Final Fantasy Tactics Advance: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.


From Wikipedia, the free encyclopedia

Final Fantasy Tactics Advance
North American box art
Developer(s) Square PDD 4[1]
Publisher(s) Square
NA Nintendo
Artist(s) Ryoma Itō
Composer(s) See Music
Series Final Fantasy
Platform(s) Game Boy Advance
Release date(s) JP February 14, 2003
NA September 8, 2003
PAL October 24, 2003
Genre(s) Tactical role-playing game
Mode(s) Single-player, multiplayer
Rating(s) ESRB: Everyone
PEGI: 3+
USK: 6+
Media 128 megabit cartridge

Final Fantasy Tactics Advance (ファイナルファンタジータクティクスアドバンス?) is a tactical role-playing game developed and published by Square (now Square Enix) for the Nintendo Game Boy Advance. A spin-off of the popular Final Fantasy series, the game shares several traits with 1997's Final Fantasy Tactics, although it is not a direct sequel. The player assembles a clan of characters, and controls their actions over grid-like battlefields. Players are mostly free to decide the classes, abilities, and statistics of their characters.

The game's story centers on four children; Marche, Mewt, Ritz, and Doned, who live in a small town named St. Ivalice. The children are transported to a realm of the same name as their town, "Ivalice", after discovering an ancient magical book. The story then focuses on the exploits of Marche as he attempts to return to the real world while facing opposition from those around him.

Tactics Advance is one of the initial products from the cooperation of Square and Nintendo made for the Game Boy Advance console; it was developed by the team brought over from the game company Quest Corporation. Following its release, Tactics Advance-themed merchandise was introduced. The game was positively received. It has a sequel, Final Fantasy Tactics A2: Grimoire of the Rift for the Nintendo DS.



A screenshot of an early battle in Final Fantasy Tactics Advance.

In Tactics Advance, turn-based tactical battles take place on a three-dimensional isometric field. The player takes the role of Marche, a clan leader; he must organize the clan's members and advance their status through missions that are offered in pubs.[2] The player competes against the computer's team in turn-based play, although unlike Final Fantasy Tactics characters execute their actions instantly.[3]

Missions are tasks undertaken by a clan. There are four types of missions: regular, encounter, dispatch, and area. In regular missions, Marche's entire party ventures to a particular location to do battle. Many of these missions are used to advance the story.[3][4] In encounter missions, Marche's group battles a rival mercenary clan by purchasing a mission or meeting them on the map. In dispatch missions, which do not involve battle, Marche temporarily sends away one member from his party. Area missions are usually a dispatch mission where Marche's clan can liberate certain regions to obtain bonuses and discounts at shops.

Some missions, typically dispatch missions, require a special item to be in possession in order to accept the mission. Others require a dispatch character to have a specific job class. In regards to items, this may mean another mission must be done to get an item that would allow you to perform the later mission.

The world map is initially empty except for the starting location; it is customized as the player wins location "tokens" after certain missions. These tokens represent different terrains and settlements, such as plains, mountains, deserts, forests, and towns, that can be placed in slots on the world map. Items are rewarded to the player depending on the placement of the tokens.[2][3] Ivalice also introduces areas called jagds, lawless slums that Judges avoid. Jagd is a German word which means the hunt. Jagds are the only places in the game in which a character can die; everywhere else, they are protected from death by the Judges and are simply knocked out.

