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Fire Emblem
Fire emblem noken.jpg
Wallpaper featuring, from left to right, the protagonists Hector, Eliwood and Lyndis from Fire Emblem, the first Fire Emblem game to be released internationally
Genre(s) Strategy role-playing
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Creator(s) Shouzou Kaga
Platform(s) Family Computer, Super Famicom, Game Boy Advance, GameCube, DS, Wii
Platform of origin Family Computer
Official website Fire Emblem

Fire Emblem (ファイアーエムブレム ?) is a fantasy tactical role-playing video game franchise developed by Intelligent Systems (specifically Shouzou Kaga),[1] the maker of Advance Wars (which shares some of Fire Emblem's strategic elements), and published by Nintendo. The Fire Emblem series is well-known for its innovation and for being one of the first Eastern style tactical role-playing games, with a strong emphasis on Western forms of medieval folklore. The series is also renowned for having deeply developed characters, as well as the fact that most units' death—or defeat in battle—is permanent in the game until the end of the playthrough.[2] The series currently spans eleven games, and has been released on the Family Computer, Super Famicom, Game Boy Advance, GameCube, Nintendo DS and Wii. [3] In August 2008, Nintendo released Fire Emblem: Shadow Dragon for the Nintendo DS, a remake of the first game, Fire Emblem: Ankoku Ryū to Hikari no Ken, and the first Fire Emblem game to have online features.[4]

Most games in the series have been released exclusively in Japan. Fire Emblem, the seventh title in the series, became the first game of the franchise to be released internationally in 2003,[5] largely due to the popularity of Fire Emblem characters Marth and Roy's appearances in Super Smash Bros. Melee.[6] Released outside Japan as Fire Emblem, the game was designed specifically with newcomers to the series in mind, and the first ten chapters were structured in a manner that eased newcomers into the gameplay.[7 ] All Fire Emblem games produced since have also been released internationally. [3]

Contents

Gameplay

Basics

Gameplay map screen from Fire Emblem: Thracia 776

The Fire Emblem series of turn-based tactics games centers around moving units through a map grid in order to defeat the opposition. Players use strategic movements and positioning to complete mission objectives such as seizing a base,[7 ] surviving for a number of turns, or defeating a boss. Many conventions of traditional console role-playing games are also present; for example, there is extensive use of scripted cutscenes to advance the story, units gain experience points and grow stronger over the course of the campaign, and the player can visit shops to outfit characters with weapons and equipment.[8] Depending on the game, these events may take place during or in-between battles.

The combat system bases itself on a rock-paper-scissors method of fighting,[2] as each weapon type has both an advantage and a disadvantage against other types. Starting in the fourth game, Fire Emblem: Seisen no Keifu, the weapon triangle has been lance beats sword, sword beats axe, and axe beats lance. [9] Bows are unaffected by the triangle, can attack from a distance, and do higher amounts of damage against flying units like pegasi,[2] but this is offset by the bow-wielder's inability to counter-attack melee strikes. A similar trinity of magic, that varies from game to game, has also existed. In the Game Boy Advance Fire Emblem games, light beats dark, dark beats anima, and anima beats light.[10] In other games, fire beats wind, wind beats thunder, and thunder beats fire. Magic and certain axes and spears can be used either from a distance or in melee range.

Unlike in most other games, most weapons in the Fire Emblem series have a finite number of uses and will eventually break. Therefore, the player must often buy replacement weapons or spend gold to have broken weapons repaired.[7 ] Typically, weaker weapons allow more uses than more powerful ones, and are often more accurate.

Units

Using units in battle will allow them to gain experience points; a character's level will increase upon gaining one hundred experience points. Leveling up party members can be a challenge, as many newly recruited units arrive with inferior levels and statistics,[11 ] but because the amount of experience earned from defeating an enemy is determined by the level discrepancy between the battling units, characters at lower levels earn more experience than higher-leveled characters when defeating enemies of comparable level. In addition to statistics, units have a weapon level for each type of weapon they can use; these run from E (lowest) to S (highest). In Radiant Dawn it is possible to achieve an SS weapon level, which is one level higher than S.[12] Units can only use weapons whose level is equal to or lower than their own, but weapon levels can be increased by repeatedly using weapons of that type.

As characters level up, they may gain the ability to change to a more powerful character class, often referred to as "promotion." Depending on the mechanics of the particular game, characters may promote upon reaching a certain level,[2], through the use of special items that instantly cause promotion, or by visiting a certain location. Major characters may automatically promote during story events. Characters that promote receive a one-time statistics upgrade that is higher than the average leveling upgrade and additional abilities that are standards of the higher-tier classes.

Characters

Unlike in Advance Wars and other tactical RPGs such as Final Fantasy Tactics, player-generated units are absent. Instead, Fire Emblem utilizes a distinct cast of characters, each belonging to one of many character classes and having a personality and past of his or her own.[2] Typically, the size of the player's character roster is very small at the beginning of each game, but as progress is made, other units may join the player's party through story events or through actions taken. The later games in the series typically contain playable rosters between thirty and seventy characters deep. [13]

Supports

Romance and friendship are prevalent themes throughout the Fire Emblem series. Starting from the sixth game, Fūin no Tsurugi,[14] this characteristic has been further emphasized in the gameplay itself through the use of support conversations. In the GBA Fire Emblem titles, these conversations can be triggered by having specific pairs of characters end their turns standing next to each other. After a specific number of turns have accumulated, the player is given the option to view a support conversation between the two characters; this process can occur up to three times. [13] Path of Radiance altered the approach by requiring characters to be in a certain number of battles together and not necessarily adjacent to one another.[15 ] Radiant Dawn changed the system further, allowing multiple means of accumulating support between characters; in addition, supports can occur between any two playable characters, but can also be removed. However, the conversations were trimmed down to a bare minimum with set questions and answers, a controversial change among the fans.

Characters who support each other receive statistical bonuses, based on support level and each character's elemental affinity, that activate any time they are within three spaces of each other on the battlefield. [13] If two characters with a mutual romantic attraction, strong friendship, or other form of mutual connection engage in three support conversations throughout the game, the result will sometimes affect the game's ending.[16] Depending on the characters involved, such results could include marriage, a deepening of friendship, a continued pursuit of their ongoing relationship, or in some cases a bittersweet parting.

Death

Fire Emblem characters that run out of hit points and die cannot be brought back to life in the game.[2] This also affects recruitable NPC and enemy units. If a player wishes to continue using a character or to recruit a would-be playable unit that has been killed, then the player must restart that chapter from the beginning. In addition, a "Game Over" occurs whenever one of the main characters falls, or in other situations depending on a mission's requirements. Only under special circumstances, such as being significantly related to the story, will characters who have fallen in battle not actually die, though the player will still be unable to use them in further battles.[8] In extremely rare situations, characters that fall in battle can become playable at a later point in the game. For example, in Fire Emblem, the game is split into two parts, Lyn's tale and Eliwood's (or Hector's) tale; all characters from Lyn's tale are recruited again in the second part of the game, as characters who are "killed" retreat from the battlefield due to extreme wounds, and recover by the second part ready to fight again. Also in Fire Emblem: Radiant Dawn, some partner units and previously playable enemies will retreat from battle and later return as playable. In Fire Emblem: Gaiden, dead units can be resurrected a limited number of times via Lion Head statues. In Fire Emblem: Monshou no Nazo, towards the end of each book, an item called the Ohm staff will become available which, via certain characters who can use it, can resurrect dead units.

Fictional universe

The primary settings of the Fire Emblem series are commonly defined by the names of the continents on which the games are set. Aside from Akaneia and Barensia, which are confirmed to be part of the same world, each continent is thought to exist in its own separate universe with its own incarnation of the Fire Emblem. Games set on the same continent are typically linked through the overarching storyline and character relationships. For example, Fire Emblem is a prequel to Fūin no Tsurugi,[17 ] and some of the characters in these games are blood-related. There are currently six continents:

Archanea:[1] Ankoku Ryū to Hikari no KenMonshou no NazoAkaneia SenkiShadow Dragon
Barensia:[18] Gaiden
Jugdral: Seisen no KeifuThracia 776[19]
Elibe: Fūin no Tsurugi[14]Rekka no Ken[17 ]
Magvel: Sacred Stones[20]
Tellius: Path of Radiance[21]Radiant Dawn[22]

The Fire Emblem

The eponymous item of the games is a plot device or item that has taken multiple forms throughout the series, changing with the setting. The original Fire Emblem was a shield. In the remake of the original game in Monshō no Nazo, the Fire Emblem can open chests, and in the second half of the game, it can be upgraded with five orbs to turn it into the Shield of Seals.[23] In Seisen no Keifu, it does not appear, but it is mentioned as the family crest of a noble house by the person succeeding it.[24] In Fūin no Tsurugi and Fire Emblem, the Fire Emblem is a gemstone required for a ceremony to recognize the heir to the kingdom of Bern, and was used to seal away a dragon. In The Sacred Stones, the Fire Emblem is one of the eponymous stones, which holds the spirit of a demon. In Path of Radiance and Radiant Dawn, it is a medallion containing the imprisoned spirit of a goddess who was referred to as a dark god.

