The Full Wiki

Flag Capture: Wikis


Note: Many of our articles have direct quotes from sources you can cite, within the Wikipedia article! This article doesn't yet, but we're working on it! See more info or our list of citable articles.

Strategy wiki

Up to date as of January 23, 2010

From StrategyWiki, the free strategy guide and walkthrough wiki

Flag Capture
Box artwork for Flag Capture.
Developer(s) Atari
Publisher(s) Atari
Release date(s)
Genre(s) Action
System(s) Atari 2600
Players 1-2
Input Joystick

Flag Capture was one of the eleven Atari 2600 titles that were part of the second wave of games released in 1978. It can best be compared to a very early and primitive Minesweeper. One or two players must attempt to discover which tile a flag is hidden under. Players are given clues such as directional arrows which indicate the flags location, or numeric tiles which indicate the flag's distance. Players must also watch out for bombs which explode if revealed. It was released as Capture under the Sears Tele-Games label.



  • Image:Atari-Switch-Color.png: Switch between color display and black and white display. (This feature made the game look better on black and white TVs that were still prominent at the time of the game's release.)
  • Difficulty Switches: The difficulty switches have different effects for two of the game variations:
    • In Two-Player Solo games (games where players try to score the lowest number of points), a player scores one point for each flag when the Difficulty is in the Image:Atari-Switch-B.png position. In the Image:Atari-Switch-A.png position, a player scores two points for each flag.
    • In two-player Free-For-All games, the moving action of a player's explorer is slowed down when the Difficulty Switch is in the Image:Atari-Switch-A.png position.
  • Image:Atari-Switch-Select.png: Select a game variation. The variations cycle from 1 to 10 and start back over at 1.
  • Image:Atari-Switch-Reset.png: Starts a new game in whatever game variation is currently selected. All players' scores are reset to 0.
  • Image:Atari-Switch-Joystick.png: To move the explorer up or down the maze, move the Joystick up or down. To move the explorer to the right or left, move the Joystick to the right or left. Move the explorer to diagonal squares by moving the Joystick in one of the four diagonal directions you want. Players can also "wrap around" to the opposite side of the screen.
  • Image:Atari-Switch-Button.png : Press the button to check the contents of a particular tile. You will either find an arrow, a number, a bomb, or the flag. See below for more information.

How to play

Game screen

Each player controls an explorer. Your object is to find the flag using your explorer. The left controller player's explorer starts in the upper left corner square; the right controller player's explorer starts in the lower right corner square. Explorers can move from square to square. During your turn, you can move your explorer to any square position. NOTE: Your explorer cannot move occupied by an opponent's explorer.

When you are satisfied with the position of your explorer press the red controller button. Any of the following objects will appear on the square:

Direction Clue
An arrow may appear which will point to the direction of the flag. The flag will be in the specific direction of horizontal or vertical arrows, and in the general direction of diagonal arrows.
Number Clue
A number may appear which will refer to the distance between your explorer and the flag. For example, if the Number 2 appears, the flag is somewhere on the perimeter of a 2-square radius. Here are a few examples of Number Clues. The shaded area refers to the possible location of the flag.
This tile is trapped. A bomb explodes under your explorer and sends him back to the starting square.
The Flag
Finding this is the goal of each game. Once you discover it, points will be added to your score.

A player scores one point for each flag he finds during Free-For-All and Double Two-Player games. The first player to score 15 points wins the game.

During Two-Player Solo games, each player scores the number of turns it takes to find the flag. For example, if a player needs six clues or turns to find the flag, his score is six. The first player to score 75 points LOSES the game. In timed one-player games, the player scores one point for each time he finds the flag. He races against the clock to score as many points as possible in 75 seconds.

Note: In two-player games, the right player's score appears in the upper right playfield corner. The left player's score appears in the upper left corner.

In one-player games, the time appears in the upper right corner of the playfield. The player uses the left controller, and the score appears in the upper left playfield corner.

Game Variations

Type Free
For All
Double 2-Player Solo 2-Player Timed (75 seconds)
Game Number 1 2 3 4 5 6 7 8 9 10
Number of Players 2 2 2 2 2 2 2 1 1 1
Stationary Flag
Moving Flag with Wall
Moving Flag with Wraparound

Two Player Games

Both players start moving their explorers across the maze simultaneously. No need to take turns. Pay attention to your opponent's clues if you can. The first player to find the flag scores a point.
Double Two-Player
Each player takes a turn to move his explorer and uncover a clue. The first player to find the flag scores one point.
Solo Two-Player
In these games, one player continues to take turns until the flag is found. Then it's the opponent's turn to find the flag. The object is to score the lowest number of points. A player scores one point each time he pushes the controller button and receives a clue.

One Player Games

One-Player Timed
The clock at the top of the screen times out at 75 seconds. That's how much time you have to find the flag as many times as possible. Once you find a flag, start over again.

Flag Conditions

Stationary Flag
The location of the flag remains the same throughout the game. Just study the clues carefully.
Moving Flag
Fast thinking and a little luck are the secrets to finding a Moving Flag. Each time a player takes a turn without finding the flag, the flag moves one square. The Flag continues to move in the same direction until a player finds it. The flag moves in a vertical, horizontal or diagonal straight line.
With Wall
Games that feature Moving Flags can also feature a Wall. The Wall is an invisible boundary around the maze. When a Moving Flag makes contact with the Wall, it will "bounce" into another square. The Moving Flag bounces at the same angle that it approached the Wall.
With Wraparound
When a game features Moving Flags with Wraparound, the flag will continue to move in the same direction, even across boundaries, and will never bounce back and change direction.


Up to date as of February 01, 2010

From Wikia Gaming, your source for walkthroughs, games, guides, and more!

Flag Capture

Developer(s) Atari
Publisher(s) Atari
Designer(s) Jim Huether
Release date Atari 2600:
1978 (NA)
Genre Sports (Capture the Flag)
Mode(s) Single player
Age rating(s) N/A
Atari 2600
Platform(s) Atari 2600
Input Atari 2600 Joystick
Credits | Soundtrack | Codes | Walkthrough

Flag Capture is a game released for the Atari 2600. It is partly based on the game Capture The Flag and partly based on the board game Stratego.


You and another player must search a grid of squares for the flag, using clues unearthed from the squares to guide you. Be careful, though, not to find a square that has a bomb on it!

This article is a stub. You can help by adding to it.

Stubs are articles that writers have begun work on, but are not yet complete enough to be considered finished articles.

This article uses material from the "Flag Capture" article on the Gaming wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Got something to say? Make a comment.
Your name
Your email address