The Full Wiki

Final Fantasy X: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.


From Wikipedia, the free encyclopedia

Final Fantasy X
North American box art depicting Tidus
Developer(s) Square
Publisher(s) JP Square
NA Square EA
PAL SCE Europe
Director(s) Motomu Toriyama
Takayoshi Nakazato
Toshiro Tsuchida
Producer(s) Yoshinori Kitase
Artist(s) Tetsuya Nomura
Writer(s) Kazushige Nojima
Composer(s) Nobuo Uematsu
Masashi Hamauzu
Junya Nakano
Series Final Fantasy
Aspect ratio 4:3 (SDTV)
Platform(s) PlayStation 2
Release date(s) JP July 19, 2001
NA December 20, 2001
INT January 31, 2002
AUS May 17, 2002
EU May 29, 2002
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) CERO: 12+
ELSPA: 11+
OFLC: M15+
USK: 12+
Media 1 DVD-ROM
Input methods Gamepad

Final Fantasy X (ファイナルファンタジーX Fainaru Fantajī Ten?) is a console role-playing game developed and published by Square (now Square Enix) as the tenth title in the Final Fantasy series. It was released in 2001 for Sony's PlayStation 2.[1] The game marks the Final Fantasy series' transition from entirely pre-rendered backdrops to fully three-dimensional areas, and is also the first in the series to feature voice acting. Final Fantasy X replaces the Active Time Battle (ATB) system with a new Conditional Turn-Based Battle (CTB) system, and uses a new leveling system called the "Sphere Grid".

Set in the fantasy world of Spira, the game's story centers around a group of adventurers and their quest to defeat a rampaging monster known as "Sin". The player character is Tidus, a blitzball star who finds himself in Spira after his home city of Zanarkand is destroyed by Sin. During the game, Tidus, along with several others, aids the summoner Yuna on her pilgrimage to destroy Sin.

Development of Final Fantasy X began in 1999, with a budget of more than US$32.3 million and a team of more than 100 people. The game was the first in the main series not entirely scored by Nobuo Uematsu; Masashi Hamauzu and Junya Nakano were signed as Uematsu's fellow composers. Final Fantasy X was both a critical and commercial success. It was voted by the readers of the Japanese video game magazine Famitsu to be the greatest video game of all-time. As of January 2004, the game has sold 6.6 million units worldwide. In 2003, it was followed by Final Fantasy X-2, making it the first Final Fantasy game to have a direct sequel.



Like previous games in the series, Final Fantasy X is presented in a third-person perspective, with players directly navigating the main character, Tidus, around the world to interact with objects and people. Unlike previous games, however, the world and town maps have been fully integrated, with terrain outside of cities rendered to scale. When an enemy is encountered, the environment switches to a turn-based battle area where characters and enemies await their turn to attack.

The gameplay of Final Fantasy X differs from that of previous Final Fantasy games in its lack of a top-down perspective world map. Earlier games featured a miniature representation of the expansive areas between towns and other distinct locations, used for long-distance traveling. In Final Fantasy X, almost all the locations are essentially continuous and never fade out to a world map. Regional connections are mostly linear, forming a single path through the game's locations, though an airship becomes available late in the game, giving the player the ability to navigate the world of Spira faster. Like previous games in the series, Final Fantasy X features numerous minigames, most notably the fictional underwater sport "blitzball".[2]


A typical battle against a boss using a heads-up display to illustrate the battle information.

Final Fantasy X introduces the Conditional Turn-Based Battle (CTB) system in place of the series' traditional Active Time Battle (ATB) system, first used in Final Fantasy IV. The new system was developed by battle director Toshiro Tsuchida, who had Final Fantasy IV in mind when developing the CTB system. Whereas the ATB concept features real-time elements, the CTB system is a turn-based format that pauses the battle during each of the player's turns. Thus, the CTB design allows the player to select an action without time pressure. A graphical timeline along the upper-right side of the screen details who will be receiving turns next, and how various actions taken will affect the subsequent order of turns. The player can control up to three characters in battle, though a swapping system allows the player to replace them with a character outside the active party at any time. "Limit Breaks", highly damaging special attacks, reappear in Final Fantasy X under the name "Overdrives". In this new incarnation of the feature, most of the techniques are interactive, requiring button inputs to increase their effectiveness.[3]

Final Fantasy X introduces an overhaul of the summoning system employed in previous games of the series. Whereas in previous titles a summoned creature would arrive, perform a single action, and then depart, the "aeons" of Final Fantasy X arrive and entirely replace the battle party, fighting in their place until either the enemy has been slain, the aeon itself has been defeated, or the aeon is dismissed by the player. Aeons have their own statistics, commands, special attacks, spells, and Overdrives. The player acquires five aeons over the course of the game, but three additional aeons can be obtained by completing various side-quests.[3]

Sphere Grid

As with previous titles in the series, players are given the opportunity to develop and improve their characters by defeating enemies and acquiring items, though the traditional experience point system is replaced by a new system called the "Sphere Grid". Instead of characters gaining pre-determined statistic bonuses for their attributes after leveling up, each character gains a "sphere level" after collecting enough ability points (AP). Sphere levels allow players to move around the Sphere Grid, a predetermined grid of interconnected nodes consisting of various statistic and ability bonuses. Items called "spheres" are applied to these nodes, unlocking its function for the selected character.[4]

The Sphere Grid system also allows players to fully customize characters in contrast to their intended battle roles, such as turning the White Mage Yuna into a physical powerhouse and the swordsman Auron into a healer. The International and PAL versions of the game include an optional "Expert" version of the Sphere Grid; in these versions, all of the characters start in the middle of the grid and may follow whichever path the player chooses. As a trade-off, the Expert grid has fewer nodes in total, thus decreasing the total statistic upgrades available during the game.[5]



Final Fantasy X is set in the fictional world of "Spira", and it consists of one large landmass divided into three subcontinents, surrounded by small tropical islands. It features diverse climates, ranging from the tropical Besaid and Kilika islands to the temperate Mi'ihen region to the frigid Macalania and Mt. Gagazet. Although it is predominantly populated by humans, Spira features a variety of races. Among them are the Al Bhed, a technologically advanced but disenfranchised sub-group of humans with distinctive green eyes and unique language. The Guado are less human in appearance, with elongated fingers and other differences. They also have a natural propensity for magic and conjuring monsters. Still less human in appearance are the large, lion-like Ronso, and the frog-like Hypello. A subset of the sentient races of Spira are the "unsent"—the strong-willed spirits of the dead who remain in corporeal form. It is explained that the dead who are not "sent" to the Farplane by a summoner come to envy the living and transform into "fiends", the monsters that are encountered throughout the game. However, those with strong attachments may remain in human form as unsent. Other fauna in Spira, aside from those drawn from real animals, such as cats, dogs, birds, and butterflies, include the gigantic, amphibious "shoopuf", and the emu-like chocobo, which appears in most Final Fantasy games. Both are used primarily for transportation purposes. Most other unusual creatures encountered in Final Fantasy X are the aforementioned fiends.

