Final Fantasy X-2: Wikis


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Final Fantasy X-2
FFX-2 box.jpg
North American box art, depicting the main playable characters; Rikku, Yuna, and Paine.
Developer(s) Square PDD 1
Publisher(s) JP Square
Other regions Square Enix
Director(s) Motomu Toriyama
Producer(s) Yoshinori Kitase
Artist(s) Tetsuya Nomura
Writer(s) Kazushige Nojima
Daisuke Watanabe
Composer(s) Noriko Matsueda
Takahito Eguchi
Series Final Fantasy
Aspect ratio 480i (SDTV)
Platform(s) PlayStation 2
Release date(s) JP March 13, 2003
NA November 18, 2003
AUS/INT February 19, 2004
EU February 20, 2004
Genre(s) Console role-playing game
Mode(s) Single-player
Rating(s) CERO: 12+
ESRB: T (Teen) (13+)
OFLC: M15+
PEGI: 12+
Media 1 DVD-ROM
Input methods Gamepad

Final Fantasy X-2 (ファイナルファンタジーX-2 Fainaru Fantajī Ten Tsū?) is a console role-playing game developed and published by Square (now Square Enix) for Sony's PlayStation 2. It was released in 2003 and is the sequel to the best-selling 2001 game Final Fantasy X. The game's story follows the character Yuna from Final Fantasy X as she seeks to resolve political conflicts in the fictional world of Spira before it leads to war.

Final Fantasy X-2 set several precedents in the Final Fantasy series aside from being the first direct sequel in video game form and the second sequel in the franchise, after the anime Final Fantasy: Legend of the Crystals. It was the first game in the series to feature only three playable characters, an all-female main cast, and early access to most of the game's locations. Additionally, it featured a variation of the character classes system—one of the series' classic gameplay concepts—and is one of the few games in the series to feature multiple endings.

The game was positively received by critics and was commercially successful. After nine months of being released in Japan, it sold a million copies in North America, and approximately four million copies worldwide. Final Fantasy X-2 was voted as the 32nd best game of all time by the readers of Famitsu. The English version of the game won an award for "Outstanding Achievement in Character Performance" at the Academy of Interactive Arts & Sciences in 2004. The game has attained a rating of 86% on Game Rankings and an 85% rating on Metacritic.



Though a direct sequel to Final Fantasy X, Final Fantasy X-2 does not duplicate its predecessor's gameplay; instead, it innovates on traditional elements. Like pre-Final Fantasy X installments, characters "level up" after a certain number of battles, by gaining pre-determined stat bonuses. The Conditional Turn-Based Battle system in Final Fantasy X has been replaced by a faster-paced variation of the Final Fantasy series' traditional Active Time Battle (ATB) system, which was originally designed by Hiroyuki Ito and first featured in Final Fantasy IV. Whenever a random enemy is encountered, the ATB system is used. Under this enhanced version of the ATB, playable characters may interrupt an enemy while they are preparing to take action, in lieu of waiting for an enemy's turn to finish before attacking. Furthermore, it is possible for both characters and enemies to chain attacks together for greater damage.

Navigation and quests

Another departure from the gameplay of Final Fantasy X is in its world navigation system: players can visit almost every location in Spira from early in the game,[1] transported via the airship Celsius. This is a deviation from the overall Final Fantasy series, where the most efficient means of transportation is typically not obtained until late in the game.

An example of navigation on the field map

These two changes allow players to choose a less linear storyline. Unlike Final Fantasy X, in which a player's course through the game's world was largely straightforward, Final Fantasy X-2 is almost entirely free form. The game consists of five chapters, with each location featuring one scenario per chapter. Put together, the five scenarios in one locale form a subplot of the game, called an "Episode". Only a few scenarios per chapter are integral to the game's central plot, and are marked on the world navigation system as "Hotspots" ("Active Links" in the Japanese version).[1] By accessing only Hotspots, a player can quickly proceed through the game's story without participating in side-quests.

The game keeps track of the player's completed percentage of the storyline, increased by viewing the scenarios comprising each Episode. If 100% of the game is completed, an additional ending will be unlocked. The game features a fork in its plot, allowing the player to make a choice that changes what scenes they see and the number of percentage points they acquire afterward. It is impossible to see all of the game's content on a single play through, due to the fork in its storyline, although it is possible to achieve 100% storyline completion in a single playthrough. When you get to the fork in the plot, you need to choose the Youth League. If you choose New Yevon, even if you fully complete everything else, you will be stuck with 99.8% at game completion. When the game is completed for the first time, it unlocks a New Game Plus option that allows the player to restart the game with all of the items, Garment Grids, dresspheres and storyline completion percentage achieved previously. However, all character levels are set back to one.

The field-map navigation system is largely unchanged from Final Fantasy X; it is still dominantly three dimensional with mostly continuous locations. A few upgrades have been implemented, providing the player with extended interaction with the environment through jumping, climbing and rotating camera angles.

The game's sidequests include minor tasks and quests, optional bosses and dungeons, and the most minigames of any Final Fantasy at the time of its release.[2] These minigames include Gunner's Gauntlet (a third-person/first-person shooter game) and Sphere Break (a mathematical coin game involving addition and multiplication), as well as the fictional underwater sport blitzball originally featured in Final Fantasy X with a different control scheme. Director Motomu Toriyama has explained that one of the concepts at issue during development was providing a large variety of minigames, such that "if you bought Final Fantasy X-2 you wouldn't need any other game".[2]

Dresspheres and the Garment Grid

A battle with an early boss, depicting the characters' default dresspheres

Final Fantasy X-2 reintroduces the series' classic character class system (seen previously in Final Fantasy III, Final Fantasy V and Final Fantasy Tactics) through the inclusion of dresspheres. Because the party never grows beyond three characters, switching characters during battle is unnecessary. Instead, the player can switch character classes, providing access to different abilities. The playable characters are allowed to equip one dressphere at a time, each providing different battle functions and abilities. Characters can learn new skills for each dressphere with the use of Ability Points (AP). AP is obtained by defeating enemies and by the use of items and abilities for that sphere. Abilities to be learned are chosen in the main menu. During battle, AP is given to that ability until it is learned. Each character can access as many as six dresspheres at a time, depending on the specific properties of the Garment Grid they are wearing. The Garment Grid is a placard featuring a geometric shape connected by nodes. These nodes are slots that can be filled with dresspheres, allowing characters to change character classes during their turn in battle. Most Garment Grids possess Gates that when passed through grant the user a complimentary buff.

As with equipped items, Garment Grids often provide characters with a variety of enhancements and extra abilities. The game features diverse Garment Grids and dresspheres which can be discovered as the game progresses. While normal dresspheres can be used by all three playable characters, each character can acquire a dressphere that only they can use. These dresspheres can only be activated after a character has changed into all of the classes designated to her Garment Grid in a single battle. When a character activates one of these dresspheres, the other characters are replaced by two controllable support units.



While the setting of the original Final Fantasy X was decidedly somber, in Final Fantasy X-2, the main characters were fitted with a jovial Charlie's Angels-like motif. Aesthetically, the world of Spira is essentially unchanged in the two years since Final Fantasy X. Most areas from the original return (exceptions being the Omega Ruins and Baaj Temple), with few new locations. The only significant changes include the reconstruction of the village of Kilika and the clearing of the mist atop Mount Gagazet, revealing forgotten ruins. Additionally, the Palace of St. Bevelle is now accessible throughout the game, rather than only during mandatory storyline sequences. However, even with Sin gone, fiends are no less populous than before.

