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Final Fantasy Tactics
North American box art
Developer(s) Square
Publisher(s) JP Square
NA Sony Computer Entertainment
Designer(s) Yasumi Matsuno
Hiroyuki Itō
Artist(s) Akihiko Yoshida
Hiroshi Minagawa
Composer(s) Hitoshi Sakimoto
Masaharu Iwata
Series Final Fantasy series
Platform(s) PlayStation
Release date(s) JP June 20, 1997
NA January 28, 1998
Genre(s) Tactical RPG
Mode(s) Single-player
Rating(s) ESRB: Teen
Media 1 CD-ROM
Input methods Gamepad

Final Fantasy Tactics (ファイナルファンタジータクティクス?) is a tactical role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. It was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.[1]

The game is set in a fictional medieval-inspired kingdom called Ivalice, and follows Ramza Beoulve, a young cadet from a noble family who finds himself thrust into the middle of a military conflict known as The Lion War, where two noble factions are coveting the throne of the kingdom. As the story progresses, Ramza and his allies discover a sinister plot behind the war.[2]

A spin-off was created in 2003, called Final Fantasy Tactics Advance for the Nintendo Game Boy Advance (itself having a sequel called Final Fantasy Tactics A2), and in 2006, a stand-alone title called Final Fantasy XII was released for the Sony PlayStation 2. All three games take place in the fictional land of Ivalice. An enhanced remake of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was also released in 2007 as part of Square Enix's new Ivalice Alliance project.[3] Overall, the game received positive reviews from gaming magazines and websites and has become a cult classic since its release.

Contents

Gameplay

The gameplay of Final Fantasy Tactics differs in several key areas from other titles in the Final Fantasy series. Instead of a generic battle screen, with the player's characters on one side and the enemies on the other, encounters take place on three-dimensional, isometric fields. Characters move on a battlefield composed of square tiles; movement and action ranges are determined by the character's aptitude and job class.[4] Battles are turn-based; a unit may act when its CT (Charge Time) reaches 100.[4] Charge time is increased once every CT unit (a measure of time in battles) by an amount equal to the unit's speed statistic.[4] When CT reaches 100 or greater, the unit may act. During battle, whenever a unit performs an action successfully, it gains Experience Points (EXP) and Job Points (JP).[5]

An example of the isometric battlefields found in the game. The blue panels on the ground mark where the Wizard (with straw hat and "AT" icon) can move to.

Another difference is the manner in which random battles are encountered. Like other Final Fantasy games, random battles occur on the world map. However, in Final Fantasy Tactics, random battles only occur in pre-set locations, marked in green on the world map.[6] Passing over one of these spots may result in a random encounter. Another major aspect of battles is magical attacks. Certain magical attacks cause area of effect damage, and many of the more powerful magical attacks require several turns of charging.[7] Hit Points of enemy units are also visible to the player (except in the case of certain bosses), allowing the player to know exactly how much damage they still have to inflict on a particular unit.[5]

Movement on the world map is limited to predefined paths connecting the towns and battle points.[6] When the character icon is over a town, a menu can be opened with several options: "Bar" for taking sidequest job offers, "Shop" for buying supplies and equipment, and "Soldier Office" for recruiting new characters.[6] Later in the game, some towns contain "Fur Shops" for obtaining items by way of poaching monsters.[6]

Final Fantasy Tactics offers a wide selection of Job Classes. This particular character is currently a Wizard.

Like several installments in the series, Final Fantasy Tactics features a character class system, which allows players to customize characters into various roles. The game makes extensive use of most of the original character classes seen in earlier Final Fantasy games, including Summoners, Wizards (Black Mages), Priests (White Mages), Monks, Lancers (Dragoons), and Thieves.[8] New recruits start out as either a Squire or a Chemist, the base classes for warrior and magician jobs, respectively. The game features twenty jobs accessible by normal characters.[8]

In battle, JP are rewarded for every successful action. JP are used to learn new abilities within each job class.[8] Accumulating enough JP results in a job level up; new jobs are unlocked by attaining a certain level in the current job class (for instance, to become a Priest or Wizard, the unit must first attain Job Level 2 as a Chemist), which also allows the character to gain more JP in that class in battles.[8] Once all of the abilities of a job class have been learned, the class is "Mastered". A soldier in a specific Job always has its innate skill equipped (Wizards always have "Black Magic," Knights always have "Battle Skill") but a second job-skill slot and several other ability slots (Reaction, Support, and Movement) can be filled with any skill the particular soldier has learned.[8]

Plot

Setting

The story takes place in the fictional kingdom of Ivalice, located in a peninsula surrounded by sea on the north, west and south, with a headland south of the landmass. Its geography features ranging landscapes, from plains to mountains ranges to deserts and forests. Ivalice is heavily populated by human beings; though, intelligent monsters are sporadically spread throughout. Even though magic is predominant in the land, ruins and artifacts indicate that past populaces had relied on machinery such as airships and robots.[9]

Ivalice is a kingdom of seven territories, united under a monarch.[10] Ivalice's neighbors are the kingdom of Ordalia in the east and Romanda, a military nation to the north. While the three nations share common royal bloodlines, major wars have taken place between them. An influential religious institution known as the Murond Glabados Church heads the dominant faith, centering around a religious figure known as Saint Ajora.[11]

The story takes place after Ivalice ended its war with the two nations in what is known as the Fifty Years War, and is facing economic problems and political strife.[12] Adding to its problems is the recent death of the king, whose heir is only an infant.[13] A regent is needed to rule in place of the prince, and the kingdom is split between Prince Goltana, represented by the Black Lion, and Prince Larg, symbolized by the White Lion. The conflict leads to what is known in the game as the Lion War. Behind this backdrop is a revelation by the game's fictional historian Alazlam J. Durai, who seeks to reveal the story of an unknown character whose role in the Lion War was major but was covered up by the kingdom's church.[14] The setting is based around this character, named by default as Ramza, and revolves around his early life and the future conflicts he faced while the events that changed the kingdom unfold.