Tactics Advance also offers multiplayer capability for two players. Players may cooperate or compete using a link-cable peripheral, and also trade items and party members. Additional missions and items are also offered when players link.[2]

Job system

There are 34 "jobs" in Tactics Advance that govern a character's stats, equipment, and abilities. Most items that can be equipped have various abilities assigned to them, each available for use by characters of a certain job while the item is equipped. When a battle is completed, characters will receive Ability Points (AP) distributed over their currently equipped weapons or items (such as armor). Once a target amount of AP has been accumulated for a given ability, the character will master that ability, allowing the character to use them at any time, regardless of items equipped and job chosen. Mastery of abilities in different jobs will eventually allow the character access to more jobs. For example, if a human unit wishes to change jobs to Paladin, it needs to master at least two "action" abilities from the "soldier" job.[5]

Units have a primary job which determines the stat boosts they receive when they level up and the attributes associated with that class. A unit may also have a secondary job set of abilities, where it can use any abilities of the selected job, but with the stat profile of the primary job. For example, an Assassin with a Sniper secondary job could use abilities from both jobs, but has the stat profile and appearance of an Assassin, its primary job. This may deny the use of some abilities depending on their equipped weapon. In the previous example, any abilities that require the possession of a great bow, will not be allowed for use if the character has a Katana equipped.[5]

Tactics Advance also introduces five playable races: Humans, the small rodentlike Moogles, the strong lizard-like Bangaa, the agile rabbit-like Viera, and the magically-skilled Nu Mou. Certain jobs are only available to certain races. Along with the abilities obtained with experience, each race has a guardian beast called a "Totema" to represent whom and which can be summoned to whose aid when a member of that race has 10 Judge Points, that is after your clan has defeated that Totema as part of the main story line.[6]


One feature of Tactics Advance is the Laws system. Laws are set by Judges, invincible arbiters present at each battle, with some exceptions. Laws may forbid the use of certain weapons, items, elemental spells, or status changes. Breaking a law results in punishment by Carding, the receipt of a red or yellow card. Imprisonment happens if a character infringes a law twice or knocks out another unit with a forbidden ability or weapon. However, Jagds have no Judges or laws; units knocked out in the Jagds will die and permanently leave the clan if they are not revived by the end of the battle.[7]

To offset the difficulty of having things forbidden for use, there are certain things that are recommended by the Judges, and therefore grant Judge Points if used. Judge Points (JP) are used to carry out combos with nearby allies or to summon a Totema. JP are also received upon knocking out an opponent. Later in the game, the player gains the ability to use law cards, which can add laws, and anti-law cards, which can nullify laws that are already in effect.[7]



The story of Tactics Advance revolves around three primary characters: Marche Radiuju, the main character who battles the dream worlds of his friends; Ritz Malheur, a stubborn girl who speaks her mind and changes sides in her struggle for self acceptance; and Mewt Randell, a boy whose mother died that discovers a magical entity that changes the world into the world of Ivalice. There are also secondary characters, such as Doned Radiuju, Marche's little brother who does not desire to return to the real world, since he is sick in the real world and healthy in the dream one; and Cid Randell, Mewt's father who becomes the Judgemaster of Ivalice.[6]

Within Ivalice, there are other characters that help advance the plot. Some characters befriended Marche, such as the moogles Montblanc and Nono; Ezel Berbier, a Nu Mou troublemaker and self-proclaimed genius; and Shara, a Viera archer who befriends Ritz. There are other characters who antagonize Marche, including Babus Swain, a Nu Mou Royal mage in Mewt's service; Llednar Twem, a mysterious enforcer who replaces the Judges when they become independent of the Palace; and Queen Remedi, who is the ruler of Ivalice and was in the Gran Grimoire itself in a form modeled after Mewt's deceased mother.[6]


Ivalice is a world created by four ordinary children: Marche Radiuju, a new student and resident of St. Ivalice and its school; Mewt Randell, a shy boy still attached to the memory of his late mother; Ritz Malheur, a loud and outspoken classmate of Marche and Mewt; and Doned Radiuju, Marche's younger, handicapped brother and a big fan of fantasy novels and video games. Mewt comes across a dusty old tome in a local used bookstore and eagerly wishes to show it to his friends. Unaware that the book is the legendary Gran Grimoire, Mewt brings the book over to Marche's house along with Ritz. The old book is written in a language none of them have ever seen before, and a single inscription reads: "Alta oron, Sondus kameela".[8] The next morning, Marche wakes up in the world of Ivalice. The fantasy Ivalice is supposedly a reincarnation of Mewt's memories from a Final Fantasy game.[9]