Despite cosmetic changes, there are major differences in the ideology of Spira's people. After Sin's defeat came the arrival of an era known as "the Eternal Calm". The priests of the Yevon religion chose to expose the truth about the order,[3] leaving the population to decide for themselves how to live in a world without that particular religion, and without Sin. Advanced technology and the Al Bhed are now embraced by the population as a whole, and most have begun to pursue leisures such as attending musical concerts and participating in the sport of blitzball. Others have become hunters of ancient treasures, ranging from coins and machinery long buried under the sands on Bikanel Island to spheres in forgotten caves and ruins. Those who pursue the latter are known as "sphere hunters", of which many groups have formed.

The three faction leaders: Nooj (left), Gippal (front), and Baralai (back)

Despite the absence of Sin and the corrupt maesters of Yevon, Spira is not without conflict. Young people were especially quick to abandon Yevon and embrace machinery (called "machina" in the game), eager to see Spira develop, while many of the older generation felt that cultural changes were happening too quickly. As new ideals and practices began to sweep Spira, several new political groups emerged. Most influential among them were the Youth League, led by Mevyn Nooj, and the New Yevon Party, led by a former priest named "Trema" until his disappearance, and later by Praetor Baralai. The Youth League consists mainly of young people, determined to see Spira completely abandon its past practices, while the New Yevon Party consists of members both old and young who felt that changes should be gradual, their motto being "One thing at a time".

Following their formation, both the Youth League and New Yevon sought High Summoner Yuna's support in the hopes of bolstering their political presence. She chose to remain neutral, instead joining the Gullwings, the sphere hunter group to which her cousins[4] Brother and Rikku belonged. She also began working with the excavation team of the Machine Faction, a neutral group of Al Bhed researching more advanced machina technology, and led by a young man named "Gippal".

As time passed, tensions between the Youth League and New Yevon began to escalate towards violence. Meanwhile, Yuna sought spheres that she hoped would lead her to Tidus, her lost love who vanished during the ending of Final Fantasy X. After defeating Sin, Yuna initially retired to a quiet life on the island of Besaid, arranging appointments daily with the citizens of Spira. However, Rikku brought Yuna a video sphere discovered on Mt. Gagazet by her childhood guardian, Kimahri, now the elder of the Ronso Tribe. The sphere displayed a young man with a strong resemblance to Tidus, apparently locked inside a prison cell. Despite misgivings from Wakka—now married to his childhood friend, Lulu—Rikku convinced Yuna that she had fulfilled her duty to Spira and deserved to follow her heart.[5] Yuna then left Besaid to join the Gullwings and hunt for more clues about the identity of the man shown in the sphere in the hope that it might be Tidus.

Whereas Final Fantasy X drew heavily on ancient Japanese culture and Asian settings,[6] Final Fantasy X-2 incorporated a number of elements from modern Japanese pop culture.[2] An exception, however, is the Trainer dressphere, featuring the game's main characters fighting alongside a dog, monkey and bird, the three animals befriended by the Japanese folk hero Momotarō in a traditional story. Another exception is the Samurai dressphere, which features each character fighting in traditional Japanese samurai armor.


The three main playable characters of Final Fantasy X-2 are Yuna, Rikku, and Paine, whose team is abbreviated in-game as "YRP" ("YuRiPa" in the original Japanese version). Yuna and Rikku reprise their roles from Final Fantasy X, and though their personalities are much the same as before, Square decided that their appearances would be heavily altered to give a greater impression of activity. Furthermore, it was decided that the pervading cultural changes occurring in Final Fantasy X's world as they and others began trying to live positively would be reflected in the new clothing of these two characters. The character of Paine is a new creation designed for inclusion in Final Fantasy X-2, to accommodate the game's intended action-adventure style revolving around a trio of female characters.[2] Her personality is far more cynical and emotionally distant than that of her teammates, and she keeps her past a secret from them for much of the game.

Several other major and supporting characters from Final Fantasy X appear in the game. Additionally, other new characters are introduced in Final Fantasy X-2, such as the Leblanc Syndicate, a group of sphere hunters who serve as the Gullwings' rivals for much of the game. The game's main antagonist is Shuyin, another new character.


Final Fantasy X-2 begins as Yuna, Rikku and Paine recover Yuna's stolen Garment Grid from the Leblanc Syndicate in the first of several encounters in which they vie for spheres. The game is punctuated by a narration of Yuna addressing Tidus, as though she is recounting the events of the game to him as they occur in a style reminiscent of Tidus' own narration in Final Fantasy X. Although Yuna's quest is to find clues that may lead her to Tidus, much of the storyline of the game follows the clash of the factions that have established themselves in the time since the coming of the Eternal Calm in Final Fantasy X, and the uncovering of hidden legacies from Spira's ancient history. A significant portion of the game's events are unnecessary for the completion of the main storyline, but much of the depth of the story—including characterization and background details—are featured in the optional content,[1] which generally follows how each part of Spira is healing in the time since the passing of Sin.

As the game progresses, the hostilities between the Youth League and New Yevon build to a head. In the meantime, the Gullwings discover an ancient sphere containing images of an enormous machina weapon called "Vegnagun" that was secretly buried beneath the city of Bevelle. The weapon has enough power to threaten all of Spira,[7][8] and, moreover, it is revealed to the player that Vegnagun is unable to distinguish friend from foe once activated.[9] The Gullwings then join forces with the Leblanc Syndicate to investigate the underground areas of the city in an attempt to destroy the machine before it can be used by either side in the upcoming conflict. However, discovering a large tunnel recently dug into the floor of the weapon's chamber, they realize that Vegnagun has apparently been moved to the Farplane, located at Spira's core.

Disagreements between Spira's factions are soon punctuated further after the disappearance of Baralai, Nooj, and Gippal—the leaders of New Yevon, the Youth League and the Machine Faction respectively. Returning to the underground areas of Bevelle, the Gullwings discover the missing faction leaders discussing Vegnagun and learn that the machine's artificial intelligence allows it to detect hostility and to respond by activating itself and fleeing.[10] Additionally, it is revealed that Nooj had come to Bevelle with the intention of destroying Vegnagun previously, prompting it to flee to the Farplane.[11] The player then learns that Paine had once been friends with all three men, assigned to be their sphere recorder while they were candidates for the Crimson Squad, an elite group intended to be assigned leadership of Crusader chapters across Spira.[12]

Two years earlier in a cave beneath Mushroom Rock Road called "the Den of Woe," just before the failed Operation Mi'ihen, the squad's final exercise was conducted. Within the cave, the various squad candidates were swarmed by pyreflies and driven to kill one another. The only survivors were Paine, Baralai, Gippal, and Nooj, who were themselves targeted by the Order of Yevon afterward when they revealed having seen images of Vegnagun while in the cave. Soon after, Nooj shot his surviving comrades and left them to die, severing the friendship the group had with one another. However, at this time, it is revealed that he was not acting of his own accord when he shot them. The feelings that drove the squad members to kill one another are revealed to have been the despair of the game's antagonist, Shuyin, who died 1000 years earlier.[13] Before the four survivors could leave the cave, the spirit of Shuyin—requiring a host in order to interact with the world physically[14]—had possessed Nooj, and later forced him to shoot his comrades.[15] In the time since, Shuyin had been subtly goading Nooj on a subconscious level, coercing him to approach Vegnagun so that he could use Nooj's body to control it.[14]

A screenshot of Yuna's concert, which prompts the memories of Lenne to emerge from the Songstress dressphere.