Media

Main series

The following is a list of games released in the series.

Games predating Fire Emblem were released only in Japan. As a result, there are no official English language titles for these games, except Fire Emblem: Shadow Dragons and the Blade of Light, Fire Emblem Gaiden and Fire Emblem: The Binding Blade. These names are used in the sound test for Super Smash Bros. Brawl for the Nintendo Wii.
Fire Emblem: Shadow Dragons and the Blade of Light

Original release dates:[25]
JP April 20, 1990
System release:
1990 – Family Computer
2009 – Virtual Console
Notes:
  • Released only in Japan as Fire Emblem: Ankoku Ryū to Hikari no Tsurugi[26] (lit. "Shadow Dragons and the Blade of Light")[27]
  • First game in the Fire Emblem series

Original release dates:[27][28]
JP March 14, 1992
System release:
1992 – Family Computer
2009 – Virtual Console
Notes:
  • Released only in Japan
  • A side story of the original title
Fire Emblem: Monshō no Nazo

Original release dates:
JP January 21, 1994
System release:
1994 – Super Famicom
2006 – Virtual Console
Notes:
  • Released only in Japan as Fire Emblem: Monshō no Nazo (lit. "Mystery of the Emblem")[29]
  • Enhanced remake of Ankoku Ryū to Hikari no Tsurugi along with a sequel
  • It was adapted into a 2-part anime series
Fire Emblem: Seisen no Keifu

Original release dates:
JP May 14, 1996
System release:
1996 – Super Famicom
2007 – Virtual Console
Notes:
  • Released only in Japan as Fire Emblem: Seisen no Keifu (lit. "Genealogy of Holy War")[30]
  • Deviates from standard Fire Emblem gameplay mechanisms
  • First Fire Emblem set in a separate universe
Fire Emblem: Thracia 776

Original release dates:[19]
JP September 1, 1999
System release:
1999 – Super Famicom
2008 – Virtual Console
Notes:
  • Released only in Japan
  • A side story of Seisen no Keifu first released on the Nintendo Power download service
  • Regular ROM version was released in 2000
Fire Emblem: The Binding Blade

Original release dates:
JP March 29, 2002
System release:
2002 – Game Boy Advance
Notes:
  • Released only in Japan Fire Emblem: Fūin no Tsurugi[31] (lit. "The Binding Blade")[32]
  • The first Fire Emblem title to appear on a Nintendo handheld

Original release dates:
JP April 25, 2003
NA November 3, 2003
PAL July 16, 2004
System release:
2003 – Game Boy Advance
Notes:
  • Known in Japan as Fire Emblem: Rekka no Ken[33] (lit. "The Sword of Flame")[34]
  • The first Fire Emblem title to be released outside of Japan
  • A prequel to Fūin no Tsurugi
Fire Emblem: The Sacred Stones

Original release dates:
JP October 7, 2004
NA May 23, 2005
PAL November 4, 2005
System release:
2004 – Game Boy Advance
Notes:
  • Known in Japan as Fire Emblem: Seima no Kōseki (lit. "Shining Stones of Holiness and Evil")
  • Incorporates several play mechanics not seen since Fire Emblem Gaiden
  • Only Fire Emblem title not related to any other game in the series by setting or story
Fire Emblem: Path of Radiance

Original release dates:
JP April 20, 2005
NA October 17, 2005
PAL November 4, 2005
System release:
2005 – Nintendo GameCube
Notes:
  • Known in Japan as Fire Emblem: Sōen no Kiseki (lit. "Trail of the Blue Flame")[35]
  • The first title in the series to be rendered in three-dimensions and to incorporate full motion video
  • The first title since Thracia 776 to incorporate a customizable skill system
Fire Emblem: Radiant Dawn

Original release dates:[36][37]
JP February 22, 2007
NA November 11, 2007
PAL March 14, 2008
System release:
2007 – Wii
Notes:
  • Known in Japan as Fire Emblem: Akatsuki no Megami (lit. "The Goddess of Dawn")[38]
  • The sequel to Path of Radiance
  • First Fire Emblem title since Gaiden to have multi-tier promotions
Fire Emblem: Shadow Dragon

Original release dates:[39][40][41]
JP August 7, 2008
NA February 16, 2009
EU December 5, 2008
System release:
2008 – Nintendo DS
Notes:
  • Known in Japan as Fire Emblem: Shin Ankoku Ryū to Hikari no Ken (lit. "New Dark Dragon and the Sword of Light")
  • Second enhanced remake of Fire Emblem: Ankoku Ryū to Hikari no Tsurugi
  • The first game in the series to have online capabilities.[4]

Other/cancelled games

BS Fire Emblem: Akaneia Senki

Original release dates:
JP September, 1997
System release:
1997 – Satellaview
Notes:
  • Released only in Japan as BS Fire Emblem: Akaneia Senki (lit. "Record of Akaneia Wars")
  • A set of four short game prequels to Ankoku Ryū to Hikari no Tsurugi / Monshō no Nazo
  • Broadcast on the Satellaview service in 1997 and later re-broadcast in 1999
Fire Emblem 64

Original release dates:
Cancelled
System release:
Cancelled
Notes:
  • A Fire Emblem game was originally planned for release on the Nintendo 64, [42] but the project was discontinued.

Music

The musical scores for Fire Emblem have been composed by Yuka Tsujiyoko for most of the series' history.[43] Most of the games in the series featured soundtracks composed entirely of instrumental music. However, BS Fire Emblem: Akaneia Senki broke from this trend with the end credit theme "Wind", a lyrical song sung in Japanese (and which was later rearranged and released as a single for Fire Emblem: Thracia 776). Similarly, Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn have featured lyrical songs, "Life Returns" and "Dawn Awakens" respectively, both sung in the language of the fictional heron laguz (bestial humanoids) tribe. A lyrical version of the "Fire Emblem Main Theme", previously used in older advertisements, is also in Super Smash Bros. Brawl. Due to the worldwide release of the game, this version of the song is sung in Latin.[44]

There are also recurring tracks in the Fire Emblem series. The most frequently used is the "Fire Emblem Main Theme" which is played at some point during each game. Its use is particularly varied, as it is sometimes used as the title screen theme, while in Path of Radiance, the song is not heard until the very end of the game, when each character's performance is ranked. Since Fire Emblem: Seisen no Keifu, battle themes of previous Fire Emblem games have been remixed as arena battle themes. Similar rearranging appears in other circumstances, as well; for example, the musical score for the trial maps in Path of Radiance was originally the music score for Chapter 10 of Seisen no Keifu. The games' music has been released on various soundtracks in Japan.[45]

Anime

Fire Emblem: Mystery of the Emblem (ファイアーエムブレム 紋章の謎 Faiā Emburemu Monshō no Nazo ?) is a two episode Japanese original video animation directed by Shin Misawa and produced by KSS and Studio Fantasia.[46] Released in 1996, it is based on Fire Emblem: Monshō no Nazo, the third game of the series, which in turn included a remake of Fire Emblem: Ankoku Ryū to Hikari no Ken, the first game in the series. The English language adaptation of Fire Emblem is licensed by ADV Films.[46]

Manga

Several manga adaptations exist for various games in the series. These include a manga based on Ankoku Ryū to Hikari no Ken, by Maki Hakoda, and three manga based on Seisen no Keifu by Fujimori Nattsu, Mitsuki Ōsawa and Nea Fuyuki.[47] The last released manga was Fire Emblem: Hasha no Tsurugi (ファイアーエムブレム 覇者の剣 ?, lit. Fire Emblem: Champion's sword), a re-telling of the events of Fūin no Tsurugi, but with alternate leads Al, Gant and Tiena.[48] These three characters are referenced in Fūin no Tsurugi in the form of three special weapons: Al's Sword, Gant's Lance and Tiena's Staff.