Marche is separated from the others, and immediately begins a quest to return home. Even after realizing how much better his life is in the new Ivalice, he believes that none of it is real and is even more determined to return to his home.[10] The other children, and Mewt's father Cid, slowly realize through Marche's efforts that the world has been shaped according to their wishes. Mewt is no longer being teased, is reunited with his deceased mother, and is now the Prince of Ivalice; Ritz no longer has her white albinic hair, instead having the silky red hair which she always wanted; Doned can now walk and is no longer sickly; Marche is suddenly athletic and powerful; Cid is the highest-ranking official in the nation; and all of them now live in Final Fantasy, the video game the children all love.[11]

Eventually Marche succeeds in his quest to return Ivalice to normal. He achieves this by destroying the crystals, or world threads, of Ivalice and defeating the Li-Grim.[12] He teaches the other children in the process that they cannot live in fantasy but must learn to live with their misfortunes in reality. The other children are wiser from the experience, as the ending reveals them all to have become happy with themselves.

In addition to the main plot, there are two side plots: the Redwing Arc and the Judge Arc. The Redwing Arc centers around the Redwings clan, a foreign crime ring, their subordinate clan Borzoi, and their smuggled foreign monsters. The other is the Judge Arc, unlockable after beating the main three hundred missions. This serves as an alternative ending where Marche stays in Ivalice, overthrows corrupt judges, and becomes next in line for Cid's judge sword.[13]


Rumors of the game's development began when Square announced its publishing agreement with Nintendo, and it was later confirmed by the producer Matsuno. The development team of Tactics Advance, Square's Product Development Division 4, was constructed from employees of Quest Corporation, and work began in February 2002.[14] This comes after Quest announced the handover of its software development team to Square, of which the former is famed for its Tactics Ogre series.[15] Initially thought of as a port of Final Fantasy Tactics, Final Fantasy Tactics Advance is developed with an entirely new storyline and setting, and received significant changes to make it more user-friendly for the GBA handheld console; e.g. a quick-save function.

Final Fantasy Tactics Advance uses the gameplay of Final Fantasy Tactics, but introduced certain changes such as a customizable map for the world of Ivalice. While built for the Game Boy Advance, Final Fantasy Tactics Advance's graphics are vibrantly colored and extensively detailed, and though environments and characters are wholly sprite-based, facial expressions are easily identifiable and many motion frames have been given to create a smooth animation.[16][17] The game also introduced an option to switch between three display modes. Two of the modes are optimized for gameplay on Game Boy Advance and the new Game Boy Advance SP respectively, and there's also a TV mode for better color display while playing this game into a television screen by using a Game Boy Player which, must be attached to a Game Cube for this to work.[18]

In Japan, Final Fantasy Tactics Advance's story was expanded and broadcast in Japanese radio stations. The radio drama entitled Final Fantasy Tactics Advance Radio Edition was broadcast in four radio stations within Japan from early January 2003 to late March 2003.[19]


The music in Final Fantasy Tactics Advance was primarily composed by Hitoshi Sakimoto, with additional music contributed by Kaori Ohkoshi and Ayako Saso; Nobuo Uematsu provided the main theme.[20] The Final Fantasy Tactics Advance Original Soundtrack album was released by DigiCube on February 19, 2003. It spans 74 tracks and covers a duration of 2:05:27. The first disk includes every song from the game, as it sounds through the Game Boy Advance hardware. The second disk contains fully orchestrated versions of 32 of the same 42 tracks.[21] A new age arrangement album entitled White: Melodies of Final Fantasy Tactics Advance, a selection of musical tracks from the game arranged by Yo Yamazaki, Akira Sasaki, and Satoshi Henmi, was released by SME Visual Works on February 26, 2003. White spans 11 tracks and covers a duration of 46:10.[22] Within the game, the classical-themed soundtrack is compressed into MIDI file format. Simple sound effects are used during battles, and there are no voices or speech within the game.[4]


