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Final Fantasy VIII
The box cover of the PlayStation version of the game, showing three figures (from left to right a man, a woman, and a man) looking away from the viewer at different angles. The game's logo floats above them, while the background consists of a faded image of a woman wearing an elaborate costume.
North American box art showing the characters Squall, Rinoa, and Seifer, with Edea in the background
Developer(s) Square
Publisher(s) JP Square
NA Square Electronic Arts
PAL Square Europe (PlayStation)
EU Eidos Interactive (Windows)
Designer(s) Yoshinori Kitase
Artist(s) Tetsuya Nomura
Yusuke Naora
Writer(s) Kazushige Nojima
Composer(s) Nobuo Uematsu
Series Final Fantasy
Platform(s) PlayStation, Microsoft Windows, PocketStation, PlayStation Network
Release date(s) PlayStation
JP February 11, 1999
NA September 9, 1999
PAL October 27, 1999
Windows
NA January 25, 2000
EU February 18, 2000
JP March 23, 2000
PlayStation Network
JP September 24, 2009
NA December 17, 2009
EU February 4, 2010[1]
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) CERO: B
ELSPA: 11+
ESRB: T
OFLC: M15+
PEGI: 16
Media 4 CD-ROMs (PlayStation)
5 CD-ROMs (Windows)
System requirements Windows
266 MHz Intel Pentium II CPU, 64 MB RAM, video card with 4 MB RAM, 8X CD-ROM drive, 300MB free hard disk space, DirectX 6.1, Windows 95 operating system or above
Input methods Gamepad, keyboard, mouse

Final Fantasy VIII (ファイナルファンタジーVIII Fainaru Fantajī Eito?) is a console role-playing game released for the PlayStation in 1999 and for Windows-based personal computers in 2000. It was developed and published by Square (now Square Enix) as the Final Fantasy series' eighth title, removing magic point-based spell-casting and the first title to consistently use realistically proportioned characters.

The game's story focuses on a group of young mercenaries who are drawn into an international conflict, and seek to protect the world from a sorceress manipulating the war for her own purposes. The main protagonist is Squall Leonhart, a 17-year-old loner and student at the military academy Balamb Garden, who is training to become a "SeeD", a mercenary paid by the academy.

The development of Final Fantasy VIII began in 1997, during the English localization process of Final Fantasy VII. The music was scored by Nobuo Uematsu, series regular, and in a series first, the theme music is a vocal piece, "Eyes on Me", performed by Faye Wong. The game was positively received by critics and was a commercial success. It was voted the 22nd-best game of all time by readers of the Japanese magazine Famitsu. Thirteen weeks after its release, Final Fantasy VIII had earned more than US$50 million in sales, making it the fastest-selling Final Fantasy title of all time. The game has shipped 8.15 million copies worldwide as of March 31, 2003.[2]

The game became available on PlayStation Network as a PSone Classics title in Japan on September 24, 2009, in the US on December 17, 2009, and in Europe on February 4, 2010.

Contents

Gameplay

Like any Final Fantasy before it, Final Fantasy VIII consists of three main modes of play: the world map, the field map, and the battle screen. The world map is a 3D display in which the player may navigate freely across a small-scale rendering of the game world. Characters travel across the world map in a variety of ways, including by foot, car, Chocobo, train, and airship. The field map consists of controllable 3D characters overlaid on one or more 2D pre-rendered backgrounds, which represent environmental locations such as towns or forests. The battle screen is a 3D model of a location such as a street or room, where turn-based fights between playable characters and CPU-controlled enemies take place. The interface is menu-driven, as in previous titles, but with the typical weapon and armor systems removed and new features present, such as the Junction system. Also featured is a collectible card-based minigame called "Triple Triad."[3]

Junction system

Three characters in a battle with a monster which resembles a mechanical spider. A gray menu at the bottom of the image shows the characters' health and bars representing the time left until they can act.
A battle against X-ATM092, an early boss; Zell will summon Shiva when the blue bar that has replaced his ATB is drained.

For Final Fantasy VIII, Hiroyuki Ito designed a battle system based on summon-able monsters, called "Guardian Forces", abbreviated in-game as "GF." Assigning ("junctioning") a GF onto a character allows the player to use battle commands beyond Attack with the main weapon, such as Magic, GF (to summon the junctioned GF and have it perform an action), and Item. While previous Final Fantasy titles provided each character with a limited pool of magic points that were consumed by each spell, in Final Fantasy VIII, spells are acquired ("drawn") either from enemies in battle, Draw Points distributed throughout the game's environments, or by refining items and cards. Spells are then stocked on characters as quantified inventory (up to 100 per spell and limited to 32 distinct spells per character) and are consumed one by one when used. Characters can also junction these spells onto their statistics—such as Strength, Vitality, and Luck—for various bonuses, provided the character has junctioned a Guardian Force.[4] The junction system's flexibility affords the player a wide range of customization options.

The character designer of the Guardian Forces, Tetsuya Nomura, felt they should be unique beings, without clothes or other human-like concepts. This was problematic, as Nomura did not want them to "become the actual monsters", so he took great care in their design. Leviathan was the first GF, created as a test and included in a game demo. After it received a positive reaction from players, Nomura decided to create the remaining sequences in a similar fashion.[5] The use of summoned creatures for anything other than a single devastating attack during battle was a significant departure for the Final Fantasy series. The junction system also acts as a substitute for armor and accessories used in previous titles to enhance the characters' statistics. Moreover, where earlier titles required weapons to be equipped and tailored to the character, each major character in Final Fantasy VIII features a unique weapon which can be upgraded, affecting its appearance, power, and Limit Break.[6]

Limit Breaks

Characters in Final Fantasy VIII have unique special attacks called "Limit Breaks", as in Final Fantasy VII. While the Limit Breaks in Final Fantasy VII are triggered after sufficient damage has been received, in Final Fantasy VIII, the availability of Limit Breaks depends on a character's current health—a Limit Break is more likely to be available to a character with low health. The magic spell Aura increases the probability of Limit Breaks appearing, regardless of a character's remaining hit points, while various status afflictions can prevent Limit Breaks. They are similar to the Desperation Attacks of Final Fantasy VI, as they are randomly triggered when a character's health falls below a certain level and his or her Hit Points are in yellow instead of white.[7]

Final Fantasy VIII also introduced interactive elements to complement Limit Break animations. These interactive sequences, which vary between character, weapon, and Limit Break range from randomly selected magic spells to precisely timed button inputs. Successfully completing an interactive sequence increases the resulting attack's potency.[8]

Experience levels

An overhead shot of three figures running through a jungle-like setting; a metal door and wire fences are visible above them.
An example of navigation on the field map

Final Fantasy VIII used an experience point and level system quite different from previous games in the series. While EXP is awarded after battling and defeating enemies, who are predominantly encountered randomly, and contribute to the continued strengthening and level-gaining of the characters, here the similarity ends. While levels in previous games required ever-increasing amounts of EXP to surmount (e.g., getting to level 2 might require 200 experience points, level 3 might require 400, etc), characters in Final Fantasy VIII gain a level after accumulating 1000 points. Enemies around the world, furthermore, remain on equal levels with the characters, as opposed to most RPGs, where enemies from previously-visited locations in the game are often weak and easily defeated. Higher-level enemies are capable of inflicting and withstanding significantly more damage, may have additional special attacks, and carry additional magic spells, allowing for Junctioning bonuses which themselves far exceed the bonuses imparted by level-gain.

In addition to gaining levels, Guardian Forces earn Ability Points (AP) after battles, which are automatically allocated to special abilities that Guardian Forces can learn. When a Guardian Force has learned an ability, that ability becomes available for any character or the character party, as is the case with field abilities. These abilities allow characters to attack more efficiently, refine magic spells from items, receive stat bonuses upon leveling up, access shops remotely and use additional battle commands.[6][9]

Plot

Setting

Most of Final Fantasy VIII is set on an unnamed fantasy world with one moon. The planet comprises five major landmasses, with Esthar, the largest, covering most of the eastern portion of the map.[10] Galbadia, the second-largest continent, lies to the west,[10] and contains many of the game's locations. The northernmost landmass is Trabia, an Arctic region. Positioned roughly in the middle of the world map lies Balamb, the smallest continent,[10] the island on which the game begins. The remaining landmass is small and mostly desolate, riddled with rough, rocky terrain caused by the impact of a "Lunar Cry", an event where monsters from the moon fall to the planet.[11][12] The southernmost landmass includes an archipelago of broken sections of land that have drifted apart. Islands and marine structures flesh out the rest of the game world, and a handful of off-world locations round out the game's playable areas.