Card game

The Fire Emblem trading card game was released by NTT Publishing Co., Ltd. in August 2001. Six series were produced before its termination in 2006. The first three series depicted characters from Seisen no Keifu, the fourth featured characters from Thracia 776, and the Anthology expansion featured characters from both games, but with artwork from different artists. The final two expansions featured characters from Monshō no Nazo. The trading card game is similar to battles in Fire Emblem, but players battle with different types of cards, such as character, terrain, weapon and surprise cards. NTT Publishing also published Fire Emblem soundtracks and books.[49 ]

Influence on other media

Appearance in other games

Marth (left) and Ike in Super Smash Bros. Brawl

Since its inception in 1990, the Fire Emblem series had largely been confined to Japan. In 2001, however, Nintendo released Super Smash Bros. Melee, a fighting game containing characters from throughout the company's videogaming history. The original Japanese release of this game contained two characters from the Fire Emblem series: Marth, the protagonist of the first game, Fire Emblem: Ankoku no Ryū to Hikari no Ken, and the third, Fire Emblem: Monshō no Nazo; and Roy,[50] who stars in the then-unreleased sixth game, Fire Emblem: Fūin no Tsurugi. According to Nintendo's official Japanese website, Marth was put in Super Smash Bros. Melee upon the request of Japanese gamers. If Marth is unlocked, players can change the music of the Temple stage to a remixed version of the "Fire Emblem Main Theme" and Ankoku Ryū to Rekka no Ken's "Encounter Theme".[51]

Marth's design and playability earned him extra attention while the game underwent debug testing in North America, and it was by the decision of Nintendo of America that he was included in the North American version. Roy had been included in Japan to promote the upcoming release of Fūin no Tsurugi, and was likewise included in the North American version. It was due in part to Marth and Roy's popularity from their appearance in Super Smash Bros. Melee that Nintendo eventually decided to localize and market Fire Emblem games for North American and European release.[6]

In Super Smash Bros. Brawl, Marth returns as a playable character,[52] along with Ike from Path of Radiance and Radiant Dawn.[53] Lyn, one of the lords from Fire Emblem, also makes an appearance as an Assist Trophy item summon, while other major characters appear as trophies, stickers or both.[54] One of the game's stages, Castle Siege, is inspired by the Fire Emblem series.[55] The Fire Emblem Main Theme has been arranged similar to the Super Smash Bros. Brawl main theme, including orchestral arrangement and Latin lyrics,[56 ] though the Fire Emblem music from Melee is used among other pieces of music.[57] A trial version of Fire Emblem: Monshou no Nazo has been included exclusively in the Japanese version of Super Smash Bros. Brawl.[58]

In another Intelligent Systems game, Paper Mario: The Thousand-Year Door, a young Toad raves about his favorite video games when spoken to. The first game he talks about is Fire Emblem.[59] Likewise, the Nintendo DS game Daigasso! Band-Brothers features the Fire Emblem theme as a song.[60]

Controversy

Controversy began in 2001 when Shouzou Kaga, one of the series' main developers, left Nintendo to found Tirnanog, an independent studio. One of his first games was Tear Ring Saga for the PlayStation, a game that borrowed heavily from the Fire Emblem series in terms of graphics and gameplay.[61] The game was initially similar to Fire Emblem in title, with the development name being Emblem Saga. Nintendo filed a lawsuit against Tirnanog and the game's distributor Enterbrain seeking $2 million in the belief that the game infringed upon Nintendo's copyright.[62] Nintendo lost,[61] and Tirnanog later produced a sequel called Tear Ring Saga: Berwick Saga.

Media reception and sales

The Fire Emblem games have scored well in the media — Fire Emblem was awarded 9.5 by IGN in 2003.[8] On Game Rankings, Fire Emblem averages 88%, The Sacred Stones averages 85%, Path of Radiance averages 86%,[63 ] and Radiant Dawn averages 78%. [64] Critics have welcomed the character development and plotlines but have criticized the limited multiplayer options.[8] A common criticism of the series' Gamecube and Wii titles is that their 3D graphics are lacking compared to many other console titles.[65]

In 2006, Fire Emblem: Monshō no Nazo appeared in Famitsu's Top 100 Games list, where it is number 68.[66 ] Radiant Dawn was the highest selling Wii game of the week ending February 25, 2007, with 73,359 sales in Japan.[67 ]

See also

[[Image:|32x28px|link=|alt=]] Nintendo portal

References

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External links


Quotes

Up to date as of January 14, 2010

From Wikiquote

Fire Emblem, strategy and role-playing video game franchise developed by Intelligent Systems and published by Nintendo.

Contents

Fire Emblem: Genealogy of the Holy War (Fire Emblem: Seisen no Keifu)

Spoiler warning: Plot, ending, or solution details follow.
  • "Hey, you're draggin'! Now pick up the pace!!" - Gandolf (to Aideen)
  • "She's my booty! I'm takin' her back to be my wife. She's a keeper, wouldn't ya say?" - Gandolf (to Gerard, referring to Aideen)
  • "You're strong, reliable, ... and slow! You're the one, hands down! Hahahaa!" - Alec (to Arden)
  • "Hrmph. I can live with the strong and reliable part, but leave the slow bit out of it, ok?" - Arden (back to Alec)
  • "Hey, isn't that Midale!? Come on, Midale... pull it together!" - Sigurd
  • "Sigurd, I'm leaving him with you in good faith. Show him the ropes, OK?" - Alvis (referring to Azel)
  • "We'll find a cozy little spot, have a little wine ... just like old times." - Sigurd (to Eltosian)
  • "You pull any stunts and that lit'le brat's history." - Kinbois (to Ayra, referring to Shanan)
  • "Don't let them push you around." - Shanan (to Ayra)
  • "You better not double-cross me Kinbois, because I'll hunt you down and put your head to a stick! Even if it takes me to the ends of hell! Got it!?" - Ayra (to Kinbois)
  • "Whoa-whoa!! Fer such a pretty face, you sure can spew some filth!" - Kinbois (back to Ayra)
  • "Alright, let's do this. Anyone that gets near me is going down!" - Ayra (when a member of Sigurd's army gets near Genoa Castle) (Ayra then starts to chase members of Sigurd's army until Sigurd recruits her.)
    In Japanese: "Watashi ni chikazuku-sha ha awareta na."
  • "For Shanan's sake, you must die. Now feel my Meteor Sword." - Ayra (attack quote when she first attacks a member of Sigurd's army)
  • "They're makin' my auntie fight against her will! Please, you gotta help her!!" - Shanan (to Sigurd, referring to Ayra)
  • "Then put down your sword. As a descendant of Baldo, the crusader of light, I will not betray you." - Sigurd (recruiting Ayra)
  • "Shanan ... I'm sorry." - Ayra (death quote, if Ayra dies as an enemy)
  • "Shanan be strong." - Ayra (death quote, if Ayra dies as a playable character and she is single)
  • "Shanan be strong. <Ayra's mate>, I want to see you again ..." - Ayra (death quote, if she dies as a playable character and she is married)
  • "Wow... Sir Sigurd sure is a kindhearted man." - Oifey
  • "As a knight, I can't have you sneaking around like some petty thief." - Eltosian (to Eliot)
  • "That sounds like superstitious nonsense to me. No one should be forced to live like that. Diadora... we must meet again." - Sigurd
  • "You're going to pay fully for making me the fool. Throw this trash in the dungeon!" - Chagall (first to Eltosian and then to the Agusty castle guards)
  • "You're putting your life in peril!" - Lachesis (to Eltosian)
  • "God, I can't stand conceited men like him." - Lachesis
  • "It'd be nice to fight for something real for a change." - Holyn (to whoever recruited him)
  • "Why do things always go Eltosian's way..." Eliot (death quote)\
  • "Alvis... YOU BASTARD!!!" Sigurd (for Alvis sentencing to kill him and marrying his brainwashed, amnesiac wife)
  • Levin "You talk for hours with Sigurd, but you won't even spare a moment with your son!"
    Rahna (Levin's mother) "My son left me two years ago to run off to some faraway place. I don't see him anywhere."