Review scores
Publication Score
Edge 7 of 10[23]
Electronic Gaming Monthly 9 of 10[24]
Famitsu 33 of 40[25]
GameSpot 8.2 of 10[26]
IGN 9.0 of 10[27]
Nintendo World Report 7.5 of 10[28]
RPGFan 8.1 of 10[29]

Final Fantasy Tactics Advance sold over 440,000 copies during its year of release in Japan, with nearly 225,000 units being sold in its first week alone.[30][31] By August 6, 2004, more than 1 million units of the game were sold in North America and Europe together.[32]

The game was well received among the gaming community, widely regarded to feature an outstanding combination of music, graphics, gameplay, and storyline. Final Fantasy Tactics Advance won Best Handheld Game at the 7th Annual Interactive Achievement Awards in 2004.[33] It was also rated as outstanding by IGN (9.0 out of 10) and given 5 out of 5 by GameSpy. In 2007, Final Fantasy Tactics Advance was named 14th best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[34] It was also rated the 67th best game made on a Nintendo System in Nintendo Power's Top 200 Games list.[35]

Reviewers were pleased with graphics and visuals of Final Fantasy Tactics Advance; GameSpot adding that the battles are "clear and colorful", and character jobs are easily identified, though gameplay becomes slow when too many character sprites are in one screen.[3] The gameplay is also lauded for retaining the elements of Tactics Ogre yet offers freedom to players to develop characters as they wish.[3] Criticism was thrown to the game's menu, which was cluttered with complicated options in organizing the clan members, and did not detail out statistics for characters and equipment.[4] Some reviewers thought there are too many character jobs since some jobs overlap one another and certain abilities are redundant.[36]


In 2007, a sequel to Final Fantasy Tactics Advance was released for the Nintendo DS as part of the Ivalice Alliance series, Final Fantasy Tactics A2: Grimoire of the Rift. While the story focuses on different characters than Advance, several characters from the game appear in cameo roles, such as Montblanc and Mewt.[37]. Montblanc also appears in Final Fantasy XII as the leader of Clan Centurio.

To commemorate the release of Final Fantasy Tactics Advance in Japan, several pieces of merchandise were introduced exclusive for the region. This came in the form of web money cards, posters, character card collections and a set of twenty pin badges.[38][39][40] Square and Nintendo also announced a limited-edition Final Fantasy Tactics Advance-themed Game Boy Advance SP package to commemorate the game and the console's launching in February 2003.[41] A Japanese-exclusive adaptation of the game's story in radio drama form was also released. It was aired in January and February 2003. The series was released by DigiCube on CD in four separate parts.[42] Some plot details were changed, such as when a few moments after Mewt reads the inscription on the magical book, it transforms the world right in front of their faces.