Nooj's will was too strong for him to be completely controlled, and his desire to destroy the large machina prompted it to flee.[14] Now desiring a new host, Shuyin leaves Nooj's body and possesses Baralai's, pursuing Vegnagun to the Farplane. Nooj and Gippal follow in pursuit, asking Yuna to keep things under control on the surface. In doing so, the player must fight and defeat each of Yuna's aeons from Final Fantasy X, their spirits now corrupted by Shuyin's despair on the Farplane.[16] During this mission, Yuna falls into the Farplane and meets Shuyin, who mistakes her for a woman named "Lenne". Feeling affection toward him that is not her own and finding herself unwilling to move away from him, she listens as Shuyin describes how he "awoke" after he had died, alone and unable to find Lenne. He then expresses anger that Spira's citizens have not yet come to understand the heartache that war can cause, and reveals that he has developed a plan to use the old, but still operational Vegnagun to destroy all of Spira, ending the possibility of there ever again being a war. In so doing, he believes that he will be making the world a better place.[17]

The player learns that 1000 years before the game, Shuyin was a famous blitzball player in the high-tech metropolis of Zanarkand, and the lover of a popular songstress and summoner—Lenne. Shuyin's memory would then form Tidus in Dream Zanarkand in the events of Final Fantasy X. The two lived during Zanarkand's war with the more powerful Bevelle, and during the course of the war, Zanarkand ordered all summoners to the front lines, separating the couple. Believing that Lenne would die in battle, Shuyin decided that the only way to save her was to infiltrate Bevelle, commandeer Vegnagun, and use it to destroy Zanarkand's enemies. However, Lenne perceived Shuyin's intentions, and—unwilling to allow him to take the lives of many others for her sake—followed him.[18] When she caught up to Shuyin in Bevelle, he had only just begun to operate Vegnagun's control panel, an organ integrated into its head. Before he could use the giant cannon located in its mouth to destroy the city, Lenne asked him to stop. Shuyin did as she asked, but a group of Bevelle soldiers arrived a moment later and shot the couple. Fatally injured, Shuyin failed to hear Lenne saying that she loved him before they died.[19]

Over the course of the following 1000 years, Shuyin's despair and resentment over his failure to save Lenne bonded to pyreflies and caused him to constantly experience the anguish of that moment.[20] Over time, his despair became so powerful that it began acting on its own,[21] and he came to believe that—in addition to helping the world—he would fade away with Lenne if he destroyed Spira.

Now with an understanding of Shuyin's hatred for war, Yuna manages to return to the surface and the Gullwings organize a concert to which everyone in Spira is invited, supporters of the Youth League and New Yevon alike. Additionally, the Songstress dressphere worn by Yuna is revealed to be made up of Lenne's memories, resulting in a sphere screen projecting them to everyone in attendance during the concert. Witnessing images of Shuyin and Lenne's last moments, Spira's citizens begin to understand the unproductive nature of their disagreements. The player then learns that it was because of Lenne's memories that Shuyin had mistaken Yuna for Lenne and she had felt affection toward him.[22]

Although the factional fighting has ceased, Shuyin has nearly carried out his plan to use Vegnagun's cannon to destroy the planet from beneath its surface. Joining forces with the Leblanc Syndicate once again, the Gullwings make their way to the Farplane and find Gippal and Nooj already battling Vegnagun. Working together, they manage to disable the giant machina before its cannon can fire at Spira. Finally confronting Shuyin, Lenne's consciousness emerges from the Songstress dressphere and convinces him to abandon his mission and be at peace. Thanking Yuna, Lenne guides Shuyin's spirit to peace on the Farplane.

Subsequently, the fayth once located in Bevelle appears before Yuna and thanks her as well. He then asks her if she would like to see "him" again. If the player replies with "Yes" and a sufficient percentage of the game's optional storyline has been completed, the fayth locates Tidus's scattered pyreflies and sends them to Besaid, where they reform; thus, when Yuna returns home, she is reunited with Tidus. Players who achieve 100% completion in addition to reviving Tidus see an additional reunion scene in Zanarkand.


Development of Final Fantasy X-2 began in late 2001 in response to the success of Final Fantasy X, particularly fan reaction to the Eternal Calm video included in the Japanese version of Final Fantasy X International.[2][23][24] It was released in Japan shortly before the merger between Square and Enix.[25] The production team was one third the size of the previous installment. This was because the team was already familiar with the material and it allowed them to give a hand-crafted feel to the game. In designing the game, a significant number of character models, enemies, and location designs from Final Fantasy X were reused. Character designer Tetsuya Nomura has explained that this allowed the game to be developed in one year and at half the normal scope Final Fantasy titles are normally produced.[26] Maya and Softimage 3D were the two main programs used to create the graphics.[27]

Producer Yoshinori Kitase and director Motomu Toriyama have explained that the objective in mind when designing Final Fantasy X-2 was to embrace the concept of change as the game's theme and establish a more upbeat atmosphere than its predecessor.[2] To portray the drastic change in Spira, the developers excluded summons, redesigned towns, and included vehicles. The low-flying vehicles were added to allow the player quicker access and mobility to the areas that were already available in the previous title.[27] Because of the emphasis on a more optimistic setting, the game's dressphere system (inspired by the magical girl sub-genre of anime and manga) was implemented, and the atmosphere of J-pop introduced right from the game's opening sequence. Additional allusions to popular culture in general were featured, such as the style of Charlie's Angels.[2] Though work on the opening song and motion capture began early in development, the opening sequence was actually the last portion of the game to be completed.[27]


For Final Fantasy X-2, regular series composer Nobuo Uematsu was replaced by Noriko Matsueda and Takahito Eguchi of The Bouncer fame.[2] Among the game's more notable tracks are two vocalized songs: the J-pop-style "Real Emotion" and a more slowly-paced ballad, "1000 Words". The English versions of the songs are sung by Jade Villalon of Sweetbox. She released extended versions of the songs she sang as bonus tracks on the Japanese release of her album, Adagio. The Japanese versions of the songs are sung by Kumi Koda, a Japanese music artist who also performed motion capture for the "Real Emotion" opening full motion video[27] and provided the voice of Lenne in the Japanese version of the game. Koda also released her own English versions of the songs on her CD single Come with Me. While similar, the lyrics of Koda's versions differ from those sung by Jade Villalon.