Characters

Central to the plot of the game are two main characters, Ramza Beoulve and Delita Hyral. The two characters were childhood friends even though both were born of differing social classes; Ramza as a noble, Delita a commoner. Both disregarded this fact and grew up together believing in justice and honor as taught by Ramza's father Balbanes. As the story progressed, the two characters faced many conflicts that changed their viewpoints on life. Delita sought to manipulate the upper class to achieve his dreams, while Ramza believed in justice and honor regardless of name and class.[15][16]

The game's plot is portrayed through the eyes of Ramza Beoulve, the main player character. His exploits in the war introduced him to a number of characters with their own roles and agenda concerning the war and the fictional world Ivalice. The most prominent factions at the beginning of the story are those of Prince Goltana and Prince Larg. Both are nobles that sought to obtain control of the throne by being the guardian to the monarch's young heir and were thus engaged in a war. The story progresses to include characters from the Murond Glabados Church, which have been controlling Ivalice silently and engineering the war in question.[17]

Players are able to recruit generic player characters from towns and customize them using the job system of the Final Fantasy series. Several battles feature friendly A.I. controlled special "Guest" characters which may be recruited depending on the progression of the story. The special characters normally have a unique class initially assigned, but they can still be customized into the generic classes. Aside from main playable characters, the developers have also incorporated cameo roles from other Squaresoft games. The characters were designed by Akihiko Yoshida, who was also in charge of the illustration and character designs of games such as Tactics Ogre, Final Fantasy Tactics Advance, Final Fantasy XII, and Vagrant Story.[18][19]

Story

Final Fantasy Tactics begins with Ivalice just recovering from the Fifty Year War against Ordalia.[20] The power vacuum caused by the death of its ruler, King Omdoria, soon sparked another conflict. Princess Ovelia and the younger Prince Orinas are both candidates to the throne, with the former supported by Prince Goltana of the Black Lion,[21] and the latter by Queen Ruvelia and her brother, Prince Larg of the White Lion.[22] This erupted into a full-scale war known as the "Lion War", with either side using whatever means possible to secure their place on the throne. This included bearing an illegitimate child,[23] killing other possible heirs,[24] betrayal,[25] assassination[26] and false identities.[27]

Throughout the game, nobles regard commoners and peasants as animals,[28] and many commoners try to take revenge on the nobles, who abandoned them after the war.[29] Most joined the so-called Death Corps to fight against the nobles' soldiers, and many died in vain.[30] Ramza, part of the noble Beoulve family of knights, and Delita, his childhood friend who was an ordinary commoner, were witnesses to this phenomenon. Events such as meeting an arrogant noble named Algus, as well as the negligent killing of Delita's sister Teta during an uprising, caused Delita and Ramza to abandon the nobility, both going separate ways.[31]

Ramza joins a mercenary group,[32] led by Gafgarion, who protects Princess Ovelia from being hunted by both sides. Delita has joined Prince Goltana's forces to rise up through the ranks and gain control over his own destiny.[33] Ramza and Delita are reunited when Gafgarion attempts to take Ovelia to Prince Larg, though this was futile. Agrias suggests visiting Cardinal Draclau of the Glabados Church to protect Ovelia, while Delita continues to work in the shadows, working with multiple sides to realize his ambition.[34] Along the way to Lionel Castle, Ramza meets Mustadio, a machinist in possession of a holy relic called the Zodiac Stone. Hunted by a trading company for the power it contains,[35] Mustadio also seeks Draclau's intervention.

However, soon after the encounter with Cardinal Draclau, Ramza discovers that an elaborate plot was set by the Murond Glabados Church. In their desire to control Ivalice, the Church, particularly the High Priest Marge Funeral, uses the legend of the so-called holy Zodiac Braves to gather the Zodiac Stones,[36] and fuels the Lion War between Larg and Goltana.[37] To stave off Ramza's interference, Draclau uses the stone to transform into a legendary Lucavi demon,[38] and Ramza has no choice but to slay him/it. As a result, Ramza is regarded a heretic of the Church, and he is approached by the Heretic Examiner Zalmo at Lesalia Imperial Capital.[39]

While noble in name, the Beoulve family is susceptible to corruption, due to ambition. Dycedarg, the eldest sibling, conspires with Larg and the Church to ensure that the Beoulve family remains in power. However, his younger brother Zalbag is unaware of his dealings.[40] Alma, Ramza's younger sister, remains in church, unaffected by the situation until Ramza is branded a heretic in front of her.[41] Ramza seeks to rescue her after her capture while helping him escape the Heresy Examiners. Only Ramza and Alma share their father's sense of justice.

Ramza is chased throughout the story by the Shrine Knights, the soldiers of the Church who are hunting the Zodiac Stones, although he gains allies, either by saving their lives,[42] or by showing them the truth.[43] Some individuals with knowledge of the Zodiac Stones attempt to conspire with the Shrine Knights for its power, though most fail.[44][45] Ramza also acquires proof of the Church's lies about Saint Ajora, a central figure in the religion,[46] and attempts to use it along with the Zodiac Stone to reveal the organization's plot.[47]

In the course of the story, the two sides face off in a major battle that sees the deaths of many soldiers, including their leaders Larg and Goltana. Delita, being used by the church, betrays and assassinates Goltana, meanwhile on the other side, Dycedarg assassinates Larg. Ramza manages to stop the bloodshed from continuing and rescues the general Cidolfas Orlandu, though the Church succeeds in eliminating the two Lions to secure its power over Ivalice. Deeper into the story, Ramza discovers that the Shrine Knights are in reality Lucavi, and the real conspirators behind the Church's plot.[48] The Lucavi are seeking to resurrect their leader Altima, who in the past was Saint Ajora, and they need much bloodshed and a suitable body to complete the resurrection. Alma is to serve as the host for Altima's incarnation.[49][50] Ramza races off to rescue her, witnesses Zalbag confronting Dycedarg about his crimes to their family, and both encounter Dycedarg's evil side. Zalbag apologizes to Ramza for mistrusting him, but it is too late. Dycedarg transforms into a Lucavi demon, and Ramza witnesses Zalbag's death.