See also


  1. ^ Winkler, Chris (2003). "Square Enix Talks Current Status". Retrieved 2007-08-01. 
  2. ^ a b c Harris, Craig (2003-09-05). "Final Fantasy Tactics Advance Review". Retrieved 2007-07-24. 
  3. ^ a b c d e Kasavin, Greg (2003-09-08). "Final Fantasy Tactics Advance Review". Retrieved 2007-07-24. 
  4. ^ a b c Bogdanowicz, Robert (2003-10-02). "Final Fantasy Tactics Advance Review". Retrieved 2007-07-24. 
  5. ^ a b Dunham, Alexis. "Final Fantasy Tactics Advance Guide". IGN. pp. 3. Retrieved 2009-10-09. 
  6. ^ a b c Dunham, Alexis. "Final Fantasy Tactics Advance Guide". IGN. pp. 2. Retrieved 2009-10-09. 
  7. ^ a b Dunham, Alexis. "Final Fantasy Tactics Advance Guide". IGN. pp. 6–10. Retrieved 2009-10-09. 
  8. ^ Marche: I can't read these letters at all! Maybe they're some kind of magic spell! / [...] / Mewt: .....Alta oron. Sondus kameela...It sure sounds like magic! Squaresoft. Final Fantasy Tactics Advance. (Square Co.). Game Boy Advance. (2003-09-08)
  9. ^ Marche: Well, it's just...I've seen a bangaa, but in a computer game, not real life! / Moogle: Kupo? / Marche: It's called "Final Fantasy." It's not real. Not really. It's like a pretend world, with heroes and monsters... / Moogle: So you're saying here is just like your pretend world? / Marche: Yeah, come to think of it, it's just like in the game! Squaresoft. Final Fantasy Tactics Advance. (Square Co.). Game Boy Advance. (2003-09-08)
  10. ^ Marche: What? You mean you'd rather stay here? / Ritz: Yeah. I like this world. Don't you, Marche? / Marche: Well, I... / Ritz: If you want to turn everything back to normal... Go ahead. But don't expect me to help you. Squaresoft. Final Fantasy Tactics Advance. (Square Co.). Game Boy Advance. (2003-09-08)
  11. ^ Marche: Mewt? Prince Mewt? "My world"? This world must be a reflection of Mewt's desires! His mom's still alive, everyone does what he says..... I'm living in Mewt's dream! So if I change the world back to the way it was... I'm destroying his dream world! No wonder he doesn't want me here... Squaresoft. Final Fantasy Tactics Advance. (Square Co.). Game Boy Advance. (2003-09-08)
  12. ^ Marche: I came to destroy that crystal... or World-Thread or whatever you call it. And I'm not leaving until I do! Squaresoft. Final Fantasy Tactics Advance. (Square Co.). Game Boy Advance. (2003-09-08)
  13. ^ Marche: It's over. / Cid: Thank you, Marche. You went above and beyond the call of duty. Marche: Not at all! I was glad I was able to help. / Cid: You know... / Marche: What? / Cid: I would give you my judge sword. Squaresoft. Final Fantasy Tactics Advance. (Square Co.). Game Boy Advance. (2003-09-08)
  14. ^ Harris, Craig (2002-03-27). "Famitsu Confirms Final Fantasy Tactics GBA". Retrieved 2007-07-24. 
  15. ^ Gamespot staff (2002-06-19). "Square acquires Quest's software development division". Retrieved 2007-07-24. 
  16. ^ Torres, Ricardo (2002-09-20). "TGS 2002: Hands-onFinal Fantasy Tactics Advance". Retrieved 2007-07-24. 
  17. ^ Harris, Craig (2003-08-26). "Final Fantasy Tactics Advance". Retrieved 2007-07-24. 
  18. ^ Winkler, Chris (2003-01-19). "New Final Fantasy Tactics Advance Details Announced". Retrieved 2007-07-24. 
  19. ^ Winkler, Chris (2003-12-20). "Final Fantasy Tactics Advance Goes Radio". Retrieved 2007-07-24. 
  20. ^ "Final Fantasy Tactics Advance Tech Info". GameSpot.;summary. Retrieved 2009-10-05. 
  21. ^ Vardaro, Richard. "Final Fantasy Tactics Advance OST". RPGFan. Retrieved 2008-03-28. 
  22. ^ Gann, Patrick. "White: Melodies of Final Fantasy Tactics Advance". RPGFan. Retrieved 2008-03-28. 
  23. ^ Edge Staff (December 2003). "Final Fantasy Tactics Advance Review". Edge Magazine (130): 105. ISSN 1350-1593. 
  24. ^ Bettenhausen, Shane; Hsu, Dan; Mielke, James (October 2003). "Final Fantasy Tactics Advance Review". Electronic Gaming Monthly (171): 166. ISSN 1058-918X. 
  25. ^ "RPGamer > Japandemonium - Second Season". Retrieved 2008-10-13. 
  26. ^ "Final Fantasy Tactics Advance for Game Boy Advance - Final Fantasy Tactics Advance GBA - Final Fantasy Tactics Advance Game Boy Advance Game". Nintendo. DS. Retrieved 2008-10-13. 
  27. ^ Craig Harris. "IGN: Final Fantasy Tactics Advance Review". Retrieved 2008-10-13. 
  28. ^ "Game Rankings - External Link". Retrieved 2008-10-13. 
  29. ^ "RPGFan Reviews - Final Fantasy Tactics Advance". RPGFan. Retrieved 2008-10-13. 
  30. ^ "2003 Top 100 Best Selling Japanese Console Games". Retrieved 2008-09-07. 
  31. ^ Wollenschlaeger, Alex (February 20, 2003). "Japandemonium - Off the Hook". Retrieved 2008-09-07. 
  32. ^ "Annual Report 2004". August 6, 2004. Retrieved 2008-12-20. 
  33. ^ "AIAS Annual Awards". Academy of Interactive Arts & Sciences. Retrieved 2008-12-21. 
  34. ^ Craig Harris (2007-03-16). "Top 25 Game Boy Advance Games of All Time". Retrieved 2007-03-18. 
  35. ^ "NP Top 200", Nintendo Power 200: 58–66, February 2006 
  36. ^ Metts, Jonathan (2003-10-13). "Final Fantasy Tactics Advance Review". Retrieved 2007-07-24. 
  37. ^ Habib, Jon. "Final Fantasy Tactics A2: Grimoire of the Rift Guide". IGN. Retrieved 2009-10-09. 
  38. ^ Winkler, Chris (2003-10-13). "Final Fantasy Tactics Advance Merchandise". Retrieved 2007-07-24. 
  39. ^ "RPGFan Pictures - Final Fantasy Tactics Advance - Products". RPGFan. Retrieved 2009-10-05. 
  40. ^ Winkler, Chris (2003-01-27). "Final Fantasy Tactics Advance Pin Badges Announced". Retrieved 2007-07-24. 
  41. ^ Yap, Eric (2003-01-14). "Limited-edition Game Boy Advance SP, Final Fantasy Tactics". Retrieved 2007-07-24. 
  42. ^ staff (2006). "Final Fantasy Tactics Advance Radio Edition - Complete Version: Vol. 1". Archived from the original on 2007-12-23. Retrieved 2007-10-22. 