Spira is very different from the mainly European-style worlds found in previous Final Fantasy games, being much more closely modeled on Southeast Asia, most notably with respect to vegetation, topography, architecture, and names. Character designer Tetsuya Nomura has identified the South Pacific, Thailand, and Japan as major influences on the cultural and geographic design of Spira, particularly concerning the geographic location of the southern islands; Besaid and Kilika. He has also said that Spira deviates from the worlds of past Final Fantasy games in the level of detail incorporated, something he has expressed to have made a conscious effort to maintain during the design process.[6] Producer Yoshinori Kitase felt that if the setting went back to a medieval European fantasy, it would not seem to help the development team advance. While he was thinking of different world environments, scenario writer Kazushige Nojima suggested a fantasy world that incorporated Asian elements.[7]


The seven main playable characters in Final Fantasy X are Tidus, a cheerful young teenager, the star blitzball player for the Zanarkand Abes. He has long resented his father, a renowned blitzball player who disappeared during Tidus's youth ; Yuna, the daughter of the High Summoner Braska, who defeated Sin to bring about the Calm, a time of peace. Yuna embarks on a pilgrimage to obtain the final aeon and defeat Sin; Kimahri Ronso,a young warrior of the Ronso tribe who watched over Yuna during her childhood ; Wakka, a blitzball player and devout follower of the Yevon order; Lulu, a stoic and self-possessed, but well-meaning Black Mage; Auron, a taciturn former warrior monk; and Rikku, a perky Al Bhed girl with extensive knowledge of machinery. The primary antagonists of the game are Maester Seymour Guado and the other maesters of the Yevon religion, while the enormous whale-like monster Sin serves as the primary source of conflict.

Sub-character chief designer Fumi Nakashima's focus was to ensure that characters from different regions and cultures bore distinctive characteristics in their clothing styles, so that they could be quickly and easily identified as members of their respective sub-groups. For example, she has said that the masks and goggles of the Al Bhed give the group a "strange and eccentric" appearance, while the attire of the Ronso lend to them being able to easily engage in battle.[8]


Final Fantasy X begins late in the story, with the main character, Tidus, waiting with his allies outside the ruined city of Zanarkand. Tidus narrates the series of events leading up to his present situation, which spans most of the game's storyline. It begins in Tidus' home city, the unruined and high-tech Zanarkand, where he is a renowned star of the underwater sport blitzball. During a blitzball tournament, the city is attacked by an immense creature shrouded in water known as Sin. The city is destroyed, and Tidus and Auron are taken by Sin to the world of Spira.

After arriving in Spira, Tidus is rescued by Al Bhed divers in the area, and upon asking where he is from, one of them, Rikku, tells him that Zanarkand had been destroyed 1000 years earlier. After another attack by Sin, Tidus is separated from the divers and drifts to the tropical island of Besaid, where he meets Wakka, the captain of the local blitzball team. Wakka introduces Tidus to Yuna, a young summoner planning a pilgrimage to the ruins of Zanarkand to get the "Final Aeon", the only weapon capable of defeating Sin, who is described as mankind's punishment for their sins. Accompanying Yuna are her guardians, Lulu, Wakka, and Kimahri.[9] The party travels to gather aeons, defending against attacks by Sin. The party encounters Auron, who joins them. He reveals to Tidus that Yuna's father, Lord Braska; Tidus's father, Jecht; and himself made the same pilgrimage and defeated Sin ten years ago.[10] Tidus thought his father had died at sea ten years earlier.[11] Following more encounters with Sin, they are joined by Rikku, who is revealed to be Yuna's cousin.[12] Throughout the pilgrimage, Tidus and Yuna draw close through their shared experiences and mutual interest.

When the party arrives in the Guado city Guadosalam, Seymour proposes to Yuna, and she informs the group of her intent to marry him to give Spira hope. Seymour's aide, Tromell, guides the group to Macalania's temple, where they see a message from Seymour's late father. He declares he was killed by his son, and that Seymour's evil nature will destroy Spira.[13] The group engages Seymour in battle and they kill him; soon afterward, Sin attacks the group and they lose track of Yuna. Rikku guides the group to the Al Bhed "Home", which is under attack by Yevonite soldiers. While searching Home's base, Tidus learns that a summoner must give their life to perform the "Final Summoning", leading to his desire to find a way to defeat Sin that would not result in Yuna's death. Using the Al Bhed's airship, they escape the base before it is destroyed. The group finds Yuna in Bevelle, where she is forced to marry the now unsent Seymour. They interrupt the wedding and escape with Yuna towards Mt. Gagazet, where Seymour has slaughtered the Ronso tribe; after defeating him again, the group heads to Zanarkand.

Tidus learns that he, Jecht, and the Zanarkand they hail from are summoned entities akin to aeons.[14] Long ago, a summoner named Yevon had the city's surviving people become "fayth" so that he could use their memories of Zanarkand to create a new city in its image, removed from the warfare on the Spiran mainland.[15] Sin was also created, given form by Yevon to serve as armor; protecting himself and the fayth. While continuously summoning Dream Zanarkand, Yevon lost his humanity and became known as Yu Yevon, a being existing solely to maintain Dream Zanarkand's existence.[16] Sin's true purpose was not punishment for mankind's sins, but to prevent the discovery of Dream Zanarkand's existence by persistently attacking the people of Spira.

Once the player completes Yuna's pilgrimage, Lady Yunalesca—Yevon's daughter and the first summoner to have defeated Sin[16]—tells the group that the Final Aeon is created from the spirit of one close to a summoner. After defeating Sin, Yu Yevon's spirit possesses the aeon, transforming it into a new Sin.[17] The group decides against using the Final Aeon and they defeat Yunalesca. They then seek a new way to permanently destroy Sin that will not require any sacrifices. This leads the group to enter Sin's body and battle Seymour, Jecht's imprisoned spirit, and Yu Yevon. Sin's cycle of rebirth ends, and the spirits of Spira's fayth are freed from their imprisonment, dispersing the pyreflies of the aeons, Dream Zanarkand, and Tidus in the process. Afterward, in a speech to the citizens of Spira, Yuna resolves to help rebuild the world now that it is free of Sin. After the credits, there is a brief scene with Tidus underwater. He opens his eyes and begins swimming upward, and the screen fades to white. This scene segues into the sequel, Final Fantasy X-2, in which Yuna investigates Tidus' possible survival in order to continue their relationship.