As part of a theme desired by director Yoshinori Kitase to give the game a foreign atmosphere, various designs were given to its locations using the style of internationally familiar places, while also maintaining a fantasy atmosphere. Inspiration ranged from ancient Egyptian and Greek architecture, to the city of Paris, France, to an idealized futuristic European society. Flags were also given to some factions, their designs based on the group's history and culture.[5] In contrast, in an interview with the Official UK PlayStation Magazine, Kitase stated that Triple Triad was added to the game because cards were a popular hobby in Japan.[13]

In an interview with Famitsu, art director Yusuke Naora described that the game was generally designed to be a "bright, fresh Final Fantasy."[14] The designers felt a need to invert the atmosphere of previous games in the series, which had feelings of "light emerging from darkness".[14] This decision was easy for the developers to make, because most of them had worked on Final Fantasy VII and felt that a new direction was acceptable.[13] The world designs were also developed with the knowledge that most of the staff were now used to computer graphics, which was not the case with Final Fantasy VII.[14] The developers also noted that with Final Fantasy VIII, they attempted to "mix future, real life and fantasy."[14]

Characters

The six main playable characters in Final Fantasy VIII are Squall Leonhart, a loner who keeps his focus on his duty to avoid vulnerability; Rinoa Heartilly, an outspoken and passionate young woman who follows her heart in all situations; Quistis Trepe, an instructor with a serious, patient attitude; Zell Dincht, a martial artist with a passion for hot dogs; Selphie Tilmitt, a cheerful girl who loves trains and pilots the airship Ragnarok; and Irvine Kinneas, a marksman and consummate ladies' man.[3] Temporarily playable characters include Laguna Loire, Kiros Seagill, and Ward Zabac, who appear in "flashback" sequences, and antagonists Seifer Almasy and Edea Kramer.

During the game's pre-production, character designer Tetsuya Nomura suggested the game be given a "school days" feel. Scenario writer Kazushige Nojima already had a story in mind in which the main characters were the same age; their ideas meshed, taking form as the "Garden" military academies. Nojima planned that the two playable parties featured in the game (Squall's present day group and Laguna's group from the past) would be highly contrasted with one another. This idea was conveyed through the age and experience of Laguna's group, versus the youth and naïveté of Squall's group.[5]

To maintain a foreign atmosphere, the characters were designed to have predominantly European appearances. The first Final Fantasy VIII character designed was Squall. Desiring to add a unique angle to Squall's appearance and emphasize his role as the central character, Nomura gave him a scar across his brow and the bridge of his nose. As there was not yet a detailed history conceived for the character, Nomura left the explanation for Squall's scar to Nojima. Squall was given a gunblade, a fictional revolversword hybrid that functions primarily as a sword, with an added damaging vibration feature activated by use of its gun mechanism,[15] similar to a vibroblade.[16] His character design was complemented by a fur lining along the collar of his jacket, incorporated by Nomura as a challenge for the game's full motion video designers.[5]

With Final Fantasy VIII came the inclusion of some designs Nomura had previously drawn, but had not yet used in a Final Fantasy game. These were the designs of Edea, Fujin and Raijin. The latter two had originally been designed for use in Final Fantasy VII, but with the inclusion of the Turks characters in that game, it was felt that Fujin and Raijin were unnecessary. Nomura had designed Edea before the development of Final Fantasy VII, based on the style of Yoshitaka Amano.[5]

Story

Final Fantasy VIII begins as Squall duels with Seifer in a training session outside the Balamb Garden military academy. Meanwhile, the Galbadian regime invades the Dollet Dukedom, forcing Dollet to hire assistance from the Balamb Garden branch of "SeeD", Garden's elite mercenary force. SeeD uses the mission as a final examination for its cadets;[17] with the help of his instructor, Quistis, Squall passes its prerequisite and is grouped with Seifer and Zell. Seifer disobeys orders and abandons his team, forcing Selphie to accompany Squall and Zell for the duration of the mission. After the mission, SeeD halts the Galbadian advance; Squall, Zell, and Selphie graduate to SeeD status while Seifer is disciplined for his disobedience.[18] During the graduation party, Squall meets Rinoa, whose personality is apparently the opposite of his.[19] When assigned with Zell and Selphie to help Rinoa's Galbadian resistance, Squall learns that a sorceress named Edea is behind Galbadia's hostilities. Under orders from Balamb and Galbadia Gardens, Squall and his comrades—now joined by Rinoa, Quistis, and Irvine—attempt to assassinate Edea.[20] However, the sorceress thwarts the attempt, and the party is detained. Squall's party also learns that Seifer has left Garden to become Edea's second-in-command.[21]

After the team escapes, Edea launches a missile attack on Trabia Garden. Fearing that Balamb Garden is the next target of Edea's revenge, the team splits into two units. Squall's group returns to Balamb to warn of the attack, but must first stop an internal conflict incited by NORG, SeeD's financier.[22] Selphie's team travels to the Missile Base to stop the launch, but fails. Squall inadvertently turns Balamb Garden into a mobile fortress, allowing the facility to evade the missiles; however, he loses control, and Garden collides with the docks at Fishermans Horizon.[23] While local technicians repair the Garden, Galbadians invade in search of a girl named Ellone,[24] who had been staying at Balamb Garden until recently. Ellone eventually escapes to Esthar, the world's technological superpower. During Squall's meeting with Ellone, he learns that she had been "sending" him and his allies into flashbacks set 17 years in the past in a vain effort to alter the present.[25] The scenes center on Laguna and his two friends, Kiros and Ward. During the flashbacks, Laguna changes from a Galbadian soldier to the defender of a country village, and then from leader of a resistance movement against Sorceress Adel to president of Esthar.[26]

Meanwhile, Squall confronts his personal anxieties fueled by ongoing developments,[27] such as Headmaster Cid appointing him as SeeD's new leader,[28] and his increasing attraction to Rinoa. While investigating Trabia Garden's wreckage, Squall and his comrades learn that they, along with Seifer and Ellone, were all raised (with the exception of Rinoa) in an orphanage run by Edea; they later developed amnesia due to their use of Guardian Forces.[29] It is also revealed that Cid and Edea had established Garden and SeeD primarily to defeat corrupt sorceresses.[30] After these revelations, the forces of Balamb Garden and the Galbadian army, led by Squall and Seifer respectively, engage in battle above the orphanage. After Balamb defeats Galbadia, the player learns that Edea is merely an unwilling tool for "Ultimecia",[31] a powerful sorceress from the future who wishes to compress time into a single moment; it is for this reason she has sought Ellone.[32] Edea loses a decisive battle against the SeeD, forcing Ultimecia to transfer her powers to Rinoa; Edea survives, but Rinoa enters a coma. Squall becomes obsessed with waking her and goes to Esthar to find Ellone, as he believes that she can help save Rinoa.[33]

While Rinoa is being treated on Esthar's space station, Ultimecia uses her to free Sorceress Adel from her orbital prison. Ultimecia then orders Seifer to activate the Lunatic Pandora facility, inciting a rain of creatures from the moon that sends Adel's containment device to the planet.[34][35] Having selected Adel as her next host, Ultimecia abandons Rinoa in outer space. Squall rescues her, and they return to the planet on a derelict starship. Upon their landing, delegates from Esthar isolate Rinoa for fear of her sorceress abilities,[36] forcing Squall to rescue her. President Laguna apologizes for the incident and announces Dr. Odine's plan to let Ultimecia possess Rinoa, have Ellone send Rinoa (and thus Ultimecia as well) to the past and then retrieve only Rinoa back to the present, enabling Ultimecia to achieve Time Compression, as it would allow Squall's group to confront Ultimecia in her time.[37] To do this, Squall's team infiltrates Lunatic Pandora, defeats Seifer and Adel, and has Rinoa inherit Adel's sorceress powers.[38] Time Compression is thus initiated; Squall and his allies travel to Ultimecia's era and defeat her.

