go!
Rydia: Give me a break.

King of Baron: I see you have become a Paladin, but I do not like that. That is not good, Cecil.
Cecil: King Baron?
King of Baron: Baron? Oh yes, that was the fool who refused to surrender!
Cecil: What have you done with the king!?
King of Baron: Would you like to go and see him, that king of yours? You'd best not mistake me for another Scarmiglione. How one as weak as he came to be crowned an archfiend is something I will never know. Mwa ha ha!
Cecil:Then you're one of them!
[the King of Baron reveals himself as Cagnazzo]
King of Baron: Behold! I am the Drowned King, Cagnazzo--archfiend of water and sworn servant of Golbez!

[after Cecil hands Golbez the Crystal of Earth and demands Rosa's safe return]
Golbez: Rosa? What are you talking about?
Tellah: Foul Traitor!
Golbez: I have no business with you, old man.
Tellah: But I do! This is for Anna!

Edge: Go on, be a good girl and get off the Big Whale.
Rydia: Think it's sweet of you to say that, hotshot?

[after finding the Falcon]
Rydia: It's not yours.
Edge: That's okay, it would be happy to be used by us!

Yang: I am honored to meet you, sir.
Cid: Well, at least HE knows some manners!

Cecil: You again.
Scarmiglione: Our master Zemus...
Cagnazzo: ...gifted us with life...
Barbariccia: ...to rob you of yours!
Rubicante: How I yearned for this! When last we met, you taught me a great truth; that many are more powerful than one! I'll restore you to full strength. Now, show us what power you possess!

[the exchange between Tellah and Edward]
Tellah: You swindler!
Edward: Please! Listen!
Tellah: You spoony Bard!
Edward: Please!
Tellah: Shut up!
Edward: Listen!
Tellah: Shut your mouth!
Edward: I...I...
Anna: Stop!

[battle with the Magus Sisters]
Sandy: Now you got it!
Cindy: Come on, Mindy!
Mindy: Here it goes!
Magus Three: DELTA ATTACK!

Dr. Lugae: Go, Barnabas! Crush everyone to bits!
Barnabas: Uhhhhgn!
[Barnabas attacks Lugae]
Dr. Lugae: YEOW! Not me, you big oaf!

[Golbez and FuSoYa's Battle With Zeromus]
Zeromus: I am the wellspring of darkness, fed by Zemus's unbridled hate. I am He who is called Zeromus... I am He who knows naught but hate!
FuSoYa: No! Death only fueled the evil within him!
Golbez: Zemus, no, Zeromus! This time, I will finish what I set out to do!.
FuSoYa: Zeromus, Begone!
[The battle begins and Golbez and FuSoYa each cast Meteor, with no effect]
FuSoYa: It's not working! Golbez, use the Crystal.
[Golbez uses the Crystal, shedding its light upon Zeromus to no avail]
Zeromus: You tread the path of darkness. That crystal will shed no light for you. Your hands will only stain it darker still! Die!
[Zeromus casts Meteor on both Golbez and FuSoYa, wounding them both]
[Note: This dialogue is a mixture of the American Release of Final Fantasy II (1990) and the remake of Final Fantasy IV for PSX]

External links

Wikipedia
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Wikibooks

Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Final Fantasy IV
Box artwork for Final Fantasy IV.
Developer(s) Square, Matrix Software (DS)
Publisher(s)
Release date(s)
SNES
PlayStation
WonderSwan Color
Game Boy Advance
Nintendo DS
Wii Virtual Console
Genre(s) RPG
System(s) Super Nintendo, PlayStation, WonderSwan Color, Game Boy Advance, Nintendo DS, Virtual Console
Players 1-2
Rating(s)
ESRB: Everyone
ESRB: Everyone 10+ (DS)
CERO: All ages (DS)
Preceded by Final Fantasy III
Followed by Final Fantasy V
Series Final Fantasy

Final Fantasy IV (known as Final Fantasy II when first released in the US) is the fourth game in the Final Fantasy series. The plot follows the quest of Cecil, as he seeks to recover the magic crystals in order to save the world from the evil that seeks to destroy it. It was first released on the SNES in 1991. Critics complained that the poor translation of the English SNES version coupled with the less challenging gameplay made it inferior to the Japanese original.

It has since been re-released in the PlayStation compilations Final Fantasy Chronicles and Final Fantasy Collection, and also on the Game Boy Advance as Final Fantasy IV Advance. A Nintendo DS remake has also been released, featuring 3D graphics and additional content.