Versions and merchandise

As with Final Fantasy X, an expanded international version was produced for Final Fantasy X-2. This version of the game, titled Final Fantasy X-2 International + Last Mission, introduces two new dresspheres, an additional "Last Mission" at a location called "Yadonoki Tower," and the option to capture numerous monsters and characters including Tidus, Auron and Seymour from Final Fantasy X—as well as several supporting characters from both games—during battle.[28] This version was never released outside of Japan, although the English voices were used for the main story in the International version (not in the Last Mission). Due to this change, parts of the Japanese subtitles were changed or altered to fit the voice-overs. This was detailed in the official strategy book for the International version (see below). In 2005, a compilation featuring Final Fantasy X and Final Fantasy X-2 was released in Japan under the title Final Fantasy X/X-2 Ultimate Box.[29]

Several action figures, books and soundtracks were released by Square Enix. Among the books that were published were three Ultimania guidebooks, a series of artbooks/strategy guides published by Square Enix in Japan. They feature original artwork from Final Fantasy X-2, offer game-play walkthroughs, expand upon many aspects of the game's storyline, and feature several interviews with the game's designers. There are three books in the series: Final Fantasy X-2 Ultimania, Final Fantasy X-2 Ultimania Ω, and Final Fantasy X-2: International+Last Mission Ultimania. A similar three-book series was produced for Final Fantasy X.

Gaming peripheral company Hori produced PlayStation 2 controllers modeled after the Tiny Bee guns Yuna uses in Final Fantasy X-2. These controllers were released only in Japan. They were re-released in a new silver box to coincide with the release of Final Fantasy X-2: International+Last Mission.


Aggregate scores
Aggregator Score
GameRankings 86% (72 reviews)[30]
Metacritic 85 out of 100 (45 reviews)[31]
Review scores
Publication Score A[32]
Allgame 4/5 stars[33]
Edge 7 out of 10[34]
Electronic Gaming Monthly A-[35]
Eurogamer 8 out of 10[36]
Famitsu 34 out of 40[37]
Game Informer 8.75 out of 10[38]
GamePro 4.2 out of 5[39]
Game Revolution B+[40]
GameSpot 8.1 out of 10[1]
GameSpy 3/5 stars[41]
GameZone 9.6 out of 10[42]
IGN 9.5 out of 10[43]
Official PlayStation Magazine (US) A+[44]

Within nine months of its Japanese release, Final Fantasy X-2 sold a million copies in North America, and nearly four million copies worldwide.[45] It was voted as the 32nd best game of all time by readers of the Japanese video game magazine Famitsu,[46] which also gave it a 34 out of 40.[37] The English release of Final Fantasy X-2 won the Seventh Annual Academy of Interactive Arts & Sciences award in 2004 for "Outstanding Achievement in Character Performance" in recognition of the character Rikku.[47]

Multimedia website IGN felt that the game's shift in tone is "part of what makes [it] so intriguing," labeling the storyline "a deep political drama" that "always manages to keep from taking things too seriously."[43] They also commented that the game "treats its history with intelligence"[43] and "its returning characters...just as clever".[43] Further positive reaction came from RPGamer, with one staff reviewer summarizing X-2 as "a light-hearted fun game" that "may ... be the most enjoyable thing to come from the series in several years",[48] while another regarded its battle system as innovative and "very simple to navigate".[49]

The game's stylistic changes from past Final Fantasy titles sparked negative comments, with some perceiving it as a change in the spirit of the franchise. Among these were the game's status as Final Fantasy's first direct sequel and the change from a tragic atmosphere in Final Fantasy X to a dominantly lighthearted tone in Final Fantasy X-2.[1] In the words of one reviewer, "Final Fantasy X opens with the destruction of an entire city, whereas Final Fantasy X-2 begins with...a pop concert".[50] In their review, gaming website GameSpot commented that "Some of the missions ... come off as downright silly and a bit tacked on". Additionally, they felt that the game's non-linear style makes it "[lack] the singular narrative thrust of Final Fantasy X or other typical RPGs, and the storyline can feel a little nebulous and disjointed as a result". Moreover, GameSpot commented that "trivial minigames have been creeping into the Final Fantasy games at an alarming rate over the last few years, and in this regard, X-2 is definitely the most egregious offender in the series". Despite these comments, they praised the battle system as a "welcome addition", while regarding its voice-overs and localizations as "outstanding".[1]

Another aspect of the game that has attracted criticism is the reuse of graphical designs from Final Fantasy X.[1][32][35][43][51] One reviewer at RPGamer commented that "there is little question that the graphics in Final Fantasy X-2 could rival just about any other RPG on the market ... [but] one does not get ... [the impression] that the graphics have been improved in any significant way since Final Fantasy X",[51] while GameSpot said "X-2 doesn't look that much better than X did two years ago".[1] Electronic Gaming Monthly regarded this reuse of code as "[tripping up] in the one area where Final Fantasy titles usually shine".[35]

The game's soundtrack was met with mixed feelings, because Final Fantasy X-2's score was the first in the series without input from Nobuo Uematsu,[52] composer of all previous games in the main series, and because of the change to a distinct J-pop atmosphere.[32][35][51][53] While IGN commented that the music provided an "appropriately fitting backdrop"[43] and suggested that it "certainly is in keeping with the new flavor",[32] others, such as Electronic Gaming Monthly, regarded it as "too bubbly."[35] One staff member at RPGamer suggested that "the absence of Uematsu proves deafening," and "the soundtrack that accompanies this nonsensical adventure manages to encapsulate the shallow nature of the game perfectly."[51] Moreover, some reviewers felt that the outfits worn by the main characters are too revealing and aimed at making the game more appealing to Final Fantasy's largely male audience.[49][54]

Despite the negative comments it has received, Final Fantasy X-2's critical reception has been largely positive, with IGN summarizing it as "a brilliant and addictive romp through Spira that we're certainly glad to experience",[43] and GameSpot commenting that it is "every bit as poignant, endearing, and engrossing as its forebears," with strengths that "ultimately make ... X-2's minor flaws forgivable".[1] The game maintains an 86% approval rating on GameRankings[30] and an 85% rating on Metacritic, both only slightly down from its predecessor.[31]