With Ultimecia defeated, the universe begins returning to normal; however, Squall is nearly lost in the flow of time as he witnesses the origins of the game's story. When a dying Ultimecia travels back in time to pass her powers to Edea, Squall informs Edea of the concepts of Garden and SeeD that she will create.[39] Afterward, he is able to properly recollect his memories and was able to regain consciousness and thus return to the present. The ending cinema depicts the events after Squall's return to the present. Seifer is once again reunited with Raijin and Fujin; Laguna visits Raine's grave (and recollects his proposal to her) along with Ellone, Ward, and Kiros; and a celebration takes place in the Garden, with Squall and Rinoa kissing one another under the moonlight.

Development

Development of Final Fantasy VIII began in 1997 during the English language translation of Final Fantasy VII.[14] As with much of the production of Final Fantasy VII, series creator and veteran Hironobu Sakaguchi served as the executive producer, working primarily on the development of Final Fantasy: The Spirits Within and leaving direction of Final Fantasy VIII to Yoshinori Kitase.[40] Shinji Hashimoto was assigned to be the producer in Sakaguchi's place. From the beginning, Kitase knew he wanted a thematic combination of fantasy and realism. To this end, he aimed to include a cast of characters who appeared to be ordinary people. Character designer and battle visual director Tetsuya Nomura and art director Yusuke Naora strove to achieve this impression through the inclusion of realistically proportioned characters—a departure from the super deformed designs used in the previous title. Additionally, Naora attempted to enhance the realism of the world through predominantly bright lighting effects with shadows distributed as appropriate. Other measures taken included implementing rental cars for travel in-game,[14] and the use of motion capture technology to give the game's characters lifelike movements in the game's full motion video sequences.[13]

Scenario writer Kazushige Nojima has expressed that the dynamic of players' relationships with the protagonist is important to him. Both Final Fantasy VII and Final Fantasy VIII feature reserved, quiet protagonists in the form of Cloud Strife and Squall. With Final Fantasy VIII, however, Nojima worked to give players actual insight into what the character was thinking; a direct contrast with his handling of Final Fantasy VII, which encouraged the player to speculate.[41] This approach to Final Fantasy VIII is reflected by the frequent use of dialogue that takes place solely within Squall's mind, allowing the player to read his thoughts and understand what he is thinking or feeling even when he keeps those thoughts to himself.

In 1999, the ballroom dance scene of Final Fantasy VIII was featured as a technical demo for the PlayStation 2.[42] In 2000, a PC version was released for Windows. This port featured smoother graphics, enhanced audio, and the inclusion of Chocobo World, a minigame starring Boko, a Chocobo featured in one of the side-quests in Final Fantasy VIII.[43] For most North American and European players, the PC version of the game was the only means of playing Chocobo World, as the game was originally designed to be played via the PocketStation, a handheld console never released outside Japan.[43][44][45] In 2009, Final Fantasy VIII was added to the PlayStation Store on the PlayStation Network.[46]

Music

Regular series composer Nobuo Uematsu wrote the soundtrack for Final Fantasy VIII. He tried to base the songs off of the emotional content of when they would be played, asserting that expressing the emotions he desires is more important than improving skills: "I think it will be a shame if we won't be able to cry as we play our own game". He could not determine a character's emotions solely based on the plot, instead using images of appearance and attire—"It's important to know when their emotions are at their height, but it usually takes until a month before release for them to finish the ending dialog...!"[47] In response to a question by IGN music stating that the music of Final Fantasy VIII was very dark and perhaps influenced by the plot of the game, Uematsu stated "the atmosphere of music varies depending on story line, of course, but it's also my intention to put various types of music into one game".[48] The absence of character themes found in the previous two games was due to Uematsu finding those of Final Fantasy VI and Final Fantasy VII ineffective. Uematsu considers it reasonable to have character themes if each character has a "highlight" in the game, but he found Final Fantasy VIII only focused on Squall Leonhart and Rinoa Heartilly as a couple, resulting in the "Eyes on Me" theme.[48]

The original soundtrack was released on four Compact Discs by DigiCube in Japan on March 10, 1999, and by Square EA in North America as Final Fantasy VIII Music Collection in January 2000.[49] It was republished worldwide by Square Enix on May 10, 2004.[50] An album of orchestral arrangements of selected tracks from the game was released under the title Fithos Lusec Wecos Vinosec Final Fantasy VIII on November 19, 1999 by DigiCube, and subsequently published on July 22, 2004 by Square Enix. The pieces were arranged and conducted by Shiro Hamaguchi for a live orchestra.[51] A collection of piano arrangements performed by Shinko Ogata was released under the title Piano Collections: Final Fantasy VIII by DigiCube on January 21, 2000 and subsequently re-published by Square Enix on July 22, 2004.[52]

The score is best known for two songs: "Liberi Fatali", a Latin choral piece that is played during the introduction to the game, and "Eyes On Me", a pop song serving as the game's theme, performed by Chinese singer Faye Wong. Near the end of the production of Final Fantasy VII, the developers suggested to use a singer, but abandoned the idea due to a lack of reasoning based on the game's theme and storyline.[53] However, Nobuo Uematsu thought a ballad would closely relate to the theme and characters of Final Fantasy VIII. This resulted in the game's developers sharing "countless" artists, eventually deciding on Wong. Uematsu claims "her voice and mood seem to match my image of the song exactly", and that her ethnicity "fits the international image of Final Fantasy". After negotiations were made, "Eyes on Me" was recorded in Hong Kong with an orchestra.[47] The song was released as a CD single in Japan and sold over 400,000 copies,[54] setting the record for highest-selling video game music disc ever released in that country at the time. "Liberi Fatali" was played during the 2004 Summer Olympics in Athens during the women's synchronized swimming event.[55]

The music of Final Fantasy VIII has appeared in various official Final Fantasy concerts. These include 2002's 20020220 Music from FINAL FANTASY, in which the Tokyo Philharmonic Orchestra played "Liberi Fatali", "Don't Be Afraid", "Love Grows", and "The Man with the Machine Gun", the 2004 Tour de Japon series, which featured "The Oath", the Dear Friends series that began that same year and included "Liberi Fatali" and "Love Grows", and the 2005 More Friends concert, which included "Maybe I'm a Lion".[56][57][58][59] More recent concerts include the Voices – Music from Final Fantasy 2006 concert showcasing "Liberi Fatali", "Fisherman's Horizon", and "Eyes on Me" and the international Distant Worlds concert tour that continues to date, which includes "Liberi Fatali", "Fisherman's Horizon", "Man with the Machine Gun", and "Love Grows".[60][61] Several of these concerts have produced live albums as well.[62] Music from the game has also been played in non Final Fantasy-specific concerts such as the Play! A Video Game Symphony world tour from 2006 onwards, for which Nobuo Uematsu composed the opening fanfare that accompanies each performance.[63]

Reception and legacy

Reception
Aggregate scores
Aggregator Score
GameRankings 89.57% (PS)[64]
79.5% (PC)[65]
Metacritic 90 out of 100[66]
Review scores
Publication Score
Edge 9 out of 10[67]
Electronic Gaming Monthly 95 out of 100[68]
Game Informer 9.5 out of 10
GameSpot 9.5 out of 10 (PS)[69]
6.7 out of 10 (PC)[70]
GameSpy 90 out of 100 (PC)[71]
IGN 9 out of 10 (PS)[72]
7.4 out of 10 (PC)[73]
Maximum PC 9 out of 10[74]
Computer Gaming World 2 out of 5 (PC)[75]
Awards
Entity Award
IGN Best RPG of E3 1999[76]
Computer Gaming World 20th Best Game of 2000[77]
IGN 7th Best PlayStation Game[78]