Fire Emblem: Blazing Sword (Fire Emblem: Rekka no Ken)

  • "I'm done for... is this really the best I could aspire to?" - Raven (death quote)
  • "So this is the Mani Katti. A blade with no equal." - Sain
  • "Then choose! My sword will never lose to yours!" - Guy (to Matthew)
  • "Great. Now you owe me four favors." - Matthew (to Guy)
  • "I am NOT you!!!" - Kent (to Sain)
  • "I am Glass! The gods fear my name!" - Glass
  • "That annoying little girl...Nothing but a savage from Sacae... The Caelin throne...should be... mine..." - Lundgren (death quote)
  • "But you should really fear the enemy's archers, not your own." - Wil (to Florina)
  • "Eeek! Stay back! Don't get so close." - Florina (to Sain) (Florina is androphobic, and Sain is a womanizer).
  • "It's time to get to work." - Matthew (to Lyn)
  • "Hey, you! Yes, you, the grim-faced one!" - Farina (to Hector)
  • "I am here for you. Even were I not a knight, even if you not my lady, my heart would not change."- Kent (to Lyn)
  • "Craven cur!" - Eliwood
  • "Big words make my head hurt!" - Bartre
  • "You... must understand. I am... a man. As a child, I was often teased for my appearance, and I have never once profited from it." - Lucius (to Priscilla)
  • "Not... bloody... likely..." - Matthew (to Serra)
  • "Not that I'm correcting you, but I am only in my thirties. I would think "ill-hearted gentleman" more appropriate... Now, I must be off." - Oswin (to Hector)
  • "Gahaa...Urrg....gaa...Is this...death? Is this..what I have...wrought so oft before?..." - Pascal (death quote)
  • "Beware the Black Fang!"- a dying Marquess Santaruz, stabbed by Ephidel.
  • "Yes. It's strange, isn't it? I feel as if we have known each other from birth." Fiora (In the A support conversation with Kent)
  • "You kicked me... in the stomach." - Wil (B support conversation with Rebecca)
  • "Ah. Of course. The first opportunity to get involved in trouble, and she jumps right in. No amount of money is worth this. Hoo..." - Erk (talking about Serra)
  • "Tell me...are you afraid to die?" - Ursula
  • "Oho!! I...I've been saved!" - Merlinus
  • "But be of good cheer! In dying here, you will be spared the cataclysm to come! I am Uhai! The Soaring Hawk! Come!" - Uhai
  • "The punishment for traitors is death." - Jaffar, then he kills Leila by Ephidel's orders.
  • "You're inhuman. Your soul is black and devoid of warmth." - Jaffar (to Sonia)
  • "For those who's reasoning is bent, I shall straighten it with my bow" - Rath
  • "OK, let's see... Saint Elmine, praise be your graces. Please ensure that no one dies in this battle. Please grant me speed to heal my allies' wounds. And, um, what else... I want Hector to give me a lot of gold, and I want to get all the good food and only ever have to do the fun jobs, and I want a servant who does whatever I say, and everyone should worship me and give me things, and...uhh..." - Serra (praying in her support conversation with Oswin)
  • "Frail? You? Serra, you have no need of any escort to protect you. Even the most hardened criminal would flee in terror after five minutes in your company. I'll return your money. Gladly. Now, will you please go on to Ostia alone?" - Erk
  • "If I teach you any more than this... Then I will have to cut you down where you stand. I would cleave you in two before you could take a single breath." - Karel (to Guy)
  • "In the name of the Fang, I sentence you to death. Do not blame fate, for it is your own doing..." - Lloyd
  • "We do not question our orders. We are the jaw that bites." - Lloyd
  • "Pray... I'll give you that much time. For all you have done up to now... Repent it, and sleep." - Linus
  • "This body and this heart are constructs. Yes, as is this sorrow." - Limstella (death quote)
  • "Then I'll have to break down this door and go through you." - Raven
  • "Behold! A giant walks among you! My defense is impenetrable! Come! Break your weapons against me!" - Wallace
  • "Hm... What a delightful expression! That settles it - I'll kill you first" - Vaida
  • "Blood? Is this... my blood? Ephidel! Come to me! Your master... calls you... I am the ruler... of the... world..." - Marquess Laus (death quote)
  • "Nothing is more beautiful than the suffering of men... When I'm watching, I'm afloat in a ocean of pure bliss... I will watch you for a long, long time" Kenneth
  • "My lord Nergal brings me people whenever I want to kill... which is all the time, really..." Jerme
  • "You're about to die. Scream if you must." Damian
  • "Hm? Must be this thing called 'love', you know?" Legault (In the infamous A support conversation with Heath)
  • "I will claim the mighty quintessence of the dragons. I will become stronger, and move ever closer to perfection!" Nergal
  • "I am who I am. The pain of others, I do not feel. The sorrow of other does not touch me. Death feeds me. Death pleases me." Nergal
  • "Ga... Not like this... I will not die... like this. With my last breath... Tremble and despair! Ha ha ha... Ha ha!" Nergal (death quote)
  • "I will end you with my hands, in the name of my lost friend!" Renault (to Nergal)
  • "If you covet the dark, you must enter it of your own free will. You must erase yourself and become an empty vessel. Only then will you be able to receive the dark and master it. If your disposition is weak the dark will overwhelm you. You will be… lost… oft times you will forget why you seek the power to begin with. Only a few people gain true power. To win such a prize, one’s self is a small and insignificant sacrifice. I’ve heard rumors… Bramimond, one of the eight legends, devoted himself entirely to the dark. All emotion, all memory… dissolved in a river of dark. That is how he received the power to best dragons…" Teodor To Eliwood and Hector
  • "You know nothing, little lord. Nothing of Nergal's might. Nothing of his terrible power. You are ignorant, and so you hope to oppose him. You are insects railing against the heavens" Uhai To Eliwood and Hector after taking Lyn hostage
  • "This is a message from Lord Nergal. 'I await you on the Dread Isle.'" -Denning
  • "Take me into your bosoms and keep me safe forever!" -Merlinus (to Eliwood and Hector)
  • "Now you watch that pretty mouth of yours, lass, before I turn it sideways!" -Dart (to Farina)
  • "Why can't I talk to girls?" -Erk (in his support conversation with Nino)
  • "You don't smile. You don't speak. And you're still creepy." -Legault (to Jaffar)
  • "Thunder! Thunder, hear my cry!" -Aion
  • "That little bird has escaped this island cage twice." -Ephidel to Eliwood (refering to Ninian)
  • "And you call yourself the toughest axeman alive?!"-Bartre (to Dorcas)
  • "... I never said that..."-Dorcas (to Batre)
  • "Cut me down, Brother. I simply wanted to hear your voice before I died. Now I have. I am satisfied."-Karla (to Karel)
  • "...do not grieve for me, soon, I will be with long absent friends..."-Athos (Excert from dying speech)
  • "Leila..."-Matthew(death quote)
  • "Matthew..."-Leila(death quote)
  • "I am Sain, of the Caelin knights! That's S-A-I-N. Do not forget, my lovely!"- Sain (Support conversation with Fiora)
  • "I see... fields of flowers..."- Sain (Support with Fiora)
  • "Humans... they are so very fragile."- Ephidel


Conversation

  • Nergal: Ah, Athos, see my power. I am already beyond you.
  • Athos: Have you already become so blind, old friend? Then I will do my duty as a friend.
    • Conversation when Athos and Nergal enter battle for the first time.

Fire Emblem: The Sacred Stones (Fire Emblem: Seima no Kouseki)

  • "Man, you can't even do anything without me! And stop crying!" - Colm (to Neimi)
  • "Neimi, I'm the only one who can make you cry. For now and ever, got that?" - Colm (to Neimi in their last support conversation)
  • "I see. So you're 'Son-of-the-warrior-garcia-ross.'" - Lute (to Ross)
  • "Cad! Beast! Pervert! Devil! How dare you try to take advantage of me in my confused state!" - L'Arachel (to Ephraim)
  • "It seems that I've fallen in love with you." - Innes (to Eirika)
  • "You haven't changed, Dozla. Your ability to misread people still ruins all conversation. I am lamenting, old man! I am raging against my horrible misfortune!" - Rennac (to Dozla)
  • "Say...you want to make a bet? [I bet] that you're gonna fall for me, sooner or later. I'm betting yes, personally." - Joshua (to Natasha)
  • "Well, there's my monk-watching habit." - Lute (support with Ross)
  • "It must be tough for a pampered castle brat like you to interact with soldiers." - Innes (to Tana)
  • "If you can say something like that to your own sister, I'm more worried about you." - Tana (back to Innes)
  • Hey, you! Have you seen a scary-looking woman?" - Colm (to Marisa, when in fact she is the scary-looking woman)
  • "You mean Prince Innes? He's probably 100 percent stress. But I'm sure he's quite the ladies' man. I bet you have a crush on him, too. You're blushing, so I must have hit a nerve! A romance between a prince and his knight? What scandal! What intrigue!" Forde (to Vanessa)
  • "I lost.." Marisa (Death Quote)
  • "Yes, I think I'm about the same age you are. You know what that means? That means, from now on, you're my rival." Franz (to Amelia)
  • "I won’t give up... Not here... Not in this place... I’ll keep going, even if I have to crawl..." - Innes (death quote)
  • "You don't look particularly sorry. You look rather pleased with yourself." - Moulder (to Colm who has set his package on fire)
  • "I've no use for these bloodless minnows... Give me prey that will sate my bloodlust... I Hunger!" - Valter
  • "I am Valter! The Moonstone! And you are a corpse who does not yet know he is dead!" - Valter
  • "Ah, Valter... You're a beast. You're bound to no country, you care nothing for friend or foe. Kill a man, claim a woman... You live for nothing more, you wretched beast. That's your strength, that's what makes you stronger than any man alive. A beast acts without remorse. Man's morality cannot win. That is nature's way... " - Riev
  • "Heh heh heh. The young lady of Rausten... The more cruel and gruesome your death, the more that cur Mansel would weep, am I right? And that would make me so very, very happy." - Riev
  • "Grr... Your eyes annoy me... Why do you not despair? Why do you not surrender?" - Riev
  • "Hmm... You waste your last breath on insults, and feeble ones at that. Die then, fool of Frelia" - Caellach
  • "Me? Die? Prince Ephraim, you misunderstand me. I have no intention of dying. Madness though it may be, I will be the one doing the killing today." - Selena (to Ephraim)
  • "...Princess Eirika. If anyone could understand my feelings it might be you. For the one I love... I betrayed everything. My country, my lord and master... Everything..." - Orson (to Eirika)
  • "...Yes, I have broken my vows, Valter. And yes, it may be I who falls when we tilt lances... But a dog like you will never see me crawl." - Cormag (to Valter)
  • "Trapping me was a mistake. Failing, an expensive one. I think it's time for you to learn how expensive"." - Innes (to Pablo)
  • "May the blessed light drive you from this land!" - Artur (Proceeds to attack a monster)
  • "In this darkness... I will find... peace..." - Knoll (death quote)
  • "There are many books in this world, and I have read most of them." - Lute
  • "I don't pick fights I can't win." - Ephraim (to Valter)
  • "Yeah, well... I just happened to be in the neighborhood is all."-Joshua (to Natasha)
  • "What's that saying? The cooler the head, the hotter he bets?"-Joshua (in his support conversation with Innes)
  • "Er, excuse me... if at all possible, uh, would you mind not stalking me like that?"-Knoll (to Lute)
  • "Bah... I am in NO way inferior to this so-called Demon King."-Innes (final battle quote)