Table of Contents

editFinal Fantasy series

Main: I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV

Other: Before Crisis · Crisis Core · Dirge of Cerberus · Dissidia · Mystic Quest · Revenant Wings · X-2 · The After Years

Sub-series: Crystal Chronicles · Tactics


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Final Fantasy IV

Developer(s) Squaresoft
Publisher(s) Squaresoft, Square Enix
Release date SNES:
July 19, 1991 (JP)
1991 (NA)
PlayStation:
March 21, 1997 (JP)
June 29, 2001 (NA)
WonderSwan Color:
March 27, 2002 (JP)
Game Boy Advance:
December 15, 2005 (JP)
December 12, 2005 (NA)
SNES (Easy Type):
October 29, 1991 (JP)
Nintendo DS:
December 20, 2007 (JP)
July 22, 2008 (NA)
Genre Role-playing game
Mode(s) Single Player
Age rating(s) ESRB: T (PlayStation)
ESRB: E10+ (GBA)
Platform(s) SNES, WSC, PlayStation, GBA, DS
Media Cartridge (SNES, WSC, GBA, DS), CD(Playstation}
Credits | Soundtrack | Codes | Walkthrough

Final Fantasy IV is a Final Fantasy RPG. When it was originally released in North America, it was called Final Fantasy II, since it was only the second Final Fantasy game to be released in that market. Since then, Square has gone back to the original, Japanese numbering in re-releases, including the Game Boy Advance port, Final Fantasy IV Advance.

The original game appeared in 3 different versions:

  1. The original (and most difficult) version that was eventually released in North America for the PlayStation
  2. A somewhat easier version that was only released in North America (as Final Fantasy II)
  3. An even-easier-than-that version that was only released in Japan and known as Final Fantasy IV Easy Type

Today, Final Fantasy IV is known as one of the strongest games in the series for the standards that it set in the RPG genre. In its original release, it was one of the first localization jobs for Square's North American branch.

The DS port is expected to have 3D graphics like the DS port of Final Fantasy III and voice acting. It has not yet been announced for release outside of Japan.

Contents

Plot

Cecil, former captain of Baron's airship unit, uncovers a plot to gather the Crystals of the world. He must stop Golbez from gathering the Light and Dark crystals. A party member and close friend of his is working to help Golbez in his mission.

Characters

  • Cecil Harvey
Cecil is the commander of Baron Kingdom's fleet of military airships, the Red Wings. He started as a platoon leader of the Baron Army, during which time his strength was recognized. Under the king's orders, he trained to master the dark sword and became a dark knight. Around the same time, Baron's first Royal Air Force was established, and the king appointed Cecil captain of the fleet.

Orphaned at a young age, Cecil's growth is attributed mostly to his natural ability. The king of Baron adopted him when he was 2 and raised him. Cecil entered Baron's military academy with schoolmate Kain upon graduating secondary school.

  • Kain Highwind
Kain is commanding officer of the dragon knights, also know as the Dragoons, a crack military squad noted for their abilities to control dragons and fight in the air. Making full use of their power, the dragoons reigned supreme for a long time among Baron's military ranks, until the invention of the airship.

Kain lost his father who was also a dragon knight, at a young age. He claims that being a dragoon makes him feel closer to his father. Kain is a man who takes great pride in his heritage.

  • Rosa Farrell
Rosa grew up with Cecil and Kain. She was born and raised in a noble family, receiving special education in archery at a tender age. Now an expert, she is second to none with projectiles. As one of Baron's white mages, she heals the sick and wounded.

Rosa chose to become a white mage because of her feelings for Cecil. Just as her mother and father fought together in their youth, she wishes to fight along side the dark knight.

  • Cid Pollendina
Cid is the inventor of the airship. Passionate about the skies, he deciphered the ancient writings of Baron and learned the ancient skill of levitation. He combined this skill with his theory of aeronautics, and eventually developed and airship. Being an honest craftsman, Cid is disgruntled that his creation is used for military purposes. Yet under imperial commendation, he is appointed chief airship engineer.

Cid has lived alone with his daughter since his wife passed away. He treats Cecil like a son, and often took the lad for rides on his airships in the past.

  • Rydia of Mist
Rydia is a summoner of Mist Village. When she was born as a summoner of pure blood, the occasion was celebrated by the entire village, and she was raised with care by everyone. She possesses the remarkable ability to summon monsters and deities. Typically young girls make far more powerful summoners than adults, because entities of the Land of Summons tend to be more trusting of those who are pure of heart. Rydia's innocence helps maximize her ability
  • Tellah the Sage
Tellah now lives in Kaipo, but he spent his younger years as a famous sage in Mysidia. With his intelligence, he managed to decipher numerous ancient magic scrolls. But one day he completely lost control of his magic, and injured many mages as a result.

In repentance, Tellah left Mysidia. Eventually marrying an ordinary girl from a nearby village, he was blessed with a daughter named Anna. Since his wife's death years ago, Tellah has devoted all his attention to Anna. He has a tendency to lose his head when it comes to his daughter. Over time, he has forgotten most of his magic.

  • Edward Chris von Muir
Edward is the prince of Damcyan, heir to become the 7th king of the region. Reared in an indulgent royal family during peaceful times, Edward grew up to be a mild-mannered young man.

As a Damcyan royal, it is important to excel in recitation and business. Edward has been blessed with a talent for oration, and he is admired by the citizens of the kingdom. Yet he shows no interest in business or wealth. He leaves his kingdom for a while and wanders the world as a minstrel.