Final Fantasy VIII received positive reviews from critics and was commercially successful. Within two days of its North American release on September 9, 1999, Final Fantasy VIII became the top-selling video game in the United States, a position it held for more than three weeks.[79] It grossed a total of more than $50 million in the 13 weeks to follow,[80][81] making it the fastest-selling Final Fantasy title.[82] In Japan, it sold roughly 2.5 million units within the first four days of release.[83] More than 6 million units were sold in total by the end of 1999.[84] As of March 31, 2003, the game had shipped 8.15 million copies worldwide: 3.7 million in Japan and 4.45 million abroad.[2] The opening cut scene in Final Fantasy VIII was ranked second on Game Informer's list of "Top 10 Video Game Openings",[85] and first by IGN.[78] IGN additionally named the game's ending the third best of any game for the PlayStation,[78] while UGO.com named it one of th series' best and most memorable moments.[86] Final Fantasy VIII was voted by readers of Japanese magazine Famitsu as the 22nd best game of all time in 2006,[87] and named one of the 20 essential Japanese role-playing games by Gamasutra, stating "[t]here's a lot that Final Fantasy VIII does wrong, but there's even more that it does right".[88]

Reviews of the gameplay have been mixed. IGN felt that it was the weakest aspect of the game, citing its Guardian Force attack sequences as "incredibly cinematic" but tedious,[72] sentiments echoed by Electronic Gaming Monthly.[68] They also regarded the battle system as intensely complicated, yet refreshingly innovative and something that "RPG fanatics love to obsess over".[72] Official U.S. PlayStation Magazine claims that the game's Junction system is a major flaw due to repetitive stocking of spells,[89] while the UK-based video game magazine Edge commented that the battle system consists of a "bewildering" number of intricate options and techniques that "most gamers will [...] relish".[67] GameSpot praised the game's battle system, commenting that the "possibilities for customization [with the Junction system] are immense".[69]

In general, Final Fantasy VIII has been compared favorably to its predecessors. Though questioning the game's lack of voice overs for its characters, Game Revolution praised its storyline and ending.[90] For their part, Edge labeled Final Fantasy VIII "a far more accomplished game than FFVII". On the other hand, the magazine also felt that the game's length left its story unable to "offer consistently strong dialogue and sub-plots". Additionally, it found some of the story's plot twists "not... suitably manipulated and prepared", leaving it "hard not to greet such... moments with anything but indifference". Overall, Edge considered Final Fantasy VIII to be "yet another outstanding edition of SquareSoft's far-from-final fantasies", summarizing it as "aesthetically astonishing, rarely less than compelling, and near peerless in scope and execution".[67] Electronic Gaming Monthly offered similar comments, stating that the game's character development "is the best of any RPG's" and that "Final Fantasy VIII is the pinnacle of its genre."[68] UGO.com stated that while no other game in the series had stirred the controversy that Final Fantasy VIII had and that it was flawed, Final Fantasy VIII was a "daring, groundbreaking game [...] decidedly the most original console-style RPG ever created".[91] In 2002, IGN named the game the seventh best title for the PlayStation of all time, placing higher on the list than Final Fantasy VII and described as "[taking] all of its strong points, and [making] them better".[78]

The PC port received mixed reception. Maximum PC praised the full motion video sequences as "phenomenal", adding that while the gameplay took getting used to, they enjoyed the teamwork emphasized by it, and that the game's visual presentation added to its appeal.[74] GameSpy stated that while the game was not a "huge leap forward" from the previous title, its gameplay and visual appeal worked for its benefit, though that on a computer the pre-rendered backgrounds appeared blurry and the controls at time difficult with a keyboard.[71][92] GameSpot criticized the game for not taking advantage of the capabilities afforded to computers at the time, describing the PlayStation version as both looking and sounding superior, and recommending that the title was not worth buying period for the PC.[70] UGO.com also described the port as inferior to its original counterpart, adding that its presentation was in turn detrimental to the reception the game received as a whole.[91] Computer Gaming World praised some of the changes made to the game in light of previous titles and the inclusion of the Triple Triad sub-game, though heavily criticized the port as "lazy" and "disappointing", stating that it only served to emphasize the original game's flaws.[75] Despite their complaints however, they named the game the twentieth best game of 2000.[77]

In March 1999, one month after the game's release, Final Fantasy VIII Ultimania was published, a book that features an in-depth guide to Final Fantasy VIII and interviews with the developers.[93] An origami book was released in November 1999.[94] On September 22, 1999, a CD-ROM titled Final Fantasy VIII Desktop Accessories was released. It contains desktop icons, computer wallpapers, screensavers, and an e-mail application. Additionally, Final Fantasy VIII Desktop Accessories features an edition of the Triple Triad minigame from Final Fantasy VIII, creating the ability to play against opponents via a local area network.[95]