Development for Final Fantasy X began in 1999, costing approximately ¥4 billion (approximately US$32.3 million)[18] with a crew of more than 100 people, most of whom worked on previous games in the series. Executive producer Hironobu Sakaguchi has stated that although he had concerns about the transition from 2D to 3D backgrounds, the voice acting, and the transition to real-time story-telling, the success of the Final Fantasy series can be attributed to constantly challenging the development team to try new things.[19] Scenario writer Kazushige Nojima was particularly concerned with establishing a connection in the relationship between the player and main character. Thus, he penned the story such that the player's progress through the world and growing knowledge about it is reflected in Tidus' own understanding and narration.[20] The game was initially going to feature online elements, offered through Square's PlayOnline service. The features, however, were dropped during production, and online gaming would not become part of the Final Fantasy series until Final Fantasy XI.[21][22]

Map director Takayoshi Nakazato wanted to implement a world map concept with a more realistic approach than that of the traditional Final Fantasy game, in-line with the realism of the game's 3D backgrounds, as opposed to pre-rendered backgrounds.[23] As a player of the games in the Final Fantasy series, battle director Toshiro Tsuchida wanted to recreate elements he found interesting or he felt was entertaining, which eventually led to the removal of the Active Time Battle (ATB) system, and instead, incorporated the strategy-focused Conditional Turn-Based Battle (CTB) system.[24] Originally, Final Fantasy X was going to feature wandering enemies visible on the field map, seamless transitions into battles, and the option for players to move around the landscape during enemy encounters.[25] Battle art director Shintaro Takai has explained that it was his intention that battles in Final Fantasy X come across as a natural part of the story and not an independent element.[26] However, due to hardware and system limitations, these ideas were not used until Final Fantasy XI and Final Fantasy XII. Instead, a compromise was made, whereby some transitions from the field screen to battle arenas were made relatively seamless with the implementation of a motion blur effect.[27] The desire for seamless transitions also led to the implementation of the new summoning system seen in the game.[26] Yoshinori Kitase has explained that the purpose behind the Sphere Grid is to give players an interactive means of increasing their characters' attributes, such that they will be able to observe the development of those attributes firsthand.[28]

Final Fantasy X features innovations in the rendering of characters' facial expressions, achieved through motion capture and skeletal animation technology.[29][30] This technology allowed animators to create realistic lip movements, which were then programmed to match the speech of the game's voice actors. Nojima has revealed that the inclusion of voice acting enabled him to express emotion more powerfully than before, and he was therefore able to keep the storyline simple. He also said that the presence of voice actors led him to make various changes to the script, in order to match the voice actors' personalities with the characters they were portraying.[31] The inclusion of voice, however, led to difficulties. With the game's cut scenes already programmed around the Japanese voice work, the English localization team faced the difficulty of establishing English-oriented dialogue and the obstacle of incorporating this modified wording with the rhythm and timing of the characters' lip movements. Localization specialist Alexander O. Smith described the process of fitting natural-sounding English speech into the game as "something akin to writing four or five movies worth of dialogue entirely in haiku form [and] of course the actors had to act, and act well, within those restraints".[25]


Final Fantasy X marks the first time regular series composer Nobuo Uematsu has had any assistance in composing the score for a game in the main series. His fellow composers for Final Fantasy X were Masashi Hamauzu and Junya Nakano.[32] They were chosen for the soundtrack based on their ability to create music that was different from Uematsu's style while still being able to work together.[33]

The game features three songs with vocalized elements, including the J-pop ballad "Suteki da ne", which translates to "Isn't it Wonderful?". The lyrics were written by Kazushige Nojima, and the instrumentals were composed by Uematsu. The song is performed by Japanese folk singer Rikki, whom the music team contacted while searching for a singer whose music reflected an Okinawan atmosphere.[34] "Suteki da ne" is also sung in Japanese in the English version of Final Fantasy X. Like "Eyes on Me" from Final Fantasy VIII and "Melodies of Life" from Final Fantasy IX, an orchestrated version of "Suteki da ne" is used as part of the ending theme. The other songs with lyrics are the heavy metal opening theme, "Otherworld", sung in English by Bill Muir, and "Hymn of the Fayth", a recurring piece sung using Japanese syllabary.[35]

Versions and merchandise

Action figures of the characters Tidus, Yuna, and Auron

The Japanese version of Final Fantasy X included an additional disc entitled "The Other Side of Final Fantasy", which featured interviews, storyboards, and trailers for Blue Wing Blitz, Kingdom Hearts, and Final Fantasy: The Spirits Within, as well as the first footage of Final Fantasy XI.[36] An international version of the game was released in Japan as "Final Fantasy X International" in January 2002, and in PAL territories under its original title. It features content not available in the original NTSC releases, including battles with "dark" versions of the game's aeons and an airship fight with the superboss "Penance".[5] The Japanese release of Final Fantasy X International also includes "Eternal Calm", a 14 minute video clip bridging the story of Final Fantasy X with that of its sequel, Final Fantasy X-2.[37] The video clip was included in a bonus DVD for Unlimited Saga Collector's Edition under the name Eternal Calm, Final Fantasy X-2: Prologue. It was first released in Europe on October 31, 2003, and featured English voice-overs.[38]

The international and PAL versions include a bonus DVD called Beyond Final Fantasy, a disc including interviews with the game's developers, and two of the game's English voice actors, James Arnold Taylor (Tidus) and Hedy Burress (Yuna). Also included are trailers for Final Fantasy X and Kingdom Hearts, a concept and promotional art gallery for the game, and a music video of "Suteki da ne" performed by Rikki.[39] In 2005, a compilation featuring Final Fantasy X and Final Fantasy X-2 was released in Japan as Final Fantasy X/X-2 Ultimate Box.[40]

Square also produced various types of merchandise[41] and several books, including The Art of Final Fantasy X and three Ultimania guides, a series of artbooks/strategy guides published by DigiCube in Japan. They feature original artwork from Final Fantasy X, offer gameplay walkthroughs, expand upon many aspects of the game's storyline and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X Scenario Ultimania, Final Fantasy X Battle Ultimania, and Final Fantasy X Ultimania Ω.[42][43]


Final Fantasy X was well-received by the media, and enjoyed high sales figures. Within four days of its release in Japan, the game had sold over 1.4 million copies in pre-orders.[44] These figures exceeded the performances of Final Fantasy VII and Final Fantasy IX in a comparable period,[45] and Final Fantasy X became the first PlayStation 2 game to reach two million and four million sold copies.[46][47] In October 2007, the game was listed as the eighth best-selling game for the PlayStation 2.[48] The game has sold 6.6 million copies as of January 2004.[49] Final Fantasy X received the Best Game Award from the CESA GAME AWARDS for 2001-2002.[50] Final Fantasy X came in fifth on IGN's "Top 25 PS2 Games of All Time" list in 2007.[51] At the sixth annual Interactive Achievement Awards in 2003, it was nominated for "Outstanding Achievement in Animation" and "Console Role-Playing Game of the Year".[52]

Critical response

Aggregate scores
Aggregator Score
GameRankings 91%[53]
Metacritic 92 out of 100[54]
Review scores
Publication Score
Edge 6 out of 10[55]
Eurogamer 9 out of 10[56]
Famitsu 39 out of 40[57]
Game Informer 9.75 out of 10[58]
GameSpot 9.3 out of 10[59]
GameSpy 4 out of 5[60]
IGN 9.5 out of 10[32]

Japanese and Western critics have generally given Final Fantasy X high review scores. The Japanese video game magazine Famitsu and Famitsu PS2 awarded the game a near-perfect 39/40 score,[61] and readers of the former magazine voted it the best game of all time in early 2006.[62] Another Japanese gaming magazine, The Play Station, gave the game a score of 29/30. Famitsu, Famitsu PS2, and The Play Station expressed particularly favorable responses toward the game's storyline, graphics, and movies.[61]

