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Final Fantasy VI
The Japanese cover of Final Fantasy VI, showing a blond woman riding a mechanical device next to a city
Japanese Super Famicom box art; the North American version displayed a "III" instead of "VI".
Developer(s) Square
TOSE (PS1, GBA)
Publisher(s) Super NES
Square
PlayStation
JP Square
NA Square Electronic Arts
EU Sony Computer Entertainment
Game Boy Advance
JP Square Enix
NA/EU Nintendo
Designer(s) Hironobu Sakaguchi
Yoshinori Kitase
Hiroyuki Itō
Artist(s) Yoshitaka Amano
Tetsuya Nomura
Writer(s) Yoshinori Kitase
Composer(s) Nobuo Uematsu
Series Final Fantasy
Platform(s) Super Nintendo Entertainment System, PlayStation, Game Boy Advance
Release date(s)
Genre(s) Console role-playing game
Mode(s) Single-player, multiplayer
Rating(s) PlayStation
ELSPA: 11+
ESRB: T (Teen)
OFLC: M15+
USK: 12+
Game Boy Advance
CERO: A (all ages)
ESRB: E10+ (Everyone 10 and older)
PEGI: 7+
Media 24 megabit cartridge (SNES)
1 CD-ROM (PlayStation)
64 megabit cartridge (GBA)
Input methods Gamepad

Final Fantasy VI (ファイナルファンタジーVI?), also known as Final Fantasy III in North America when it was first released, is a console role-playing game developed and published by Square (now Square Enix). It was released in 1994 for the Super Nintendo Entertainment System as a part of the Final Fantasy series. It was ported by TOSE with minor differences to Sony's PlayStation in 1999 and Nintendo's Game Boy Advance in 2006.

Set in a fantasy world with a technology level equivalent to that of the Second Industrial Revolution, the game's story focuses on a group of rebels as they seek to overthrow an imperial dictatorship. The game features fourteen permanent playable characters, the most of any game in the main series. Final Fantasy VI was the first game in the series to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Itō. Yoshitaka Amano, a long-time contributor to the Final Fantasy series, returned as the image and character designer, while regular composer Nobuo Uematsu wrote the game's score, which has been released on several soundtrack albums.

Released to critical acclaim, the game is regarded as a landmark of the series and of the role-playing genre. Its Super Nintendo and PlayStation versions have sold over 3.48 million copies worldwide to date as a stand-alone game, as well as over 750,000 copies as part of the Japanese Final Fantasy Collection and the North American Final Fantasy Anthology. Final Fantasy VI has won numerous awards since its release.

Contents

Gameplay

Like previous Final Fantasy installments, Final Fantasy VI consists of four basic modes of gameplay: an overworld map, town and dungeon field maps, a battle screen, and a menu screen. The overworld map is a scaled-down version of the game's fictional world, which the player uses to direct characters to various locations. As with most games in the series, the three primary means of travel across the overworld are by foot, chocobo, and airship. With a few plot-driven exceptions, enemies are randomly encountered on field maps and on the overworld when traveling by foot. The menu screen is where the player makes such decisions as which characters will be in the traveling party, which equipment they wield, the magic they learn, and the configuration of the gameplay. It is also used to track experience points and levels.[1]

The game's plot develops as the player progresses through towns and dungeons. Town citizens will offer helpful information and some residents own item or equipment shops. Later in the game, visiting certain towns will activate side-quests. Dungeons appear as a variety of areas, including caves, sewers, forests, and buildings. These dungeons often have treasure chests containing rare items that are not available in most stores. Some dungeons feature puzzles and mazes, which require the player to divide the characters into multiple parties.[1]

Combat

A battle scene, with four of the heroes on the right and two larger four-footed monsters on the left. The figures are displayed on a green field with mountains in the background, and the names and status of the figures is displayed in blue boxes in the bottom third of the screen.
A battle in Final Fantasy VI

Combat in Final Fantasy VI is menu-based, in which the player selects an action from a list of such options as Fight, Magic, and Item. A maximum of four characters may be used in battles, which uses the series' traditional Active Time Battle system, or ATB, which was designed by Hiroyuki Itō and first featured in Final Fantasy IV. Under this system, each character has an action bar that replenishes itself at a rate dependent on their speed statistic. When a character's action bar is filled, the player may assign an action. In addition to standard battle techniques, each character possesses a unique special ability. For example, Locke possesses the ability to steal items from enemies, while Celes' Runic ability allows her to absorb most magical attacks cast until her next turn.[2]

Another element is a powerful attack substitution that occasionally appears when a character's health is low. Similar features appear in later Final Fantasy titles under a variety of different names, including Limit Breaks, Desperation Moves, Trances, and Overdrives.[3] Characters are rewarded for victorious battles with experience points and money, called gil (GP in the original North American localization). When characters attain a certain amount of experience points, they gain a level, which increases their statistics. An additional player may play during battle scenarios, with control of individual characters assigned from the configuration menu.[2]

Customization

Characters in Final Fantasy VI can be equipped with a wide variety of weapons, armor and accessories (known as "Relics") to increase their statistics and obtain special abilities. Most of this equipment can be used by several different characters, and each character may equip up to two Relics. Relics have a variety of uses and effects, some of which alter basic battle commands, allow characters to use multiple weapons, provide permanent status changes during battle or use protective magical spells in response to being near death.[4]

Although only two characters start the game with the ability to use magic, almost every character can learn to do so. Characters may equip magicite, which enables the summoning of espers, this game's incarnation of summoned monsters (including several recurring summons such as Ifrit, Shiva, Bahamut and Odin, along with many new summons exclusive to Final Fantasy VI), as well as that of specific magic spells. If a character has a piece of magicite equipped, he or she will gain "Magic Acquisition Points" after most battles. As a character gains magic AP, he or she gradually learns spells from the magicite equipped and will gain additional statistic bonuses when leveling up, depending on the magicite.[5]

Plot

Setting

Final Fantasy VI takes place on a large, unnamed world. During the course of the game, its geography and landscape change due to various developments in the game's plot. During the first half of the game, the world is divided into two major continents and referred to as the World of Balance. The northern continent is punctuated by a series of mountain ranges and contains many of the locations accessible to the player. Halfway through the game, the world's geographical layout is altered, resulting in its two large continents splitting into several islands of various size situated around a larger continent at their center. This altered layout of the game's locations is referred to as the World of Ruin.

In contrast to the medieval settings featured in previous Final Fantasy titles, Final Fantasy VI is set in a steampunk environment. The structure of society parallels that of the latter half of the 19th century, with opera and the fine arts serving as recurring motifs throughout the game,[6] and a level of technology comparable to that of the Second Industrial Revolution. Railroads are in place and a coal mining operation is run in the northern town of Narshe.[7] Additionally, several examples of modern engineering and weaponry (such as a chainsaw, power drill, and automatic crossbow) have been developed in the Kingdom of Figaro. However, communication systems have not reached significant levels of development, with letters sent by way of carrier pigeon serving as the most common means of long-distance communication.

One thousand years before the events of the game, three goddesses who served as the source of all magic in the world were at war with one another in a conflict known as the War of the Magi. This quarrel released magical energy into the world, transforming any human touched by it into an esper, who were used as soldiers by the goddesses. Eventually repenting of the war, the goddesses returned free will to the espers and turned themselves to stone. Their only request was that the espers ensure their power remain sealed so that it could not be misused again.[8] After the war ended, the espers departed to a hidden land, taking the statues of the gods with them and sealing the entrance to their world, leaving behind the remaining humans. Cut off from magic, the humans build a society based on technology.[7] At the opening of the game, the most powerful technology is in the hands of the Empire, a cruel and expanding dictatorship led by Emperor Gestahl and his court magician Kefka. Approximately eighteen years before the events of the game begin, the barrier between the esper's land and the rest of the world weakened. Soon after, Gestahl takes advantage of this and attacks the espers' land, capturing several of them.

Using the espers as a power source, Gestahl initiated a research program to combine magic with machinery and infuse humans with magical powers, the result being a technology known as Magitek. Kefka was infused with magic, becoming one of the prototypes in a line of soldiers called Magitek Knights. The process was still experimental in the prototype phase and as a result, Kefka's sanity was impaired.[9] At the opening of the game, the Empire is on the verge of rediscovering the full potential of magic by reopening the gateway to the world of the espers. However, the Empire's rule is opposed by the Returners, a group of rebels seeking to overthrow the Empire and free its territories.