See also


References

  1. ^ http://www.thesixthaxis.com/2010/01/21/final-fantasy-viii-coming-february-4th/
  2. ^ a b "Titles of game software with worldwide shipments exceeding 1 million copies" (PDF). Square Enix. p. 27. http://www.square-enix.com/jp/ir/e/explanatory/download/0404-200402090000-01.pdf#page=27. Retrieved 2008-03-01. 
  3. ^ a b Square Electronic Arts, ed (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 20, 24, 36. SLUS-00892GH. 
  4. ^ Square Electronic Arts, ed (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 28, 33–35. SLUS-00892GH. 
  5. ^ a b c d e Studio BentStuff, ed (1999) (in Japanese). Final Fantasy VIII Ultimania. DigiCube/Square Enix. pp. 354–355. ISBN 4-925075-49-7. 
  6. ^ a b Cassady, David (1999). Final Fantasy VIII Official Strategy Guide. BradyGAMES Publishing. p. 4. ISBN 1-56686-903-X. 
  7. ^ Studio BentStuff, ed (1999) (in Japanese). Final Fantasy VIII Ultimania. DigiCube/Square Enix. p. 64. ISBN 4-925075-49-7. 
  8. ^ Cassady, David (1999). Final Fantasy VIII Official Strategy Guide. BradyGAMES Publishing. pp. 6, 11, 13, 14, 16, 18–19. ISBN 1-56686-903-X. 
  9. ^ Square Electronic Arts, ed (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 28–35. SLUS-00892GH. 
  10. ^ a b c "Final Fantasy VIII – World". Square Enix. http://na.square-enix.com/games/ff8/world.html. Retrieved 2007-03-24. 
  11. ^ Square Co.. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Centra Civilization A civilization in Centra 4000 years ago. These Centra people emigrated to other continents and founded the Dollet Empire to the west and Esthar to the east. Centra was destroyed 80 years ago by the Lunar Cry."
  12. ^ Studio BentStuff, ed (1999) (in Japanese). Final Fantasy VIII Ultimania. DigiCube/Square Enix. p. 40. ISBN 4-925075-49-7. 
  13. ^ a b c Staff (February 2001). "Final Fantasy VIII Kitase, Nojima, Naora and Nomura Interview". Official UK PlayStation Magazine (71). http://www.ffshrine.org/ff8/ff8_interview.php. Retrieved 2009-11-15. 
  14. ^ a b c d e f Staff (5 June 1998). "インタビュー ファイナルファンタジーVIII [Interview with Final Fantasy VIII]" (in Japanese). Famitsu Weekly. http://members.tripod.com/PlayStationJapan/ff8iview2.html. Retrieved 2006-07-15. 
  15. ^ Studio BentStuff, ed (1999) (in Japanese). Final Fantasy VIII Ultimania. DigiCube/SquareEnix. p. 43. ISBN 4-925075-49-7. 
  16. ^ Samoon, Evan (July 2008). "Gun Show: A real military expert takes aim at videogame weaponry to reveal the good, the bad, and the just plain silly". Electronic Gaming Monthly (230): 49. 
  17. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Xu: Our client for this mission is the Dollet Dukedom Parliament. A request for SeeD was made 18 hours ago. Dollet has been under attack by the G-Army since about 72 hours ago."
  18. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Headmaster Cid: Seifer. You will be disciplined for your irresponsible behavior. You must follow orders exactly during combat. But I'm not entirely without sympathy for you. I don't want you all to become machines. I want you all to be able to think and act for yourselves."
  19. ^ Square Electronic Arts, ed (1999). Final Fantasy VIII North American instruction manual. Square Electronic Arts. pp. 6–9. SLUS-00892GH. 
  20. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Squall: Our next mission... This is no ordinary mission. It's a direct order from both Balamb and Galbadia Garden. We're to... ...assassinate the sorceress."
  21. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Squall: So, you've become the sorceress' lap dog? / Seifer: I preferred to be called her knight. This has always been my dream."
  22. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Raijin: I dunno. At first, they were sayin' somethin' 'bout roundin' up the SeeDs, ya know!? Now, everyone's either sidin' with the Garden Master or the headmaster and fightin' everywhere, ya know!?"
  23. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Squall: I'm terribly sorry. It was inevitable... We lost control of the Garden."
  24. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Squall: Oh, and one more thing... It appeared that the Galbadians were searching for Ellone. That seemed to be their main objective in FH."
  25. ^ Square Co.. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Ellone: People say you can't change the past. But even still, if there's a possibility, it's worth a try, right?"
  26. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Laguna: A fierce debate ensued about who should govern this country after Adel was gone. I wasn't paying close attention while they made me up to be this hero of the revolution, and I ended up being president."
  27. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Squall: (I hate having nothing to do. It gets me thinking too much.) (I hope Selphie and the others are all right. Was it wrong for me to let them go? I wonder how Quistis and Irvine felt about it.) (That sorceress... Who is she? Why fire missiles at the Garden? Is Seifer ever coming back? I'll get even with him next time.)"
  28. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Cid: This journey will involve many battles. A well qualified leader is needed for this. Therefore, I am appointing Squall as your new leader. From now on, Squall will be the leader. He will decide our destination and battle plan."
  29. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Squall: ...Why is it that we forgot? We grew up together as kids... How's that possible...? / Irvine: How about this? ...The price we pay for using the GF. The GF provides us its power. But the GF makes its own place inside our brain... / Quistis: So you're saying that the area is where our memories are stored? No...! That's just a rumor the GF critics are spreading. / Zell: So if we keep relying on the GF, we won't be able to remember a lot of things?"
  30. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Cid: She had been a sorceress since childhood. I married her, knowing that. We were happy. We worked together, the two of us. We were very happy. One day, Edea began talking about building the Garden and training SeeD. I became obsessed with that plan. But I was very concerned with SeeD's goal, that one day SeeD might fight Edea..."
  31. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Edea: ...I have been possessed all this time. I was at the mercy of Sorceress Ultimecia. Ultimecia is a sorceress from the future. A sorceress many generations ahead of our time. Ultimecia's objective is to find Ellone."
  32. ^ Square Co.. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Rinoa: There was a sorceress inside me. Ultimecia, a sorceress from the future. She's trying to achieve time compression."
  33. ^ Square Co.. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Squall: Let's go, Rinoa. Let's go meet Ellone. Ellone will bring us together."
  34. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Controller: The lunar world is a world of monsters. Didn't you learn that in school? As you can see, the monsters are gathering at one point. History's starting to repeat itself. The Lunar Cry is starting."
  35. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Rinoa: But Edea's still... I can't guarantee anything, either, if Ultimecia possesses me again... You saw me. She controlled me in outer space and made me break Adel's seal."
  36. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Descendant 1: Sorceress Rinoa. Hyne's descendant. / Descendant 2: Come with us. We must seal your power for the sake of the world."
  37. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Doc Odine: There iz only one way to defeat Ultimecia. You must kill her in ze future. / ... / Ultimecia probably needs to go back further in time to achieve time compression. Only Ellone can take her back further into ze past. / ... / You will keep moving through ze time compression toward ze future. Once you're out of ze time compression, zat will be Ultimecia's world. It's all up to you after zat."
  38. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Laguna: Adel will need to pass on her powers before being defeated. Rinoa, will you be willing to accept them?"
  39. ^ Square Co. Final Fantasy VIII. (Square EA). PlayStation. (1999-09-09) "Squall: Both Garden and SeeD were your ideas. Garden trains SeeDs. SeeDs are trained to defeat the sorceress."
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  52. ^ Bradley, Ryan; Gann, Patrick (2004-02-25). "Piano Collections Final Fantasy VIII". RPGFan. http://www.rpgfan.com/soundtracks/ff8piano/index.html. Retrieved 2007-03-27. 
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  54. ^ Staff. "Nobuo Uematsu's Profile". Square Enix USA. http://na.square-enix.com/uematsu/profile/index.html. Retrieved 2009-12-01. 
  55. ^ Sullivan, Meghan (2008-12-18). "Top Ten JRPG Composers". IGN. IGN Entertainment. p. 6. http://music.ign.com/articles/937/937683p6.html. Retrieved 2009-11-24. 
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  60. ^ "VOICES – Music from Final Fantasy". Square Enix Music Online. http://www.squareenixmusic.com/concerts/voices.shtml. Retrieved 2009-06-04. 
  61. ^ "Concert Events- Music from Final Fantasy". Dallas Symphony Orchestra. http://www.dallassymphony.com/Ticket/ProductionDetail.aspx?perf=10709&kw=distant+worlds. Retrieved 2009-06-07. 
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  68. ^ a b c "Final Fantasy VIII". Electronic Gaming Monthly (123): 188. January 1999. 
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  76. ^ Staff (24 May 1999). "IGN.com Announces 'Best of E3' Awards Capcom, Microsoft, Midway and Rare Take Top Honors". PR Newswire. 
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  81. ^ Staff (1999-12-19). "FF8 Breaks Sales Records". IGN. IGN Entertainment. http://psx.ign.com/articles/073/073032p1.html. Retrieved 2006-03-16. 
  82. ^ Berardini, César A. (2006-04-26). "An Introduction to Square-Enix". TeamXbox. IGN Entertainment. http://features.teamxbox.com/xbox/1554/An-Introduction-to-SquareEnix/p3/. Retrieved 2008-10-16. 
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External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Final Fantasy VIII is a 1999 console role-playing game directed by Yoshinori Kitase and developed by Square Co., Ltd..

Contents

Squall Leonhart

  • ...Whatever.
    • Squall's tagline
  • .........
  • I don't want to carry someone else's burden.
  • I had a dream, too. It wasn't pleasant, though ... I dreamt I was a moron...
    • After "dreaming" that he was Laguna.
  • We're not gophers...We're SeeD...special forces.
    • When Squall is asked to wake somebody by his contractor.
  • Approach your target inconspicuously at a dance party... There may be missions requiring this sort of subterfuge. It's expected of SeeD to know various skills.
    • Explaining to Rinoa that SeeD members' ability to dance well is part of their training.
  • Reality isn't so kind. Everything doesn't work out the way you want it to. That's why... As long as you don’t get your hopes up, you can take anything... You feel less pain.
  • I don't believe in relying on others.
  • Sis.... I won't cry any more..
    • As a child
  • Will they... Will they talk about me this way if I die, too? Squall was this and that. Using past tense, saying whatever they want? So this is what death is all about... ...Not for me. I won't have it!!!
  • Right and wrong are not what separate us and our enemies. It's our different standpoints, our perspectives that separate us. Both sides blame one another. There's no good or bad side. Just two sides holding different views.
  • I don't mind fighting the sorceress. It's unavoidable as long as I'm a SeeD member. What? As long as I'm a SeeD member? What if I quit? Quit... Then what? What do I have left? Don't even want to think about it. Just stop thinking...
  • Did I say something terrible? Women... I don't understand them.
  • The true...goal of SeeD... To spread... seeds all over the world... ...Flower... Fill the world with flowers.
    • Giving false information during his interrogation by Seifer.
  • I hate having nothing to do. It gets me thinking too much.
  • ...This guy needs to grow up.
    • About the Timber Maniacs Editor as he talks about Timber's situation.
  • I feel like a helpless puppet being manipulated in some major scheme.
  • Why do people depend on each other? In the end you're on your own. I'm fine by myself now. I have all the skills I need to survive. I'm not a child anymore... That's a lie. I don't know anything. I'm confused. I don't want to depend on anyone. How can I do that? Someone tell me... Someone? So I'll end up depending on others after all...
  • No argument there. Trite, and dull as hell, though.
    • When advised by the pacifist Mayor of Fisherman's Horizon to "talk things out" with invading Galbadian forces.
  • It feels great to have friends who believe in you, and adults you can rely on.
  • Forget it. I don't want friends who won't be around tomorrow.
  • ...A speech? Forget it. Cut the mic!
    • When Nida offers to let him address the Garden before they leave Fisherman's Horizon, much to the amusement of Rinoa and a librarian.
  • ... ... Everybody, this is Squall. How's everyone doing? You're all probably too tired to even stand up after all the fighting. But I want everyone to listen to me... We still have a chance to win, and I need your help. This is going to be our final battle. We're going to attack them before they come in again. To do that, we're going to head straight into their Garden. So I want everyone to prepare for a major collision. Take care of all the junior classmen. Irvine, Quistis, Zell and Selphie will lead the attack into their Garden. As for everyone else, please support them if you can. SeeD was formed to fight the sorceress, at least, that's what I heard. And Garden was created to train SeeDs. So this battle is Garden's destiny and also our destiny. It's a grueling battle, and I'm sure you guys are all exhausted. But I don't want to have any regrets. I don't want anyone to look back and regret this day. So just this once, I want you guys to give everything you've got! For yourselves, and for me!
    • Squall's address to the SeeDs of Balamb Garden during the battle with Galbadia Garden.
  • This is like talking to a wall.
    • Referring to talking to Rinoa in her unconscious state.
  • To tell you the truth... I worry too much about what others think of me.
    • To Rinoa while she is unconscious.
  • I'm not your mom.
    • Replying to Rinoa when she tells him how she enjoyed having her mother hold her.
  • There's is no good or bad, just opinion and perspective.
  • No matter what happens, even if you become the world's enemy, I'll be your knight.
  • Everything will be fine now... Because I'm not alone. If I call out... They will answer.