Fire Emblem: Path of Radiance (Fire Emblem: Sōen no Kiseki)

  • "Well, for all those born with nothing, there are those born with everything. Perhaps those who never notice the difference are the ones we should envy." - Ranulf
  • "No...it means much more than that...To my last breath, I will do all that I can to ensure your dream...Elincia." -Ike (in a support conversation with Elincia)
  • "Hey, I was joking! J-O-K-ing." - Shinon
  • "You there, in the bushes. You have until the count of five to show yourself before I start throwing sharp objects. One... two... four..." - Volke (C Level support with Bastian)
  • "Damn... I... After all this... Forgive me, Elincia..." Ike (death in final chapter)
  • "This can't happen...Ike! I won't accept this... No... I-I won't! Don't do this, Ike. Don't leave me..." Elincia (if Ike dies in final chapter)
  • "Dang. Should've brought more priests... or... babies..." Schaeffer (death quote)
  • "Rhys? I'm a Crimean Knight! We fear neither blood, nor pain, nor terribly sharp implements being inserted into our..." - Kieran (to Rhys)
  • "I figured that egg thing was a joke, but I had no idea it ever really happened... Bird tribes... Go figure." - Ike (to Janaff)
  • "Now we've got you! Eat rock! Heh... eat rock... I'm pretty clever..." - Soldier (to Ike's army)
  • "Mmm... I think I'll just stretch out here... Yeah... that's it. This moss is nice and squishy. Leave me alone. It's nap time." - Haar (to Jill)
  • "Sure, no problem! Hmmm... I guess I'll just... sit down here and... knit... something... Ooo, look! A bear!"-Kieran (in his support conversation with Rhys)
  • "You've grown quite good at hiding it. But, it's merely a matter of time before your heritage becomes... evident."-Stefan (to Soren)
  • "Please, Ashnard. I can hardly wait to rake my talons across your face." - Tibarn
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  • "That was my name... once. But I... threw it away. The only weapon I need... is right here!" - Greil (to the Black Knight, refering to his former position as one of the Four Riders)
  • "I see. Well, in that case, may your blades run red with glory." - Black Knight (to Mackoya)
  • "When the time comes-- and you will know when-- ride to Grann Desert. You have friends there."-Stefan (to soren)
  • "Devdan thinks that you look angry. Why are you always scowling? Small children will start to cry!"-Devdan (to Nephenee)
  • "You can learn the dance of blades from me without knowing my history, can you not? What say you? Let your heart decide."-Stefan (to Ike)
  • "You've grown stronger... I... commend you..."-Black Knight (death quote)
  • "Make the ground... sssssoft with blood. Turn thissss plassse... into a graveyard..." - Bertram (to a soldier)
  • "What!? You're not!? Phew! Hah... you had me there. I mean... just one nasty look from that face of yours could scare a man to death!"-Makalov (to Haar)
  • "So you're saying I'm ugly, is that it? I look like some kind of thug to you?"-Haar (to Makalov)
  • "Is that...all there is? No challenge? No... resistance?" Black Knight after he kills Greil by impaling him through the chest
  • "Humans are shameless creatures that carelessly ignore any misfortune which does not befall them directly. They can--and often do--turn a blind eye to all manner of wickedness so long as it does not touch them or their kin."-Soren
  • "Wh-what? WHAT?! And watch how you say my name, boy! Boy, boy, boy... Wittle boy Ike... Wittle Ikey..."-Shinon (to Ike)
  • "Screw you!"-Shinon (to Ike)
  • "The Dark Angel... She's found me at last... At least I can sleep now..."-Haar (Death Quote)
  • "Ike? Ike! This can't... It can't... What am I... If you're not here, what am I to do?"-Soren (If Ike dies chapters 18-25 or 28)
  • "Ah... This stinks. If I can't fight, what good am I? Sorry, Ike, but I'm too pretty to die... I'm backing off. Take care of things, will you? And be safe!"-Ranulf (Death Quote-Final Chapter)
  • "Deceitful, lying, squinty coward!"-Kieran (to Oscar)
  • "Ho, I'm fine! Don't worry about old Kieran! I just need to pull this axe out of my head here... Whooo, that's sharp!"-Kieran
  • "O blessed goddess... protect these brave warriors..."-Rhys (if killed in-game)
  • "The world... it grows so dark."-Nephenee (if killed in-game)
  • "When our dad died, I was the one who had to care for baby Rolf... I had no clue what I was supposed to do. Oscar received a discharge from his military service and came home, but life was hard"-Boyd (Ch. 8: Despair and Hope)
  • "Listen, the difference between you and me is that I'm a professional."-Boyd (Referring to Ike, Prologue: Mercenaries)
  • "So your nervous little staff officer told you that did he? Has he snapped yet? He seems high-strung." -Ranulf (Referring to Soren)
  • "Oof...that was...poorly done."-Soren (If killed/injured in game)
  • "You can be a general, or you can be dinner. I don't really care which... But do try to show a little initiative, would you?" - King Ashnard (to General Petrine)

  • Ike: You've grown strong, Princess.
  • Elincia: That's only because I had such a great role model.
  • Ike: Hah! I think you meant to say bad role model, right? By the way, do you remember what you said to me on the southern sea?
  • Elincia: W-what did I say? Hopefully, it was nothing too embarrassing.
  • Ike: You said, "Give them a sound thrashing!"
  • Elincia: Oh...er...that? That was...um... I was trying to fit in, my lord Ike. To be rough and capable like the rest of you.
  • Ike: You caught me off guard with that one.
  • Elincia: Hee hee! It brings back memories. When I fled the capital and was told about Crimea's defeat in Gallia... I prepared myself to live in crushing, colorless despair for the rest of my days. But when I look back, I can see there were some warm rays of hope...poking through.
  • Ike: You're right...
  • Elincia: Tomorrow, I will face King Daein and reclaim Crimea...or die in the attempt. It is the only thing on my mind.
  • Ike: You employed me as a mercenary. I'll give you your money's worth!...No. It means more than that... To my last breath, I will do all that I can to ensure your dream...Elincia.
  • Elincia: Oh, Ike...
    • Ike/Elincia A Support Conversation