Characters

Final Fantasy VI features fourteen permanent playable characters, the most of any game in the main series, as well as several secondary characters who are only briefly controlled by the player. The starting character, Terra Branford, is a reserved half-human, half-esper girl who spent most of her life as a slave to the Empire, thanks to a mind-controlling device, and is unfamiliar with love.[10] Other primary characters include Locke Cole, a treasure hunter and rebel sympathizer with a powerful impulse to protect women; Celes Chere, a former general of the Empire, who joined the Returners after being jailed for questioning imperial practices; Edgar Roni Figaro, a consummate womanizer and the king of Figaro, who claims allegiance to the Empire while secretly supplying aid to the Returners;[11] Sabin Rene Figaro, Edgar's brother, who fled the royal court in order to pursue his own path and hone his martial arts skills; Cyan Garamonde, a loyal knight to the kingdom of Doma who lost his family and friends as a result of Kefka poisoning the kingdom's water supply; Setzer Gabbiani, a habitual gambler and thrill seeker; Shadow, a ninja mercenary, who offers his services to both the Empire and the Returners at various stages throughout the game; Relm Arrowny, a young but tough artistic girl with magical powers; Strago Magus, Relm's elderly grandfather and a Blue Mage; Gau, a feral child surviving since infancy in the harsh wilderness known as the Veldt; Mog, a Moogle from the mines of Narshe; Umaro, a savage but loyal sasquatch also from Narshe, talked into joining the Returners through Mog's persuasion; and Gogo, a mysterious, fully shrouded master of the art of mimicry.

Most of the main characters in the game hold a significant grudge against the Empire and, in particular, Kefka, who serves as one of the game's main antagonists along with Emperor Gestahl. The supporting character Ultros serves as a recurring villain and comic relief throughout the game. A handful of Final Fantasy VI characters have reappeared in later games, such as Secret of Evermore and Kingdom Hearts II. Additionally, Final Fantasy SGI, a short technology demo produced for the Silicon Graphics Onyx workstation, featured polygon-based 3D renderings of Locke, Terra, and Shadow.[12]

Story

Final Fantasy VI begins with Terra Branford participating in an Imperial raid on Narshe in search of a recently unearthed frozen esper (later identified as Tritoch; Valigarmanda in the GBA retranslation) found in the city's mines. However, the esper kills her controllers and the Imperial control over her is broken, but she is unable to remember anything about her past.[13] Locke Cole, a thief, promises to protect her until she can regain her memories and helps her escape to the hideout of the Returners, a group of militants opposing the Empire. Along the way, they pass through the Kingdom of Figaro and meet Edgar Roni Figaro, the king, and his estranged brother, Sabin Rene Figaro, who join them. Banon, the leader of the Returners, asks for Terra's help in their struggle against the Empire, and she agrees.[14] Just as the resistance is preparing to return to Narshe to investigate the frozen esper, the Empire attacks South Figaro. Locke heads to the besieged town to slow the Empire's advance, while the rest of the group makes their way via rafting down the nearby Lethe River. However, Sabin is separated from the group after a battle with Ultros, self-proclaimed "octopus royalty" and a recurring antagonist, forcing the various members of the Returners to find their own ways to Narshe in three different scenarios controlled by the player. In Locke's scenario, he must escape the imperial occupied town of South Figaro without detection. Sabin has been swept to a distant continent and must find a way back while Terra, Edgar, and Bannon will continue to float down the Lethe River back to Narshe.

Eventually, the original party reunites in Narshe. Locke brings with him Celes Chere, one of the Empire's own generals, whom he saved from execution for defying the Empire's ruthless practices. Sabin brings with him Cyan Garamonde, whose family was killed during the Empire's siege of Doma Castle when Kefka ordered the water supply poisoned, and Gau, a feral child he befriended on the Veldt. In Narshe, the Returners prepare to defend the frozen esper from the Empire. After the player successfully thwarts the Imperial invasion, Terra approaches the frozen esper, prompting her to transform into an esper-like form herself. She flies away, confused and horrified by her own transformation.[15]

The Returners set out to search for Terra and eventually trace her to the city of Zozo, though they are still shocked by her apparent existence as an esper. There, they also meet the esper Ramuh, who tells them that if they free various other espers from the Magitek Research Facility in the Empire's capital, Vector, they may find one who can help Terra.[16] Vector is on the southern continent, to which the Empire does not allow maritime access, so the Returners go to the Opera House and recruit Setzer Gabbiani, who is believed to be the owner of the Blackjack, the only airship in the world. They then travel to Vector and attempt to rescue several espers, including Maduin, who is revealed to be Terra's father. However, the espers choose instead to give their lives to transform into magicite—the crystallized remains of their essences that form when they die and allow others to use their powers[17]—which they bestow upon the Returners.[18] Before the group can then escape, Kefka arrives and causes the Returners, including Locke, to momentarily doubt Celes's loyalty, much to her anguish. However, she provides proof to them of her support by covering for the group while the rest escape.[19] The rest of the group then returns to Zozo, where Terra reacts to the magicite of her father, prompting her to gain knowledge of her past and accept herself as the half-human, half-esper child of Maduin and a human woman.[20]

After reuniting with Terra, the Returners decide that it is time to launch an all-out attack on the Empire, and Banon asks Terra to attempt contacting the espers' land in order to gain their support.[21] Terra succeeds in making contact, and when the espers learn that the others captured by the Empire previously have now perished, they become infuriated and enter the human world, where they destroy much of Vector. When the Returners arrive in the capital, they find Emperor Gestahl claiming to no longer have the will to fight, inviting the Returners to a banquet to negotiate peace. Gestahl asks Terra to deliver a truce to the espers on his behalf, to which she agrees.[22] Accompanied by Locke, Shadow (a ninja mercenary hired by the Empire for the mission) and Generals Celes and Leo, the player must then guide Terra to the remote village Thamasa in search of the espers, where they meet Strago Magus and his granddaughter, Relm Arrowny, who also accompany them.

Soon, they find the espers and Terra convinces them to accept a truce with Gestahl. However, during the negotiations, Kefka attacks the espers, killing each of those still alive and capturing the magicite that remains from their essence. Additionally, he kills General Leo, who is appalled by Kefka's dishonorable tactics and attempts to defend the espers. The Returners reunite, now aware that the peace was a ploy for Gestahl to obtain magicite and the stone statue remains of the Warring Triad within the espers' now-unsealed land.[23][24] Kefka and Gestahl travel through the open gate to the esper world, find the Warring Triad, and prompt the island on which the esper world is located to detach and fly in the sky as an ominous Floating Continent. The Returners attempt to stop them from causing further damage, but despite their efforts, they are unable to prevent Kefka and Gestahl from gaining the power of the statues. Now empowered, Kefka promptly kills Gestahl and moves the statues out of their proper alignment, upsetting the balance of magical power and causing the destruction of most of the surface world. In the disaster, the Returners are separated from one another as Setzer's airship is torn apart.

One year later, Celes awakens from a coma on a deserted island and learns that the world has been devastated by Kefka. Much of its human population has died and its plant and animal life are slowly being killed by sickness to punctuate humanity's despair.[25] Celes sets out from the Solitary Island to try and reunite with as many of her friends as she can find. One by one, in a series of mostly optional side-quests, the gamer has the opportunity to reunite the group, all still alive, as well as new allies Umaro and Gogo. Together, the reunited Returners launch a new offensive against Kefka, using the Falcon—an airship that belonged to a deceased friend of Setzer's—to reach Kefka's Tower and infiltrate it. Inside, the Returners battle their way through Kefka's defenses and destroy the three statues, the source of Kefka's newfound power. When destroying the statues, once the source of all magic, does not cause any noticeable reaction, the party realizes that Kefka has successfully drained the Warring Triad of power and has become the source of all magical power.

Making a final stand against Kefka, the characters successfully destroy him, but since the gods' power had come to reside in him all magicite begins to shatter and Kefka's magically-maintained tower begins to crumble. Terra leads the characters out as she begins to weaken due to her half-esper heritage.[26] However, before her father's magicite shatters, his spirit informs her that by holding to the human side of herself, she may survive the passing of magic. In the end, the party escapes Kefka's Tower aboard the Falcon. Terra survives, and the group observes the world's communities rejuvenating themselves.

Development

Graphics

Yoshitaka Amano, a long-time contributor to the Final Fantasy series, returned as the image and character designer. Amano provided concept sketches to the programmers, who converted them into the sprites featured in the game due to technical limitations of the time. Liberties were taken during the conversion, such as changing Terra Branford's hair from blonde to green, and changing Celes Chere's outfit entirely. Amano also designed the title logo. The graphics were directed by Tetsuya Takahashi (graphic chief), Hideo Minaba (background graphics), Kazuko Shibuya (object graphic), and Tetsuya Nomura (designer for some characters). In the full motion videos produced for the game's PlayStation re-release, the character designs featured are based on Amano's designs.[27]

While character sprites in the earlier installments were less detailed on the map than they were in battle, Final Fantasy VI's sprites had an equally high resolution regardless of the screen. This enabled the use of animations depicting a variety of movements and facial expressions.[28] Though it was not the first game to utilize the Super Nintendo's Mode 7 graphics, Final Fantasy VI made more extensive use of them than its predecessors. For instance, unlike both Final Fantasy IV and Final Fantasy V, the world map is rendered in Mode 7, which lends a somewhat three-dimensional perspective to an otherwise two-dimensional game.[29]

Localization

Images of a female enemy with her back to the screen from three releases of the game; the coverage level of her clothes on the bottom half of her body is different in each one
Graphics for the North American releases were edited to cover up minor instances of nudity. From left to right: Japanese SFC and GBA, North American SNES, and Western GBA releases.