Rinoa Heartilly

  • You're-going-to-like-me! You're-going-to-like-me! Did it work?
    • Attempting to get Squall to dance with her at the SeeD graduation party.
  • Act on my decision? That's your duty? Oh, what an easy life it must be, just to follow orders...
  • Do you actually have fun acting so callous towards your comrades?
  • You're still a teenager. Why don't you act like one for a change?
  • That's why TODAY, the time we have now is important.
  • I guess...I'm getting scared. Sometimes...when I'm with all of you... I...feel like we're on the same wavelength......you know? But when the battles start happening, it's different. Everyone's tempo seems to pick up and... ...I get left behind. I try to catch up, but it's no use... How far is everyone going? I can't hear anyone... Once I catch up, I wonder... Is everyone safe? Will they welcome me with open arms? ......Is everyone ok? Will we all make it back together?
  • But now... Squall, you're the one who gives me the most comfort. Comfort and happiness... And annoyance and disappointment, too!
  • I don't want the future. I want the present to stand still. I just want to stay here with you...
  • Oh look, a naughty magazine.

Zell Dincht

  • D-Do you have any...hot dogs left?
  • Why you bein' so selfish!? Scrooooge!
  • Chicken Wuss?!?
  • GERONIMOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!
    • When Squall decides they jump off the cliff after Selphie.
  • This is my house. But don't make yourselves too comfortable!
  • ...The HELL! Man...Now this is what I call boring. This ain't right, man!
  • OHHHH YEAHHHHH!!
  • YOU STUPID IDIOT!
  • Here we go...Psyche yourself up, baby!
  • Time to GET IT ON!!
  • This train is awesome! A transcontinental railroad, baby!
  • We're on your team, Instructor. Let's kick some ass!
  • Hey, a key...NOT!
    • Fooling with the others while in prison.
  • We're here to liberate Balamb, ya know!? ...I mean...uhh... We're here to liberate Balamb!
    • Accidentally finishing his sentence with the phrase 'ya know' after hearing Raijin say it repeatedly.
  • YOOOO!!! The HELL you doin'!!!?
    • After Irvine fires his gun in Zell's room.
  • Why don't you try to show a little more passion...? You know, like me!
  • If it's Odine brand, it should be pretty effective! They're NO.1 when it comes to magical goods.

Quistis Trepe

  • You know, the boys often choke on this test when I come with them. I guess my charm makes them nervous.
    • Attempting to put Squall in a lighter mood during his SeeD field exam.
  • You really are an excellent student. Even that dance was perfect.
  • Squall, it's not like everyone can get by on their own, you know?
  • For the last time, stay back! You're only going to provoke him.
    • To Galbadian soldiers attempting to rescue President Deling.
  • Irvine Kinneas! You're playing a major role in this mission. Now behave yourself!
    • To Irvine as he flirts with two women from his team, who then complains: "No one understands me..."
  • I have no musical aptitude whatsoever.
  • Well, Zell was riding his T-Board in the hallways of Garden. He made a sharp turn and went straight into the woman's res...
    • Recalling Zell's "famous" incident.
  • Even after becoming an instructor, I couldn't stop thinking about Squall. I thought it was...love. I had to hide my feelings because I was an instructor, but I've come to realise it wasn't. It was my childhood feelings as a big sister that lingered... Oh well..." (A misunderstood love...? Actually, I had completely given up when Rinoa came into the picture.)
  • She might wake up with a kiss from the prince.
    • Suggesting a way for Squall to revive Rinoa.
  • Hello, this is Quistis Trepe. I've been quite busy with my SeeD duties. How's everybody doing with their studies and training? For all those working towards becoming a SeeD and everyone else, just remember, have fun.

Selphie Tilmitt

  • Heeey! Lookin' good!
    • To Squall in his evening uniform.
  • Alright! Let's hit that PAAH-TAY!
  • SeeD! SeeeeD! SeeeeeeeD!
    • When she graduates to become a SeeD.
  • Train Train, Take Us Away, Take Us Away, Far Away, To The Future, We Will Go, Where it Leads, No One Knows
    • Singing.
  • That is sooo vague!
    • After hearing that her SeeD deployment contract lasts "until Timber achieves independence."
  • Super-Duper-Mega-Bummer!!
  • Well, fine then! We WILL have a good time!
    • When told coldly to have a good time.
  • Well, we could skin this little guy and wear him as a disguise...
    • "Jokingly" offering an idea to get out of a holding cell; referring to a moomba.
  • Ooh neato! A hole in the middle of no-where!
  • UP YOURS!!
    • To Galbadian guards once she gets to the control room of the desert missile base.
  • Destroy everything!
    • Pushing buttons randomly when attempting to reprogram a missile-launcher.
  • Alright! NEXT!
    • After she defeats a Galbadian guard.
  • Irvy Kinnepooo! I'll make you happy!
  • Squall! You big stud! This is all for you! Congratulations! Enjoy the show! Rinoa, don't let him get away!
  • You should feel honored that a very, very cute girl sat on your bed, you know!
    • To Zell after sitting on his bed.
  • Well, fine then! I didn't think you were so...anal.
  • Let's just fire like crazy and make a big hole, BOOM!
  • WOO-HOO! WE'RE FLYING!!

Irvine Kinneas

  • Sharpshooters are loners by nature... We hone our instincts, pour our whole being in a single bullet. The pressure of the moment... An instant of tension... That's what... I have to face alone...
  • I'm a pretty lucky guy. Hand in hand with two beautiful girls.
  • Thanks for the support, but I never miss my target.
  • Selphie, Rinoa, Quistis... I don't know which one to choose...
  • I say things that get a rise out of some people. Just don't let it bother you and we'll get along fine.
    • After hearing this, Squall determines it unwise to partner Irvine with Zell.
  • My turn to boogie now.
  • ...Guns and women of course.
    • When asked what his department is.
  • Well, it's not very interesting hangin' out in a guys room anyway...
    • While meeting in Zell's room.
  • Someone might not be there. Someone you love may disappear before your very eyes. It's tough when you live your life thinking that way. But that's why I fight...
  • You've all heard this before. How life has infinite possibilities. I don't believe that one bit. There weren't many paths for me to choose. Sometimes, there would only be one. From the limited possibilities I faced, the choices I made have brought me this far. That's why I value the path I chose... I want to hold true to the path that HAD to be taken.
  • Selphie, let's go!