  • Ranulf: Hey, Ike. Isn't it a little too late to be training?
  • Ike: I haven't had a chance to train today. I try to swing a sword everyday, even if it's just for a little while. It helps me focus and keeps me calm. Plus, it's good practice. Haaaa! Kyaaaaa!
  • Ranulf: I see. So your strength doesn't just come from your bloodline. It's also a result of your persistence. No wonder you grow more powerful every time I see you... Nice. Very nice...
  • Ike: Haaaaa! And one and... Hiyaaaa!
  • Ranulf: Oh, sorry. I'm interrupting you. I'll see you la--
  • Ike: Wait. What do you want? I assume you came out here to tell me something.
  • Ranulf: Not really. I'm just being a mother cat... No matter how many times we tell you to take it easy, you're always working. I thought you might take a break if I came over and talked to you. But... I can see that you're still crazy. I'll go now.
  • Ike: You think I'm crazy? How so?
  • Ranulf: Well...a little crazy, yeah! I've never worked for a leader who's as blunt and straightforward as you. It's pretty shocking to have a commander who doesn't care what anyone thinks, no matter how powerful they are.
  • Ike: Well, that's just my style. I don't have to be like someone else, do I?
  • Ranulf: Why are you so confident? I don't get it. Normal beorc just do what people tell them and try not to make a fuss. But not you! I heard you even yelled at the apostle!
  • Ike: Yeah, that wasn't my brightest moment.
  • Ranulf: Then again, worrying about a beorc like this is definitely not normal laguz behavior. I guess I'm a fish out of water myself... Wait, did I just call myself a fish?
  • Ike: Wha--? Ha ha! You're a cat, remember!? I thought you ate fish! Ha ha ha!
  • Ranulf: Hey! I made you laugh! That's good. That's a good first step.
  • Ike: Fine, fine! I'll take a break. Um... so what do I do now? Am I supposed to drink tea or something?
  • Ranulf: Tea is good. And eat something. Oh, and maybe you should take a... catnap! Wha ha ha ha!
    • Ike/Ranulf C Support Conversation

  • Shinon: Why are you standing out here like a scarecrow?
  • Gatrie: Hey, Shinon. I'm just waiting for my girlfriend.
  • Shinon: Oh. Her. Right. You're still dating?
  • Gatrie: Yep! And when I gave her gift that you picked out for me... boy, was she happy! In fact, I'll tell you a secret... we're getting married!
  • Shinon: Aren't you rushing it a little?
  • Gatrie: Oh, no! You see, she's terminally ill. She has Brain Stones. It's really bad. She only had a few days left to live. And since she didn't have enough money to pay for the treatment...I thought it was time to spend my gold!
  • Shinon: You paid for it?
  • Gatrie: Yep! Every last gold piece! And guess what? The treatment cost exactly as much as I had! It's fate, isn't it Oh, with a coincidence like this, I know that we're meant for each other!
  • Shinon: ...You've got to be kidding me.
  • Gatrie: Between the war and her illness, times are pretty rough, so we decided to have the wedding right away. I was supposed to meet her here and then introduce her to the company. I wanted to do it in style, you know? But she's

not here yet... Oh, wait is that... No, that's a horse. Hmm... I'm a little worried. I went to her house this morning, but I think I got the address wrong. All I found was an abandoned shack. But it'll be all right! She knows I'm with this army, and... And...

  • Shinon: Gatrie? She's not coming. You've been conned.
  • Gatrie: Whaaat!? No, I don't believe it! She's such a fine girl! So pure and kind! She'd never hornswoggle ol' Gatrie!
  • Shinon: How can someone with only days left to live manage to walk the streets looking for a knight with lots of money?
  • Gatrie: Because... Because she needed to meet me! It's fate! Remember?
  • Shinon: Then why isn't she here?
  • Gatrie: B-because... Um... Wolves?
  • Shinon: No, Gatrie. It's not wolves.
    • Gatrie/Shinon A Support Conversation

Fire Emblem: Radiant Dawn (Fire emblem: Akatsuki no Megami)

  • "Did you practice being this stupid?" - Boyd (To Rolf)
  • "Curse you Soren!" - Titania (To Soren)
  • "Right. Ike, hero of Crimea, leader of the Greil Mercenaries, and father of Sothe's children." - Micaiah (To Sothe, over his Ike worshipping)
  • "My...What a stupid speech" - Soren (about Skrimir)
  • "...This is ridiculous. I'm amazed that someone was desperate enough to make that fool a general." - Soren (To Ranulf, about Skrimir)
  • "Ah! Don't cry! I hate it when girls cry!" - Tormod (To Micaiah)
  • "Whoa! You're thanking me? Better get ahold of yourself, Sothe. You're gonna make ME get all weepy." - Tormod (To Sothe)
  • "Ridiculous... As if you didn't already have that annoying bird... Ouch! Ow! Ow ow ow! I take it back!" - Sothe (To Micaiah about Nailah sending Volug to protect her)

"Hey, Begnion dracoknights! Are you lost, or have you just been letting those scaly fleabags do your navigating? What're you doing in Crimea's sky?" - Marcia (To the dracoknights trying to capture Leanne in the Part 2 Prologue)


  • Aimee: Oh... It's like a dream come true. My hero, standing right in front of me. Somebody pinch me.
  • Ike: Hey, if you don't let go of my hand, I can't pay you for anything.
  • Aimee: No! My darling... Let us not spoil our time together with talk of money! Speak sweetly to me, handsome.
  • Ike: Listen, lady. This is a shop, and I'm a customer. What's so sweet about that?
  • Aimee: Oh, such cold words... My hero plays hard to get! You're only making me more interested.
  • Ike: Will you let go of my hand? Please?
  • Aimee: Then tell me I'm beautiful! Tell me I'm more beautiful than any woman in this camp!
  • Ike: ...And then you'll let go of my hand?
  • Aimee: Of course. I'll even give you everything you want for free.
  • Ike: Oh! All right, then...
  • ???: No, Ike! Don't say another word!
  • Aimee: That voice! It's--
  • Ike: C'mon, Soren. She's going to give us everything! For free!
  • Soren: Nothing in life is free, Ike. Suppose you said what she asked you to say, hmm? What then? You'd hear it all over the camp. In nearby villages. Eventually, the entire country would be saying it! "Ike, hero of the Mad King's War, is in love with Aimee the shopgirl." Rumors can quickly spin out of control.
  • Ike: Come off it. You're exaggerating.
  • Aimee: Ooh, don't be so sure. With my network of merchants, I'll spread the word to the four corners of Tellius! Within half a year, everyone will know! Then you will be mine forever, Ike! You'll have no choice at all!
  • Ike: Man, you go right for the neck, don't you? All right, Soren. She's all yours.
    • Base conversation, "Item Shop"

  • Astrid: Look at how calm Sir Makalov is. He never gets irritated or upset. It's the mark of a true knight. A good knight must know how to keep his cool on the battlefield.
  • Marcia: Um. But... we're in a bar.
    • Base conversation, "Calill's Shop"

  • Soren: I'm late. My apologies.
  • Skrimir: Ah, here comes the great strategist! Don't be so shy. Come sit next to me.
  • Soren: Not if you begged me, Skrimir. (goes to stand between Ike and Titania)
  • Titania: Soren! I'm so sorry. He's rude to everyone, but strangers especially.
  • Skrimir: You still don't trust me? Then I will take the first step. I admit that we won the last battle thanks to your cleverness. I underestimated the wisdom of the beorc. As a general of Gallia, you have my thanks.
  • Soren: ...You're welcome.
    • Before the battle of Part 3, Chapter 4

  • Ilyana: Ah...
  • Zihark: Ilyana! It's been a while.
  • Ilyana: Too long, Zihark...
  • Zihark: So you remember my name!
  • Ilyana: How could I forget you, Zihark? Why, I think of you often! You treated me to food...glorious food... On separate occasions! But who's counting?
  • Zihark: Apparently, you are. And now, might I request something in return?
  • Ilyana: Well, um, yes. What exactly did you have in mind?
  • Zihark: For you, something sweet! You join our merry band, and together, we fight for Daein's freedom. I'm counting on you, my dear. You wouldn't want to disappoint me, would you?
  • Ilyana: ...Ah...er... What?
    • During the battle of Part 1, Chapter 5

  • Jill: Tormod!
  • Tormod: If it isn't Jill!
  • Jill: Thanks for fighting beside us. It's a big help.
  • Tormod: Ah, it's nothing!
  • Jill: How did you happen to...
  • Tormod: An enemy! Excellent! Leave him to me!
  • Jill: There he goes... At least some things never change.
    • During the battle of Part 1, Chapter 7

  • Sothe: Ah hello. It's been a while.
  • Muarim: Little Sothe... You've grown up.
  • Sothe: Why does everyone keep saying that?
  • Muarim: Hmm?
  • Sothe: You know, little?
  • Muarim: Oh sorry. I guess I have to respect your manly pride now.
  • Sothe: Yes, please. Or something like that.
  • Muarim: Sir Sothe. Will that do?
  • Sothe: Sothe will do. Just Sothe.
  • Muarim: I'm afraid I could never speak so familiarly with my little one's good friend. So, with your permission... Sir Sothe.
  • Sothe: No! That doesn't... Ohhh, never mind!
    • During the battle of Part 1, Chapter 7