See also


  1. ^ a b c d e f g h i Shoemaker, Brad (2003). "Final Fantasy X-2 for PlayStation 2 Review". GameSpot. Retrieved 2006-07-30. 
  2. ^ a b c d e f g h Dunham, Jeremy (2003). "Final Fantasy X-2 Developer Interview". IGN. Retrieved 2006-07-16. 
  3. ^ Studio BentStuff, ed (2004) (in Japanese). Final Fantasy X-2: International+Last Mission Ultimania. DigiCube/Square Enix. p. 583. ISBN 4-7575-1163-9. 
  4. ^ Rikku: Hey, do I look like Yunie, you think? / Tidus: (Huh?) / Rikku: Well, my dad's sister is Yunie's mother, you get it? Square Co. Final Fantasy X. (Square EA). PlayStation 2. (2001-12-20)
  5. ^ Rikku: Well, look, I really want Yuna to go. / Wakka: She can't do that. / Rikku: Why not? / Wakka: Because she's booked solid for three months, ya! And everybody wants to see her. / Rikku: Oh yeah? Well, what about what she wants? / Wakka: Well, yeah, but.. Okay, maybe once things calm down, y'know? / Rikku: And what if they don't, Wakka? What then, huh? I don't believe it. After everything Yuna did for us! Why can't she just do what she wants to do now? Why? You know, every time I visited here, I wondered... why is it, that when everyone's out making their dreams happen and everyone's getting their chance, Yuna's dreams are on hold? / Wakka: Gee, it's not like... / Rikku: What do you know anyway, tubby? Yuna? / Yuna: I want... (I want to journey again. But... if I leave, I'll be disappointing everyone else.) I want... I'll go. Square Co. Eternal Calm Final Fantasy X-2: Prologue Square Enix U.S.A. 2002
  6. ^ "Behind The Game The Creators". Square Enix North America. 2001. Retrieved 2006-04-12. 
  7. ^ Nooj: Some advice: That ... thing ... The colossus you saw is known as Vegnagun. It possesses overwhelming destructive power. It must not be touched! Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  8. ^ Baralai: I know why you've come. You're here to destroy the weapon that threatens all Spira: Vegnagun. Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  9. ^ Maechen: Although Vegnagun was constructed during the Machina War, there is no record of it ever being used. One could argue that the coming of Sin made war a secondary concern. But the real reason was that Vegnagun was nothing short of a titanic failure. You see, it was quick to respond to hostility, but lacked the ability to discern friend from foe. A weapon that slaughters indiscriminately would be far too dangerous for actual use in combat. Incidentally, this is why Vegnagun was never considered as a measure to combat Sin. Instead it was locked away under Bevelle. Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  10. ^ Baralai: The thing's more sensitive than its size would lead one to believe. It detects hostility, and in an instant, springs to life! Should one even think of harming it, it awakens like a frightened child. Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  11. ^ Baralai: I'm a little confused. You came to claim it for yourself, didn't you? But Vegnagun awoke. Why? Because deep down you hated it. Did you come here to use it or destroy it? Well? / Nooj: Both.Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  12. ^ Paine: They're old friends. The three of them were candidates for the Crimson Squad. And I was the recorder assigned to their team. Yevon created the Squad and started training members two years ago. It was supposed to be an elite fighting force. The best were to be assigned leadership of Crusader chapters across Spira... Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  13. ^ Paine: This is what destroyed the Squad. Despair strong enough to crush the minds of those it touches. What just happened to us happened to them, too. Here. They felt Shuyin's despair. They went mad, and they died. They killed each other! Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  14. ^ a b c Studio BentStuff, ed (2003) (in Japanese). Final Fantasy X-2 Ultimania Ω. Square Enix. p. 87. ISBN 4-7575-1161-2. 
  15. ^ Paine: It was Shuyin. Two years ago, the guys encountered Shuyin's memories and learned of Vegnagun. After we escaped, they said they would uncover the truth behind it. But then... Nooj shot us. We thought he'd betrayed us. But Nooj wasn't Nooj. I understand now: Shuyin was using him the whole time. Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  16. ^ Fayth: Yuna. I'm sorry. We weren't strong enough to stop him. We wanted to at least warn someone... but instead, we were dragged into the darkness. We're no better than fiends. Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  17. ^ Shuyin: Lenne. We disappeared together, but when I awoke, I was alone. I looked for you for so long. While I wandered, I realized something: Spira hasn't really changed at all. Everyone's still fighting over nothing. Still dying like they used to. A thousand years have passed, and they can't leave the hatred behind. I'm through waiting. I'll fix it. This world continues to fail us, and what's worse, I failed to protect you. Vegnagun will make that all go away. And we'll fade together again, together. Help me do it, Lenne. Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)3
  18. ^ Studio BentStuff, ed (2003) (in Japanese). Final Fantasy X-2 Ultimania Ω. Square Enix. p. 86. ISBN 4-7575-1161-2. 
  19. ^ Paine: "The man she loved, he struggled to save her. He fought till his very last breath for her. I think that Lenne's final words might have been happy ones: 'I love you.'" ... / Yuna: "But wait... Everything is all wrong. He never heard. The one person she wanted to tell ... He never heard her words." Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  20. ^ Shuyin: I wanted to rest forever, but the pyreflies make me relive that moment.... Again and again and again. Square Co.. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  21. ^ Fayth: It may look like him, but the real Shuyin died long ago. Even after a thousand years, his hate and misery linger on. His feelings grew so strong, they began to act on their own... Eventually, they became a shadow - a shade that wants only to vanish, but cannot. Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  22. ^ Buddy: Lenne, huh? / Shinra: Yeah, the girl from the Songstress dressphere. ... / Rikku: So, the reason Shuyin keeps calling Yuna "Lenne" is-- / Paine: Because of that dressphere? Square Co. Final Fantasy X-2. (Square Enix U.S.A.). PlayStation 2. (2003-11-18)
  23. ^ Fox, Fennec (2002-10-23). "More Final Fantasy X-2 Details". GamePro. Retrieved 2010-01-24. 
  24. ^ Studio BentStuff, ed (2001) (in Japanese). Final Fantasy X Ultimania Ω. DigiCube/Square Enix. p. 191. ISBN 4-88787-021-3. 
  25. ^ IGN Staff (2002-11-29). "Square and Enix Meet the Press". IGN. Retrieved 2007-03-10. 
  26. ^ GameSpot Staff (2003). "Square Enix considering Kingdom Hearts sequel". GameSpot. Retrieved 2006-07-31. 
  27. ^ a b c d ed. Rico Komanoya, ed (2004). "Final Fantasy X-2". Japanese Game Graphics: Behind the Scenes of Your Favorite Games. New York, NY: Harper Design International. pp. 20–25. ISBN 0-06-056772-4. 
  28. ^ "Final Fantasy 10-2". Final Fantasy Insider. 2005. Retrieved 2007-08-26. 
  29. ^ "アルティメットヒッツ". Square Enix Japan. Retrieved 2007-08-26. 
  30. ^ a b "Final Fantasy X-2 Reviews". GameRankings. Retrieved 2006-07-30. 
  31. ^ a b "Final Fantasy X-2 Reviews". Metacritic. Retrieved 2006-07-31. 
  32. ^ a b c d 1UP Staff. "Final Fantasy X-2 Review". Retrieved 2008-08-11. 
  33. ^ "Final Fantasy X-2 Overview". Allgame. Retrieved 2009-03-08. 
  34. ^ "Final Fantasy X-2 Review". GamesRadar (Edge Magazine). Retrieved 2009-03-08. 
  35. ^ a b c d e Bettenhausen, Shane. "Final Fantasy X-2 Review". Retrieved 2008-08-11. 
  36. ^ Fahey, Rob (2004-02-27). "Final Fantasy X-2 Review". Eurogamer. Retrieved 2009-03-08. 
  37. ^ a b "Final Fantasy - Famitsu Scores". Famitsu Scores Archive. Retrieved 2009-03-08. 
  38. ^ "Final Fantasy X-2". Game Informer. December 2003. Retrieved 2009-03-08. 
  39. ^ MAJORMIKE (2006-07-11). "Review: Final Fantasy X-2". GamePro. Retrieved 2006-07-31. 
  40. ^ "Final Fantasy X-2 video game review for the PS2". Game Revolution. Retrieved 2009-03-08. 
  41. ^ "GameSpy: Final Fantasy X-2 Review". GameSpy. Retrieved 2009-03-08. 
  42. ^ Knutson, Michael (2003-12-05). "Final Fantasy X-2 Review". GameZone. Retrieved 2009-03-08. 
  43. ^ a b c d e f g Dunham, Jeremy (2003-11-07). "Final Fantasy X-2 Review". IGN. Retrieved 2006-07-31. 
  44. ^ "Final Fantasy X-2 PS2 Review". 2004. Retrieved 2007-08-26. 
  45. ^ Calvert, Justin (2004). "Final Fantasy X-2 Sells a Million". GameSpot. Retrieved 2006-03-16. 
  46. ^ Campbell, Colin (2006). "Japan Votes on All Time Top 100". Next Generation. Retrieved March 11, 2006. 
  47. ^ "FINAL FANTASY X-2 wins for Outstanding Achievement in Character Performance at Seventh Annual AIAS awards". Square Enix North America. 2004. Retrieved 2006-03-12. 
  48. ^ Alley, Jake (2003). "Final Fantasy X-2 - Review". RPGamer. Retrieved 2006-07-31. 
  49. ^ a b Przestrzelski, Steve (2004). "Final Fantasy X-2 - Review". RPGamer. Retrieved 2006-07-31. 
  50. ^ Daquila, John (2003). "Final Fantasy X-2 - Review". The Jaded Gamer. Retrieved 2006-03-16. 
  51. ^ a b c d Raven, Red (2003). "Final Fantasy X-2 - Review". RPGamer. Retrieved 2006-07-31. 
  52. ^ Mattich, Ryan (2003). "Final Fantasy X-2 - Review". RPGFan. Retrieved 2006-07-31. 
  53. ^ Oda (2004). "Final Fantasy X-2 – J-pop Charlie's Angels! We like!". Gameplay. Archived from the original on 2005-10-28. Retrieved 2006-04-12. 
  54. ^ Aoibhell, Lassarina (2003). "Final Fantasy X-2 Review". The RPG Place. Retrieved 2006-04-12. 