At the end of the story, though Altima is successfully resurrected, Ramza and his allies succeed in destroying her. Their final fates are unknown. Delita marries Ovelia and becomes the King of Ivalice.[51] However, he fails to find true satisfaction as even Ovelia distrusts him, leading her to stab Delita. Ovelia in turn is stabbed by Delita and dies.[52] Olan Durai, a witness who had many encounters with Ramza (and is unsure as to whether his glimpse of a living and well Ramza and Alma after the game's final battle is a hallucination or not), attempts to reveal the Church's evil plot with the "Durai Report." However, his papers are confiscated and he is burned at the stake for heresy.[53] The story ends many years later with the historian Alazlam J. Durai intent on revealing the truth of the Lion War and the Durai Report.[54][55]

Development

Final Fantasy Tactics was produced mostly by the team that made Ogre Battle and Tactics Ogre, and was Yasumi Matsuno's first project with Square following his departure from Quest in 1995.[56] In an interview with Akito Inoue, an assistant professor at the International University of Japan, Inoue mentions that Final Fantasy Tactics was made because of how casual gamers are usually put off by games with branching storylines found in other Matsuno titles such as Tactics Ogre.[57]

Several historical and mythological references were altered by translators: for instance, the Norse World Tree, Yggdrasil, makes an appearance as Yugodorasil; the word "breath" is consistently rendered as "bracelet" in attack names;[58] and Wiegraf's name is nearly homonymous with Wiglaf , a character from "Beowulf", but rendered differently.[59] The in-game tutorial function also shows examples of Engrish — poorly translated English — including lines such as "This was the darkened Items won't appear."[60]

The game also includes references to several specific characters, places, and situations from earlier games in the Final Fantasy series — Final Fantasy VII's Cloud Strife is a playable character, and through the "Proposition" system in bars scattered around the world map, treasures and lost areas such as "Matoya Cave" (a reference to the first Final Fantasy) and various colors of materia can be found, as well as an appearance by the Phantom Train from Final Fantasy VI.[61] To keep with tradition, Olan's adoptive father, Cidolfas Orlandu, is nicknamed "T.G. Cid", and chocobos are present in the game as well. Additionally, most of the monsters appear in one Final Fantasy game or another, although the Lucavi are entirely new monsters altogether.[62]

Audio

Final Fantasy Tactics Original Soundtrack
Soundtrack by Hitoshi Sakimoto & Masaharu Iwata
Released June 21, 1997 (Japan)
Recorded DigiCube
Genre Video game soundtrack
Length Total: 2:31:03
Disc 1: 75:13
Disc 2: 75:50

The game's soundtrack is composed by Hitoshi Sakimoto and Masaharu Iwata, both of whom later collaborated to compose music for Stella Deus and Final Fantasy XII. Matsuno approached his long time friends Sakimoto and Iwata to compose the music soon after the initial release of Final Fantasy VII.[63] Sakimoto composed 47 tracks for the game, and Iwata was left to compose the other 24. The orchestral nature of the game's music was made possible using synthesizers operated by Katsutoshi Kashiwabara and sound programming by Hidenori Suzuki. The album was first released on two Compact Discs by now-defunct DigiCube on June 21, 1997 bearing the catalog number SSCX-10008,[64] and was re-released by Square Enix on March 24, 2006 with the catalog number SQEX-10066/7. It spans two discs and 71 tracks, covering a duration of 2:31:03.

Some reviewers made comparison with Nobuo Uematsu's Final Fantasy compositions, though the soundtrack received positive reviews from critics. Chudah's Corner summarized its review by stating that the soundtrack is an "astoundingly memorable classic of videogame music".[65] This is also supported by other professional reviews, such as by an RPGFan reviewer who didn't "believe that any other soundtrack known to man surpasses it", and a VGM World reviewer who stated that "the orchestral music is beautiful".[66][67]

Track listing


Reception

 Reception
Aggregate scores
Aggregator Score
GameRankings 85%[68]
Metacritic 83[69]
Review scores
Publication Score
Electronic Gaming Monthly 8.87 of 10
Famitsu 34 of 40[70]
GameSpot 8.9 of 10
IGN 8.5 of 10
Official PlayStation Magazine (US) 4 of 5
RPGFan (based on two review scores) 84%

Final Fantasy Tactics sold 824,671 copies in Japan in the first half of 1997.[71] Since then, the game has sold 1,350,000 copies in Japan.[72] In the United States it reached an estimated sale of 750,000 units as of year 2004.[73] As of March 31, 2003, the game had shipped 2.27 million copies worldwide, with 1.36 million of those copies being shipped in Japan and 910,000 abroad.[74]