  • Yang Fang Leiden
Yang is a taciturn, composed man who is the leader of the monks of Fabul. He has trained intensively from an early age and become the most powerful martial artist among his peers. Yet he doesn't bask in his glory, which makes him a character of high repute.
  • Palom & Porom of Mysidia
Long ago, magic was sealed away by a wise man. Hence, learning magic was considered a Herculean task. The twins Palom and Porom studied different types of magic from an early age. They both learned at an incredible pace, like the wizards of ancient times. Their parents were astounded at their talent, and decided to place them under the tutelage of the village elder.

Palom is a restless and slightly ill-mannered youth, almost always up to mischief. He is often punished for playing pranks on the village elder. Porom, calm and well-mannered, assumes the role of the older sister and often scolds Palom for his behavior. The village elder is fond of them both, and has a lot of confidence in their abilities.

  • Edward "Edge" Geraldine
Edge is the royal prince of Eblan, and the only successor to the throne. A brash and confident young man, Edge hates losing at anything or feeling restrained in life. But beneath his intense exterior lies a kind-hearted personality. With a resolute sense of justice, he is not easily manipulated by strong individuals. This enduring spirit makes him popular among the masses. He possesses all the necessary qualities to be king.
  • FuSoYa
FuSoYa is an entity of unknown origin. This creature somehow knows everything: the terrible battles that pervade the earth, the dark conspiracies of a villain, and the distress of a young man's heary filled with destiny. He observes the conflict between 2 key figures, which will ultimately unseal the legendary path.

Box art

Screen shots


Final Fantasy series
FF I | FF II | FF III | FF IV | FF V | FF VI | FF VII | FF VIII | FF IX | FF X | FF XI | FF XII | FF XIII | FF XIV
Tactics
Final Fantasy Tactics | Final Fantasy Tactics Advance | Final Fantasy Tactics A2: Grimoire of the Rift
Crystal Chronicles
Final Fantasy: Crystal Chronicles | Ring of Fates | My Life as a King | Echoes of Time | My Life as a Darklord | The Crystal Bearers
Collections, Compilations and Updates
Final Fantasy Compilations - Final Fantasy Updates
Sequels and Spin Offs
Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy XII: Revenant Wings | Dissidia: Final Fantasy | Final Fantasy IV: The After Years | Final Fantasy Versus XIII | Final Fantasy Agito XIII
Related Games/Series
Final Fantasy Mystic Quest |

SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)

Movies and Animation
Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals

Final Fantasy: The Spirits Within | Final Fantasy: Unlimited


This article uses material from the "Final Fantasy IV" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Final Fantasy IV
Developer(s) Square Co., Ltd.
PlayStation and Game Boy Advance
TOSE Co., Ltd. [1]

Publisher(s)Super Nintendo Entertainment System
JPN Square Co., Ltd.
NA Square Soft, Inc.
PlayStation
JPN Square Co., Ltd.
NA Square EA
PAL SCE Europe
Game Boy Advance
JPN Square Enix Co., Ltd.
NA Nintendo of America
PAL Nintendo of Europe
Designer(s)Hironobu Sakaguchi (game director, original concept)
Takashi Tokita (scenario writer, lead game designer)
Nobuo Uematsu (composer)
Yoshitaka Amano (image designer, character designer, title logo designer)
Release date(s) Super Nintendo Entertainment System
JPN July 19, 1991
NA November 23, 1991
PlayStation
JPN March 21, 1997
NA June 29, 2001
PAL May 17, 2002
Game Boy Advance
NA December 12, 2005
JPN December 15, 2005
PAL June 2, 2006
Genre(s) role-playing game
Mode(s) Single player, multiplayer

Rating(s)PlayStation
ESRB: T (Teen) (13+)
USK: 12+
OFLC: M15+
ELSPA: 11+
Game Boy Advance
CERO: All Ages
ESRB: E10+ (Everyone 10 And Older)
Platform(s) SNES, PlayStation, WonderSwan Color, Game Boy Advance

Media8 megabit cartridge (SNES)
1 CD-ROM (PS1)
64 megabit cartridge (GBA)

Final Fantasy IV is a fantasy role-playing video game. It was made in 1991 by Squaresoft, now called Square Enix. It was first played on the Super Famicom in Japan, and Super Nintendo in the United States. It was called Final Fantasy II when it was on the Super Nintendo. You can also play it on the Sony Playstation, Wonderswan Color, Gameboy Advance, and Nintendo DS (with 3D graphics).

The most important person in the game is Cecil. He is a Dark Knight for the Kingdom of Baron. You help Cecil beat Golbez, an evil person who steals strong crystals from the world. Many different people help Cecil out during the game.

Final Fantasy IV helped make later Final Fantasy games. This was the first game to use an Active Time Battle, where players and enemies take turns to fight instead of having all players fight at the same time. The player makes the character do actions in real time.[2] This way of playing was also used in later Final Fantasy games.

Importance

Final Fantasy IV did quite a lot to impact role-playing video games. It introduced battles fought using Square-Enix's ATB system and had great graphics for the time.

References

  1. http://www.1up.com/do/feature?cId=3156447
  2. Square Enix staff, ed (2005) (in English). Final Fantasy Advance instruction manual. Square Enix. pp. 22. AGB-BZ4E-USA. 







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