The original North American localization and release of Final Fantasy VI by Square for the Super Nintendo featured several changes from the original Japanese version. The most obvious of these is the change of the game's title from Final Fantasy VI to Final Fantasy III; because only two games of the series had been localized in North America at the time, Final Fantasy VI was distributed as Final Fantasy III to maintain naming continuity. Unlike Final Fantasy IV (which was first released in North America as Final Fantasy II), there are no major changes to gameplay, though several changes of contents and editorial adjustments exist in the English script. In a January 1995 interview with Super Play magazine, translator Ted Woolsey explained that "there's a certain level of playfulness and ... sexuality in Japanese games that just doesn't exist here [in the USA], basically because of Nintendo of America's rules and guidelines".[30] Consequently, objectionable graphics (e.g. nudity) were censored and building signs in towns were changed, as well as religious allusions (e.g. the spell Holy was renamed Pearl).[31]

Also, some direct allusions to death, killing actions, and violent expressions, as well as offensive words have been replaced by softer expressions. For example, after Edgar, Locke and Terra flee on chocobos from Figaro Castle, Kefka orders two Magitek Armored soldiers to chase them by shouting "Go! KILL THEM!", in the Japanese version. It was translated as "Go! Get them!" Also, when Imperial Troopers burn Figaro Castle, and Edgar claims Terra is not hidden inside the castle, Kefka replies "then you can burn to death" in the Japanese version, which was replaced in the English version by "Then welcome to my barbecue!". Similarly, as Magitek soldiers watch Edgar and his guests escape on Chocobos, one swears in Japanese, "Son of a bitch!", which was translated by Ted Woolsey as "Son of a submariner!".[31] The localization also featured changes to several names, such as "Tina" being changed to "Terra". Finally, dialogue text files had to be shortened due to the limited data storage space available on the game cartridge's read-only memory.[30] As a result, additional changes were rendered to dialogue in order to compress it into the available space.[30] This translation was done in only 30 days by Woolsey alone.[32]

The PlayStation re-release featured only minor changes to the English localization. The title of the game was reverted back to Final Fantasy VI from Final Fantasy III, to unify the numbering scheme of the series in North America and Japan with the earlier release of Final Fantasy VII. A few item and character names were adjusted, as in the expansion of "Fenix Down" to "Phoenix Down". Unlike the PlayStation re-release of Final Fantasy IV included in the later Final Fantasy Chronicles compilation, the script was left essentially unchanged.[27] The Game Boy Advance re-release featured a new translation by a different translator, Tom Slattery.[33] This translation preserved most of the character names, location names, and terminology from the Woolsey translation, but changed item and spell names to match the conventions used in more recent titles in the series.[34] The revised script preserved certain quirky lines from the original while changing or editing others, and it cleared up certain points of confusion in the original translation.[35]

Music

The soundtrack for Final Fantasy VI was composed by long-time series contributor Nobuo Uematsu. The score consists of themes for each major character and location, as well as music for standard battles, fights with boss enemies and for special cutscenes. The extensive use of leitmotif is one of the defining points of the audio tracks. The "Aria di Mezzo Carattere" is one of the latter tracks, played during a cutscene involving an opera performance. This track features an unintelligible synthesized "voice" that harmonizes with the melody, as technical limitations for the SPC700 sound format chip prevented the use of an actual vocal track (although some developers eventually figured out how to overcome the limitation a few years later). The orchestral album Final Fantasy VI Grand Finale features an arranged version of the aria, using Italian lyrics performed by Svetla Krasteva with an orchestral accompaniment. This version is also found in the ending full motion video of the game's Sony PlayStation re-release, with the same lyrics but a different musical arrangement. In addition, the album Orchestral Game Concert 4 includes an extended version of the opera arranged and conducted by Kōsuke Onozaki and performed by the Tokyo Symphony Orchestra, featuring Wakako Aokimi, Tetsuya Ōno, and Hiroshi Kuroda on vocals.[36] It was also performed at the "More Friends" concert[37] at the Gibson Amphitheatre in 2005 using a new English translation of the lyrics, an album of which is now available.[38] "Dancing Mad", accompanying the game's final battle with Kefka, is 17 minutes long and contains an organ cadenza, with variations on Kefka's theme. The "Ending Theme" combines every playable character theme into one composition lasting over 21 minutes.[39]

The original score was released on three Compact Discs in Japan as Final Fantasy VI: Original Sound Version.[39] A version of this album was later released in North America as Final Fantasy III: Kefka's Domain; this version of the album is the same as its Japanese counterpart, except for different packaging and small differences in the translation of some track names between the album and newer releases.[40] Additionally, Final Fantasy VI: Grand Finale features eleven tracks from the game, arranged by Shiro Sagisu and Tsuneyoshi Saito and performed by the Ensemble Archi Della Scala and Orchestra Sinfonica di Milano (Milan Symphony Orchestra).[41] Piano Collections: Final Fantasy VI, a second arranged album, features thirteen tracks from the game, performed for piano by Reiko Nomura.[42] More recently, "Dancing Mad", the final boss theme from Final Fantasy VI, has been performed at Play! A Video Game Symphony in Stockholm, Sweden on June 2, 2007, by the group Machinae Supremacy.[43]

Re-releases

PlayStation

Final Fantasy VI was ported to the Sony PlayStation by TOSE and re-released by Square in Japan and North America during 1999. In Japan, it was available both individually and as part of Final Fantasy Collection, while it was only available as part of Final Fantasy Anthology in North America, and individually in Europe. Fifty-thousand limited edition copies of the Japanese version were also released in Japan and included a Final Fantasy-themed alarm clock.[44]

Final Fantasy VI's PlayStation re-release is very similar to the original Japanese release as seen on the Super Famicom. With the exception of the addition of two full motion video opening and ending sequences and new effects used for the start and end of battles, the graphics, music and sound are left unchanged from the original version, though some have noted that the sound quality isn't as good as in the original.[45] The only notable changes to gameplay (in addition to loading times not present in the cartridge versions) involve the correction of a few software bugs from the original and the addition of a new "memo save" feature, allowing players to quickly save their progress to the PlayStation's RAM.[46] The re-release included other special features, such as a bestiary and an artwork gallery.[47]

Game Boy Advance

Final Fantasy VI was ported a second time by TOSE and re-released as Final Fantasy VI Advance by Square Enix in Japan on November 30, 2006, by Nintendo in North America on February 5, 2007, and in Europe on June 29, 2007[48], for the Game Boy Advance. It includes additional gameplay features and slightly enhanced visuals, as well as a re-translated script that follows Japanese naming conventions for the spells and monsters, but it does not feature the full motion videos from the PlayStation release of the game. Four new espers appear in this re-release: Leviathan, Gilgamesh, Cactuar, and Diabolos. Two new areas include the Dragons' Den dungeon, which includes the Kaiser Dragon, a monster coded but not included in the original, and a "Soul Shrine", a place where the player can fight monsters continuously. Three new spells also appear, and several bugs from the original are fixed. In addition, similarly to the other handheld Final Fantasy re-releases, a bestiary and a music player are included. Interestingly, even in the Japanese version, the music player is in English and uses the American names, e.g. Strago over Stragus.[49] The package features new artwork by series veteran and original character and image designer Yoshitaka Amano.[50]

Reception

Reception
Aggregate scores
Aggregator Score
GameRankings 93.7% (11 reviews)[51] (SNES)
90.6% (26 reviews)[52] (GBA)
Review scores
Publication Score
Allgame 5/5 stars[53] (SNES)
Edge 8 of 10[54] (SNES)
Electronic Gaming Monthly 9 of 10[55] (SNES)
Famitsu 37 of 40[56] (SNES)
31 of 40[56] (GBA)
GameSpot 8.9 of 10[57] (GBA)
IGN 9 of 10[34] (GBA)

Final Fantasy VI received positive reviews from critics and was commercially successful. As of March 31, 2003, the game had shipped 3.48 million copies worldwide, with 2.62 million of those copies being shipped in Japan and 860,000 abroad.[58] Final Fantasy Collection sold over 400,000 copies in 1999, making it the 31st-best-selling release of that year in Japan.[59] It received 54 out of 60 points from Weekly Famitsu, scored by a panel of six reviewers.[44] Final Fantasy Anthology has sold approximately 364,000 copies in North America.[59]