Final Fantasy Tactics received positive reviews upon its release, and critical opinion of the game has improved further over time. Magazines such as Electronic Gaming Monthly acknowledges it as "Square's first attempt into the strategy RPG genre"; though being "uneven", it is worthy enough to be called "a classic".[69] Game Informer calls it "the most impressive strategy RPG yet."[75] Gaming websites such as GameSpot lauded the game's battle sequences as challenging, requiring more strategic planning than ordinary RPGs.[1] IGN noted that the plot was the strength of the game, being in-depth and with numerous plot twists. During battle sequences, the story unfolds to create a serious atmosphere of the plot, even with simple and "cute" character design. The spells and summoning visuals were compared with Final Fantasy VII 's detailed graphics.[1][76]

Criticism is made on gameplay, plot and the localization effort. One of the reviews of RPGFan criticized the difficulty of the game as being inconsistent with each encounter against enemy units. The factors that influence the difficulty of the game include overpowered enemy units or party members, and time had to be taken to level up before any progress can be made.[77] Though in-depth, IGN also noted that the game's plot was confusing at times, and that the item system was repetitive.[76] The game's localization effort was criticized by reviewers as poorly written, being rife with grammatical mistakes that almost stopped players from enjoying the storyline.[1] An RPGFan review noted that the battlefield area was too small, hindering any possibilities for better strategy. The gameplay is summarized by one of the reviews as "strength vs. strength and proper spacing of troops when fighting magic users".[78]

IGN awarded the game the Editor's Choice Award on 1998, praising the in-game graphics as "amazing" and the battle environments with its extra details as being "extremely well designed".[76] GameSpot has named Final Fantasy Tactics as one of its Greatest Games of All Time[79]—the first Final Fantasy game to be so honored. However, its legacy remains fairly obscure compared to Final Fantasy VII, also released for the PlayStation that year. The game still entered many "best games of all time" lists, receiving 84th place in the "Top 100 Favorite Games of All Time" poll by Japanese magazine Famitsu during March 2006,[80] 19th in a 2005 list by GameFAQs users,[81] 45th in Game Informer's list,[82] 43rd in Electronic Gaming Monthly's,[83] and 38th in IGN's.[84] Since its release, Final Fantasy Tactics has attracted a cult following.[85][86]

Editorials from the gaming website RPGamer outlined several similarities between the Roman Catholic Church and the Murond Glabados Church portrayed in Final Fantasy Tactics. One editorial noted that it was a controversial move by the developers, as if the church institution "in fact worships a demon, and is evil from its god on down", especially in light of historical Japanese persecution of Christianity.[87] However, another editorial mentions that such controversies failed to recognize the church in question is the medieval Roman Catholic Church, and that historically that institution has been known for (and admitted) its flaws in the past.[88]

Versions and re-releases

A screenshot of a new cel-shaded full motion video from the PSP version of the game.

Final Fantasy Tactics has seen several re-releases. Final Fantasy Tactics was re-released as part of the Square's Millennium Collection. This series of games was only released in Japan, and each title is bundled with a set of related merchandise. Final Fantasy Tactics was released on June 29, 2000 along with titles such as Saga Frontier, Saga Frontier 2, Brave Fencer Musashi, Front Mission 3, Ehrgeiz and Legend of Mana.[89][90]

Four years after its release in 1997, Final Fantasy Tactics was selected as part of the Sony Greatest Hits line of rereleases.[91] Games released as Sony Greatest Hits were sold at a lower price. Final Fantasy Tactics also became part of Square Enix Ultimate Hits; selected PlayStation and PlayStation 2 titles, which include games such as Vagrant Story, that are sold at discounted prices and are only available in Japan.[92]

A PlayStation Portable version of Final Fantasy Tactics, entitled Final Fantasy Tactics: The War of the Lions was released on May 10, 2007 in Japan and is available across all regions. It was the second game announced as part of the Ivalice Alliance. The game features an updated version of Final Fantasy Tactics, along with new features including in-game cutscenes, new characters, and multiplayer capability as well as new job classes. The updated mechanics contain a 16:9 widescreen support, new items, new jobs, and cel-shaded full motion videos. The English version contains full voice acting during the cinematic cut scenes, whereas the Japanese version does not.[3]

Legacy

The world of Final Fantasy Tactics has been featured in several other Square video games. After the game's release, the development staff went on to develop Vagrant Story, which featured several subtle references to Final Fantasy Tactics. In an interview with the French video game magazine Joypad, Matsuno stated that both titles are set in the same fictional world of Ivalice.[93]

Square released Final Fantasy Tactics Advance for the Nintendo's Game Boy Advance in 2003. The game setting and engine are similar to the ones of its predecessor, but the characters and plot are notably different; the cast of characters is considerably smaller, and the plot is considerably simpler.[94] Additionally, Final Fantasy Tactics Advance has a shorter main campaign, but more side missions, and a secret campaign at the end of the game.

At the end of 2006 Square Enix announced at a Tokyo press conference the Ivalice Alliance, a new series of games set in the world of Ivalice. The first title released was Final Fantasy XII: Revenant Wings.[95] Further titles in this series include Final Fantasy Tactics A2: Grimoire of the Rift, an indirect sequel to Final Fantasy Tactics Advance, which has been released on the Nintendo DS, and Final Fantasy Tactics: The War of the Lions released on the PlayStation Portable.[96][97][98]