IGN's David Smith offered praise for the voice actors and the innovations in gameplay, particularly with the revised battle and summon magic system, the option to change party members during battle, and the character development and inventory management systems. They also felt that the game's graphics had improved on its predecessors in every area possible, and that the game as a whole was "the best-looking game of the series [and] arguably the best-playing as well".[32] Greg Kasavin of GameSpot praised the game's storyline, calling it surprisingly complex, its ending satisfying, and its avoidance of role-playing game clichés commendable. He also lauded the music, feeling it was "diverse and well suited to the various scenes in the game".[59] The visuals of the game were commended by GameSpy's Raymond Padilla, who referred to them as "top-notch", as well as giving praise to the character models, backgrounds, cut scenes, and animations.[60]

The UK-based publication Edge rated the game considerably lower, criticizing it for not providing a next generation gaming experience. The magazine cited the game's battle system as "fractionally more complex" than in previous titles of the series, and the dialogue as "nauseating".[55] Andrew Reiner of Game Informer criticized the game's linearity and that players were no longer able to travel the world by chocobo or control the airship.[58] Eurogamer's Tom Bramwell noted that the game's puzzle segments were "depressing" and "superfluous", and that although the Sphere Grid was "a nice touch", it took up too much of the game.[56]


Due to its commercial and critical success, Square Enix released a direct sequel to Final Fantasy X in 2003, titled Final Fantasy X-2.[37] The sequel is set two years after the conclusion of Final Fantasy X, establishing new conflicts and dilemmas and resolving loose ends left by the original game. As a result of the title's popularity, Yoshinori Kitase and Kazushige Nojima decided to establish a plot-related connection between Final Fantasy X and Final Fantasy VII, another well-received Final Fantasy game.[63]

The advancements in portraying realistic emotions achieved with Final Fantasy X through voice-overs and detailed facial expressions have since become a staple of the series, with Final Fantasy X-2 and other subsequent titles (such as Dirge of Cerberus: Final Fantasy VII and Final Fantasy XII) also featuring this development. Traversing real-time 3D environments instead of an overworld map has also become a standard of the series, as demonstrated in Final Fantasy XI, Final Fantasy XII and Final Fantasy XIII.

See also


  1. ^ "Final Fantasy X (10) [PS2 - Proto / Beta"]. Retrieved 2008-04-19. 
  2. ^ Zdyrko, Dave (2001-11-26). "Final Fantasy X Preview". IGN. Retrieved 2008-12-14. 
  3. ^ a b Tsai, Andy; Bomke, Christine. "Guides: Final Fantasy X - Game Systems". IGN. Retrieved 2008-11-25. 
  4. ^ Tsai, Andy; Bomke, Christine. "Guides: Final Fantasy X - Sphere Grid". IGN. Retrieved 2008-11-25. 
  5. ^ a b Clark, James Quentin (2008-10-06). "Final Fantasy X International". RPGFan. Retrieved 2008-11-23. 
  6. ^ "Character::Tetsuya Nomura-Character Designer". Square Enix. Retrieved 2008-11-24. 
  7. ^ "The Producer::Yoshinori Kitase". Square Enix. Retrieved 2008-11-24. 
  8. ^ "Character::Fumi Nakashima-Sub-Character Chief Designer". Square Enix. Retrieved 2008-11-24. 
  9. ^ "Tidus (Final Fantasy X) Biography". IGN. Retrieved 2008-11-23. 
  10. ^ Square Co. Final Fantasy X. (Square EA). PlayStation 2. (2001-12-20) "Tidus: Hey man, there's no way. That's just impossible. / Auron: Nothing impossible about it. Jecht, Braska, and I... Together we defeated Sin, ten years ago."
  11. ^ Square Co. Final Fantasy X. (Square EA). PlayStation 2. (2001-12-20) "Tidus: Sounds like him, but it can't be him. / Yuna: Why not? / Tidus: My old man, he died. Ten years ago, off the coast of Zanarkand. / Yuna: I'm sorry. / Tidus: He went out to sea for training one day... and never came back. And no one's seen him since then. / Yuna: Why, that's the day that Jecht came to Spira. It's true! I first met Jecht ten years and three months ago!"
  12. ^ Square Co. Final Fantasy X. (Square EA). PlayStation 2. (2001-12-20) "Rikku: Hey, do I look like Yunie, you think? / Tidus: (Huh?) / Rikku: Well, my dad's sister is Yunie's mother, you get it?"
  13. ^ Square Co. Final Fantasy X. (Square EA). PlayStation 2. (2001-12-20) "Jyscal: Listen to me very carefully, for I shall tell you the truth about my son, Seymour. His mind is closed even to me, a master of Yevon. But I can feel flames of darkness burning in his heart. He is using Yevon, the Guado, and even the summoners. If he is not stopped, he will surely bring destruction and chaos to Spira. I will leave this world soon, killed by my own son."
  14. ^ Square Co. Final Fantasy X. (Square EA). PlayStation 2. (2001-12-20) "Tidus: Wait... this is a dream. / Fayth: Precisely. / Tidus: A dream? Are you crazy? I don't have time to be dreaming now! / Fayth: You're wrong. It's not that you're dreaming. You are a dream."
  15. ^ Studio BentStuff, ed (2001) (in Japanese). Final Fantasy X Ultimania Ω. DigiCube. p. 84. ISBN 4-88787-021-3. 
  16. ^ a b Studio BentStuff, ed (2001) (in Japanese). Final Fantasy X Ultimania Ω. DigiCube. p. 82. ISBN 4-88787-021-3. 
  17. ^ Square Co. Final Fantasy X. (Square EA). PlayStation 2. (2001-12-20) "Yunalesca: Sin is eternal. Every aeon that defeats it becomes Sin it its place... And thus is Sin reborn. / Tidus: So that's why Jecht became Sin. / Yunalesca: Sin is an inevitable part of Spira's destiny. It is neverending."
  18. ^ Long, Andrew. "Financial Fantasy X". RPGamer. Retrieved 2008-11-21. 
  19. ^ "Hironobu Sakaguchi - Executive Producer". Square Enix. Retrieved 2008-11-24. 
  20. ^ "Kazushige Nojima - Scenario". Square Enix. Retrieved 2008-11-24. 
  21. ^ PSM Staff (February 2001). "Monitor: Final Fantasy X Goes Offline". PlayStation Magazine (Future Publishing) (42): 18. 
  22. ^ Avistetto, Jimmy. "Final Fantasy X Not Online-Capable". RPGamer. Retrieved 2008-11-23. 
  23. ^ "Field::Takayoshi Nakazato-Director". Square Enix. Retrieved 2008-11-24. 
  24. ^ "Toshiro Tsuchida - Director -Battle-". Square Enix. Retrieved 2008-11-24. 
  25. ^ a b Birlew, Dan (2001). Final Fantasy X Official Strategy Guide. BradyGames. p. 268. ISBN 0-7440-0140-4. 
  26. ^ a b "Shintaro Takai - Art Director -Battle-". Square Enix. Retrieved 2008-11-24. 
  27. ^ "Takashi Katano - Main Programmer". Square Enix. Retrieved 2008-11-24. 
  28. ^ Birlew, Dan (2001). Final Fantasy X Official Strategy Guide. BradyGames. p. 266. ISBN 0-7440-0140-4. 
  29. ^ "Motomu Toriyama - Director -Event-". Square Enix. Retrieved 2008-11-24. 
  30. ^ "Character::Koji Sugimoto-Main Programmer". Square Enix. Retrieved 2008-11-24. 
  31. ^ GameSpot Staff (2001-11-30). "Final Fantasy X". GameSpot. Retrieved 2008-11-23. 
  32. ^ a b c Smith, Daniel (2001-12-18). "IGN: Final Fantasy X Review". IGN. Retrieved 2009-01-12. 
  33. ^ Huang, Michael. "Interview by". Retrieved 2008-11-23. 
  34. ^ "Nobuo Uematsu - Sound Producer & Music". Square Enix. Retrieved 2008-11-24. 
  35. ^ Gaan, Patrick; Schweitzer, Ben. "Final Fantasy X OST". RPGFan. Retrieved 2008-11-26. 
  36. ^ Chronologist (2001-07-19). "Final Fantasy X Ships, Includes FFXI Trailer". RPGFan. Retrieved 2008-11-23. 
  37. ^ a b Dunham, Jeremy (2003-11-24). "Final Fantasy X-2 Developer Interview". IGN. Retrieved 2008-11-24. 
  38. ^ Calvert, Justin (2003-09-10). "Final Fantasy X-2: Prologue for US and Europe". GameSpot.;title;1. Retrieved 2008-11-26. 
  39. ^ Witham, Joseph. "Final Fantasy X International Europe Bound". RPGamer. Retrieved 2008-11-23. 
  40. ^ Gantayat, Anoop (2005-07-01). "Square Enix Announces Ultimate Hits Collection". IGN. Retrieved 2008-11-23. 
  41. ^ "Final Fantasy X". Square Enix. Retrieved 2008-11-27. 
  42. ^ IGN Staff (2001-08-20). "Final Fantasy X Ultimania Guide". IGN. Retrieved 2008-11-26. 
  43. ^ "Final Fantasy X Ultimania Omega (Tankōbon Softcover)". Retrieved 2008-11-26. 
  44. ^ IGN Staff (2001-07-19). "Final Fantasy X Sells Like Crazy; World Not Shocked". IGN. Retrieved 2008-11-24. 
  45. ^ IGN Staff (2001-07-24). "Final Fantasy X Approaches 2 Million Copies Sold". IGN. Retrieved 2008-11-24. 
  46. ^ IGN Staff (2001-01-07). "FFX Tops Sales Charts". IGN. Retrieved 2008-11-24. 
  47. ^ Varanini, Giancarlo (2002-01-30). "Final Fantasy X sales meet expectations". GameSpot. Retrieved 2008-11-24. 
  48. ^ Androvich, Mark (2007-10-26). "PS2 celebrates 7th anniversary". Retrieved 2008-11-24. 
  49. ^ Calvert, Justin (2004-01-20). "Final Fantasy X-2 sells a million". GameSpot. Retrieved 2008-11-24. 
  50. ^ "最優秀賞は「FF10」!! 「第6回 CESA GAME AWARDS」授賞式". GPARA.COM. Retrieved 2009-05-28. 
  51. ^ IGN PlayStation Team (2007-03-16). "The Top 25 PS2 Games of All Time". IGN. Retrieved 2008-11-24. 
  52. ^ "AIAS ANNUAL AWARDS > 6TH ANNUAL AWARDS". Academy of Interactive Arts & Sciences. Retrieved 2008-11-19. 
  53. ^ "Final Fantasy X Reviews". Game Rankings. Retrieved 2008-11-24. 
  54. ^ "Final Fantasy X (ps2: 2001): Reviews". Metacritic. Retrieved 2008-11-23. 
  55. ^ a b Editors of Edge magazine, ed (2002). Edge February 2002; issue 107. Future plc. pp. 76–77. 
  56. ^ a b Bramwell, Tom (2002-06-16). "Final Fantasy X Review". Eurogamer. Retrieved 2008-11-23. 
  57. ^ "Final Fantasy - famitsu Scores Archive". Famitsu Scores Archive. Retrieved 2008-07-16. 
  58. ^ a b Leeper, Justin. "Final Fantasy X". Game Informer. Retrieved 2008-11-23. 
  59. ^ a b Kasavin, Greg (2001-12-14). "Final Fantasy X Review". GameSpot.;reviews. Retrieved 2008-11-23. 
  60. ^ a b Padilla, Raymond (2001-12-15). "Final Fantasy X Review". GameSpy. Retrieved 2008-11-20. 
  61. ^ a b IGN Staff (2001-07-13). "Final Fantasy X Gets Rated in Japan". IGN. Retrieved 2008-11-24. 
  62. ^ Edge Staff (2006-03-03). "Japan Votes on All Time Top 100". Edge. Retrieved 2008-11-24. 
  63. ^ Studio BentStuff, ed (2001) (in Japanese). Final Fantasy X Ultimania Ω. DigiCube. p. 191. ISBN 4-88787-021-3. 