External links


Up to date as of January 14, 2010

From Wikiquote

Final Fantasy X-2 is a role-playing game developed by Square Enix in 2004. Published by Sony Computer Entertainment America for the Playstation 2.



  • Where’s the impostor? (opening line)
  • I don't like your plan. It sucks.
  • Disasterriffic...
  • I gave in, I accepted, I believed. I allowed it to be true. I thought I'd able to go through with it without ever doubting myself. But I...It hurt so much.
  • [robotically] "We had no choice." [normally] Always "we had no choice." Those are our magic words. We repeat them to ourselves again and again. But you know... The magic never worked! The only thing we're left with is regret.
  • My body just started dancing by itself. I didn't know what was going on. I was... frightened. And then, while I was dancing, something happened......
  • It all began when I saw this sphere of you. At least, it looked like you. I couldn't say for sure.
  • So this is my life now. We travel from place to place, and the days just seem to fly by. But sometimes, I find myself stopping. I'm listening for your whistle.
  • Here comes the real Yuna !
  • Never underestimate Yuna.
  • The Gullwings are sphere hunters, and sphere hunters are... well... this ! We fly all over Spira. I'm really enjoying myself.
  • There's a connection. Everything is connected. I can feel it.
  • I don't want friends to die...or fade away. I don't want battles where we have to lose in order to win. Nooj, I know that what you say is what you mean to do. Give me your resolve. Believe in Yuna.
  • So much has happened! And I'm sure it's only the beginning. Through the smiles, tears...through the anger, and the laughter that follows. I know that I will keep changing. This is my story. It will be a good one. It all began when I saw this sphere of you.
  • Who the heck is Lenne?!
  • The Eternal Calm. I can feel it crumbling from beneath our feet.
  • You're back.
  • Gullwings!Let's go!Sorry Dona,but the sphere is ours.


  • Y.R.P. In position. It’s showtime, girls. (opening line)
  • Hey, give it back already !
  • Having fun ?
  • Disasterrific !!!
  • I'm not listening !
  • Oh, poopie!
  • Oui pimmo! [You bully!]
  • Hey, I got an idea! We could be "Your Friendly Neighborhood Gullwings"!

[possible reference to Spiderman]

  • Snake? Snake?! SNAKE! [Possible reference to the Metal Gear Solid line spoken by allies after the protagonist, Solid Snake, dies.]
  • This is so much like two years ago. I was holding back my tears the whole way.


  • Think you can keep up? (opening line)
  • I could've danced all night
  • How about "kick... its... ass."
  • Too bad. I was just about to tell you.
  • What now?
  • The three of them were candidates for the Crimson Squad. I was their photographer.
    • Note: In Chapter 4, Paine refers to Gippal, Baralai and Nooj. So notice why Gippal looked startled and said "You--- !" when he first looked at Paine outside the Djose Temple in Chapter 1...
  • Effortless!
  • I hate this dressphere
    • Note: Said upon spherechanging or equipping Paine with the Songstress Dressphere
  • What the hell is this?!
    • Said after obtaining the Mascot dressphere.
  • Another flawless victory.
  • Don't forget that notoriety can be a bad thing.
  • You'll get less respect points.
  • Ex-summoners come in all flavors.
    • Note: This was said when the Gullwings encountered Issaru in the Chamber of the Fayth in Zanarkand. Issaru was hiding, and quizing the Gullwings (his "job") before they figured him out and got him to leave.
  • Don't think it's just a game. Your life's on the line.
    • Note: Said upon spherechanging into the Lady Luck Dressphere
    • Note: Said upon spherechanging into the Berserker Dressphere
  • You. It's what's for dinner.
    • Note: When casting Flare magic


  • Dancing Yuna? I want to see!
  • Who is the leader?! I AM! I give the orders around here!
  • Yuna, keep an eye on Rikku.
  • "Disasterrific" is not a word ! Say "disastrous" like the rest of Spira !
  • Disasterrific ? I am on my way !
  • Come in !... COME IN !!!!!!!!
  • Party! Ahahah! Party! Ahahah!"
  • I... I like Yuna's back.
    • In a discussion with Barkeep.
  • Is it Gullwing time?


  • So, where to, ladies?
  • Crid ib ! (Al Bhed for "shut up" !)


  • I know everything.
  • I'm just a kid.
  • Hero. Summoner. Doormat.
  • Gullwings go Lalalalala Gullwings fight LaLaLaLaLaLa.
  • The probability of winning is slim at best.
  • My last mission with the Gullwings.
  • But we can still use it as a dressphere.
  • Wow ! A shoopuf !
  • Wanna check the CommSpheres ?
  • Inconceivable!


  • Greetings, friends! An important sphere is hidden in Kilika Temple. A sphere documenting the true history of Spira. We are here today to demand that New Yevon make the contents of that sphere public. Yet, as always, the voice seeking truth goes ignored. My friends, I ask you: why? Because New Yevon wants to hide the truth! Just as the temples did before them! I tell you now, this has gone on long enough! My friends, stand with me, and together we will bring the truth back to the people. (opening speech)
  • Take care of things topside.


  • A pleasure, Lady Yuna. I am Baralai, Praetor of New Yevon.
  • The world is changing, and there many who are finding it difficult to keep up. New Yevon wishes to help those who feel lost in the winds of change.


  • Okay, let's do some interviews. Bring it! (opening line)
  • You. Are. Hired.
  • Don't know why a high summoner like you would wanna go play in the sand.
  • Never been this close to a celebrity before.
    • After Yuna replies, he says "I could get used to this"
  • We make quite the couple.