Seifer Almasy

  • ...Speeding. Let's go arrest that student for violation of academy regulations.
    • Referring, as a member of the Balamb Garden disciplinary committee, to Zell's attempt to reach the cafeteria before its hot dogs sell out.
  • Listen up! Teamwork means staying out of my way. It's a Squad B rule.
    • After being appointed squad leader.
  • This is great... I have a Chicken-wuss and a guy who just reached puberty in my squad...
  • The way I see it, as long as you make it out of a battle alive, you're one step closer to fulfilling your dream.
  • What's the matter, Zell? Swatting flies?
    • While Zell angrily punches the air around Seifer.
  • One of these days I'm gonna tell ya 'bout my ROMANTIC dream!
  • I prefer to be called her knight.
    • After Squall calls him the "sorceress' lap-dog."
  • Instructor Trepe, I'm still one of your dearest students, aren't I?
  • This is the scene where you swear your undying hatred for me!

Laguna Loire

  • Don't be such a weenie!
  • Uhhhh! The tip o' my nose itchessss!
  • I feel a draft on my butt...
  • You guys...sure have guts. You know how high this cliff is...!?
    • After throwing Kiros and Ward into the ocean from a cliff to escape Esthar soldiers.
  • Oh well, nothing's cheaper than something free.
  • It's like killing two pigs with one stone.
  • I got 'n twouble.
  • Darn it, did it again! Why don't I ever think things through before I answer?
  • But...who cares!? I speak with passion, from the heart! That's what matters most.
  • I see... I didn't understand a word.
    • When given simple directions to Dr. Odine's lab.

Kiros Seagill

  • We're not here for the booze, are we? We've got a war to fight.
  • Yeah, but you cut a pretty pitiful figure up there. I'd say you're about a -3 on the manliness scale.
    • Commenting on Laguna's attempt to speak with Julia.
  • Life's pretty boring without you as entertainment, my man.
  • And so, Laguna runs for dear life.
    • Narrating deadpan as Laguna runs from a dragon on a movie set.
  • She got upset and put fruit jam in your shoes. You were almost in tears!
    • Reminding Laguna of a tender memory with Ellone.
  • Yeah, you wouldn't usually jump out of a car...

Ward Zabac

  • H-Hey! You can't park in the middle of the street!
    • To Laguna, who then assures Ward "it's cool."
  • So we'll get smashed, and then we'll CHAAARGE!
  • ...
    • After losing his voice

Edea

  • ...Poor, poor boy...
  • ...Lowlifes. ...Shameless filthy wretches. How you celebrate my ascension with such joy. Hailing the very one whom you have condemned for generations. Have you no shame? What happened to the evil, ruthless sorceress from your fantasies? The cold-blooded tyrant that slaughtered countless men and destroyed many nations? Where is she now? She stands before your very eyes to become your new ruler. HAHAHAHAHA.
    • Addressing the cheering citizens of Deling City.

Ultimecia

  • Ultimecia: SeeD... SeeD... SeeD... SeeD, SeeD, SeeD... Kurse all SeeDs! Swarming like lokusts akross generations. You disgust me. The world was on the brink of that ever-elusive 'time kompression'. Insolent fools! Your vain krusade ends here, SeeDs. The price for your meddling is death beyond death. I shall send you to a dimension beyond your imagining. There, I will reign, and you will be my slaves for eternity. HAHAHAHAHAHAHAHA. Whom shall I exterminate first!? I'll start with you three!
  • Ultimecia: I am Ultimecia. Time shall compress... ...All existence denied.
    • Reflect on your... Childhood...
    • Your sensation... Your words... Your emotions...
    • Time, it will not wait...
    • No matter how hard you hold on...it escapes you. And...

Others

"I'll be here..."
"Why...?"
"I'll be 'waiting'... here..."
"For what?"
"I'll be waiting... for you...so... if you come here... you'll find me."
"I promise."
    • Opening words
  • Headmaster Cid: You will be proceeding to a real battlefield. Obviously, the battles are for real. Life and death, victory and defeat, honor and disgrace... Each of these go hand in hand. There's only one way or the other. How 'bout it? Are you still up for it?
  • Headmaster Cid: Psst...Psst (Do your best, even if you don't stand out.)
    • Giving advice to the only NPC, Nida, graduating among a party of playable characters.
  • Headmaster Cid: If you're undecided and unsure, stay that way, and follow through with your indecision.
  • Headmaster Cid: Greedy son-of-a-bitch! Why did I even bother talking to you!
    • During a discussion with Garden Master NORG and the Garden Faculty.
  • Fujin:
    • DISTURBING.
    • RAGE!
    • SHOCK!
    • GOOD. CONVENIENT.
    • PERSUASION, USELESS. SEIZE!
    • IGNORE.
    • RUN!
    • ELLONE? NOT HERE.
    • FATIGUE
    • POSSE... We are. We always will be. Because we're a posse, we want to help you. Whatever it takes to fulfill your dream, we're willing to do. But... You're being manipulated, Seifer. You've lost yourself and your dream. You're just eating out of someone's hand. We want the old you back! Since we can't get through to you, all we have now to rely on is Squall! It's sad... Sad that we only have Squall to rely on... Seifer! Are you still gonna keep goin'?
      • Only time in the game where Fujin speaks in real sentences.
  • Raijin: ...ya know?
  • Fake President Deling: Ahh... My butt hurts from all this sitting... Young...LADY...
  • Jogging Junior Classman: Come on! Take the pain!! One more!
  • SeeD Student: We're just a sad bunch... SaaaaaaaaD...
  • Watts: It's me, sir! It's me!
    • to Squall's party just as they are about to attack him.
  • Galbadian Soldier: What am I gonna do? No ring, and now no more candlelight dinner. I'm never gonna be able to get married.
  • Trepe Groupie #1: Oh how I love thee Instructor Quistis, I cannot sleep at night thinking of your radiating beauty, that is why I am always falling asleep in class...Oh...how sinful you are...
  • Squad C Student: I did awful in the field exam. Just between you and me...I wet my pants.
  • Big Sister: I can't wait until I meet a guy that I can scream at and exchange blows with!
  • Watts: I'm happy, sir!
    • to Squall before they escape from Timber.
  • [Anarchist Monthly]: First Issue!!! Galbadia's dictator, President Vinzer Deling Special! How does he stay in power!? We reveal his darkest secrets!!!
    • Clipped to the wall of a Timber resistance group's base.
  • Watts: Don't leave me, sirrrr!!
    • to Zone while chasing after the Timber Owls train base.
  • Man in FH: Heartless son of a bitch...
    • When he learns that Squall doesn't like cats.
  • Mayor Dobe: Long live Fisherman's Horizon!
  • Sculptor: Did you not see their noble features? Their gem-like eyes revealing innocence? Their bright red hair symbolizing passion? Their spectacular hair signifying power! Their soothing, adorable cries! Their might hands with incredible strength! Their proud postures demanding respect!
    • On Moombas.
  • Shumi Tribe Specialist: You think we built a village three-hundred, twenty-three meters underground just for fun? Actually it was quite fun...
  • Director: WooooooW! Just like the real thing...! Excellent work, Kiros!!!
    • During the Laguna dream sequence in Trabia Canyon.

Dialogue

Quistis: I'll be announcing the squad assignments for the exam now. Let's see... You'll be with... Zell Dincht. Quite a lively fellow.
Squall: Lively? He's just loud. Can't I switch members?

Quistis: Squall. It's not like everyone can get by on their own, you know?
Squall: ...Says who?

Zell: Look, Seifer's just being a pain in the ass. All you have to do is ignore him.
Squall: That's none of your business.
Quistis: [quipping] None of your business! Ahem. Excuse me, but... That Seifer you're talking about... He's your squad leader.
Zell: SAY WHAT!?

Quistis: You're the squad leader. Good luck to you.
Seifer: ...Instructor. I hate it when people wish me luck. Save those words for a bad student who needs them, eh?
Quistis: Alright, then. Good luck, Seifer.
Seifer: [to Fujin and Raijin] Add Instructor Trepe to the list.

Squall: What am I supposed to say about other people's problems?
Quistis: I'm not asking you to say anything. I just want you to listen.
Squall: Then go talk to a wall.

Big Brother: We, the wesistance, caywied out the kidnappin' of the president...
Little Brother: And fwailed!
Big Brother: But! The president will be dead meat, next time!
Little Brother: Next time!
Big Sister: Do you really know what kidnapping is all about...?
Big Brother: It's like playing tag...
Little Brother: Mommy said u catch'm and then u give him a spankin'!
Big Sister: Well... I guess it's kinda like that.