External links


Up to date as of January 14, 2010

From Wikiquote

Final Fantasy X is a role-playing game developed by Squaresoft in 2002. Published by Sony Computer Entertainment America for the Playstation 2.



  • Listen to my story. This may be our last chance.
    • Character- and game-opening line
  • No promises there, big guy. Hey, but what if she, like, comes on to me?
    • talking to Wakka about Yuna
  • Uh... what's a 'sending'? Are we going somewhere?
  • Every blitzer knows: when you got the ball, you gotta score!
  • When you're playing blitzball you gotta think about blitz and nothing else. If you do, that's when you lose.
    • Convincing Yuna not to worry about the future.
  • (narrating after escaping from Bevelle) We escaped with our skins intact, but Yuna lost something. I could already tell, her faith was shaken. Yevon had betrayed her. I felt like I should do or say something-anything... But nothing came. I was just as lost as she was.
  • I wanted to see Yuna’s statue too. But I wanted to see it... with Yuna by my side.
  • Yeah, that's right! You can always count on Auron to complicate things!
  • So he killed all those people just for a chance to see me?
    • In reference to Sin's arrival at Operation Mi'ihen
  • "Praise be to Yevon." That's what I would have said, if I was a follower of Yevon. We were all there, and in one piece. Even if I had a headache from wondering what was in store for us next.
    • Narrating on his escape from Macalania after killing Seymour
  • Oh, sure! Soon like 'tomorrow' soon, I bet!
  • Err, helly doo sad wee to you too.
    • When Tidus first talks to Rin
  • People die, Yuna dances.
  • Lets go to the sea, before sunrise. The city lights go out, one by one, the stars fade, then the horizon glows, almost like it’s on fire. It's kinda rose-colored, right? First the sea, then it spreads to the sky, then the whole city. It gets brighter and brighter till everything glows. It’s really pretty. I know you'd like it.
  • I give up. So what would an adult do, then? They know they can just throw away a summoner, then they can do whatever they like.
  • This is my story. It'll go the way I want it...or I'll end it here!
  • You can stuff your taboos!
  • Sin will be right behind you.
    • Responding to Seymour's last words.
  • I know it sounds selfish, but this is my story!
    • his last words before the final battle.
  • Yuna, I have to go... I'm sorry I couldn't show you Zanarkand... Goodbye!
    • Tidus's last words to Yuna
  • You know...for the first time, I'm glad... to have you as my father.
    • Tidus's last words to his father, Jecht
  • See ya!
    • (End of Battle Exclamation)
  • My... story...
    • (When he is the last in the party to die during battle)
  • And I've been telling Yuna...let's go to Zanarkand together! Let's beat Sin! I told her all the things...we could...we could...and all along the whole time, I didn't know anything! But Yuna, she'd... just smile. (After finding out that Yuna will die once her final aeon defeats Sin)
  • Uh, live and let live!
  • I won't go so easy on you next time !
  • I'll be right back.
    • When fleeing from battle.