  • Boys? Want in on this number? Then show me your moves! (opening line as Fake Yuna)
  • Where are you groping? (when cracking Leblanc's back on blue during the massage scene)
  • Umm, not quite. (when pressing Leblanc's back on "green" during the massage scene)
  • That's nice.... (when pressing Leblanc's back on "yellow" during the massage scene)
  • Ohhhh ! There !!!(when pressing Leblanc's back on "pink" during the massage scene)
  • Er, Leblanc! Remember that name well, loves.
  • Laugh while you can, loves !
  • Oh look, it's the Dullwings!
  • I am the MIGHTY Leblanc!
  • My Noojie-Woojie...
  • It's obvious to the trained eye. That's sphere's just a dud. Perfect for the Dullwings.
  • It'll take a thousand years before you can take on the MIGHTY Leblanc !


  • Trema: Only one... who renounces everything... posesses the strength... to transcend anything.
  • Trema:Lady Yuna, you are the paragon of pastlessness!
  • Garik Ronso: Garik know Yuna save Spira, but Ronso not saved yet.
  • Garik Ronso: High Summoner Yuna, it is Garik's honor.
  • Kimahri: Yuna look well. Kimahri glad.
  • Kimahri: Elder's job difficult. Kimahri troubled.
  • O'aka XXIII: Do O'aka a favor, and pretend ye never saw him.
  • O'aka XXIII: O'aka, at your service!
  • Rin: Lady Yuna's Calm has given the people of Spira time to relax and enjoy the finer things in life.
  • Tromell: With Lord Seymour gone, we Guado are hardly different from the dead.
  • Tromell: Oh! High Summoner Yuna... Forgive me for the grief I have caused you.
  • Wakka: I'm gonna be a father soon! Gotta have a little more presence, ya' know?
  • Lulu: You're the high summoner who defeated Sin. There are people who would use that, Yuna.
  • Clasko: Ya know, all I want to do is ride on a chocobo. Faster than the wind!
  • Ormi: Shows over! Bwahahaha! (opening line)
  • Logos: You're too slow, little girl. (opening line)
  • Barkeep: Mish Yoona, what can I do for yoo? (repeated line)
  • Barkeep: Shee yoo shoon ?
  • Barkeep: Shleep tight.

Shinra's Bestiary entry for Ultima Weapon:*Whatever you do, don't call it Atma.

  • Barkeep: Shesh got a nice backshide, yesh?
    • Barkeep referring to Yuna
  • Tobli's assistant: The master is having a feshtibbible. Shinging and danshing and shelebebration ?
  • Shuyin: Lenne... We died together, but when I awoke... I was alone. I looked for you, for... so long... Bit while I searched I realised something. Spira hasn't really changed at all. People are still fighting over nothing, still dying like they used to. A thousand years have passed, and I can't leave the hatred behind. [clenches fist, and moves towards Yuna] Vegnagun will make that ALL go away. And, then, we'll fade away... TOGETHER. Help me do it, Lenne...
  • Shuyin: You are NOT Lenne! [squares up, to fight.]
  • Shuyin:A thousand years... and this moment is all we get?!


[as they prepare to use the No Love Lost attack]
Leblanc: Let's get 'em, boys!
Ormi: Our practice is finally paying off!
Logos: Practice? What practice?

Brother: [over radio] What's your status?
Rikku: Disasterrific!
Brother: "Disasterrific" is not a word! Say "disastrous" like the rest of Spira!

[after falling down an elevator shaft not long after the previous quote]
Brother: [over radio, hysterically] What happened? Is Yuna okay?!
Yuna: Things are, ow, [slight sarcasm] disasterrific.
Brother: Disasterrific? I am on my way!
Rikku: [staring up in disbelief] What about me?

Trema: You are the paragon... of pastlessness.
Yuna: You’re wrong. Although I’ve wished to be stronger, and I’ve wanted to change… I realized that losing my past would be losing myself.
Trema: [laughing] Tell me, High Summoner Yuna, where is the loss in that?

Brother: Dancing Yuna? I want to see!
Yuna: It'll cost you!
Brother: One moment...
Paine: She's kidding!
Brother: [shocked] What, no dance?!

Gippal: [really close to Yuna's face] Never been this close to a celebrity before.
Yuna: That's nice.
Gippal: I could get used to this.
Yuna: Let's not.

[Big ugly fiend called Sanctuary Keeper shows up.]
Rikku: Think we need a password?
Paine: How about Kick.Its.Ass.

Paine: Minus four respect points Rikku.
Rikku: How many are left?
Paine: 47
Rikku: That's not a lot, is it?

Yuna: Oh, poopie.
Rikku: Yunie, don't say things like that.
Yuna: Hey, I was just copying you!

Brother: Yuna, what's all the noise?
Yuna: Just taking a little dip.
Brother: Y meddma dip! (A little dip!) Code uh... pink! I'll be there right now!
[A punch is heard in the background.]
Yuna: Brother?
Buddy: Don't worry, I knocked him out.

Brother: This is Brother! How's it going?
Rikku: Be quiet! This is a covert operation. Over and out.
Brother: Rikku! How dare you speak to your leader like that!
Rikku: Ooh! Shut up, already!

[In Bikanel Desert, watching Yuna run off]
Paine: I was wrong. She doesn't get dragged into trouble.
Rikku: She jumps in head first.

Rikku: Poor girl. She's led such a sheltered life.
Paine: Maybe she's getting old.
Yuna: Who's getting old?!

Shuyin: I finally found you.
Yuna: [Hesitant] Is that... really you?
Shuyin: It IS me. Shuyin.
Yuna: [Turns around, facing away from him] But I'm not Lenne...
Shuyin: I didn't understand. We died together, but when I awoke... I was alone. I looked for you, for... so long... Bit while I searched I realised something. Spira hasn't really changed at all. People are still fighting over nothing, still dying like they used to. A thousand years have passed, and I can't leave the hatred behind. [clenches fist, and moves towards Yuna] Vegnagun will make that ALL go away. And, then, we'll fade away... TOGETHER. Help me do it, Lenne... [Now directly behind her, touches her arm]
Yuna: Don't touch me- [Shuyin pulls her arm back, and, turning her around, pulls her into a hug. Yuna's outfit glows, and pyreflies fly around them. Gently, they break apart, and, as thought, not spoken:] Who's feelings are these? Lenne's? [She looks up at Shuyin, and he pulls her to him as she thinks:] Mine?

Brother: I... I like Yuna's back.
Barkeep: Mish Yuna has nice backshide, yesh?

Maechan: There may still be a way to reunite with those who have gone.
Yuna: What?!
Paine: Watch what you say.
Maechan: Forgive me. Consider it the ramblings of an old man.

Shuyin: A thousand years... and this moment is all we get?!
Lenne: This moment's enough... I don't need anything else.

Buddy: Fiends are pouring out of the temples!
Rikku: Which ones?
Brother: Only all of them!