The game garnered rave reviews upon its original release. GamePro rated it as 5 out of 5, stating that "Characters, plotlines, and multiple-choice scenarios all combine to form one fantastic game!"[60] Electronic Gaming Monthly granted a 9 out of 10 and named it game of the month, commenting that "RPGs with this much depth and realism come once in a blue moon".[55] It won several awards from Electronic Gaming Monthly in their 1994 video game awards, including Best Music for a Cartridge-Based Game, Best Role-Playing Game, and Best Japanese Role-Playing Game.[61] Additionally, they later ranked the game ninth in their 1997 list of the 100 greatest console games of all time.[62] For their part, Nintendo Power declared the game "the RPG hit of the decade", noting its improved sound and graphics over its predecessors, and the game's broadened thematic scope.[63] Moreover, they suggested that "with so much story and variation of play ... fans may become lost in the world for months at a time".[64] In 1997, they ranked it as the 8th greatest Nintendo game, saying it "had everything you could want—heroes, world-shattering events, magic, mindless evil—plus Interceptor the wonder dog!"[65] In April 2008, ScrewAttack named Final Fantasy VI the 3rd best SNES game, beaten only by The Legend of Zelda: A Link to the Past and Super Metroid.[66]

The game was still earning rave reviews after the release of its PlayStation version, with GamePro and Electronic Gaming Monthly rating it 4 out of 5 and 9.5 out of 10, respectively.[62] Nintendo Power again ranked it as one of the best Nintendo games in 2006, placing it as 13th on their "Top 200 games on a Nintendo Platform", suggesting that it might be the "best" Final Fantasy ever.[67] In 2005, multimedia news website IGN ranked Final Fantasy VI 56th on their list of the 100 greatest games, as the second highest ranked Final Fantasy title on the list after Final Fantasy IV.[68] IGN described the graphics of the PlayStation re-release as "beautiful and stunning", reflecting that, at the time of its release, "Final Fantasy III... represented everything an RPG should be", inspiring statistic growth systems that would later influence titles like Wild Arms and Suikoden. Moreover, they praised its gameplay and storyline, claiming that these aspects took "all ... preceding RPG concepts and either came up with something completely new or refined them enough to make them its own", creating an atmosphere in which "[players] won't find it difficult to get past the simplistic graphics or seemingly out-dated gameplay conventions and become involved ..."[68]. In an updated version of the "Top 100" list in 2007, IGN ranked Final Fantasy VI 9th on the list, above all other Final Fantasy games in the series. They continued to cite the game's character development, and especially noted Kefka as "one of the most memorable bad guys in RPG history".[69] In 2009, Game Informer put the SNES version of Final Fantasy III 8th on their list of "The Top 200 Games of All Time", saying that it "perfected the 2D role-playing game".[70]

Readers of the Japanese magazine Famitsu voted it as the 25th best game of all time in early 2006.[71] RPGamer gave a perfect rating to both the original game and its PlayStation re-release, citing its gameplay as "self-explanatory enough that most any player could pick up the game and customize their characters' equipment", while praising its music as "a 16-bit masterpiece". Alternatively, they describe the game's sound effects as limited and the game itself as lacking in replay value due to having "one ending, one [fundamental] path through the plot, and ... [mandatory] sidequests". Additionally, they regarded the game's English translation as "unremarkable", being "better than some but worse than others", and offered similar comments for its gameplay difficulty. However, they referred to the game's storyline as its "... most unique aspect", citing its large cast of characters, "nearly all of whom receive a great deal of development", and the "surprisingly large number of real world issues, the vast majority of which have not been addressed by any RPG before or since, ranging from teen pregnancy to suicide". Overall, RPGamer regarded the game as an "epic masterpiece" and "truly one of the greatest games ever created".[72][73]

The game's latest release, for the Game Boy Advance, also garnered praise. In 2007, the Game Boy Advance re-release was named 8th best Game Boy Advance game of all time in IGN's feature reflecting on the Game Boy Advance's long lifespan.[74] In 2009, Final Fantasy VI was inducted into the IGN Videogame Hall of Fame, becoming the second Final Fantasy game to do so. The only other Final Fantasy to do so was the original Final Fantasy.[75] Final Fantasy VI took the #1 spot on G4 TV's Top Must Own RPG's list in 2008.[76]

In IGN's ranking of the Final Fantasy games, Final Fantasy VI took the #1 spot as the best game in the series. Gamesradar has also ranked Final Fantasy VI #1 in a similar list.

Legacy

Final Fantasy VI: The Interactive CG Game (also known as the Final Fantasy SGI demo, or Final Fantasy x (not related to the actual 10th game in the Final Fantasy series, Final Fantasy X) was a short demonstration produced by Square using characters and settings from Final Fantasy VI. Produced using new Silicon Graphics, Inc. (SGI) Onyx workstations acquired by Square, the demo was Square's first foray into 3D graphics, and many assumed that it was a precursor to a new Final Fantasy title for the Nintendo 64 video game console, which also used SGI hardware.[12] Square, however, had not yet committed to Nintendo's console at the time of the demo's production, and much of the technology demonstrated in the demo was later put to use in the rendering of full motion video sequences for Final Fantasy VII and subsequent games for the PlayStation. The demo itself featured Terra Branford, Locke Cole, and Shadow in a series of battles. The game was controlled largely through mouse gestures: for example, moving the cursor in the shape of a star would summon a dragon to attack.[12]

See also


References

  1. ^ a b Square Enix staff, ed (1999). Final Fantasy Anthology instruction manual. Square Enix. p. 39. SLUS-00900GH. 
  2. ^ a b "Final Fantasy VI—Battle Systems". Square Enix. 2002. http://na.square-enix.com/games/anthology/FFVI/battle.html. Retrieved 2006-07-21. 
  3. ^ "IGN Presents: The History of Final Fantasy VII". IGN. 2008-04-30. http://au.retro.ign.com/articles/870/870770p1.html. Retrieved 2009-04-01. 
  4. ^ Square Enix staff, ed (1999). Final Fantasy Anthology instruction manual. Square Enix. p. 49. SLUS-00900GH. 
  5. ^ Square Enix staff, ed (1999). Final Fantasy Anthology instruction manual. Square Enix. p. 47. SLUS-00900GH. 
  6. ^ Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11) "(NPC in Jidoor) You like art? No? Philistines!"
  7. ^ a b Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11) "(Game opening) Long ago, the War of the Magi reduced the world to a scorched wasteland, and magic simply ceased to exist. 1000 years have passed... Iron, gunpowder and steam engines have been rediscovered, and high technology reigns..."
  8. ^ Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11) "Left statue: The birth of magic... three goddesses were banished here. In time they began quarreling, which led to all-out war. Those unlucky humans who got in the way were transformed to Espers, and used as living war machines. / Right Statue: The goddesses finally realized that they were being laughed at by those who had banished them here. In a rare moment of mutual clarity, they agreed to seal themselves away from the world. With their last ounce of energy they gave the Espers back their own free will, and then transformed themselves... ...into stone. Their only request was that the Espers keep them sealed away from all eternity. / Center Statue: The Espers created these statues as a symbol of their vow to let the goddesses sleep in peace. The Espers have sworn to keep the goddesses' power from being abused."
  9. ^ Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11) "(NPC in Vector) That guy Kefka? He was Cid's first experimental Magitek Knight. But the process wasn't perfected yet. Something in Kefka's mind snapped that day...!"
  10. ^ Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11) "Wedge: Not to worry. The Slave Crown on her head robs her of all conscious thought. She'll follow our orders."
  11. ^ Locke: On the surface, Edgar pretends to support the Empire. The truth is, he's collaborating with the Returners, an organization opposed to the Empire. I am his contact with that group... The old man you met in Narshe is one of us. Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  12. ^ a b c "Final Fantasy SGI Demo". RPGamer. http://www.rpgamer.com/games/ff/affw/ffsgi.html. Retrieved 2006-08-10. 
  13. ^ Terra: You... saved me? / Locke: Save your thanks for the Moogles! / Terra: Uhh... I can't remember anything... past or present... / Locke: You have amnesia!? Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  14. ^ Banon: Have you made a decision? Will you become our last ray of hope? ... / Terra: I'll do it! Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  15. ^ Locke: ...Where's Terra? / Celes: She changed into a...something, and...took off. She looked like... She looked like...an Esper... Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  16. ^ (Unidentified character) Terra looks like she's in pain. / Ramuh: Her very existence strikes fear into her own heart. / (Unidentified character) How can we help her? / Ramuh: When she accepts this aspect of herself, I think she'll be all right. / (Unidentified character) We have to help her! / Ramuh: Then free those of my kind imprisoned in Gestahl's Magitek Research Facility. One of them can surely help her. Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  17. ^ Ramuh: Gestahl's method is incorrect. You can't drain a live Esper of all its power. It is only when we are reduced to Magicite that our abilities can be transferred in total... / Unspecified character: Pardon!? / Ramuh: When we transform into Magicite, our power can be relocated. / Unspecified character: Magicite...!? / Ramuh: That's what's left of us when we... pass away. Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  18. ^ (An Esper) Our friends are all gone... We haven't much time left... We have no choice but to entrust you with our essences... / Esper: You want to help me... But... I haven't long to live. Just as Ifrit did before me, I'll give to you my power... Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  19. ^ Kefka: So that's it! Magicite... ... / Kefka: General Celes!! The game's over. Bring me those Magicite shards! / Locke: Celes! You... deceived me!? / Celes: Of course not! Have a little faith! / Kefka: G'hee, hee, hee! She has tricked you all! Celes, that's so... YOU! / Celes: Locke... Please believe me... / Locke: I... ... ... / Kefka: NOW!! / Kefka: Exterminate all of them! / Celes: Locke... Let me protect you for once... Maybe now... Now you'll believe me... / Kefka: Celes! W... What are you doing? Stop it!!! Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  20. ^ Terra: Father...? I remember it all... I was raised in the Esper's world. ... / Terra: I'm the product of an Esper and a human... That's where I got my powers... Now I understand... I finally feel I can begin to control this power of mine... Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  21. ^ Arvis: I see... Your plan would combine Narshe's money with Figaro's machinery to storm the Empire... not enough manpower, though... / Banon: We have to open the sealed gate... Terra!? / Terra: To the Esper World...? / Arvis: We'll never beat the Empire without them. / Banon: When the gate has been opened, the Espers can attack from the east. We'll storm in at the same time, from the north. No way around it. We MUST get the Espers to understand. We have to establish a bond of trust between humans and Espers. Only one person can do this... Terra... / Terra: Half human, half Esper... My existence is proof that such a bond CAN exist... I'll do it. I'm the only one who can! Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  22. ^ Gestahl: I've lost my will to fight... ... / Gestahl: I've ordered this war to be over! Now I must ask for a favour... After they devastated my Empire, the Espers headed northward, towards Crescent Island. They must be found...! We must tell them we're no longer their enemy. After all that I have put them through, it is up to me to set things right. That is why... I need to borrow Terra's power. Only Terra can bridge the gap between Esper and human. We must make for Crescent Island aboard the freighter from Albrook. Will you accompany me? Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  23. ^ Kefka: G'ha, ha, ha! Emperor's orders! I'm to bring the Magicite remains of these Espers to his excellency! Behold! A Magicite mother lode!! Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  24. ^ Setzer: We've been had!! The Emperor is a liar! ... / Edgar: I got to know the gal who brought us tea. After a while, she just blurted out the whole crooked plan. Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  25. ^ Cid: Celes... at last...! You're finally awake... / Celes: I... feel like I've been sleeping forever... / Cid: For one year, actually... ... / Cid: We're on a tiny, deserted island. After the world crumbled, I awoke to find us here together with... a few strangers. / Cid: Since that day, the world's continued its slide into ruin. Animals and plants are dying... The few others who washed up here with us passed away of boredom and despair. Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
  26. ^ Celes: Terra! What's wrong? The Magicite... Magic is disappearing from this world... / Edgar: The Espers... They no longer exist... / Celes: You mean Terra, too? / Terra: Come with me. I can lead you out with my last ounce of strength. Square Co. Final Fantasy III. (Square Soft). Super Nintendo Entertainment System. (1994-10-11)
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  38. ^ Gann, Patrick. "More Friends music from Final Fantasy ~Los Angeles Live 2005~". RPGFan. http://www.rpgfan.com/soundtracks/ffmorela/index.html. Retrieved 2007-06-20. 
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From Wikiquote