  • Sothe: Hey Tormod!
  • Tormod: You! What in blazes did you do? You scurvy traitor!
  • Sothe: What are you talking about?
  • Tormod: You grew! Too tall!
  • Sothe: And to think, I expected you to make sense. I have more important things to tend to.
  • Tormod: Hey, it's important to me!
  • Sothe: What I'd really like to hear about is that issue I asked you to look into... How did it go?
  • Tormod: I have news to report. But! There's no time to chat in the thick of a fight. I'll tell you later!
  • Sothe: Hey! Drat!
    • During the battle of Part 1, Chapter 7

  • Zihark: Muarim!
  • Muarim: Zihark, has it been three years?
  • Zihark: First Crimea, now Daein. Never a dull day! Still, it's good to fight with you again.
  • Muarim: You can say that again.
  • Zihark: OK. It's good to fight with you again.
  • Muarim: Beorc humor is so...odd. But you know I feel the same.
    • During the battle of Part 1, Chapter 7

  • Zihark: Hey there, Tormod. You're looking well.
  • Tormod: So you're here too, eh, Zihark?
  • Zihark: Polished your mage skills over the past few years, I see.
  • Tormod: But of course! I'll toast anyone who dares oppose me!
  • Zihark: Really? Well then, why don't you take on the rest of the guards while I sit back and take a break?
  • Tormod: You know what I mean! Get back here and fight like you mean it! Zihark!
    • During the battle of Part 1, Chapter 7

  • Marcia: Hey... Look who's here! It's Haar!
  • Haar: ...Hello, Marcia. I see you're still flying about on that apple-eating hairbag.
  • Marcia: And you're still asleep at the reins of that foul-smelling... Oh, crackers! I don't have time for your nonsense! Open that one good eye of yours and take a look around, will you? Those Begnion dracoknights have invaded Crimean skies! You've got to help us save the laguz they're trying to kidnap. Well, c'mon, Haar!
  • Haar: Me? Why? I owe the queen a flavor or two, but I'm not one of her soldiers.
  • Marcia: You... You cad! Does having fought together in the Mad King's War mean nothing to you?
  • Haar: Well, no, but... Look, I've got a delivery to make, and this cargo's really heavy. Sorry, Marcia. Maybe next time.
  • Marcia: NEXT TIME? You lizard-loving jerk! Would you really abandon us? What kind of man are you?
  • Haar: The kind who lives to sleep another day. Well, good luck to you. See you around.
  • Marcia: Stop! You have to stay and help! Uhm... OK, Haar, hear me out. You were an imperial dracoknight once, right? It's your job to fix this! They're your old comrades--you have to keep them in line!
  • Haar: Huh? You're not making a lick of sense, girl.
  • Marcia: Why do I have to make sense? If Jill were in trouble, I bet you'd help her! Please, please, please! C'mon, Haar! You have to help us. You have to!
  • Haar: ...Is it really all that bad?
  • Marcia: Yes! They're a tough bunch! And I'm all alone... I don't think I can manage to protect Queen Elincia. Please say you'll help... If only for the safety of the queen...
  • Haar: ...Oh, fine. I really don't have time for this... But I guess I can lend a hand.
  • Marcia: Thank you so much! I take back all the mean things I was thinking about you earlier.
  • Haar: That girl's nothing but trouble. Well, if we're going to do this, let's get it over with. Up and at 'em, partner!
    • During the battle of Part 2 Prologue

  • ???: Queen Elincia!
  • Elincia: Marcia! How are you doing today? And what are you doing here?
  • Marcia: Lucia told me about those no-goodnik nobles and their chest-beating contest, so I thought you could use some cheering up. You weren't in your chambers or the garden, so I guessed you would be out her
  • Elincia: Forgive me. I needed some...time to think. I'm sorry to trouble you.
  • Marcia: Not at all! After everything you've done for me, it's the least I could do. It was nice of you to hire me as a Royal Knight, but hiring my sponge-brained, spine-deprived brother might qualify you for sainthood!
  • Elincia: Even so, I'm afraid I may also have caused you a great number of hardships
  • Marcia: Huh? Oh! The grief I'm getting from the nobles? It's nothing I can't handle. If you think your country has stuffed-shirt windbags for aristocracy, you should see Begnion's! When I was a pegasus knight there, they had a new shenanigan every week! After that, the Crimean crybabies are no big deal.
  • Elincia: No, it's my fault, and I'm sorry. I'm so new at all this, even you are affected by my blunders. Sometimes, I think... Maybe I just don't have what it takes to be a queen.
  • Marcia: That's so not true! Queen Elincia, anyone can strut around in a queen hat and say she's a ruler, but you always put your people first! Look, it's not that you're doing a bad job, it's just everyone's on edge lately, with Daein getting a new king and all. People are worried that Daein'll start another war like the one three years ago, and they're taking it out on you. Just don't let those peacock-wearing nobles bug you, and remember that you don't have to go it alone. You've got friends everywhere.
  • Elincia: Thank you, Marcia. Your kind words have lifted my spirits.
    • Before the battle of Part 2 Prologue

External Links

The Fire Emblem wiki


Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

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Fire Emblem
Box artwork for Fire Emblem.
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Japanese title ファイアーエムブレム
Release date(s)
Genre(s) RPG, Strategy
System(s) Game Boy Advance
Series Fire Emblem
This guide is for the Game Boy Advance game known in the U.S. as Fire Emblem. For the series, see Fire Emblem. For the first game in the series, see Fire Emblem: Shadow Dragon.

Fire Emblem, also known as Fire Emblem: The Blazing Sword, is the seventh game in the Fire Emblem series.

Table of Contents

Getting Started
Appendices
Walkthrough
Eliwood's Story
  1. Taking Leave
  2. Birds of a Feather
  3. In Search of Truth
    • The Peddler Merlinus
  4. False Friends
  5. Noble Lady of Caelin
  6. Whereabouts Unknown
    • The Port of Badon
  7. Pirate Ship
  8. The Dread Isle
    • Imprisoner of Magic
  9. Dragon's Gate
  10. New Resolve
  11. Kinship's Bond
  12. Living Legend
    • Genesis
  13. Four-Fanged Offense
    • Four-Fanged Offense (1)
    • Four-Fanged Offense (2)
  14. Unfulfilled Heart
  15. Pale Flower of Darkness
    • Pale Flower of Darkness (1)
    • Pale Flower of Darkness (2)
  16. Battle Before Dawn
    • Night of Farewells
  17. Cog of Destiny
  18. Valorous Roland
  19. Sands of Time
    • Battle Preparations
  20. Victory or Death
  21. Final: Light
Hector's Story
  1. Another Journey
  2. Birds of a Feather
  3. In Search of Truth
    • The Peddler Merlinus
  4. False Friends
  5. Talons Alight
  6. Noble Lady of Caelin
  7. Whereabouts Unknown
    • The Port of Badon
  8. Pirate Ship
  9. The Dread Isle
    • Imprisoner of Magic
    • A Glimpse in Time
  10. Dragon's Gate
  11. New Resolve
  12. Kinship's Bond
  13. Living Legend
    • Genesis
  14. Four-Fanged Offense
    • Four-Fanged Offense (1)
    • Four-Fanged Offense (2)
  15. Crazed Beast
  16. Unfulfilled Heart
  17. Pale Flower of Darkness
    • Pale Flower of Darkness (1)
    • Pale Flower of Darkness (2)
  18. Battle Before Dawn
    • Night of Farewells
  19. Cog of Destiny
  20. Valorous Roland
  21. Sands of Time
    • Battle Preparations
  22. Victory or Death
    • The Value of Life
  23. Final: Light

editFire Emblem series

Fire Emblem: Shadow Dragon · Fire Emblem · Fire Emblem: The Sacred Stones · Fire Emblem: Path of Radiance · Fire Emblem: Radiant Dawn


Gaming

Up to date as of February 01, 2010
(Redirected to Fire Emblem series article)

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

If you're looking for the GBA game that came out in the United States, please go to Fire Emblem: Blazing Sword instead.
From Fire Emblem: Path of Radiance for the Gamecube.

The Fire Emblem series are turn-based strategy RPGs that are very story & text heavy. They are known for their rich stories, characters, and deep & difficult yet simple gameplay. The Shining Force games were Sega's attempt at duplicating the succes of Fire Emblem in Japan. It is one of the first and most influential series of Strategy RPGs.

The name "Fire Emblem" refers to an Emblem in the first game (Fire Emblem: Dragon of Darkness and Sword of Light) that the main character, Marth, combined with his divine sword, the Falchion.

Despite being extremely popular in Japan, has only come to American shores in 2003. The first Fire Emblem game to be released outside of Japan was Fire Emblem: The Blazing Sword and was released as, simply, "Fire Emblem". The games, so far, are all in a fantasy/medieval setting. The games have been developed by the minds at Nintendo's Intelligent Systems, creators of Advance Wars. This explains the extreme similarities in gameplay.