See also


References

  1. ^ a b c d Kasavin, Greg (1998-02-23). "Final Fantasy Tactics for PlayStation Review". GameSpot. http://www.gamespot.com/ps/strategy/finalfantasytactics/review.html. Retrieved 2007-04-24. 
  2. ^ Square Electronic Arts, ed. Final Fantasy Tactics North American instruction manual. Square Electronic Arts. p. 6. SCUS-94221. 
  3. ^ a b IGN Staff (2006-12-13). "IGN: Final Fantasy Tactics Returns". IGN. http://psp.ign.com/articles/750/750839p1.html. Retrieved 2007-04-23. 
  4. ^ a b c Square Electronic Arts, ed. Final Fantasy Tactics North American instruction manual. Square Electronic Arts. pp. 12–13. SCUS-94221. 
  5. ^ a b Square Electronic Arts, ed. Final Fantasy Tactics North American instruction manual. Square Electronic Arts. pp. 10–11. SCUS-94221. 
  6. ^ a b c d Square Electronic Arts, ed. Final Fantasy Tactics North American instruction manual. Square Electronic Arts. pp. 21–23. SCUS-94221. 
  7. ^ Square Electronic Arts, ed. Final Fantasy Tactics North American instruction manual. Square Electronic Arts. p. 16. SCUS-94221. 
  8. ^ a b c d e Square Electronic Arts, ed. Final Fantasy Tactics North American instruction manual. Square Electronic Arts. pp. 23–26. SCUS-94221. 
  9. ^ Agrias: I hear a 'lost civilization' is hidden under Goug.... When St. Ajora was alive, airships were in the sky, and human robots in town. But time passed, technology was lost, and no one knows if it ever really existed. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  10. ^ Zodiac Brave Story: Long before Ivalice was united, the land was divided into 7 kingdoms: Zeltennia, Fovoham, Lionel, Limberry, Lesalie, Gallione, and Murond.Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  11. ^ Zodiac Brave Story: ...Those disciples of Ajora believed this was his miracle, and these stories spread, and the Glabados Church became what it is today. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  12. ^ Narration: Many soldiers who returned from the war, had no jobs, little money, and even less loyalty to the crown.Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  13. ^ News: A political struggle erupted between the Prince Larg and the son of the late King. They are fighting for the regency, who will be guardian to the Prince.Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  14. ^ Alazlam: According to the "Durai Report" released last year (concealed for many years by church), this unknown man is the true hero... The church claims he was a blasphemer and anarchist-the root of all evil...Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  15. ^ Delita: Larg, Goltana, your brothers, everyone... Haven't noticed they're all swept up in the same flow. I'm just going against it. That's all...... Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  16. ^ Ramza: There's no 'justice' in using and deceiving people! I can't ignore people dying for 'justice'! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  17. ^ Simon: High Priest and his sect are trying to regain power. First, they're reducing Larg and Goltana's military power by causing in-fighting. If the war drags on, it not only reduce their power, but trust in the royal family. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  18. ^ Gamespot Staff (2003-11-20). "Q&A: Final Fantasy XII developers". GameSpot. http://www.gamespot.com/ps2/rpg/finalfantasy12/news_6084068.html. Retrieved 2007-04-12. 
  19. ^ "Final Fantasy Tactics: The War of the Lions ships to North American Retailers". Square Enix. 2007-10-09. http://www.square-enix.com/na/company/press/2007/1009/. Retrieved 2007-12-13. 
  20. ^ News:A war that caused terror for nearly 50 years between Ivalice and Ordalia, known as the "Fifty Year War".Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  21. ^ News: Goltana went to Lesalia and confined Ruvelia in Bethla for kidnapping the Princess, and let the Princess accede to the throne. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  22. ^ News: But Larg insisted Orinas was the legitimate successor and had him accede to the throne. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  23. ^ Vormav: Larg may have had "seeds" planted to make his sister the King's mother. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  24. ^ Vormav: They killed 2 older Princes making it look like illness Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  25. ^ Dycedarg: Quiet, Zalbag! / Larg: You...betraying me...? You killed Balbanes... not only to inherit the Beoulve estate... But, to kill...me... Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  26. ^ Rofel: Who do you think let you assassinate Duke!? / Dycedarg: What a thing to say... Larg was killed by someone sent by the Nanten. Or... are you saying you sent the assassin...?Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  27. ^ Vormav: The real princess died long ago. You're a substitute. / Ovelia: No, that's a lie!!Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  28. ^ Algus: Human? Hmph, ridiculous! From the minute you were born you had to obey us! From the second you were born you were our animals!! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  29. ^ Narrator: Many soldiers who returned from the war, had no jobs, little money, and even less loyalty to the crown.Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  30. ^ Golagros: The Death Corps lost most of their men and now are surrounded by the Hokuten. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  31. ^ Algus: Heh! Commoners are all alike. You'll never be nobles! Delita, You don't belong here! Understand, rascal!? Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  32. ^ Ramza: ...I'm no longer a Knight. Just a mercenary like you. / Gafgarion: ...That's right. Well then. Let's go! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  33. ^ Delita: You won't confuse me! Nobody uses me!! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  34. ^ Delita: You and I are the same... Miserable people forced to live false lives. Always being used by someone... Try hard and you'll be rewarded they say. Lies... Only those close to the top are rewarded without trying, It's the way of the world. Most people have to act the roles given to them... Then again, most of them haven't even noticed they're even acting. No way I'd do that. I won't be used. I'll be the one using! Those who used me must pay for what they've done! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  35. ^ Mustadio: I don't know what power the stone has... But Rudvich wants to use its power to make weapons. My father told me never to give the stones to him. So they abducted him. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  36. ^ Ramza: Why do you think the Cardinal wanted the stone? People are sick of long wars and political in fighting. Draclau wants to use the 'Zodiac Brave Story'. Creating 'Zodiac Braves' by collecting holy stones, he can control the world. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  37. ^ Simon: Simon: High Priest and his sect are trying to regain power. First, they're reducing Larg and Goltana's military power by causing in-fighting. If the war drags on, it not only reduce their power, but trust in the royal family. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  38. ^ Draclau: Ha, ha, ha... You're the one holding the stone. You can change not only the world, but the truth of everything with its power. Since you don't seem to understand, let me show you. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  39. ^ Ramza: Why am I a 'heretic'? I haven't done anything. / Zalmo: Don't be coy! You killed Draclau and took the Holy Stone to give it to a demon! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  40. ^ Dycedarg: If only you hadn't interfered... Ivalice would've been ours, the Beoulve's... You fools... Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  41. ^ Ramza: You should run, Alma! Or you too, will be branded a 'heretic'! Hurry and run!! / Alma: I can't leave you alone here! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  42. ^ Olan: Ramza, you're not alone! You have friends! Allies who'd risk their lives! I'm one of them! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  43. ^ Meliadoul: I'm going to give you this Zodiac Stone. In return, let me go along. I want to know why my father... Besides... Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  44. ^ Rudvich: Why him...? / Draclau: You failed enough. Now you must take responsibility... Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  45. ^ Barinten: Don't do anything funny! The odds are against you! / Vormav: Odds? What do you think you weak humans can do? Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  46. ^ Germonik Scriptures: "After Ajora's death, the church had to unite St. Ajora with God making him divine. To do that, unsuitable facts had to be deleted from history and St. Ajora had to become a 'Child of God'." Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  47. ^ Ramza: The stones are evil...and so are the Zodiac Braves. The legends we believed in were all lies! Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  48. ^ Ramza: But collecting the stones and using the Brave Legend to use the people... / Malak: You mean even the High Priest's being used? Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  49. ^ Vormav: No, it will work... It just needs more... You didn't hear? It just needs more blood... Lots of blood is needed for the Angel's resurrection. Much bloodshed since Ajora's death, but I guess it wasn't enough... I guess I'll have to go on another rampage...!! Heh, heh, heh.... Don't worry... I'll 'sacrifice' you first.Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  50. ^ Velius: Why, why is Virgo responding? You...can't be... Very nice! I didn't expect to meet you here! I thought it would take 100 years to find you! I never dreamed you were the one!Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  51. ^ Olan: Delita married Ovelia. A commoner brings peace to a chaotic kingdom, marries the Princess, becoming King. A legend that will be passed down for centuries. Delita may be a good person as you said... He made it look like he killed her then let her go, when her identity was clear. I guess he identified with her, having been used by Vormav... Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  52. ^ King Delita: "O... Ovelia...?" Queen Ovelia: "You use everybody like that! Now you'll kill me just like Ramza...!" King Delita: "Ramza... What did you get?" Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  53. ^ Alazlam: But the church which feared public disclosure of the truth decided to arrest Durai and burn him at the stake for the crime of heresy. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  54. ^ Narrator: I am Alazlam, a scholar of ancient Ivalice history...Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
  55. ^ Alazlam: But I have uncovered the truth... Let me now revive his honor. Let his way of life be absorbed by the next generation. Squaresoft. Final Fantasy Tactics. (Square Co.). PlayStation. (1997-06-20)
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External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