Final Fantasy VI is a videogame made by Squaresoft. The following are taken from the original English translation by Ted Woolsey and from the GBA release.

Contents

Terra Branford

  • It's not the net worth of one's life that's important. It is the day to day concerns, the personal victories, and the celebration of life... and love!
  • (to Sabin after learning he is Edgar's brother): When I first saw you I thought you were another of Vargas' bears
  • I haven't the foggiest!
  • Thank you Locke! Thank you Edgar! [the men start swooning, hiding behind the menu] Stop swooning!
  • Ewwww! Something's stuck to my leg!
  • But... I want to know what love is, now!
  • Come with me. I'll lead you out with my last ounce of strength.
  • People seem to only want power. Do they truly want to be like me?
  • ...Father?
  • ...It's strange, isn't it? The Empire used me, controlled my very thoughts...and now here I am, cooperating with the same people.
  • If a human and an esper can love one another... Do you think a human and I could love each other?

Locke Cole

  • ... ...!? This better not have anything to do with that Magitek-riding, Imperial witch!!!
    • to Arvis, when asked to help a mysterious girl
  • I won't leave you until your memory returns!! By the way, this secret entrance might be useful some day. Don't forget about it!
    • to Terra in a mine shaft, after she admits she cannot remember anything
  • I PREFER the term treasure hunting!
    • When he is asked about his stealing of things.
  • I think that guy is missing a few buttons...
    • about Kefka
  • Terra...wait for me. I'll be back. And please, don't let a lecherous young king, who shall remain nameless, near you!
  • Hey! Call me a treasure hunter, or I'll rip your lungs out!
  • It's a little tight, but the price was right.
    • after stealing a merchant's clothes
  • They're a little large, but he didn't charge!
    • after stealing a soldier's clothes
  • Gotta get to Narshe on the fly!
  • Bloody Kefka, we are your worst enemy!
    • during the battle for the Esper
  • YOWZA! IZZAT YOU!?
    • to Celes in the dressing room
  • Were you always that pretty?
    • to Celes in the dressing room
  • That ribbon suits you well.
    • to Celes in the dressing room
  • Not a word of this to anyone, O Shrouded One...
    • to Shadow, after getting seasick
  • I think I'm gonna...
    • while seasick
  • Hey, squidball! Don't you ever learn?
    • To Ultros
  • Now, if you'll excuse me, I have an appointment with Kefka!
  • I'll never let go. I promise.
    • to Celes in the ending, saving her from falling
  • You almost ate it trying to get that silly trinket!
    • to Celes in the ending, referring to his bandana
  • The rest of you wait here. I smell a rat...
    • on Emperor Gestahl's proposal
  • Even if it was only a little, I doubted you. But we can still be friends...
    • to Celes in Albrook

Edgar Roni Figaro

  • First of all, your beauty has captivated me! Second... I'm dying to know if I'm your type... I guess your ...abilities... would be a distant third.
    • explaining to Terra why he is helping her
  • Guess my technique's a bit rusty...
    • to himself when Terra does not immediately fall for him
  • You see, there are more girls here than grains of sand out there. I can't keep track of 'em all!
    • when asked if harboring a runaway girl from the Empire
  • He'd kill even his own best friend for the right price!
    • To party regarding Shadow in a cafe
  • How old are you? (Relm answers "10") Here's hoping you'll be around in eight years
  • Look, don't you have a family? Just shut up and take it.
    • speaking to a Figaro Castle merchant who refuses to take money from the King
  • If something were to happen to me, all the world's women would grieve!
    • When spoken to on the airship in the World of Ruin
  • If it's heads, you win..... We'll choose whatever path we want, without any regrets....
    • to Sabin before flipping a two-headed coin to determine the successor of Figaro
  • Yeah. I got to know the gal who brought us tea. After a while she just blurted out the whole plan!
  • Watch your mouth! There's ladies present! I was a perfect gentleman!

Sabin Rene Figaro

  • Think a "bear" like me could help you out in your quest?
  • ...That's General Leo.. He could be my friend if he weren't my enemy.
  • I'm getting sick of this! Thou art such a pain in the...! Confound it all! I'm starting to talk like you!
  • Kid's got quite a lip!
  • No. Mr. Thou is THAT one. Over THERE!
    • Talking to Gau and refering to Cyan
  • Uh... Why's everyone singing?
    • at the Opera House
  • Big brother, I didn't abandon the kingdom. Now I know why I have these stupid muscles!
  • You think a minor thing like the end of the world was gonna do me in?
  • So, you finally hit pay dirt, eh?
  • Can we really trust the Empire? I have an awful feeling about this...
    • after the Imperial banquet
  • Gau, how many times do I have to tell you, stop eating with your fingers?

Celes Chere

  • You're awfully short for a soldier.
    • to Locke when he comes to rescue her disguised as a soldier; a reference to the first (Episode IV) Star Wars film
  • I'm a former GENERAL, not some opera floozy!
  • Oh my hero, my beloved, shall we still be made to part, though promises of perennial love yet sing here in my heart? I'm the darkness, you're the starlight, shining brightly from afar... Through hours of despair I offer this prayer to you, my evening star. Must my final vows exchanged be with him and not with you? Were you only here to quiet my fear... O speak! Guide me anew. I'm thankful, my beloved, for your tenderness and grace. I see in your eyes, so gentle and wise, all doubts and fears erased. Though the hours take no notice of what fate might have in store, Our love, come what may, will never age a day, I'll wait forevermore!
    • singing Aria di Mezzo Carattere at the Opera House (from the Final Fantasy VI Advance game script)
  • Even Locke is gone...
    • Before her attempted suicide
  • Power only breeds war... I wish I'd never been born.
  • Oh that's really smart Kefka. Disturb their delicate balance and they'll go haywire!
  • I feel I have a lot to live for.
  • You want to live in this world the way it is? No? Then do something about it!
  • I’ve never met anyone else who’d flirt with a “lady” he was trying to shake off his tail…

Shadow

  • Leave us. The dog eats strangers...
  • The reaper is always one step behind me...
  • I'm working for the Empire, but don't worry, I'm not going to garrote you!
  • I can't help you. You must look within for answers.
  • In this world are many like me who've killed their emotions. Don't forget that.
  • My allegience is to the Empire. I have no right to fight with you.
  • Interceptor!!!!!
  • Baram! I'm going to stop running. I'm going to begin all over again...