External links


Up to date as of January 14, 2010

From Wikiquote

Final Fantasy Tactics Advance is a role-playing game developed by Squaresoft in 2003. Published by Nintendo for the GBA.



  • Y-You're a lizard!
  • Um...uh...OK, wait, so an "engagement" is a battle..And the "laws" are the rules for the battle...And that guy in armor is the "judge"?
  • I...I don't know. I'm all confused. And to top it off, I'm talking to a stuffed animal!
  • A mediator? But I thought the Palace and the Resistance couldn't even be in the same room! Let alone... talking!
  • I am what I have done.


  • He's engaging you, kupo!
  • You sure are a keen observer of the obvious, kupo!
  • A stuffed animal!? I'll have you know I'm a moogle, kupo!
  • No, this is by far the most kupo story I've ever heard!
  • Marche is Marche, Ritz is Ritz.
  • Make it a kupo one!
  • Maybe they're nerdy bandits, kupo!
  • Nono! Long time no kupo!


  • And I know some "little girls" who can kick your butt!
  • You can't be the "new kid" forever!


  • ...Alta oron. Sondus kameela... It sure sounds like magic!
  • I'd pick Final Fantasy, that's my favorite.


  • If you could use magic, maybe you'd be better in sports!

Ezel Berbier

  • Ah well, I guess the moogle's out of the bag.


Cid: I hear the other nu mou call you an eccentric loony.

Ezel:...that is something we geniuses must bear.

Cid: *walks in* Ezel Berbier, I presume.

Ezel: The Judgemaster himself! I'm honored.

Marche: Hunh? Mewt's dad is the Judgemaster?