Yuna: Are you real?
Tidus: I think so. [Pauses] Do I pass?
Yuna: [nods] You're back.
Tidus: I am back... I'm home! [embaces Yuna]
Yuna: Yes, home. [puts her arms around Tidus]

Battle Quotes

[start of a batlle]
  • Rikku: What time?
  • Paine: Show time!
  • Rikku: These aren't your everyday "bang-bang" kind of bullets!
    • When switching to Gun Mage Dressphere
  • Rikku: So, I chop things up and we win? I think I can handle that!
    • When switching to Warrior Dressphere
  • Rikku: Crouching Tiger, Hidden Rikku!
    • When switching to Samurai Dressphere
  • Rikku: Welcome to your doom, staring ME!
    • When switching to Songstress Dressphere
  • Yuna: Prepare for a phantasmagoric panopoly of magical power! Your abilities will be mine!
    • When switching to Gun Mage Dressphere
  • Yuna: As I bear the darkness into battle, my suffering becomes my strength.
    • When switching to Dark Knight Dressphere
  • Yuna: You can't run or hide so why bother?
    • When switching to Gunner Dressphere
  • Paine: I hate this dress sphere.
  • Paine: Don’t… say… a word. (First time in Mascot dressphere)
  • Yuna: It's hot in here! (First time in Mascot dressphere)
  • Rikku: Aw, I wanted to be a Cactuar! (First time in Mascot dressphere)
  • Rikku: Activate super-mega-ultra assault mode! (Occasionally when switched to special Machina Maw dressphere)
  • Paine: You have picked your last fight. (Occasionally when switched to special Full Throttle dressphere)
  • Yuna: A power too great to be bridled can only be set free. (Occasionally when switched to special Flora Fallal dressphere)
  • Paine: Turned on?
    • After party wins battle
  • Rikku: I don't get paid enough for this!

Battle Dialogue

Yuna: Gimme a Y!
Rikku: Gimme an R!
Paine: Gimme a break.

Rikku: I'm gonna kick you in the spleen!
Paine: Spleen?

Rikku: Dr. P is in the house!!
Paine: Stop that!

Yuna: Duck Soup!
Paine: Duck what?

Rikku: Let's finish this, lickety split.
Yuna: Think we can break our record?
Paine: Let's just win.

Yuna: Ready?
Rikku: Let's kick some tail!
Paine: You're on.

Paine: Leblanc never stood a chance against this thing.
Rikku: Well, we've got a leg up on her.
Yuna: Save the jokes for later.

Yuna: It's so big.
Rikku: Woohoo! No more climbing!
Paine: Could you please focus?

Paine: Come get some!
Yuna: Paine gets all the good lines...

Yuna: Bring it!
Rikku: She's certainly getting into this.
Paine: She's trying.

Yuna: Don't get careless!
Paine: Who? Me?

Paine: Sorry we had to win.
Rikku: I'm not.

Paine: I think I'll take a break.
Rikku: WHAT?
Yuna: Hey. We need you.

Yuna: You're going down!
Paine: That's the spirit!

Paine: All yours, Yuna.
Yuna: Where are YOU going?

Paine: Easy.
Yuna: You think so?
Rikku: Less talk! More fight!

Paine: My heart's racing.
Rikku: Paine's into this kind of stuff.
Yuna: That's... odd.

Rikku: I bet Paine's not tired.
Paine: What's it to you?

Rikku: Do you think this'll be hard?
Paine: Only one way to find out.
Yuna: Well, what are we waiting for?

Paine: Guess I'll take a break.
Rikku: What?!
Yuna: Hey! We need you!

Rikku: I could do this blindfolded.
Paine: Go ahead.
Rikku: Heheh.

Yuna: This'll only take... two rounds.
Rikku: Gimme one!

Yuna: Bring it!
Rikku: She's sure getting into this.
Paine: She's trying.

Rikku: Hey! A little healing over here!
Paine: Heal yourself!

Rikku: Can we rest yet?! Can we rest yet?! Can we rest yet?!
Paine: Shut up!

Yuna: What's the password?
Rikku: How about "Don't screw up"?!

Rikku: Yup. That was nuts.
Yuna: You think?!

External links

Wikipedia has an article about:

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Final Fantasy X-2
Box artwork for Final Fantasy X-2.
Developer(s) Square Enix
Publisher(s) Square Enix
Release date(s)
Genre(s) RPG
System(s) PlayStation 2
Players 1
ESRB: Teen
Preceded by Final Fantasy X
Series Final Fantasy

Final Fantasy X-2 is a direct sequel to the popular Final Fantasy X, and takes place two years after the events of the previous game. Despite offering FFX fans more of the same, FFX-2 was less successful. It is the first Final Fantasy game to be a direct sequel, however Final Fantasy VII has also had several sequels since. The game features Yuna and Rikku from the previous game, and Paine, a new character. It takes place shortly after FFX, when most of the characters have gone their separate ways. The game uses a modified version of the job system from Final Fantasy III with a skill growth system similar to Final Fantasy VIII's.

Table of Contents

Getting Started
Chapter 1
Chapter 2
  • Mission 1
  • Mission 2
  • Mission 3
  • Mission 4
  • Mission 5
  • Mission 6
  • Mission 7
  • Mission 8

editFinal Fantasy series

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Sub-series: Crystal Chronicles · Tactics


Up to date as of February 01, 2010

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Final Fantasy X-2

Developer(s) Square Enix
Publisher(s) Square Enix
Release date November 18 2003
Genre Console role-playing game
Mode(s) Single player
Age rating(s) ESRB: T
Platform(s) PS2
Media DVD
Credits | Soundtrack | Codes | Walkthrough

A direct sequel to Square-Enix's RPG Final Fantasy X, the first time a Final Fantasy game has been a direct sequel to an existing game. The "X" in the name is the roman numeral for 10, and is pronounced as "Final Fantasy Ten", not "Final Fantasy Ex". As such, this title is called, tongue-twistingly, "Final Fantasy Ten Two".

It stars Yuna, Rikku and Paine, collectively part of a sphere-hunter group known as the Gullwings.

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Final Fantasy series
Final Fantasy Tactics | Final Fantasy Tactics Advance | Final Fantasy Tactics A2: Grimoire of the Rift
Crystal Chronicles
Final Fantasy: Crystal Chronicles | Ring of Fates | My Life as a King | Echoes of Time | My Life as a Darklord | The Crystal Bearers
Collections, Compilations and Updates
Final Fantasy Compilations - Final Fantasy Updates
Sequels and Spin Offs
Final Fantasy X-2 | Before Crisis: Final Fantasy VII | Dirge of Cerberus: Final Fantasy VII | Crisis Core: Final Fantasy VII | Final Fantasy XII: Revenant Wings | Dissidia: Final Fantasy | Final Fantasy IV: The After Years | Final Fantasy Versus XIII | Final Fantasy Agito XIII
Related Games/Series
Final Fantasy Mystic Quest |

SaGa series (a.k.a. Final Fantasy Legend) | Seiken Densetsu series (a.k.a. Final Fantasy Adventure)

Movies and Animation
Final Fantasy VII: Advent Children | Final Fantasy: Legends of the Crystals

Final Fantasy: The Spirits Within | Final Fantasy: Unlimited

This article uses material from the "Final Fantasy X-2" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Final Fantasy X-2 is a fantasy role-playing video game. It was made by Square Enix. It is a direct sequel to the game Final Fantasy X, the first direct sequel in the Final Fantasy series.

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