This is the Playstation version of the series. For the remake for PSP version, please refer to Final Fantasy Tactics: The War of the Lions.

Final Fantasy Tactics (often abbreviated as FFT) is a tactical role-playing video game developed by Squaresoft for the Sony PlayStation.

Contents

Ramza Beoulve

  • Names don't matter. What's important is how you live your life.
  • The moment "pride" is lost, "freedom" is also lost.
  • Surrender or die in obscurity!
  • If only you had lived an honest life, you wouldn't have died in obscurity.
  • Delita! We must away!
  • Delita, what're you scheming?
  • There's no 'justice' in using and deceiving people!
  • Change the world? You think anyone really can? I'm not that reckless!!
  • Beoulves must not fight for a defunct royal family, but only for noble rights!
  • You started this war! Was that the will of God?
  • I've taken my whole life for granted. When it came down to it, I dropped it all and ran.
  • I have to know. I must see it with my own eyes.
  • It sounds good when you say "For the People", but what you really want is... a stronger army than the Knights, and the evil power to control the people.
  • If you need someone else to fulfill your dreams, it loses it's value, wouldn't you agree?
  • Your actions have meaning only if they hold true to your ideals.
  • You don't know the truth. You don't realize you're just pathetic puppets, dancing for the bad guys!
  • [To Balk] A real human being? Don't make me laugh!! How valuable is a 'freedom' you didn't earn yourself? The moment 'pride' is lost, 'freedom' is also lost!! You lost your freedom when you lost your pride and confidence!! 'Equality's' not something you're given. It's something you fight for! Any 'freedom' gotten from Lucavi isn't true freedom!
  • [To Delita] Delita.... I....can't breathe.

Delita Hyral

  • Don't blame us. Blame yourself or God.
  • [To Ovelia after she ask who is he] Human, just like you!
  • [To Ramza after meeting in Warjilis Trade City] Me and you are caught up in the same flow...I'm just swimming against it.
  • The best ways, don't always lead to the best results.
  • Treason's a serious crime, minister.
  • [To Ovelia] You and I are the same... miserable people forced to live false lives.
  • Only those close to the top are rewarded without trying. It's the way of the world.
  • Most people have to act the roles given to them. Then again, most of them haven't even noticed they're acting.
  • I won't be used. I'll be the one using! Those who used me must pay for what they've done!
  • Disrupt the "order"? This "order" you talk about is just a matter of your own convienence!! Using "God" as an "order" to control the people is absurd. You have no right to take advantage of the innocent.
  • [To Goltana] Nobody wants you to be king!
  • Damn it, who the Hell am I? Who...
  • A 'heretic' coming to church... pretty bold...
  • I won't betray you. I swear by my dead sister Teta...
  • Ramza... What did you get? I...
  • Forgive me. 'Tis your birth and faith that wrong you, not I.

Alazlam Durai

  • But we also know that what we see with our eyes alone isn't necessarily the truth.