  • I’ve done it! I-I have become a summoner!
    • Character's opening lines
  • I only have as many guardians as there are people I can trust. I trust them all with my life! To have so many guardians is a joy, and an honour! Even more so than being my father's daughter. Of course, I would never think of questioning your ways, either. So, Lady Dona, I ask of you: please leave us in peace.
  • He called it the 'Sublimely Magnificent Jecht Shot Mark III'.
  • Don't say that. It might be a hopeless campaign, and it might mean defying Yevon... But the Crusaders and the Al Bhed-they're doing their best to defeat Sin. They want to rid Spira of Sin forever. And that's just what we want, too, isn't it? Isn't it?
  • I fight for Spira. The people long for the Calm. I can give it to them. It's all I can give. Defeating Sin, ending pain... this I can do.
  • And when you refused to let me become a summoner and I did it anyway...I'm sorry. I've always wanted to apologize. You know, when you tried to stop me then-really, I was happy. I could tell you really cared about me. You were like my big brother and sister. No... I think you really were my big brother and sister.
    • To Wakka and Lulu in her "goodbye sphere"
  • Maester Seymour. I trust my guardians with my life. But they are also my friends. I will not stand by and watch them be hurt. I will fight you, too!
  • It would be so let my fate just carry me away...following this same path my whole life through. But I know...I can't. What I do, I do...with no regrets.
  • My father... my father wanted... to make Spira's sorrow go away. Not just cover it up with lies!
  • I live for the people of Spira, and would have gladly died for them, but no more! The Final Summoning is a false tradition that should be thrown away.
  • My father... I loved him. So I... I will live with my sorrow, I will live my own life! I will defeat sorrow, in his place. I will stand my ground and be strong. I don't know when it will be, but someday... I will conquer it. And I will do it without... false hope.
  • Everyone has lost something precious. Everyone here has lost homes, dreams, and friends. Now, Sin is finally dead. Now, Spira is ours again. Working together, now we can make new homes for ourselves, and new dreams. Although I know the journey will be hard, we have lots of time. Together, we will rebuild Spira. The road is ahead of us, so let's start out today. Just, one more thing... the people and the friends that we have lost, or the dreams that have faded... Never forget them.
    • Ending speech, last lines in the game
  • I've... learned how to smile... Even when I'm feeling sad.
  • If we should get separated, just whistle. I'll come running. I promise.
  • I believe in your Zanarkand.
  • I will share your pain (when summoning Anima for the first time)
  • I love you (standing up, backside to Tidus)


  • Guard your emotions first, then guard your summoner.
    • Calming down Barthello after he loses Dona in Macalania Woods
  • I was waiting for you.
    • Character’s opening line
  • This is it. This... is your story. It all begins here.
  • It’s alright. It’s been… long enough. This... is your world now.
    • Last words, to Yuna
  • I hate this place.
    • In battle in the Via Purifico
  • Now! This is it! Now is the time to choose! Die and be free of pain, or live and fight your sorrow! Now is the time to shape your stories! Your fate is in your hands!
  • Once Lady Yuna fixes her hair, we leave.
    • After Yuna, who has woken up late with her hair disheveled, notices that even he was laughing at her.
  • I am the trouble maker, after all.
    • Agreeing to go to Bevelle after killing Seymour
  • The red carpet has teeth.
    • before the battle with Evrae
  • The ferryman asks a high price.
    • About Cid and his airship
  • Outside the dream world, life can be harsh--even cruel, but it is life.
  • We will protect Yuna from anyone- even a Maester.
    • Turning to Wakka after Tidus passes by, about Seymour.
  • Summoners challenge the bringer of death, Sin, and die doing so. Guardians give their lives to protect their summoner. The fayth are the souls of the dead. Even the maesters of Yevon are unsent. Spira is full of death... only Sin is reborn, and then only to bring more death. It is a cycle of death, spiraling endlessly.
  • Every story must have an ending.
  • Don't look to others for knowledge, this is your story.
  • Enought!
    • (Before killing last enemy)
  • Farewell!
    • (End of Battle Exclamation)
  • What a waste!
    • (If the party is wiped out)
  • Think later, Yuna!
    • (Starting a battle while Yuna is considering Seymour's proposal)
  • Pray! Now!
    • ( Before Executing Overdrives)
  • Some can't wait to die!
    • When executing his overdrive for the first time.
  • Your pain shall be two-fold!
    • (Upon performing "Armor Break")
  • You rely too much on your magicks!"
    • (Upon performing "Magic Break")
  • That's how it's done!
    • Winning a battle
  • "You remind me of myself. Before, the closer we got to Zanarkand, the more I wondered. When we arrived, Braska would call the Final Aeon. He would fight Sin, then die. I thought my mind was made up long before, but as I stood here my resolve wavered."
    • After battle with Sanctuary Keeper and after Wakka remarks about traveling a long way.
  • "Ha! Legendary guardian? I was just a boy. A boy about your age actually. I wanted to change the world too, but I changed nothing. That is my story."
    • Also after battle with Sanctuary Keeper, after Wakka comments about legendary guardians choking. (Metaphorically.)


  • Hey! You okay?
    • Character’s opening line
  • Long time ago, there were a whole lot of cities in Spira. Big cities with machina-machines-to run 'em. People played all day and let the machina do the work. And then, well, take a look. Sin came, and destroyed the machina cities. And Zanarkand along with 'em. Yeah, that was about a thousand years ago, just like you said. If you asked me, Sin's our punishment for letting things get out of hand. What gets me, we gotta suffer, 'cause of what some goofballs did way back when! 'Course, we must always repent for our sins! That's important! It's just that, it's hard to keep at it sometimes, you know?
  • This is the only time! The players fight with all their strength: the fans cheer for their favorite team. They forget pain, suffering... Only the game matters! That's why blitz has been around for so long. Least that's what I think.
    • On blitzball as an escape from Sin.
  • Du-u-u-u-de! Our Team is gonna rock, ya?
    • After Tidus accepts Wakka's invitation to join his Blitzball team
  • Nope, we got a new goal now! Our new victory! To win every match, defeat every opposing team! To bring the Crystal Cup back to our island! That's all we need to do to win! Easy, ya?
  • Those sand-blasted grease monkeys!
    • In reference to the Al Bhed.
  • We were just worried you guys might've gone crazy!
  • A summoner with bed hair! What's the world comin' to?
  • Why build a city over a river, ya?
    • During the trip across the Moonflow.
  • This can't be happening ...
    • Laughing weakly before the first battle with Seymour.
  • Boom! Like happy festival fireworks, ya?
    • Attempting to cheer Rikku up after Home is destroyed
  • Disappear on us, will ya? Rotten son of a shoopuf!
    • To Grand Maester Mika
  • Let's give Rikku a kick in the butt and go, eh?
    • In reference to Rikku's refusal to leave the Thunder Plains Travel Agency because of her fear of lightning
  • Hustle!
  • It's over!
    • (End of Battle Exclamation)
  • Traitors, coming through!
    • (Quote after starting a battle)
  • This can't be happening.
    • (repeated line as he learns of Seymour's true intentions and realizes that he must fight him even though he is a Maester)
  • I can't believe we're gonna fight Lady Yunalesca. Gimme a break.
  • "When we used to blitz together Chappu used to say, he said that when we win the cup ya? He'd propose to Lulu. Then one day he goes off and becomes a Crusader just like that!"
    • To Luzzu after learning that he (Luzzu) was rthe one who convinced Chappu to enlist.