Setzer Gabbiani

  • My life is a chip in your pile. Ante up!
    • upon agreeing to follow the group
  • A two-headed coin..? How low can you get? I love it!
  • I can't be attached to anything... otherwise I couldn't be a gambler.
  • Why not? Nothing to lose but my life... and I got that for free!
  • Daryl, I'm starting to sound like you.
  • Nonsense! I'll win the Falcon from you when I beat you in a race around the world!
  • We're gonna get us another one.... another airship, that is!
  • Urgh! For the time being, I don't own the skies!
  • I'm just a gambler... I just want to be left alone... This world is too chaotic for me. What's worse, I've lost my wings...
    • During the World of Ruin, long after the Blackjack is demolished

Cyan Garamonde

  • Thou art so... odd.
  • I HATE Machines!
  • Thou (repeated quote)
  • Elaine! Owain!
  • We can't have ye two prancing 'round all day!
  • You licentious howler!
  • You just have to show technology who's boss!
  • Dear Lola, I am writing to beg for your forgiveness. I am guilty of perpetuating a terrible lie. I have only now realized the error of my ways. I hope I can correct a great wrong. Your boyfriend, who you thought was in Mobliz, passed away some time ago. I have been writing in his stead. We humans tend to allow the past to destroy our lives. I implore you not to let this happen. It is time to look forward, to rediscover love, and embrace the beauty of life. You have so much life left to live.... Cyan
    • letter to Lola in the World of Ruin
  • The world before the fall, Lovely is the light of dawn, Noble is the heart of man...
  • I encountered Sir Gau in Maranda. He said he “Get Strong, Smash Kefka”
  • I will no longer live in the past. We must all look toward the future now.
  • These are…they’re…um sort of a…minor diversion of mine…
  • Oh! Must thou embarrass me so?
  • …Dost thou truly think so?
  • Thou art…alive!?
  • I shall go with thee! We must not abandon this world to Kefka!
  • But…however did thou find me? W-wait! T-tell me thou did not read my letters…!
  • What an intriguing apparatus!
  • I love thee…I love thee more than anything

Gau

  • Mr. Thou! Mr. Thou!
    • finding Cyan's speech amusing
  • You... angry... me?
    • after Cyan turns away because of Gau's over-questioning
  • Uwaoooo~!
  • I'm Gau! I your friend...FRIEND! I join you again!
    • whenever he rejoins the party after performing his <Leap> skill, despite the fact that the party knows who he is
  • Gau find short cut
    • During the ending sequence
  • Pretty Song!
    • in the Opera House
  • ...ooh...Gau...high place...not good...don't like...
  • Smells like parents' house here. Why so familiar?
    • after the Imperial Banquet
  • Shiny, shiny! Gau like!
  • Fa-ther alive…Gau H-appy

Gogo

  • This should be fun. When do we leave?
  • I am GOGO, master of the simulacrum... My miming skills will astonish you.
  • ...

Mog

  • Kupo!
  • Kupoppo!
  • Kupopupo!
  • Kupo...po!
  • An old dude named Ramuh taught me your language, kupo! He kept showing up in my dreams and telling me to help you, kupo! So... I'm gonna help you, kupo!
  • The hair! Watch the hair! I'm not a stuffed animal, kupo!
    • To Edgar when he is rescued by a crane.
  • Thankupo!
  • Kupohoho!
  • I'm your boss, kupo! You're gonna join us, kupo!
    • To Umaro
  • Help me! Kupo!!!
    • To Edgar during the ending sequence when he is about to fall into a pit.

Relm Arrowny

  • What a cute doggy!
  • Fuddy duddy.
  • Waaaaaaahhhh! I'm gonna paint your portrait!
  • Say, sweetie, would you pose for a portrait?
  • Who is this puffed up aerobics instructor, anyway?
    • about Sabin
  • You! You old fool! You're still standing?!
  • Grandpa! Who are these people? Can they use magic, too?
  • And what a terrible actor you are!
    • to Gungho
  • It's too hot out here, grandpa!
    • during a silence between Locke and Celes in Thamasa

Strago Magus

  • Whatcha want with me? Espers? Espers, hmm.. haven't heard that word in a long while...
  • Flames, BEGONE!
  • I have a special little granddaughter!
  • All of you have that sparkle in your eyes…Well, this old man’s not giving up, either!
  • So full of energy! I must be the only one getting old…
  • So there I was , creeping through those caves that seemed to go on forever…I finally reached the deepest, darkest cavern and there he is, right in front of me. I stared the ugly brute straight in the eye, raised my staff, and let him have it. Bam! Thwack! Pow! Right in the kisser! Oh, I wish you could’ve been there to see me…
  • So I guess our town's little secret is out now...
  • All right, make some room for me.
  • NOT...A...THING

Kefka Palazzo

  • Phooey! Stupid Emperor Gesthal's orders! Edgar, you pinhead! Why do you have to live in the middle of a stinking desert?!? These recon jobs are the pits! ...AHEM! There's SAND on my boots!
  • Oh, Edgar... You know you only stand to lose from trying to hide her from us! Hee-hee-hee... I truly hope nothing happens to your precious Figaro!
  • Fire! Fire! Heh-heh-heh!
  • Oh? Then...enjoy the barbecue! Hee-hee-hee!
  • Son of a Submariner! You'll pay for this!
  • Once Leo's gone, I can turn this water into a flowing river of posion! Anyone who touches it'll be pushing up daisies! Hee-hee...
  • (About the prisoners of the castle his men are to posioned) Who cares? They're the ones who were stupid enough to get caught by the enemy!
  • "Wait," he says... Do I look like a waiter?
  • Hee-hee... Nothing beats the sweet music of hundreds of voices screaming in unison! Uwee-hee-hee!
  • I'm a god! I'm all-powerful! Uwee-hee-hee... I'll collect more Espers I'll extract their magic... And then... ... ... I'll revive the Warring Triad! I've already drained all your powers! You're useless to me now! You too! Take a hike!
  • Gah! How dare they put me in a place like this! ...Hmph! I just can't believe it! What a bore.
    • while imprisoned
  • Why do you think Oppose rhymes with Dispose?
  • Oh dear...you wanna fight me?! This is just dreadful!
  • How 'bout a little Magitek mayhem?
  • I don't care for the appearance of this pitiful little hamlet... So burn it!!
  • I'd say you're all charged up, boys and girls...or whatever... Say, remind me to show you my Magicite collection someday! You might see a few familiar faces!!! Now for a little Magicite hocus-pocus...!
  • Ooh! They're warm to the touch! What treasures!
  • You really are a slow one. And always, always...ALWAYS such a little goody two-shoes!!!
    • to General Leo before killing him
  • Ouch! B-blood... Blood! Blood!!! You vicious brat! Argh... Grrr...! You know, you really are a stupid... Vicious... Arrogant, whiny, pampered, backstabbing, worthless... LITTLE BRAT!!!
    • to Celes after she stabs him on the Floating Continent
  • Run! Run! Or you'll be well done!
  • Oh dear... Well, I guess I was a bit hasty in calling you a useless old man before... NOW you're useless!
    • after killing Emperor Gestahl
  • I've acquired the ultimate power! Observe...Such magnificent power! You're all nothing more than fleas compared to me now! Embrace your destruction... It is the fate of all things.
  • Why do people insist on creating things that will inevitably be destroyed? Why do people cling to life, knowing that they must someday die? ...Knowing that none of it will have meant anything once they do?
  • Why do you build, knowing destruction is inevitable? Why do you yearn to live, knowing all things must die? (Alternate version of the previous line which appears in the Anthology FMV)
  • And did you all find your "somethings" in this broken world that just won't die?
  • Bleh! You people make me sick! You sound like lines from a self-help book! If that's how it's going to be... I'll snuff them all out! Every last one of your sickening, happy little reasons for living!
  • Hee-hee-hee! But what fun is destruction if no "precious" lives are lost?
  • Life... Dreams... Hope... Where do they come from? And where do they go...? Such meaningless things... I'll destroy them all!
  • The end draws near...
    • Just before using his "Goner" attack for the first time.