Cid: Might I ask you to come with me? I'd like to hear more about these antilaws of yours.

Ezel: I must respectfully decline. Sorry, but judges rub me the wrong way!

Marche: Ezel, are you sure you're not getting in over your head?

Ezel: No, no, no! It is THEY who have crossed the line! Making all their laws without asking us what we think. Besides, annoying the judges with antilaws is fun!

External links

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki


This page is a stub. Help us expand it, and you get a cookie.

Final Fantasy Tactics Advance
Box artwork for Final Fantasy Tactics Advance.
Developer(s) Square Enix
Publisher(s) Nintendo
Release date(s)
Genre(s) Strategy
System(s) Game Boy Advance
Series Final Fantasy Tactics

Table of Contents

  1. Herb Picking
  2. Thesis Hunt
  3. The Cheetahs
  4. Desert Peril
  5. Twisted Flow
  6. Antilaws
  7. Diamond Rain
  8. Hot Awakening
  9. Magic Wood
  10. Emerald Keep
  11. Pale Company
  12. Jagd Hunt
  13. The Bounty
  14. Golden Clock
  15. Scouring Time
  16. The Big Find
  17. Desert Patrol
  18. Quiet Sands
    • Part 1
    • Part 2
  19. Materite Now!
  20. Present Day
    • Part 1
    • Part 2
  21. Hidden Vein
  22. To Ambervale
  23. Over the Hill
  24. Royal Valley
    • Part 1
    • Part 2
    • Part 3
  • Missions
    • Mission Checklist
    • Clan Battle Missions
    • Dispatch Missions
    • Clan League Missions
    • Recruitment Missions
    • Judge Missions
    • Link Missions
    • Reserve Missions
  • Items
    • Weapons
    • Armors
    • Usable items
    • Mission items
    • Shop and trade items
  • Abilities
  • Monsters
  • Enemy Clans

editFinal Fantasy Tactics seriesFinal Fantasy

Tactics · Tactics Advance · The War of the Lions · Grimoire of the Rift


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Final Fantasy Tactics Advance

Developer(s) Square Enix
Publisher(s) Nintendo
Release date February 14, 2003 (JP)
September 8, 2003 (NA)
October 24, 2003 (EU)
Genre Turn-based strategy
Mode(s) Single player 2-player
Age rating(s) ESRB: E
PEGI: 3+
Platform(s) Game Boy Advance
Credits | Soundtrack | Codes | Walkthrough

Final Fantasy Tactics Advance is the 2nd game in the Final Fantasy Tactics series, though not a direct story sequel. It takes place in the world of Ivalice, as several children from a planet very much like Earth are transported there.

The game received praise for it's tactical gameplay, though in some circles, it is criticized for it's restrictive law system and relatively child-like story that acknowledges Final Fantasy as a video game series.

Final Fantasy stub
This Final Fantasy-related article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

Final Fantasy series
Final Fantasy Tactics | Final Fantasy Tactics Advance | Final Fantasy Tactics A2: Grimoire of the Rift
Crystal Chronicles
Final Fantasy: Crystal Chronicles | Ring of Fates | My Life as a King | Echoes of Time | My Life as a Darklord | The Crystal Bearers
Collections, Compilations and Updates
Final Fantasy Compilations - Final Fantasy Updates
Sequels and Spin Offs
Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy XII: Revenant Wings | Dissidia: Final Fantasy | Final Fantasy IV: The After Years | Final Fantasy Versus XIII | Final Fantasy Agito XIII
Related Games/Series
Final Fantasy Mystic Quest |

SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)

Movies and Animation
Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals

Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

This article uses material from the "Final Fantasy Tactics Advance" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Final Fantasy Tactics Advance is a role-playing game made by Square Enix for the Nintendo Game Boy Advance. The story of the game is about four children who are pulled into their friends' dream by a magical book. The player plays as the boy Marche, his friend Montblanc, and many other characters who can join your group.

Got something to say? Make a comment.
Your name
Your email address