  • What are you doing here? Didn't think we'd be able to handle it?
    • Character’s opening line
  • Excuses again?
  • Wakka's...a bit lacking in the imagination department.
  • You truly are clueless. Are you sure it's your memory that's the problem? The dead need guidance. Filled with grief over their own death, they refuse to face their fate. They yearn to live on, and resent those still alive. You see, they envy the living. And in time, that envy turns to anger, even hate. Should these souls remain in Spira, they become fiends that prey on the living. Sad, isn't it? The sending takes them to the Farplane, where they may rest in peace.
    • To Tidus when he asks about sendings.
  • Yuna chose her own path. She knew from the beginning what it meant. All we can do is protect her along the way. Until the end.
  • He's dead, okay? Dead!
  • I hope you hurt them.
    • To Yuna about her Al Bhed kidnappers.
  • Not the most...graceful win. If it was Chappu, he'd still be standing.
    • After Wakka helps his team defeat the Al Bhed Psyches, but is injured in the process.
  • You don't want to finish that sentence.
    • As Tidus is about to say that he doesn't think that Wakka would try to take Chappu's place.
  • Amazing. Simply amazing. (to Wakka) You make up one theory after another, refusing to face the simple truth. Sin didn't take Chappu anywhere. Sin crushed him and left him on the Djose shore! Your brother won't just pop back. Oh, and one more thing. No matter how much you want it, no one can take Chappu's place. No one can replace Sir Jecht, for that matter. And there's no replacement for Lord Braska, either. It's pointless to think about it, and sad.
    • After Wakka suggests that Chappu might still be alive
  • Defeat Sin, and bring joy to the people of Spira. Get married, and bring joy to the people of Spira. For Yuna, they're just two ways down the same road.
  • Don't fall in love with her.
    • In reference to Yuna when speaking to Tidus.
  • Not here... not now... [when she is the last in the party to die]
  • You truly do come from a world without Sin ...
    • To Tidus en route to the Macalania Temple.
  • You always said I looked grumpy, but those were the happiest days of my life.
    • (to Chappu in the Farplane)
  • Fighting in a straight line... So easy...
    • After the incident with Seymour in Bevelle
  • No! This cannot be! The teachings state that we can exorcise Sin with complete atonement!
    • To Yunalesca, as she explains that Sin is eternal
  • No matter how dark the night, morning always comes, and our journey begins anew.
  • You've proven yourself as a guardian, maybe even as the best
    • In reference to Tidus


  • In dark times, she must be. She must shine bright.
    • Character’s opening line, a considerable time after his introduction.
  • Pick spot. Shut up. Wait.
  • Only those who try will become.
  • Al Bhed is Al Bhed. Rikku is Rikku. Rikku swore to protect Yuna. And Rikku is not a liar. Kimahri can tell. So, she is a friend.
  • Kimahri think Rikku should be Rikku.
  • Save some for Kimahri!
  • You have angered Kimahri! The spirits of the Ronso will guide Kimahri’s spear!
  • Yuna needs Kimahri. Kimahri protect Yuna.
  • Apology is running. Yuna never run away.
    • On Yuna apologizing for not knowing another way to defeat Sin.
  • The Ronso were singing too. Kimahri's ears never wrong.
  • Kimahri felt friendship from somewhere inside Sin.
  • There is no need for fear. Kimahri will go with you.
  • This time I win, I will win!
    • Before the fight with his brother Biran.


  • Fyed? Fryd ev ed ec risyh?
    • Character’s opening line (Translation = Wait? What if it is human?)
  • Cunno
    • Al Bhed for "Sorry", before she kicks Tidus and knocks him out
  • Memories are nice, but that's all they are...
  • Pleased to meet ya ! I'm Rikku.
  • Heh heh heh heh heh heh heh...
    • in the Thunder Plains
  • You can cram your happy festival, you big meanie!
  • Did you hit your head or something ?
  • There is no Zanarkand anymore. Sin destroyed it a thousand years ago.
  • Sometimes, when I got a lot on my mind, it just helps to go, "AAAAAAAAAAAH!"
  • QUIET!
    • Shouting at the lighting in the thunder plains
  • You know, don't you? Summoners journey to get the Final Aeon. Yuna told you, didn't she? With the Final Aeon, she can beat Sin. But then...but then... If she calls it, the Final Aeon's going to kill her! Even if she defeats Sin, it will kill Yunie too, you know!
  • Just a feeling, but I think she kinda likes you.
    • referring to Yuna while in the airship
  • Once we beat Sin, we can take the airship to your Zanarkand !
    • referring to the Zanarkand where Tidus lived

Maester Seymour Guado

  • I am Seymour Guado. I am honored to receive the title of maester. In life, my father Jyscal worked to foster friendship between man and Guado. I vow to carry on his legacy, and to fulfill my duties as maester to the best of my abilities.
    • Character’s opening lines
  • Why are you still here, sir? (pause as Auron looks at him)I beg your pardon. We Guado are keen to the scent of the Farplane.
    • To Auron, an unsent.
  • What a pity. Ah, of course. "Protect the summoner even at the cost of one's life." The Code of the Guardian. How admirable. Well, if you're offering your lives, I shall have to take them.
  • Pitiful mortals...your hope ends here. (voice changes and gains a stereo effect as he turns into Seymour Flux) ...And your meaningless existence with it!
  • Life is but a passing dream, but the death that follows is eternal.
    • Another likely reference to Platonic Pre-existence.
  • I have saved him. He was a man who craved power. And great power he had, but he feared losing it. Trembling at unseen enemies, he spent his days scheming petty schemes. Chased by his fears, never knowing rest. You see... Now he has no worries. He has been granted sleep eternal. Death is a sweet slumber. All the pain of life is gently swept away... Ah, yes. Don't you see...if all life were to end in Spira, all suffering would end. Don't you see? Do you not agree?
    • On Maester Wen Kinoc, whom he has killed.
  • But there is no salvation for the damned! Rest in peace in eternal darkness.
  • Death awaits you!
  • Unpleasant... Very well. I will give you your death. You seem to want it so.
    • After Kimahri stabs him (as an unsent) with his spear, to little effect.
  • You would oppose me as well? So be it!
    • Spoken if Yuna summons Anima against Seymour in the last battle. Anima's fayth is Seymour's mother, who wants the party to stop him.
  • Even after I am gone, Spira's sorrow will prevail..."
    • Seymour's last words
  • Feel my pain... Come Anima!
  • By all means, try!
    • After Tidus says that he can stop him.