Algus Sadalfas

  • Never believe in "never".
  • Absurd! Why they're nothing more than knaves, I say!
  • Animals have no God!!

Balbanes Beoulve

  • Never shame your name... never tolerate injustice... living true to your heart is the warrior's way... the Beoulve way.

Gaff Gafgarion

  • Unless you make it to the top you're just going to get used, so you're better off dead!
  • [To Agrias] I'm being more than kind to the guard captains here. Besides, we're mercenaries hired by the Hokuten. I'm not obliged to show respect to you.
  • Betraying you? C'mon, this is business!
  • I don't know what's going on, but it's in the contract!

Gustav Margueriff

  • Your revolution can never succeed! What we need is food and a place to sleep, not ideas!

Vormav Tingel/Hashmalum

  • [To Ovelia] Listen carefully. You're not Ovelia.
  • [To Alma] Your brother has the devil's own luck.
  • [To Duke Barinten] Don't underestimate us. Killing you is easy...
  • I won't let you interfere! Bloody Angel!! I offer... my own life...for your resurrection!!

Miluda Folles

  • Ignorance itself is a crime!
  • My brother.... His views are too optimistic.
  • What you think is right is only what you can see. But, that's not everything.
  • I can't die now! Not during the revolution! I'm a Death Corps soldier!! I'll never run away!!

Ovelia Atkascha

  • God, please help us sinful children of Ivalice.
  • I was always surrounded by the convent walls... and I have only seen the sky through them.
  • My ancestors were Atkaschas! No one can control me!

Wiegraf Folles

  • "God" is an image created out of man's insecurities.
  • A small stone may only make a small ripple at first, but someday it will be a wave.
  • You'll never know the feeling of the 'Meager'. You may think you know it, but you've never lived it!
  • "Reality" is far harsher than you can possibly imagine!
  • Two lions are fighting for power after the king dies... Both want to know who their allies are. But, it's hard to read strangers' minds. So, why not kill 'em all and bring in your own people?
  • Governments falsify history only so it favours them. But you can't blame them. Because people always hope for a 'miracle'. Endlessly complaining, lazy, nuisances... that's what the masses really are. Governments give the people what they want... and history repeats itself. Governments might well have taken advantage of their insecurity... but then again, people are satisfied being used... 'God' is nothing but an image created out of their insecurity. It's their fault for knowing they're comfortably numb, and not doing anything about it.
  • You don't understand how hard it is to fulfill your ideals. Even if your ideals are great, they're just dreams if you can't fulfill them! So how can you fulfill them? You need power! That's the politics of the world! I can see it clearly now! You can't fulfill your dreams without power! You say I'm a dog of the church! Go ahead!! I don't care. You can all despise me, but I'll be laughing at the end! You'll all submit to me!

Zalmo Ruznada

  • Opposing us is the same as blasphemy!
  • Repent! And your life will be saved!
  • You heretics don't fear God! I'll fix you!
  • Your actions will disrupt the world order and oppose 'God's' natural providence. Are you trying to rebel against 'God'?

Others

  • Izlude Tingel: We want to guide people by God's miracle.
  • Death Corps Fencer: How are we different? Birth? Status? What the hell is rank?
  • Barinten: This castle's built for war. It's far more beautiful than one built for government.
  • Cidolfas Orlandu/T.G. Cid: Pledging life-long loyalty, that's the Orlandu way.
  • Aeris Gainsborough: In a place like this... not a lot of people buy flowers around here. When is my knight in shining armour going to take me away from here?
  • Velius: I am Velius... the devil. Your wish is granted.
  • Olan Durai: [Summing up Delita's story] Delita married Ovelia. A commoner brings peace to a chaotic kingdom, marries the princess, becoming king. A legend that will be passed down for centuries. Delita may be a good person as you said... He made it look like he killed her, then let her go, when her identity was clear. I guess he identified with her, having been used by Vormav.
  • Olan Durai: Did my father die fighting heroically?
  • Zalbag: Don't you have any 'justice', Brother!? The Beoulve name is only for the brave! You aren't worthy of it, Brother!
  • Dycedarg Beoulve: 'Justice'? I'm embarrassed to think you even said that! You think such pretty ideals can govern the people!? Why are you able to use that sword? Why do you think the people call you a hero? It's all because of me!! Because I dirtied my hands you're here! You should be thanking me, not despising me!!
  • Dycedarg Beoulve: If only you hadn't interfered... Ivalice would've been ours, the Beoulve's... You fools...
  • Cidolfas Orlandu: Our nation exists because of the people! We exist because of them.
  • Cardinal Draclau: [To Ramza] Ha ha ha... You're the one holding the stone. You can change not only the world, but the truth of everything with it's power.
  • Bandit Boss: We're no bounty hunters, but what the Hell... let's kill him for the gil!
  • Priest at Alma's funeral: With the Father's blessing, you shall return to Heaven.
  • Alma's mourners: Farlem.
  • Deserter: We're tired of fighting! We want to go home! We'd rather be poor and covered with mud than this! We're sick of killing! We want to return to our families!
  • Agrias Oaks: Evanescence... what a sad word...
  • Ending Narration: Since Then,
No one has caught sight of the two.
Olan Durai reminisces in such a manner...
Where does one find good fortune?
What possesses them to live for the present?
What treasures will they leave behind?
The only thing certain, is that
he is the true hero, indeed.
Years later,
Olan Durai collected his experiences over
a period of 5 years into a single syllabus
This collection, know as the 'Durai Papers'
were to be presented at Prince Clemence's
meeting during which the new possessor of
the throne was to be selected.
But the Church, which feared public
disclosure of the truth, decided to
arrest Durai and burn him at the stake
for the crime of heresy.
The retrieved Durai Papers were then
confiscated by the church for several
hundred years.
But I have uncovered the truth...
Let me now revive his honour
Let his way of life be absorbed by
the next generation.
Author of the Brave Story,
Alazlam Durai