Ultros

  • What a delicious morsel! I wanna get my tentacles around her...! (about to attack Terra)
  • Uwee hee hee... Game over!
  • Yaaaouch! Seafood soup! (after being burned)
  • Seafood soup is NOT on the menu! (an alternate version to the above line in FFVI Advance)
  • Muscle heads? Hate 'em! (referring to Sabin)
  • Uh, well, Mom always said I was a slow learner... but I eat FAST!!
  • Oh, all right, Uncle Ulty REALLY wants you to paint his portrait!
  • Silence Knave! You are in the presence of octopus royalty! A lowborn thug like you could never defeat me!
  • I have more lives than I do arms!
  • Well, whadduya want I should do?
  • I'm nothing more than a stupid octopus! (After seeing his portrait)
  • Look at me! I'm a receptionist! G'fa, ha, ha! (in the Colosseum in the World of Ruin)
  • Imp! Pal! Buddy! (about to use his "Imp Song" spell)
  • I owe you one, so I'm gonna jam up your opera! (in a letter at the Opera House)
  • Mwa ha ha! Let's see if Maria can shrug THIS off!
  • Long time no see! You've changed! Did ya miss me?
  • I ain't no garden-variety octopus!
  • Don't tease the octopus, kids!
  • N'ghaaa! This is heavier than I thought! It'll take me 5 minutes to drop it! (referring to the four-ton weight in the opera scene)
  • I know what you're thinking... "Man, that was cheap"! So sorry, so sorry...

(after casting two spells at once in the Esper Mines)

Others

  • Albrook resident: How can you make a GP in a world like this?
  • Banon: Once, when people were pure and innocent, there was a box they were told never to open. But one man went and opened it anyway. He unleashed all the evils of the world: envy... greed... pride... violence... control... All that was left in the box was a single ray of light: Hope. We now confront those evils... And you are that last ray of light, our only hope...
  • Cid: Wow! All of a sudden I have a granddaughter!
  • Chadarnook: G'fu, fu, fu...Who're these numbskulls? No one...NO ONE...is going to remove me from this fine new painting!!
    • before attacking the party in Owzer's Mansion
  • Dadaluma: Good day, fine sirs, how may I be of service? I hate fighting so I better let you pass!
    • attacks party
  • Duncan: The Earth yawned open to take me, but I scrambled to safety!
  • Figaro Guard: Kefka's "One shy of a six pack!"
  • Figaro Guard (FFVI Advance): I hear that some fanatical members of the Cult of Kefka insist on spelling Kefka's name with Cs instead of Ks. That just seems silly to me. Kefka's Kefka. He's still the same villain, no matter how you spell his name.

(FFVI fan translation features the villain's name as Cefca.)

  • General Leo: Shut up, Kefka. I oughta....
    • last words
  • Gestahl: I'm simply going to put you to sleep using the very power you unleashed! What's so funny? Well then, it's only suitable that you fall asleep laughing!
    • To Kefka on the Floating Continent
  • Imperial soldier: Returner Scum!
  • Imperial soldier: Hey, you! You're Returners!
  • Imperial soldier: Scram, you blockhead.
  • Imperial soldier: I'm not buying anything!
  • Imperial soldier: Three cheers for the Empire!
  • Imperial soldier: I oppose peace!
  • Kaiser Dragon: Humans and their unsatiable greed... Your lust for power always leads to a lust of blood... This place is a sanctuary for wayward souls... What business have you filthy creatures here? You slaughter my bretheren, and befoul their rest with the profanity of your continued existence... You should not have come here. In the name of all dragonkind, I shall grant you the death you so desire. I am the dealer of destruction... I am the font from which fear springs... I am Kaiser... And your time is at an end.
    • Kaiser Dragon is encountered in an extra dungeon which only exists in the Gameboy Advance release of the game
  • Mayor of Thamasa: Magic is forbidden!
  • Mayor of Thamasa: Welcome! Magic? What is this Magic?
  • Miranda Citizen: A knight came here recently... He was amazing! But his heart was full of chaos... When he can cope with the pain, he'll be the mightiest warrior alive.
  • Mobliz kid: I wanna see Katrin's baby!
  • Narshe guards: Mashine-riding self-important swine! Take this!
  • Narshe resident: Narshe is a neutral city.! We want no war here, but that %#$@& Empire won't listen!
  • Narshe resident: Magic? Pshaw, what nonsense!
  • Old man: Doomgaze? I'd rather take an acid bath than fight that thing!
  • Rachel: I have to go now... ...I'll always love you... You must now cast off the anguish you've been harboring inside for so long.. Today I set your heart free. You must learn to love yourself again, and regain your self respect. ...... Phoenix! Be reborn again!! And give your power... to Locke!!
    • last words to Locke, after she is resurrected by the Phoenix and dies again
  • South Figaro Resident: We may be thieves, but at least we have goals in life!
  • South Figaro Kid: Clang! Clang! Clang! Clang! I'm Magitek Armor!
  • South Figaro Resident: If the "Light of Judgement" burns down our town 100 times, we'll rebuild it 200 times! Wait, does that even make sense?
  • Thief in Zozo: Zozo? Never heard of it.
  • Thief in Zozo: Great people, here!
  • Ultima Buster: I am the one known as Ultima... Forged an eternity ago and left here... Forgotten in the mists of time... Long have I pondered what I should do... Long, long have I pondered... But now it seems I have an answer...
  • Ultima Weapon: My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh, your time is nigh!
  • Ziegfried: Aha! The ox bellows! Allow me to introduce my blade!
  • Ziegfried: Ha, ha, ha. Give up?

Dialogue

Arvis: Took you long enough! Busy with all that robbing and plundering, I presume?
Locke: I prefer the term "treasure hunting"!
Arvis: Ha! Semantic nonsense!
Locke: There's a huge difference! Anyway, is there something you need me to do?
Arvis: There is indeed. ...I met the girl.
Locke: ...!? You don't mean...?
Arvis: The city guard is pursuing her as we speak. This city has the strength to stand up to the Empire, but it won't use it. The people are just too stubbornly independent to join an underground resistance group like the Returners. I tried to explain that the Empire was controlling the girl, but they wouldn't even listen...
Locke: All right... So, you want me to get her out of Narshe?
Arvis: That would be the idea. Make your way to Figaro for the time being...

Cyan: This is the Phantom Train. It carries the departed to the other side.
Sabin: Wait! I don't want to go THERE!

[dining aboard the Phantom Train...]
Sabin: [pounding the table] Food! Food! Bring me everything you've got!
[Sabin is served by the ghost of a waiter]
Cyan: It this train's food tr-truly safe to eat?
Sabin: What are you worried about? Can't wage war on an empty stomach!
Cyan: ... Do what thou wilt, sir. I'm sure there is no stopping
Sabin: Whew! I'm stuffed! Shall we get moving?

Gau: Gau's treasure...shiny, shiny! Shiny, shiny, shiny!!!
Sabin: ...Can anything be THAT shiny?

Terra: When Locke and I escaped he fiddled with something right around here.
Edgar: Knowing him there's probably some hidden switch around here.

[aboard the Blackjack]
Locke: I can't believe this clunky old thing can fly... You sure it'll stay in the air?
Setzer: When things fall, they fall... Life's a game of chance. You play your cards, and Fate plays hers...

Relm: What's wrong, lover boy?
Edgar: ...How old are you?
Relm: Ten... Why? Weirdo. I'm going on ahead, okay?
Edgar: Not even a lady yet... Here's hoping you're still around in eight years, kid.

Ultros: Looks like I lose again! But today I brought along a buddy of mine! Mr. Typhon! Come on down!
[Typhon appears]
Typhon: Fungahhh!
Ultros: He's not so great with words, but his strength'll blow you away! Heh-heh...I'd try not to make him mad... He gets hungry when he's irritated.

Edgar: Several years and the little shrimp's grown into a whopping lobster!
Sabin: And you're a king crab!

Locke: Edgar, what's the matter? You look positively spooked!
Edgar: Dddddddid you see what I just saw?
Locke: Yeah, this kid seems loaded for bear.
Edgar: She's amazing! That was Magic! M-A-G-I-C!
Locke: M M M M M M M M M M M M M MAGIC?!
Both: Pswswpswswpswswpsw.

Strago: Go to your room!
Relm: I will not! What a fussy old man!

Strago: Alright, if you insist.
Relm: That's better!

[On the Blackjack, after the banquet]
Cid: Wow, what a ship!
Setzer: That landing really messed up the engine. It'll take a while to fix...
Cid: I'll help. No machine can stump me!
Setzer: Don't touch anything!
Cid: Go kill time in the casino! I can speed this crate up!
[In the Japanese version, Cid claims that he can speed the ship up by removing the casino, which is what angered Setzer]
Setzer: ...... You little...!! Get outta my sight!
Cid: But I could really make this thing hum...!
[Cid leaves]
Terra: You love this ship, more than anything, huh?
Setzer: Actually, when I was young there was something I was mad about...
Terra: ...huh?
Setzer: In my youth I dreamed of having the world's fastest airship.
Terra: You mean......
Setzer: At that time there was a young girl who piloted the Falcon, the fastest vessel ever made. Sometimes we were the worst of rivals...but other times we were the best of friends. We always egged each other on to go faster and higher. When she disappeared along with her ship...I felt like I lost my spirit.
Setzer: ...Poor Daryl...

Strago: Relm! Is that you, my dear? You're alive!
Relm: Idiot! Of course I'm alive!
Strago: Oh, I'm so happy...
Relm: Did you think I was gonna check out before you, old man?
Strago: You're as foul mouthed as ever, bless your heart!