Hotel Owner: 'Come to the blue Balamb Hotel, where the sea breeze will take you away...'
How's that for a catch line...? Not in a million years would you be able to come up with something better.
Zell: Pu-lease! Blow it out your ass!
Hotel Owner: ...Blow......That's it! Blow! Where the sea breeze will 'blow' you away...

[Laguna approaches the stage where Julia is playing a piano.]
Laguna: Ah... To be this close to Julia...
Squall: Is this guy serious...?
Laguna: ...Uh-oh... My leg's cramping up...! ...Argh...
[Laguna limps away.]
Squall: Sad...

Zone: Our plan is to...
Selphie: ...Blow it to smithereens with a rocket launcher!?
Zone: [taken aback] ...Ahh...not quite...

[Rinoa defends the noticeably inferior model she made of President Deling's train.]
Rinoa: Oh, shut up! I made it like that on purpose. It represents my hatred towards Deling.
Zell: Hatred, eh? Yeah...right.
Selphie: It's one of the...ugliest things that I've ever seen in my life. You must really hate him.

[The party speculates on the Galbadian government's plan to transmit a broadcast using older radio frequency.]
Rinoa: Why use radio waves? There must be something they want to say to the whole world. What can it be?
Selphie: Everybody! Love! And Peace!

[The Balamb Garden students visit Galbadia Garden for the first time.]
Selphie: Wow... Completely different...
Zell: Sure is quiet.
Squall: ...I like it.

Quistis: What's wrong, Squall?
Squall: I won't have it!
Zell: W-What?
Selphie: Are you MAD!?
Squall: I'm not having anyone talk about me in the past tense!

[Selphie experiences feelings for Irvine.]
Selphie: My heart's pounding... What is this I'm feeling?
Squall: [detachedly unaware] It's an important mission. Get used to handling pressure while you still can.
Selphie: ...(sigh)

[Irvine struggles with the "loneliness of the sharpshooter."]
Irvine: I...I can't... I'm sorry, I can't do it. I always choke like this... I try to act all cool, joke around, but I just can't handle the pressure...
Squall: Forget it. Just shoot.
Irvine: My bullet... The sorceress... I'll go down in history. I'd change the history of Galbadia... Of the world! It's all too much...
Squall: Enough! Just shoot!
Irvine: I can't, dammit!

Dr. Kadowaki: Hi there, Squall. Oh my... It's not everyday. I see you walk around with a girl! Is she your girlfriend?
Squall: Yes.
Rinoa: Are you serious!? Squall!? I'm gonna take it seriously.
Squall: I'm serious.
Rinoa: Woo. I'm speechless.
Squall: I'm seriously joking.

Laguna: They say, one who makes fun of a genius will end up cryin' in the end.
Ward: So who's the... genius?

Headmaster Cid: I'm OK now, doctor.
Dr. Kadowaki: Are you sure?
Headmaster Cid: Yes. I believe I'm done crying.

(setting the Ragnarok's course)
Squall: All right. Done.
Ground Controller: Congratulations. You're home free, Ragnarok. And...There's one more thing we need to tell you. From all of us at Ground Control, we wish you godspeed.

Laguna: You know what the old folks say...The unfamiliar always happens...
Kiros: You mean 'unexpected,' right?
Ward: You only got the 'un' part right.
Laguna: Aah, shut up!

Bahamut: I am... Bahamut.
Squall: The great GF... Bahamut!
Bahamut: ...GF? I...? Using my powers... It is you humans... I fear...
Bahamut:(After defeat) Have you seen the light...?

Ward: ...
Kiros: Ward said you have your mother's eyes.

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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Final Fantasy VIII
Box artwork for Final Fantasy VIII.
Developer(s) Square
Publisher(s) Square
Release date(s)
PlayStation
Windows
PlayStation Network
Genre(s) RPG
System(s) PlayStation, Windows, PlayStation Network
Players 1
Rating(s)
ESRB: Teen
Preceded by Final Fantasy VII
Followed by Final Fantasy IX
Series Final Fantasy

Final Fantasy VIII (ファイナルファンター VIII, Fainaru Fantajī Eito) is a computer role-playing game created by Square for the Sony PlayStation and later for Windows. It is the eighth installment of the highly-acclaimed Final Fantasy series, the second to be released for the PlayStation and the second to the adapted for Windows (the first being Final Fantasy VII). Final Fantasy VIII has sold 7.86 million units worldwide, becoming the third best-selling title of the series behind Final Fantasy X and Final Fantasy VII.

Table of Contents

Appendices
  • Sidequests
  • Minigames
  • Enemies
  • Magic

editFinal Fantasy series

Main: I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV

Other: Before Crisis · Crisis Core · Dirge of Cerberus · Dissidia · Mystic Quest · Revenant Wings · X-2 · The After Years

Sub-series: Crystal Chronicles · Tactics


Gaming

Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Final Fantasy VIII

Developer(s) Square
Publisher(s) Square
Release date February 11, 1999 (JP)
September 7, 1999 (NA)
October 27, 1999 (EU)
Genre RPG
Mode(s) Single Player
Age rating(s) ESRB: T
Platform(s) PlayStation, PC
Media 4 CD-ROM
Credits | Soundtrack | Codes | Walkthrough


The second Final Fantasy series game developed for the PlayStation. Largely regarded to have fallen far short of the quality present in the previous game. The magic system was significantly changed from previous iterations to the innovative Junction System which involved assigning Guardian Forces (GFs) to each character and collecting magic by drawing it out of encountered monsters.

Box art

Final Fantasy stub
This Final Fantasy-related article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.


Final Fantasy series
FF I | FF II | FF III | FF IV | FF V | FF VI | FF VII | FF VIII | FF IX | FF X | FF XI | FF XII | FF XIII | FF XIV
Tactics
Final Fantasy Tactics | Final Fantasy Tactics Advance | Final Fantasy Tactics A2: Grimoire of the Rift
Crystal Chronicles
Final Fantasy: Crystal Chronicles | Ring of Fates | My Life as a King | Echoes of Time | My Life as a Darklord | The Crystal Bearers
Collections, Compilations and Updates
Final Fantasy Compilations - Final Fantasy Updates
Sequels and Spin Offs
Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy XII: Revenant Wings | Dissidia: Final Fantasy | Final Fantasy IV: The After Years | Final Fantasy Versus XIII | Final Fantasy Agito XIII
Related Games/Series
Final Fantasy Mystic Quest |

SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)

Movies and Animation
Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals

Final Fantasy: The Spirits Within | Final Fantasy: Unlimited


This article uses material from the "Final Fantasy VIII" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Final Fantasy VIII
Developer(s) Square

Publisher(s)PlayStation
JPN Square
NA Square Electronic Arts
PAL SCE Europe
Windows (PC)
NA Eidos Interactive
EU Eidos Interactive
JPN Square
Designer(s)Hironobu Sakaguchi (executive producer)
Shinji Hashimoto (game producer)
Yoshinori Kitase (game director)
Yoshitaka Amano (image illustrator, title logo designer)
Tetsuya Nomura (character designer)
Kazushige Nojima (scenario writer)
Nobuo Uematsu (composer)
Yusuke Naora (art director)
Release date(s) PlayStation
JPN February 11, 1999
NA September 7, 1999[1]
EU October 27, 1999
AUS October 29, 1999
Windows (PC)
NA January 25, 2000
EU February 18, 2000
JPN March 23, 2000
Genre(s) role-playing game
Mode(s) Single player

Rating(s)aDeSe: +13
CERO: B (12+)
ELSPA: 11+
ESRB: T (Teen)
OFLC (AU): M15+
SELL: 12
USK: 12+
Platform(s) PlayStation, Microsoft Windows

MediaPlayStation
4 CD-ROMs
Windows (PC)
5 CD-ROMs
System requirementsWindows (PC)
266 MHz Intel Pentium II CPU, 64 MB RAM, video card with 4MB RAM, 8X CD-ROM drive, 300MB free hard disk space , DirectX 6.1, Windows 95 operating system or above
InputController, keyboard, mouse

Final Fantasy VIII is a fantasy role-playing video game. It was made by Square Enix.

References








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