Unsorted

  • I got a good feeling! - Proposition Report, as told to you by returning units
  • This is the way! - Proposition Report, as told to you by returning units

Dialogue

Miluda Folles: Who do you think we are!? We're not animals! We're human, just like you! There's no difference other than our families! You ever been hungry? With only soup to eat for months? Why do we have to suffer? Because you nobles deprive us of our right to live!
Algus Sadalfas: Human? Hmph, ridiculous! From the minute you were born you had to obey us! From the second you were born you were our animals!
Miluda Folles: Says who!? That's nonsense! Who decided all this?!
Algus Sadalfas: It is the Will of Heaven!
Miluda Folles: Heaven? God would never say such things! In his eyes, all are equal! He'd never let this happen! Never!
Algus Sadalfas: Animals have no God!
Miluda Folles: !!!

Agrias: Don't you have any pride?
Gafgarion: What's the use? I gave mine up long ago!

Delita: A former squire, now in control of the knights, and restoring order to the world. It's easy to understand. This is the 'hero' the people have been demanding.
Olan: For that, you're going to take advantage of everything.
Delita: Is that wrong?

External links

Wikipedia
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Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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Final Fantasy Tactics
Box artwork for Final Fantasy Tactics.
Developer(s) Square
Publisher(s) Square
Release date(s)
Genre(s) RPG, Strategy
System(s) PlayStation
Players 1
Rating(s)
ESRB: Teen
Series Final Fantasy Tactics
This is the first game in the Final Fantasy Tactics series. For other games in the series see the Final Fantasy Tactics category.

Table of Contents

Getting Started
Appendices
  • Items
  • Weapons
  • Armor
  • Monsters
Sidequests
  • Optional characters
  • Deep Dungeon
  • Relics
Chapter 1
  1. Orbonne Monastery
  2. Gariland Magic City
  3. Mandalia Plains
  4. Sweegy Woods
  5. Slums of Dorter
  6. Cellar of the Sand Mouse
  7. Thieves' Fort
  8. Lenalia Plateau
  9. Windmill Shed
  10. Fort Zeakden
Chapter 2
  1. Dorter Trade City
  2. Araguay Woods
  3. Zirekile Falls
  4. Zaland Fort City
  5. Bariaus Hill
  6. Zigolas Swamp
  7. Slums in Goug
  8. Bariaus Valley
  9. Golgorand Execution Site
  10. Lionel Castle
Chapter 3
  1. Goland Coal City
  2. Back Gate of Lesalia Castle
  3. Underground Book Storage
  4. Grog Hill
  5. Yardow Fort City
  6. Yuguo Woods
  7. Riovanes Castle
Chapter 4
  1. Doguola Pass
  2. Bervenia Free City
  3. Finath River
  4. Church Outside the Town
  5. Bed Desert
  6. Bethla Garrison
  7. Germinas Peak
  8. Poeskas Lake
  9. Limberry Castle
  10. Igros Castle
  11. St. Murond Temple
  12. Underground Book Storage
  13. Murond Death City
  14. Lost Sacred Precincts
  15. The Graveyard of Airships
Jobs
  • Lancer
  • Geomancer
  • Mediator
  • Summoner
  • Calculator
  • Samurai
  • Ninja
  • Dancer
  • Bard
  • Mime
  • Black Knight (special)

editFinal Fantasy Tactics seriesFinal Fantasy

Tactics · Tactics Advance · The War of the Lions · Grimoire of the Rift


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Final Fantasy Tactics

Developer(s) Square Enix
Publisher(s) Square Enix
Release date December 31, 1997 (NA)
Genre SRPG
Mode(s) Single player
Age rating(s) ESRB: T
Platform(s) PS
Media CD
Input Controller
Credits | Soundtrack | Codes | Walkthrough


Final Fantasy Tactics was a very popular Strategy RPG for the PlayStation. It is credited for popularizing the Tactics sub-sub-genre, although contrary to popular belief, it was not the first Tactics-style game. A SNES game, Tactics Ogre: Let Us Cling Together was the first tactics RPG, though it was not released outside of Japan at the time, until it was ported to the PlayStation years later. The PlayStation port came out after FFT. Most of the same team that worked on TO:LuCT worked on this game as well.

Final Fantasy Tactics is mostly lauded for it's complicated, dark storyline and deep strategy gameplay.



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Final Fantasy series
FF I | FF II | FF III | FF IV | FF V | FF VI | FF VII | FF VIII | FF IX | FF X | FF XI | FF XII | FF XIII | FF XIV
Tactics
Final Fantasy Tactics | Final Fantasy Tactics Advance | Final Fantasy Tactics A2: Grimoire of the Rift
Crystal Chronicles
Final Fantasy: Crystal Chronicles | Ring of Fates | My Life as a King | Echoes of Time | My Life as a Darklord | The Crystal Bearers
Collections, Compilations and Updates
Final Fantasy Compilations - Final Fantasy Updates
Sequels and Spin Offs
Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy XII: Revenant Wings | Dissidia: Final Fantasy | Final Fantasy IV: The After Years | Final Fantasy Versus XIII | Final Fantasy Agito XIII
Related Games/Series
Final Fantasy Mystic Quest |

SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)

Movies and Animation
Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals

Final Fantasy: The Spirits Within | Final Fantasy: Unlimited


This article uses material from the "Final Fantasy Tactics" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Final Fantasy Tactics is a tactical role-playing game for the Playstation and Game Boy Advance. It was released in 1997 by Square Co., Ltd. (now Square Enix).








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