Leo: Having trouble sleeping? I hear your emotions have returned...
Terra: ...It's strange, isn't it? The Empire used me, controlled my very thoughts...and now here I am, cooperating with the same people.
Leo: People are people. Not everyone in the Empire is like Kefka.
Terra: So...what about you?
Leo: I knew that you were half esper and being made to suffer through horrible experiments... Yet I did nothing. I'm no better than Kefka.
Terra: If a human and an esper can love one another... Do you think a human and I could love each other?
Leo: Of course!
Terra: But... I don't even know what it feels like to love someone.
Leo: You're still young. ...Someday you'll know. I'm sure of it.

Wikibooks

Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Final Fantasy VI
Box artwork for Final Fantasy VI.
Developer(s) Square
Publisher(s) Square
Release date(s)
SNES
PlayStation
Game Boy Advance
Genre(s) RPG
System(s) SNES, PlayStation, Game Boy Advance
Players 1
Rating(s)
ESRB: Everyone
Preceded by Final Fantasy V
Followed by Final Fantasy VII
Series Final Fantasy

Final Fantasy VI is a game in the Final Fantasy series. Since at the time three of the five preceding games had not been released in the US it was released there as Final Fantasy III. With the release of Final Fantasy Anthology it has been correctly renumbered as the sixth game for all regions.

One of the most notable and identifying elements within the game is the presence of powerful beings called Espers.

Story

Long ago, the war of the Magi reduced the world to a scorched wasteland, and magic simply ceased to exist.

1000 years have passed…Iron, gunpowder, and steam engines have been rediscovered, and high technology reigns…

But there are some who would enslave the world by reviving the dread destructive force known as "magic".

Can it be that those in power are on the verge of repeating a senseless and deadly mistake?

Table of Contents

  1. Chapter 1: From Narshe to Figaro Castle
  2. Chapter 2: From Figaro Castle to The Returners' Hideout
  3. Chapter 3: Locke's Scenario
  4. Chapter 4: Terra's Scenario
  5. Chapter 5: Sabin's Scenario
  6. Chapter 6: From Narshe to Zozo
  7. Chapter 7: The Opera House to Vector
  8. Chapter 8: From Vector to the Sealed Gate
  9. Chapter 9: From the Sealed Gate to Thamasa
  10. Chapter 10: The Floating Island to the World of Ruin
  11. Chapter 11: From Cid's Island to Darill's Tomb
  12. Chapter 12: Kefka's Tower

editFinal Fantasy series

Main: I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV

Other: Before Crisis · Crisis Core · Dirge of Cerberus · Dissidia · Mystic Quest · Revenant Wings · X-2 · The After Years

Sub-series: Crystal Chronicles · Tactics


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Final Fantasy VI

Developer(s) Square
Publisher(s) Square
Release date Super Famicom/SNES:
April 2, 1994 (JP)
November 2, 1994 (NA)
Game Boy Advance:
November 20, 2006 (JP)
February 5, 2007 (NA)
Genre Role-playing game
Mode(s) Single player
Age rating(s) ESRB: T (PlayStation)
Platform(s) SNES, PSX
Media Cartridge, CD-ROM
Credits | Soundtrack | Codes | Walkthrough


Final Fantasy VI was the last Final Fantasy game for the SNES. It also marked the last Final Fantasy game to be on a Nintendo home console until Final Fantasy: Crystal Chronicles. It was known as Final Fantasy III outside of Japan until its PlayStation rerelease. The game has a long story, with many memorable characters that you will meet, and play as, throughout the adventure. The game was released again as Final Fantasy Anthology in North America in 1999, and 2002 in Europe, with added computer generated cutscenes. An enhanced port for the Game Boy Advance, known as Final Fantasy VI Advance, has already been released in Japan. Both ports were created by TOSE.

Final Fantasy VI was the first game in the series to be directed by someone other than producer and series creator Hironobu Sakaguchi; the role was filled instead by Yoshinori Kitase and Hiroyuki Itō. Originally released to significant critical acclaim, it is still regarded as a landmark of the series and of the role-playing genre. It had a significantly greater number of battle customization options than its predecessors and the largest playable cast in the Final Fantasy series to date, excluding spin-off titles. It remains widely praised for its storyline, characters and non-linear style of play.

Contents

Plot

This RPG follows a 'save the world' plot that can be found in many other role-playing games. As the game starts, the player controls Terra and two soldiers from the Empire (with the names Biggs and Wedge). The game moves rapidly in its story progression from this point, and the player soon learns of the Empire's plans to take over the world by using magic, which has not been known to exist for over a thousand years. The game follows the struggle of an underground resistance group, known as The Returners, who attempt to battle the power that the Empire wields.

Characters

Playable:
Terra Branford
Locke Cole
Edgar Roni Figaro
Sabin Rene Figaro
Celes Chere
Cyan Garamonde
Gau


Setzer Gabbiani
Strago Magus
Relm Arrowny
Shadow
Mog
Umaro
Gogo

Non-playable:
Kefka Palazzo
Emperor Gestahl
General Leo Cristophe
Cid

Gameplay

Other than battling, you will be travelling from town to town in the overworld controlling one sprite to represent your current party of four. In standard RPG fare, in towns you talk to villagers, buy items, restore your HP at Inns, advancing the story, and more. Towns are just rest breaks until you get to dungeons, which is where battles take place.

Final Fantasy VI features random battles. In battle, it used a turn-based battle system similar to Chrono Trigger. Each character attacks after a bar under their name fills up. The speed this fills up depends on the character and their stats. Some fast characters will be able to attack twice in the time it takes for another character to do one attack. Other attacks, such as spells, take longer. The character will go into a "casting" animation before the attack is done.

Each character has specific skills. Instead of just different moves to select like other RPG games, using their unique attacks require different ways of triggering them. For example, Sabin has players inputting different button commands like a fighting game to execute a number of different "Blitz" moves. Meanwhile, Cyan Garamonde has a bar that slowly loads from 1 to 8, which you stop by pressing a button. Each number represents a different attack, and the longest one at 8 is the strongest. Then there's Setzer, who's attacks make players play a slot machine.

Then there's magic. To learn magic, you equip characters with Magicite, which will slowly teach your characters a set of spells as they gain magic points (from battles). This means that you'll be cycling Magicite in and out as you try and build a useful portfolio of spells. Additionally, the Magicite you currently have equipped can be used once per battle to summon an Esper. These spells range from weak elemental attacks, to status effects, to healing moves.

Trivia

Box art


Final Fantasy series
FF I | FF II | FF III | FF IV | FF V | FF VI | FF VII | FF VIII | FF IX | FF X | FF XI | FF XII | FF XIII | FF XIV
Tactics
Final Fantasy Tactics | Final Fantasy Tactics Advance | Final Fantasy Tactics A2: Grimoire of the Rift
Crystal Chronicles
Final Fantasy: Crystal Chronicles | Ring of Fates | My Life as a King | Echoes of Time | My Life as a Darklord | The Crystal Bearers
Collections, Compilations and Updates
Final Fantasy Compilations - Final Fantasy Updates
Sequels and Spin Offs
Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy XII: Revenant Wings | Dissidia: Final Fantasy | Final Fantasy IV: The After Years | Final Fantasy Versus XIII | Final Fantasy Agito XIII
Related Games/Series
Final Fantasy Mystic Quest |

SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)

Movies and Animation
Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals

Final Fantasy: The Spirits Within | Final Fantasy: Unlimited


This article uses material from the "Final Fantasy VI" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Final Fantasy VI
Developer(s) Square Co., Ltd.
PS1/GBA
TOSE Co., Ltd. [1]

Publisher(s)SNES
JPN Square Co., Ltd.
NA Square Soft, Inc.
PS1
JPN Square Co., Ltd.
NA Square Electronic Arts
PAL SCE Europe
GBA
JPN Square Enix Co., Ltd.
NA Nintendo of America
Designer(s)Hironobu Sakaguchi (game producer, original concept)
Yoshinori Kitase (game director, scenario writer
Hiroyuki Itō (game director, game designer)
Yoshitaka Amano (image designer, character designer, title logo designer)
Tetsuya Nomura (character designer)
Nobuo Uematsu (composer)
Release date(s) SNES
JPN April 2, 1994
NA October 11, 1994
PS1
JPN March 11, 1999
NA September 30, 1999
PAL March 1, 2002
Game Boy Advance
JPN November 30 2006
NA February 5 2007
Genre(s) role-playing game
Mode(s) Single player, multiplayer

Rating(s)PS1
ESRB: T (Teen)
USK: 12+
OFLC: M15+
ELSPA: 11+
GBA
ESRB: E10+ (Everyone 10 And Older)
Platform(s) Super Nintendo Entertainment System (SNES), Sony PlayStation (PS1), Game Boy Advance (GBA)

MediaSNES
24 megabit cartridge
PS1
1 CD-ROM
GBA 64 megabit cartridge

Final Fantasy VI is a fantasy role-playing video game. It was made by Squaresoft, now called Square Enix.

References








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