  • You, with a woman? You can't even catch a ball! Oh, what's the matter? Gonna cry again? Cry, cry. That's the only thing you're good for! (2nd Dream sequence)
  • Why do today what you can leave for tomorrow? (Dream)
  • You’ll cry, you're gonna cry, you always cry. See? You're crying.
  • I can't hear the hymn so well anymore...
  • You were always such a stiff. But that's what I like about you. (To Auron in flashback)
  • Yuna, you know what to do. The aeons ! Call them !
    • Jecht's last words



  • Sin is cursed. Sin prays. It curses its form, it prays for dissolution. Sin sees dreams of its own destruction. Sin is looking at us. We live in a fading echo of time left us by the destroyer. Free him from Yu Yevon. Free him....the fayth that has become sin.
    • When party revisits her chamber.


  • Should the dreaming end, you too will disappear...fade into Spira's sea, Spira's sky. But do not weep, nor rise in anger. Even we were once human, that is why we must dream. Let us summon...a sea in a new dream world. A new sea for you to swim.
    • When party revisits her chamber.


  • You are a fading dream, but one that has been touched by reality. Run, dream. Run on into the daylight. And walk into reality.
    • giving advice to Tidus
    • Possibly a reference to Plato's theory of Pre-existence.
  • You ask for a phoenix, yet you offer chicken feed!
    • If the party doesn't offer a substantial amount for Yojimbo's services.

Maester Yo Mika

  • Men die. Beasts die. Trees die. Even continents perish. Only the power of death truly commands in Spira. Resisting its power is futile.
  • Ever the Ronso. Hard-headed, hardly useful.

Maester Wen Kinoc

  • Meh... enlightened rule by the dead is preferable to the misguided failures of the living.
  • Being a Maester has it's privileges. I can just sit here and watch.


  • They chose to die, because they had hope.
    • To Auron about Braska and Jecht
  • Hope is comforting. It allows us to accept fate, no matter how tragic it might be.
  • Yevon's Teachings and the final summoning give the people of Spira hope. Without hope, they would drown in their own sorrow. Now choose. Who will be your fayth? Who will be the one to renew Spira's hope?
  • Poor Creature. You would throw away hope? Well... I will free you before you can drown in your own sorrow. It is better to die in hope than to live in despair. Let me be your liberator.
    • Immediately before attacking the party.

Kilika Kid

  • When I grow up, I wanna be a blitzball!
    • a mistake in the development of the game; the word player should come after blitzball

Bobba, the Blitzball announcer

  • Well, well, well! If it isn't the Besaid Aurochs! They're a living, breathing, statistical impossibility! I've never seen a team this bad!
    • The Besaid Aurochs have not won a game in ten years.
      • The announcer should meet the Cubs.


  • See? Keep your head down, say "sir" a lot, and you'll do fine.
  • Chappu also said to me... That being with your girl is good... But keeping Sin far away from her is better.
    • After Wakka reveals that Chappu had considered proposing to Lulu before joining the Crusaders.


  • Young Crusaders gather round....we'll beat sin into the ground!


  • I appreciate your feelings Auron, but I am here to kill grief itself.
    • After Auron begs with him not to go through with the Final Summoning.


  • I won't tell ya to be careful. Do your worst, kiddo!
  • No mistakes, or I'm gonna tear out that mop you call hair!
  • "If she continues this fool pilgrimage, she will die! Sure as if you killed her yourself. No haired-brained law or teaching can send my little niece to her death! When I save her, I'll make her give up being a summoner quicker than a desert melts ice!"
    • To Auron about Yuna.
  • With all this Yevon Taboo on Machina, we're running around in the dark here!
    • talking about how he doesn't know how to fly his own airsihp
  • Yee hah ! Here we go !


  • Touch me with that hand and I'll remove it.


  • The Guado take care of Guado affairs.
    • Destroying the sphere that proves that Seymour murdered his father.

External links

Wikipedia has an article about:

Battle Quote Archive


Up to date as of January 23, 2010

From Wikibooks, the open-content textbooks collection

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki


This page is a stub. Help us expand it, and you get a cookie.

Final Fantasy X
Box artwork for Final Fantasy X.
Developer(s) Square Enix
Publisher(s) Square Enix
Release date(s)
Genre(s) RPG
System(s) PlayStation 2
Players 1
ESRB: Teen
Preceded by Final Fantasy IX
Followed by Final Fantasy X-2
Series Final Fantasy

Released for the PlayStation 2 in 2001, Final Fantasy X marked a few key milestones for the venerable Final Fantasy franchise. It was the first in the series to move away from static sprites or pre-rendered graphics, presenting the entire game in a real-time 3D environment. It also featured voice acting, adding further to the cinematic experience. It was also the first in the series to spawn a direct sequel, Final Fantasy X-2.

External links

Table of Contents

Getting Started

editFinal Fantasy series

Main: I · II · III · IV · V · VI · VII · VIII · IX · X · XI · XII · XIII · XIV

Other: Before Crisis · Crisis Core · Dirge of Cerberus · Dissidia · Mystic Quest · Revenant Wings · X-2 · The After Years

Sub-series: Crystal Chronicles · Tactics


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Final Fantasy X

Developer(s) Squaresoft (now Square Enix)
Publisher(s) Squaresoft
Release date July 19, 2001 (JP)
December 17, 2001 (NA)
May 25, 2002 (EU)
Genre RPG
Mode(s) Single player
Age rating(s) CERO: 12
ELSPA: 11+
Platform(s) Sony PlayStation 2
Credits | Soundtrack | Codes | Walkthrough

Final Fantasy X is the tenth game in the main Final Fantasy Series. You control a character named Tidus as he goes on a pilgrimage through the world of Spira.

Tidus starts out in Zanarkand where he is set off to start a blitzball game, but is quickly interrupted by Sin. He is joined by Auron to teach him how to fight. They do not win, and Sin ends up sending Tidus 2000 years into the future.

He then is found by a group of Al Bhed (including Rikku) who help him until he is transported by Sin yet again. This time, he washes up on the shores of Besaid Island where he is greeted by a whole group of people that explain to him what is going on.

Final Fantasy stub
This Final Fantasy-related article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

Final Fantasy series
Final Fantasy Tactics | Final Fantasy Tactics Advance | Final Fantasy Tactics A2: Grimoire of the Rift
Crystal Chronicles
Final Fantasy: Crystal Chronicles | Ring of Fates | My Life as a King | Echoes of Time | My Life as a Darklord | The Crystal Bearers
Collections, Compilations and Updates
Final Fantasy Compilations - Final Fantasy Updates
Sequels and Spin Offs
Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy XII: Revenant Wings | Dissidia: Final Fantasy | Final Fantasy IV: The After Years | Final Fantasy Versus XIII | Final Fantasy Agito XIII
Related Games/Series
Final Fantasy Mystic Quest |

SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)

Movies and Animation
Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals

Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

This article uses material from the "Final Fantasy X" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Final Fantasy X is a fantasy role-playing video game made by Square Enix. It is the 10th game in the Final Fantasy video game series. The game was released in 2001, and is the first Final Fantasy game that was made for the Sony PlayStation 2 video game console.

Other websites

Wikiquote has a collection of quotations related to:

Got something to say? Make a comment.
Your name
Your email address