Fire Emblem received a boost in popularity state-side when two main FE characters, Marth and Roy, were included as secret characters in Super Smash Bros. Melee. Paper Mario: The Thousand-Year Door has a reference to Fire Emblem.

You can easily search & link the Fire Emblem titles through abbreviations such as FE1, FE2, FE3, etc. depending on what number they are in the series.

Distinguishing Features

There are certain distinguishing features that seperate the Fire Emblem games from other Strategy RPGs like Final Fantasy Tactics or Ogre Battle.

  • Difficulty. Fire Emblem games are usually hard. While veterans of the series may find the recent GBA offerings to be the easiest yet, first time players can expect frustration.
  • Permanent Death. Unlike other strategy RPGs, death in the game, when past the tutorial, is permanent. This takes away most "sacrificial" strategy typical of games in this genre. Most players will prefer to keep everyone alive just in case. While this may be frustrating, this mechanic tends to create an interesting conflict for the player when they've lost a soldier but are close to winning the map: Should the player move on and accept this characters ultimate sacrifice? Or is this character too important, and worth restarting the entire map over again?
  • Characters, not Units. The characters are usually a big varied cast, with backstories and personalities that you can unlock through support conversations. This, along with permanent death, tends to make the player more attached to the men and women he or she controls.
  • Spiffy Animation. The games, at least in their 2D iterations, tend to have well done attack animations.

Games

Fire Emblem 7

History-making characters

Several Fire Emblem characters have made history in the Fire Emblem series.

  • Marth - From Fire Emblem: Dragon of Darkness and Sword of Light and Fire Emblem: Mystery of the Emblem, is the first Lord, and, also, the only Lord who kept his position during two games. He also appeared as a secret playable character in Super Smash Bros. Melee.
  • Celica - From Fire Emblem Gaiden, is the first female main character.
  • Siglud - From Fire Emblem: Genealogy of Holy War, is the first in the Lord class to have exceptional stats and the first Lord to be mounted on a horse.
  • Ira - From Fire Emblem: Genealogy of Holy War, is the first popular female swordfighter, and the first female character to start a class that is also held by male characters. She is one of the most popular Fire Emblem characters. She is the originator of the Myrmidon and Swordmaster classes, which is what many call their favorite class.
  • Leaf - From Fire Emblem: Genealogy of Holy War and Thracia 776, is the first in the Lord class to have a hair color that is not blue.
  • Roy - From Fire Emblem: Sword of Seals, is featured as an unlockable character, similar to Marth but with more power and less speed, in Super Smash Bros. Melee. He appeared in Super Smash Bros. Melee before appearing in his own Fire Emblem game. Additionally, he makes a cameo appearance as a child in Fire Emblem: The Blazing Sword
  • Eliwood - From Fire Emblem: The Blazing Sword, is Roy's father, he appears on Fire Emblem: Sword of Seals aswell.
  • Lyndis - From Fire Emblem: The Blazing Sword, is the first female character to be in the Lord class. A female Lord is sometimes called a Lady.
  • Hector - From Fire Emblem: The Blazing Sword, is the first in the Lord class to wield an axe.
  • Eirika - From Fire Emblem: The Sacred Stones, is the first female character to be the game's main Lord all the way through game ending.
  • Ephraim - From Fire Emblem: The Sacred Stones, is the first in the Lord class to wield a lance on foot.
  • Ike - From Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, possibly the first male lead character that is not in the Lord class (he's a Ranger).
  • Micaiah - From Fire Emblem: Radiant Dawn, The first lead Mage character

Mythological references

Fire Emblem has extensive mythological references. For example, Fire Emblem: Genealogy of Holy War has extensive references to Norse, Celtic, Greek, and Polynesian mythology. Sigurd of Chalphy, Edin (Etain) of Jungby, Isaac Kingdom's Balmunk sword, Mistoleen (Misteltein), Mjolnir (Mjlnir), Chalphy's Tailfing sword, and Thracia Kingdom's Gungnir spear are references to Norse mythology. Cuan (Cchulainn/Cian), Ethlin (Ethniu), and Fin (Fionn) of Lenster, and Mideel (Midir) of Jungby (Yngvi), from Fire Emblem: Seisen no Keifu, Felgus from Fire Emblem: Thracia 776, Lugh from Fire Emblem: Sword of Seals, and Erk from Fire Emblem: The Blazing Sword are references to Celtic mythology. Rackesis (Lachesis) is a reference to Greek mythology. Paora from Fire Emblem: Monshou no Nazo, and Ira and Mana from Fire Emblem: Genealogy of Holy War are references to Polynesian mythology. Norse mythology and Celtic mythology are prominent contributors to names in the Fire Emblem series.

External Links


Fire Emblem series
Dark Dragon and Sword of Light | Gaiden | Mystery of the Emblem | Genealogy of the Holy War | Thracia 776 | Sword of Seals
Blazing Sword | The Sacred Stones | Path of Radiance | Radiant Dawn | Shadow Dragon
Misc
Fire Emblem (anime) - Magic

This article uses material from the "Fire Emblem series" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Simple English

Fire Emblem is a series of video games made by Intelligent Systems.[1] Nintendo began publishing the series on the NES console in 1990.[2] Most of the games in the series were released in Japan. The games were released in North America and Europe. The series is a collection of turn-based strategy role-playing games. They used many characters going on a long journey to fight a common enemy.

Contents

Gameplay

In Fire Emblem, the player moves units across a grid in turns. The player must deal with a challenge with each part in the story, for example, defeating all of the enemy units. A player may choose to fight, move, heal, or visit shops each turn. The battle system is made up of two units fighting each other with their selected weapon. Some weapons are better against others. For example, swords are better against axes. When units defeat others, they gain experience. This experience is used to "level up" the units and makes them stronger. A well known feature in Fire Emblem is that when a character is damaged very badly (loses all of their "hit points"), they can never be used in the game again.

Setting

Each Fire Emblem game is mainly set on a fictional continent, or a really large area. Some continents are used in more than one game. Six continents have been used in Fire Emblem so far.[3]

ContinentGame
AkaneiaAnkoku Ryū to Hikari no Tsurugi - Monshō no Nazo
BarensiaGaiden
JugdralSeisen no Keifu - Tharacia 776
ElibeFūin no Tsurugi - Blazing Sword
MagvelSacred Stones
TelliusPath of Radiance - Radiant Dawn

Games

The first six games were made in Japan. The last four were also released in the United States. A few of the games were also released for the Virtual Console on Wii

  • Fire Emblem: Ankoku Ryū to Hikari no Ken - This is the first title in the series. It was made in 1990.[4] The protagonist, or main character, in this game is Marth.
  • Fire Emblem: Gaiden - The second title made in 1992.[5] It is an additional story to the first game. The protagonists in this game are Alm and Celica.[3]
  • Fire Emblem: Monshou no Nazo - A remake of the first game. It was released in 1994.[6] The protagonist of this game is Marth.
  • Fire Emblem: Seisen no Keifu - First released in 1996,[7] and in 2007 on the Virtual Console[8], this game has the largest maps in the Fire Emblem series. The protagonist in this game is Sigurd for the first half, and Celice for the second half.[3]
  • Fire Emblem: Tharacia 776 - An SNES game first made in 2000. Some believe it to be the hardest game in the series. Leif is the protagonist of this game.[3]
  • Fire Emblem: Fūin no Tsurugi - The first game in the series to be released for a handheld device. It was released in 2002 for the Game Boy Advance. The protagonist in this game is Roy. [3]
  • Fire Emblem: The Blazing Sword - This was the first Fire Emblem game to be released in the United States. It is a prequel to Fūin no Tsurugi. The protagonists in this game are Hector, Lyn, and Eliwood.
  • Fire Emblem: The Sacred Stones - Another English released game. It was released for the Game Boy Advance in 2005[9]. This game bears no relation (story-wise) to the other games. It is similar to Gaiden. The protagonist in this game are Eirika and Ephraim. [3]
  • Fire Emblem: Path of Radiance - This game was released for Nintendo GameCube in 2005.[10] The protagonist in this game is Ike. [3]
  • Fire Emblem: Radiant Dawn - This game was released for the Nintendo Wii in 2007.[11] A save feature from earlier games was put back into the game. The story in this game takes place directly after Path of Radiance. It also uses many of the same characters. The protagonists for this game are Ike and Micaiah.
  • Fire Emblem: Shadow Dragon - The second remake of Fire Emblem: Ankoku Ryū to Hikari no Ken, and the first Fire Emblem game on the Nintendo DS.

Other Appearances

Marth and Roy were special (unlockable) characters in the Super Smash Bros. Melee roster. Marth returned to Super Smash Bros. Brawl and Ike was added instead of Roy returning. [12][13]

References








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